North Gustaberg: Difference between revisions
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==[[:Category:Bestiary|Event Monsters]] Found Here== | ==[[:Category:Bestiary|Event Monsters]] Found Here== | ||
{{TableMobLine-Special| Name= Gambilox Wanderling| Spawn= ''Spawned Quest: [[As Thick as Thieves]]| Lvl= 53| Drop= | Steal= | Family= Goblins| NumSpawns=1 | Note= A, L, S}} | {{TableMobLine-Special| Name= Gambilox Wanderling| Spawn= ''Spawned Quest: [[As Thick as Thieves]]| Lvl= 53| Drop= | Steal= | Family= Goblins| NumSpawns=1 | Note= A, L, S}} | ||
{{TableMobFooter-Special}} | {{TableMobFooter-Special}} |
Revision as of 20:07, 13 August 2023
Description
Situated to the north of Bastok, this valley is surrounded by steep mountains. Separated into east and west areas by towering cliffs, this rocky region remains desolate due to various mineral run-offs which contaminate the river water. However, the spectacular Drachenfall, located to the north, is considered to be one of the wonders of Vana'diel.
Table of Contents
Quests/Missions • Chocobo Digging • Fishing • Weather • NPCs • Notorious Monsters • Regular Monsters • Event Monsters
Connections
West
- South Gustaberg: (E-12)
- Konschtat Highlands: (E-6)
- Dangruf Wadi: (C-8) (only accessible by entering Dangruf Wadi in South Gustaberg and exiting to North Gustaberg, at the bottom of Zeikt Creek)
East
- Port Bastok: (L-8)
- South Gustaberg: (H-11)
- Oldton Movalpolos: (J-6)/(K-6) and (K-6)(North Eastern Corner)
- Palborough Mines: (K-3)
Interactive Map
Zone Information | |
---|---|
Area Name | North Gustaberg |
Type | Outdoor |
Maps | |
Map Acquisition | Purchase |
Miscellaneous | |
Hobbies | |
Weather | None |
Region | Gustaberg |
Expansion | Final Fantasy XI |
Requirements | None |
Restrictions | None |
Background music | "Gustaberg" |
Notes | Zone is split into 2 sides, East and West. |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
A Foreman's Best Friend | Map | Gudav | Port Bastok H-5 |
A Generous General? | General | Gu'Zho Thunderblade | Oldton Movalpolos E-13 |
An Explorer's Footsteps | Map | Abelard | Selbina G-9 |
As Thick as Thieves | THF AF 2 | Nanaa Mihgo | Windurst Woods J-3 |
Drachenfall | General | Black Mud | Bastok Mines I-6 |
Garrison/North Gustaberg | Garrison | --- | --- |
Hearts of Mythril | General | Elki | Bastok Mines H-5 |
The Bare Bones | Map | Degenhard | Bastok Markets I-10 |
The Gustaberg Tour | General | Izabele | Metalworks G-8 |
The Siren's Tear | General | Wahid | Bastok Mines I-8 |
Other Information
|
|
NPCs Found Here
Name | Location | Type |
---|---|---|
Kuleo | D-10 | Outpost Vendor |
Quellebie, R.K. | E-7 | Conquest Overseer: San d'Oria: Outland Guard |
Ennigreaud, R.K. | D-10 | Conquest Overseer: San d'Oria: Outpost Guard |
Heavy Fog, I.M. | E-7 | Conquest Overseer: Bastok: Outland Guard |
Shigezane, I.M. | D-10 | Conquest Overseer: Bastok: Outpost Guard |
Butsutsu, W.W. | E-7 | Conquest Overseer: Windurst: Outland Guard |
Kuuwari-Aori, W.W. | D-10 | Conquest Overseer: Windurst: Outpost Guard |
Hunting Bear | F-8 | NPC (Quest)
|
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stinging Sophie
|
09-10 | Beehive Chip Beestinger Honey Insect Wing |
Honey | Bees | L, S
| ||||||||
Maighdean Uaine
|
10 | Optical Earring Treant Bulb |
Saplings | A, L
| |||||||||
Bedrock Barry
|
11-12 | Flawed Garnet | Worms |
| |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Event Monsters Found Here
|- |BGCOLOR="#ceffbb"|Gambilox Wanderling
- Spawned Quest: As Thick as Thieves
|align="center" BGCOLOR="#ceffbb"|Goblins |align="center" BGCOLOR="#ceffbb"|1 |align="center" BGCOLOR="#ceffbb"|A, L, S
|}
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |