Template:Item Statistics: Difference between revisions

From HorizonXI Wiki
(Created page with "<onlyinclude><includeonly><!-- -->{{#switch:{{lc:{{{1|}}}}} | help | usage = <pre> {{Item Statistics | type = | icon id = | name = | tags = | slot = | races = | superior level = | description = | damage = | delay = | stats = | jobs = | level = | job2 = | level2 = | job3 = | level3 = | job4 = | level4 = | job5 = | level5 = | item level = | charges = | charge delay = | recast = | shield type = | evolith 1 = | evolith 2 = | evolith 3 = | altern...")
Tag: visualeditor-wikitext
 
m (trialing the use of 2 includeonly/onlyinclude to simplify the process of adding prevew only infoboxes in the future.)
 
(39 intermediate revisions by 5 users not shown)
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<onlyinclude><includeonly><!--
<includeonly><onlyinclude>{{Item Statistics/Help|{{{1}}}}}</onlyinclude></includeonly>
 
-->{{#switch:{{lc:{{{1|}}}}}
| help | usage = <pre>
{{Item Statistics
| type =
| icon id =
| name =
| tags =
| slot =
| races =
| superior level =
| description =
| damage =
| delay =
| stats =
| jobs =
| level =
| job2 =
| level2 =
| job3 =
| level3 =
| job4 =
| level4 =
| job5 =
| level5 =
| item level =
| charges =
| charge delay =
| recast =
| shield type =
| evolith 1 =
| evolith 2 =
| evolith 3 =
| alternate damage =
| alternate delay =
| stackable =
| size =
| length =
| weight =
| use =
| use delay =
| after use delay =
| infinite use =
| contents =
| contents amount =
| duration =
| effects =
*{{Effect|<positive/negative/neutral>|<effect>|<bonus>}}
| alternate duration =
| alternate condition =
| alternate effects =
*{{Effect|<positive/negative/neutral>|<effect>|<bonus>}}
| aura element =
| storage =
| aura strength =
| moghancement =
| placement =
| dimensions =
| notes =
| set =
| eastern analog =
| western analog =
| storable =
| see also =
| image =
| image caption =
| image size =
}}
</pre>
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. ''Note'': not all parameters listed below are represented above.
*'''type:''' The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
*'''icon id:''' The id of the in-game icon used by this item. Displays the icon if it is available.
*'''image:''' An image of the item when equipped. Only use on items that have a unique model.
*'''image caption:''' Sets a caption for the image.
*'''image size:''' Sets the size of the image.
*'''name:''' The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
*'''tags:''' {{tl|Rare}}, {{tl|Exclusive}}, {{tl|Augment}}, and/or {{tl|Temp}}.
*'''slot:''' The slot the armor is equipped to.
*'''weapon type:''' The type of the weapon, such as [[Sword]], [[Club]], [[Wind Instrument]], [[Grip]], or [[Pet Items]].
*'''races:''' The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
*'''description:''' The description of the item in-game.
*'''damage:''' The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
*'''delay:''' The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
*'''alternate damage:''' An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
*'''alternate delay:''' An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
*'''jobs:''' The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<nowiki><br></nowiki>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use '''job2''' to '''job5''' to individually describe them.
*'''level:''' The level of the equipment. In the case of Scrolls that are used by more than one job, use '''level2''' to '''level5''' to match the jobs listed with the above tags.
*'''item level:''' The [[Item Level]] of the equipment.
*'''delay:'''The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
*'''stats:''' Any stats the equipment has, as shown on the item in-game.
*'''charges:''' The number of charges the equipment has (see [[:Category:Charged]]).
*'''charge delay:''' The amount of time that must pass between equipping the item and using a charge (see [[:Category:Charged]]).
*'''recast:''' The amount of time that is required to pass after a charge has been consumed before another charge can be used (see [[:Category:Charged]]).
*'''shield type:''' Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{tl|Shield Type}}).
*'''evolith 1''', '''evolith 2''', '''evolith 3:''' The evolith slots of the weapon (see {{tl|Evolith}}).
*'''size:''' Used only by fish. The size of the fish: "item", "small", or "large".
*'''length:''' Used only by fish. Represents the length range of the fish.
*'''weight:''' Used only by fish. Represents the weight range of the fish.
*'''habitat:''' The habitat of the fish, such as "freshwater" or "saltwater".
*'''stackable:''' The maximum stack size of this item (1, 12, 99) or "Not Stackable."
*'''ability activated:''' The ability that consumes this item, such as "[[Reward]]" or "[[Repair]]".
*'''ability effects:''' The effects gained when this item is consumed by an ability (see {{tl|Effect}}).
*'''contents:''' The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
*'''contents amount:''' The number of items received. Can be a range. Used only with container items.
*'''use:''' The special use of the item, such as the text generated by {{tl|Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
*'''use delay:''' How long it takes to use this item.
*'''after use delay:''' How long before other items, spells, or abilities can be used after this item has been used.
*'''duration:''' How long the effects of this item last or "Instant".
*'''infinite use:''' "true" or "yes" to mark the item as having infinite uses. Used only with container items.
*'''effects:''' A list of the effects this food produces when used (see {{tl|Effect}} for instructions on the use of the effect template).
*'''alternate duration:''' How long the effects of this item last under its alternate condition.
*'''alternate condition:''' An alternate condition that changes the effects of this item.
*'''alternate effects:''' A list of the effects this item produces when used under its alternate condition.
*'''aura element:''' The elemental aura of the furnishing.
*'''aura strength:''' The strength of the elemental aura of the furnishing.
*'''storage:''' The storage provided by the furnishing.
*'''moghancement:''' The moghancement provided by the furnishing.
*'''placement:''' The available placements of the furnishing.
*'''dimensions:''' The dimensions of the furnishing.
*'''notes:''' Any additional notes about the item.
*'''set:''' The equipment set the item belongs to.
*'''eastern analog''', '''western analog:''' Displays a link to the eastern or western analog of this fish.
*'''storable:''' Any NPC storage that can store the item. See {{tl|Storable}}.
*'''see also:''' Used to display links to any strongly associated items. Use sparingly.
 
<pre>{{Item Statistics|Usage}}</pre>
Displays the usage information of the template.
| #default = <!--


<includeonly><onlyinclude><!--
--- Start Categorizations ---
-->{{Categorize|{{{1|}}}|{{#switch:{{lc:{{{type}}}}}<!--
-->{{Categorize|{{{1|}}}|{{#switch:{{lc:{{{type}}}}}<!--
-->| material = [[Category:Materials]]<!--
-->| material = [[Category:Materials]]<!--
-->| quest item = [[Category:Quest Items]]<!--
-->| quest item = [[Category:Quest Items]]<!--
-->| armor = [[Category:Armor]]{{#if:{{{slot|}}}|[[Category:{{#switch:{{lc:{{{slot}}}}}|ring = Rings|ear = Ears|shield = Shields|#default = {{{slot}}}}}]]}}<!--
-->| armor = [[Category:Armor]]<!--
-->| weapon = {{#if:{{{weapon type|}}}|[[Category:{{#switch:{{lc:{{{weapon type}}}}}|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great sword = Great Swords|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords|string instrument = String Instruments|wind instrument = Wind Instruments|grip = Grips|fishing tackle = Fishing Tackle|ammo = Ammunition|pet item = Pet Items|handbell = Handbells||#default = {{{weapon type}}}}}]]}}<!--
-->{{#if:{{{slot|}}}|[[Category:{{#switch:{{lc:{{{slot}}}}}
-->| accessory = {{#if:{{{accessory type|}}}|[[Category:{{#switch:{{lc:{{{accessory type}}}}}|string instrument = String Instruments|wind instrument = Wind Instruments|grip = Grips|fishing tackle = Fishing Tackle|charged ammunition = Charged Ammunition|trinket = Trinkets|pet item = Pet Items|animator = Animators|soultrapper = Soultrappers|#default = {{{accessory type}}}}}]]}}<!--
| ring = Rings
-->| food = [[Category:Food]]{{#switch:{{lc:{{{food type|}}}}}|ingredient = [[Category:Ingredients]]|raw meat = [[Category:Raw Meat]]|raw fish = [[Category:Raw Fish]]}}<!--
| ear = Ears
-->| fish = [[Category:Fish]]{{#switch:{{lc:{{{habitat|}}}}}|freshwater = [[Category:Freshwater Fish]]|saltwater = [[Category:Saltwater Fish]]}}{{#if:{{{effects|}}}|[[Category:Food]]}}<!--
| shield = Shields
| #default = {{{slot}}}}}]]}}<!--
-->| weapon = [[Category:Weapons]]<!--
-->{{#if:{{{weapon type|}}}|[[Category:{{#switch:{{lc:{{{weapon type}}}}}
| axe = Axes
| club = Clubs
| dagger = Daggers
| great axe = Great Axes
| great sword = Great Swords
| polearm = Polearms
| scythe = Scythes
| staff = Staves
| sword = Swords
| string instrument = String Instruments
| wind instrument = Wind Instruments
| grip = Grips
| fishing tackle = Fishing Tackle
| ammo = Ammunition
| pet item = Pet Items
| handbell = Handbells
| #default = {{{weapon type}}}}}]]}}<!--
-->| accessory = {{#if:{{{accessory type|}}}|[[Category:{{#switch:{{lc:{{{accessory type}}}}}
| string instrument = String Instruments
| wind instrument = Wind Instruments
| grip = Grips
| fishing tackle = Fishing Tackle
| charged ammunition = Charged Ammunition
| trinket = Trinkets
| pet item = Pet Items
| animator = Animators
| soultrapper = Soultrappers
| #default = {{{accessory type}}}}}]]}}<!--
-->| food = [[Category:Food]]{{#switch:{{lc:{{{food type|}}}}}
| ingredient = [[Category:Ingredients]]
| raw meat = [[Category:Raw Meat]]
| raw fish = [[Category:Raw Fish]]
}}<!--
-->| fish = [[Category:Fish]]{{#switch:{{lc:{{{habitat|}}}}}
| freshwater = [[Category:Freshwater Fish]]
| saltwater = [[Category:Saltwater Fish]]}}{{#if:{{{effects|}}}|[[Category:Food]]}}<!--
-->| medicine = [[Category:Medicines]]<!--
-->| medicine = [[Category:Medicines]]<!--
-->| furnishing = [[Category:Furnishings]]{{#if:{{{aura element|}}}|[[Category:{{{aura element}}} Aura Furnishings]]}}<!--
-->| furnishing = [[Category:Furnishings]]{{#if:{{{aura element|}}}|[[Category:{{{aura element}}} Aura Furnishings]]}}<!--
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-->| die = [[Category:Dice]]<!--<!--
-->| die = [[Category:Dice]]<!--<!--
-->| job testimony = [[Category:Job Testimonies]]<!--
-->| job testimony = [[Category:Job Testimonies]]<!--
-->||#default = }}<!--
-->| #default = }}<!--
-->{{#if:{{{superior level|}}}|[[Category:Superior Equipment]]}}<!--
 
wont need superior equipment on horizon anytime soon so commenting it out
--><!--{{#if:{{{superior level|}}}|[[Category:Superior Equipment]]}}-->
{{#if:{{{cosmetic|}}}|{{#switch:{{lc:{{{cosmetic}}}}}<!--
-->| yes | y | true = [[Category:Cosmetic]]}}|}}
<!--
 
 
if custom content is true then categorize as such
-->{{#if:{{{custom content|}}}|{{#switch:{{lc:{{{custom content}}}}}
| y | yes | true = [[Category:HorizonXI Custom Content]]
|#default=
}}|}}<!--
 
if content has Horizon Changes then categorize as such
-->{{#if:{{{horizon changes|}}}|{{#switch:{{lc:{{{horizon changes}}}}}
| y | yes | true = [[Category:Horizon Changes]]
|#default=
}}|}}<!--
 
--- End Categorizations ---
-->}}<!--
-->}}<!--


adding an image based on the image keyword. used to add images of the ingame model of the item from screenshots
-->{{#if:{{{image|}}}|[[File:{{{image}}}|{{{image size|300px}}}|thumb|{{{image caption|}}}]]|}}<!--
-->{{#if:{{{image|}}}|[[File:{{{image}}}|{{{image size|300px}}}|thumb|{{{image caption|}}}]]|}}<!--


--><div style="display:table; {{#ifexist:File:{{5Digit|{{{icon id|}}}}}.png|min-width:359px; border:1px solid #aaa; border-radius:5px; padding-right:5px;}}"><!--
 
-->{{#ifexist:File:{{5Digit|{{{icon id|}}}}}.png|<div style="display:table-cell; width:32px; padding:1ex;">{{Superimpose|base=icon background.png|base_width=32px|float={{5Digit|{{{icon id|}}}}}.png|float_width=32px|x=0|y=0}}</div>}}<!--
OPTION 1: LIKE IN RETAIL WIKI - ICON AND BORDERS ON CARD
 
add a table div to display the item card statistics. if the icon file exists, style it with a border and padding
--><!--<div style="display:table; {{#ifexist:File:{{5Digit|{{{icon id|}}}}}.png|min-width:359px; border:1px solid #aaa; border-radius:5px; padding-right:5px;}}">--><!--
 
if the icon file exists, add it using the superimpose template which puts it on a standard background
--><!--{{#ifexist:File:{{5Digit|{{{icon id|}}}}}.png|<div style="display:table-cell; width:32px; padding:1ex;">{{Superimpose|base=icon background.png|base_width=32px|float={{5Digit|{{{icon id|}}}}}.png|float_width=32px|x=0|y=0}}</div>}}--><!--
 
OPTION 2: NO ICONS NO BORDERS ON CARD
 
--><div style="display:table;"><!--
 
 
open item card table content div
--><div style="display:table-cell; vertical-align:middle"><!--
--><div style="display:table-cell; vertical-align:middle"><!--
--><div><b>{{#if:{{{name|}}}|{{{name}}}|{{ucfirst:{{lc:{{PAGENAME}}}}}}}}</b>{{#if:{{{tags|}}}|<span style="float:right; margin-left:1em; width:48px;">{{{tags}}}</span>}}</div><!--
--><div><b>{{#if:{{{name|}}}|{{{name}}}|{{ucfirst:{{lc:{{PAGENAME}}}}}}}}</b>{{#if:{{{tags|}}}|<span style="float:right; margin-left:1em; width:48px;">{{{tags}}}</span>}}</div><!--
-->{{#ifeq:{{lc:{{{type|}}}}}|scroll| '''[[{{{jobs}}}]] Lv.{{{level}}} {{#if:{{{job2|}}}|/ [[{{{job2}}}]] Lv.{{{level2}}}}}{{#if:{{{job3|}}}|<br>[[{{{job3}}}]] Lv.{{{level3}}}}} {{#if:{{{job4|}}}|/ [[{{{job4}}}]] Lv.{{{level4}}}}} {{#if:{{{job5|}}}|/ [[{{{job5}}}]] Lv.{{{level5}}}}}'''|}}<!--
 
-->{{#ifeq:{{lc:{{{type|}}}}}|scroll| '''[[{{{jobs}}}]] Lv.{{{level}}} {{#if:{{{job2|}}}|/ [[{{{job2}}}]] Lv.{{{level2}}}}} {{#if:{{{job3|}}}|/ [[{{{job3}}}]] Lv.{{{level3}}}}} {{#if:{{{job4|}}}|/ [[{{{job4}}}]] Lv.{{{level4}}}}} {{#if:{{{job5|}}}|/ [[{{{job5}}}]] Lv.{{{level5}}}}}'''|}}<!--
-->{{#ifeq:{{lc:{{{type|}}}}}|die| '''[[COR]] Lv.{{{level}}}<br>Teaches the [[Phantom Roll]] ability<br>"[[{{{roll}}}]]."'''|}}<!--
-->{{#ifeq:{{lc:{{{type|}}}}}|die| '''[[COR]] Lv.{{{level}}}<br>Teaches the [[Phantom Roll]] ability<br>"[[{{{roll}}}]]."'''|}}<!--
-->{{#if:{{{slot|}}}{{{weapon type|}}}{{{accessory type|}}}{{{races|}}}{{{superior level|}}}|<div>{{#switch:{{lc:{{{type|}}}}}<!--
-->{{#if:{{{slot|}}}{{{weapon type|}}}{{{accessory type|}}}{{{races|}}}{{{superior level|}}}|<div>{{#switch:{{lc:{{{type|}}}}}<!--
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-->{{#if:{{{charges|}}}{{{charge delay|}}}{{{recast|}}}|<div><span style="float: right; margin-left: 1em; clear: both;">{{EnchantmentDetails|{{{charges|}}}|{{{charge delay|}}}|{{{recast|}}}}}</span></div>}}<!--
-->{{#if:{{{charges|}}}{{{charge delay|}}}{{{recast|}}}|<div><span style="float: right; margin-left: 1em; clear: both;">{{EnchantmentDetails|{{{charges|}}}|{{{charge delay|}}}|{{{recast|}}}}}</span></div>}}<!--
-->{{#if:{{{item level|}}}|<div><span style="float: right; margin-left: 1em; clear: both;"><b>&lt;[[Item Level]]:</b> {{{item level|}}}<b>&gt;</b></span></div>}}<!--
-->{{#if:{{{item level|}}}|<div><span style="float: right; margin-left: 1em; clear: both;"><b>&lt;[[Item Level]]:</b> {{{item level|}}}<b>&gt;</b></span></div>}}<!--
-->{{#switch:{{lc:{{{type|}}}}}|furnishing = {{#if:{{{aura element|}}}{{{storage|}}}|<div><span style="float: right; margin-left: 1em"><b><{{#ifexist:File:Trans_{{{aura element|}}}.gif|[[File:Trans_{{{aura element|}}}.gif|{{{aura element}}} Aura|link=:Category:{{{aura element|}}} Aura Furnishings]] <nowiki/>}}[[Storage|STG]]:</b> {{{storage|}}}></span></div>}}}}<!--
-->{{#switch:{{lc:{{{type|}}}}}|furnishing = {{#if:{{{aura element|}}}{{{storage|}}}|<div><span style="float: right; margin-left: 1em"><b><{{#ifexist:File:{{{aura element|}}}Icon.png|[[File:{{{aura element|}}}Icon.png|{{{aura element}}} Aura|link=:Category:{{{aura element|}}} Aura Furnishings]] <nowiki/>}}[[Storage|STG]]:</b> {{{storage|}}}></span></div>}}}}<!--
 
close item card table content div
--></div><!--
--></div><!--
close item card table div
--></div><!--
--></div><!--


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-->|<div style="margin-top: 1em">'''Damage Per Second:''' {{Weapon Calculation|dps|{{{damage}}}|{{{delay}}}|type={{{weapon type|}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate dps|}}}{{{alternate damage|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate dps|}}}|{{{alternate dps}}}|{{Weapon Calculation|dps|{{{alternate damage|{{{damage}}}}}}|{{{alternate delay|{{{delay}}}}}}|type={{{weapon type|}}}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}</div><!--
-->|<div style="margin-top: 1em">'''Damage Per Second:''' {{Weapon Calculation|dps|{{{damage}}}|{{{delay}}}|type={{{weapon type|}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate dps|}}}{{{alternate damage|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate dps|}}}|{{{alternate dps}}}|{{Weapon Calculation|dps|{{{alternate damage|{{{damage}}}}}}|{{{alternate delay|{{{delay}}}}}}|type={{{weapon type|}}}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}</div><!--
--><div>'''TP Per Hit:''' {{Weapon Calculation|tp per hit|{{{delay}}}|type={{{weapon type|}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate tp|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate tp|}}}|{{{alternate tp}}}|{{Weapon Calculation|tp per hit|{{{alternate delay|{{{delay}}}}}}|type={{{weapon type|}}}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}</div><!--
--><div>'''TP Per Hit:''' {{Weapon Calculation|tp per hit|{{{delay}}}|type={{{weapon type|}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate tp|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate tp|}}}|{{{alternate tp}}}|{{Weapon Calculation|tp per hit|{{{alternate delay|{{{delay}}}}}}|type={{{weapon type|}}}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}</div><!--
-->{{#ifeq:{{lc:{{{weapon type}}}}}|hand-to-hand|<div><small>*Base delay for Hand-to-Hand is assumed to be 480.</small></div>}}<!--
-->{{#ifeq:{{lc:{{{weapon type}}}}}|hand-to-hand|<div><small>*Base delay for Hand-to-Hand is assumed to be 480 and<br>it's damage formula works differently than most weapons.<br>See the [[:Category:Hand-to-Hand|Hand-to-Hand]] for further information.</small></div>}}<!--
-->}}<!--
-->}}<!--
-->| furnishing =
-->| furnishing =
{{{!}}class="ffxi-table" style="min-width:366px"
{<!---->{{!}}class="ffxi-table table-xs"
{{!}}- style="background-color:#e0e0e0;" align="center"
{{!}}- style="background-color:#e0e0e0;" align="center"
!style="width:20ex; padding-left:1ex" align="left"{{!}}[[Moghancements|Moghancement]]:
!style="width:20ex; padding-left:1ex" align="left"{{!}}[[Moghancements|Moghancement]]:
Line 196: Line 149:
!style="width:20ex; padding-left:1ex" align="left"{{!}}[[Layout|Dimensions]]:'''
!style="width:20ex; padding-left:1ex" align="left"{{!}}[[Layout|Dimensions]]:'''
{{!}} {{#if:{{{dimensions|}}}|{{{dimensions}}}|{{Information Needed|{{{1|}}}}}}}
{{!}} {{#if:{{{dimensions|}}}|{{{dimensions}}}|{{Information Needed|{{{1|}}}}}}}
{{!}}}
{{!}}<!---->}
}}<!--
}}<!--


-->{{#switch:{{lc:{{{type|}}}}}|armor|weapon = {{#if:{{{evolith 1|}}}{{{evolith1|}}}|<div style="margin-top: 1em">{{Evolith Slots|{{{evolith 1|{{{evolith1|}}}}}}|{{{evolith 2|{{{evolith2|}}}}}}|{{{evolith 3|{{{evolith3|}}}}}}}}</div>}}}}<!--
-->{{#switch:{{lc:{{{type|}}}}}|armor|weapon = {{#if:{{{evolith 1|}}}{{{evolith1|}}}|<div style="margin-top: 1em"; class="evolith">{{Evolith Slots|{{{evolith 1|{{{evolith1|}}}}}}|{{{evolith 2|{{{evolith2|}}}}}}|{{{evolith 3|{{{evolith3|}}}}}}}}</div>}}}}<!--


-->{{#if:{{{stackable|}}}|<div style="margin-top: 1em">'''Stackable:''' {{#switch:{{lc:{{{stackable|}}}}}|1|not stackable = ''Not Stackable''|#default = {{{stackable}}}}}</div>}}<!--
-->{{#if:{{{stackable|}}}|<div style="margin-top: 1em">'''Stackable:''' {{#switch:{{lc:{{{stackable|}}}}}|1|not stackable = ''Not Stackable''|#default = {{{stackable}}}}}</div>}}<!--
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</div>}}}}}}<!--
</div>}}}}}}<!--


Fish
-->{{#switch:{{lc:{{{type|}}}}}|fish = <!--
-->{{#switch:{{lc:{{{type|}}}}}|fish = <!--
-->{{#if:{{{habitat|}}}|<div style="margin-top: 1em">'''Habitat:''' {{{habitat|}}}</div>}}<!--
-->{{#if:{{{habitat|}}}|<div style="margin-top: 1em">'''Habitat:''' {{{habitat|}}}</div>}}<!--
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-->}}<!--
-->}}<!--
-->{{#if:{{{see also|}}}|<div style="margin-top: 1em">''See also: {{{see also|}}}''</div>}}<!--
-->{{#if:{{{see also|}}}|<div style="margin-top: 1em">''See also: {{{see also|}}}''</div>}}<!--
-->{{#if:{{{returning|}}}|''This is a Returning Weapon. When used, it performs a ranged attack and<br>returns to your hand. As such, it requires no ammunition.''}}<!--


-->}}</includeonly></onlyinclude>
--></onlyinclude></includeonly>
[[Category:Templates|{{PAGENAMEE}}]]
[[Category:Templates|{{PAGENAMEE}}]]
==Usage==
===Documentation===
{{Item Statistics|usage}}
{{Item Statistics/Documentation}}
 
===Examples===
===Examples===
{|border="1"
{|border="1"
Line 1,127: Line 1,083:
| icon id = 18228
| icon id = 18228
| level = 10
| level = 10
}}
|-
|<pre style="white-space:pre-line;">
{{Item Statistics
| type = Weapon
| name = Boomerang
| weapon type = Throwing
| damage = 11
| delay = 294
| level = 14
| jobs = [[WAR]] / [[THF]] / [[RNG]]
| returning = True
}}</pre>
|
{{Item Statistics
| type = Weapon
| name = Boomerang
| weapon type = Throwing
| damage = 11
| delay = 294
| level = 14
| jobs = [[WAR]] / [[THF]] / [[RNG]]
| returning = True
}}
}}
|}
|}

Latest revision as of 12:13, 11 September 2024

Documentation

This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.

  • First unnamed Parameter (optional): You can set the first unnamed parameter to:
    • nd (no documentation) to suppress the preview documentation (helpful in the editing process)
    • bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
  • type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
  • cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
  • custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
  • horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
  • icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
  • image: An image of the item when equipped. Only use on items that have a unique model.
  • image caption: Sets a caption for the image.
  • image size: Sets the size of the image.
  • name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
  • tags: {{Rare}}, {{Exclusive}}, {{Augment}}, and/or {{Temp}}.
  • slot: The slot the armor is equipped to.
  • weapon type: The type of the weapon, such as Sword, Club, Wind Instrument, Grip, or Pet Items.
  • races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
  • description: The description of the item in-game.
  • damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
  • delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
  • alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
  • alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
  • jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
  • level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
  • item level: The Item Level of the equipment.
  • delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
  • stats: Any stats the equipment has, as shown on the item in-game.
  • charges: The number of charges the equipment has (see Category:Charged).
  • charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
  • recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
  • shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
  • evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
  • size: Used only by fish. The size of the fish: "item", "small", or "large".
  • length: Used only by fish. Represents the length range of the fish.
  • weight: Used only by fish. Represents the weight range of the fish.
  • habitat: The habitat of the fish, such as "freshwater" or "saltwater".
  • stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
  • ability activated: The ability that consumes this item, such as "Reward" or "Repair".
  • ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
  • contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
  • contents amount: The number of items received. Can be a range. Used only with container items.
  • use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
  • use delay: How long it takes to use this item.
  • after use delay: How long before other items, spells, or abilities can be used after this item has been used.
  • duration: How long the effects of this item last or "Instant".
  • infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
  • effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
  • alternate duration: How long the effects of this item last under its alternate condition.
  • alternate condition: An alternate condition that changes the effects of this item.
  • alternate effects: A list of the effects this item produces when used under its alternate condition.
  • aura element: The elemental aura of the furnishing.
  • aura strength: The strength of the elemental aura of the furnishing.
  • storage: The storage provided by the furnishing.
  • moghancement: The moghancement provided by the furnishing.
  • placement: The available placements of the furnishing.
  • dimensions: The dimensions of the furnishing.
  • notes: Any additional notes about the item.
  • set: The equipment set the item belongs to.
  • eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
  • storable: Any NPC storage that can store the item. See {{Storable}}.
  • see also: Used to display links to any strongly associated items. Use sparingly.
  • returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.

Examples

Code Result
{{Item Statistics
| name = Chunk of rock salt
| description = A chunk of rock salt<br>that can be found on land.
| stackable = 12
| type = Material
}}
Chunk of rock salt
A chunk of rock salt
that can be found on land.
Stackable: 12
{{Item Statistics
| name = Siren's Tear
| tags = {{Rare}}
| description = This teardrop-shaped precious stone<br> sparkes with a bluish tint.
| stackable = 1
| type = Quest Item
}}
Siren's TearRare
This teardrop-shaped precious stone
sparkes with a bluish tint.
Stackable: Not Stackable
{{Item Statistics
| name = Shihei
| description = A ninjutsu tool,<br>used in casting "[[Utsusemi]]."<br>Calls copy images that absorb damage.
| stackable = 99
| use = {{Tool|Ninja|Utsusemi|Ichi|Ni|San}}
}}
Shihei
A ninjutsu tool,
used in casting "Utsusemi."
Calls copy images that absorb damage.
Stackable: 99
{{Item Statistics
| name = Skeleton key
| description = A tool used by thieves to open locks.<br>It changes its shape to fit the lock.
| stackable = 12
| type = {{Tool|Thief}}
}}
Skeleton key
A tool used by thieves to open locks.
It changes its shape to fit the lock.
Stackable: 12
{{Item Statistics
| name = Fire cluster
| description = A cluster of fire crystals.
| stackable = 12
| type = Container
| contents = Fire Crystal
| contents amount = 12
}}
Fire cluster
A cluster of fire crystals.
Stackable: 12
Container: Fire Crystal x 12
{{Item Statistics
| name = Bounding Belinda's coffer
| tags = {{Exclusive}}
| description = A coffer provided by the A.M.A.N. as a<br>reward for vanquishing Bounding<br>Belinda.
| stackable = 99
| type = Container
| contents = random
}}
Bounding Belinda's cofferExclusive
A coffer provided by the A.M.A.N. as a
reward for vanquishing Bounding
Belinda.
Stackable: 99
Container: Random contents
{{Item Statistics
| name = Copy of Ballista Redbook
| tags = {{Rare}}{{Exclusive}}
| description = The Ballista rulebook, transcribed by<br>the great Abdhaljs. Its binding has<br>been removed so the pages can easily<br>be taken out.
| stackable = 1
| type = Container
| contents = Redbook Page
| infinite use = true
| notes = Upon completing a reservation for [[Diorama Abdhaljs-Ghelsba]], players will receive a copy of the Ballista Redbook. This item is needed for entry into the [[Diorama Abdhaljs-Ghelsba]] by trading it back to [[Tillecoe]].

[[Redbook Page]]s may be passed out to fellow adventurers, which will allow them access to the area as well.
}}
Copy of Ballista RedbookRareExclusive
The Ballista rulebook, transcribed by
the great Abdhaljs. Its binding has
been removed so the pages can easily
be taken out.
Stackable: Not Stackable
Container: Redbook Page (infinite)
Upon completing a reservation for Diorama Abdhaljs-Ghelsba, players will receive a copy of the Ballista Redbook. This item is needed for entry into the Diorama Abdhaljs-Ghelsba by trading it back to Tillecoe. Redbook Pages may be passed out to fellow adventurers, which will allow them access to the area as well.
{{Item Statistics
| type = Armor
| slot = Hands
| races = All Races
| stats = '''DEF:''' 4 '''[[Accuracy]]''' +3 '''[[Evasion]]''' +3
| level = 14
| jobs = [[MNK]] / [[WHM]] / [[RDM]] / [[THF]] / [[PLD]] / [[BST]] /<br>[[BRD]] / [[DRG]] / [[SMN]] / [[BLU]] / [[COR]] / [[PUP]]
}}
Battle gloves
[Hands] All Races
DEF: 4 Accuracy +3 Evasion +3
Lv. 14 MNK / WHM / RDM / THF / PLD / BST /
BRD / DRG / SMN / BLU / COR / PUP
{{Item Statistics
| type = Armor
| name = Tsoo Haja's Headgear
| tags = {{Rare}}{{Exclusive}}
| slot = Head
| stats = '''DEF:''' 10 {{Resist|Fire|+10}} {{Resist|Ice|-50}} {{Resist|Wind|+10}} {{Resist|Earth|+10}}<br>{{Resist|Lightning|+10}} {{Resist|Water|+10}} {{Resist|Light|+10}} {{Resist|Dark|+10}}<br>'''[[Enchantment]]: Calls Tsoo Haja'''
| level = 75
| jobs = All Jobs
| charges = 30
| charge delay = 0:30
| recast = 20:00:00
}}
Tsoo Haja's HeadgearRareExclusive
[Head] All Races
DEF: 10 Resistance to Fire+10 Resistance to Ice-50 Resistance to Wind+10 Resistance to Earth+10
Resistance to Lightning+10 Resistance to Water+10 Resistance to Light+10 Resistance to Dark+10
Enchantment: Calls Tsoo Haja
Lv. 75 All Jobs
{{Item Statistics
| type = Armor
| tags = {{Rare}}{{Exclusive}}
| slot = Ear
| description = A magical pearl that allows you to<br>send a signal to your adventuring<br>fellow.<br>Unlike a linkpearl, it is worn on the<br>ear.
| level = 5
| charges = 1
| charge delay = 0:30
| recast = 20:00:00
}}
Signal pearlRareExclusive
[Ear] All Races
A magical pearl that allows you to
send a signal to your adventuring
fellow.
Unlike a linkpearl, it is worn on the
ear.
Lv. 5 All Jobs
{{Item Statistics
| type = Armor
| slot = Body
| stats = '''DEF:''' 23
| level = 36
| jobs = [[MNK]] / [[WHM]] / [[RDM]] / [[THF]] / [[PLD]] / [[BST]] / <br>[[BRD]] / [[DRG]] / [[SMN]] / [[BLU]] / [[COR]] / [[PUP]] / [[DNC]]
| set = Gambison Set
}}
Gambison
[Body] All Races
DEF: 23
Lv. 36 MNK / WHM / RDM / THF / PLD / BST /
BRD / DRG / SMN / BLU / COR / PUP / DNC
View the entire Gambison Set.
{{Item Statistics
| type = Armor
| tags = {{Rare}}{{Exclusive}}
| slot = Body
| stats = '''DEF:''' 55 '''[[HP]]''' +3% '''[[MP]]''' +3%<br>'''[[STR]]''' +12 '''[[VIT]]''' +12 '''[[Attack]]''' +24<br>'''Adds "[[Refresh]]" effect<br>Set: Enhances "[[Double Attack]]" effect'''
| level = 75
| jobs = [[WAR]] / [[PLD]] / [[DRK]] / [[DRG]]
| set = Ares's Cuirass Set
| notes =
''Adds "Refresh" effect''
*Restores 1 MP/tick.
}}
Ares's cuirassRareExclusive
[Body] All Races
DEF: 55 HP +3% MP +3%
STR +12 VIT +12 Attack +24
Adds "Refresh" effect
Set: Enhances "Double Attack" effect
Lv. 75 WAR / PLD / DRK / DRG
Adds "Refresh" effect
  • Restores 1 MP/tick.
View the entire Ares's Cuirass Set.
{{Item Statistics
| type = Armor
| slot = Head
| stats = '''DEF:''' 16
| level = 45
| jobs = [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] /<br>[[BST]] / [[BRD]] / [[SAM]] / [[NIN]] / [[DRG]] / [[BLU]] / [[COR]] / [[DNC]]
| evolith 1 = {{Evolith|light|filled triangle up}}
| evolith 2 = {{Evolith|dark|filled triangle up}}
| evolith 3 = {{Evolith|all|empty triangle up}}
}}
Carapace mask
[Head] All Races
DEF: 16
Lv. 45 WAR / MNK / RDM / THF / PLD / DRK /
BST / BRD / SAM / NIN / DRG / BLU / COR / DNC
Evolith apertures:
[1] Light LightFilledTriangleUp.png
[2] Dark DarkFilledTriangleUp.png
[3] All FireWindLightningLightIceEarthWaterDarkEmptyTriangleUp.png
{{Item Statistics
| type = Armor
| slot = Shield
| shield type = round
| stats = '''DEF:''' 2
| level = 8
| jobs = [[WAR]] / [[WHM]] / [[RDM]] / [[THF]] / [[PLD]] / [[BST]] / [[SAM]]
}}
Maple shield
All Races
DEF: 2
Lv. 8 WAR / WHM / RDM / THF / PLD / BST / SAM
Shield Type: 12295.pngRound
{{Item Statistics
| type = Weapon
| name = Maple harp
| weapon type = String Instrument
| level = 1
| jobs = [[BRD]]
}}
Maple harp
(String Instr.) All Races
Lv. 1 BRD
{{Item Statistics
| type = Weapon
| name = Happy egg
| tags = {{Rare}}{{Exclusive}}
| weapon type = Ammo
| stats = '''[[HP]]''' +1% '''[[VIT]]''' +1
| level = 1
}}
Happy eggRareExclusive
All Races
HP +1% VIT +1
Lv. 1 All Jobs
{{Item Statistics
| type = Weapon
| name = Sweet sachet
| tags = {{Rare}}{{Exclusive}}
| weapon type = Ammunition
| races = Tarutaru
| stats = '''[[INT]]''' +2
| level = 30
}}
Sweet sachetRareExclusive
T
INT +2
Lv. 30 All Jobs
{{Item Statistics
| type = Weapon
| name = Balm sachet
| tags = {{Rare}}{{Exclusive}}
| weapon type = Ammunition
| races = Hume Male
| stats = '''[[STR]]''' +1 '''[[INT]]''' +1
| level = 30
}}
Balm sachetRareExclusive
STR +1 INT +1
Lv. 30 All Jobs
{{Item Statistics
| type = Weapon
| name = Wooden katana
| tags = {{Rare}}{{Exclusive}}
| weapon type = Great Katana
| damage = 1
| delay = 450
| level = 1
}}
Wooden katanaRareExclusive
(Great Katana) All Races
DMG: 1 Delay: 450
Lv. 1 All Jobs
Damage Per Second: 0.13
TP Per Hit: 115
{{Item Statistics
| type = Weapon
| name = Claws
| weapon type = Hand-to-Hand
| damage = +7
| delay = +66
| level = 30
| jobs = [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]
}}
Claws
(Hand-to-Hand) All Races
DMG: +7 Delay: +66
Lv. 30 WAR / MNK / DRK / BST / NIN / PUP
Damage Per Second: +1.54*
TP Per Hit: +4*
*Base delay for Hand-to-Hand is assumed to be 480 and
it's damage formula works differently than most weapons.
See the Hand-to-Hand for further information.
{{Item Statistics
| type = Weapon
| name = Warp cudgel
| weapon type = Club
| damage = 15
| delay = 264
| stats = <br>'''{{Enchantment}}: "[[Warp]]"'''
| level = 36
| charges = 30
| charge delay = 0:10
| recast = 0:01:00
}}
Warp cudgel
(Club) All Races
DMG: 15 Delay: 264
Enchantment: "Warp"
Lv. 36 All Jobs
Damage Per Second: 3.41
TP Per Hit: 70
{{Item Statistics
| type = Weapon
| name = Battle bow
| weapon type = Archery
| damage = 54
| delay = 540
| level = 40
| jobs = [[WAR]] / [[PLD]] / [[DRK]] / [[RNG]] / [[SAM]]
| evolith 1 = {{Evolith|Light|Filled Diamond|3}}
}}
Battle bow
(Archery) All Races
DMG: 54 Delay: 540
Lv. 40 WAR / PLD / DRK / RNG / SAM
Damage Per Second: 6
TP Per Hit: 145
Evolith apertures:
[1] Light LightFilledDiamond.png3
{{Item Statistics
| type = Weapon
| name = Nadrs
| tags = {{Rare}}{{Exclusive}}
| weapon type = Sword
| damage = 18
| delay = 236
| stats = {{Resist|Water|+3}}<br>{{Additional Effect|Poison}}
| level = 24
| jobs = [[WAR]] / [[THF]] / [[DRK]] / [[SAM]] / [[BLU]]
| image = Nadrs-candid.PNG
| image size = 80px
}}
NadrsRareExclusive
(Sword) All Races
DMG: 18 Delay: 236 Resistance to Water+3
Additional effect: Poison
Lv. 24 WAR / THF / DRK / SAM / BLU
Damage Per Second: 4.58
TP Per Hit: 63
{{Item Statistics
| type = Weapon
| name = Eminent crossbow
| tags = {{Rare}}{{Exclusive}}
| weapon type = Marksmanship
| damage = 88
| delay = 288
| stats = <br>'''[[Marksmanship|Marksmanship skill]]''' +215<br>
'''[[Latent effect]]:''' '''DMG:'''93<br>
'''[[Ranged Accuracy]]'''+15 '''[[Ranged Attack]]'''+10
| level = 99
| jobs = [[RNG]]
| item level = 117
| alternate dps = 19.38
}}
Eminent crossbowRareExclusive
(Marksmanship) All Races
DMG: 88 Delay: 288
Marksmanship skill +215
Latent effect: DMG:93
Ranged Accuracy+15 Ranged Attack+10
Lv. 99 RNG
<Item Level: 117>
Damage Per Second: 18.33 / 19.38
TP Per Hit: 76
{{Item Statistics
| type = Weapon
| name = Blurred claws
| weapon type = Hand-to-Hand
| superior level = 2
| damage = 147
| delay = +96
| stats = '''[[Accuracy]]'''+20<br>'''[[Hand-to-Hand Skill]]''' +242<br>'''[[Guarding Skill]]''' +242<br>'''[[Magic Accuracy Skill]]''' +188<br>{{Additional Effect|Haste}}
| level = 99
| jobs = [[MNK]] / [[PUP]]
| item level = 119
}}
Blurred claws
(Hand-to-Hand) All Races Su2
Lv. 99 MNK / PUP
<Item Level: 119>
Damage Per Second: +30.63*
TP Per Hit: +7*
*Base delay for Hand-to-Hand is assumed to be 480 and
it's damage formula works differently than most weapons.
See the Hand-to-Hand for further information.
{{Item Statistics
| type = Weapon
| name = Pet Food Zeta biscuit
| weapon type = Pet Item
| description = A biscuit created by the legendary<br>
beastmaster [[Choh Moui|Moui]].<br>
It contains all the nutrients a beast<br>
needs for a healthy diet.
| level = 72
| stackable = 12
| ability activated = Reward
| ability effects =
*{{Effect|Positive|Hit Points|display = Instantly restores ~900 HP}}
*{{Effect|Positive|Regen (Status Effect)|display = Regen effect}}
}}
Pet Food Zeta biscuit
All Races
A biscuit created by the legendary
beastmaster Moui.
It contains all the nutrients a beast
needs for a healthy diet.
Lv. 72 All Jobs
Stackable: 12
Reward Effects: (Charmed or Called pets only)
{{Item Statistics
| type = Food
| name = Ginger cookie
| description = Ginger is used to flavor this cookie.
| stackable = 99
| duration = 3 minutes
| effects =
*{{Effect|Neutral|Plantoid Killer|+10}}
*{{Effect|Neutral|Resist Slow|+10}}
*{{Effect|Positive|MP Recovered While Healing|+5}}
}}
Ginger cookie
Ginger is used to flavor this cookie.
Stackable: 99
Food Effects: (3 minutes, All Races)
{{Item Statistics
| type = Food
| name = Galkan sausage
| description = A traditional Galkan sausage made<br>with giant sheep meat.
| stackable = 12
| effects =
*{{Effect|Positive|Strength|+3}}
*{{Effect|Negative|Intelligence|-4}}
*{{Effect|Positive|Attack|+9}}
*{{Effect|Positive|Ranged Attack|+9}}
| alternate condition = Galka only
| alternate effects =
*{{Effect|Positive|Strength|+3}}
*{{Effect|Negative|Intelligence|-1}}
*{{Effect|Positive|Attack|+25%|cap = 30|cap base = 120}}
*{{Effect|Positive|Ranged Attack|+25%|cap = 30|cap base = 120}}
}}
Galkan sausage
A traditional Galkan sausage made
with giant sheep meat.
Stackable: 12
Food Effects: (30 minutes, All Races)
Alternate Food Effects: (30 minutes, Galka only)
{{Item Statistics
| type = Medicine
| name = Hi-potion
| description = This potion instantly restores<br>some [[HP]].
| stackable = Not Stackable
| use delay = 2 seconds
| effects =
*{{Effect|Positive|Hit Points|display = Restores 100 HP}}
*{{Effect|Neutral|Enmity|display = Generates Enmity|note = Generates 640 units of [[Enmity|Volatile Enmity]] regardless of HP healed.}}
}}
Hi-potion
This potion instantly restores
some HP.
Stackable: Not Stackable
Medicine Effects: (2 seconds, Instant)
Generates 640 units of Volatile Enmity regardless of HP healed.
{{Item Statistics
| type = Medicine
| name = Elixir
| description = This potion instantly restores<br>a few [[HP]] and [[MP]].
| stackable = Not Stackable
| use delay = 10 seconds
| after use delay = 3 seconds
| effects =
*{{Effect|Positive|Hit Points|display = Restores 25% HP}}
*{{Effect|Positive|Magic Points|display = Restores 25% MP}}
}}
Elixir
This potion instantly restores
a few HP and MP.
Stackable: Not Stackable
Medicine Effects: (10 seconds, Instant)
Prevents the use of items, spells, and abilities for 3 seconds after use.
{{Item Statistics
| type = Fish
| name = Moat carp
| description = This freshwater fish is found in<br>lakes and marshes all over Vana'diel.
| stackable = 12
| size = Small
| habitat = Freshwater
| duration = 5 minutes
| effects =
*{{Effect|Positive|Dexterity|+2}}
*{{Effect|Negative|Mind|-4}}
}}
Moat carp
This freshwater fish is found in
lakes and marshes all over Vana'diel.
Stackable: 12
Habitat: Freshwater
Size: Small (Something caught the hook!)
Food Effects: (5 minutes, Mithra*)
{{Item Statistics
| type = Fish
| name = Gugru tuna
| description = Schools of these saltwater fish<br>can be seen swimming the southern<br>sea currents.
| stackable = Not Stackable
| size = Large
| length = 39 - 121
| weight = 195 - 612
| habitat = Saltwater
| eastern analog = Lakerda
}}
Gugru tuna
Schools of these saltwater fish
can be seen swimming the southern
sea currents.
Stackable: Not Stackable
Habitat: Saltwater
Size: Large (Something caught the hook!!!)
39 - 121 (Im), 195 - 612 (Pz) (See Fish Ranking)
See Lakerda for the eastern analog of this fish.
{{Item Statistics
| type = Key
| name = Cauldron coffer key
| tags = {{Rare}}{{Exclusive}}
| description = A key that opens a treasure coffer in<br>the [[Ifrit's Cauldron]] area.
| stackable = Not Stackable
| use = Coffer Key
}}
Cauldron coffer keyRareExclusive
A key that opens a treasure coffer in
the Ifrit's Cauldron area.
Stackable: Not Stackable
{{Item Statistics
| type = Furnishing
| name = Buffalo milk case
| tags = {{Exclusive}}
| description = A sturdy wooden container, used by<br>moogles to ship fresh buffalo milk<br>from Buffalo Bonanza Ranch to<br>vendors across the three nations.
| image = BuffaloMilkCase.jpg
| image caption = A buffalo milk case on a mog house floor.
| aura element = Light
| storage = 4
| aura strength = 1
| moghancement = Region 
| placement = Floor or Table
| dimensions = 2 x 1
}}
File:BuffaloMilkCase.jpg
A buffalo milk case on a mog house floor.
Buffalo milk caseExclusive
Furnishing:

A sturdy wooden container, used by
moogles to ship fresh buffalo milk
from Buffalo Bonanza Ranch to
vendors across the three nations.
<Light Aura STG: 4>
Moghancement: Region
Aura Strength: 1
Placement: Floor or Table
Dimensions: 2 x 1
{{Item Statistics
| name = Acorn
| description = This seed of the oak tree is<br>very tasty when roasted.
| stackable = 12
| type = Material
| icon id = 4504
}}
Acorn
This seed of the oak tree is
very tasty when roasted.
Stackable: 12
{{Item Statistics
| name = Battery
| description = Battery
| stackable = 99
| type = Accessory
| accessory type = Charged Ammunition
| icon id = 18228
}}
Battery
All Races
Battery
Lv. 10 All Jobs
Stackable: 99
{{Item Statistics
| type = Weapon
| name = Boomerang
| weapon type = Throwing
| damage = 11
| delay = 294
| level = 14
| jobs = [[WAR]] / [[THF]] / [[RNG]]
| returning = True
}}
Boomerang
(Throwing) All Races
DMG: 11 Delay: 294
Lv. 14 WAR / THF / RNG
Damage Per Second: 2.24
TP Per Hit: 77
This is a Returning Weapon. When used, it performs a ranged attack and
returns to your hand. As such, it requires no ammunition.