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| | bgcolor="#e3e6ff" align="center" |Restoring | | | bgcolor="#e3e6ff" align="center" |Restoring |
| | bgcolor="#e3e6ff" align="left" |<!-- Description -->Leviathan heals some of the party members' hit points by (47 + level x 3) and cures them of status ailments.<br> | | | bgcolor="#e3e6ff" align="left" |<!-- Description -->Leviathan heals some of the party members' hit points by (47 + level x 3) and cures them of status ailments.<br> |
| Removed: [[Slow (Status Effect)|Slow]] (some), [[Blind (Status Effect)|Blind]], [[Silence (Status Effect)|Silence]], [[Sleep (Status Effect)|Sleep]], [[Petrification]], [[Paralyze (Status effect)|Paralysis]], [[Disease]], [[Poison (Status Effect)|Poison]]<br> | | Removed: [[Slow (Status Effect)|Slow]] (some), [[Blind (Status Effect)|Blind]], [[Silence (Status Effect)|Silence]], [[Sleep (Status Effect)|Sleep]], [[Petrification]], [[Paralyze (Status Effect)|Paralysis]], [[Disease]], [[Poison (Status Effect)|Poison]]<br> |
| Not removed: [[Curse]], some [[Slow (Status Effect)|Slow]] and all other debuffs that need [[Erase]]. | | Not removed: [[Curse]], some [[Slow (Status Effect)|Slow]] and all other debuffs that need [[Erase]]. |
| |- | | |- |
Latest revision as of 16:04, 18 October 2023
Each Avatar has a set of Blood Pacts exclusive to that Avatar while summoned. They are triggered by the Summoner at the cost of his or her MP. These include damaging and/or debilitating physical abilities (a few of which may be Skillchained), Elemental Magic (which may be Magic Bursted), or valuable support abilities not found elsewhere. The Blood Pact ability has a 60 sec. recast timer which can be shortened or lengthened by equipping certain weapons and armor.
When Summoners use the ability Astral Flow, an additional class of Blood Pact abilities become available for the duration of its effect. These abilities will consume all of the Summoner's remaining MP in order to inflict massive AOE damage.
- Blood Pact will receive different effects when the value added by equipment or merit points exceeds the skill cap for that level.
- Players can experience increased accuracy when using Blood Pact: Rage or lengthened effect durations when using Blood Pact: Ward. The length of the duration increased varies depending on which Blood Pact is used.
- A player whose summoning magic skill is lower than the skill cap will not experience any penalties, such as a decrease in accuracy or shortened effect durations.
- Players will also experience increases in summoning skill when using the Blood Pact: Rage and Blood Pact: Ward pet commands.
- CTR+B or ALT+B is the shortcut to the pet command window. (Only if you have a pet out.)
- /pet "blood pact" <target/me>
In the tables below:
- Attribute column indicates the attribute associated with that blood pact. It can have an elemental attribute that can be used in a skillchain. It can have a magic attribute, which uses up your avatar's TP when used, and can be used in a Magic Burst. Or It can have none at all.
- Type column indicates the melee damage type type of damage bonus the Blood Pact delivers (blank is a magical effect). The normal attacks are all Hand-to-Hand.
- H = Hand-to-Hand:
- B = Blunt:
- S = Slashing:
- P = Piercing:
- +25% Birds, Rocs, Bees, Bat Trios, Flies, Giant Bats, Mandragora, Puk, Colibri
- -25% Corses, Ghosts, Slimes
- -50% Skeletons
Astral Flow Blood Pacts
- These Blood Pacts may only be used when the two-hour ability Astral Flow is active.
- All Astral Flow Blood Pacts will consume all of the Summoner's MP when used.
- All Astral Flow Blood Pacts require a minimum of an MP amount equal to twice the Summoner's level in order to use them.
- (Example: A Level 20 Summoner requires a minimum of 40 MP to use an Astral Flow Blood Pact.)
- Contrary to popular belief, the power of Astral Flow Blood Pacts are not altered by the amount of MP they consume.
- All Astral Flow Blood Pacts can be Magic Bursted, but do not use TP.
- All Astral Flow Blood Pacts are Rage commands.
Blood Pact Color Codes:
Carbuncle Blood Pacts
All of Carbuncle's Blood Pacts are Light-based.
Blood Pact |
Level |
MP |
Attribute |
Type |
Description
|
Healing Ruby
|
1
|
6
|
Magic
|
Restoring
|
Restores target party member's HP by (8 + Level x 2).
|
Poison Nails
|
5
|
11
|
Transfixion
|
Piercing
|
Performs a melee attack and poisons target.
|
Shining Ruby
|
24
|
44
|
None
|
Enhancing
|
Boosts party's Defense and Magic Defense by 10% for three minutes.
|
Glittering Ruby
|
44
|
62
|
None
|
Enhancing
|
Carbuncle raises the party's stats randomly for a short duration.
|
Meteorite
|
55
|
108
|
Magic
|
Light
|
Carbuncle drops a meteorite onto a foe.
|
Healing Ruby II
|
65
|
124
|
Magic
|
Restoring
|
Carbuncle heals some of the party members' hit points by [(Level x 4) + 28].
|
Holy Mist
|
76
|
152
|
Magic
|
Light
|
Deals light damage to an enemy.
|
Soothing Ruby
|
94
|
74
|
Magic
|
Restoring
|
Removes multiple negative status effects from party members within the area of effect.
|
|
|
Fenrir Blood Pacts
Fenrir's Blood Pacts are Dark-based.
Blood Pact |
Level |
MP |
Attribute |
Type |
Description
|
Moonlit Charge
|
5
|
17
|
Compression
|
Blunt
|
Delivers an attack that Blinds target.
|
Crescent Fang
|
10
|
19
|
Transfixion
|
Piercing
|
Delivers an attack that Paralyzes target.
|
Lunar Cry
|
21
|
41
|
None
|
Enfeebling
|
Lowers target's accuracy and evasion. The amounts vary based on the phase of the moon, but the penalty always add up to 32. Accuracy lowered more ← 100% « moon phase » 0% → Evasion lowered more.
|
Lunar Roar
|
32
|
27
|
None
|
Enfeebling
|
Removes two beneficial magic effects from enemies within an area of effect.
|
Ecliptic Growl
|
43
|
46
|
None
|
Enhancing
|
Fenrir buffs party members' abilities for three minutes. The amounts vary based on the phase of the moon, but the two categories always add up to 8. STR/DEX/VIT boost higher ← 100% « moon phase » 0% → AGI/INT/MND/CHR boost higher.
|
Ecliptic Howl
|
54
|
57
|
None
|
Enhancing
|
Fenrir buffs party members' accuracy and evasion for three minutes. The amounts vary based on the phase of the moon, but always add up to 26. Accuracy boost higher ← 100% « moon phase » 0% → Evasion boost higher.
|
Eclipse Bite
|
65
|
109
|
|
Slashing
|
Fenrir inflicts three melee attacks on the target.
|
Lunar Bay
|
78
|
174
|
Magic
|
Dark
|
Deals darkness damage to an enemy.
|
Heavenward Howl
|
96
|
96
|
None
|
Enhancing
|
Grants party members within area of effect Enaspir (New Moon) or EnDrain (Full Moon) depending on phases of the moon.
|
|
|
Ifrit Blood Pacts
All of Ifrit's Blood Pacts are Fire-based.
Blood Pact |
Level |
MP |
Attribute |
Type |
Description
|
Punch
|
1
|
9
|
Liquefaction
|
Hand-to-Hand
|
Deals physical damage to the target.
|
Fire II
|
10
|
24
|
Magic
|
Fire
|
Deals fire elemental damage to the target.
|
Burning Strike
|
23
|
48
|
Impaction
|
Hand-to-Hand
|
Delivers an attack that deals fire elemental damage to the target.
|
Double Punch
|
30
|
56
|
Compression
|
Hand-to-Hand
|
Delivers a twofold attack to the target.
|
Crimson Howl
|
38
|
84
|
None
|
Enhancing
|
Ifrit enhances party's attack power by 15% for 30 seconds. Each summoning magic skill level over the current skill level cap will add one second to the duration.
|
Fire IV
|
60
|
118
|
Magic
|
Fire
|
Ifrit deals fire elemental damage to the target.
|
Flaming Crush
|
70
|
164
|
|
Hand-to-Hand
|
Three fold attack that deal fire elemental damage to the target.
|
Meteor Strike
|
75
|
182
|
Magic
|
Fire
|
Deals Fire elemental damage to the target. (Merit only.)
|
Inferno Howl
|
88
|
72
|
None
|
Enhancing
|
Grants enfire to party members within area of effect.
|
|
|
Titan Blood Pacts
All of Titan's Blood Pacts are Earth-based.
Blood Pact |
Level |
MP |
Attribute |
Type |
Description
|
Rock Throw
|
1
|
10
|
Scission
|
Blunt
|
Delivers a ranged attack that slows target.
|
Stone II
|
10
|
24
|
Magic
|
Earth
|
Deals earth elemental damage to the target.
|
Rock Buster
|
21
|
39
|
Reverberation
|
Blunt
|
Delivers an attack that Binds target.
|
Megalith Throw
|
35
|
62
|
Induration
|
Blunt
|
Delivers a ranged attack that slows target.
|
Earthen Ward
|
46
|
92
|
None
|
Enhancing
|
Titan casts Stoneskin on the party (absorbs 50+Levelx2 damage)
|
Stone IV
|
60
|
118
|
Magic
|
Earth
|
Titan deals earth elemental damage to the target.
|
Mountain Buster
|
70
|
164
|
|
Blunt
|
Titan initiates an attack causing physical damage and Bind.
|
Geocrush
|
75
|
182
|
Magic
|
Earth
|
Deals earth elemental damage and stuns target. (Merit only.)
|
Earthen Armor
|
82
|
156
|
None
|
Enhancing
|
Mitigates the impact of severely damaging attacks for party members within area of effect.
|
|
|
Leviathan Blood Pacts
All of Leviathan's Blood Pacts are Water-based.
Blood Pact |
Level |
MP |
Attribute |
Type |
Description
|
Barracuda Dive
|
1
|
8
|
Reverberation
|
Slashing
|
Deals physical damage to target.
|
Water II
|
10
|
24
|
Magic
|
Water
|
Deals water elemental damage to the target.
|
Tail Whip
|
26
|
49
|
Detonation
|
Blunt
|
Delivers an attack that Weighs target down.
|
Slowga
|
33
|
48
|
None
|
Enfeebling
|
Slows enemies within an area of effect.
|
Spring Water
|
47
|
99
|
Magic
|
Restoring
|
Leviathan heals some of the party members' hit points by (47 + level x 3) and cures them of status ailments.
Removed: Slow (some), Blind, Silence, Sleep, Petrification, Paralysis, Disease, Poison
Not removed: Curse, some Slow and all other debuffs that need Erase.
|
Water IV
|
60
|
118
|
Magic
|
Water
|
Leviathan deals water elemental damage to the target.
|
Spinning Dive
|
70
|
164
|
|
Slashing
|
Leviathan initiates a melee attack.
|
Grand Fall
|
75
|
182
|
Magic
|
Water
|
Deals Water elemental damage to the target. (Merit only.)
|
Tidal Roar
|
84
|
138
|
None
|
Enfeebling
|
Lowers attack for enemies within area of effect.
|
|
|
Garuda Blood Pacts
All of Garuda's Blood Pacts are Wind-based.
Blood Pact |
Level |
MP |
Attribute |
Type |
Description
|
Claw
|
1
|
7
|
Detonation
|
Piercing
|
Deals physical damage to target.
|
Aero II
|
10
|
24
|
Magic
|
Wind
|
Deals wind elemental damage to the target.
|
Aerial Armor
|
25
|
92
|
None
|
Enhancing
|
Gives party members within an area of effect the effect of Blink.
|
Whispering Wind
|
36
|
119
|
Magic
|
Restoring
|
Restores (Level*2.5 + 16, rounded down.) hit points for party members within an area of effect.
|
Hastega
|
48
|
112
|
None
|
Enhancing
|
Garuda casts Haste on the party which lasts for 90 seconds. Each summoning magic skill level over the current skill level cap will add three seconds to the duration.
|
Aero IV
|
60
|
118
|
Magic
|
Wind
|
Garuda deals wind elemental damage to the target.
|
Predator Claws
|
70
|
164
|
|
Slashing
|
Garuda inflicts three melee attacks on the target.
|
Wind Blade
|
75
|
182
|
Magic
|
Wind
|
Deals Wind elemental damage to the target. (Merit only.)
|
Fleet Wind
|
86
|
114
|
None
|
Enhancing
|
Gives party members within an area of effect the effect of Quickening.
|
|
|
Shiva Blood Pacts
All of Shiva's Blood Pacts are Ice-based.
Blood Pact |
Level |
MP |
Attribute |
Type |
Description
|
Axe Kick
|
1
|
10
|
Induration
|
Hand-to-Hand
|
Deals physical damage to the target.
|
Blizzard II
|
10
|
24
|
Magic
|
Ice
|
Deals ice elemental damage to the target.
|
Frost Armor
|
28
|
63
|
None
|
Enhancing
|
Gives party members within an area of effect the effect of Ice Spikes which lasts for 90 seconds. Each summoning magic skill level over the current skill level cap will add three seconds to the duration.
|
Sleepga
|
39
|
56
|
None
|
Enfeebling
|
Shiva casts Sleepga.
|
Double Slap
|
50
|
96
|
Scission
|
Hand-to-Hand
|
Shiva inflicts two melee attacks on the target.
|
Blizzard IV
|
60
|
118
|
Magic
|
Ice
|
Shiva deals ice elemental damage to the target.
|
Rush
|
70
|
164
|
|
Hand-to-Hand
|
Shiva inflicts five melee attacks on the target.
|
Heavenly Strike
|
75
|
182
|
Magic
|
Ice
|
Deals Ice elemental damage to the target. (Merit only.)
|
Diamond Storm
|
90
|
138
|
None
|
Enfeebling
|
AoE evasion down.
|
|
|
Ramuh Blood Pacts
All of Ramuh's Blood Pacts are Lightning-based.
Blood Pact |
Level |
MP |
Attribute |
Type |
Description
|
Shock Strike
|
1
|
6
|
Impaction
|
Blunt
|
Delivers an attack that Stuns target.
|
Thunder II
|
10
|
24
|
Magic
|
Lightning
|
Deals lightning elemental damage to the target.
|
Thunderspark
|
19
|
38
|
Magic
|
Lightning
|
Deals lightning damage and paralyzes enemies within an area of effect.
|
Rolling Thunder
|
31
|
52
|
None
|
Enhancing
|
Gives party members within an area of effect the effect of Enthunder that lasts 60 seconds. Each summoning magic skill level over the current skill level cap will add two seconds to the duration.
|
Lightning Armor
|
42
|
91
|
None
|
Enhancing
|
Ramuh casts Shock Spikes on the party which lasts for 90 seconds. Each summoning magic skill level over the current skill level cap will add three seconds to the duration.
|
Thunder IV
|
60
|
118
|
Magic
|
Lightning
|
Ramuh deals lightning damage to the target.
|
Chaotic Strike
|
70
|
164
|
|
Blunt
|
Ramuh inflicts three melee attacks on the target and stuns the target.
|
Thunderstorm
|
75
|
182
|
Magic
|
Lightning
|
Deals Lightning elemental damage to the target. (Merit only.)
|
Shock Squall
|
92
|
67
|
Magic
|
Lightning
|
AoE Stun.)
|
|
|
Diabolos Blood Pacts
Diabolos's Blood Pacts are Dark-based.
Blood Pact |
Level |
MP |
Attribute |
Type |
Description
|
Camisado
|
1
|
20
|
Compression
|
Blunt
|
Deals physical damage to the target.
|
Somnolence
|
20
|
30
|
Compression
|
Dark
|
Physical damage and Gravity.
|
Nightmare
|
29
|
42
|
Magic
|
Dark
|
Deals darkness elemental damage that puts all enemies within an area of effect to sleep and gradually reduces their HP.
|
Ultimate Terror
|
37
|
27
|
Magic
|
Enfeebling
|
Decreases attributes of enemies within an area of effect.
|
Noctoshield
|
49
|
92
|
None
|
Enhancing
|
Gives party members within an area of effect the effect of Phalanx that lasts three minutes.
|
Dream Shroud
|
56
|
121
|
None
|
Enhancing
|
Enhances magic attack and magic defense of party members within an area of effect for three minutes.
|
Nether Blast
|
65
|
109
|
Magic
|
Dark
|
Delivers a ranged attack that deals darkness elemental damage.
|
Night Terror
|
80
|
177
|
Magic
|
Dark
|
Deals darkness damage to an enemy.
|
Pavor Nocturnus
|
98
|
246
|
Magic
|
Dark
|
Attempts to inflict Death on the enemy.
|
|
|
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