[[#Involved in Quests/Missions|Quests/Missions]] • [[#NPCs Found Here|NPCs]] • [[#fishing|Fishing]] • [[#weather|Weather]] • [[#logging|Logging]] • [[#digging|Chocobo Digging]] <!--• [[#Treasure Casket|Treasure Casket]]--> • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]
[[#Involved in Quests/Missions|Quests/Missions]] • [[#NPCs Found Here|NPCs]] • [[#fishing|Fishing]] • [[#weather|Weather]] • [[#logging|Logging]] • [[#digging|Chocobo Digging]] <!--• [[#Treasure Casket|Treasure Casket]]--> • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]
Line 29:
Line 28:
| Restrictions = None
| Restrictions = None
| Requirements = None
| Requirements = None
| Expansion = Original
| Expansion = Final Fantasy XI
| BGM = None
| BGM = None
| notes =
| notes =
Latest revision as of 12:12, 17 April 2024
Description
Located to the east of the Kingdom of San d'Oria, this vast, dense woodland is often shrouded in darkness--even during the day. Before the construction of a main road that connected the adjoining areas, travelers and merchants often shunned the Jugner Forest; all would fear the ferocious beasts that lurked in the shadows of the mighty trees. Even today, only a large caravan protected by hired mercenaries could survive an attack from the Orcs and Goblin raiders that prey on passersby.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants