Red Mage: Difference between revisions
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Red Mages (RDM) are called the Jack of All Trades by many for their abilities to cast [[White Magic]], [[Black Magic]], and fight with [[:Category:Swords|swords]] and [[:Category:Daggers|daggers]]. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - [[White Mage]]s, [[Black Mage]]s, and [[Warrior]]s - they are still competent. Their real strengths lie in their mastery of [[:Category:Enhancing Magic|enhancing]] and [[:Category:Enfeebling Magic|enfeebling]] skills when within a party, and leveraging their many "trades" against their enemies when outside of one. Players starting the game as a Red Mage receive an [[Onion Sword]] {{changes}} and have the spell [[Dia]] available to cast. | Red Mages (RDM) are called the Jack of All Trades by many for their abilities to cast [[White Magic]], [[Black Magic]], and fight with [[:Category:Swords|swords]] and [[:Category:Daggers|daggers]]. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - [[White Mage]]s, [[Black Mage]]s, and [[Warrior]]s - they are still competent. Their real strengths lie in their mastery of [[:Category:Enhancing Magic|enhancing]] and [[:Category:Enfeebling Magic|enfeebling]] skills when within a party, and leveraging their many "trades" against their enemies when outside of one. Players starting the game as a Red Mage receive an [[Onion Sword]] {{changes}} and have the spell [[Dia]] available to cast. | ||
== Horizon Changes {{changes}} == | == Horizon Changes {{changes}} == | ||
{{#section:Category:Horizon Changes|Red Mage}} | |||
{{#section:Category:Horizon Changes|Elemental Magic}} | |||
{{#section:Category:Horizon Changes|Refresh}} | {{#section:Category:Horizon Changes|Refresh}} | ||
{{#section:Category:Horizon Changes| | {{#section:Category:Horizon Changes|Poison}} | ||
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<div class="flex-container-item-2> | <div class="flex-container-item-2> | ||
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|- | |- | ||
| 05 | | 05 | ||
| [[Poison]] | | [[Poison]] {{changes}} | ||
| [[:Category:Enfeebling Magic|Enfeebling]] | | [[:Category:Enfeebling Magic|Enfeebling]] | ||
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== Melee Skills == | == Melee Skills == | ||
{| class="horizon-table jobs-table"; style="text-align: center;" | {| class="horizon-table jobs-table"; style="text-align: center;" | ||
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== Guides == | == Guides == | ||
AF3 ([[Peace for the Spirit]]) | AF3 ([[Peace for the Spirit]]) | ||
[[Category:Jobs]] | |||
<br> | |||
{{JobNav|state=expanded}} |
Latest revision as of 13:44, 13 March 2024
Red Mages (RDM) are called the Jack of All Trades by many for their abilities to cast White Magic, Black Magic, and fight with swords and daggers. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - White Mages, Black Mages, and Warriors - they are still competent. Their real strengths lie in their mastery of enhancing and enfeebling skills when within a party, and leveraging their many "trades" against their enemies when outside of one. Players starting the game as a Red Mage receive an Onion Sword and have the spell Dia available to cast.
Horizon Changes
- Starts the game with an Onion Sword instead of an Onion Dagger.
- Minor changes to Artifact Armor and significant changes to Fencing Degen.
- Major changes to the relic weapon Mandau including the new Adaptive Effect.
- 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.
- Fast Cast has had its recast reduction halved (cast time reduction is unaffected).
- +1 to base MP recovery rate for a total of +5, gained upon obtaining level 75.
- Convert has had its recast increased from 10 to 13 minutes.
- The group 1 merit Convert Recast Reduction now only reduces the recast by 12 seconds as opposed to 20.
- Some Elemental magic scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.
- The cost of Refresh has been increased from 40 to 50 MP and it's recast time has been decreased from 18 to 16 seconds. - Version 1.1
- Poison's DoT effect has been increased from 1 a tick to 4 a tick.
Job Abilities
Level | Name |
---|---|
1 | Chainspell |
40 | Convert |
Job Traits
Level | Name |
---|---|
10 | Resist Petrify I |
15 | Fast Cast |
20 | Magic Attack Bonus |
25 | Magic Defense Bonus |
30 | Resist Petrify II |
31 | Clear Mind I |
35 | Fast Cast II |
40 | Magic Attack Bonus II |
45 | Magic Defense Bonus II |
50 | Resist Petrify III |
53 | Clear Mind II |
55 | Fast Cast III |
60 | Magic Attack Bonus III |
70 | Resist Petrify IV |
75 | Clear Mind III |
Spell List
Level | Name | Spell Type |
---|---|---|
01 | Dia | Enfeebling |
03 | Cure | Healing |
04 | Stone | Elemental |
05 | Barstone | Enhancing |
05 | Poison | Enfeebling |
06 | Paralyze | Enfeebling |
07 | Barsleep | Enhancing |
07 | Protect | Enhancing |
08 | Blind | Enfeebling |
09 | Barwater | Enhancing |
09 | Water | Elemental |
10 | Barpoison | Enhancing |
10 | Bio | Dark |
11 | Bind | Enfeebling |
12 | Aquaveil | Enhancing |
12 | Barparalyze | Enhancing |
13 | Baraero | Enhancing |
13 | Slow | Enfeebling |
14 | Aero | Elemental |
14 | Cure II | Healing |
15 | Deodorize | Enhancing |
15 | Diaga | Enfeebling |
16 | Enthunder | Enhancing |
17 | Barfire | Enhancing |
17 | Shell | Enhancing |
18 | Barblind | Enhancing |
18 | Enstone | Enhancing |
Level | Name | Spell Type |
---|---|---|
18 | Silence | Enfeebling |
19 | Fire | Elemental |
20 | Blaze Spikes | Enhancing |
20 | Enaero | Enhancing |
20 | Sneak | Enhancing |
21 | Barblizzard | Enhancing |
21 | Gravity | Enfeebling |
21 | Regen | Enhancing |
22 | Enblizzard | Enhancing |
23 | Barsilence | Enhancing |
23 | Blink | Enhancing |
24 | Blizzard | Elemental |
24 | Enfire | Enhancing |
25 | Barthunder | Enhancing |
25 | Invisible | Enhancing |
25 | Sleep | Enfeebling |
26 | Cure III | Healing |
27 | Enwater | Enhancing |
27 | Protect II | Enhancing |
29 | Thunder | Elemental |
31 | Dia II | Enfeebling |
32 | Dispel | Enfeebling |
33 | Phalanx | Enhancing |
34 | Stoneskin | Enhancing |
35 | Stone II | Elemental |
36 | Bio II | Dark |
Level | Name | Spell Type |
---|---|---|
37 | Shell II | Enhancing |
38 | Raise | Healing |
39 | Barvirus | Enhancing |
40 | Ice Spikes | Enhancing |
40 | Water II | Elemental |
41 | Refresh | Enhancing |
43 | Barpetrify | Enhancing |
45 | Aero II | Elemental |
46 | Poison II | Enfeebling |
46 | Sleep II | Enfeebling |
47 | Protect III | Enhancing |
48 | Cure IV | Healing |
48 | Haste | Enhancing |
50 | Fire II | Elemental |
55 | Blizzard II | Elemental |
57 | Shell III | Enhancing |
60 | Shock Spikes | Enhancing |
60 | Thunder II | Elemental |
63 | Protect IV | Enhancing |
65 | Stone III | Elemental |
67 | Water III | Elemental |
68 | Shell IV | Enhancing |
69 | Aero III | Elemental |
71 | Fire III | Elemental |
73 | Blizzard III | Elemental |
75 | Thunder III | Elemental |
Group 1 Merits
Name | Description |
---|---|
Convert Recast | -12 seconds per upgrade. |
Fire Magic Accuracy | +3 Magic Accuracy per upgrade. |
Ice Magic Accuracy | +3 Magic Accuracy per upgrade. |
Wind Magic Accuracy | +3 Magic Accuracy per upgrade. |
Earth Magic Accuracy | +3 Magic Accuracy per upgrade. |
Lightning Magic Accuracy | +3 Magic Accuracy per upgrade. |
Water Magic Accuracy | +3 Magic Accuracy per upgrade. |
Group 2 Merits
- Currently unavailable on Horizon.
Job Specific Equipment
Artifact Weapons
Name | Level | Damage | Delay | DPS | Jobs | Stats | Horizon Changes |
---|---|---|---|---|---|---|---|
Fencing Degen | 40 | 22 | 224 | 5.89 | RDM | MP +10 INT +3 MND +3 Enfeebling Magic Skill +3 |
|
Artifact Armor
Name | Level | Slot | Jobs | Stats | Horizon Changes |
---|---|---|---|---|---|
Warlock's Boots | 52 | Feet | RDM | DEF: 13 MP +11 MND +1 INT +1 +10 Shield skill +10 | |
Warlock's Gloves | 54 | Hands | RDM | DEF: 16 MP +12 DEX +4 +10 Parrying skill +10 |
none
|
Warlock's Tights | 56 | Legs | RDM | DEF: 33 MP +13 MND +3 Healing Magic Skill +10 Enhancing magic skill +15 |
none
|
Warlock's Tabard | 58 | Body | RDM | DEF: 44 MP +14 CHR +5 Spell interruption rate down 10% Enfeebling Magic Skill +15 |
none
|
Warlock's Chapeau | 60 | Head | RDM | DEF: 23 MP +20 INT +3 Elemental Magic Skill +10 Enhances "Fast Cast" effect |
none
|
Artifact Armor +1
Name | Level | Slot | Jobs | Stats | Horizon Changes |
---|---|---|---|---|---|
Warlock's Boots +1 | 74 | Feet | RDM | DEF: 15 MP +16 AGI +3 INT +3 MND +3 Shield skill +10 |
??? |
Warlock's Chapeau +1 | 74 | Head | RDM | DEF: 24 MP +25 INT +5 Elemental Magic skill +10 Enhances "Fast Cast" effect |
none |
Warlock's Gloves +1 | 74 | Hands | RDM | DEF: 17 MP +17 DEX +6 INT +2 MND +2 Parrying skill +15 |
??? |
Warlock's Tabard +1 | 74 | Body | RDM | DEF: 44 MP +34 Spell interruption rate down 12% Enfeebling Magic skill +15 MP recovered while healing +5 |
??? |
Warlock's Tights +1 | 74 | Legs | RDM | DEF: 33 MP +18 MND +5 Healing Magic skill +10 Enhancing Magic skill +15 |
??? |
Relic Armor
Name | Level | Slot | Jobs | Stats | Horizon Changes |
---|---|---|---|---|---|
Duelist's Belt | 70 | Waist | RDM | DEF: 4 INT +4 MND +4 HP recovered while healing +4 MP recovered while healing +4 | |
Duelist's Boots | 71 | Feet | RDM | DEF: 15 MP +15 MND +4 Evasion skill +5 "Magic Atk. Bonus" +4 |
none
|
Duelist's Gloves | 72 | Hands | RDM | DEF: 17 MP +18 INT +4 Enhancing Magic skill +15 "Magic Def. Bonus" +2 |
none
|
Duelist's Tabard | 74 | Body | RDM | DEF: 45 MP +24 AGI +4 Healing Magic skill +10 Enhances "Fast Cast" effect |
None |
Duelist's Chapeau | 75 | Head | RDM | DEF: 24 MP +14 +10 Enfeebling Magic skill +15 Adds "Refresh" effect |
none
Can be stored with a Porter Moogle using Storage Slip 06. |
Relic Armor +1
Name | Level | Slot | Jobs | Stats | Horizon Changes |
---|---|---|---|---|---|
Duelist's Boots +1 | 75 | Feet | RDM | DEF: 16 MP +15 MND +5 Evasion skill +5 "Magic Atk. Bonus" +5 | |
Duelist's Chapeau +1 | 75 | Head | RDM | DEF: 25 HP +14 MP +14 MND +3 Enfeebling Magic skill +15 Adds "Refresh" effect | |
Duelist's Gloves +1 | 75 | Hands | RDM | DEF: 18 MP +23 INT +5 Enhancing Magic skill +15 "Magic Def. Bonus" +2 |
None |
Duelist's Tights +1 | 75 | Legs | RDM | DEF: 34 MP +16 DEX +6 Elemental Magic Skill +12 Enhances effect of "Spikes" spells |
none
|
Duelist's Tabard +1 | 77 | Body | RDM | DEF: 46 MP +30 AGI +4 Healing Magic skill +12 Enhances "Fast Cast" effect |
None |
Relic Weapons
Name | Level | Damage | Delay | DPS | Jobs | Stats | Horizon Changes |
---|---|---|---|---|---|---|---|
Excalibur | 75 | 49 | 233 | 12.62 | RDM / PLD | Attack +20 Additional effect: Damage proportionate to current HP "Knights of Round" | |
Mandau | 75 | 39 | 176 | 13.3 | RDM / THF / BRD | Attack +20 "Adaptive" "Mercy Stroke" Additional effect: Gravity |
|
Guides
AF3 (Peace for the Spirit)
Jobs of Vana'diel by Era | |||||||
---|---|---|---|---|---|---|---|
Final Fantasy XI (2002-2004) |
| ||||||
Rise of the Zilart (2003-2004) |
| ||||||
Chains of Promathia (2004) | none |