*After completing [[Further Founts]] - [[Selbina]], [[Mhaura]], [[Rabao]], [[Norg]] will warp TO ({{Location Tooltip|area=The Boyahda Tree|map=Map 1|pos=D-4}}) on Map 1
*After completing [[Further Founts]] - [[Selbina]], [[Mhaura]], [[Rabao]], [[Norg]] will warp TO ({{Location Tooltip|area=The Boyahda Tree|map=Map 1|pos=D-4}}) on Map 1
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| Stats = {{Escape}} {{Fellow}} {{Tractor}}
| Stats = {{Escape}} {{Tractor}}
| Region = Li'Telor
| Region = Li'Telor
| Type = Dungeon
| Type = Dungeon
Revision as of 12:15, 14 August 2023
Description
The "Boyahda Tree", the largest tree of Zi'Tah, is said to have lasted tens of thousands of years. The cave made by its decaying roots is now called by the same name. The fantastic space is wrapped in light by the shining moss growing on the cave walls. Also a subspecies of the atrocious walking plant Mandragora comes to this region for nesting and food.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants