Red Mage: Difference between revisions

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Red Mages (RDM) are called the Jack of All Trades by many for their abilities to cast [[White Magic]], [[Black Magic]], and fight with [[:Category:Swords|swords]] and [[:Category:Daggers|daggers]]. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - [[White Mage]]s, [[Black Mage]]s, and [[Warrior]]s - they are still competent. Their real strengths lie in their mastery of [[:Category:Enhancing Magic|enhancing]] and [[:Category:Enfeebling Magic|enfeebling]] skills when within a party, and leveraging their many "trades" against their enemies when outside of one. Players starting the game as a Red Mage receive an [[Onion Sword]] {{changes}} and have the spell [[Dia]] available to cast.
Red Mages (RDM) are called the Jack of All Trades by many for their abilities to cast [[White Magic]], [[Black Magic]], and fight with [[:Category:Swords|swords]] and [[:Category:Daggers|daggers]]. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - [[White Mage]]s, [[Black Mage]]s, and [[Warrior]]s - they are still competent. Their real strengths lie in their mastery of [[:Category:Enhancing Magic|enhancing]] and [[:Category:Enfeebling Magic|enfeebling]] skills when within a party, and leveraging their many "trades" against their enemies when outside of one. Players starting the game as a Red Mage receive an [[Onion Sword]] {{changes}} and have the spell [[Dia]] available to cast.
== Horizon Changes {{changes}} ==
== Horizon Changes {{changes}} ==
{{#section:Category:Horizon Changes|Red Mage}}
{{#section:Category:Horizon Changes|Elemental Magic}}
{{#section:Category:Horizon Changes|Refresh}}
{{#section:Category:Horizon Changes|Refresh}}
{{#section:Category:Horizon Changes|Red Mage}}
{{#section:Category:Horizon Changes|Poison}}
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== Melee Skills ==
== Melee Skills ==
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== Guides ==
== Guides ==
AF3 ([[Peace for the Spirit]])
AF3 ([[Peace for the Spirit]])
[[Category:Jobs]]
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Latest revision as of 13:44, 13 March 2024

Red Mage
Abbreviation: RDM
Expansion Pack: Final Fantasy XI
How to Unlock: Starter Job
Page Contents: Abilities
Spells List
Skills
Merits
Equipment
Guides

Mandy RDM noBG.png

Red Mages (RDM) are called the Jack of All Trades by many for their abilities to cast White Magic, Black Magic, and fight with swords and daggers. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - White Mages, Black Mages, and Warriors - they are still competent. Their real strengths lie in their mastery of enhancing and enfeebling skills when within a party, and leveraging their many "trades" against their enemies when outside of one. Players starting the game as a Red Mage receive an Onion Sword HorizonXI specific changes and have the spell Dia available to cast.

Horizon Changes HorizonXI specific changes

  • Starts the game with an Onion Sword instead of an Onion Dagger.
  • Minor changes to Artifact Armor and significant changes to Fencing Degen.
  • Major changes to the relic weapon Mandau including the new Adaptive Effect.
  • 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.
  • Fast Cast has had its recast reduction halved (cast time reduction is unaffected).
  • +1 to base MP recovery rate for a total of +5, gained upon obtaining level 75.
  • Convert has had its recast increased from 10 to 13 minutes.
  • The group 1 merit Convert Recast Reduction now only reduces the recast by 12 seconds as opposed to 20.
  • Some Elemental magic scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.
  • The cost of Refresh has been increased from 40 to 50 MP and it's recast time has been decreased from 18 to 16 seconds. - Version 1.1
  • Poison's DoT effect has been increased from 1 a tick to 4 a tick.

Spell List

Melee Skills

Skill Rank 37 75
Dagger B 109 250
Sword B 109 250
Club D 101 210

Ranged Skills

Skill Rank 37 75
Archery D 101 210
Throwing F 86 189

Defensive Skills

Skill Rank 37 75
Evasion D 101 210
Parrying E 94 200
Shield F 86 189

Magic Skills

Skill Rank 37 75
Enfeebling A+ 114 276
Enhancing B+ 109 256
Elemental C+ 105 230
Healing C- 105 220
Dark E 94 200
Divine E 94 200

Group 1 Merits

Name Description
Convert Recast -12 seconds per upgrade. HorizonXI specific changes
Fire Magic Accuracy +3 Magic Accuracy per upgrade. Verification Needed
Ice Magic Accuracy +3 Magic Accuracy per upgrade. Verification Needed
Wind Magic Accuracy +3 Magic Accuracy per upgrade. Verification Needed
Earth Magic Accuracy +3 Magic Accuracy per upgrade. Verification Needed
Lightning Magic Accuracy +3 Magic Accuracy per upgrade. Verification Needed
Water Magic Accuracy +3 Magic Accuracy per upgrade. Verification Needed

Group 2 Merits

  • Currently unavailable on Horizon.

Job Specific Equipment

Artifact Weapons

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Fencing Degen 40 22 224 5.89 RDM MP +10 INT +3 MND +3 Enfeebling Magic Skill +3

Artifact Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Warlock's Boots 52 Feet RDM DEF: 13 MP +11 MND +1 INT +1 Resistance to Water+10 Shield skill +10
Warlock's Gloves 54 Hands RDM DEF: 16 MP +12 DEX +4 Resistance to Dark+10 Parrying skill +10
none
Warlock's Tights 56 Legs RDM DEF: 33 MP +13 MND +3 Healing Magic Skill +10 Enhancing magic skill +15
none
Warlock's Tabard 58 Body RDM DEF: 44 MP +14 CHR +5 Spell interruption rate down 10% Enfeebling Magic Skill +15
none
Warlock's Chapeau 60 Head RDM DEF: 23 MP +20 INT +3 Elemental Magic Skill +10 Enhances "Fast Cast" effect
none

Artifact Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Warlock's Boots +1 74 Feet RDM DEF: 15 MP +16 AGI +3 INT +3 MND +3 Shield skill +10

???

Warlock's Chapeau +1 74 Head RDM DEF: 24 MP +25 INT +5 Elemental Magic skill +10 Enhances "Fast Cast" effect

none

Warlock's Gloves +1 74 Hands RDM DEF: 17 MP +17 DEX +6 INT +2 MND +2 Parrying skill +15

???

Warlock's Tabard +1 74 Body RDM DEF: 44 MP +34 Spell interruption rate down 12% Enfeebling Magic skill +15 MP recovered while healing +5

???

Warlock's Tights +1 74 Legs RDM DEF: 33 MP +18 MND +5 Healing Magic skill +10 Enhancing Magic skill +15

???

Relic Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Duelist's Belt 70 Waist RDM DEF: 4 INT +4 MND +4 HP recovered while healing +4 MP recovered while healing +4
Duelist's Boots 71 Feet RDM DEF: 15 MP +15 MND +4 Evasion skill +5 "Magic Atk. Bonus" +4
none
Duelist's Gloves 72 Hands RDM DEF: 17 MP +18 INT +4 Enhancing Magic skill +15 "Magic Def. Bonus" +2
none
Duelist's Tabard 74 Body RDM DEF: 45 MP +24 AGI +4 Healing Magic skill +10 Enhances "Fast Cast" effect

None

Duelist's Chapeau 75 Head RDM DEF: 24 MP +14 Resistance to Wind+10 Enfeebling Magic skill +15 Adds "Refresh" effect
none

Can be stored with a Porter Moogle using Storage Slip 06.

Relic Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Duelist's Boots +1 75 Feet RDM DEF: 16 MP +15 MND +5 Evasion skill +5 "Magic Atk. Bonus" +5
Duelist's Chapeau +1 75 Head RDM DEF: 25 HP +14 MP +14 MND +3 Enfeebling Magic skill +15 Adds "Refresh" effect
Duelist's Gloves +1 75 Hands RDM DEF: 18 MP +23 INT +5 Enhancing Magic skill +15 "Magic Def. Bonus" +2

None

Duelist's Tights +1 75 Legs RDM DEF: 34 MP +16 DEX +6 Elemental Magic Skill +12 Enhances effect of "Spikes" spells
none
Duelist's Tabard +1 77 Body RDM DEF: 46 MP +30 AGI +4 Healing Magic skill +12 Enhances "Fast Cast" effect

None

Relic Weapons

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Excalibur 75 49 233 12.62 RDM / PLD Attack +20 Additional effect: Damage proportionate to current HP "Knights of Round"
Mandau 75 39 176 13.3 RDM / THF / BRD Attack +20 "Adaptive" "Mercy Stroke" Additional effect: Gravity


Guides

AF3 (Peace for the Spirit)