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Buburimu Peninsula

From HorizonXI Wiki
Revision as of 22:20, 14 April 2024 by Spiffly (talk | contribs)
Description
This relatively small peninsula is located on the east side of the Pamtam Straits. In comparison to the dry weather that plagues much of the Kolshushu Region, Buburimu is visited by occasional squalls that provide enough water for certain grasses to grow. Also, on the eastern tip of the peninsula, a strangely shaped rock formation can be found. At night, the ore deposits within the formation give off a fluorescent light that acts as a marker for passing ships. The Tarutaru call this place the Kibubu Lighthouse.
Buburimu-peninsula-pic.jpg
Interactive Map
Zone Information
Area Name Buburimu Peninsula
Type Outdoor
Maps
Buburimu Peninsula.png
Map Acquisition Purchase
Miscellaneous Able to ride Mounts Able to use Tractor
Hobbies

Chocodig.png

Ffxi gld 01.png

Ffxi hby 04.png

Ffxi hby 10.PNG

Weather Rain Winds
Region Kolshushu
Expansion Final Fantasy XI
Requirements None
Restrictions None
Background music
Notes None
Weather Forecast
VanaDays from Today Normal (50%) Common (35%) Rare (15%)
Today
Winds Wind
Sunshine
Sunshine
Tomorrow
Sunshine
Sunshine
Sunshine
2
Winds Wind
Sunshine
Sunshine
3
Sunshine
Clouds.png Clouds
Clouds.png Clouds
4
Winds Wind
Clouds.png Clouds
Clouds.png Clouds
5
Sunshine
Winds Wind
Winds Wind
6
Clouds.png Clouds
Sunshine
Sunshine
7
Clouds.png Clouds
Winds Wind
Winds Wind
8
Sunshine
Clouds.png Clouds
Clouds.png Clouds
9
No Change
10
Clouds.png Clouds
Winds Wind
Winds Wind
11
Winds Wind
Sunshine
Sunshine
12
Sunshine
Winds Wind
Winds Wind
13
Clouds.png Clouds
Winds Wind
Winds Wind
14
Winds Wind
Sunshine
Sunshine
15
Clouds.png Clouds
Winds Wind
Winds Wind


Involved in Quests/Missions

Quest Type Starter Location
A Greeting Cardian General Kororo    Windurst Woods H-9
A Minstrel in Despair Job: Bard Mertaire    Lower Jeuno I-8
An Explorer's Footsteps Map Abelard    Selbina G-9
Brigand's Chart Quest Side Quest Zaldon    Selbina H-9
Garrison/Buburimu Peninsula Garrison ---    ---
Expeditionary Force/Buburimu Peninsula Expeditionary Force ---    ---
Path of the Bard Job: Bard Mertaire    Lower Jeuno I-8
The Miraculous Dale General Rakuru-Rakoru    Lower Jeuno I-6
The Old Monument Job: Bard Mertaire    Lower Jeuno I-8
The Old Lady Subjob Vera    Mhaura G-10
Mission Nation Starter Location

Other Information

[ edit ]
Item Abundance
Bird Feather 12.6%Uncommon(12.6%)
Seashell 17.1%Common(17.1%)
Giant Femur 9.6%Rare(9.6%)
Shell Bug 6.2%Rare(6.2%)
Shall Shell 3.5%Very Rare(3.5%)
Turtle Shell 0.6%Extremely Rare(0.6%)
Gold Beastcoin HorizonXI specific changes 5.5%Rare(5.5%)
Crawler Cocoon HorizonXI specific changes 6.2%Rare(6.2%)
Crab Shell HorizonXI specific changes 13.9%Uncommon(13.9%)
High-Quality Crab Shell HorizonXI specific changes 3.5%Very Rare(3.5%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night


Possible Weather Weather Reporter
Resistance vs. Wind

Pekuku - Mhaura (H-9)
Eya Bhithroh - Port Windurst (M-7)
Furan-Furin - Windurst Waters (F-8)
Mushuhi-Metahi - Windurst Woods (K-12)

Resistance vs. Water

Elemental Map
BuburimuPeninsulaElementals.png

Fish Cap Body of Water
Yellow Globe
17 All
Shall Shell
53
Bluetail
55
Silver Ring
0
Rusty Cap
0
Rusty Leggings
0
Rusty Subligar
0
Copper Ring
0
Rusty Bucket
0
Rusty Pick
0
Pamtam Kelp
0

Fishing Map
BuburimuPeninsulaFishing.gif


[ edit ]
Item Abundance
Lauan Log 17.2%Common(17.2%)
Yagudo Cherry 20.9%Very Common(20.9%)
Arrowwood Log 19.7%Common(19.7%)
Holly Log 10.7%Uncommon(10.7%)
Revival Tree Root 0%Extremely Rare(0%)
Buburimu Grape 10.2%Uncommon(10.2%)
Rosewood Log 3.3%Very Rare(3.3%)
Mahogany Log 0.8%Extremely Rare(0.8%)
Ebony Log 3.7%Very Rare(3.7%)
Fruit Seeds 3.3%Very Rare(3.3%)
Dryad Root 10.2%Uncommon(10.2%)
Logging Map
BuburimuPeninsulaLogging.png

NPCs Found Here

Name Location Type
Five of Spades E-7 NPC (Quest)
Lobho Ukipturi E-7 Outpost Merchant
Ishin, I.M. E-7 Conquest Overseer: Bastok: Outland Guard
Wise Turtle, I.M. D-6 Conquest Overseer: Bastok: Outpost Guard
Bonbavour, R.K. E-7 Conquest Overseer: San d'Oria: Outland Guard
Craigine, R.K. D-6 Conquest Overseer: San d'Oria: Outpost Guard
Mashasha, W.W. E-7 Conquest Overseer: Windurst: Outland Guard
Ganemu-Punnemu, W.W. D-6 Conquest Overseer: Windurst: Outpost Guard

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Buburimboo
30-31 Buburimu Gorget
Pugil Scales
Pugils Buburimboo Spawn Location

L, H


Helldiver
29-30 Bird Feather
Wingedge
Bird Feather Birds Helldiver Spawn Location

L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Mighty Rarab
15-18 Wild Rabbit Tail
Hare Meat
Rabbits 38 L, S
Puffer Pugil
Fished up
15-18 Pugils 1 A, H
Stag Crab
Fished up
15-18 Crabs 1 A, H
Sylvestre
15-19 Yuhtunga Sulfur
Two-Leaf Mandragora Bud
Four-Leaf Mandragora Bud
Saruta Cotton
Saruta Cotton Mandragora 57 H
Goblin Ambusher
17-20 Animal Glue
Beastcoin
Goblin Mask
Goblin Armor
Crossbow Bolt Goblins 13 A, L, S
Goblin Butcher
17-20 Goblin Mail
Goblin Helm
Beastcoin Goblins 14 A, L, S
Goblin Tinkerer
17-20 Beastcoin
Goblin Mail
Goblin Helm
Beastcoin Goblins 14 A, L, S
Snipper
18-25HorizonXI specific changes Crab Shell
Land Crab Meat
Rock Salt
Rock Salt Crabs 17 H
Zombie
During 20:00-4:00
18-22 Bone Chip Bone Chip Skeletons 28 A, H, HP
Goblin Digger
19-21 Goblin Armor
Goblin Mask
Beastcoin Goblins 1 A, L, S
Cape Coney
HorizonXI custom mob HorizonXI custom mob
20-21 Unknown Rabbits Unknown L, S
Cactus Bee
HorizonXI custom mob HorizonXI custom mob
20-22 Unknown Bees Unknown S, Sc
Carnivorous Crawler
20-23 Silk Thread Crawlers 38 L, H, Sc
Snipper
Fished up
20-23 Crabs 1 A, H
Zu
20-24 Bird Egg
Bird Feather
Bird Feather Birds 62 L, H
Bull Dhalmel
20-24 Dhalmel Saliva
Giant Femur
Dhalmel Hide
Dhalmel Meat
Papaka Grass
Dhalmels 47 L, S, Sc
Cutter
Fished up
28-30 Crabs 1 A, H
Cape Dhalmel
HorizonXI custom mob HorizonXI custom mob
24-26 Unknown Dhalmels Unknown L, S, Sc
Cutter
Fished up
28-30 Crabs 1 A, H
Ghoul
During 20:00-4:00
20-24 Bone Chip
Magicked Skull
Bone Chip Skeletons 2 A, H, HP
Poison Leech
21-25 Carbuncle's Ruby
Bird Blood
Leeches 15 L, H
Goblin Gambler
22-25 Poison Flour
Goblin Armor
Goblin Mask
Silver Beastcoin Goblins 14 A, L, S
Goblin Leecher
22-25 Scroll of Paralyze
Scroll of Barblind
Scroll of Barpoison
Scroll of Barsleep
Scroll of Deodorize
Scroll of Invisible
Scroll of Protectra
Scroll of Silence
Scroll of Sneak
Silver Beastcoin
Goblin Mask
Goblin Armor
Silver Beastcoin Goblins 14 A, L, S
Goblin Mugger
22-25 Goblin Mask
Goblin Armor
Silver Beastcoin
Silver Beastcoin Goblins 14 A, L, S
Bogy
During 20:00-4:00
23-25 Bloody Robe
Luminicloth
Cotton Cloth Ghosts 12 A, H, HP
Shoal Pugil
Fished up
25-28HorizonXI specific changes Pugils 1 A, H
Shoal Pugil
25-28HorizonXI specific changes Pugil Scales
Shall Shell
Fish Scales Pugils 9
5min Respawn
H
Will-o'-the-Wisp
During foggy weather
25-27 Bomb Arm
Bomb Ash
Bombs 11 A, S, M
Air Elemental
During wind weather
28-30 Wind Cluster Elementals 9 M
Water Elemental
During water weather
28-30 Water Cluster Elementals 3 M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Garrison: Garrison/Buburimu Peninsula
Expeditionary Force: Expeditionary Force/Buburimu Peninsula

Name Family Spawns Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants