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South Gustaberg
![](/w/images/thumb/a/a9/SouthGustaberg.webp/300px-SouthGustaberg.webp.png)
Spreading out to the south of Bastok is the rocky terrain of South Gustaberg. Plentiful with ore, hundreds of tunnels and mine shafts have been dug beneath the earth by Humes and Quadav alike. To the east, the Morhen Lighthouse can be found on the cliffs lining the Bastore Sea, its light guiding the way for the ferries and airships that traverse the area. Connecting Areas
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Involved in Quests/Missions
Quest | Type | Starter | Location |
A Foreman's Best Friend | Map | Gudav | Port Bastok H-5 |
An Explorer's Footsteps | Map | Abelard | Selbina G-9 |
Smoke on the Mountain | General | Hungry Wolf | Metalworks G-9 |
The Bare Bones | Map | Degenhard | Bastok Markets I-10 |
The Cold Light of Day | General | Malene | Bastok Markets I-5 |
NPCs Found Here
Chocobo Digging
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Weather
Fishing
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Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
Bubbly Bernie NM
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9-10 | None | Crab | 1 | H | ||||||||
Leaping Lizzy NM | 10-11 | None | Lizard | 1
Respawn: 60-90 min |
L, H | ||||||||
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; R = Detects Resting; Sc = Follows by Scent; T = True-sight |
Mobs Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
Amber Quadav | 3 - 8 | Quadav | 13 | A, L, H | |||||||||
Amethyst Quadav | 3 - 8 | Quadav | 11 | A, L, H | |||||||||
Black Wolf
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5 - 8 | Hound | 10 | A, H, HP | |||||||||
Ding Bats
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1 - 4 | Bat Triplet | 25 | H | |||||||||
Enchanted Bones
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4 - 8 | 8 | A, H, HP | ||||||||||
Fledermaus
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3 - 5 | Giant Bat | 12 | L, H | |||||||||
Goblin Digger | 5 - 8 | Goblin | 1 | A, L, S | |||||||||
Goblin Fisher | 3 - 4 | Goblin | 4 | A, L, S | |||||||||
Goblin Thug | 3 - 8 | Goblin | 17 | A, L, S | |||||||||
Goblin Weaver | 3 - 8 | Goblin | 11 | A, L, S | |||||||||
Huge Hornet | 1 | Bee | 26 | S, Sc | |||||||||
Land Crab | 5 - 6 | Crab | 16 | H | |||||||||
Maneating Hornet | 2 - 6 | Bee | 30 | S, Sc | |||||||||
Mole Crab
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5 - 6 | Crab | 1 | A, H | |||||||||
Ornery Sheep | 5 - 8 | Sheep | 21 | L, S | |||||||||
Passage Crab
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? | Crab | 1 | A, H | |||||||||
Rock Lizard | 3 - 8 | Lizard | 33 | L, H | |||||||||
Sand Crab
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3 - 4 | Crab | 1 | A, H | |||||||||
Shrapnel
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8 - 10 | Bomb | 7 | A, S, M | |||||||||
Stone Crab
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2 - 3 | Crab | 1 | A, H | |||||||||
Stone Eater | 2 - 5 | Worm | 68 | H | |||||||||
Tunnel Worm | 1 | Worm | 14 | H | |||||||||
Vulture | 2 - 6 | Bird | 42 | L, H | |||||||||
Walking Sapling | 2 - 6 | Sapling | 49 | H | |||||||||
Young Quadav | 3 - 8 | Quadav | 23 | A, L, H | |||||||||
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; R = Detects Resting; Sc = Follows by Scent; T = True-sight |