Dynamis - Qufim

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Description
Dynamis - Qufim.jpg
Table of Contents
Connections
Entered via Hieroglyphics at Qufim Island (H-7)
Interactive Map
Zone Information
Area Name Dynamis - Qufim
Type Dynamis
Maps
New dynamis qufim.gif
Map Acquisition Purchase
Miscellaneous
Hobbies None
Weather MiasmaMiasma
Region Dynamis
Expansion Chains of Promathia
Requirements Rank 6 in home city
Level 65+
Key ItemVial of Shrouded Sand
Perpetual Hourglassbr>Chains of Promathia 3-5: Darkness Named Completed
Restrictions 1 hour time limit
Can extend to up to 2 hours total time
Background music "Shadow Lord"
Notes None

Horizon Changes HorizonXI specific changes

Summary

Boss Antaeus
Title: Dynamis-Qufim Interloper
Repeatable: Twice per conquest tally HorizonXI specific changes
Reward: Key ItemDynamis - Qufim Sliver

Treasure

Ancient Currency: Ordelle Bronzepiece
Montiont Silverpiece
One Byne Bill
One Hundred Byne Bill
Tukuku Whiteshell
Lungo-Nango Jadeshell
Items: Ginuva's Battle Theory
Gold Beastcoin
Relic Weapons: None
Relic Armor: Warrior's Mask (WAR Head)
Melee Gloves (MNK Hands)
Cleric's Pantaloons (WHM Legs)
Sorcerer's Tonban (BLM Legs)
Duelist's Tights (RDM Legs)
Assassin's Poulaines (THF Feet)
Valor Coronet (PLD Head)
Abyss Flanchard (DRK Legs)
Monster Trousers (BST Legs)
Bard's Cuffs (BRD Hands)
Scout's Beret (RNG Head)
Saotome Kote (SAM Hands)
Koga Hatsuburi (NIN Head)
Wyrm Finger Gauntlets (DRG Hands)
Summoner's Pigaches (SMN Feet)
Relic Accessories: Abyss Cape (DRK)
Assassin's Cape (THF)
Cleric's Belt (WHM)
Duelist's Belt (RDM)
Melee Cape (MNK)
Monster Belt (BST)
Saotome Koshi-Ate (SAM)
Scout's Belt (RNG)
Summoner's Cape (SMN)
Wyrm Belt (DRG)
Relic Armor -1: Warrior's Calligae -1 (WAR)
Melee Gaiters -1 (MNK)
Cleric's Duckbills -1 (WHM)
Sorcerer's Sabots -1 (BLM)
Duelist's Boots -1 (RDM)
Assassin's Poulaines -1 (THF)
Valor Leggings -1 (PLD)
Abyss Sollerets -1 (DRK)
Monster Gaiters -1 (BST)
Bard's Slippers -1 (BRD)
Scout's Socks -1 (RNG)
Saotome Sune-Ate -1 (SAM)
Koga Kyahan -1 (NIN)
Wyrm Greaves -1 (DRG)
Summoner's Pigaches -1 (SMN)

Monsters Found Here

Beastmen - Nightmare - Elementals - Notorious Monsters - Mega Boss

Beastmen

Name Level Drops Steal Family Spawns Notes
Goblin Vangaurd
All Jobs
Relic Armor
One Byne Bill
Tukuku Whiteshell
Ordelle Bronzepiece
One Byne Bill
Tukuku Whiteshell
Ordelle Bronzepiece
Goblins A, L, T(S)
Orcish Vanguard
All Jobs
Relic Armor
Ordelle Bronzepiece
Ordelle Bronzepiece Orcs A, L, T(S)
Quadav Vanguard
All Jobs
Relic Armor
One Byne Bill
One Byne Bill Quadav A, L, T(S)
Yagudo Vanguard
All Jobs
Relic Armor
Tukuku Whiteshell
Tukuku Whiteshell Yagudo A, L, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Nightmare

Name Level Drops Steal Family Spawns Notes
Nightmare Gaylas
(Warrior)
One Byne Bill
Relic Armor -1
Relic Accessories
One Byne Bill Bat Trios A, L, T(S)
Nightmare Kraken
(Warrior)
One Byne Bill
Relic Armor -1
Relic Accessories
One Byne Bill Sea Monks A, L, T(S)
Nightmare Raptor
(Warrior)
One Byne Bill
Relic Armor -1
Relic Accessories
One Byne Bill Raptors A, L, T(S)
Nightmare Roc
(Warrior)
One Byne Bill
Relic Armor -1
Relic Accessories
One Byne Bill Rocs A, L, T(S)
Nightmare Snoll
Ordelle Bronzepiece
Relic Armor -1
Relic Accessories
Ordelle Bronzepiece Snolls A, L, T(S)
Nightmare Diremite
(Dark Knight)
Tukuku Whiteshell
Relic Armor -1
Relic Accessories
Tukuku Whiteshell Diremites A, L, T(S)
Nightmare Stirge
Ordelle Bronzepiece
Relic Armor -1
Relic Accessories
Ordelle Bronzepiece Giant Bats A, L, T(S)
Nightmare Tiger
Ordelle Bronzepiece
Relic Armor -1
Relic Accessories
Ordelle Bronzepiece Tigers A, L, T(S)
Nightmare Weapon
Ordelle Bronzepiece
Relic Armor -1
Relic Accessories
Ordelle Bronzepiece Evil Weapons A, L, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • Nightmare Gayals, Raptors, Krakens, Rocs and Snolls drop:
    • White Mage, Dragoon, and Beastmaster waist
    • Monk and Summoner back
  • Nightmare Diremites, Stirge, Tiger and Weapons drop:
    • Red Mage, Samurai, and Ranger waist
    • Dark Knight and Thief back

Elementals

Name Level Drops Steal Family Spawns Notes
Ice Elemental
(Black Mage)
Elementals 1 A, M
Fire Elemental
(Black Mage)
Elementals 1 A, M
Water Elemental
(Black Mage)
Elementals 1 A, M
Earth Elemental
(Black Mage)
Elementals 1 A, M
Thunder Elemental
(Black Mage)
Elementals 1 A, M
Light Elemental
(Black Mage)
Elementals 1 A, M
Dark Elemental
(Black Mage)
Elementals 1 A, M
Air Elemental
(Black Mage)
Elementals 1 A, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • By defeating an elemental, Antaeus' resistance will be lowered by the corresponding element.

Notorious Monsters

Name Level Drops Steal Family Spawns Notes
Scolopendra
(Warrior)
Ancient Currency
Relic Armor -1
Ancient Currency Sea Monks 1

A, L, T(S)


Suttung
(Warrior)
Ancient Currency
Relic Armor -1
Ancient Currency Golems 1

A, L, T(S)


Stringes
(Warrior)
Ancient Currency
Relic Armor -1
Ancient Currency Giant Bats 1

A, L, T(S)


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • By defeating Scolopendra, Antaeus' massive auto-regen is hindered.
  • By defeating Suttung, Antaeus' massive magic defense is hindered.
  • By defeating Stringes, Antaeus' massive attack power is hindered.

Mega Boss HorizonXI specific changes

Name Level Drops Steal Family Spawns Notes
Antaeus
(Ranger)
Ancient Currency Gigas 1 A, L, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

Dreamworld Dynamis Mega Bosses will always drop at least 1 - 100 currency.