East Ronfaure: Difference between revisions

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Revision as of 21:08, 15 June 2023


Description
This lush evergreen forest, set aside by the d'Oraguille family for hunting festivals, lies to the east of the Kingdom of San d'Oria. Blessed by the abundant waters of the Cheval River, the wildlife in these woodlands has flourished for centuries. However, extensive logging by Orcish troops--and an astounding increase in the number of wild sheep--have resulted in a significant reduction in the area's wildlife. San d'Orian officials are currently pondering over a solution to this new dilemma.
Ronfaure-east-pic.jpg
Interactive Map
Zone Information
Area Name East Ronfaure
Type Outdoor
Maps
East Ronfaure.png
Map Acquisition Purchase
Miscellaneous Able to ride Mounts Able to call Adventuring Fellow Able to use Tractor
Hobbies

Chocodig.png

Ffxi gld 01.png

Ffxi hby 04.png

Weather None
Region Ronfaure
Expansion Original
Requirements None
Restrictions None
Background music "Ronfaure"
Notes None
Weather Forecast
VanaDays from Today Normal (50%) Common (35%) Rare (15%)
Today
Clouds.png Clouds
Clouds.png Clouds
Clouds.png Clouds
Tomorrow
Clouds.png Clouds
Sunshine
Sunshine
2
No Change
3
No Change
4
No Change
5
No Change
6
No Change
7
No Change
8
No Change
9
Sunshine
Sunshine
Sunshine
10
Clouds.png Clouds
Clouds.png Clouds
Clouds.png Clouds
11
Sunshine
Clouds.png Clouds
Clouds.png Clouds
12
Sunshine
Sunshine
Sunshine
13
Clouds.png Clouds
Sunshine
Sunshine
14
Sunshine
Clouds.png Clouds
Clouds.png Clouds
15
No Change


Involved in Quests/Missions

Quest Type Starter Location
An Explorer's Footsteps Map Abelard    Selbina G-9
The Vicasque's Sermon General Abioleget    Northern San d'Oria M-6
To Cure a Cough General Nenne    Southern San d'Oria F-6
Waters of the Cheval General Miageau    Northern San d'Oria L-7
Mission Nation Starter Location
Smash the Orcish Scouts San d'Oria San d'Orian Gate Guard San d'Oria

Other Information

[ edit ]
Item Abundance
Acorn 20.8%Very Common(20.8%)
Arrowwood Log 17%Common(17%)
Little Worm 26.7%Very Common(26.7%)
Ash Log 8.3%Rare(8.3%)
Chocobo Feather 7%Rare(7%)
Maple Log 12.7%Uncommon(12.7%)
Chestnut 3%Very Rare(3%)
Chestnut Log 0.8%Extremely Rare(0.8%)
King Truffle 1.5%Very Rare(1.5%)
Mistletoe 0.8%Extremely Rare(0.8%)
Fruit Seeds 1.3%Very Rare(1.3%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night


Possible Weather Weather Reporter
None

Maleme - Southern San d'Oria (J-8)
Wachiwi - Selbina (H-9)

Elemental Maps
None.

[ edit ]
Item Abundance
Arrowwood Log 0%Unknown(0%)
Ash Log 0%Unknown(0%)
Maple Log 0%Unknown(0%)
Chestnut Log 0%Unknown(0%)
Fruit Seeds 0%Unknown(0%)
Yew Log 0%Unknown(0%)
Chestnut 0%Unknown(0%)
Rugged Tree Bark 4.7%More data needed.(4.7%)
Logging Map
EastRonfaureLogging.png


[ edit ]
Fish Cap Body of Water
Crayfish 7 Cheval River
Cheval Salmon 21
Tricolored Carp 27
Shining Trout 37
Gold Carp 56
Arrowwood Log 0
Copper Ring 0
Rusty Subligar 0

Fishing Maps
EastRonfaureFishing.gif

NPCs Found Here

Name Location Type
Andelain J-11
Croteillard G-6 Gate Guard
Rayochindot G-6 Gate Guard

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Bigmouth Billy
09-10 Colored Rocks
Copper Ore
Flint Stone
Iron Ore
Mythril Ore
Zinc Ore
Gold Ore Worms Bigmouth Billy Spawn Location

L, H


Swamfisk
12-15 Gelong Staff
Shall Shell
Pugils Swamfisk Spawn Location

A, L


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Bomb
During foggy weather
08-10 Bomb Arm
Bomb Ash
Bombs 3 A, S, M
Carrion Worm
01-05 Copper Ore
Flint Stone
Silver Ore
Zinc Ore
Pebble Worms 30 H
Cheval Pugil
Fished up
05-08 Pugil Scales Fish Scales Pugils 1 A, H
Ding Bats
During 18:00 - 6:00
01-05 Bat Wing Bat Trios 40 H
Enchanted Bones
During 20:00 - 4:00
04-08 Bone Chip Bone Chip Skeletons 14 A, H, HP
Fighting Pugil
Fished up
05-08 Pugil Scales Fish Scales Pugils 1 A, H
Forest Funguar
03-06 Sleepshroom
Woozyshroom
Funguars 19 L, H
Forest Hare
01-05 Hare Meat
Rabbit Hide
San d'Orian Carrot Rabbits 86 S, Sc
Goblin Digger
05-08 Goblin Armor
Goblin Mask
Beastcoin Goblins 1 A, L, S
Goblin Fisher
03-08 Bamboo Fishing Rod
Clothespole
Fastwater Fishing Rod
Goblin Helm
Goblin Mail
Yew Fishing Rod
Beastcoin Goblins 4 A, L, S
Goblin Thug
03-08 Goblin Armor
Goblin Mask
Wild Onion
Beastcoin Goblins 21 A, L, S
Goblin Weaver
04-08 Ash Clogs
Circlet
Cotton Cloth
Cotton Thread
Cuffs
Goblin Armor
Goblin Mask
Grass Cloth
Grass Thread
Slops
Wool Cloth
Grass Thread Goblins 14 A, L, S
Mouse Bat
During 18:00 - 6:00
03-06 Bat Wing Giant Bats 21 L, H
Mud Pugil
Fished up
05-07 Pugil Scales Fish Scales Pugils 1 A, H
Orcish Fodder
03-08 Orcish Axe Beastcoin Orcs 21 A, L, S, Sc
Orcish Grappler
03-08 Bronze Cap
Bronze Leggings
Bronze Mittens
Bronze Subligar
Beastcoin Orcs 18 A, L
Orcish Mesmerizer
03-08 Ash Clogs
Circlet
Scroll of Bind
Scroll of Blind
Beastcoin Orcs 16 A, L, S, Sc
Pug Pugil
Fished up
05-07 Pugil Scales Fish Scales Pugils 1 A, H
Pugil
01-05 Pugil Scales
Shall Shell
Pugils 24 H
Scarab Beetle
03-06 Beetle Jaw
Insect Wing
Beetles 25 L, S, Sc
Tainted Hound
During 20:00 - 4:00
05-08 Revival Tree Root
Wolf Hide
Hounds 10 A, H, HP
Tunnel Worm
-1 Copper Ore
Flint Stone
Zinc Ore
Worms 14 H
Wild Rabbit
-1 Hare Meat
Rabbit Hide(1-2)
San d'Orian Carrot Rabbits 25 S, Sc
Wild Sheep
05-08 Giant Sheep Meat
Sheep Tooth
Sheepskin
Sheep Wool Sheep 45 L, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants