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| Restrictions = None
| Restrictions = None
| Requirements = None
| Requirements = None
| Weather = {{Water|Weather}} {{Wind|Weather}}
| BGM = None
| BGM = None
| Expansion = Original
| Expansion = Final Fantasy XI
|Notes=To reach the southernmost areas of Map 1, you must drop down through holes found on Map 2. The SW hole at ({{Location Tooltip|area=Ordelle's Caves|map=Map 2|pos=G-11}}) leads to the [[Strange Apparatus]], while the SE hole at ({{Location Tooltip|area=Ordelle's Caves|map=Map 2|pos=H-11}}) leads to Map 3 and the third exit to [[La Theine Plateau]].}}
|Notes=To reach the southernmost areas of Map 1, you must drop down through holes found on Map 2. The SW hole at ({{Location Tooltip|area=Ordelle's Caves|map=Map 2|pos=G-11}}) leads to the [[Strange Apparatus]], while the SE hole at ({{Location Tooltip|area=Ordelle's Caves|map=Map 2|pos=H-11}}) leads to Map 3 and the third exit to [[La Theine Plateau]].}}
== Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]] ==
== Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]] ==
Latest revision as of 12:11, 17 April 2024
Description
This is a beautiful set of limestone caves discovered by Lord Ordelle, the famed Elvaan explorer. When the map of the area was completed, the shape of the tunnels closely resembled a person's body; this resulted in the alias "the Body Caves," which is still used by the local Elvaan. From the quest A Timely Visit we also learn that Ordelle's Caves was once known as the "Shrine of Endless Travels."
To reach the southernmost areas of Map 1, you must drop down through holes found on Map 2. The SW hole at (G-11) leads to the Strange Apparatus, while the SE hole at (H-11) leads to Map 3 and the third exit to La Theine Plateau.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants