[[#Involved in Quests/Missions|Quests/Missions]] • [[#weather|Weather]] • [[#fishing|Fishing]] • [[#logging|Logging]] • [[#digging|Chocobo Digging]] <!--• [[#Treasure Casket|Treasure Casket]] -->• [[#NPCs Found Here|NPCs]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]
| Description = This lush evergreen forest, set aside by the d'Oraguille family for hunting festivals, lies to the east of the Kingdom of [[San d'Oria]]. Blessed by the abundant waters of the Cheval River, the wildlife in these woodlands has flourished for centuries. However, extensive [[logging]] by [[:Category:Orcs|Orcish]] troops--and an astounding increase in the number of wild [[sheep]]--have resulted in a significant reduction in the area's wildlife. San d'Orian officials are currently pondering over a solution to this new dilemma.
[[File:Ronfaure-east-pic.jpg|300px|center]]
| Connections =
[[Southern San d'Oria]]: ({{Location Tooltip|area=East Ronfaure|pos=G-6}})
| Map Acquisition = [[Map of the San d'Oria Area|Purchase]]
| Maps =
{{Zone Tooltip Map|Map 1}}
| Restrictions = None
| Requirements = None
| Expansion = Final Fantasy XI
| Weather = None
| BGM = "Ronfaure"
| Monstrosity = {{Large}}
}}
== Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]] ==
== Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]] ==
{{TableQuestHeader}}
{{TableQuestHeader}}
Latest revision as of 17:02, 13 May 2026
Description
This lush evergreen forest, set aside by the d'Oraguille family for hunting festivals, lies to the east of the Kingdom of San d'Oria. Blessed by the abundant waters of the Cheval River, the wildlife in these woodlands has flourished for centuries. However, extensive logging by Orcish troops--and an astounding increase in the number of wild sheep--have resulted in a significant reduction in the area's wildlife. San d'Orian officials are currently pondering over a solution to this new dilemma.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Event Monsters Found Here
Name
Family
Spawns
Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants