Jugner Forest: Difference between revisions

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{{TableNPCLine | Name= [[Mionie]]| Coordinates= {{Location Tooltip|area=Jugner Forest|pos=I-8}}| Type= [[Outpost Merchant]]}}
{{TableNPCLine | Name= [[Mionie]]| Coordinates= {{Location Tooltip|area=Jugner Forest|pos=I-8}}| Type= [[Outpost Merchant]]}}


{{TableNPCLine | Name= [[Perevie]]| Coordinates= {{Location Tooltip|area=Jugner Forest|pos=I-6}}| Type= [[Armor Storer]]: (Ballista)}}
{{TableNPCLine | Name= [[Perevie]]| Coordinates= {{Location Tooltip|area=Jugner Forest|pos=I-6}}| Type= [[Armor Depository]]: (Ballista)}}


{{TableNPCLine | Name= [[Pure Heart, I.M.]]| Coordinates= {{Location Tooltip|area=Jugner Forest|pos=L-5}}| Type= [[Conquest Overseer]]: Bastok: Outland Guard}}
{{TableNPCLine | Name= [[Pure Heart, I.M.]]| Coordinates= {{Location Tooltip|area=Jugner Forest|pos=L-5}}| Type= [[Conquest Overseer]]: Bastok: Outland Guard}}

Revision as of 11:05, 6 April 2024


Description
Located to the east of the Kingdom of San d'Oria, this vast, dense woodland is often shrouded in darkness--even during the day. Before the construction of a main road that connected the adjoining areas, travelers and merchants often shunned the Jugner Forest; all would fear the ferocious beasts that lurked in the shadows of the mighty trees. Even today, only a large caravan protected by hired mercenaries could survive an attack from the Orcs and Goblin raiders that prey on passersby.
Jugner-forest-pic.jpg
Interactive Map
Zone Information
Area Name Jugner Forest
Type Outdoor
Maps
JugnerForest.png
Map Acquisition Purchase
Miscellaneous Able to ride Mounts Able to use Tractor
Hobbies

Chocodig.png

Ffxi gld 01.png

Ffxi hby 04.png

Weather

Trans Lightning.png

Trans Water.png

Region Norvallen
Expansion Original
Requirements None
Restrictions None
Background music None
Notes None
Weather Forecast
VanaDays from Today Normal (50%) Common (35%) Rare (15%)
Today
Clouds.png Clouds
Sunshine
Sunshine
Tomorrow
No Change
2
No Change
3
No Change
4
No Change
5
Clouds.png Clouds
Clouds.png Clouds
Clouds.png Clouds
6
Clouds.png Clouds
Sunshine
Sunshine
7
Clouds.png Clouds
Clouds.png Clouds
Clouds.png Clouds
8
Clouds.png Clouds
Sunshine
Sunshine
9
Clouds.png Clouds
Clouds.png Clouds
Clouds.png Clouds
10
Clouds.png Clouds
Sunshine
Sunshine
11
No Change
12
Clouds.png Clouds
Clouds.png Clouds
Clouds.png Clouds
13
No Change
14
No Change
15
Clouds.png Clouds
Sunshine
Sunshine


Involved in Quests/Missions

Quest Type Starter Location
A Purchase of Arms General Helbort    Southern San d'Oria K-7
A Timely Visit General Deraquien    Southern San d'Oria F-7
An Explorer's Footsteps Map Abelard    Selbina H-9
Blessed Radiance NPC Luto Mewrilah    Upper Jeuno G-8
Blighted Gloom NPC Luto Mewrilah    Upper Jeuno G-8
Garrison/Jugner Forest Garrison ---    ---
Grimy Signposts General Maugie    Southern San d'Oria L-9
Expeditionary Force/Jugner Forest Expeditionary Force ---    ---
Sin Hunting AF (RNG) Perih Vashai    Windurst Woods K-7
Mission Nation Starter Location
The Crystal Spring San d'Oria San d'Orian Gate Guard San d'Oria

Other Information

Fish Cap Body of Water
Silver Ring
0 Maiden's Spring
Crayfish
7 Crystwater Spring (J-9)
Crystal Bass
35
Red Terrapin
53
Silver Ring
0
Rusty Leggings
0
Rusty Subligar
0
Rusty Pick
0
Arrowwood Log
0
Crayfish
7 Lake Mechieume
Moat Carp
11
Tricolored Carp
27
Giant Catfish
31
Dark Bass
33
Red Terrapin
53
Gold Carp
56
Emperor Fish
94
Silver Ring
0
Rusty Subligar
0
Rusty Bucket
0
Rusty Cap
0
Arrowwood Log
0
Crayfish
7 Vadout Brook & Tisaret River
Moat Carp
11
Cheval Salmon
21
Tricolored Carp
27
Shining Trout
37
Gold Carp
56
Rusty Subligar
0
Rusty Bucket
0
Arrowwood Log
0

Fishing Map
JugnerForestFishing.gif


Possible Weather Weather Reporter
Resistance vs. Lightning

Appollonia - Upper Jeuno (G-6)
Leffquen - Port Jeuno (J-8)
Maleme - Southern San d'Oria (J-8)
Shashan-Mishan - Lower Jeuno (F-11)
Wachiwi - Selbina (H-9)

Resistance vs. Water

Elemental Map
JugnerForestElementals.png


[ edit ]
Item Abundance
Acorn 21.1%Very Common(21.1%)
Arrowwood Log 22.1%Very Common(22.1%)
Holly Log 17.1%Common(17.1%)
King Truffle 1.4%Very Rare(1.4%)
Little Worm 0%Extremely Rare(0%)
Maple Log 17.9%Common(17.9%)
Mistletoe 4.6%Very Rare(4.6%)
Oak Log 8.6%Rare(8.6%)
Scream Fungus 4.6%Very Rare(4.6%)
Willow Log 0.7%Extremely Rare(0.7%)
Ebony Log HorizonXI specific changes 1.4%Very Rare(1.4%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night


[ edit ]
Item Abundance
Rugged Tree Bark 101%Received with quest active
Walnut Log 0%Unknown(0%)
Willow Log 0%Unknown(0%)
Yew Log 0%Unknown(0%)
Arrowwood Log 0%Unknown(0%)
Ash Log 0%Unknown(0%)
Acorn 0%Unknown(0%)
Dryad Root 0%Unknown(0%)
Oak Log 0%Unknown(0%)
Lunascent Log 101%Received with quest active
Logging Map
JugnerForestLogging.png

NPCs Found Here

Name Location Type
Alexius I-6 Quest NPC
Mionie I-8 Outpost Merchant
Perevie I-6 Armor Depository: (Ballista)
Pure Heart, I.M. L-5 Conquest Overseer: Bastok: Outland Guard
Takamoto, I.M. I-8 Conquest Overseer: Bastok: Outpost Guard
Taumiale, R.K. L-5 Conquest Overseer: San d'Oria: Outland Guard
Chaplion, R.K. I-8 Conquest Overseer: San d'Oria: Outpost Guard
Geruru, W.W. L-5 Conquest Overseer: Windurst: Outland Guard
Bubchu-Bibinchu, W.W. I-8 Conquest Overseer: Windurst: Outpost Guard

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Panzer Percival
25-26 Beetle Jaw
Beetle Shell
Insect Wing
Neckchopper
Beetles Panzer Percival Spawn Location

A, L, S, Sc


Fraelissa
33-35 Mahogany Log
Almogavar Bow
Dryad Root
Mistletoe
Puffball
Petrified Log
Rosewood Log
Ebony Log
Treants Fraelissa Spawn Location

A, H


Meteormauler Zhagtegg
35-40 Garde Pick Beastcoin Orcs Meteormauler Zhagtegg Spawn Location

A, L, S, Sc


Fradubio
Assisted by Duessa (40-50)
58 Mahogany Log
Bellicose Mantle
Dryad Root
Mistletoe
Puffball
Ebony Log
Rosewood Log
Petrified Log
Treants Fradubio Spawn Location

T(H)


King Arthro
55 Crab Shell
Damascene Cloth
Land Crab Meat
Magic Cuisses
Reraiser
Velocious Belt
Vile Elixir
Crabs King Arthro Spawn Location

A, H


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Boggart
Warrior
25-27 Scroll of Regen Evil Weapons 3 A, H, M
Boggart
Red Mage
25-27 Scroll of Regen Evil Weapons 4 A, H, M
Bogy
25-29 Bloody Robe
Luminicloth
Revival Tree Root
Cotton Cloth Ghosts 6
Spawns during: Night
A, H, HP
Brutal Sheep
18-21 Giant Sheep Meat
Sheep Tooth
Sheepskin
Sheep Wool Sheep 43 L, S, Sc
Ferocious Pugil
Fished up
24-25 Pugils 1 A, H
Forest Leech
19-22 Fiend Blood Leeches 27 L, H, Sc
Forest Tiger
22-25 Black Tiger Fang
Tiger Hide
Giant Sheep Meat Tigers 15 A, S, Sc
Ghoul
Warrior
16-26 Bone Chip
Magicked Skull
Bone Chip Skeletons 7
Spawns during: Night
A, H, HP
Goblin Ambusher
16-20 Animal Glue
Beastcoin
Goblin Mask
Goblin Armor
Crossbow Bolt Goblins 3 A, L, S
Goblin Butcher
16-20 Beastcoin Goblins 3 A, L, S
Goblin Digger
18-21 Beastcoin
Pickaxe
Goblins 1 A, L, S
Goblin Gambler
21-25 Poison Flour Silver Beastcoin Goblins 3 A, L, S
Goblin Leecher
21-25 Scroll of Barblind
Scroll of Barpoison
Scroll of Barsleep
Scroll of Deodorize
Goblin Mask
Scroll of Invisible
Scroll of Protectra
Scroll of Silence
Scroll of Sneak
Scroll of Paralyze
Silver Beastcoin Goblins 3 A, L, S
Goblin Mugger
21-25 Goblin Armor Silver Beastcoin Goblins 3 A, L, S
Goblin Tinkerer
16-20 Goblin Helm Beastcoin Goblins 3 A, L, S
Huge Leech
Fished up
27-29 Beastman Blood
Fiend Blood
Leeches 1 A, H
Jugner Funguar
21-25 Sleepshroom
Woozyshroom
Sleepshroom Funguars 46 L, H
Knight Crab
35-35 Rock Salt
Crab Shell
Land Crab Meat
Rock Salt Crabs 10
Located: G-5
A, L, H
Land Pugil
17-20 Pugil Scales Fish Scales Pugils 22
Respawn: 5 minutes
H
Orcish Cursemaker
21-25 Seedspall Lux Silver Beastcoin Orcs 5 A, L, S, Sc
Orcish Fighter
21-25 Seedspall Lux Silver Beastcoin Orcs 7 A, L, S, Sc
Orcish Grunt
16-20 Seedspall Lux Beastcoin Orcs 5 A, L, S, Sc
Orcish Neckchopper
16-20 Seedspall Lux Beastcoin Orcs 5 A, L, S, Sc
Orcish Serjeant
21-25 Seedspall Lux Silver Beastcoin Orcs 5 A, L, S, Sc
Orcish Stonechucker
16-20 Seedspall Lux Beastcoin Orcs 5 A, L, S, Sc
Scavenging Hound
18-25 Revival Tree Root
Wolf Hide
Hounds 16
Spawns during: Night
A, H, HP
Screamer
15-18 Bird Egg
Bird Feather
Bird Feather Birds 24 L, H
Snipper
17-20 Rock Salt Rock Salt Crabs 22 H
Spring Pugil
Fished up
16-18 Pugils 1 A, H
Sprite
23 Pixies 5 S, HP
Stag Beetle
20-23 Beetle Jaw
Beetle Shell
Insect Wing
Beetles 47 L, S, Sc
Stag Crab
Fished up
16-18 Land Crab Meat
Rock Salt
Crabs 1 A, H
Thread Leech
Fished up
19-22 Fiend Blood Leeches 1 A, H
Thunder Elemental
Lightning weather
27-29 Lightning Cluster Elementals 4 A, M
Walking Tree
25-28 Dryad Root
Mistletoe
Oak Log
Puffball
Treants 3
Respawn: 6 minutes
A, H
Wandering Sapling
13-16 Herb Seeds
Treant Bulb
Vegetable Seeds
Vegetable Seeds Saplings 63 L, H
Water Elemental
Water weather
27-29 Water Cluster Elementals 6 A, M
Will-o'-the-Wisp
24-25 Bomb Arm
Bomb Ash
Bombs 3
Spawns during: Fog
A, S, M
Zombie
16-26 Bone Chip Bone Chip Skeletons 7
Spawns during: Night
A, H, HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Garrison: Garrison/Jugner Forest
Expeditionary Force: Expeditionary Force/Jugner Forest

Name Family Spawns Notes
Giollemitte B Feroun
Spawned Quest: A Timely Visit
Shadows 1 A, L, H, HP
Skeleton Esquire
Spawned Quest: A Timely Visit
Skeletons 1 A, L, H, HP


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants