User:Chiimi000/Sandbox

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Level 20

Level Zone Camp Mob(s) Notes
10-15 Inner Horutoto Ruins
11-15 Carpenters' Landing via Northern San d'Oria Wooden Shutter entrance
11-14 Valkurm Dunes
  • Welcome to the dunes.
  • Baleful Gaze petrifies the target it's looking at. Turn to avoid!
  • Lots of camps.
  • Level 11 parties take care when pulling level 18-19 lizards.
11-14 Buburimu Peninsula
  • Try to avoid pulling 7 or more levels above your parties level.
  • Quick walk from Kolshushu Outpost.
12-15 Tahrongi Canyon
  • Not far from Kolshushu Outpost.
12-15 Tahrongi Canyon
  • Bees seem to use Pollen more often than others.
  • Goblins in area.
  • Not too far from Kolshushu OP or teleport mea.
12-15 Konschtat Highlands
12-15 La Theine Plateau
  • Hares link.
  • 1 orc spawn can also be used to fill chains.
  • Hares should not be fought until at least level 13.
  • Supports 1 party.
12-15 La Theine Plateau
12-15 Ordelle's Caves
12-15 Ordelle's Caves
13-15 Maze of Shakhrami
14-16 Valkurm Dunes
  • Whitebone Sands F-9
  • Oasis/ I-7
  • North Forest J-6
  • South Forest J-8
  • West Forest F-7
  • Siren Sands I-9
  • Secret Beach B-7
  • Flies & snippers are primary targets.
  • Can throw in Sheep and Bats at night to keep chains going.
14-16 Buburimu Peninsula
  • Supports up to 2 parties.
  • Quick walk from Kolshushu Outpost.
14-17 Inner Horutoto Ruins
  • Inside Magic Gate of Horutoto E-10
14-17 Ordelle's Caves
  • Bats link.
  • Not far from Ronfaure OP.
  • WHM needed.
  • Oils and Powders needed to reach camp or fight your way there.
15-17 Valkurm Dunes
15-17 Jugner Forest
  • 6 spawns, 1 beetle is around the corner, a little SW.
  • Norvallen OP warp is level 15+ from Jeuno.
  • Aggressive mobs on the way to camp.
  • Beetles have defense and evasion boosting TP abilities.
15-17 Jugner Forest
  • Not far from Norvallen OP, which is level 15+ from Jeuno.
  • Aggressive mobs on the way to camp.
  • Tigers have a strong Paralyze TP attack.
15-18 Dangruf Wadi
15-18 Buburimu Peninsula
15-18 Pashhow Marshlands
  • Funguars link by sound.
  • Derfland OP is level 15+ from Jeuno.
15-18 Meriphataud Mountains
  • 2 Goblins around which may prove too much for a level 15/16 group.
  • Aragoneu OP warp is level 15+ from Jeuno.
15-18 Carpenters' Landing
15-17 Pashhow Marshlands
  • Camp right at the outpost.
  • Defland OP warp is level 15+ from Jeuno.
  • Crawlers use Sticky Thread which slows the targets infront of them.
  • Flies use Cursed Sphere, an aoe damage TP attack and Venom, a Poison TP attack.
15-18 Pashhow Marshlands
  • Water Elemental can sometimes spawn in the back.
  • Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed
15-19 Korroloka Tunnel
  • Worms cast lots of spells, including aoe spells.
  • Ideal for a ranged attack burn style party.
  • Bats take extra damage from piercing weapons.
16-18 Valkurm Dunes
  • Silence for Goblin Leecher's is helpful.
  • Watch out for sight-based links.
  • Supports 1 party.
16-18 Meriphataud Mountains
  • By Spine at D-6
17-19 Ordelle's Caves Further down, past the Fly Agarics. Beetle's link. BLM recommended. Oils and powders needed to reach camp or fight your way there. There is an alternate camp on the opposite side (H-10) with vorpal bunnies and goblins instead of beetles, same levels.
17-19 Jugner Forest (K-7)Spore Hollow, (K-9) Not far from Norvallen OP. (K-9) camp is reached from the south. Bring a WHM. Be wary of Funguars linking by sound
17-20 Valkurm Dunes (I-9), (E-9) Beaches, (B-7)Secret Beach/Gustav Zone Valkrum, the final phase. Oils and Powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.
17-19 Rolanberry Fields (G-10), (J-10)
17-19 Buburimu Peninsula HorizonXI specific changes (I-6) Cape Dhalmels and Bull Dhalmels (20-23) will link, bind or sleep recommended.

Significant nearby Goblins presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.

17-20 Maze of Shakhrami (H-5) Map 2 8 crawlers, 10 if you roam into the eastern tunnel. Oils and Powders needed to reach camp. Enter from canyon.
17-20 Buburimu Peninsula (J-7) East Beach, (H-9) South Beach Watch for Bogy spawns at night. Both beaches have safe places to camp outside of blood aggro range. Start on snippers at 17. Can start mixing pugs in at 18.
18-20 Inner Horutoto Ruins (H-9) Map #3, Rose Tower, 3 Mage Gate Oils and Powders required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.
18-21 Castle Oztroja Main Zone/Entry Layout of the zone heavily favors a moving party. Everything aggros.
18-21 Beadeaux Main Zone/Entry All of the mobs aggro.
19-21 Qufim Island (H-7)(I-8) Circle around lake killing worms and crabs.

At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. Crabs here spawn slightly lower level than others. Popular exp zone Consider /searching the zone and exping in another zone if you see many people in the zone already.

19-21 Qufim Island (I-8), (I-7), (G-6), (H-6), (H-8) Multiple camps. Potentially supports 2 parties at opposite ends of the cliff. Popular exp zone consider /searching the zone and choosing another area to exp in if there are many parties in zone.
19-22 Meriphataud Mountains HorizonXI specific changes (H-5), (E-4), (D-5) Quick walk from Aragoneu OP. 3 camps/supports 3 parties.
19-22 Carpenters' Landing Center Landing Docs (NW Jugner Zone) Oils and Powders recommended
19-22 Davoi Jugner Zone
  • Tier 3 Orc (22-28)
Bats that pop at night aggro.
19-22 Yughott Grotto Upper Grotto Oils and Powders required to reach either Horlais Peak zoneline.

Level 40-50

Level Zone Camp Mob(s) Notes
40-42 Crawlers' Nest

Map 2 H-9 Map 3 I-8

At least 2 camps. Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.
40-42 Yhoator Jungle

Yhoat Telepoint at F-9

Popular BST camp
40-43 Eastern Altepa Desert

F-9 / F-10

Goblins Bomb Toss can be an issue, stuns recommended. Lower level parties should beware of the diggers as they are higher in level. Supports 2 parties.
40-43 Beaucedine Glacier

J-8 / J-9 Lower level, by the coast.

Supports 1 party. Dispel recommended.
41-44 Yhoator Jungle

K-10

Mobs do not raise defense (Confirmed by Charsi)
41-44 Western Altepa Desert

G-6 / H-6 / G-7 / H-7

Beetles all around Revelation Rock, supports many parties, Beetles link.
42-45 Xarcabard

Baileys Zone, E-8

1 party
43-45 Yhoator Jungle

Ifrit Cauldron zone H-6

2 parties. RNG and WAR Goblins. 6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.
43-45 Toraimarai Canal

F-9 1st map, by Full Moon Fountain

Supports 1 party. Dispel and BLM recommended. Need either Key ItemPortal Charm for Three Mage Gate or Key ItemRhinostery Certificate to access. Will need sneak/oils to access without aggro.

(~15 minute walk from Sarutabarta OP going through 3 mage gate).

43-45 Crawlers' Nest Supports 1 party. Lizards aggro sound and link!

About a 7.5 minute walk from Derfland OP.

43-46 Lufaise Meadows

G-6

Beware of Thunder Elemental that spawns by Leshys. Uses damaging area-of-effect moves as well as Slumber Powder.

Requires completion of CoP 1-3

43-45 Labyrinth of Onzozo

I-9, in the two tunnels

Supports 2 parties. Know when Cockatrice in tunnels will repop. WHM required for Stona. Cockatrice do not link but are aggressive via sound. Echo Drops strongly recommended. Avoid Goblins Miners if possible (THF Goblins)
44-47 Quicksand Caves

Map 1 J-5 / E-5

Beetles and spiders no aggro but link. Bring WHM for Erase if you fight spiders. Antia have AoE silence. Supports 2 parties. Drops coffer keys.

Titan entrance from Eastern Altepa Desert K-7

44-46 Beaucedine Glacier

J-5 at Fei'Yin entrance'

Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful.

~8.5 minute walk from Fauregandi OP

44-47 Crawlers' Nest

Map 3 J-8 / H-9

Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well.
45-51 Garlaige Citadel

Basement Map G-6 / J-8

Funnel Bats initially, moving up to Chamber Beetles around level ~48. Supports 2 parties.
46-48 Bostaunieux Oubliette

South of Sewer Hatch Landing, G-8

Sneak up before dropping down, slimes below. Watch out for pops. Lots of link potential. Bring a Bard and/or Carby pull. Don't go past the hounds. Supports at least 2 parties.

(Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)

46-48 Crawlers' Nest

Map 2 G-7 Map 3 G-9

Dispel/Finale recommended.
48-50 Quicksand Caves

Map 3 H-9

High level range of mobs. Bring echo drops and/or mages /whm for silena.

Entry at Western Altepa Desert (J-9)

48-50 Misareaux Coast

G-5 / G-7

1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium.

Requires completion of CoP 1-3

48-50 Crawlers' Nest

Map 2 G-6 / F-6

Will need sneak/oils to reach camp. Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.

About a 10.5 minute walk from Derfland OP

48-51 Western Altepa Desert

F-6 / G-6

Pull Antica from below. They do not link. Bring RDM/Silencer- Lanista are BLM. Silena/echo drops recommended. Could also fight manticore and beetles in the area.
49-51 Garlaige Citadel

Basement Map G-6 or J-8

Supports 2 parties in the basement. Another 2 behind banishing gate 2. BLM Recommended.

Test Table 2

Level Zone Camp Mob(s) Note
28-32 Lufaise Meadows Lake
  • Tier 4 Orcs
All members must complete CoP Chapter 1. Thunder Elemental danger.
29-33 Beaucedine Glacier Ranguemont Pass (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley) Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).
29-33 Castle Oztroja Behind Trap Door Layout of zone favors a moving party.
41-44 Attohwa Chasm (L-10) 1 party. WHM is required. Mages must sub WHM.