Tahrongi Canyon

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Tahrongi canyon.png


Meriphataud-mountains-pic.jpg
Table of Contents:

Connecting Areas | Quests/Missions | NPCs
Weather | Chocobo Digging | Excavating | NMs | Mobs

The twisting canyons of the Tahrongi were carved out of the surrounding mountains thousands of years ago when powerful rivers ran through the region. While this spectacle of nature awes all who pass through, the danger that lurks within its walls should not be underestimated.

Connecting Areas

Alternate Methods of Arrival

Involved in Quests/Missions

Quest Type Starter Location
An Explorer's Footsteps Map Abelard Selbina (H-9)
Mandragora-Mad General Yoran-Oran Windurst Walls (E-5)
Say It with Flowers General Moari-Kaaori Windurst Waters (South) (C-9)
The Postman Always K.O.s Twice General Ambrosius Windurst Walls (J-12)
Mission Country Starter Location
  Windurst Mission 2-2: A Testing Time Windurst Windurst Gate Guard   Windurst

Weather

Weather Checkers Possible Weather Conditions
Pekuku - Mhaura (H-9)
Eya Bhithroh - Port Windurst (M-7)
Furan-Furin - Windurst Waters (F-8)
Mushuhi-Metahi - Windurst Woods (K-12)
Wind
Earth

Elemental Map
Elementals

Chocobo Digging

[ edit ]
Item Abundance
Bone Chip 13.7%Uncommon(13.7%)
Pebble 18.1%Common(18.1%)
Insect Wing 15.1%Common(15.1%)
Seashell 7.9%Rare(7.9%)
Tin Ore 10.4%Uncommon(10.4%)
Yagudo Feather 13%Uncommon(13%)
Giant Femur 10.3%Uncommon(10.3%)
Red Rock 0.7%Extremely Rare(0.7%)
Gold Ore 5.5%Rare(5.5%)
Platinum Ore HorizonXI specific changes 5%Rare(5%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

NPCs Found Here

Name Location Type
Pucotte I-6 Chocobo Renter

Excavating

Item Abundance
Bone Chip Common
Chicken Bone Uncommon
Giant Femur Uncommon
Little Worm Rare
Bat Fang Rare
Scorpion Claw Very Rare
Scorpion Shell Very Rare
Turtle Shell Very Rare
Silica Very Rare

Excavating Map
Excavating Points

Notorious Monsters Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Goblin Archaeologist (NM)

Spawned

30-75

Goblin

1

A, L, S

Yara Ma Yha Who (NM)

15-20

Sapling

1

A

Serpopard Ishtar (NM)

19-20

Dhalmel

2

L, S, Sc

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Mobs Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Akbaba

9-13

Bird

38

L, H

Barghest

During 20:00-4:00

8-10

Hound

10

A, H, HP

Canyon Crawler

11-13

Crawler

19

L, H, Sc

Canyon Rarab

7-10

Rabbit

74

L, S, Sc

Air Elemental

During Wind Weather

18-20

Elemental

4

M

Earth Elemental

During Earth Weather

18-20

Elemental

4

M

Ghost

During 20:00-4:00

15-17

Ghost

10

A, H, HP

Goblin Ambusher

12-16

Goblin

5

A, L, S

Goblin Butcher

12-16

Goblin

5

A, L, S

Goblin Digger

11-14

Goblin

1

A, L, S

Goblin Thug

8-10

Goblin

5

A, L, S

Goblin Tinkerer

12-16

Goblin

5

A, L, S

Goblin Weaver

8-10

Goblin

5

A, L, S

Grenade (Monster)

During Foggy Weather

15-17

Bomb

5

A, S, M

Killer Bee

8-10

Bee

58

S, Sc

Poltergeist

18-20

Evil Weapon

2

A, H, M

Pygmaioi

7-11

Mandragora

61

H

Skeleton Sorcerer

During 20:00-4:00

11-13

Skeleton

12

A, H, HP

Skeleton Warrior

During 20:00-4:00

10-12

Skeleton

15

A, H, HP

Strolling Sapling

7-10

Sapling

64

L, H

Wild Dhalmel

14-16

Dhalmel

31

L, S

Yagudo Acolyte

8-10

Yagudo

4

A, L, S

Yagudo Initiate

8-10

Yagudo

4

A, L, S

Yagudo Mendicant

12-16

Yagudo

5

A, L, S

Yagudo Persecutor

12-16

Yagudo

4

A, L, S

Yagudo Piper

12-16

Yagudo

4

A, L, S

Yagudo Scribe

8-10

Yagudo

4

A, L, S

Yagudo's Elemental

Yagudo Mendicant's Pet

5-7

Elemental

5

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants