User:Chiimi000/Sandbox: Difference between revisions
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* [[Battle Bat]] (17-19) | * [[Battle Bat]] (17-19) | ||
* [[Goblin Leecher]] | * [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (20-23) | ||
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* [[Silence]] recommended. | * [[Silence]] recommended. | ||
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* {{Location Tooltip|area=Dangruf Wadi|pos=G-5|pos 2=H-3}} | * {{Location Tooltip|area=Dangruf Wadi|pos=G-5|pos 2=H-3}} | ||
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* [[Goblin Leecher]] | * [[Goblin Leecher]], [[Goblin Mugger]], [[Goblin Gambler]] (21-23) | ||
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* Silence for [[Goblin Leecher]]'s is helpful. | * Silence for [[Goblin Leecher]]'s is helpful. | ||
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* {{Location Tooltip|area=Buburimu Peninsula||pos=I-8|pos 2=K-9}} | * {{Location Tooltip|area=Buburimu Peninsula||pos=I-8|pos 2=K-9}} | ||
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* | * [[Goblin Gambler]], [[Goblin Leecher]], [[Goblin Mugger]] (22-25) | ||
* [[Bull Dhalmel]] (20-23) | * [[Bull Dhalmel]] (20-23) | ||
* [[Zu]] (20-23) | * [[Zu]] (20-23) | ||
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* [[Crane Fly]] (18-21), | * [[Crane Fly]] (18-21), | ||
* [[Hill Lizard]] (19-22) | * [[Hill Lizard]] (19-22) | ||
* [[ | * [[Goblin Gambler]], [[Goblin Leecher]], [[Goblin Mugger]](21-25) | ||
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* 2 Goblins around which may prove too much for a level 15/16 group. | * 2 Goblins around which may prove too much for a level 15/16 group. | ||
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* [[Marsh Funguar]] (21-25) | * [[Marsh Funguar]] (21-25) | ||
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* [[Water | * [[Water Elemental]] can sometimes spawn in the back. | ||
* Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed | * Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed | ||
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|16-18 | |16-18 | ||
|[[Valkurm Dunes]] | |[[Valkurm Dunes]] | ||
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* [[Goblin Mugger]], [[Goblin Leecher]], [[ Goblin Gambler]] (23-25) | *Goblin Camp {{Location Tooltip|area=Valkurm Dunes|pos=E-7|pos 2=F-7}} | ||
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* [[Goblin Mugger]], [[Goblin Leecher]], [[Goblin Gambler]] (23-25) | |||
* [[Damselfly]] (20-23) | * [[Damselfly]] (20-23) | ||
* [[Brutal Sheep]] (20-23) | * [[Brutal Sheep]] (20-23) | ||
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*[[Silence]] for Goblin Leecher's is helpful. | |||
*Watch out for sight-based links. | |||
*Supports 1 party. | |||
|- | |- | ||
|16-18 | |16-18 | ||
|[[Meriphataud Mountains]] | |[[Meriphataud Mountains]] | ||
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*By Spine at {{Location Tooltip|area=Meriphataud Mountains|pos=D-6}} | |||
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* [[Boggart]] (25-27) | * [[Boggart]] (25-27) | ||
* [[Couerl]] (22-26) | * [[Couerl]] (22-26) | ||
* | * [[Goblin Mugger]], [[Goblin Leecher]], [[Goblin Gambler]] (21-25) | ||
* [[Crane Fly]] (18-21) | * [[Crane Fly]] (18-21) | ||
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*Close to Aragoneu OP. | |||
* [[Paralyna]] and [[Silena]] recommended. | |||
|- | |- | ||
|17-19 | |17-19 | ||
|[[Ordelle's Caves]] | |[[Ordelle's Caves]] | ||
|' | | | ||
*{{Location Tooltip|area=Ordelle's Caves|map= Map 3|pos=F-10}} | |||
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* [[Dung Beetle]] (23-25) | * [[Dung Beetle]] (23-25) | ||
* [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (22-26) | * [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (22-26) | ||
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|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach either Horlais Peak zoneline. | |[[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach either Horlais Peak zoneline. | ||
|- | |- | ||
== Level 40-50== | == Level 40-50== | ||
<div class="flex-container"> | <div class="flex-container"> |
Revision as of 17:07, 7 February 2025
Level 20
Level 40-50
Level | Zone | Camp | Mob(s) | Notes |
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10-15 | Inner Horutoto Ruins |
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11-15 | Carpenters' Landing via Northern San d'Oria Wooden Shutter entrance |
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11-14 | Valkurm Dunes |
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11-14 | Buburimu Peninsula |
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12-15 | Tahrongi Canyon |
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12-15 | Tahrongi Canyon |
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12-15 | Konschtat Highlands |
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12-15 | La Theine Plateau |
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12-15 | La Theine Plateau |
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12-15 | Ordelle's Caves |
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12-15 | Ordelle's Caves |
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13-15 | Maze of Shakhrami |
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14-16 | Valkurm Dunes |
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14-16 | Buburimu Peninsula |
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14-17 | Inner Horutoto Ruins |
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14-17 | Ordelle's Caves |
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15-17 | Valkurm Dunes |
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15-17 | Jugner Forest |
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15-17 | Jugner Forest |
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15-18 | Dangruf Wadi |
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15-18 | Buburimu Peninsula |
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15-18 | Pashhow Marshlands |
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15-18 | Meriphataud Mountains |
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15-18 | Carpenters' Landing |
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15-17 | Pashhow Marshlands |
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15-18 | Pashhow Marshlands |
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15-19 | Korroloka Tunnel |
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16-18 | Valkurm Dunes |
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16-18 | Meriphataud Mountains |
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17-19 | Ordelle's Caves |
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Further down, past the Fly Agarics. Beetle's link. BLM recommended. Oils and powders needed to reach camp or fight your way there. There is an alternate camp on the opposite side (H-10) with vorpal bunnies and goblins instead of beetles, same levels. | |
17-19 | Jugner Forest | (K-7)Spore Hollow, (K-9)
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Not far from Norvallen OP. (K-9) camp is reached from the south. Bring a WHM. Be wary of Funguars linking by sound | |
17-20 | Valkurm Dunes | (I-9), (E-9) Beaches, (B-7)Secret Beach/Gustav Zone
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Valkrum, the final phase. Oils and Powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains. | |
17-19 | Rolanberry Fields | (G-10), (J-10)
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17-19 | Buburimu Peninsula ![]() |
(I-6)
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Cape Dhalmels and Bull Dhalmels (20-23) will link, bind or sleep recommended.
Significant nearby Goblins presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high. | |
17-20 | Maze of Shakhrami | (H-5) Map 2
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8 crawlers, 10 if you roam into the eastern tunnel. Oils and Powders needed to reach camp. Enter from canyon. | |
17-20 | Buburimu Peninsula | (J-7) East Beach, (H-9) South Beach
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Watch for Bogy spawns at night. Both beaches have safe places to camp outside of blood aggro range. Start on snippers at 17. Can start mixing pugs in at 18. | |
18-20 | Inner Horutoto Ruins | (H-9) Map #3, Rose Tower, 3 Mage Gate
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Oils and Powders required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower. | |
18-21 | Castle Oztroja | Main Zone/Entry
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Layout of the zone heavily favors a moving party. Everything aggros. | |
18-21 | Beadeaux | Main Zone/Entry
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All of the mobs aggro. | |
19-21 | Qufim Island | (H-7)(I-8) | Circle around lake killing worms and crabs.
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. Crabs here spawn slightly lower level than others. Popular exp zone Consider /searching the zone and exping in another zone if you see many people in the zone already. | |
19-21 | Qufim Island | (I-8), (I-7), (G-6), (H-6), (H-8) | Multiple camps. Potentially supports 2 parties at opposite ends of the cliff. Popular exp zone consider /searching the zone and choosing another area to exp in if there are many parties in zone. | |
19-22 | Meriphataud Mountains ![]() |
(H-5), (E-4), (D-5)
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Quick walk from Aragoneu OP. 3 camps/supports 3 parties. | |
19-22 | Carpenters' Landing | Center Landing Docs (NW Jugner Zone)
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Oils and Powders recommended | |
19-22 | Davoi | Jugner Zone
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Bats that pop at night aggro. | |
19-22 | Yughott Grotto | Upper Grotto
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Oils and Powders required to reach either Horlais Peak zoneline. |
Level | Zone | Camp | Mob(s) | Notes |
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40-42 | Crawlers' Nest |
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At least 2 camps. Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3. | |
40-42 | Yhoator Jungle |
Yhoat Telepoint at F-9 |
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Popular BST camp |
40-43 | Eastern Altepa Desert |
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Goblins Bomb Toss can be an issue, stuns recommended. Lower level parties should beware of the diggers as they are higher in level. Supports 2 parties. | |
40-43 | Beaucedine Glacier |
J-8 / J-9 Lower level, by the coast. |
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Supports 1 party. Dispel recommended. |
41-44 | Yhoator Jungle | Mobs do not raise defense (Confirmed by Charsi) | ||
41-44 | Western Altepa Desert |
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Beetles all around Revelation Rock, supports many parties, Beetles link. | |
42-45 | Xarcabard |
Baileys Zone, E-8 |
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1 party |
43-45 | Yhoator Jungle |
Ifrit Cauldron zone H-6 |
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2 parties. RNG and WAR Goblins. 6 Spawns at west entrance. 8 at east entrance. Barfira for bombs. |
43-45 | Toraimarai Canal |
F-9 1st map, by Full Moon Fountain |
Supports 1 party. Dispel and BLM recommended. Need either ![]() ![]() (~15 minute walk from Sarutabarta OP going through 3 mage gate). | |
43-45 | Crawlers' Nest |
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Supports 1 party. Lizards aggro sound and link!
About a 7.5 minute walk from Derfland OP. |
43-46 | Lufaise Meadows |
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Beware of Thunder Elemental that spawns by Leshys. Uses damaging area-of-effect moves as well as Slumber Powder.
Requires completion of CoP 1-3 | |
43-45 | Labyrinth of Onzozo |
I-9, in the two tunnels |
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Supports 2 parties. Know when Cockatrice in tunnels will repop. WHM required for Stona. Cockatrice do not link but are aggressive via sound. Echo Drops strongly recommended. Avoid Goblins Miners if possible (THF Goblins) |
44-47 | Quicksand Caves |
Map 1 J-5 / E-5 |
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Beetles and spiders no aggro but link. Bring WHM for Erase if you fight spiders. Antia have AoE silence. Supports 2 parties. Drops coffer keys.
Titan entrance from Eastern Altepa Desert K-7 |
44-46 | Beaucedine Glacier |
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Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful.
~8.5 minute walk from Fauregandi OP | |
44-47 | Crawlers' Nest |
Map 3 J-8 / H-9 |
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Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well. |
45-51 | Garlaige Citadel |
Basement Map G-6 / J-8 |
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Funnel Bats initially, moving up to Chamber Beetles around level ~48. Supports 2 parties. |
46-48 | Bostaunieux Oubliette |
South of Sewer Hatch Landing, G-8 |
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Sneak up before dropping down, slimes below. Watch out for pops. Lots of link potential. Bring a Bard and/or Carby pull. Don't go past the hounds. Supports at least 2 parties.
(Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter) |
46-48 | Crawlers' Nest |
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Dispel/Finale recommended. | |
48-50 | Quicksand Caves |
Map 3 H-9 |
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High level range of mobs. Bring echo drops and/or mages /whm for silena.
Entry at Western Altepa Desert (J-9) |
48-50 | Misareaux Coast |
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1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium.
Requires completion of CoP 1-3 | |
48-50 | Crawlers' Nest |
Map 2 G-6 / F-6 |
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Will need sneak/oils to reach camp. Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.
About a 10.5 minute walk from Derfland OP |
48-51 | Western Altepa Desert |
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Pull Antica from below. They do not link. Bring RDM/Silencer- Lanista are BLM. Silena/echo drops recommended. Could also fight manticore and beetles in the area. | |
49-51 | Garlaige Citadel |
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Supports 2 parties in the basement. Another 2 behind banishing gate 2. BLM Recommended. |
Test Table 2
Level | Zone | Camp | Mob(s) | Note |
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28-32 | Lufaise Meadows | Lake
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All members must complete CoP Chapter 1. Thunder Elemental danger. | |
29-33 | Beaucedine Glacier | Ranguemont Pass (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)
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Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP). | |
29-33 | Castle Oztroja | Behind Trap Door | Layout of zone favors a moving party. | |
41-44 | Attohwa Chasm | (L-10) | 1 party. WHM is required. Mages must sub WHM. | |