Jugner Forest
From HorizonXI Wiki
Table of Contents: Connecting Areas | Quests/Missions | NPCs |
Located to the east of the Kingdom of San d'Oria, this vast, dense woodland is often shrouded in darkness--even during the day. Before the construction of a main road that connected the adjoining areas, travelers and merchants often shunned the Jugner Forest; all would fear the ferocious beasts that lurked in the shadows of the mighty trees. Even today, only a large caravan protected by hired mercenaries could survive an attack from the Orcs and Goblin raiders that prey on passersby.
Connecting Areas
- King Ranperre's Tomb at (F-5) - Exit only
- Batallia Downs at (L-4)
- Carpenters' Landing at (E-6, J-8)
- Davoi at (G-12)
- La Theine Plateau at (D-11)
Involved in Quests/Missions
Quest | Type | Starter | Location |
A Purchase of Arms | General | Helbort | Southern San d'Oria (K-7) |
A Timely Visit | General | Deraquien | Southern San d'Oria (F-7) |
An Explorer's Footsteps | Maps | Abelard | Selbina (H-9) |
Blessed Radiance | NPC | Luto Mewrilah | Upper Jeuno (G-8) |
Blighted Gloom | NPC | Luto Mewrilah | Upper Jeuno (G-8) |
Garrison/Jugner Forest | Garrison | --- | --- |
Grimy Signposts | General | Maugie | Southern San d'Oria (L-9) |
EF: Jugner Forest | Expeditionary Force | --- | --- |
Sin Hunting | AF (RNG) | Perih Vashai | Windurst Woods (K-7) |
Mission | Country | Starter | Location |
San d'Oria Mission 3-2:The Crystal Spring | San d'Oria | San d'Orian Gate Guard | --- |
Notorious Monsters Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Duessa | 40 - 50 | Sapling | |||||||||||
Fradubio | 58 - 58 | Treant | 1 | ||||||||||
Fraelissa | 33 - 35 | Treant | 1 | ||||||||||
Giollemitte B Feroun | Unknown | Shadow | |||||||||||
King Arthro | 55 - 55 | Crab | 1 | ||||||||||
Meteormauler Zhagtegg | 35 - 40 | Orc | 1 | ||||||||||
Panzer Percival | 25 - 26 | Beetle | 1 | ||||||||||
Skeleton Esquire | Unknown | Skeleton | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Boggart | 25 - 27 | Evil Weapon | |||||||||||
Bogy | 25 - 29 | Ghost | |||||||||||
Brutal Sheep | 18 - 21 | Sheep | |||||||||||
Ferocious Pugil | 24 - 25 | Pugil | Fished Up | ||||||||||
Forest Leech | 19 - 22 | Leech | |||||||||||
Forest Tiger | 22 - 25 | Tiger | |||||||||||
Ghoul | 16 - 26 | Skeleton | |||||||||||
Goblin Ambusher | 16 - 20 | Goblin | |||||||||||
Goblin Butcher | 16 - 20 | Goblin | |||||||||||
Goblin Digger | 18 - 21 | Goblin | |||||||||||
Goblin Gambler | 21 - 25 | Goblin | |||||||||||
Goblin Leecher | 21 - 25 | Goblin | |||||||||||
Goblin Mugger | 21 - 25 | Goblin | |||||||||||
Goblin Tinkerer | 16 - 20 | Goblin | |||||||||||
Huge Leech
|
27 - 29 | Leech | Fished up
|
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Jugner Funguar | 21 - 25 | Funguar | |||||||||||
Knight Crab | 35 - 35 | Crab | |||||||||||
Land Pugil | 17 - 20 | Pugil | |||||||||||
Orcish Cursemaker | 21 - 25 | Orc | A, S | ||||||||||
Orcish Fighter | 21 - 25 | Orc | A, S | ||||||||||
Orcish Grunt | 16 - 20 | Orc | A, S | ||||||||||
Orcish Neckchopper | 16 - 20 | Orc | A, S | ||||||||||
Orcish Serjeant | 21 - 25 | Orc | A, S | ||||||||||
Orcish Stonechucker | 16 - 20 | Orc | A, S | ||||||||||
Scavenging Hound | 18 - 25 | Hound | |||||||||||
Screamer | 15 - 18 | Bird | |||||||||||
Snipper | 17 - 20 | Crab | |||||||||||
Spring Pugil | 16 - 18 | Pugil | |||||||||||
Stag Beetle | 20 - 23 | Beetle | |||||||||||
Stag Crab
|
16 - 18 | Crab | Fished up
|
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Thread Leech
|
19 - 22 | Leech | Fished up
|
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Thunder Elemental | 27 - 29 | Elemental | |||||||||||
Walking Tree | 25 - 28 | Treant | A, H | ||||||||||
Wandering Sapling | 13 - 16 | Sapling | |||||||||||
Water Elemental | 27 - 29 | Elemental | |||||||||||
Will-o'-the-Wisp | 24 - 25 | Bomb | |||||||||||
Zombie | 16 - 26 | Skeleton | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |