Pashhow Marshlands: Difference between revisions
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| Connections = | | Connections = | ||
[[Beadeaux]]: {{Location Tooltip|area=Pashhow Marshlands|pos=L-11}}<br> | |||
[[Konschtat Highlands]]: {{Location Tooltip|area=Pashhow Marshlands|pos=E-12}}<br> | |||
[[Rolanberry Fields]]: {{Location Tooltip|area=Pashhow Marshlands|pos=L-4}} | |||
| Stats = {{Chocobo}} {{Tractor}} | | Stats = {{Chocobo}} {{Tractor}} | ||
| Region = Derfland | | Region = Derfland | ||
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| Requirements = None | | Requirements = None | ||
| BGM = None | | BGM = None | ||
| Expansion = | | Expansion = Final Fantasy XI | ||
| Monstrosity = | | Monstrosity = | ||
| Weather = {{Thunder|Weather}} {{Water|Weather}} | |||
}} | }} | ||
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{{TableNPCHeader}} | {{TableNPCHeader}} | ||
{{TableNPCLine | Name= [[Tahmasp]]| Coordinates= {{Location Tooltip|area=Pashhow Marshlands|pos=K-6}}| Type= [[Outpost | {{TableNPCLine | Name= [[Tahmasp]]| Coordinates= {{Location Tooltip|area=Pashhow Marshlands|pos=K-6}}| Type= [[Outpost Merchant]]}} | ||
{{TableNPCLine | Name= [[Meh Nbolo]]| Coordinates= {{Location Tooltip|area=Pashhow Marshlands|pos=I-7}}| Type= [[Armor | {{TableNPCLine | Name= [[Meh Nbolo]]| Coordinates= {{Location Tooltip|area=Pashhow Marshlands|pos=I-7}}| Type= [[Armor Depository]]: Ballista}} | ||
{{TableNPCLine | Name= [[Sharp Tooth, I.M.]]| Coordinates= {{Location Tooltip|area=Pashhow Marshlands|pos=K-4}}| Type= [[Conquest Overseer]]: Bastok: Outland Guard}} | {{TableNPCLine | Name= [[Sharp Tooth, I.M.]]| Coordinates= {{Location Tooltip|area=Pashhow Marshlands|pos=K-4}}| Type= [[Conquest Overseer]]: Bastok: Outland Guard}} | ||
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{{TableMobFooter-Regular}} | {{TableMobFooter-Regular}} | ||
Latest revision as of 12:11, 17 April 2024
Description
In direct contrast to the highlands that surround it, the Pashhow Marshlands are located near sea level, resulting in a wet, swampy landscape. The countless bogs and floating islands of vegetation make the area extremely difficult to traverse. However, the presence of the Quadav is what causes many travelers to shun this dangerous territory.
Table of Contents
Quests/Missions • Fishing • Weather • Chocobo Digging • NPCs • Notorious Monsters • Regular Monsters • Event Monsters
Connections
Interactive Map
Zone Information | |
---|---|
Area Name | Pashhow Marshlands |
Type | Outdoor |
Maps | |
Map Acquisition | Purchase |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Derfland |
Expansion | Final Fantasy XI |
Requirements | None |
Restrictions | None |
Background music | None |
Notes | None |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
An Explorer's Footsteps | Map | Abelard | Selbina G-9 |
A Chocobo's Tale | General | Nevela | Upper Jeuno G-7
|
Let Sleeping Dogs Lie | General | Mashuu-Ajuu | Windurst Waters (North) K-6 |
Garrison/Pashhow Marshlands | Garrison | --- | ---
|
Other Information
|
|
NPCs Found Here
Name | Location | Type |
---|---|---|
Tahmasp | K-6 | Outpost Merchant |
Meh Nbolo | I-7 | Armor Depository: Ballista |
Sharp Tooth, I.M. | K-4 | Conquest Overseer: Bastok: Outland Guard |
Souun, I.M. | K-6 | Conquest Overseer: Bastok: Outpost Guard |
Ioupie, R.K. | K-4 | Conquest Overseer: San d'Oria: Outland Guard |
Mesachedeau, R.K. | K-6 | Conquest Overseer: San d'Oria: Outpost Guard |
Shikoko, W.W. | K-4 | Conquest Overseer: Windurst: Outland Guard |
Mokto-Lankto, W.W. | K-6 | Conquest Overseer: Windurst: Outpost Guard |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bloodpool Vorax
|
24-25 | Bloodbead Amulet Beastman Blood Fiend Blood Carbuncle's Ruby |
Leeches | L, H, Sc
| |||||||||
Bo'Who Warmonger
|
37 | Tortoise Shield | Quadav | A, L
| |||||||||
Jolly Green
|
27-28 | Shaman's Belt Boyahda Moss Dahlia Tree Cuttings |
Goobbues | A, H
| |||||||||
Toxic Tamlyn
|
45 | Mahogany Heartwood | Morbols | A, H
| |||||||||
Ni'Zho Bladebender
|
44 - 45 | Muffle Earring | Quadav | A, L
| |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |