East Ronfaure: Difference between revisions
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Revision as of 21:08, 15 June 2023
Description
This lush evergreen forest, set aside by the d'Oraguille family for hunting festivals, lies to the east of the Kingdom of San d'Oria. Blessed by the abundant waters of the Cheval River, the wildlife in these woodlands has flourished for centuries. However, extensive logging by Orcish troops--and an astounding increase in the number of wild sheep--have resulted in a significant reduction in the area's wildlife. San d'Orian officials are currently pondering over a solution to this new dilemma.
Table of Contents
Quests/Missions • Weather • Fishing • Logging • Chocobo Digging • NPCs • Notorious Monsters • Regular Monsters • Event Monsters
Connections
Interactive Map
Zone Information | |
---|---|
Area Name | East Ronfaure |
Type | Outdoor |
Maps | |
Map Acquisition | Purchase |
Miscellaneous | |
Hobbies | |
Weather | None |
Region | Ronfaure |
Expansion | Original |
Requirements | None |
Restrictions | None |
Background music | "Ronfaure" |
Notes | None |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
An Explorer's Footsteps | Map | Abelard | Selbina G-9 |
The Vicasque's Sermon | General | Abioleget | Northern San d'Oria M-6 |
To Cure a Cough | General | Nenne | Southern San d'Oria F-6 |
Waters of the Cheval | General | Miageau | Northern San d'Oria L-7 |
Mission | Nation | Starter | Location |
Smash the Orcish Scouts | San d'Oria | San d'Orian Gate Guard | San d'Oria |
Other Information
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|
NPCs Found Here
Name | Location | Type |
---|---|---|
Andelain | J-11 | |
Croteillard | G-6 | Gate Guard |
Rayochindot | G-6 | Gate Guard |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bigmouth Billy
|
09-10 | Colored Rocks Copper Ore Flint Stone Iron Ore Mythril Ore Zinc Ore |
Gold Ore | Worms | L, H
| ||||||||
Swamfisk
|
12-15 | Gelong Staff Shall Shell |
Pugils | A, L
| |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Event Monsters Found Here
Name | Family | Spawns | Notes |
---|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |