Damage Types

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Revision as of 10:23, 6 March 2024 by Redbaren (talk | contribs)

Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:

Icon Damage Type Weapon Types
Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame Blunt Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame, Sharpshot Frame
Slashing Weapons: Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame Slashing Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame
Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame Piercing Dagger, Polearm, Archery, Marksmanship, Shuriken, BoomerangVerification Needed

Exceptions

Some weapons have a different damage type than usual for their category.

  • Bilbo-type Swords, such as the Tuck, use a similar model as Rapiers, but still deal Slashing damage.
  • When using the Monk Job Ability "Formless Strikes", the damage type of melee strikes and kick attacks is nonphysical, non-elemental. This damage will not be subject to any of the damage-type specific bonuses or penalties below.

Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during weapon skills. For example, when performing a weapon skill with Vampiric Claws or while using Formless Strikes and any Hand-to-Hand weapon, the damage type is Blunt.

Damage Type Modifiers by Monster Family

Family H2H (Blunt) Impact (Blunt) Slashing Piercing
Bees 1.25
Bat Trios 1.25
Rocs 0.75Verification Needed 0.75 1.25
Birds 1.25
Colibri 1.25
Corses* 1.125 1.25 0.75
Doomed* Verification Needed 0.875 0.875 1 Verification Needed
Elementals 0.25 0.25 0.25 0.25
Flans (Normal Mode) 0.75 0.75 0.875 1 Verification Needed
Flans (Spiked Mode) 0.25 0.25 0.375 0.50 Verification Needed
Flies 1.25
Ghosts* 0.50 0.50 0.75 0.75
Giant Bats 1.25
Hecteyes 0.75 0.75
Hounds 1.125
Imps 1.125
Ladybugs 1.50Verification Needed
Leeches 0.75 0.75
Magic Pots 1.25 1.50
Mandragoras 1.25
Mimics 0.50 0.50 0.50 0.50
Puks 1.25
Rafflesia Information Needed Information Needed 1.125 Information Needed
Skeletons* 1.125 1.25 0.875 0.50
Slimes 0.25 0.25 0.50 0.50
  • Where not otherwised specified, the damage modifier is understood to be 1.0
  • Reduced modifiers for undead monsters (marked above with *) will be raised to near 1.0 for a short time if the monster takes damage from a Banish spell.
  • The Warrior job ability Tomahawk raises reduced modifiers for any monster it is used on for 30 seconds (and +15 seconds per additional merit, up to 1:30). It is currently unknown if it raises the reduced modifiers to 1.0, or if there is less of an effect.
  • Verified ladybugs take extra damage from piercing by comparing Birdbanes to Tactician Magician Hooks +0, did not verify 1.25x or 1.5x modifier.

Avatar damage types

Avatars all do Blunt damage with their normal melee attacks.

The physical blood pacts, however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):

Titan
Blood Pact Damage Type
Rock Throw Impact (Ranged)
Rock Buster Impact
Megalith Throw Impact (Ranged)
Mountain Buster Impact
Leviathan
Blood Pact Damage Type
Barracuda Dive Slashing
Tail Whip Impact
Spinning Dive Slashing
Garuda
Blood Pact Damage Type
Claw Piercing
Predator Claws Slashing
Shiva
Blood Pact Damage Type
Axe Kick H2H
Double Slap H2H
Rush H2H
Ramuh
Blood Pact Damage Type
Shock Strike Impact
Chaotic Strike Impact
Fenrir
Blood Pact Damage Type
Moonlit Charge Impact
Crescent Fang Piercing
Eclipse Bite Slashing
Diabolos
Blood Pact Damage Type
Camisado Blunt (H2H or Impact?)