User:Chiimi000/Sandbox: Difference between revisions
From HorizonXI Wiki
mNo edit summary |
m (→Level 20) |
||
Line 248: | Line 248: | ||
* {{Location Tooltip|area=Dangruf Wadi|pos=G-5|pos 2=H-3}} | * {{Location Tooltip|area=Dangruf Wadi|pos=G-5|pos 2=H-3}} | ||
| | | | ||
* [[Goblin Leecher]], [[Goblin Mugger]], [[Goblin Gambler]] (21-23) | * [[Goblin Leecher]], [[Goblin Mugger]], [[Goblin Gambler]] (21-23) | ||
| | | | ||
* Silence for [[Goblin Leecher]]'s is helpful. | * Silence for [[Goblin Leecher]]'s is helpful. | ||
Line 271: | Line 271: | ||
* {{Location Tooltip|area=Pashhow Marshlands|pos=G-9}} | * {{Location Tooltip|area=Pashhow Marshlands|pos=G-9}} | ||
| | | | ||
* [[Gadfly]] (18-21) | * [[Gadfly]] (18-21) | ||
* [[Marsh Funguar]] (21-25) | * [[Marsh Funguar]] (21-25) | ||
| | | | ||
Line 284: | Line 284: | ||
* [[Crane Fly]] (18-21), | * [[Crane Fly]] (18-21), | ||
* [[Hill Lizard]] (19-22) | * [[Hill Lizard]] (19-22) | ||
* [[Goblin Gambler]], [[Goblin Leecher]], [[Goblin Mugger]](21-25) | * [[Goblin Gambler]], [[Goblin Leecher]], [[Goblin Mugger]] (21-25) | ||
| | | | ||
* 2 Goblins around which may prove too much for a level 15/16 group. | * 2 Goblins around which may prove too much for a level 15/16 group. | ||
Line 307: | Line 307: | ||
|[[Pashhow Marshlands]] | |[[Pashhow Marshlands]] | ||
| | | | ||
* {{Location Tooltip|area=Pashhow | * {{Location Tooltip|area=Pashhow Marshlands|pos=K-6}} | ||
| | | | ||
* [[Land Pugil]] (17-20) | * [[Land Pugil]] (17-20) | ||
Line 375: | Line 375: | ||
|[[Ordelle's Caves]] | |[[Ordelle's Caves]] | ||
| | | | ||
*{{Location Tooltip|area=Ordelle's Caves|map= Map | *{{Location Tooltip|area=Ordelle's Caves|map= Map 1|pos=F-10}}, Going East from Entrance | ||
| | | | ||
* [[Dung Beetle]] (23-25) | * [[Dung Beetle]] (23-25) | ||
* [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (22-26) | * [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (22-26) | ||
|Further down, past the Fly Agarics. Beetle's link. BLM recommended. [[Silent Oil|Oils]] and [[Prism Powder|powders]] needed to reach camp or fight your way there. | | | ||
*Further down, past the Fly Agarics. | |||
*Beetle's link. | |||
*BLM recommended. | |||
*[[Silent Oil|Oils]] and [[Prism Powder|powders]] needed to reach camp or fight your way there. | |||
|- | |||
|17-19 | |||
|[[Ordelle's Caves]] | |||
| | |||
*{{Location Tooltip|area=Ordelle's Caves|map= Map 1|pos=H-10}}, Going East from Entrance | |||
| | |||
* [[Vorpal Bunny]] (23-25) | |||
* [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (22-26) | |||
| | |||
*[[Silent Oil|Oils]] and [[Prism Powder|powders]] needed to reach camp or fight your way there. | |||
|- | |- | ||
|17-19 | |17-19 | ||
|[[Jugner Forest]] | |[[Jugner Forest]] | ||
| | | | ||
*{{Location Tooltip|area=Jugner Forest|pos=K-7}}, Spore Hollow | |||
*{{Location Tooltip|area=Jugner Forest|pos=K-9}} | |||
| | |||
* [[Jugner Funguar]] (22-25) | * [[Jugner Funguar]] (22-25) | ||
|Not far from Norvallen OP. | | | ||
*Not far from Norvallen OP. | |||
*(K-9) camp is reached from the south. | |||
*Funguars link by sound | |||
|- | |- | ||
|17-20 | |17-20 | ||
|[[Valkurm Dunes]] | |[[Valkurm Dunes]] | ||
|'''(I-9), (E-9) Beaches, (B-7) | | | ||
**{{Location Tooltip|area=Valkurm Dunes|pos=B-7}} Secret Beach/Gustav Zone | |||
|'''(I-9), (E-9) Beaches, (B-7)'' | |||
* [[Beach Pugil]] (23-26) | * [[Beach Pugil]] (23-26) | ||
Line 512: | Line 533: | ||
|- | |- | ||
|} | |} | ||
== Level 40-50== | == Level 40-50== | ||
<div class="flex-container"> | <div class="flex-container"> |
Revision as of 18:42, 7 February 2025
Level 20
Level | Zone | Camp | Mob(s) | Notes |
---|---|---|---|---|
10-15 | Inner Horutoto Ruins |
|
|
|
11-15 | Carpenters' Landing via Northern San d'Oria Wooden Shutter entrance |
|
| |
11-14 | Valkurm Dunes |
|
| |
11-14 | Buburimu Peninsula |
|
| |
12-15 | Tahrongi Canyon |
|
| |
12-15 | Tahrongi Canyon |
|
| |
12-15 | Konschtat Highlands |
|
| |
12-15 | La Theine Plateau |
|
| |
12-15 | La Theine Plateau |
|
|
|
12-15 | Ordelle's Caves |
|
|
|
12-15 | Ordelle's Caves |
|
| |
13-15 | Maze of Shakhrami |
|
||
14-16 | Valkurm Dunes |
|
| |
14-16 | Buburimu Peninsula |
|
| |
14-17 | Inner Horutoto Ruins |
|
|
|
14-17 | Ordelle's Caves |
|
||
15-17 | Valkurm Dunes |
|
| |
15-17 | Jugner Forest |
|
| |
15-17 | Jugner Forest |
|
| |
15-18 | Dangruf Wadi |
|
| |
15-18 | Buburimu Peninsula |
|
| |
15-18 | Pashhow Marshlands |
|
| |
15-18 | Meriphataud Mountains |
|
| |
15-18 | Carpenters' Landing |
|
||
15-17 | Pashhow Marshlands |
|
| |
15-18 | Pashhow Marshlands |
|
| |
15-19 | Korroloka Tunnel |
|
| |
16-18 | Valkurm Dunes |
|
|
|
16-18 | Meriphataud Mountains |
|
|
|
17-19 | Ordelle's Caves |
|
|
|
17-19 | Ordelle's Caves |
|
|
|
17-19 | Jugner Forest |
|
| |
17-20 | Valkurm Dunes |
|
'(I-9), (E-9) Beaches, (B-7)
|
Valkrum, the final phase. Oils and Powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains. |
17-19 | Rolanberry Fields | (G-10), (J-10)
|
||
17-19 | Buburimu Peninsula ![]() |
(I-6)
|
Cape Dhalmels and Bull Dhalmels (20-23) will link, bind or sleep recommended.
Significant nearby Goblins presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high. | |
17-20 | Maze of Shakhrami | (H-5) Map 2
|
8 crawlers, 10 if you roam into the eastern tunnel. Oils and Powders needed to reach camp. Enter from canyon. | |
17-20 | Buburimu Peninsula | (J-7) East Beach, (H-9) South Beach
|
Watch for Bogy spawns at night. Both beaches have safe places to camp outside of blood aggro range. Start on snippers at 17. Can start mixing pugs in at 18. | |
18-20 | Inner Horutoto Ruins | (H-9) Map #3, Rose Tower, 3 Mage Gate
|
Oils and Powders required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower. | |
18-21 | Castle Oztroja | Main Zone/Entry
|
Layout of the zone heavily favors a moving party. Everything aggros. | |
18-21 | Beadeaux | Main Zone/Entry
|
All of the mobs aggro. | |
19-21 | Qufim Island | (H-7)(I-8) | Circle around lake killing worms and crabs.
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. Crabs here spawn slightly lower level than others. Popular exp zone Consider /searching the zone and exping in another zone if you see many people in the zone already. | |
19-21 | Qufim Island | (I-8), (I-7), (G-6), (H-6), (H-8) | Multiple camps. Potentially supports 2 parties at opposite ends of the cliff. Popular exp zone consider /searching the zone and choosing another area to exp in if there are many parties in zone. | |
19-22 | Meriphataud Mountains ![]() |
(H-5), (E-4), (D-5)
|
Quick walk from Aragoneu OP. 3 camps/supports 3 parties. | |
19-22 | Carpenters' Landing | Center Landing Docs (NW Jugner Zone)
|
Oils and Powders recommended | |
19-22 | Davoi | Jugner Zone
|
Bats that pop at night aggro. | |
19-22 | Yughott Grotto | Upper Grotto
|
Oils and Powders required to reach either Horlais Peak zoneline. |
Level 40-50
Test Table 2
Level | Zone | Camp | Mob(s) | Note |
---|---|---|---|---|
28-32 | Lufaise Meadows | Lake
|
All members must complete CoP Chapter 1. Thunder Elemental danger. | |
29-33 | Beaucedine Glacier | Ranguemont Pass (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)
|
Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP). | |
29-33 | Castle Oztroja | Behind Trap Door | Layout of zone favors a moving party. | |
41-44 | Attohwa Chasm | (L-10) | 1 party. WHM is required. Mages must sub WHM. | |