Konschtat Highlands: Difference between revisions
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{{TableMobLine-Regular | Name=Wolf Zombie | Spawn=''Spawns During: [[Night]]''| Lvl=08-10| Drop=[[Revival Tree Root]]<br>[[Wolf Hide]] | Steal= | Family=Hounds | NumSpawns= | Note= A, L, H }} | {{TableMobLine-Regular | Name=Wolf Zombie | Spawn=''Spawns During: [[Night]]''| Lvl=08-10| Drop=[[Revival Tree Root]]<br>[[Wolf Hide]] | Steal= | Family=Hounds | NumSpawns= | Note= A, L, H }} | ||
{{TableMobLine-Regular | Name=Yellow Jacket | Spawn=| Lvl=??-??| Drop= | Steal= | Family=Bees | NumSpawns= | Note={{changes}}}} | |||
{{TableMobLine-Regular | Name=Young Quadav | Spawn=| Lvl=08-10| Drop=[[Bronze Cap]]<br>[[Bronze Leggings]]<br>[[Bronze Mittens]]<br>[[Bronze Subligar]]<br>[[Cuffs]]<br>[[Shell Shield]] | Steal= | Family=Quadav | NumSpawns= | Note=A, L, H }} | {{TableMobLine-Regular | Name=Young Quadav | Spawn=| Lvl=08-10| Drop=[[Bronze Cap]]<br>[[Bronze Leggings]]<br>[[Bronze Mittens]]<br>[[Bronze Subligar]]<br>[[Cuffs]]<br>[[Shell Shield]] | Steal= | Family=Quadav | NumSpawns= | Note=A, L, H }} |
Revision as of 03:36, 11 November 2023
Description
These vast grasslands are situated just north of the Republic of Bastok. In contrast to the surrounding Bastok Mountains, the Konschtat Highlands are abundant with an array of alpine wildlife. In order to harness the powerful winds called "Odin's Wrath" that blow through the area, Bastok constructed numerous windmills throughout the highlands. According to a treaty, San d'Oria provides a portion of their grain crops in exchange for the use of Bastok's windmills to produce flour.
Table of Contents
Quests/Missions • Chocobo Digging • Weather • NPCs • Notorious Monsters • Regular Monsters • Event Monsters
Connections
North Gustaberg: (I-12)
Valkurm Dunes: (G-2)
Hall of Transference: via Shattered Telepoint (I-7)
Al'Taieu: via Dimensional Portal (I-7)
Gusgen Mines: (L-7)
Pashhow Marshlands: (K-3)
Alternate Arrival Methods:
Teleport-Dem to Telepoint at (I-6)
Interactive Map
Zone Information | |
---|---|
Area Name | Konschtat Highlands |
Type | Outdoor |
Maps | |
Map Acquisition | Purchase |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Zulkheim |
Expansion | Original |
Requirements | None |
Restrictions | None |
Background music | |
Notes | None |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
An Explorer's Footsteps | Map | Abelard | Selbina G-9 |
Forge Your Destiny | Job (SAM) | Jaucribaix | Norg K-8 |
Past Perfect | General | Evi | Port Bastok H-6 |
Silence of the Rams | General | Paujean | Port Bastok F-6 |
Sleepless Nights | General | Paouala | Southern San d'Oria M-8 |
The Signpost Marks the Spot | General | Nbu Latteh | Bastok Markets J-9 |
Mission | Nation | Starter | Location |
The Mothercrystals | Promathia 1-3 | --- | --- |
The Crystal Line | Bastok 2-1 | Bastok Gate Guard | Bastok |
To the Forsaken Mines | Bastok 3-2 | Bastok Gate Guard | Bastok |
Other Information
|
|
NPCs Found Here
Name | Location | Type |
---|---|---|
Plaiaude | J-6 | Chocobo Renter |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bendigeit Vran
|
14 | Rogetsurin | Shadows | A, L
| |||||||||
Ghillie Dhu
|
30~ | Estramacon | Saplings |
| |||||||||
Goblin Archaeologist
|
30-75 | Arrowwood Lumber Broken Willow Rod Carnation Chocobo Feather Copper Ore Goblin Chocolate Goblin Helm Gold Beastcoin Moko Grass Rabbit Hide Rock Salt Rusty Bolt Case |
Goblins | A, L, S
| |||||||||
Haty
|
14 | Rogetsurin | Hounds | A, L, H, HP
| |||||||||
Highlander Lizard
|
27-28 | Immortal Molt | Lizards |
| |||||||||
Rambunctious Rex
|
??? | Chicken Knife II | Rams |
| |||||||||
Rampaging Ram | 27-28 | Ram Skin Ram Horn Rampaging Horn |
Sheep Wool | Rams | A, S, Sc
| ||||||||
Steelfleece Baldarich | 55-56 | Ram Skin Ram Horn Rampaging Horn Viking Shield |
Rams | A, S
| |||||||||
Stray Mary | 19-20 | Mary's Horn Mary's Milk Selbina Milk Sheepskin |
Sheep | L, S, Sc
| |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Event Monsters Found Here
Name | Family | Spawns | Notes
|
---|---|---|---|
Forger
|
Bombs | A, S, M
| |
Thunderhead | Sheep | 1 | A, L, S, Sc
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |