Valkurm Dunes

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Description
This enormous expanse of dunes can be found along the Bhefhel Gulf. While a majority of the surrounding coastline is too shallow for larger sea vessels, one natural harbor does exist. Near this harbor lies the independent port town of Selbina.
Valkurm-dunes-pic.jpg
Interactive Map
Zone Information
Area Name Valkurm Dunes
Type Outdoor
Maps
Valkurm Dunes.png
Map Acquisition Purchase
Miscellaneous Able to ride Mounts Able to use Tractor Able to call Adventuring Fellow
Hobbies

Ffxi gld 01.png

Chocodig.png

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Weather Dust Storms Hot Spells
Region Zulkheim
Expansion Final Fantasy XI
Requirements None
Restrictions None
Background music
Notes None
Weather Forecast
VanaDays from Today Normal (50%) Common (35%) Rare (15%)
Today
Sunshine
Sunshine
Sunshine
Tomorrow
Sunshine
Dust Storms Dust Storm
Dust Storms Dust Storm
2
Sunshine
Sunshine
Sunshine
3
Sunshine
Dust Storms Dust Storm
Dust Storms Dust Storm
4
No Change
5
Sunshine
Sunshine
Sunshine
6
No Change
7
No Change
8
No Change
9
Sunshine
Dust Storms Dust Storm
Dust Storms Dust Storm
10
Sunshine
Clouds.png Clouds
Clouds.png Clouds
11
Sunshine
Sunshine
Sunshine
12
No Change
13
Sunshine
Clouds.png Clouds
Clouds.png Clouds
14
Sunshine
Dust Storms Dust Storm
Dust Storms Dust Storm
15
Sunshine
Sunshine
Sunshine

Involved in Quests/Missions

Quest Type Starter Location
An Empty Vessel Job (BLU) Waoud    Aht Urhgan Whitegate J-10
An Explorer's Footsteps Map Abelard    Selbina H-9
Bite the Dust General Yazan    Port Bastok H-6
Expeditionary Force/Valkurm Dunes Expeditionary Force ---    --- ---
Garrison/Valkurm Dunes Garrison ---    --- ---
Messenger from Beyond AF (WHM) Narcheral    Northern San d'Oria M-6
Pirate's Chart Quest Side Quest Zaldon    Selbina H-9
Stardust General Baldric    Metalworks G-9
Path of the Bard Job (BRD) Mertaire    Lower Jeuno I-8
Yomi Okuri AF (SAM) Gilgamesh    Norg L-8

Other Information

NPCs Found Here

Name Location Type
Medicine Axe H-7 Outpost Merchant
Fighting Ant, I.M. L-10 Conquest Overseer: Bastok: Outland Guard
Tsunashige, I.M. H-7 Conquest Overseer: Bastok: Outpost Guard
Prunilla, R.K. L-10 Conquest Overseer: San d'Oria: Outland Guard
Quanteilleron, R.K. H-7 Conquest Overseer: San d'Oria: Outpost Guard
Tebubu, W.W. L-10 Conquest Overseer: Windurst: Outland Guard
Nyata-Mobuta, W.W. H-7 Conquest Overseer: Windurst: Outpost Guard

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Golden Bat
Lottery Spawn
26-27 Bat Wing
Bat Fang
Night Cape
Giant Bats Golden Bat Spawn Location

A, L, H


Valkurm Emperor
Lottery Spawn
29-30 Emperor HairpinHorizonXI specific changes
Insect Wing
Flies Valkurm Emperor Spawn Location

A, L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Night Bats
11-15 Bat Wing Bat Trios 12 H
Sand Bats
12-15 Bat Wing
Sand Bat Fang
Bat Trios 7 A, H
Puffer Pugil
Fished up
15-17 Pugil Scales
Shall Shell
Pugils 1 A, H
Stag Crab
Fished up
15-17 Crab Shell
Land Crab Meat
Rock Salt
Crabs 1 A, H
Sand Hare
15-18 Hare Meat
La Theine Cabbage
Rabbit Hide
La Theine Cabbage Rabbits 51 L, S, Sc
Hill Lizard
15-19 Lizard Skin
Lizard Tail
Lizard Egg Lizards 42 L, H
Goblin Ambusher
17-20 Animal Glue
Leather Bandana
Leather Gloves
Leather Highboots
Leather Trousers
Goblin Mask
Goblin Armor
Crossbow Bolt Goblins 12 A, L, S
Goblin Butcher
17-20 Faceguard
Goblin Helm
Goblin Mail
Scale Cuisses
Scale Finger Gauntlets
Scale Greaves
Beastcoin Goblins 10 A, L, S
Goblin Tinkerer
17-20 Faceguard
Goblin Helm
Goblin Mail
Scale Cuisses
Scale Finger Gauntlets
Scale Greaves
Beastcoin Goblins 8 A, L, S
Star Bat
Spawns: Nighttime
17-20 Bat Wing
Fiend Blood
Giant Bats 5 H
Goblin Bounty Hunter
17-22 Goblin Helm Goblins 8 A, L, S
Snipper
18-22 Crab Apron
Land Crab Meat
Rock Salt
Rock Salt Crabs 49 H
Ghoul
Spawns: Nighttime
18-24 Bone Chip
Magicked Skull
Bone Chip Skeletons 18? A, H
Goblin Digger
19-21 Goblin Armor
Goblin Mask
Beastcoin Goblins 1 A, L, S
Giant Bat
20-22 Bat Wing
Fiend Blood
Giant Bats 4 A, H
Brutal Sheep
20-23 Giant Sheep Meat
Sheep Tooth
Sheepskin
Sheep Wool Sheep L, S, Sc
Damselfly
20-23 Damselfly Worm
Insect Wing
Flies 53 L, H
Thread Leech
21-25 Carbuncle's Ruby
Fiend Blood
Leeches 29 L, H, Sc
Goblin Gambler
22-25 Goblin Armor
Goblin Mask
Holly Clogs
Linen Cuffs
Linen Slops
Poet's Circlet
Poison Flour
Silver Beastcoin Goblins 20 A, L, S
Goblin Leecher
22-25 Scroll of Barblind
Scroll of Barpoison
Scroll of Barsleep
Scroll of Deodorize
Scroll of Invisible
Scroll of Protectra
Scroll of Silence
Scroll of Sneak
Goblin Mask
Goblin Armor
Silver Beastcoin Goblins 21 A, L, S
Goblin Mugger
22-25 Brass Cap
Brass Leggings
Brass Mittens
Brass Subligar
Goblin Armor
Goblin Mask
Silver Beastcoin
Silver Beastcoin Goblins 20 A, L, S
Beach Pugil
23-26 Pugil Scales
Shall Shell
Fish Scales Pugils 12 H
Beach Pugil
Fished up
23-26 Pugil Scales
Shall Shell
Fish Scales Pugils 1 A, H
Will-o'-the-Wisp
Spawns during: Fog
25-27 Bomb Arm
Bomb Ash
Bombs 7 A, S, M
Bogy
Spawns: Nighttime
28-30 Bloody Robe
Luminicloth
Cotton Cloth Ghosts 9 A, H
Cutter
Fished up
28-30 Crab Shell
Land Crab Meat
Rock Salt
Crabs 1 A, H
Earth Elemental
28-30 Earth Cluster Elementals 3 A, M
Fire Elemental
28-30 Fire Cluster Elementals 8 A, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
Doman
Spawned Quest: Yomi Okuri
Shadows


Marchelute
Spawned Quest: Messenger from Beyond
Shadows


Onryo
Spawned Quest: Yomi Okuri
Ghosts


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants