User:Chiimi000/Sandbox
From HorizonXI Wiki
Level 20
Level | Zone | Camp | Mob(s) | Notes |
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10-15 | Inner Horutoto Ruins |
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11-15 | Carpenters' Landing via Northern San d'Oria Wooden Shutter entrance |
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11-14 | Valkurm Dunes |
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11-14 | Buburimu Peninsula |
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12-15 | Tahrongi Canyon |
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12-15 | Tahrongi Canyon |
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12-15 | Konschtat Highlands |
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12-15 | La Theine Plateau |
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12-15 | La Theine Plateau |
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12-15 | Ordelle's Caves |
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12-15 | Ordelle's Caves |
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13-15 | Maze of Shakhrami |
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14-16 | Valkurm Dunes |
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14-16 | Buburimu Peninsula |
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14-17 | Inner Horutoto Ruins |
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14-17 | Ordelle's Caves |
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15-17 | Valkurm Dunes |
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15-17 | Jugner Forest |
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15-17 | Jugner Forest |
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15-18 | Dangruf Wadi |
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15-18 | Buburimu Peninsula |
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15-18 | Pashhow Marshlands |
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15-18 | Meriphataud Mountains |
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15-18 | Carpenters' Landing |
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15-17 | Pashhow Marshlands |
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15-18 | Pashhow Marshlands |
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15-19 | Korroloka Tunnel |
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16-18 | Valkurm Dunes |
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16-18 | Meriphataud Mountains |
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17-19 | Ordelle's Caves |
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17-19 | Ordelle's Caves |
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17-19 | Jugner Forest |
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17-20 | Valkurm Dunes |
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'(I-9), (E-9) Beaches, (B-7)
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Valkrum, the final phase. Oils and Powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains. |
17-19 | Rolanberry Fields | (G-10), (J-10)
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17-19 | Buburimu Peninsula ![]() |
(I-6)
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Cape Dhalmels and Bull Dhalmels (20-23) will link, bind or sleep recommended.
Significant nearby Goblins presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high. | |
17-20 | Maze of Shakhrami | (H-5) Map 2
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8 crawlers, 10 if you roam into the eastern tunnel. Oils and Powders needed to reach camp. Enter from canyon. | |
17-20 | Buburimu Peninsula | (J-7) East Beach, (H-9) South Beach
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Watch for Bogy spawns at night. Both beaches have safe places to camp outside of blood aggro range. Start on snippers at 17. Can start mixing pugs in at 18. | |
18-20 | Inner Horutoto Ruins | (H-9) Map #3, Rose Tower, 3 Mage Gate
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Oils and Powders required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower. | |
18-21 | Castle Oztroja | Main Zone/Entry
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Layout of the zone heavily favors a moving party. Everything aggros. | |
18-21 | Beadeaux | Main Zone/Entry
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All of the mobs aggro. | |
19-21 | Qufim Island | (H-7)(I-8) | Circle around lake killing worms and crabs.
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. Crabs here spawn slightly lower level than others. Popular exp zone Consider /searching the zone and exping in another zone if you see many people in the zone already. | |
19-21 | Qufim Island | (I-8), (I-7), (G-6), (H-6), (H-8) | Multiple camps. Potentially supports 2 parties at opposite ends of the cliff. Popular exp zone consider /searching the zone and choosing another area to exp in if there are many parties in zone. | |
19-22 | Meriphataud Mountains ![]() |
(H-5), (E-4), (D-5)
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Quick walk from Aragoneu OP. 3 camps/supports 3 parties. | |
19-22 | Carpenters' Landing | Center Landing Docs (NW Jugner Zone)
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Oils and Powders recommended | |
19-22 | Davoi | Jugner Zone
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Bats that pop at night aggro. | |
19-22 | Yughott Grotto | Upper Grotto
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Oils and Powders required to reach either Horlais Peak zoneline. |
Level 40-50
Test Table 2
Level | Zone | Camp | Mob(s) | Note |
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28-32 | Lufaise Meadows | Lake
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All members must complete CoP Chapter 1. Thunder Elemental danger. | |
29-33 | Beaucedine Glacier | Ranguemont Pass (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)
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Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP). | |
29-33 | Castle Oztroja | Behind Trap Door | Layout of zone favors a moving party. | |
41-44 | Attohwa Chasm | (L-10) | 1 party. WHM is required. Mages must sub WHM. | |