Tahrongi Canyon
The twisting canyons of the Tahrongi were carved out of the surrounding mountains thousands of years ago when powerful rivers ran through the region. While this spectacle of nature awes all who pass through, the danger that lurks within its walls should not be underestimated. Connecting Areas
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Alternate Methods of Arrival
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
An Explorer's Footsteps | Map | Abelard | Selbina (H-9) |
Mandragora-Mad | General | Yoran-Oran | Windurst Walls (E-5) |
Say It with Flowers | General | Moari-Kaaori | Windurst Waters (South) (C-9) |
The Postman Always K.O.s Twice | General | Ambrosius | Windurst Walls (J-12) |
Mission | Country | Starter | Location |
Windurst Mission 2-2: A Testing Time | Windurst | Windurst Gate Guard | Windurst |
Notorious Monsters Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
|
30-75 |
1 |
A, L, S | ||||||||||
15-20 |
1 |
A | |||||||||||
19-20 |
2 |
L, S, Sc | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
9-13 |
38 |
L, H | |||||||||||
|
8-10 |
10 |
A, H, HP | ||||||||||
11-13 |
19 |
L, H, Sc | |||||||||||
7-10 |
74 |
L, S, Sc | |||||||||||
|
18-20 |
4 |
M | ||||||||||
|
18-20 |
4 |
M | ||||||||||
|
15-17 |
10 |
A, H, HP | ||||||||||
12-16 |
5 |
A, L, S | |||||||||||
12-16 |
5 |
A, L, S | |||||||||||
11-14 |
1 |
A, L, S | |||||||||||
8-10 |
5 |
A, L, S | |||||||||||
12-16 |
5 |
A, L, S | |||||||||||
8-10 |
5 |
A, L, S | |||||||||||
|
15-17 |
5 |
A, S, M | ||||||||||
8-10 |
58 |
S, Sc | |||||||||||
18-20 |
2 |
A, H, M | |||||||||||
7-11 |
61 |
H | |||||||||||
|
11-13 |
12 |
A, H, HP | ||||||||||
|
10-12 |
15 |
A, H, HP | ||||||||||
7-10 |
64 |
L, H | |||||||||||
14-16 |
31 |
L, S | |||||||||||
8-10 |
4 |
A, L, S | |||||||||||
8-10 |
4 |
A, L, S | |||||||||||
12-16 |
5 |
A, L, S | |||||||||||
12-16 |
4 |
A, L, S | |||||||||||
12-16 |
4 |
A, L, S | |||||||||||
8-10 |
4 |
A, L, S | |||||||||||
|
5-7 |
5 |
|||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |