The Sanctuary of Zi'Tah: Difference between revisions
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| Stats = {{Chocobo}} {{Tractor}} | | Stats = {{Chocobo}} {{Tractor}} | ||
| Region = Li'Telor | | Region = Li'Telor | ||
| Type = | | Type = Outdoor | ||
| Maps = | | Maps = | ||
{{Zone Tooltip Map|Map 1}} | {{Zone Tooltip Map|Map 1}} | ||
Line 17: | Line 17: | ||
| Restrictions = None | | Restrictions = None | ||
| Requirements = None | | Requirements = None | ||
| Expansion = | | Expansion = Rise of the Zilart | ||
| Weather = {{Lightning|Double Weather}} {{Water|Weather}} | |||
| BGM = "The Sanctuary of Zi'Tah" | | BGM = "The Sanctuary of Zi'Tah" | ||
}} | }} | ||
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{{TableNPCHeader}} | {{TableNPCHeader}} | ||
{{TableNPCLine | Name= [[Kasim]]| Coordinates= H-9| Type= [[Outpost | {{TableNPCLine | Name= [[Kasim]]| Coordinates= H-9| Type= [[Outpost Merchant]]}} | ||
{{TableNPCLine | Name= [[Dedden, I.M.]]| Coordinates= F-5| Type= [[Conquest Overseer]]: Bastok: Outland Guard}} | {{TableNPCLine | Name= [[Dedden, I.M.]]| Coordinates= F-5| Type= [[Conquest Overseer]]: Bastok: Outland Guard}} |
Latest revision as of 10:17, 18 April 2024
Description
The coniferous forest that is at the entrance to the Li'Telor region. At noon little light reaches the forest floor, blocked by trees that are thousands of years old. However throughout the forest are crystals that are illuminated and shine onto their surroundings eerily even during the day. Here was believed by the people of Vanadiel to be the region of gods, and was rare for people to visit unless on pilgrimage to Ro'Maeve, or Goblin Highwaymen.
Table of Contents
Quests/Missions • Fishing • Chocobo Digging • Weather • NPCs • Notorious Monsters • Regular Monsters • Event Monsters
Connections
Meriphataud Mountains: (E-12)
The Boyahda Tree: (J-12) (K-12)
Ro'Maeve: (F-5)
Interactive Map
Zone Information | |
---|---|
Area Name | The Sanctuary of Zi'Tah |
Type | Outdoor |
Maps | |
Map Acquisition | Purchase |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Li'Telor |
Expansion | Rise of the Zilart |
Requirements | None |
Restrictions | None |
Background music | "The Sanctuary of Zi'Tah" |
Notes | None |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
Forge Your Destiny | Job: Samurai | Jaucribaix | Norg K-8 |
Garrison/The Sanctuary of Zi'Tah | Garrison | --- | --- |
Lovers in the Dusk | General | Carmelo | Port Bastok E-6 |
Soul Searching | General | --- | The Sanctuary of Zi'Tah I-7 |
The Sacred Katana | Artifact Armor | Jaucribaix | Norg K-8 |
The Weight of Your Limits | Weaponskill | Iron Eater | Metalworks J-8 |
Mission | Nation | Starter | Location |
Headstone Pilgrimage | Zilart | --- | --- |
Other Information
|
|
NPCs Found Here
Name | Location | Type |
---|---|---|
Kasim | H-9 | Outpost Merchant |
Dedden, I.M. | F-5 | Conquest Overseer: Bastok: Outland Guard |
Calliope, I.M. | H-9 | Conquest Overseer: Bastok: Outpost Guard |
Limion, R.K. | F-5 | Conquest Overseer: San d'Oria: Outland Guard |
Credaurion, R.K. | H-9 | Conquest Overseer: San d'Oria: Outpost Guard |
Ochocho, W.W. | F-9 | Conquest Overseer: Windurst: Outland Guard |
Ajimo-Majimo, W.W. | H-9 | Conquest Overseer: Windurst: Outpost Guard |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bastet
|
62 | Bastet Fang | Coeurls | A, S, Sc
| |||||||||
Elusive Edwin
|
47 | Forte Earring | Flies | L, H
| |||||||||
Huwasi
|
65~67 | Imperial Topaz | Golems | A, S
| |||||||||
Keeper of Halidom
|
56-61 | Boyahda Moss Daihannya Tree Cuttings |
Goobbues | A, L, H
| |||||||||
Noble Mold
|
50 | Rain Hat | Funguars | A, L, H
| |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Event Monsters Found Here
Garrison: Garrison/The Sanctuary of Zi'Tah
Name | Family | Spawns | Notes
|
---|---|---|---|
Doomed Pilgrims
|
Doomed | 1 | A, H, HP
|
Greenman
|
Treants | 1 | A, H
|
Guardian Treant
|
Treants | 1 | A, H
|
Isonade
|
Pugils | 1 | A, H
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |