| Requirements = [[Airship pass for Kazham]] or [[The Beginning]]
| Requirements = [[Airship pass for Kazham]]
| Expansion = Rise of the Zilart
| Expansion = Rise of the Zilart
| Notes = [[Temple of Uggalepih/Maps#Map 2|Granite Door (1)]] is opened by defeating the [[Temple Guardian]]. [[Temple of Uggalepih/Maps#Map 2|Granite Door (2)]] is opened with the [[Paintbrush of Souls]]. Door to the "Paintbrush room" is opened with a [[Uggalepih Key]].
| Notes = [[Temple of Uggalepih/Maps#Map 2|Granite Door (1)]] is opened by defeating the [[Temple Guardian]]. [[Temple of Uggalepih/Maps#Map 2|Granite Door (2)]] is opened with the [[Paintbrush of Souls]]. Door to the "Paintbrush room" is opened with a [[Uggalepih Key]].
Revision as of 12:23, 15 April 2023
Description
An ancient temple to the evil deity Uggalepih, built in the isolated depths of the jungle on the eastern portion of Elshimo Island. The structure itself has fallen into ruin, and the roots of nearby trees are slowly consuming its walls.
Locals dare not approach the temple of Uggalepih. It is referred to as a temple of hatred, since it is occupied by the small but brutal beastmen known as the Tonberries. Travelers who accidentally stray into the area tell horrifying tales of cursed chanting that resonates from the depths of the earth.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants