King Ranperre's Tomb: Difference between revisions
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Revision as of 03:41, 11 March 2023
Somewhere deep within this enormous expanse of catacombs lie the remains of the 24th heir to the throne of San d'Oria: Ranperre, the Dragon King. It is said that the king--who was a dragonslayer--had entrusted the protection of the tomb to a black dragon that had been spared in exchange for its services. |
Connecting Areas
- East Ronfaure at (G-5, I-5)
- Jugner Forest at (K-5) - Enclosed area.
- Escapes to: East Ronfaure (H-11)
Involved in Quests/Missions
| Quest | Type | Starter | Location |
| Grave Concerns | General | Andecia | Southern San d'Oria (M-7) |
| Mission | Country | Starter | Location |
|---|---|---|---|
| Mission 1-2:Bat Hunt | San d'Oria | San d'Orian Gate Guard | San d'Oria |
| Mission 6-2:Ranperre's Final Rest | San d'Oria | San d'Orian Gate Guard | San d'Oria |
| Mission 9-2:The Heir to the Light | San d'Oria | San d'Orian Gate Guard | San d'Oria |
NPCs Found Here
|
Coffer/Chest Contents
|
Notorious Monsters Found Here
|
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
| Airi | Unknown | Ghost | 1 Assists:Vrtra | A, L | |||||||||
| Cemetery Cherry | 72 - 73 | Treant | 1 | A, H | |||||||||
| Corrupted Soffeil | 63 | Skeleton | 1 | A, H, HP | |||||||||
| Corrupted Ulbrig | 63 | Skeleton | 1 | A, H, HP | |||||||||
| Corrupted Yorgos | 64 | Skeleton | 1 | A, H, HP | |||||||||
| Crypt Ghost | 20 - 21 | Ghost | 1 | A, H, HP | |||||||||
| Iruci | Unknown | Ghost | 1 Assists: Vrtra | A, L | |||||||||
| Pey | Unknown | Skeleton | 1 Assist: Vrtra | A, L | |||||||||
| Vrtra | 95 | Wyrm | 1
Respawn: 3-8 days |
A, L, T(S) | |||||||||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||||||||||
Mobs Found Here
|
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
| Armet Beetle | 64 - 66 | Beetle | 5 | A, L, S, Sc | |||||||||
| Carrion Worm | 2 - 5 | Worm | 36 | H | |||||||||
| Cherry Sapling | 62 - 64 | Sapling | 7 | A, L, H | |||||||||
| Cutlass Scorpion | 63 - 65 | Scorpion | 4 | A, H, Sc | |||||||||
| Ding Bats | 2 - 5 | Bat Trio | 30 | H
Spawns only at night. | |||||||||
| Dire Bat | 62 - 64 | Giant Bat | 13 | A, L, H | |||||||||
| Enchanted Bones | 4 - 8 | Skeleton | 14 | A, H, HP
Spawns only at night. | |||||||||
| Goblin Ambusher | 12 - 16 | Goblin | 13 | A, L, S | |||||||||
| Goblin Butcher | 12 - 16 | Goblin | 13 | A, L, S | |||||||||
| Goblin Gambler | 21 - 23 | Goblin | 4 | A, L, S | |||||||||
| Goblin Gruel | 18 - 20 | Slime | 2 Respawn: 10 min - 4 hours(H-6) | A, H, SC | |||||||||
| Goblin Leecher | 21 - 23 | Goblin | 4 | A, L, S | |||||||||
| Goblin Mugger | 21 - 23 | Goblin | 4 | A, L, S | |||||||||
| Goblin Thug | 4 - 8 | Goblin | 22 | A, L, S | |||||||||
| Goblin Tinkerer | 12 - 16 | Goblin | 13 | A, L, S | |||||||||
| Goblin Weaver | 4 - 8 | Goblin | 21 | A, L, S | |||||||||
| Grave Bat | 11 - 13 | Giant Bat | 20 | A, L, H | |||||||||
| Hati | 77 - 79 | Hound | 16 | A, H, HP | |||||||||
| Lemures | 80 - 82 | Ghost | 8 | A, H, HP | |||||||||
| Mouse Bat | 3 - 6 | Giant Bat | 19 | L, H | |||||||||
| Nachzehrer | 15 - 18 | Skeleton | 10 | A, H, HP
Warrior and Black Mage | |||||||||
| Plague Bats | 15 - 17 | Bat Trio | 14 | A, L, H
Only spawns at night. | |||||||||
| Rock Eater | 14 - 16 | Worm | 20 | A, H | |||||||||
| Spartoi Sorcerer | 80 - 82 | Skeleton | 25 | A, H, HP | |||||||||
| Spartoi Warrior | 78 - 80 | Skeleton | 26 | A, H, HP | |||||||||
| Spook | 11 - 13 | Ghost | 1 | A, H, HP
Only spawns at night. | |||||||||
| Stone Eater | 5 - 7 | Worm | A, H | ||||||||||
| Thousand Eyes | 60 - 62 | Hecteyes | 5 | A, H, Sc | |||||||||
| Tomb Bat | 17 - 19 | Giant Bat | 3 | A, L, H | |||||||||
| Tomb Worm | 58 - 60 | Worm | 28 | H | |||||||||
| Wind Bats | 9 - 11 | Bat Trio | 11 | L, H | |||||||||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||||||||||


