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= [[HorizonXI Wiki|HorizonXI Wiki]] - EXP Camps =
''New Horizon specific camps are marked with {{Changes }}.''
''New Horizon specific camps are marked with {{Changes }}.''


Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst. 
Notes:   
*These camps are all aimed at standard 6 member [[Party|parties]].
*Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.
*If your party has a strong line-up, eats food, and is coordinated with skill chains/magic bursts, you can target a higher level camp.
*Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  
*Starting at level 50 adventures will gain an experience point bonus with simply having [[signet]] on, up to a total of 10%, in conquest (Vanilla/RoZ/CoP) areas {{Changes }}.  
*Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having [[signet]]{{Changes }}. Consider camping in regions that your nation doesn't control for maximum experience points gains!


These camps are all aimed at 6 member [[Level Sync|parties]]. Please use the template below when adding in new camps and list it under the correct area/level range section.
== Camps - Verify if viable ==
{| class="fandom-table"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+
|+
!Level
|-
!Zone
! Level !! Zone !! Camp/Mob(s) !! Note
!Mobs
|-
!Position
| 28-32
!Notes
|| [[Lufaise Meadows]]
||'''Lake'''
* Tier 4 Orcs
|| '''All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. [[Thunder Elemental]] danger.'''
|-
| 29-33 || [[Beaucedine Glacier]] || '''[[Ranguemont zone]] (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)'''
* Tier 4 [[:Category:Goblins|Goblins]]
* [[Tundra Tiger]]
* [[Gigas's Tiger]]
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with [[:Category:Tigers|tigers]] and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the [[Tundra Tiger]] but with a fourth of the HP).
|-
| 29-33
|| [[Castle Oztroja]]
|| '''Behind Trap Door'''
* Tier 4 [[:Category:Yagudo|Yagudo]]
* [[Bats]]
|| Layout of zone favors a moving party.
|-
|41-44
|[[Attohwa Chasm]]
|(L-10)
* [[Ogrefly]]
* [[Master Coeurl]]
|1 party. WHM is required. Mages must sub WHM.
|-
|-
|
| || ||  ||  
|
|
|
|
|}
|}


== Level 10-20 ==
== Level 10-20 ==
{| class="sortable fandom-table"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+
|+
!'''Level'''
!'''Level'''
!'''Zone'''
!'''Zone'''
!'''Mob(s)'''
!'''Camp/Mob(s)'''
!'''Position'''
!'''Notes'''
!'''Notes'''
|-
|-
|10-15  
|10-15
|La Theine Plateau
|[[Inner Horutoto Ruins]]
|Mineral Eater (15-18){{Changes }}, Plateau Hare (19-20){{Changes }}
|'''(F-10)/(F-11) Map #2 Beetle's Burrow, outside Magic Gate of Horutoto '''
|(H-12), [https://ffxiclopedia.fandom.com/wiki/Valkurm_Dunes Valkurm Dunes] Zone
* [[Beady Beetle]] (12-16)
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chainsHares should not be fought until at least level 13.
* [[Bat Battalion]] (12-15)
* [[Goblin Tinkerer]], [[Goblin Butcher]], [[Goblin Ambusher]] (14-18)
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach camp. Beetles and Bats do not aggro, but they do link via sound. Enter via (J-7) in East Saru/Lily Tower.
|-
|11-15
|[[Carpenters' Landing]], [[Northern San d'Oria]] Wooden Shutter entrance 
|'''(G-8)'''
* [[Digger Wasp]] (14-17)
* [[Beady Beetle]] (15-17)
* [[Orcs]] (16-18)
* [[Poison Funguar]] (17-19)
* [[Flytrap]] (20-22)
| Wooden Shutter is at (F-5) in North Sandy.  Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Can support multiple parties and different level ranges.  
|-
|11-14
|[[Valkurm Dunes]]
|'''(L-10), (K-9) Tunnel, (D-7), (D-6)Valley, (E-7)'''
* [[Hill Lizard]] (15-19)
|Welcome to the dunes.  [[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.  Lots of camps.  Some camps can hold 2 partiesPull lizards from both sides at the valley camp.  Level 11 parties take care when pulling level 18-19 lizards.
|-
|-
|10-15
|11-14
|Konschtat Highlands
|[[Buburimu Peninsula]]               
|Mineral Eater (15-18){{Changes }}, Yellow Jackets (19-20){{Changes }}
|'''(E-7) Outpost, (F-8), (E-9)'''
|(F-3)
* [[Sylvestre]] (15-18),
(I-5)
* [[Mighty Rarab]] (15-18)
(L-6)
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties levelQuick walk from Kolshushu Outpost.
|F-3 Camp has a Goblin Digger that can extend chainsL-6 Camp has Poltergeists (18-20) that can extend chains.
|-
|-
|10-14
|12-15
|Valkurm Dunes
|[[Tahrongi Canyon]] {{Changes}}
|Hill Lizard (15-19)
|'''(I-8)'''
|(L-10)
 
(K-9) Tunnel,
* [[Cactus Grub]] (19-20) {{Changes }}
(D-7)
* [[Canyon Wasp]] (15-19) {{Changes }}
(E-7)
|Not far from Kolshushu Outpost.
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.
|-
|-
|10-14
|12-15
|Buburimu Peninsula
|[[Tahrongi Canyon]] {{Changes}}
|Sylvestres (15-19),
|'''(F-6)'''
Mighty Rarab (15-20)
 
|(E-7) Outpost
* [[Killer Bee]]s (15-20) {{Changes }}
(E-9)
* [[Goblin Tinkerer]] (18-20)
|If starting at 10, take care of the level of mob you pullTry to avoid pulling 7 or more levels above your parties level.
|Bees seem to use Pollen more often than others. [[:Category:Goblins|Goblins]] in areaNot too far from Kolshushu OP or teleport mea.
 
|-
|-
|11-13
|12-15
|Maze of Shakhrami
|[[Konschtat Highlands]] {{Changes}}
|Maze Maker, Bats
|'''(F-3),(I-5),(L-6)'''
|Western Side
* [[Mineral Eater]] (15-19){{Changes }}
|
* [[Yellow Jacket]]s (18-20){{Changes }}
|F-3 Camp has a [[Goblin Digger]] that can extend chains.  L-6 Camp has [[Poltergeist]]s (18-20) that can extend chains.
|-
|-
|11-13
|12-15
|Gusgen Mines
|[[La Theine Plateau]] {{Changes}}
|Skeleton Warrior
|'''(H-11)/(I-11) [[Valkurm Dunes]] Zone'''
|Konschtat Zone
* [[Mineral Eater]] (15-18){{Changes}}
|Monk or manaburn party recommended.
* [[Plateau Hare]] (19-20){{Changes}}
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.
|-
|-
|11-13
|12-15
|Meriphataud Mountains
|[[La Theine Plateau]] {{Changes}}
|Hill Lizard
|'''(K-11) Pond'''
Wandering Sapling
* [[Mineral Eater]] (15-19){{Changes}}
|Tahrongi Zone
* [[Snapper]] (17-20){{Changes}}
|
|
|-
|-
|11-14
|12-15
|Tahrongi Canyon
|[[Ordelle's Caves]]
|Killer Bees (15-20) {{Changes }}
|'''(G-3) Entrance'''
|(F-6)
* [[Stink Bats]] (15-18)
|Bees seem to use Pollen more often than others. Goblins in area.
* [[Snipper]] (18-20)
|Bats link.  (F-7) La Theine entrance. Not far from Ronfaure OP.
|-
|-
|12-15
|12-15
|Tahrongi Canyon
|[[Ordelle's Caves]]
|Cactus Grub (19-20) {{Changes }}, Canyon Wasp (15-19) {{Changes }}
|'''(F-3)'''
|(I-8)
* [[Blood Bunny|Blood Bunnies]] (17-19)
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel
|-
 
|13-15
|[[Maze of Shakhrami]]
|'''[[Tahrongi Canyon]] Entrance, Western Side'''
* [[Maze Maker]] (18-21)
* [[Bats]] (15-17)
* [[Goblin Tinkerer]], [[Goblin Butcher]] (16-17)
|
|
|-
|-
|12-14
 
|Ordelle's Caves
|14-17
|Blood Bunnies (17-19)
|[[Valkurm Dunes]]
|(F-3)
|'''(H-9), (E-9), (I-9), (J-6), (J-8), (I-7)Oasis, (J-7)Signpost, (B-7)Secret Beach'''
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel
 
* [[Snipper]] (18-22)
* [[Damselfly]] (20-23)
* [[Brutal Sheep]] (20-23)
* [[Night Bats]] (12-15)
* [[Star Bat]] (17-20)
|Valkurm phase 2.  Snippers are primary target for level 14-15 parties. Flies and Sheep are good for 15+ parties but watch out for flies aoe and sheep sleep aoe, especially if you have lots of melee in the party.  Mages stay back to avoid aoe/sleep.  Lots of camps. Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.
|-
 
|14-17
|[[Inner Horutoto Ruins]]
|'''(E-10) Inside Magic Gate of Horutoto'''
* [[Battle Bat]] (17-19)
* [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (20-23)
| Notes: [[Silence]] recommended.  Could support 2 parties.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp. All of the mobs are aggressive.  Enter via (J-7) in East Saru/Lilly Tower.
 
|-
|-
|12-15
|14-17
|Carpenter's Landing
|[[Ordelle's Caves]]
|Tier 2 Orc
|'''(H-7) 3rd Map, Going East from Entrance'''
Land Pugil
* [[Fly Agaric]] (21-23)
Flytrap
* [[Hognosed Bat]] (17-19)
|Docks
|Bats link.  (F-7) La Theine entrance.  Not far from Ronfaure OP. WHM needed. [[Silent Oil|Oils]] and [[Prism Powder|Powders]] needed to reach camp or fight your way there.
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d'Oria
|-
|-
|12-15
|15-17
|Jugner Forest
|[[Jugner Forest]]
|Stag Beetle
|'''(J-5)'''
Screamer
* [[Stag Beetle]] (20-23)
Tier 2 Goblin
|'''Black mage strongly recommended.'''  Will need [[Silent Oil|Oils]] and [[Prism Powder|powders]] to reach camp and avoid aggro.  6 spawns.  1 beetle is around the corner, a little SW.  Not far from Norvallen Outpost.  Note: Norvallen OP warp is level 15+ from Jeuno.
Tier 2 Orc
 
|Batallia Zone
Outpost
|Black mage strongly recommended.
|-
|-
|13-17
 
|Meriphataud Mountains
|15-17
|Crane Fly (18-21),
|[[Jugner Forest]]
Hill Lizard (19-22)
|'''(H-11)/(H-12)'''
|(E-6) by Outpost
* [[Screamer]] (15-17)
|2 goblins around, can be fought depending on party
* [[Land Pugil]] (18-20)
* [[Snipper]] (18-20)
* [[Forest Tiger]] (22-24)
|Not far from Norvallen OP. Will need [[Silent Oil|Oils]] and [[Prism Powder|Powders]] to avoid orc and tiger aggro to reach camp. Note: Norvallen OP warp is level 15+ from Jeuno.
|-
|-
|13-18
 
|Valkurm Dunes
 
|Snipper (18-22)
|15-18
Damselfly (20-23)
|[[Dangruf Wadi]]
Brutal Sheep (20-23)
|'''(G-5), (H-3)'''
|(H-9)
* [[Goblin Leecher]], [[Goblin Mugger]], [[Goblin Gambler]] (21-23)
(I-9)
* [[Steam Lizard]] (16-18)
(E-9)
|
(I-7) Sign Post
 
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.
|-
|-
|13-18
|15-18
|Pashow Marshlands
|[[Buburimu Peninsula]]
|Gadfly (18-21),  
|'''(F-9)/(E-9), (J-6), (J-7), (K-9), (G-8), (I-8), (K-9)'''
Marsh Funguar (21-25)
 
|(G-9)
* Tier 3 [[:Category:Goblins|Goblins]] (22-25)
|Be wary of Funguars linking by sound
* [[Bull Dhalmel]] (20-23)
* [[Zu]] (20-23)
* [[Carnivorous Crawler]] (20-23)
| Notes: Leecher's cast Cure 3, [[Silence]] recommended
|-
|-
|14-18
|15-18
|La Theine Plateau
| [[Pashhow Marshlands]]
|Eikon Worm (19-23) {{Changes }}
|'''(G-9)'''
|(G-6) Carbuncle Quest
 
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.
* [[Gadfly]] (18-21),
* [[Marsh Funguar]] (21-25)
|Be wary of Funguars linking by sound. Note: Derfland OP is level 15+ from Jeuno.
|-
|-
|15-18
|15-18
|Valkurm Dunes
|[[Meriphataud Mountains]]
|Damselfly
|'''(E-6) Aragoneu Outpost'''
Tier 3 Goblin
 
|Outpost
* [[Crane Fly]] (18-21),
Oasis
* [[Hill Lizard]] (19-22)
Gustav zone
|2 [[:Category:Goblins|Goblins]] around, can be fought depending on party.  Note: Aragoneu OP warp is level 15+ from Jeuno.
D-6
|Oils and powders required to reach Gustav zone.
|-
|-
|15-18
|15-18
|Buburimu Peninsula
|[[Carpenters' Landing]]
|Tier 3 Goblin (22-25)
|'''(F-8), (F-9), (F-10)'''
Bull Dhalmel (20-23)
 
Zu
* [[Stag Beetle]] (20-23)
Crawler (20-23)
* [[Marsh Funguar]] (21-24)
|(J-6)
|[[Antidote]]s and [[Echo Drops]] strongly recommended or WHM required.  BLM recommended. Use NW [[Jugner Forest]] zone at (E-6). [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp if not on chocobo.  Fungur aggro sound and link.  Beetles link sight.  Not far from Norvallen OP.  Norvallen OP warp is level 15+.
(J-7)
(K-9)
|Notes: Leecher's cast Cure 3, Silence recommended
|-
|-
|15-18
|15-18
|Carpenter's Landing
|[[Buburimu Peninsula]] {{Changes}}
|Stag Beetle
|'''(G-6)'''
Marsh Funguar
* [[Cape Coney]] (20-21) {{Changes }}
|Jugner zone
* [[Cactus Bee]] (20-22) {{Changes }}
|Antidotes and echo drops strongly recommended. WHM required.
|Supports up to 2 parties. Quick walk from Kolshushu Outpost.
Black Mage recommended.
Use NW Jugner Forest zone.  
Oils required to reach camp.
|-
|-
|15-17
|15-17
|Buburimu Peninsula
|[[Pashhow Marshlands]]
|Cape Coney (20-21) {{Changes }},
|'''Derfland Outpost (K-6)'''
Cactus Bee (20-22) {{Changes }}
* [[Land Pugil]] (17-20)
|(G-6)
* [[Snipper]] (17-20)
|Supports up to 2 parties.
* [[Carnivorous Crawler]] (20-23)
* [[Gadfly]] (18-21)  
|Camp right at the outpost.  Note: Defland OP warp is level 15+.
|-
|-
|15-18
|15-18
|Pashow Marshlands
| [[Pashhow Marshlands]]
|Crawlers (20-23),
|'''(F-5)'''
Leeches (20-23),
 
Marsh Funguars  (21-25)
* [[Crawlers]] (20-23)
|(F-5)
* [[Leeches]] (20-23)
|Water elemental can sometimes spawn in the back,  
* [[Marsh Funguar]] (21-25)
|[[Water elemental]] can sometimes spawn in the back,
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed
|-
|-
|15-19
|15-19
|Korroloka Tunnel
|[[Korroloka Tunnel]]
|Land Worm (20-25)
|'''[[Zeruhn Mines]], Worm Bridge, [[Eastern Altepa Desert]] Side'''
|Zone [[Zeruhn Mines]], (E-9)
 
[[Eastern Altepa Desert]] side
* [[Land Worm]] (20-25)
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.
* [[Seeker Bats]] (22-26)
|Silence Recommended. If 2 worms are close to each other. Have 1 member agro and run out of range. Great for piercing (THF, NIN, RNG)
|-
|-
|16-19 
|16-18
|Inner Horutoto Ruins
|[[Valkurm Dunes]]
|Tier 3 Goblin
|'''(F-7) Goblin Camp'''
Battle Bat
* [[Goblin Mugger]], [[Goblin Leecher]], [[ Goblin Gambler]] (23-25)
|Magic Gate of Horutoto
* [[Damselfly]] (20-23)
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.
* [[Brutal Sheep]] (20-23)
|Primary targets are goblins. [[Silence]] required. Watch out for sight-based links.  Supports 1 party.
|-
|-
|16-18
|[[Meriphataud Mountains]]
|'''(D-6) by Spine'''
* [[Boggart]] (25-27)
* [[Couerl]] (22-26)
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)
* [[Crane Fly]] (18-21)
|Crane Flies can help fill a chain if they're high enough level, but there are plenty of boggarts on both sides of the spine.  Close to Aragoneu OP.  Bring a WHM for [[Paralyna]] and [[Silena]].
|-
|17-19
|[[Ordelle's Caves]]
|'''(F-10) 3rd Map, Going East from Entrance'''
* [[Dung Beetle]] (23-25)
* [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (22-26)
|Further down, past the Fly Agarics.  Beetle's link.  BLM recommended.  [[Silent Oil|Oils]] and [[Prism Powder|powders]] needed to reach camp or fight your way there.  There is an alternate camp on the opposite side (H-10) with vorpal bunnies and goblins instead of beetles, same levels.
|-
|17-19
|[[Jugner Forest]]
|'''(K-7)Spore Hollow, (K-9) '''
* [[Jugner Funguar]] (22-25)
|Not far from Norvallen OP.  (K-9) camp is reached from the south.  Bring a WHM.  Be wary of Funguars linking by sound
|-
|17-20
|17-20
|Valkurm Dunes
|[[Valkurm Dunes]]
|Beach Pugil (23-26)
|'''(H-9), (I-9), (E-9) Beaches, (B-7)Secret Beach/Gustav Zone'''
|(H-9), (I-9), (E-9) Beaches
 
Gustav Zone
* [[Beach Pugil]] (23-26)
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.  
* [[Snipper]] (20-23)
|Valkrum, the final phase.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach Gustav zone. Use [[:Category:Goblins|Goblins]] or Damselflies to fill in chains.
|-
|17-19
|[[Rolanberry Fields]]
|'''(G-10), (J-10)'''
 
* [[Death Wasp]] (23-26)
* [[Clipper]] (24-26)
* [[Poison Leech]] (24-27)
|
|-
|17-19
|[[Buburimu Peninsula]] {{Changes}}
|'''(I-6)'''
 
* [[Cape Dhalmel]]s (24-26) {{Changes }}
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)
|'''Cape Dhalmels and Bull Dhalmels (20-23) will link''', bind or sleep recommended.
Significant nearby [[:Category:Goblins|Goblins]] presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.
|-
|-
|17-20
|17-20
|Maze of Shakrami
|[[Maze of Shakhrami]]
|Carnivorous Crawler (22-25)
|'''(H-5) Map 2'''
|(H-5) Map 2
 
|8 crawlers, 10 if you roam into the eastern tunnel
* [[Carnivorous Crawler]] (22-25)
|8 crawlers, 10 if you roam into the eastern tunnel.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] needed to reach camp.  Enter from canyon.
|-
|-
|17-21
|17-20
|Meriphataud Mountains
|[[Buburimu Peninsula]]
|Boggart (22-25),  
|'''(J-7) East Beach, (H-9) South Beach'''
Couerl (22-26),
 
3rd tier Goblins (21-25),
* [[Poison Leech]] (21-25)
Crane Fly (18-21)
* [[Snipper]]s (18-23)
|(D-6) by Spine
* [[Shoal Pugil]] (24-28)
|Crane Flies can help fill a chain if they're high enough level, but there are plenty of boggarts on both sides of the spine
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.  Start on snippers at 17.  Can start mixing pugs in at 18.
 
|-
|-
|18-21
|18-20
|Castle Oztroja
|[[Inner Horutoto Ruins]]
|Tier 3 Yagudo
|'''(H-9) Map #3, Rose Tower, 3 Mage Gate '''
Bastion Bats
 
|Main Zone
* [[Boggart]] (23-26)
|Layout of the zone heavily favors a moving party. Everything aggros.
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.
|-
|-
|18-21
|18-21
|Beadeaux
| [[Castle Oztroja]]
|Tier 3 Quadav
|'''Main Zone/Entry'''
Land Pugil
 
|Pashhow zone
* [[:Category:Yagudo|Yagudo]] Priest, Votary, Theologist, Persecutor (22-27)
|All of the mobs aggro.
* [[Bastion Bats]] (18-21)
| Layout of the zone heavily favors a moving party. Everything aggros.
 
|-
|-
|18-21
|18-21
|Rolanberry Fields
|[[Beadeaux]]
|Moon Bat
|'''Main Zone/Entry'''
Berry Grub
 
|Pashhow Zone
* [[Copper Quadav]] (22-27)
|Thief or Ranger with Acid Bolts recommended. Silent Oils required to reach Jeuno.
* [[Old Quadav]] (22-26)
|-
* [[Land Pugil]] (20-23)
|18-23
| All of the mobs aggro.
|Buburimu Peninsula
|Snippers (24-26)
Shoal Pugil (25-28)
|(J-7) East Beach,
(H-9) South Beach
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.
|-
|-
|19-21
|19-21
|Qufim Island
|[[Qufim Island]]
|Clipper
|'''(H-7)(I-8)'''
Land Worm
 
|(H-7)
* [[Clipper]] (25-27)
|Circle around lake killing worms and crabs.
* [[Land Worm]] (25-27)
| Circle around lake killing worms and crabs.
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you.  
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you.  
Crabs here spawn slightly lower level than others.
Crabs here spawn slightly lower level than others.  '''Popular exp zone'''  Consider /searching the zone and exping in another zone if you see many people in the zone already.
|-
|-
|19-22
|19-22
|Gusgen Mines
|[[Meriphataud Mountains]] {{Changes}}
|Ghoul
|'''(H-5), (E-4), (D-5)'''
Sadfly
 
|Stairs
* [[Migrant Hawker]] (24-27) {{Changes }}
|Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.
* [[Dust Lizard]] (26-28){{Changes }}
| Quick walk from Aragoneu OP. 3 camps/supports 3 parties.  
|-
|-
|19-22
|19-22
|Buburimu Peninsula
|[[Carpenters' Landing]]
|Cape Dhalmels (24-26) {{Changes }},
|'''<small>Center Landing Docs (NW Jugner Zone)</small>'''
3rd tier Goblins (21-25)
 
|(I-6)
* Tier 3 Orc
|Cape Dhalmels and Bull Dhalmels (20-23) will link, bind or sleep recommended.
* [[Forest Tiger]]
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.
* [[Pugil]]
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] recommended
|-
|-
|19-22
|19-22
|Carpenter's Landing
|[[Davoi]]
|Tier 3 Orc
|'''Jugner Zone'''
Forest Tiger
 
Pugil
* Tier 3 Orc (22-28)
|Center Landing Docs
|[[Bats]] that pop at night aggro.
|Use NW Jugner forest zone.
Oils and Powders recommended
|-
|-
|19-22
|19-22
|Davoi
|[[Yughott Grotto]]
|Tier 3 Orc
|'''Upper Grotto'''
|Jugner Zone
 
|Bats that pop at night aggro.
* Tier 3 Orc
* [[Bats]]
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach either Horlais Peak zoneline.
|-
|-
|19-22
|19-22
|Yughott Grotto
|[[Rolanberry Fields]]
|Tier 3 Orc
|'''(F-7)/(F-8), (F-11)Shack, (H-12)Stone Wall/Signpost, (I-10)Crates'''
Bat
 
|Upper Grotto
* [[Berry Grub]] (25-28)
|Oils and powders required to reach either Horlais Peak zoneline.
* [[Death Wasp]] (23-26)
|-
| [[Acid bolt]]s recommended.  Quadav and ocuhu aggro sound.  Can fill in with bats at night.
|19-23
|Meriphataud Mountains
|Migrant Hawkers (24-27) {{Changes }},
Dust Lizards (26-28){{Changes }}
|(H-5),
(E-4),  
(D-5)
|
|-
|19-24
|Rolanberry Fields
|Berry Grub (25-28),
Death Wasp (24-26)
Poison Leech (25-27),
Clipper (24-26)
|(F-7), (F-8), (F-10), (G-10), (H-10), (H-11), (H-12)
(J-10)
|
|-
|
|
|
|
|
|}
|}


== Level 20-30 ==
== Level 20-30 ==
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+
!'''Level'''
!'''Zone'''
!'''Mob'''
!'''Notes'''
|-
|20-22
|[[Qufim Island]]
|'''(I-8), (I-7), (G-6), (H-6), (H-8)'''


=== [[Qufim Island]] ===
* [[Clipper]] (25-27)
==== Level 22-24 ====
* [[Dark Bats]] (25-27)
* Target(s): [[Clipper]], [[Greater Pugil]], [[Glow Bat]], [[:Category:Gigas|Gigas]]
* [[Glow Bat]]s (28-29)
*Location: (I-8)
*Notes: Potentially supports 2 parties at opposite ends of the cliff.


==== Level 25-28 {{Changes }} ====
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff. '''Popular exp zone''' consider /searching the zone and choosing another area to exp in if there are many parties in zone.
* Target(s): Hexed Weapon (31-33) {{Changes }}, Cliff Worm (30-33) {{Changes }}
|-
*Location: (G-8)
*Notes: Raises defense at start of fight. MP Burn recommended or Magic Burst required.


=== [[Carpenters' Landing]] ===
|20-23
==== Level 22-24 ====
|[[Ordelle's Caves]]
* Target(s): Diving Beetle 27-30 , Shreiker 28-31, Birdtrap 29-33
|'''(G-7) Map 3, Waterfall/PLD ???'''
*Location: (South Landing)
*Notes: Entrance Jugner J-8


=== [[Meriphataud Mountains]] ===
* [[Clipper]] (26-29)
==== Level 24-27{{Changes }} ====
* [[Shrieker]] (25-27)
* [[Goliath Beetle]] (29-31)
|'''Clipper links. Take care of bomb.Use eastern La Theine zone'''.
[[Sneak]] required to reach camp.
'''Supports 1 party.'''
|-
|20-23
|[[The Sanctuary of Zi'Tah]]
|'''Zone to Meriphataud, (G-10)'''


* Target: Puma (30-33), Drooling Hound (32-35)
* [[:Category:Goblins|Goblins]] Mugger, Gambler (26-29)
* Location: D-10
* [[Ancient Bat]]s (26-28)
* Notes: Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr ''without'' rings because kills go quickly. Easy chain 5's with a solid party. Level ranges are close, but need exact updated ranges.
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.
** Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.
Highly recommended to bring a BRD to sleep Bats pops (bats will not resist sheep song/lullaby).  
**Supports 1-2 parties, Beware Drooling Hound (31-33) at night, it has AoE Disease
Beware of [[Rock Golem]] (magic sensitive and will destroy your party).
|-
|20-24
|[[Lower Delkfutt's Tower]]
|'''Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7) '''


=== [[Sauromugue Champaign]] ===
* [[Gigas Gatekeeper]], [[Gigas Guard]], [[Gigas Lobber]], [[Gigas Sentry]] (28-30)
==== Level 24-27 ====
* [[Goblin Leecher]], [[Goblin Mugger]], [[Goblin Gambler]] (27-30)
* Target(s): Sauromugue Skink (28-32), Diving Beetle (30-32)
* [[Ancient Bat]]s (27-29)
*Location: (I-7)
* [[Seeker Bats]] (25-27)
|[[Giga Ranger]]s (Lobbers). Hurt. Pull with caution.
|-
|20-24
|[[Ranguemont Pass]]
|'''H-10. Beyond the door'''


==== Level 24-28 ====
* [[Goblin Mugger]], [[Goblin Gambler]], [[Goblin Leecher]] (26-30)
* Target(s): [[Diving Beetle]] (30-32), Tabar Beak (31-33)
* [[Seeker Bats]] (25-28)
*Location: [[Sauromugue Champaign]] @ (F-8/G-8)
|Strongly recommended to bring someone to neutralize the [[Ooze]] located in between the [[:Category:Goblins|Goblins]] pops.
[[Sneak]] required to reach H-10 camp.
|-
|21-24
|[[Carpenters' Landing]]
|'''Camp at either end of the caves (I-11), (I-12)'''


==== Level 29-33 ====
* [[Diving Beetle]] (27-30)
* Target(s): Evil Weapons (34-38)
* [[Shreiker]] (28-31)
*Location: [[Sauromugue Champaign]] @ (G-7)
| '''Use SE [[Jugner Forest]] zone, (J-8)'''. Shriekers ([[Sneak]]) aggro/Beetles link by sight. 2 partiesQuick walk from Norvallen OP. Bring sneak/oils.  WHM needed or bring lots of echo drops.
*Notes: The weapons on Horizon here spawn as low as 34 (retail was 36).  One weapon is also stuck in the spine, but can be hit by getting close to it.
|-


=== [[Yuhtunga Jungle]] ===
| 22-26
==== Level 25-27 ====
|| [[Maze of Shakhrami]]  
* Target(s): Yuhtunga Mandragora, Goblin Smithy
|| '''(L-8)'''
*Location: Kazham Zone
* [[Ancient Bat]]s (26-29)
*Notes:  Supports at least 3 parties.
* [[Caterchipillar]] (30-31)
* [[Goblins Smithy]], [[Goblin Shaman]], [[Goblin Pathfinder]] (31-34)
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers. 
|-
|22-24
|[[Qufim Island]]
|'''(H-6), (G-6), (H-8)/(H-9), (F-8)'''
* [[Greater Pugil]] (28-30)
* [[:Category:Gigas|Gigas]] (28-30)
* [[Acrophies]] (32-33)
|Supports 3 parties.  '''Popular exp zone''' consider /searching the zone and choosing another area to exp in if there are many parties in zone.  Take care with thunder elemental spawn at (F-8) during thunder weather.


==== Level 27-30 ====
|-
|23-27
|[[Sauromugue Champaign]]
|'''(F-8), (G-8)'''
* [[Diving Beetle]] (30-32)
* [[Tabar Beak]] (31-33)
|Supports maybe 2 parties.  BLM and WHM recommended. 
|-
|23-27
|[[Meriphataud Mountains]] {{Changes }}
|'''(D-10), (G-10)'''
* [[Puma]] {{Changes }} (29-33)
* [[Drooling Hound]] {{Changes }} (31-35)
* [[Ridge Lizard]] {{Changes }} (29-31)
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr ''without'' rings because kills go quickly. Easy chain 5's with a solid party.
*Puma inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.
*Highly suggested to have 2 supports with Paralyna that can alternate healing if needed. (Example: WHM + SMN.) Silena costs 24MP and Paralyna 12MP, so a solo healer will be out of MP very often at this camp unless your group is coordinated.
*Tanks can have a hard time against the Coeurls.  Chaotic Eye is a gaze attack that executes very quickly, making it hard to dodge, especially if already mid-cast. Try turning around before casting to help mitigate this issue. Having a 2nd provoker is a huge QoL improvement here.
*Lizard's Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or Mea crag.
|-
|24-26
|[[Sauromugue Champaign]]
|'''(J-9)'''


* Targets(s): Ivory Lizard, Jungle Coeurl
* [[Goblin Mugger]], [[Goblin Leecher]], [[Goblin Pathfinder]], [[Goblin Smithy]], [[Goblin Furrier]] (28-33)
* Location: (J-7) (K-7)
* [[Champaign Coeurl]] (32)
* Notes: Need silena and paralynaTake chocobo from Kazham as if you were going to Yhoator JungleThen after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the beesStart with lizards at level 27Mix in coeurls at level 28+.
*[[Diving Beetle]] (30-32)
| Bonfire campNext to flying beetlesCould possibly support 2 parties.
|-
|24-27
|[[Sauromugue Champaign]]
|'''(I-7)'''
* [[Sauromugue Skink]] (28-32)
* [[Diving Beetle]] (30-32)
* [[Yagudo Priest]], [[Yagudo Votary]], [[Yagudo Theologist]], [[Yagudo Oracle]], [[Yagudo Interrogator]] (26-36)
|Camp at fallen pillar/crumbling wall or outside of fortMob density a bit scarceYagudo have a high level range.
|-


==== Level 28-32 ====
|24-26
* Target(s): Death Jacket (33-37)
|[[Ranguemont Pass]]
*Location: (I-7)
|'''(J-5), (I-8)'''
* [[Stirge]] (30-33)
* [[Hecteyes]] (31-33)
|Silence highly recommended.  Sneak/invis needed to reach camp. (J-5) has about 8 bat spawns along the tunnel.  May need to roam a bit. '''~12 minute walk from Ronfaure OP'''
|-


=== [[Bibiki Bay]] ===
|24-27
|[[Carpenters' Landing]]
|'''Camp by the Logs near Dock(J-10)'''


==== Level 29-32 ====
* [[Spinous Pugil]] (29-31)
* Target(s): Eft (33-36), Island Rarab (34-38), Marine Dhalmel (34-37), Raven (36-38), Goblins (33-36)
* [[Sabretooth Tiger]] (29-32)
* Location: (H-6)/(H-7)/(I-6)/(I-7)
* [[Birdtrap]] (29-33)
* Notes: Dhalmels can silence, the area supports 2-3 parties
| '''Use SE [[Jugner Forest]] zone, (J-8)'''. Traps AoE Sleep, Single-Target paralyze, Tigers AoE paralyze.  WHM recommended.  Be mindful of big Tiger crits.  Tigers aggro/link by sight, traps don't aggro or link.  Pugils aggro by sound.  Sneak needed to reach camp.
|-


== Level 30-40 ==
|26-28
=== [[Eastern Altepa Desert]] ===
|[[Ranguemont Pass]] {{Changes }}
==== Level 29-31 {{Changes }} ====
|'''(E-6)/(F-6)'''
*Target(s): Muddy Slime (34-36) {{Changes }}
* [[Stirge]] (30-33)
* Location: (J-9)
* [[Goblin Smithy]], [[Goblin Pathfinder]] {{Changes }} (32-36)
* Notes: Raises defense at the start of fight, MP Burn recommended or Magic Burst required.
|4 Gob spawns (Era+) with 3-4 Bat spawns in the same open area and connecting caves. May be able to extend camp to 28 depending on kill speed.  Will need sneak/invis to reach camp.  '''~11.5 minute walk from Ronfaure OP'''
|-
|24-28
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(G-6),(G-7),(H-6)'''
* [[Yuhtunga Mandragora]] (30-33)
|Beware patrolling [[Goblin Smithy]]
|-


==== Level 31-33 ====
|25-27
* Target(s): Sand Beetle (34-40)
|[[Sauromugue Champaign]]
* Location: (J-7)
| '''(H-7)'''


==== Level 31-34 {{Changes }} ====
* [[Yagudo Priest]], [[Yagudo Votary]], [[Yagudo Theologist]], [[Yagudo Oracle]] (26-36)
* Target(s): [[Sand Worm]] (36-39) {{Changes }}
* [[Sauromuge Skink]] (28-32)
*Location: [[Eastern Altepa Desert]] @ (F-6)
* Diving Beetle (30-32)
*Notes: Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn't Link
|Camp on hill by bonfire [[:Category:Yagudo|Yagudo]] camp.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. Yagudo have high level range.
|-
|26-30
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(J-7),(K-7)'''
* [[Ivory Lizard]] (32-35)
* [[Jungle Coeurl]] (35-38)
|Need [[Silena]] and [[Paralyna]]. Start with lizards at level 26.  Mix in coeurls at level 28+.
Take chocobo from Kazham to H-6 and drop down. Then after emerging from the tunnel after the drop, go down ramp when you see the Overgrown Rose (Marbolo), into another tunnel. Camp at the edge of the cliff overlooking the Volcano.
|-


==== Level 31-35 ====
|27-31
* Target(s): Sand Beetle (34-40), Desert Dhalmel (39-44)
|[[Bibiki Bay]]
* Location: (H-6), (I-6)
|'''(H-7) Docks'''
* [[Eft]] (33-36),
* [[Raven]] (36-38)
* [[:Category:Goblins|Goblins]] (33-36)
|Start on Efts.  Efts link by the way.  Move to ravens around level 29.  Ravens link too.  Bring the sleeps and the lullabys. 
|-


=== [[Beaucedine Glacier]] ===
|27-31
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(I-7)'''
* [[Death Jacket]] (33-37)
|'''BEE LOG'''.  Camp inside the tunnel.
|-
| 27-30
|| [[Attohwa Chasm]]
||'''(H-9)'''
* [[Flesh Eater]] (35-37)
* [[Hecteyes]] (35-38)
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. [[Silence]] recommended.
|-
| 27-29
|| [[Oldton Movalpolos]]
|| '''(F-8), (G-9), (H-10), (G-13)'''
* Tier 1 [[Goblin Craftsman]], [[Goblin Hammerman]], [[Goblin Leadman]], [[Goblin Gutterman]] (33-36)
* Tier 1 [[:Moblin Ragman]], [[Moblin Chapman]], [[Moblin Witchman]], [[Moblin Pickman]] (33-36)
* [[Bugbear Servingman]] (33-36)
* [[Stirge]] (33-36)
|| Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. [[Escape]] or [[Warp]] is recommended. Mages must /whm. [[Earth Elemental]] danger at E-4 camp. [[Silence]] highly recommended.  Drops gil and craft materials.
|-
|27-30
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(G-11) - Outpost'''


==== Level 31-33 ====
* [[Young Opo-Opo]] (34-36)
* Target(s): Winter Slime (39-41) {{Changes }}
* [[:Category:Goblins|Goblins]] (32-37)
* Location: (G-10) Pond
|Beware of holes when pulling. WHM recommended for Curaga and Barfira.
* Notes: Defense up untested
|-
==== Level 33-35 ====
|28-30
* Target(s): Boreal Worm (41-43) {{Changes }}
|[[Sauromugue Champaign]]
* Location: (J-9) Upper level
|'''(L-9)'''
*[[Champaign Coeurl]] (35-37)
*[[Diving Beetle]] (35-37)
*[[:Category:Yagudo|Yagudo]] (36-38)
| 1 party.  Have [[Paralyna]] and [[Silena]] ready.  BLM recommended. 
|-


=== [[Yuhtunga Jungle]] ===
|28-30
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(F-7), (F-8)'''


==== Level 29-31 ====
* [[Yhoator Mandragora]] (35-37)
*Target(s): Young Opo-Opo (34-36), Goblins (32-37)
|
*Location: (G-11) - Outpost
|-
*Notes:  Beware of holes when pulling


==== Level 29-33 ====
|29-33
* Target(s): [[Sahagin]] (34-38), [[Makara]] (35-38)
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
*Location: (F-11/G-11)
|'''(F-11/G-11)'''
*Notes: Close to the zone for Sea Serpent Grotto


==== Level 39-43 {{Changes }} ====
* [[;Category:Sahagin|Sahagin]] (34-38),
* Target(s): Jungle Crawlers (44-48) {{Changes }}
* [[Makara]] (35-38)
*Location: (H-10)
|Close to the zone for [[Sea Serpent Grotto]]
*Notes: Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link
|-


=== [[Yhoator Jungle]] ===
|29-32
==== Level 29-33 ====
|[[Bibiki Bay]]
* Target(s): Yhoator Mandragora (35-37)
|'''(H-6),(H-7),(I-6),(I-7)'''
*Location: (F-7/F-8)


==== Level 31-34 ====
* [[Eft]] (33-36),
*Target(s): Yhoator Wasp (38-41)
* [[Island Rarab]] (34-38),
*Location: (G-7)
* [[Marine Dhalmel]] (34-37)
*Notes: Camp on top of bridge or in tunnel. Watch out for links. Can also kill goblins.
* [[Raven]] (36-38)
* [[:Category:Goblins|Goblins]] (33-36)
|Dhalmels can silence, the area supports 3 parties
|-
|29-31
|[[Sauromugue Champaign]]
|'''(G-7)'''


=== [[Bibiki Bay: Purgonorgo Isle]] ===
* [[Evil Weapon]]s (34-38) {{changes|adjusted level range 34-38 instead of 36-38}}
==== Level 30-34 ====
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.
* Target(s) In order of Priority: Jaggal 35-38, Toucan 38-40, Costal Opo-opo 36-39, Kraken 37-40, Alraune 37-40
* Location: (Everywhere)
* Notes: Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don't touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.


=== [[Sauromugue Champaign]] ===
|-
==== Level 30-33 {{Changes }} ====
|29-31
* Target(s):  [[Diving Beetle|Flying Beetle]] (35-37) {{Changes }}
|[[Batallia Downs]]
*Location: (J-9)
|'''(J-10)'''
*Notes: Raises defense at start of fight. MP Burn recommended or Magic Burst required.


=== [[Batallia Downs|Batallia Downs]] ===
* [[Evil Weapon]] (36-38)
==== Level 30-33 ====
* [[Goblin Shaman]], [[Goblin Pathfinder]], [[Goblin Furrier]] (31-36)
* Target(s): Evil Weapon (36-38)
*Location: (J-10)
*Note: Only 5 spawns, so EXP falls off at 33.


==== Level 35-37 {{Changes }} ====
|1 party.  Only 5 spawns.  Pull [[:Category:Goblins|Goblins]] by the coast to fill in. Not a bad alternate camp if Sauromugue is taken and party members don't have OPs, kaz pass, or crystals.
* Target(s): Downslimes (41-43) {{Changes }}
|-
*Location: (I-10)
|29-31
*Notes: Raises defense at start of fight, MP burn recommended or Magic Burst required
|[[Rolanberry Fields]]
|'''(K-7)'''


=== [[Rolanberry Fields]] ===
* [[Evil Weapon]] (36-38)
==== Level 30-33 ====
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides
*Target(s): Evil Weapon (36-38)
|}
*Location: (K-7)
*Note: If you sit at the end of the spine, you can pull weapons from both sides


=== Yuhtunga Jungle ===
== Level 30-40 ==
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+
!'''Level'''
!'''Zone'''
!'''Camp/Mob(s)'''
!'''Notes'''


==== Level 32-35 ====
|-
|30-32
|[[Bibiki Bay - Purgonorgo Isle]]
|'''(Everywhere)'''


* Target: Soldier Crawlers (38-40)
* Jaggal (35-38)                       
* Location: (E-9)
* Toucan (38-40)
* Note:
* Costal Opo-opo (36-39)
* Kraken (37-40)
* Alraune (37-40)
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don't touch the urganite. No [[Sneak]] or [[Invisible]] needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.
|-
|30-34
|[[Attohwa Chasm]]
|'''(I-9)/(I-10)'''
* Gallinipper (36-39)
* [[:Category:Goblins|Goblins]] Smithy, Furrier, Pathfinder, Shaman (37-39)
* Tracer Antlion (38-40)
|[[Sneak]] required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.
|-
|30-33
|[[Sea Serpent Grotto]] '''(Kazham Pass Req)'''
|'''(J-10), hallway, First Map'''


==== Level 33-35 {{Changes }} ====
*Ironshell (37-40)
* Target(s): Shell Grubs (38-40) {{Changes }}
*Pond Sahagin (36-39)
*Location: (E-9)
*Spring Sahagin (36-39)
*Notes: Raises defense at start of fight, MP Burn recommended or Magic Burst required
*Lake Sahagin (36-39)
*Undead Bats (36-39)
| Need [[Sneak]] to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway (don't aggro but will link with other bats).
|-
|31-33
|Eastern Altepa Desert '''(Altep gate crystal req)'''
|'''
({{Location Tooltip
| area = Eastern Altepa Desert
| pos = H-6
}}), ({{Location Tooltip
| area = Eastern Altepa Desert
| pos = I-6
}}), ({{Location Tooltip
| area = Eastern Altepa Desert
| pos = J-7
}})'''
* Sand Beetle (36-40){{changes}}
* Desert Dhalmel (38-41){{changes}}
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps ([[Sneak]]), and antica([[Sneak]]) aggro when traveling to camp.
|-
|31-33
|Yuhtunga Jungle '''(Kazham Pass Req)'''
|'''(E-9)
* Soldier Crawler (37-40)
|Will need sneak and invis if walking from Lower Elshimo OP.  Beware wandering goblins.
|-
|32-34
|Yhoator Jungle '''(Kazham Pass Req)'''
|'''(G-7),(H-8)'''
* Yhoator Wasp (37-41)
* [[:Category:Goblins|Goblins]] Reaper (41-43)
* [[:Category:Goblins|Goblins]] Pathfinder
* Young Opo-Opo (42-43)
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and [[:Category:Goblins|Goblins]] aggro. Can also kill [[:Category:Goblins|Goblins]].  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.
|-


=== [[The Sanctuary of Zi-Tah]] ===
|34-36
==== Level 34-38 ====
|Eldieme Necropolis
* Target(s): Lesser Gaylas (39-42), Ogrefly (41-44), Goblin Trader/Robber (42-46)
|'''Enter at (G-8) Batallia Downs'''
* Location: (H-10)
* Gazer (41-43)
* Notes: Echo Drops or Silena recommended, supports 1-2 parties
|
|-
|34-37
|Garlaige Citadel
|'''Entrance, in front of Banishing Gate 1, (I-8)/(I-7)'''
* Siege [[Bats (40-43)
* Borer Beetle (41-44)
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties. 
|-
|35-38
|Sanctuary of Zi'tah
|'''(H-10) Outpost, (I-9), (J-9) Hidden path, (F-8)'''


==== Level 35-38 ====
* Lesser Gaylas (39-42)
* Target(s): Ogrefly (41-44), Goobue Gardener (40-43)
* [[Ogrefly]] (41-44)  
* Location: (J-9)
* [[:Category:Goblins|Goblins]] Trader/Robber/Reaper/Poacher (42-46)
* Goobue Gardener (40-43)
|Barfira recommended if fighting at OP,(F-8)/gobs.  Silena recommended at (J-9) camp/gobbues.  Supports many parties.  Lvl 36+ parties recommended at OP and (F-8)camp for gobs.
|-


==== Level 36-39 ====
|35-38
*Target(s): Ogrefly (41-44), Myxomycete (41-46), Goblin Trader/Robber (42-46)
|Crawler's Nest
* Location: (I-9)
|'''(K-8) (I-9) Map 1'''


=== Garlaige Citadel ===
* Worker Crawler (40-44)
==== Level 34-37 ====
* Death Jacket (40-42)
* Target(s): Siege Bat (40-43), Borer Beetle (41-44)
* Maze Lizard (41-43)
* Location: (G-7) Map 1, (I-9) Map 1
|Many total spawns, easily supports 2+ parties.
* Beetles aggro, bats link, beetles will be difficult at 34
|-
|35-38
|Western Altepa Desert '''(Altep gate crystal req)'''
|'''(M-8) - Korroloka Zone, (L-6) - near Rabao Zone'''


=== [[Crawler's Nest]] ===
* Desert Spider (40-44)
==== Level 35-38 ====
|
* Target(s): Worker Crawler (40-44), Maze Lizard (41-43)
|-
*Location: (I-9) Map 1
| 35-38
*Notes: Many total spawns, easily supports 2+ parties.
|| [[Oldton Movalpolos]]
|| '''(I-8), (J-10). (K-10)'''
* Goblin Doorman, Oilman, Tollman, Shovelman (41-44)
* Moblin Repairman, Pikeman, Coalman, Gasman,  (41-44)
* Bugbear Bondman (41-44)
|| Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. Escape or Warp is recommended.  Beware Moblin Gourneyman and Goblin Freelance as they are a much higher level (~47). Silence highly recommended. Drops gil and craft materials. If the Moblins are allowed to use Crispy Candle and damage themselves, they will not give EXP. Avoid them or bring a stun.
|-
|36-39
|Sanctuary of Zi'tah
|'''(E-8)'''
* [[Master Coeurl]] (44-47)
|Need silena and paralyna.  2 Hellhounds (47-50) pop at night in the area but shouldn't be a problem.
|-
|36-43
|Yhoator Jungle '''(Kazham Pass Req)'''
|'''Bloodlet Spring (J-7)'''
* Big Jaw (43-45)
* Tier 5 [[:Category:Goblins|Goblins]] (45-47)
* [[Master Coeurl]] (48-49)
|Beware of NM at J-7 camp
|-
|37-39
|Yhoator Jungle '''(Kazham Pass Req)'''
|'''(F-9) Yhoat Telepoint, (F-10)'''
* Worker Crawler (43-46)
|
|-
|37-40
|Yhoator Jungle '''(Kazham Pass Req)'''
|'''(J-11) Temple of Uggalepih entrance'''


==== Level 38-41 ====
* Big Jaw (43-47)
* Target(s): Nest Beetle(45-47)
| Dispel and BLM recommended.  Not far from Uplands OP.  Sneak/oils and invis/powders needed to reach camp.  
*Location: (G-9) Map 1
*Notes: Supports 1 good party, 2 parties is questionable.


=== The Eldieme Necropolis ===
|-
|38-40
|[[Sea Serpent Grotto]]
|'''Behind Silver Beastcoin Door (J-11) Map 2, '''
* Grotto Pugil (42-46)
* Big Claw (42-48)
* Rivulet Sahagin (42-46)
* Brook Sahagin (42-46)
* Riparin Sahagin (42-48)
|Will need sneak/pots to get to camp.  Sahagin link.  Bring sleepga/lullaby.''' Party may need to roam a bit.  Lots of spawns but high respawn time (~16min).  Beware NM spawn at (J-10) area.'''
|-
|38-41
|Crawler's Nest
|'''(G-9) Map 1'''


==== Level 35-37 ====
* Nest Beetle (45-47)
|Supports 1 good party, 2 parties is questionable.
|-
|38-41
|Fei'Yin
|'''Hallway east of Fountain Room'''


* Target(s): Gazer (41-43)
* Ore Golem
* Location: Enter at (G-8) Batallia Downs
* Shadow
* Notes:
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.


=== [[Western Altepa Desert]] ===
|-
==== Level 35-38 ====
|39-42
* Target(s): Desert Spider (40-44)
|Western Altepa Desert '''(Altep gate crystal req)'''
* Location: (M-8) - Korroloka Zone, (L-6) - near Rabao Zone
|'''(I-8)'''


==== Level 39-42 ====
* Desert Dhalmel (44-48)
* Target(s): Desert Dhalmel (44-48)
|Dhalmels found on all sides of the fork, watch out for Antican aggro.  Could also pull nearby Sand Beetle.
* Location: (I-8)
|-
* Notes: Dhalmels found on both sides of the fork, watch out for Antican aggro


=== [[Gustav Tunnel]] ===
==== Level 38-41 ====
* Target(s): Hawker(45-48), Hell Bat(44-48), Goblins (46-49)
*Location: [[Gustav Tunnel]] @ (K-7) Valkurm Side
*Notes: Sufficient mobs for 2 parties.


== Level 40-50 ==
|39-42
|Gustav Tunnel
|'''(K-7) Valkurm Side'''


=== [[Eastern Altepa Desert]] ===
* Hawker(45-48)
==== Level 40-43 ====
* Hell Bats(44-48)
* Target(s): Goblins (45-49)
* [[:Category:Goblins|Goblins]] (46-49)
* Location: (F-10)
|Sufficient mobs for 2 parties.
* Notes: Goblin Bomb Toss can be an issue, stuns recommended
|-
|39-41
|Garlaige Citadel
|'''Right behind banishing gate #1'''
* Citadel Bats (46-48)
|Link potentials.
|-
|39-41
|Misareaux Coast '''(CoP Chapter 2 Req)'''
|'''(F-8)'''
* Mantrap (47-48)
|Have paralyna erase poisona and silenas ready.
|-
|39-44
|Misareaux Coast '''(CoP Chapter 2 Req)'''
|'''(G-5)'''
* Diatryma (47-51)
* Bigclaw (46-48)
* Makara (47-49)
* Mantrap (47-48)
| Scenic.  Bigclaws, makaras, and mantraps for 39-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 [[:Category:Chains of Promathia Missions|CoP]].  Diatryma resists melee damage except for piercing.
|}


=== [[Western Altepa Desert]] ===
== Level 40-50==
==== Level 41-45 ====
{| class="wikitable sortable mw-collapsible mw-collapsed"
* Target(s): Desert Beetle (47-51)
|+
* Location: (G-6), (H-6), (G-7), (H-7)
!'''Level'''
* Notes: Beetles all around Revelation Rock, supports many parties, Beetles link
!'''Zone'''
!'''Camp/Mob(s)'''
!'''Notes'''
|-
|40-42
|Crawler's Nest
|(H-9) Map 2, (I-8) Map 3
* Soldier Crawler (47-49)
|At least 2 camps.  Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.
|-
|40-42
|Yhoator Jungle
|'''(F-9), Yhoat Telepoint'''


==== Level 48-51 {{Changes }} ====
* [[Master Coeurl]] (48-50)
* Target(s): [[Bloody Beetle]] (53-56) {{Changes }}
|Popular BST camp
*Location: (E-11)
|-
*Notes: Raises defense at start of fight, MP burn recommended or Magic Burst required
|40-43
|Eastern Altepa Desert
|'''(F-9)(F-10)'''


=== [[Batallia Downs|Battalia Downs]] ===
* [[:Category:Goblins|Goblins]] poacher, robber, reaper, digger (45-52)
==== Level 42-45 {{Changes }} ====
|[[:Category:Goblins|Goblins]] Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.
* Target(s): Rancideyes (48-51) {{Changes }}
|-
*Location: (H-5)
|40-43
*Notes: Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.
|[[Beaucedine Glacier]]
|(J-8), (J-9) Lower level, by the coast.
* Stone Golem (47-49)
* Diremite (49-50)
|Supports 1 party.  Dispel recommended.
|-
|-
|41-44
|Yhoator Jungle {{Changes }}
|'''(K-10)'''
* Opotrap (Flytrap, 47-51) {{Changes }}
* Snap Jaw (Pugil, 48-51) {{Changes }}
|Mobs do not raise defense (Confirmed by Charsi)


=== [[Yhoator Jungle]] ===
|-
==== Level 42-46 {{Changes }} ====
|41-44
* Target(s): Opotrap (Flytrap, 47-51), Snap Jaw (Pugil, 48-51) {{Changes }}
|Western Altepa Desert
*Location: (K-10)
|'''(G-6), (H-6), (G-7), (H-7)'''
*Notes: Do not raise defense (Confirmed by Charsi)
==== Level 44-47 {{Changes }} ====
* Target(s): Jungle Crab (51-53) {{Changes }}
*Location: Yhoator Jungle @ (I-11)
*Notes: Raises defense at start of fight.  Induration magic burst negates defenses.


=== [[Beaucedine Glacier]] ===
* Desert Beetle (47-51)
==== Level 45 ====
|Beetles all around Revelation Rock, supports many parties, Beetles link. 
* Target: Rime Lynx (53) {{Changes}}
*Location: (J-5) By Fei Yin


=== [[Crawler's Nest]] ===
|-
==== Level 44-47 ====
|42-45
* Target(s): Hornfly (50-53)
|Xarcabard
*Location: (J-8) Map 3
|'''Baileys Zone, (E-8)'''
*Notes: Can also mix in Exorays(51-54) or other mobs in the areaTypically enough spawns for 2 parties, can camp at other entrances to room as well.
* Demon Knight, Wizard, Pawn (48-52)
|1 party
|-
|43-45
|Yhoator Jungle
|'''Ifrit Cauldron zones (H-6)'''
* [[:Category:Goblins|Goblins]] Bouncer, Hunter (52-54)
|2 parties. RNG and WAR [[:Category:Goblins|Goblins]]6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.


==== Level 46-48 ====
|-
* Target(s): Rumble Crawler (53-55)
*Location: (G-9) Map 3
*Notes: Dispel/Finale recommended.


=== [[Garliage Citadel]] ===
|43-45
|Toraimari Canal
|'''(F-9) 1st map, by Full Moon Fountain'''
* Bigclaw (49-52)
* Makara (49-52)
|Supports 1 party.  Dispel and BLM recommended. Need either portal charm for 3 mage gate or rhinostery certificate to access.  Will need sneak/oils to access without aggro. '''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''.
|-


==== Level 45-51 ====
|43-45
* Target(s): Funnel Bats(53-55) and Chamber Beetles(56-58)
|Crawler's Nest
*Location: (G-6) or (J-8) Basement Map
|'''(H-7) 2nd Map'''
*Notes: Funnel Bats initially, moving up to Chamber Beetles around level ~48. Supports 2 parties.
* Labyrinth Lizard (49-52)
|Supports 1 party.  Lizards aggro sound and link!  '''About a 7.5 minute walk from Derfland OP.'''
|-
|43-46
|[[Lufaise Meadows]] (Req. [[:Category:Chains of Promathia Missions|CoP]] Crag completion)
|'''(G-6)'''
* Leshachikha (49-51)
* Leshy (52-54)
|Beware of [[Thunder Elemental]] that spawns by Leshys. All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.
|-


=== [[Quicksand Caves]] ===
|43-45
==== Level 47-54 ====
|Labyrinth of Onzozo
* Target(s): Helm Beetle(~51-55) and Antica(~56-59)
|'''(I-9), 2 tunnels'''
*Location: (J-9) or (E-10), Map 3
* Cockatrice (50-53)
*Notes: Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.
* Tier 6 [[:Category:Goblins|Goblins]] (51-57)
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. '''WHM required for Stona'''. Cockatrice do not link but are aggressive via sound.  Echo Drops strongly recommended. Avoid [[:Category:Goblins|Goblins]] Miners if possible (THF [[:Category:Goblins|Goblins]])
|-
|44-47
|Quicksand Caves
|'''(J-5), (E-5) Map 1. Titan entrance from East Desert (K-7)'''
* Helm Beetle (51-54)
* Sand Spider (52-54)
* Antica (52-59)
|Beetles and spiders no aggro but link.  Bring WHM for Erase if you fight spiders.  Antia have AoE silence.  Supports 2 parties.  Drops coffer keys.
|-
|44-46
|[[Beaucedine Glacier]] {{Changes }}
|'''(J-5) By Fei Yin'''
* Rime Lynx (51-53) {{Changes }}
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful. '''~8.5 minute walk from Fauregandi OP'''
|-
|44-47
|Crawler's Nest
|'''(J-8), (H-9) Map 3'''
* Hornfly (50-53)
* Blazer Beetle (52-54)
* Exoray (51-54)
|Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well.
|-


== Level 50-60 ==
|45-51
|[[Garlaige_Citadel|Garlaige Citadel]]
|'''(G-6) or (J-8) Basement Map'''
* Funnel Bats(52-54)
* Chamber Beetles(56-58)
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.
|-
|46-48
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)
|'''South of Sewer Hatch Landing, (G-8)'''
* Funnel Bats (52-55)
|'''[[Sneak]] up before dropping down, slimes below.''' Watch out for pops. Lots of link potential.  Bring a Bard and/or Carby pull. Don't go past the hounds.  Supports at least 2 parties. 
|-
|46-48
|Crawler's Nest
|'''(G-9) Map 3, (G-7) Map 2'''


=== [[Western Altepa Desert]] ===
* Rumble Crawler (53-55)
==== Level 50-53 {{Changes }} ====
|Dispel/Finale recommended.
* Target(s): [[Desert Gazer]] (Hecteyes, 56-59) {{Changes }}
|-
*Location: (E-9)
|48-50
*Notes: Raises defense at start of fight, MP burn recommended or Magic Burst requiredPiercing damage resistant.
|Quicksand Caves
|'''(H-9) Map 3Entry at West Desert (J-9)'''


==== Level 53-55 {{Changes }} ====
* Helm Beetle(51-58)
*Target(s): [[Desert Worm]] (59-61) {{Changes }}
* Antica(52-59)
*Location: (F-7)
|High level range of mobs. Bring echo drops and/or mages /whm for silena.
*Notes: On pull, Raises it's Defenses - Goes away during the day


==== Level 55-58 {{Changes }} ====
|-
*Target(s): [[Desert Slime]] (61-64) {{Changes }}
|48-50
*Location: (H-10)
|Misareaux Coast {{Changes }}
*Notes: Defense boost possible, untested.
|(G-7), (G-5)


=== [[Kuftal Tunnel]] ===
* Migrant Dobsonfly (55-57) {{Changes }}
==== Level 53-57 ====
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on [[:Category:Chains of Promathia Missions|CoP]] Chapter 2 to access.
* Target: Robber Crab (60-63)
|-
* Location: Cape Terrigan Exit, Western Altepa Entrance, Amemet Camp
* Notes: Plenty of crabs to go around, just be cautious for Guivre when getting to your camp, Sneak will be required to travel through this area.


=== [[Eastern Altepa Desert]] ===
| 48-50
==== Level 53-56 {{Changes }} ====
|| Crawler's Nest
* Target(s): Mud Crab (59-62) {{Changes }}
||'''(G-6, F-6) 2nd map'''
* Location: (F-9)
* Dragonfly (55-58)
* Notes: Raises defense at start of fight {{Verification}}
* Den Beetle (56-58)  
|| Will need sneak/oils to reach camp.  Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. '''About a 10.5 minute walk from Derfland OP'''
|-
|48-51
|Western Altepa Desert
|'''(F-6), (G-6)'''
* Antica Lanista, Hoplomachus (54-58)
|Pull Antica from below.  They do not link.  Bring RDM/Silencer- Lanista are BLM.  Silena/echo drops recommended.  Could also fight manticore and beetles in the area.   


==== Level 57-60 {{Changes }} ====
|-
* Target(s): Muddyeyes (62-66) {{Changes }}
| 49-51
* Location: (I-10)
|| Garlaige Citadel
* Notes: Raises defense at start of fight {{Verification}}
||'''Basement, Behind banishing gate 2'''
* Chamber Beetle (56-58)  
|| Supports 2 parties in the basement.  Another 2 behind banishing gate 2.  BLM Recommended. 
|-
|}


=== [[King Ranperre's Tomb]] ===
== Level 50-60==
==== Level 53-55 {{Verification}} ====
{| class="wikitable sortable mw-collapsible mw-collapsed"
* Target(s): Thousand Eyes (Hecteyes, 60-62), Dire Bat (62-64)
|+
* Location: Map 2 (G-8)
|-
* Notes: Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.
! Level !! Zone !! Camp/Mob !! Notes
*'''Warning:''' ''Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.''
|-


=== [[The Boyahda Tree]] ===
|-
==== Level 53-56 {{Verification}} ====
| 50-52
* Target(s): Robber Crab(xx-xx), Knight Crawler(xx-xx)
|| Bostaunieux Oubliette
* Location: Map 1 (G-8), (J-9), (E-6), (D-4)
||'''Zone to West Ronfaure (D-9), (G-7)'''
*Notes: Many camps/mobs, supports at least two parties.
* Werebat (57-59)  
* Hecatomb Hound (56-58)
|| Supports 2 parties.  Need sneak/oils to reach camp, before you drop down.  '''~8 minute walk from Ronfaure OP.'''


=== [[Cape Terrigan]] ===
|-
==== Level 56-60 {{Verification}} ====
| 50-54
* Target(s): Robber Crab(xx-xx), Velociraptor(xx-xx), Terror Pugil(xx-xx)
|| Toraimarai Canal
* Location: (I-9)
||'''(G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance'''
*Notes: Supports two parties.  Viruna suggested if you plan on fighting many raptors.Atthowa Chasm
* Canal Pugil (57-59)
==== Level 57-59 ====
* Scavenger Crab (59-62)
* Target(s): Monarch Ogrefly (65-67)
|| Very close to Windurst Walls entrance (Head west, in tunnel.  Keep going south to 2nd camp with crabs).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm) '''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''.  Need sneak/oils to get to camp.  Pugs don't linkDispel/BLM recommended.
* Location: (F-6)
* Notes:
=== [[Cape Terrigan|Valley of Sorrows]] ===
==== Level 58-61 {{Verification}} ====
* Target(s): Velociraptor(xx-xx), Perryton(xx-xx)
* Location: (F-8), (J-9) (Either zone line)
*Notes: Supports two partiesViruna required.


== Level 60-70 ==
|-
| 51-54
|| Uleguerand Range
||'''(G-11)'''
* Variable Hare (58-61)
* Uleguerand Tiger (60-62)
|| Having a support highly recommended for AOEs/paralyze.  Hares link.  '''Hares give +10% exp bonus.'''
|-
|52-54
|Garliage Citadel
|'''(H-9) Basement Map'''
* Vault Weapon (59-62)
* Over Weapon (59-62)
* Tainted Flesh (63-65)
|Supports 1 party.  Drops coffer keys.  BLM recommended.
|-


=== Bibiki Bay ===
| 52-54
|| Crawler's Nest
|| '''(E-8) 3rd map, Take South tunnel on the first map'''
*  Helm Beetle (59-62)
|| BLM and Dispel recommended. Drops coffer keys.  Supports 1 party
|-
| 53-55
|| Crawler's Nest
|| '''(E-7) 2nd map'''
*  Knight Crawler (60-63)
*  Crawler Hunter (60-62)
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party.  BLM Recommended. 
|-
| 53-55
|| Boyada Tree
|| '''(L-9)/Entrance'''
* Bark Spider (60-63)
* Death Cap (60-63)
|| Drops coffer keys.  Lots of links!  Bring a BRD and/or BLM and a WHM.  Spiders have a nasty aoe slow and critical attack ability.  Death Caps have a gross breath attack with silence and paralyze.  Can be a challenging camp but will make you some money with web drops. 
|-
| 54-56
|| Kuftal Tunnel
|| '''Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp'''
* Robber Crab (60-63)
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. [[Sneak]] will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support/dispel.
|-
| 54-57
|| Ro'Maeve
|| '''(H-11), (H-9)'''
* Killing Weapon (61-63)
* Ominous Weapon (62-64)
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.
|-
| 55-57
|| King Ranperre's Tomb
||'''(G-7),(H-8) Map 2 '''
* Dire Bats (62-64)
* Tomb Worm (60-61)
* Thousand Eyes (Hecteyes, 60-62)
* Armet Beetle (64-66)
|| Worm's dont aggro but link.  Bats aggro by sound.  Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.  There are only 4 beetles so not enough to make a camp for a full higher level party.


==== Level 60-63 ====
'''Warning''': Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.
* Target(s): Tragopan
|-
* Location: G-6
| 55-57
* Notes: Supports 1 party
|| Cape Terrigan
=== Labryinth of Onzozo ===
|| '''Outpost, (H-7)'''
* Sand Lizard(62-65)
* Beach Bunny (62-65)
|| Have Stona ready for Lizards.
|-
| 55-57
|| Ifrit's Cauldron {{Changes }}
||'''(G-9), (J-7)/(J-8) 4th map'''
* Cauldron Eruca (62-64) {{Changes }}
|| West entrance.  Supports 2 parties.  Yes aggro.  Yes link.
|-
| 55-57
|| Uleguerand Range
|| '''(E-9)'''
* Buffalo (62-65)
|| Supports 1 party.  Beware of NM Buffalo.  Bring WHM for viruna.
|-
| 55-57
|| Toraimarai Canal
|| '''2nd Map (I-10)'''
* Stygian Pugil (63-65)
|| Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm)'''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''.  Need sneak/oils to get to camp.  Pugs don't link.  Dispel/BLM recommended.   
|-
| 56-58
|| Western Altepa Desert{{Changes }}
|| '''(D-11, E-11)'''
* Scorch Dhalmel (63-65) {{Changes }}
|| Supports 1 party. No defense up. 


==== Level 60-63 ====
|-
* Targets: Torama, Goblins
| 56-58 || The Boyahda Tree || '''Map 1 (G-8), (J-9), (E-6), (D-4)'''
* Location: (H-6), (I-6)
* Robber Crab(62-66)
* Notes: Supports up to 2 parties.
* Knight Crawler(62-67)
=== Ru'Aun Gardens ===
|| Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.
|-
| 56-58
|| Temple of Uggalepih
||'''(H-8) 3rd map, north hallway'''
* Temple Bee (60-63)
* Tonberry (62-67)
* Hover Tank (65-66)
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.
|-
| 57-60
|| [[Attohwa Chasm]]
|| '''(F-6)'''
* Monarch [[Ogrefly]] (65-67)
|| Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere. 
|-
| 57-60
|| Toraimarai Canal
|| '''(H-8) 2nd Map'''
* Starmite (65-67)
|| Dispel/BLM recommended.  Past Stygian Pugils, north up stairs. 
|-
| 58-60
|| Uleguerand Range
|| '''(J-11) '''
* Polar Hare (65-68)
|| Support and/or melee sub /nin recommended for AoE.  Hares link.  '''Hares give +10% exp bonus.'''
|-
| 58-60
|| Pso'Xja
|| '''(I-7) 2nd Map'''
* Dire Bat (64-68)
* Diremite Assaulter (63-68)
* Snow Lizard (65-68)
|| '''Note this is a popular spot where high levels farm Florid Stones.''' Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.
|-
| 58-61
|| Cape Terrigan
|| '''(I-8), (I-9), (G-6), (H-8)'''
* Robber Crab (66-67)
* Velociraptor (66-68)
* Terror Pugil(67-69)
* [[:Category:Goblins|Goblins]] (65-68) ((G-6) camp)
|| Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.
|-
| 59-61 || Kuftal Tunnel || '''(H-8) Map 4, (L-7) Map 1'''  
* Deinonychus (66-68)
* Kuftal Digger (67-69)
* [[:Category:Goblins|Goblins]] (67-69)


==== Level 63-68 ====
| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1 to reach basement camp.  [[Sneak]] needed. Beware NM Yowie.


* Target(s):Flamingo
|-
* Location: Various islands around the map
| 59-61
* Notes: Need Sky Access - ZM 14+
|| Newton Movalpolos
|| '''(D-10)'''
* Bugbear trashman (66-68)
* Goblin Fireman, Packman, Foreman, Lengthman (66-68)
|| Enter from (I-12) or (J-11) from Oldton. 
|-
|  ||  ||  ||
|}


=== [[Beaucedine Glacier]] ===
== Level 60-75==
==== Level 64 ====
*Target: Glacier Crab (72) {{Changes}}
*Location: (J-9) Lower level


=== The Boyhada Tree ===
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+
|-
! Level !! Zone !! Camp/Mob !! Notes


==== Level 64-66 ====
|-


*Target(s): Processionaire, Darter
| 60-62
* Location: 3rd map, F-11, E-12
|| Valley of Sorrows
* Notes:
|| '''(G-7) (corner), (J-9) (zone line)'''
* Velociraptor (66-69)
* Peryton (69-72)
* Valley Manticore (72-74)
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.


=== Den of Rancor ===
|-


==== Level 65-68 ====
* Target(s): Tormentor, Puk
* Location: Bloodlet Springs Entrance from Yhotar Jungle
* Notes: First pull will most likely need to be zoned.  Lots of links.  Mages stay back from puks for dreamflower.
== Level 70-75 ==


=== Bibiki Bay ===
| 60-63 || Uleguerand Range || '''(I-10), (J-10), (J-11)'''
* Nivial Raptor (68-70)
|| Supports at least 2 parties.  Paralyna highly recommended. 
|-
| 62-64 || Labryinth of Onzozo || '''(H-6), (I-6)'''
* Torama (70-72)
* [[:Category:Goblins|Goblins]] (67-69)
* Labyrinth Manticore (72-74)
|| Supports up to 2 parties.  Have silena, echo drops, and paralyna ready.  Beware NM Ose.


==== Level 69-71 ====
|-
| 63-65 || Attohwa Chasm || '''(F-7)'''
* Tracker Antlion (70-73)
|| Supports 1 party.  Blindna and erase recommended. 
|-
| 63-66 || Bibiki Bay || '''(G-6)'''
* Tragopan (71-73)
* Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)
|| Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.
|-
| 64-67 || Boyhada Tree ||''' (I-6) map 2'''
* Skimmer (72-74)
* Steelshell (73-76)
|Rabbits no aggro. Water elemental spawns during weather on i-6 and will aggro frequently.
|-
| 65-67 || Cape Terrigan || '''(I-7) Boulder, (I-8) Boulder'''
* Sand Cockatrice (71-74)
|| WHM with Stona pretty much required.  Can pull lower level velociraptors to fill in.  Beware Manticores (lvl 77-79), sight aggro, will be difficult. 
|-


* Target(s): Dhalmels, Goblins
| 66-70 || Boyhada Tree ||'''(3rd map, down waterfall at (F-8) up top) (H-6), (H-10), (H-9), (F-9), (F-12), (H-8) '''
* Location: (F-9)
* Processionaire (72-75)
* Notes:
* Korrigan (72-75)
* Steelshell (73-76)
* Elder Gobbue (74-77)
* Darter (76-78)
* Blood Ball (76-78)
|Supports multiple parties.  Dispel/finale/chi blast/acid bolts recommended.  Echo drops recommended if targeting gobbues.  Higher level parties can start to roam around the rooms instead of camp.  Can pull additional Processionaires in the tunnels.  Link potentials.  Have sleepga/lullaby ready. Consider targeting Darters and Blood Balls at level 68+.
|-
| 67-69 || Boyhada Tree ||'''  map 2, up top (F-6), (G-10)'''
* Elder Gobbue (74-77)
* Steelshell (73-76)
|Silena/echo drops highly recommended.  Could also fill in Processionaires (72-75)  at (G-10) camp.  Link potentials.  Have sleepga/lullaby ready.
|-
| 67-69
| Den of Rancor
|''' (I-8) map 6, in front of Cloister of Tides'''
* Demonic Pugil (74-76)
* Doom Toad (74-76)
|Supports 1 party. 1 party member needs a Paintbrush of Souls to reach.  Enter den from Temple of Uggalepih paintbrush room. *Note: 15 minute respawn.  A good party can wipe all mobs and be sitting waiting for repops.
|-
| 67-69 || Pso'Xja  ||''' Nue Tower Entrance, Golden-Tongued Culberry Map'''
* Frost Lizard (74-77)
* Diremite Dominator (74-76)
* Million Eyes (75-77)
* Purgatory Bat (72-76)
|Drop down to the bottom map.  Need sneak and invis.  Can support 2 parties.  East and west sides/drop downs.
|-
|68-70
|Den of Rancor (I-9), (F-7)
|'''Bloodlet Springs Entrance from Yhoater Jungle'''
* Tormentor (75-78)
* Puck (Mandragora) (75-78)
|Lots of links. Have sleep(ga)/lullaby ready.  Mages stay back from puks for dreamflower.  Stona/WHM recommended for lizards.


=== Ro' Maeve ===
|-
| 68-71 || Cape Terrigan {{Changes }}  || '''Zone to Gustav Tunnel (J-6)'''
* Arid Lizard (76-78) {{Changes}}
* Dust Bats (77-78)  {{Changes}}
* Manticore (77-79)
|| Erase (Manticore Debuff Max HP/MP Debuff) & Stona Recommended.  Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.
|-
| 69-71 || Bibiki Bay || '''(G-8), (G-10)'''
* Tartarus Eft (76-79)
* Hobgoblins (78-80)
|| - Mobs AoE Dispel and AoE shadow wipe.. better for BST burns
|-


==== Level 70-75 ====
| 69-71 || Newton Movalpolos ||''' Exit from Mine shaft #2716 entry '''
* Target(s): Apocalyptic Weapon (78-80), Infernal Weapon(78-80), Darksteel Golem.
* Moblins (76-79)
* Location: (0-9) (A-9).  East and West Moon gates.
* Bugbears (76-79)
* Notes: Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind moongate.
|Get twinkbrix to teleport you to the mine shaft.  Camp favors a roaming party.  Sleep and silence recommended.  Teleport Dem and escape recommended for faster travel.
|-
| 70-75 || Cape Terrigan || '''(G-5)'''
* Greater Manticore (76-79)
* Sand Cockatrice (71-73)
|| Erase recommended.  Silena and Stona recommended if lower level parties are fighing Cockatrice as well.  Mages stay back due to Riddle (max mp down). '''Greater Manticores give +10% exp bonus.'''  Camp will make you some money.
|-
| 70-75 || Kuftal Tunnel || '''(H-6), (I-8) Map #3'''
* Greater Cockatrice (78-80)
* Ovinnik (77-79)
* Ladon (80-82)
|| Past moving boulder at (G-9).  Path opens at certain times depending on moon phase.  Maximum up time is about 15 minutes (6 game hours).  Supports at least 2 parties.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move '''and give +23% exp bonus'''.  Camp will make you some money.
|-
| 70-75 || Ro'Maeve || '''(N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates '''
* Apocalyptic Weapon (78-80)
* Infernal Weapon(78-80)
* Darksteel Golem (81-82)
|| Supports 4 parties.  No moon pass needed for 2 camps.  2 more camps available behind each moongate. Lots of AOE.  Melee DPS subbing /nin is a good idea.  Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.
|-
| 71-75 || Bibiki Bay {{Changes}} || '''(G-6), (F-7), (F-8), (G-9)'''
* Catoblepas (79-81) {{Changes}}
* Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)
* Tropical Rarab (73-76)
* Tartarus Eft (76-79)
|| Supports 4 parties.  Berserk is your friend.  Healing wind spam can be annoying if cows aren't dealt with swiftly.  Fill in with Rarabs and Efts.  (F-8) camp has lots of Goblins.  Watch out for bombs/AoE, Barfira up.
|-


== Merit Camps ==
|}


=== Ro'Maeve ===
== Sky Camps (63-75+) '''(Sky Access Required)''' ==
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+
|-
! Level !! Zone !! Camp/Mob !! Notes
|-
| 63-66
|| Ru'Aun Gardens
|| '''(F-9)Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water    '''
* Flamingo (72-74)
|| Up to 8 camps.
|-
| 71-75
|| The Shrine of Ru'Avitau
|| '''(G-10), (I-10) Map #2, (H-8) Map #3    '''
* Decorative Weapon (79-81)
|| Enter at Ru'Aun Gardens (H-9), south entrance.  Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp.  Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
|-
| 72-75
|| The Shrine of Ru'Avitau
|| '''(I-8), (G-8)) Map #2    '''
* Aura Weapon (80-82)
|| Enter at Ru'Aun Gardens (J-6) Genbu entrance.  Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
|-
| 74-75+
|| The Shrine of Ru'Avitau
|| '''The Nexus Loop (H-8) Map #1, Ullikummi Camp    '''
* Aura Statue (81-84)
|| Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both camps.  Have someone enter the shrine's south entrance to make sure yellow gate is open.
|-
|}


* Target(s): Apocalyptic Weapon (78-80), Infernal Weapon(78-80), Darksteel Golem, Lunar Cluster, Lunar Guardian
== Merit Camps==
* Location: (0-9) (A-9).  East and West Moon gates.
* These camps are designed for higher levels (75+) to exp/gain merit points on.
* Notes:
* If your party has a strong line up, and is coordinated, you could start exping at these camps earlier.
* Some camps can turn into roaming camps for faster kills at higher levels.
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+
!'''Zone'''
!'''Camp/Mob(s)'''
!'''Notes'''
|-
| Newton Movalpolos
|''' Exit from Mine shaft #2716 entry '''
* Moblins (76-79)
* Bugbears (76-79)
|Get twinkbrix to teleport you to the mine shaft.  Roaming party.  Sleep and silence recommended.  Lots of bombs, AoEs.  Teleport Dem and escape recommended for faster travel.
|-
| Cape Terrigan
| '''(G-5)'''
* Greater Manticore (76-79)
| Erase recommended.  No AoEs, but conals.  Can roam around a bit.  Cockatrice may agro but can be easily dealt with.  Mages stay back due to Riddle (reduces max mp). '''Greater Manticores give +10% exp bonus.'''  Manticore drops will make you some money.
|-
| Kuftal Tunnel
| '''(H-6), (I-8) Map #3'''
* Greater Cockatrice (78-80)
* Ovinnik (77-79)
* Ladon (80-82)
| Past moving boulder at (G-9).  Path opens at certain times depending on moon phase.  Maximum up time is about 15 minutes (6 game hours).  Supports at least 2 parties.  Roam around.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move '''and give +23% exp bonus'''.  Camp will make you some money.
|-
|Ro'Maeve
| '''(N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates '''
* Apocalyptic Weapon (78-80)
* Infernal Weapon(78-80)
* Darksteel Golem (81-82)
| Supports 4 parties.  No moon pass needed for 2 camps.  2 more camps available behind each moongate.  Lots of physical AOE.  Melee DPS subbing /nin is a good idea.  Camp on far bridges and/or roam around.
|-
|[[Lufaise Meadows]]
|'''(K-7)'''
* [[Abraxas]] (80-83)
* [[Tavnazian Ram]] (82-84)
|Need to be on CoP Chapter 2+ to access.  Lot's of magical AoE, will wipe shadows and still cause damage.  WHM recommended for AoE healing [[Stona]] and [[Erase]].  Camp will make you some money.  '''Tavnazian Rams give +23% exp bonus.'''
|-
| The Shrine of Ru'Avitau
| '''(I-8), (G-8)) Map #2    '''
* [[Aura Weapon]] (80-82)
| **Need Sky Access** Enter at Ru'Aun Gardens (J-6) Genbu entrance. Open yellow gate. Roaming camp. Lot's of physical AoE. '''~8 minute walk from crag shortcut or ~15 minute walk from Li'Telor OP without Mazurka.'''
|-
|[[Ro'Maeve]] {{Changes}}
|'''(0-9) (A-9).  Behind East and West Moon gates'''.
* [[Luminous Cluster]] (81-82) {{Changes}}
* [[Lunar Guardian]] (81-82){{Changes}}
|Supports 2 parties. Lots of physical AoE, graviga, and slowga. Pull weapons to fill to maintain chain.'''~7 minute walk from Li'Telor OP without Mazurka'''
|-


=== Fei'yin ===
|[[Fei'Yin]] {{Changes}}
|'''Basement (H-6), (H-5)'''
* [[Rancid Flesh]] (81-82) {{Changes}}
* [[Apparition]] (81-83) {{Changes}}
* [[Perdition Bat]] (81-83) {{Changes}}
| Supports 1 party.  Not much AoE or conal.  Roam around as needed.  '''~12.5 minute walk from Fauregandi OP without Mazurka'''
|-
| [[The Shrine of Ru'Avitau]]
| '''The Nexus Loop (H-8) Map #1, Ullikummi Camp    '''
* [[Aura Statue]] (81-84)
| **Need Sky Access** Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both camps.  Have someone enter the shrine's south entrance to make sure yellow gate is open.  Drops Diorite, Ullikummi pop item.  Lot's of AoE/wipes shadows, bindga, and stunga.  Roam around the Nexus loop.  Can roam around a bit at Ullikummi.
|-
|[[Meriphataud Mountains]] {{Changes}}
|'''(J-9)'''
* [[Dromaeosaurus]] (82-84) {{Changes}}
* [[Cliff Glider]]  (81-83) {{Changes}}
| Supports 1 party.  South of spine.  Raptors have virus and slow.  Flies have lots of AoE and poison. 
|-
|[[Misareaux Coast]] {{Changes}}
|'''Close to Tavnazia Safehold Zone (J-8)'''
* [[Beast Bugard]] (82-84) {{Changes}}
* [[Raging Sheep]] (81-83) {{Changes}}
|Mobs seem to be blunt resistant.  Mages stay back due to AoE sleep. Dispel/acid bolts/chi blast recommedned for defense up abilities.
|-
|Toriamarai Canal {{Changes}}
|'''(J-8, 9) Map 2'''
* [[Diphylla]] (81-84) {{Changes}}
* [[Channel Pugil]] (81-82) {{Changes}}
|Need {{KeyItem}}[[Rhinostery Certificate]] for fast access from Windurst Walls.
Could also use 3 mage gate to get to but need portal charm.  Some magical AoE.  Dispel/acid bolts/chi blast recommedned for defense up abilities.'''(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)'''
|-
|[[Purgonorgo Isle|Bibiki Bay, Purgonorgo Isle]] {{Changes}}
|'''(H-10), (H-11)'''
* [[Toco Tucan]] (83-84) {{Changes}}
* [[Island Jugil]] (81-83) {{Changes}}
|Right by the [[:Category:Chains of Promathia Missions|CoP]] warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.  Not much AoE.  Some conals.
|-
|Uleguerand Range
|'''(I-5), (F-6)'''
* Kindred Black Mage (81-84)
* Kindred Dark Night (81-84)
* Kindred Summoner (81-84)
* Kindred Warrior (81-84)
* Smolenkos (81-84)
* Molech (80-82)
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need [[Sneak]]/invis/meds.  Watch out for true sight tauri on the way up. Roam around.  Slowga. Conals.  Blind. Doom.
|-
|Uleguerand Range
|'''(G-8)'''
* King Buffalo (80-82)
* Kindred Demons (81-84)
| A bit further of a walk. Past Jormy, by frozen waterfall. Plague.
|-
|Uleguerand Range {{Changes}}
|'''(G-7)'''
* [[Gigas Brawler]] (84-86) {{Changes}}
* [[Gigas Crusher]] (84-86) {{Changes}}
| Before you get to Jormy.  You probably want to have decent gear and a few merits under your belt before meriting on these.  Lots of physical AoE and conals.  Melee subbing /nin isn't a bad idea.
|-
|}


* Target(s): Rancid Flesh(81-82). Apparition (82-83)
== Alpha Camps {{Changes}} ==
* Location:
*Coming soon in patch 1.2
* Notes:
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+
!'''Level'''
!'''Zone'''
!'''Mob'''
!'''Notes'''
|-
|}
== Shatter Camps {{Changes}} ==
*Coming soon in patch 1.2
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+
!'''Level'''
!'''Zone'''
!'''Mob'''
!'''Notes'''
|-
|}
==Mana Burn Camps {{Changes }}==
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a [[Skillchain]] + [[Magic Burst]] combo.
* SMN x2, 3 BLM, 1 Support (BRD, RDM) works.
*These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting.


=== Misareaux Coast ===
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+
!'''Level'''
!'''Zone'''
!'''Camp/Mob(s)'''
!'''Notes'''
|-
|12-16
|[[La Theine Plateau]]
|'''(G-6) Carbuncle Quest'''
* [[Eikon Worm]] (19-23) {{Changes }}
|Raises defenses at start of fight. MP Burn recommended or [[magic burst]] required. [[Ghost]]s pop at night.
|-
|17-20
|[[Qufim Island]]
|'''(F-5)'''
* [[Island Goop]] (26-28) {{Changes }}
|Raises defenses.
|-
|20-25
|[[Qufim Island]]
|'''(G-6)/(H-6)'''
* [[Clipper]]
* [[Greater Pugil]]
| G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23.
|-
|23-25
|[[Qufim Island]]
|'''(G-8)'''


* Target(s): Beast Bugard (82-84), Raging Sheep (82-83)
* [[Hexed Weapon]] (31-33) {{Changes }}
* Location:
* [[Cliff Worm]] (30-33) {{Changes }}
* Notes:
|Raises defense at start of fight. MP Burn recommended or [[magic burst]] required.
|-


=== Lufaise Meadows ===
|25-28
|[[Eastern Altepa Desert]]
|'''(J-9)'''


* Target(s): Abraxas (80-83), Tavnazian Ram (82-84)
* [[Muddy Slime]] (34-36) {{Changes }}
* Location:
|Raises defense at the start of fight, MP Burn recommended or [[magic burst]] required.
* Notes:
|-
|29-32
|[[Sauromugue Champaign]]
|'''(J-9)'''
* [[Flying Beetle]] (35-37) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|-
|31-34
|[[Eastern Altepa Desert]]
|'''(F-6)'''


=== Xcarabard ===
* [[Sand Worm]] (36-39) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn't Link
|-
|33-37
|[[Sauromugue Champaign]]
|('''{{Location Tooltip
| text = K-5
| tooltip =  
| area = Sauromugue Champaign
| pos = K-5
| highlight background = transparent
| marker pos x = -4
| marker pos y = 12
| marker size = 35
| marker opacity = 0.4
| marker background = #5555ff
}})'''
* [[Young Uragnite]] (36-42) {{Changes }}
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have [[poisona]] and [[paralyna]] ready.
|-


* Target(s):
* Location:
* Notes:


*
|29-32
|Rolanberry Fields
|'''(E-9)'''


=== Toraimarai Canal ===
* [[Shell Grubs]] (38-41)
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn't Link
|-
|33-36
|[[Beaucedine Glacier]]
|'''(G-10) Pond'''
* [[Winter Slime]] (39-41)                       
|Raises defenses
|-
|31-33
|[[Beaucedine Glacier]]
|'''(J-9) Upper level'''
* [[Boreal Worm]] (39-42) 
|Raises defenses.
|-
|33-37
|[[Beaucedine Glacier]]
|'''(H-7)/(I-7)'''


* Target(s):
* [[Snofallo]] (43-45)  
* Location:
|Quick run from [[Outpost]]/[[Telepoint|Telepoint Vahzl]].  Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.
* Notes:
|-
|36-40           
|[[Yuhtunga Jungle]]
|'''(H-10)'''


=== Uleguerand Range ===
*[[Jungle Crawlers]] (44-48) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|-
|34-39
|[[Batallia Downs]]
|'''{{location Tooltip|area= Batallia Downs|pos=I-10}} / {{location Tooltip|area= Batallia Downs|pos=J-10}}'''
* [[Downslime]] (41-44){{Changes }}
|Are [[Shielded]].
|-
|36-41
|[[Beaucedine Glacier]]
|'''(J-8)'''


* Target(s):
* [[Glacier Crab]] (47-50) {{Changes }}
* Location:
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.
* Notes:
|-
|39-42
|[[Battalia Downs]]
|'''(H-5)'''


=== The Shrine of Ru'Avitau ===
* [[Rancideyes]] (48-51) {{Changes }}
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage. '''Fast movement. Recommend having someone with silence. REALLY FAST CASTS''' (Data updated as of 5/16)
|-
|42-46
|[[Yhoator Jungle]]
|'''(I-11)'''


* Target(s):
* [[Jungle Crab]] (51-53) {{Changes }}
* Location:
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage.
* Notes:
|-
|44-47
|[[Western Altepa Desert]]
|'''(E-11)'''


* [[Bloody Beetle]] (53-56) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|-
|47-50
|[[Western Altepa Desert]]
|'''(E-9)'''


* [[Desert Gazer]] ([[:Category:Hecteyes|Hecteyes]], 56-59){{Changes }}
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required. {{Verification}}Couldn't be slept
|-
|50-53
|[[Western Altepa Desert]]
|'''(F-7)'''
* [[Desert Worm]] (59-61){{Changes }}
|On pull, Raises it's Defenses - Goes away during the day
|-
|49-54
|[[Eastern Altepa Desert]]
|'''(F-9)'''
* [[Mud Crab]] (59-62){{Changes }}
|Raises defense at start of fight.{{Verification}}
|-
|50-56
|[[Western Altepa Desert]]
|'''(H-10)'''
* [[Desert Slime]] (61-64){{Changes }}
|Defense boost possible, untested.{{Verification}}
|-
|51-56
|[[Eastern Altepa Desert]]
|'''(I-10)'''
* [[Muddyeyes]] (62-66){{Changes }}
|Raises defense at start of fight.{{Verification}} Casts magic and cannot be slept. Avoid.
|-
|57-62
|[[Beaucedine Glacier]]
|'''(J-9) Lower level'''
* [[Glacier Crab]] (69-72){{Changes }}
|Raises defense at start of fight.
|-
|64-75
|[[Misareaux Coast]]
|'''(G-8)'''
* [[Coastal Slime]] (78-81){{Changes }}
|Raises defense at start of fight.
|-
|66-75
|[[Xarcabard]]
|'''(I-9)'''
* [[Ice  Crab]] (81-82){{Changes }}
|Raises defense at start of fight.  Supports 2 manaburn parties.
|-
|66-75
|[[Xarcabard]]
|'''(I-8)'''
* [[Icefallo]] (81-82){{Changes }}
|Raises defense at start of fight.  [[Viruna]] recommended for [[plague]].
|}


==Undead Burn Camps==
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+
!'''Level'''
!'''Zone'''
!'''Camp/Mob(s)'''
!'''Notes'''
|-
|11-13
| [[Gusgen Mines]]
|'''Konschtat Zone'''


== ManaBurn Camps ==
* [[Skeleton Warrior]]
* These camps are ideally for SMNx2 BLMx4 so magicbursts improve damage as mobs gain more tp from BLM nukes.
|Monk or manaburn party recommended.


|-
|16-19
|[[Gusgen Mines]]
|'''Stairs'''
* [[Ghoul]]s (21-24) {{Changes }}
|Camp is for MNK/PLD/WHM (Holy Party)
|-
|20-23
|[[Outer Horutoto Ruins]]
|'''Strange Apparatus Room'''


== Undead Burn Camps ==
* [[Ghoul]]
|Use northernmost [[West Sarutabaruta]] zone. Monk or manaburn party recommended. [[Sneak]] required to reach camp
|-
|21-28
|[[Gusgen Mines]]
|'''G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.'''


=== [[Gusgen Mines]] ===
* [[Mauthe Doog]] (28-31)
==== Level 16-19 ====
* [[Wight]] (29-34),
*Target(s): Ghouls (21-24) {{Changes }}
* [[Wendigo]] (26-30)
*Location: (G-8), (H-8)
* [[Banshee]] (31-34),
* Notes: Camp is for MNK/PLD/WHM (Holy Party)
* [[Bogy]] (27-29),  
* [[Ghast]] (30-34)
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.  Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  [[Sneak]] is required to reach camp.
|-
|30-33 
|[[Sea Serpent Grotto]]
|'''F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.'''


==== Level 21-28 ====
*[[Ghast]] (38-41)
*Target(s): [[Mauthe Doog]] (28-31), [[Wright]] (29-34), [[Wendigo]] (26-30), [[Banshee]] (31-34), [[Bogy]] (27-29), Ghast (30-34)
|WHM Cure Burn party.  Level Sync 29 is too low31 is preferred. Blink, Stoneskin, and Reraise is a must[[Sneak]] is required to reach camp.
*Location: (G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.
|-
*Notes: WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required)Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.
|34-37 
[[Sea Serpent Grotto|<big>'''Sea Serpent Grotto'''</big>]]
|[[Xarcabard]]
|'''(E-8)/(F-8), (J-9)'''


'''Level 30-33'''
* [[Lost Soul]] (42-45)
* [[Etemmu]] (43-46)
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.
|-
|34-37
|[[Eldieme Necropolis]]
|'''Main entrance from [[Batallia Downs]]'''


* Target: Ghast (38-41)
* [[Lost Soul]] (42-46)
* Location: F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.
|Level Sync 32 too low, 33 still iffy.
* Notes: WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.
|-
<big>[[Xarcabard]]</big>
|41-47
|[[Eldieme Necropolis]]
|'''E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance'''


'''Level 34-37'''
* [[Lich]] (51-55)
* [[Fallen Knight]] (54-56)
* [[Mummy]] (50-52)
* [[Hell Hound]]  (46-49),
* [[Ka]] (52-54)
* [[Tomb Wolf]] (53-55),
* [[Dark Stalker]] (55-57)
|[[Earth Elemental]] Danger at E-7 and Hume Bones camp.
|-
|41-44
|[[Garlaige Citadel]]
|'''Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn'''


* Target: Lost Soul (42-45), Etemmu (43-46)
* [[Fallen Officer]] (52-55)
* Location: (E-8)/(F-8), (J-9)
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.
* Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.
|-
|50-54 
|[[Eldieme Necropolis]]
|'''M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1'''


<big>The Eldime Necropolis</big>
* [[Tomb Mage]] (60-63)
* [[Tomb Warrior]] (60-62)
* [[Spriggan]] (64-66)
* [[Haunt]] (63-65)
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.
|-
|50-54
|[[Garlaige Citadel]]
|'''In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)'''


'''Level 34-37'''
* [[Fallen Mage]] (59-62)
* [[Fallen Major]] (59-62)
* [[Wraith]] (60-62)
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.
|-
|55-57
|[[Gustav Tunnel]]
|'''I-7 Map 2'''


* Target: Lost Soul (42-46)
* [[Doom Soldier]] (65-67)  
* Location: main entrance from Batallia Downs
* [[Doom Mage]] (65-67)
* Notes: Level Sync 32 too low, 33 still iffy.
* [[Robber Crab]] (65-68)
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).
|-
|65-67{{Verification}}
|[[Gustav Tunnel]]
|'''(H-7), (G-8)'''


'''Level 41-47'''
* [[Doom Warlock]] (76-78)
* [[Doom Guard]] (75-77)
* [[Erlik]] (75-78)
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.
|-
|73+
|[[King Ranperre's Tomb]]
|'''Map 2 (E-7)'''


* Target: Lich (51-55), Fallen Knight (54-56), Mummy (50-52), Hell Hound (46-49), Ka (52-54), Tomb Wolf (53-55), Dark Stalker (55-57)
* [[Skeletons]] (78-82)
* Location: E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance
* [[Lemures]] (80-82)
* Notes: Earth Elemental Danger at E-7 and Hume Bones camp.
* [[Hati]] (77-79)
 
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.
'''Level 50-54'''
|}
 
* Target:  Tomb Mage (60-63), Tomb Warrior (60-62), Spriggan (64-66), Haunt (63-65)
* Location: M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1
* 2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.
 
<big>[[Garlaige Citadel|Garliage Citadel]]</big>
 
'''Level 41-44'''
 
* Target: Fallen Officer (52-55)
* Location: Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn
* Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.
 
'''Level 50-54'''
 
* Target: Fallen Mage (59-62), Fallen Major (59-62), Wraith (60-62)
* Location: in basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)
* Notes: 2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat. 
 
=== [[Gustav Tunnel]] ===
'''Level 55-57'''
 
* Target: Doom Soldier (65-67), Doom Mage (65-67), Robber Crab (65-68)
* Location: I-7 Map 2
* Notes: 2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party). 
 
==== Level 65-67 {{Verification}} ====
 
* Target(s): Doom Warlock (76-78), Doom Guard (75-77), Erlik (75-78)
* Location: (H-7), (G-8)
* Notes: 2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.
<big>[[King Ranperre's Tomb]]</big>
 
'''Level 73+'''
 
* Target: Skeletons (78-82), Lemures (80-82), Hati (77-79)
* Location: Map 2 (E-7)
* Notes: Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.

Latest revision as of 22:47, 15 November 2024

HorizonXI Wiki - EXP Camps

New Horizon specific camps are marked with HorizonXI specific changes.

Notes:

  • These camps are all aimed at standard 6 member parties.
  • Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.
  • If your party has a strong line-up, eats food, and is coordinated with skill chains/magic bursts, you can target a higher level camp.
  • Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.
  • Starting at level 50 adventures will gain an experience point bonus with simply having signet on, up to a total of 10%, in conquest (Vanilla/RoZ/CoP) areas HorizonXI specific changes.
  • Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having signetHorizonXI specific changes. Consider camping in regions that your nation doesn't control for maximum experience points gains!

Camps - Verify if viable

Level Zone Camp/Mob(s) Note
28-32 Lufaise Meadows Lake
  • Tier 4 Orcs
All members must complete CoP Chapter 1. Thunder Elemental danger.
29-33 Beaucedine Glacier Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley) Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).
29-33 Castle Oztroja Behind Trap Door Layout of zone favors a moving party.
41-44 Attohwa Chasm (L-10) 1 party. WHM is required. Mages must sub WHM.

Level 10-20

Level Zone Camp/Mob(s) Notes
10-15 Inner Horutoto Ruins (F-10)/(F-11) Map #2 Beetle's Burrow, outside Magic Gate of Horutoto Oils and powders required to reach camp. Beetles and Bats do not aggro, but they do link via sound. Enter via (J-7) in East Saru/Lily Tower.
11-15 Carpenters' Landing, Northern San d'Oria Wooden Shutter entrance (G-8) Wooden Shutter is at (F-5) in North Sandy. Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Can support multiple parties and different level ranges.
11-14 Valkurm Dunes (L-10), (K-9) Tunnel, (D-7), (D-6)Valley, (E-7) Welcome to the dunes. Baleful Gaze petrifies the target if facing. If you are tanking make sure to fight unlocked so you can quickly turn. Lots of camps. Some camps can hold 2 parties. Pull lizards from both sides at the valley camp. Level 11 parties take care when pulling level 18-19 lizards.
11-14 Buburimu Peninsula (E-7) Outpost, (F-8), (E-9) If starting at 10, take care of the level of mob you pull. Try to avoid pulling 7 or more levels above your parties level. Quick walk from Kolshushu Outpost.
12-15 Tahrongi Canyon HorizonXI specific changes (I-8) Not far from Kolshushu Outpost.
12-15 Tahrongi Canyon HorizonXI specific changes (F-6) Bees seem to use Pollen more often than others. Goblins in area. Not too far from Kolshushu OP or teleport mea.
12-15 Konschtat Highlands HorizonXI specific changes (F-3),(I-5),(L-6) F-3 Camp has a Goblin Digger that can extend chains. L-6 Camp has Poltergeists (18-20) that can extend chains.
12-15 La Theine Plateau HorizonXI specific changes (H-11)/(I-11) Valkurm Dunes Zone Hares link. 1 orc spawn can also be used to fill chains. Hares should not be fought until at least level 13. Supports 1 party.
12-15 La Theine Plateau HorizonXI specific changes (K-11) Pond
12-15 Ordelle's Caves (G-3) Entrance Bats link. (F-7) La Theine entrance. Not far from Ronfaure OP.
12-15 Ordelle's Caves (F-3) La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel
13-15 Maze of Shakhrami Tahrongi Canyon Entrance, Western Side
14-17 Valkurm Dunes (H-9), (E-9), (I-9), (J-6), (J-8), (I-7)Oasis, (J-7)Signpost, (B-7)Secret Beach Valkurm phase 2. Snippers are primary target for level 14-15 parties. Flies and Sheep are good for 15+ parties but watch out for flies aoe and sheep sleep aoe, especially if you have lots of melee in the party. Mages stay back to avoid aoe/sleep. Lots of camps. Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.
14-17 Inner Horutoto Ruins (E-10) Inside Magic Gate of Horutoto Notes: Silence recommended. Could support 2 parties. Oils and Powders required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.
14-17 Ordelle's Caves (H-7) 3rd Map, Going East from Entrance Bats link. (F-7) La Theine entrance. Not far from Ronfaure OP. WHM needed. Oils and Powders needed to reach camp or fight your way there.
15-17 Jugner Forest (J-5) Black mage strongly recommended. Will need Oils and powders to reach camp and avoid aggro. 6 spawns. 1 beetle is around the corner, a little SW. Not far from Norvallen Outpost. Note: Norvallen OP warp is level 15+ from Jeuno.
15-17 Jugner Forest (H-11)/(H-12) Not far from Norvallen OP. Will need Oils and Powders to avoid orc and tiger aggro to reach camp. Note: Norvallen OP warp is level 15+ from Jeuno.
15-18 Dangruf Wadi (G-5), (H-3)
15-18 Buburimu Peninsula (F-9)/(E-9), (J-6), (J-7), (K-9), (G-8), (I-8), (K-9) Notes: Leecher's cast Cure 3, Silence recommended
15-18 Pashhow Marshlands (G-9) Be wary of Funguars linking by sound. Note: Derfland OP is level 15+ from Jeuno.
15-18 Meriphataud Mountains (E-6) Aragoneu Outpost 2 Goblins around, can be fought depending on party. Note: Aragoneu OP warp is level 15+ from Jeuno.
15-18 Carpenters' Landing (F-8), (F-9), (F-10) Antidotes and Echo Drops strongly recommended or WHM required. BLM recommended. Use NW Jugner Forest zone at (E-6). Oils and Powders required to reach camp if not on chocobo. Fungur aggro sound and link. Beetles link sight. Not far from Norvallen OP. Norvallen OP warp is level 15+.
15-18 Buburimu Peninsula HorizonXI specific changes (G-6) Supports up to 2 parties. Quick walk from Kolshushu Outpost.
15-17 Pashhow Marshlands Derfland Outpost (K-6) Camp right at the outpost. Note: Defland OP warp is level 15+.
15-18 Pashhow Marshlands (F-5) Water elemental can sometimes spawn in the back,

Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed

15-19 Korroloka Tunnel Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side Silence Recommended. If 2 worms are close to each other. Have 1 member agro and run out of range. Great for piercing (THF, NIN, RNG)
16-18 Valkurm Dunes (F-7) Goblin Camp Primary targets are goblins. Silence required. Watch out for sight-based links. Supports 1 party.
16-18 Meriphataud Mountains (D-6) by Spine Crane Flies can help fill a chain if they're high enough level, but there are plenty of boggarts on both sides of the spine. Close to Aragoneu OP. Bring a WHM for Paralyna and Silena.
17-19 Ordelle's Caves (F-10) 3rd Map, Going East from Entrance Further down, past the Fly Agarics. Beetle's link. BLM recommended. Oils and powders needed to reach camp or fight your way there. There is an alternate camp on the opposite side (H-10) with vorpal bunnies and goblins instead of beetles, same levels.
17-19 Jugner Forest (K-7)Spore Hollow, (K-9) Not far from Norvallen OP. (K-9) camp is reached from the south. Bring a WHM. Be wary of Funguars linking by sound
17-20 Valkurm Dunes (H-9), (I-9), (E-9) Beaches, (B-7)Secret Beach/Gustav Zone Valkrum, the final phase. Oils and Powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.
17-19 Rolanberry Fields (G-10), (J-10)
17-19 Buburimu Peninsula HorizonXI specific changes (I-6) Cape Dhalmels and Bull Dhalmels (20-23) will link, bind or sleep recommended.

Significant nearby Goblins presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.

17-20 Maze of Shakhrami (H-5) Map 2 8 crawlers, 10 if you roam into the eastern tunnel. Oils and Powders needed to reach camp. Enter from canyon.
17-20 Buburimu Peninsula (J-7) East Beach, (H-9) South Beach Watch for Bogy spawns at night. Both beaches have safe places to camp outside of blood aggro range. Start on snippers at 17. Can start mixing pugs in at 18.
18-20 Inner Horutoto Ruins (H-9) Map #3, Rose Tower, 3 Mage Gate Oils and Powders required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.
18-21 Castle Oztroja Main Zone/Entry Layout of the zone heavily favors a moving party. Everything aggros.
18-21 Beadeaux Main Zone/Entry All of the mobs aggro.
19-21 Qufim Island (H-7)(I-8) Circle around lake killing worms and crabs.

At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. Crabs here spawn slightly lower level than others. Popular exp zone Consider /searching the zone and exping in another zone if you see many people in the zone already.

19-22 Meriphataud Mountains HorizonXI specific changes (H-5), (E-4), (D-5) Quick walk from Aragoneu OP. 3 camps/supports 3 parties.
19-22 Carpenters' Landing Center Landing Docs (NW Jugner Zone) Oils and Powders recommended
19-22 Davoi Jugner Zone
  • Tier 3 Orc (22-28)
Bats that pop at night aggro.
19-22 Yughott Grotto Upper Grotto Oils and Powders required to reach either Horlais Peak zoneline.
19-22 Rolanberry Fields (F-7)/(F-8), (F-11)Shack, (H-12)Stone Wall/Signpost, (I-10)Crates Acid bolts recommended. Quadav and ocuhu aggro sound. Can fill in with bats at night.

Level 20-30

Level Zone Mob Notes
20-22 Qufim Island (I-8), (I-7), (G-6), (H-6), (H-8) Multiple camps. Potentially supports 2 parties at opposite ends of the cliff. Popular exp zone consider /searching the zone and choosing another area to exp in if there are many parties in zone.
20-23 Ordelle's Caves (G-7) Map 3, Waterfall/PLD ??? Clipper links. Take care of bomb.Use eastern La Theine zone.

Sneak required to reach camp. Supports 1 party.

20-23 The Sanctuary of Zi'Tah Zone to Meriphataud, (G-10) Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.

Highly recommended to bring a BRD to sleep Bats pops (bats will not resist sheep song/lullaby). Beware of Rock Golem (magic sensitive and will destroy your party).

20-24 Lower Delkfutt's Tower Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7) Giga Rangers (Lobbers). Hurt. Pull with caution.
20-24 Ranguemont Pass H-10. Beyond the door Strongly recommended to bring someone to neutralize the Ooze located in between the Goblins pops.

Sneak required to reach H-10 camp.

21-24 Carpenters' Landing Camp at either end of the caves (I-11), (I-12) Use SE Jugner Forest zone, (J-8). Shriekers (Sneak) aggro/Beetles link by sight. 2 parties. Quick walk from Norvallen OP. Bring sneak/oils. WHM needed or bring lots of echo drops.
22-26 Maze of Shakhrami (L-8) Buburimu Side/OP. Enter at (F-6). Lower level parties focus on bats and crawlers.
22-24 Qufim Island (H-6), (G-6), (H-8)/(H-9), (F-8) Supports 3 parties. Popular exp zone consider /searching the zone and choosing another area to exp in if there are many parties in zone. Take care with thunder elemental spawn at (F-8) during thunder weather.
23-27 Sauromugue Champaign (F-8), (G-8) Supports maybe 2 parties. BLM and WHM recommended.
23-27 Meriphataud Mountains HorizonXI specific changes (D-10), (G-10) Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr without rings because kills go quickly. Easy chain 5's with a solid party.
  • Puma inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.
  • Highly suggested to have 2 supports with Paralyna that can alternate healing if needed. (Example: WHM + SMN.) Silena costs 24MP and Paralyna 12MP, so a solo healer will be out of MP very often at this camp unless your group is coordinated.
  • Tanks can have a hard time against the Coeurls. Chaotic Eye is a gaze attack that executes very quickly, making it hard to dodge, especially if already mid-cast. Try turning around before casting to help mitigate this issue. Having a 2nd provoker is a huge QoL improvement here.
  • Lizard's Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!
  • Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease. Not a a bad walk from OP or Mea crag.
24-26 Sauromugue Champaign (J-9) Bonfire camp. Next to flying beetles. Could possibly support 2 parties.
24-27 Sauromugue Champaign (I-7) Camp at fallen pillar/crumbling wall or outside of fort. Mob density a bit scarce. Yagudo have a high level range.
24-26 Ranguemont Pass (J-5), (I-8) Silence highly recommended. Sneak/invis needed to reach camp. (J-5) has about 8 bat spawns along the tunnel. May need to roam a bit. ~12 minute walk from Ronfaure OP
24-27 Carpenters' Landing Camp by the Logs near Dock(J-10) Use SE Jugner Forest zone, (J-8). Traps AoE Sleep, Single-Target paralyze, Tigers AoE paralyze. WHM recommended. Be mindful of big Tiger crits. Tigers aggro/link by sight, traps don't aggro or link. Pugils aggro by sound. Sneak needed to reach camp.
26-28 Ranguemont Pass HorizonXI specific changes (E-6)/(F-6) 4 Gob spawns (Era+) with 3-4 Bat spawns in the same open area and connecting caves. May be able to extend camp to 28 depending on kill speed. Will need sneak/invis to reach camp. ~11.5 minute walk from Ronfaure OP
24-28 Yuhtunga Jungle (Kazham Airship Pass required) (G-6),(G-7),(H-6) Beware patrolling Goblin Smithy
25-27 Sauromugue Champaign (H-7) Camp on hill by bonfire Yagudo camp. Beware of links. Bring a smn, rdm, blm, or brd for crowd control. Yagudo have high level range.
26-30 Yuhtunga Jungle (Kazham Airship Pass required) (J-7),(K-7) Need Silena and Paralyna. Start with lizards at level 26. Mix in coeurls at level 28+.

Take chocobo from Kazham to H-6 and drop down. Then after emerging from the tunnel after the drop, go down ramp when you see the Overgrown Rose (Marbolo), into another tunnel. Camp at the edge of the cliff overlooking the Volcano.

27-31 Bibiki Bay (H-7) Docks Start on Efts. Efts link by the way. Move to ravens around level 29. Ravens link too. Bring the sleeps and the lullabys.
27-31 Yuhtunga Jungle (Kazham Airship Pass required) (I-7) BEE LOG. Camp inside the tunnel.
27-30 Attohwa Chasm (H-9) Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.
27-29 Oldton Movalpolos (F-8), (G-9), (H-10), (G-13) Not too bad of a walk from Dem. Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp. Silence highly recommended. Drops gil and craft materials.
27-30 Yuhtunga Jungle (Kazham Airship Pass required) (G-11) - Outpost Beware of holes when pulling. WHM recommended for Curaga and Barfira.
28-30 Sauromugue Champaign (L-9) 1 party. Have Paralyna and Silena ready. BLM recommended.
28-30 Yhoator Jungle (Kazham Airship Pass required) (F-7), (F-8)
29-33 Yuhtunga Jungle (Kazham Airship Pass required) (F-11/G-11) Close to the zone for Sea Serpent Grotto
29-32 Bibiki Bay (H-6),(H-7),(I-6),(I-7) Dhalmels can silence, the area supports 3 parties
29-31 Sauromugue Champaign (G-7) The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.
29-31 Batallia Downs (J-10) 1 party. Only 5 spawns. Pull Goblins by the coast to fill in. Not a bad alternate camp if Sauromugue is taken and party members don't have OPs, kaz pass, or crystals.
29-31 Rolanberry Fields (K-7) Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides

Level 30-40

Level Zone Camp/Mob(s) Notes
30-32 Bibiki Bay - Purgonorgo Isle (Everywhere)
  • Jaggal (35-38)
  • Toucan (38-40)
  • Costal Opo-opo (36-39)
  • Kraken (37-40)
  • Alraune (37-40)
Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don't touch the urganite. No Sneak or Invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.
30-34 Attohwa Chasm (I-9)/(I-10)
  • Gallinipper (36-39)
  • Goblins Smithy, Furrier, Pathfinder, Shaman (37-39)
  • Tracer Antlion (38-40)
Sneak required, and cross the first bridge. Camp against the wall. Beware of doom scorpions.
30-33 Sea Serpent Grotto (Kazham Pass Req) (J-10), hallway, First Map
  • Ironshell (37-40)
  • Pond Sahagin (36-39)
  • Spring Sahagin (36-39)
  • Lake Sahagin (36-39)
  • Undead Bats (36-39)
Need Sneak to reach. Supports 1 party. Camp in hallway in front of the ornamental door. Sahagin link. Beware bats that pop in back of the hallway (don't aggro but will link with other bats).
31-33 Eastern Altepa Desert (Altep gate crystal req)

(H-6), (I-6), (J-7)

  • Sand Beetle (36-40)HorizonXI specific changes
  • Desert Dhalmel (38-41)HorizonXI specific changes
Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (Sneak), and antica(Sneak) aggro when traveling to camp.
31-33 Yuhtunga Jungle (Kazham Pass Req) (E-9)
  • Soldier Crawler (37-40)
Will need sneak and invis if walking from Lower Elshimo OP. Beware wandering goblins.
32-34 Yhoator Jungle (Kazham Pass Req) (G-7),(H-8)
  • Yhoator Wasp (37-41)
  • Goblins Reaper (41-43)
  • Goblins Pathfinder
  • Young Opo-Opo (42-43)
Camp on top of bridge or in top tunnel (G-7). Watch out for links and Goblins aggro. Can also kill Goblins. Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.
34-36 Eldieme Necropolis Enter at (G-8) Batallia Downs
  • Gazer (41-43)
34-37 Garlaige Citadel Entrance, in front of Banishing Gate 1, (I-8)/(I-7)
  • Siege [[Bats (40-43)
  • Borer Beetle (41-44)
Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.
35-38 Sanctuary of Zi'tah (H-10) Outpost, (I-9), (J-9) Hidden path, (F-8)
  • Lesser Gaylas (39-42)
  • Ogrefly (41-44)
  • Goblins Trader/Robber/Reaper/Poacher (42-46)
  • Goobue Gardener (40-43)
Barfira recommended if fighting at OP,(F-8)/gobs. Silena recommended at (J-9) camp/gobbues. Supports many parties. Lvl 36+ parties recommended at OP and (F-8)camp for gobs.
35-38 Crawler's Nest (K-8) (I-9) Map 1
  • Worker Crawler (40-44)
  • Death Jacket (40-42)
  • Maze Lizard (41-43)
Many total spawns, easily supports 2+ parties.
35-38 Western Altepa Desert (Altep gate crystal req) (M-8) - Korroloka Zone, (L-6) - near Rabao Zone
  • Desert Spider (40-44)
35-38 Oldton Movalpolos (I-8), (J-10). (K-10)
  • Goblin Doorman, Oilman, Tollman, Shovelman (41-44)
  • Moblin Repairman, Pikeman, Coalman, Gasman, (41-44)
  • Bugbear Bondman (41-44)
Not too bad of a walk from Dem. Invisible required to reach camps. Escape or Warp is recommended. Beware Moblin Gourneyman and Goblin Freelance as they are a much higher level (~47). Silence highly recommended. Drops gil and craft materials. If the Moblins are allowed to use Crispy Candle and damage themselves, they will not give EXP. Avoid them or bring a stun.
36-39 Sanctuary of Zi'tah (E-8) Need silena and paralyna. 2 Hellhounds (47-50) pop at night in the area but shouldn't be a problem.
36-43 Yhoator Jungle (Kazham Pass Req) Bloodlet Spring (J-7) Beware of NM at J-7 camp
37-39 Yhoator Jungle (Kazham Pass Req) (F-9) Yhoat Telepoint, (F-10)
  • Worker Crawler (43-46)
37-40 Yhoator Jungle (Kazham Pass Req) (J-11) Temple of Uggalepih entrance
  • Big Jaw (43-47)
Dispel and BLM recommended. Not far from Uplands OP. Sneak/oils and invis/powders needed to reach camp.
38-40 Sea Serpent Grotto Behind Silver Beastcoin Door (J-11) Map 2,
  • Grotto Pugil (42-46)
  • Big Claw (42-48)
  • Rivulet Sahagin (42-46)
  • Brook Sahagin (42-46)
  • Riparin Sahagin (42-48)
Will need sneak/pots to get to camp. Sahagin link. Bring sleepga/lullaby. Party may need to roam a bit. Lots of spawns but high respawn time (~16min). Beware NM spawn at (J-10) area.
38-41 Crawler's Nest (G-9) Map 1
  • Nest Beetle (45-47)
Supports 1 good party, 2 parties is questionable.
38-41 Fei'Yin Hallway east of Fountain Room
  • Ore Golem
  • Shadow
2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.
39-42 Western Altepa Desert (Altep gate crystal req) (I-8)
  • Desert Dhalmel (44-48)
Dhalmels found on all sides of the fork, watch out for Antican aggro. Could also pull nearby Sand Beetle.
39-42 Gustav Tunnel (K-7) Valkurm Side
  • Hawker(45-48)
  • Hell Bats(44-48)
  • Goblins (46-49)
Sufficient mobs for 2 parties.
39-41 Garlaige Citadel Right behind banishing gate #1
  • Citadel Bats (46-48)
Link potentials.
39-41 Misareaux Coast (CoP Chapter 2 Req) (F-8)
  • Mantrap (47-48)
Have paralyna erase poisona and silenas ready.
39-44 Misareaux Coast (CoP Chapter 2 Req) (G-5)
  • Diatryma (47-51)
  • Bigclaw (46-48)
  • Makara (47-49)
  • Mantrap (47-48)
Scenic. Bigclaws, makaras, and mantraps for 39-42 level party. Diatryma for 42-44 party. Need to be on at least on chapter 2 CoP. Diatryma resists melee damage except for piercing.

Level 40-50

Level Zone Camp/Mob(s) Notes
40-42 Crawler's Nest (H-9) Map 2, (I-8) Map 3
  • Soldier Crawler (47-49)
At least 2 camps. Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.
40-42 Yhoator Jungle (F-9), Yhoat Telepoint Popular BST camp
40-43 Eastern Altepa Desert (F-9)(F-10)
  • Goblins poacher, robber, reaper, digger (45-52)
Goblins Bomb Toss can be an issue, stuns recommended. Lower level parties should beware of the diggers as they are higher in level. Supports 2 parties.
40-43 Beaucedine Glacier (J-8), (J-9) Lower level, by the coast.
  • Stone Golem (47-49)
  • Diremite (49-50)
Supports 1 party. Dispel recommended.
41-44 Yhoator Jungle HorizonXI specific changes (K-10)
  • Opotrap (Flytrap, 47-51) HorizonXI specific changes
  • Snap Jaw (Pugil, 48-51) HorizonXI specific changes
Mobs do not raise defense (Confirmed by Charsi)
41-44 Western Altepa Desert (G-6), (H-6), (G-7), (H-7)
  • Desert Beetle (47-51)
Beetles all around Revelation Rock, supports many parties, Beetles link.
42-45 Xarcabard Baileys Zone, (E-8)
  • Demon Knight, Wizard, Pawn (48-52)
1 party
43-45 Yhoator Jungle Ifrit Cauldron zones (H-6) 2 parties. RNG and WAR Goblins. 6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.
43-45 Toraimari Canal (F-9) 1st map, by Full Moon Fountain
  • Bigclaw (49-52)
  • Makara (49-52)
Supports 1 party. Dispel and BLM recommended. Need either portal charm for 3 mage gate or rhinostery certificate to access. Will need sneak/oils to access without aggro. (~15 minute walk from Sarutabarta OP going through 3 mage gate).
43-45 Crawler's Nest (H-7) 2nd Map
  • Labyrinth Lizard (49-52)
Supports 1 party. Lizards aggro sound and link! About a 7.5 minute walk from Derfland OP.
43-46 Lufaise Meadows (Req. CoP Crag completion) (G-6)
  • Leshachikha (49-51)
  • Leshy (52-54)
Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.
43-45 Labyrinth of Onzozo (I-9), 2 tunnels
  • Cockatrice (50-53)
  • Tier 6 Goblins (51-57)
Supports 2 parties. Know when Cockatrice in tunnels will repop. WHM required for Stona. Cockatrice do not link but are aggressive via sound. Echo Drops strongly recommended. Avoid Goblins Miners if possible (THF Goblins)
44-47 Quicksand Caves (J-5), (E-5) Map 1. Titan entrance from East Desert (K-7)
  • Helm Beetle (51-54)
  • Sand Spider (52-54)
  • Antica (52-59)
Beetles and spiders no aggro but link. Bring WHM for Erase if you fight spiders. Antia have AoE silence. Supports 2 parties. Drops coffer keys.
44-46 Beaucedine Glacier HorizonXI specific changes (J-5) By Fei Yin
  • Rime Lynx (51-53) HorizonXI specific changes
Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful. ~8.5 minute walk from Fauregandi OP
44-47 Crawler's Nest (J-8), (H-9) Map 3
  • Hornfly (50-53)
  • Blazer Beetle (52-54)
  • Exoray (51-54)
Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well.
45-51 Garlaige Citadel (G-6) or (J-8) Basement Map
  • Funnel Bats(52-54)
  • Chamber Beetles(56-58)
Funnel Bats initially, moving up to Chamber Beetles around level ~48. Supports 2 parties.
46-48 Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter) South of Sewer Hatch Landing, (G-8)
  • Funnel Bats (52-55)
Sneak up before dropping down, slimes below. Watch out for pops. Lots of link potential. Bring a Bard and/or Carby pull. Don't go past the hounds. Supports at least 2 parties.
46-48 Crawler's Nest (G-9) Map 3, (G-7) Map 2
  • Rumble Crawler (53-55)
Dispel/Finale recommended.
48-50 Quicksand Caves (H-9) Map 3. Entry at West Desert (J-9)
  • Helm Beetle(51-58)
  • Antica(52-59)
High level range of mobs. Bring echo drops and/or mages /whm for silena.
48-50 Misareaux Coast HorizonXI specific changes (G-7), (G-5)
  • Migrant Dobsonfly (55-57) HorizonXI specific changes
1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on CoP Chapter 2 to access.
48-50 Crawler's Nest (G-6, F-6) 2nd map
  • Dragonfly (55-58)
  • Den Beetle (56-58)
Will need sneak/oils to reach camp. Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. About a 10.5 minute walk from Derfland OP
48-51 Western Altepa Desert (F-6), (G-6)
  • Antica Lanista, Hoplomachus (54-58)
Pull Antica from below. They do not link. Bring RDM/Silencer- Lanista are BLM. Silena/echo drops recommended. Could also fight manticore and beetles in the area.
49-51 Garlaige Citadel Basement, Behind banishing gate 2
  • Chamber Beetle (56-58)
Supports 2 parties in the basement. Another 2 behind banishing gate 2. BLM Recommended.

Level 50-60

Level Zone Camp/Mob Notes
50-52 Bostaunieux Oubliette Zone to West Ronfaure (D-9), (G-7)
  • Werebat (57-59)
  • Hecatomb Hound (56-58)
Supports 2 parties. Need sneak/oils to reach camp, before you drop down. ~8 minute walk from Ronfaure OP.
50-54 Toraimarai Canal (G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance
  • Canal Pugil (57-59)
  • Scavenger Crab (59-62)
Very close to Windurst Walls entrance (Head west, in tunnel. Keep going south to 2nd camp with crabs). All party members will need the Rhinostey certificate for quick access. Or go through the 3 mage gate (portal charm) (~15 minute walk from Sarutabarta OP going through 3 mage gate). Need sneak/oils to get to camp. Pugs don't link. Dispel/BLM recommended.
51-54 Uleguerand Range (G-11)
  • Variable Hare (58-61)
  • Uleguerand Tiger (60-62)
Having a support highly recommended for AOEs/paralyze. Hares link. Hares give +10% exp bonus.
52-54 Garliage Citadel (H-9) Basement Map
  • Vault Weapon (59-62)
  • Over Weapon (59-62)
  • Tainted Flesh (63-65)
Supports 1 party. Drops coffer keys. BLM recommended.
52-54 Crawler's Nest (E-8) 3rd map, Take South tunnel on the first map
  • Helm Beetle (59-62)
BLM and Dispel recommended. Drops coffer keys. Supports 1 party
53-55 Crawler's Nest (E-7) 2nd map
  • Knight Crawler (60-63)
  • Crawler Hunter (60-62)
Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party. BLM Recommended.
53-55 Boyada Tree (L-9)/Entrance
  • Bark Spider (60-63)
  • Death Cap (60-63)
Drops coffer keys. Lots of links! Bring a BRD and/or BLM and a WHM. Spiders have a nasty aoe slow and critical attack ability. Death Caps have a gross breath attack with silence and paralyze. Can be a challenging camp but will make you some money with web drops.
54-56 Kuftal Tunnel Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp
  • Robber Crab (60-63)
Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area. Drops coffer keys. Bring a RDM or BRD for support/dispel.
54-57 Ro'Maeve (H-11), (H-9)
  • Killing Weapon (61-63)
  • Ominous Weapon (62-64)
Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.
55-57 King Ranperre's Tomb (G-7),(H-8) Map 2
  • Dire Bats (62-64)
  • Tomb Worm (60-61)
  • Thousand Eyes (Hecteyes, 60-62)
  • Armet Beetle (64-66)
Worm's dont aggro but link. Bats aggro by sound. Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it. There are only 4 beetles so not enough to make a camp for a full higher level party.

Warning: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.

55-57 Cape Terrigan Outpost, (H-7)
  • Sand Lizard(62-65)
  • Beach Bunny (62-65)
Have Stona ready for Lizards.
55-57 Ifrit's Cauldron HorizonXI specific changes (G-9), (J-7)/(J-8) 4th map
  • Cauldron Eruca (62-64) HorizonXI specific changes
West entrance. Supports 2 parties. Yes aggro. Yes link.
55-57 Uleguerand Range (E-9)
  • Buffalo (62-65)
Supports 1 party. Beware of NM Buffalo. Bring WHM for viruna.
55-57 Toraimarai Canal 2nd Map (I-10)
  • Stygian Pugil (63-65)
Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel). All party members will need the Rhinostey certificate for quick access. Or go through the 3 mage gate (portal charm)(~15 minute walk from Sarutabarta OP going through 3 mage gate). Need sneak/oils to get to camp. Pugs don't link. Dispel/BLM recommended.
56-58 Western Altepa DesertHorizonXI specific changes (D-11, E-11)
  • Scorch Dhalmel (63-65) HorizonXI specific changes
Supports 1 party. No defense up.
56-58 The Boyahda Tree Map 1 (G-8), (J-9), (E-6), (D-4)
  • Robber Crab(62-66)
  • Knight Crawler(62-67)
Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.
56-58 Temple of Uggalepih (H-8) 3rd map, north hallway
  • Temple Bee (60-63)
  • Tonberry (62-67)
  • Hover Tank (65-66)
Drops coffer keys. Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door. Bees are primary targets, 5 spawns. Beware of the bee that pops at camp. Bit of a challenging camp but good way to get exp while coffer key hunting.
57-60 Attohwa Chasm (F-6) Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere.
57-60 Toraimarai Canal (H-8) 2nd Map
  • Starmite (65-67)
Dispel/BLM recommended. Past Stygian Pugils, north up stairs.
58-60 Uleguerand Range (J-11)
  • Polar Hare (65-68)
Support and/or melee sub /nin recommended for AoE. Hares link. Hares give +10% exp bonus.
58-60 Pso'Xja (I-7) 2nd Map
  • Dire Bat (64-68)
  • Diremite Assaulter (63-68)
  • Snow Lizard (65-68)
Note this is a popular spot where high levels farm Florid Stones. Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.
58-61 Cape Terrigan (I-8), (I-9), (G-6), (H-8)
  • Robber Crab (66-67)
  • Velociraptor (66-68)
  • Terror Pugil(67-69)
  • Goblins (65-68) ((G-6) camp)
Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.
59-61 Kuftal Tunnel (H-8) Map 4, (L-7) Map 1
  • Deinonychus (66-68)
  • Kuftal Digger (67-69)
  • Goblins (67-69)
Supports 2 parties. Viruna highly recommended. Go down the path at (F-7) map #1 to reach basement camp. Sneak needed. Beware NM Yowie.
59-61 Newton Movalpolos (D-10)
  • Bugbear trashman (66-68)
  • Goblin Fireman, Packman, Foreman, Lengthman (66-68)
Enter from (I-12) or (J-11) from Oldton.

Level 60-75

Level Zone Camp/Mob Notes
60-62 Valley of Sorrows (G-7) (corner), (J-9) (zone line)
  • Velociraptor (66-69)
  • Peryton (69-72)
  • Valley Manticore (72-74)
Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.
60-63 Uleguerand Range (I-10), (J-10), (J-11)
  • Nivial Raptor (68-70)
Supports at least 2 parties. Paralyna highly recommended.
62-64 Labryinth of Onzozo (H-6), (I-6)
  • Torama (70-72)
  • Goblins (67-69)
  • Labyrinth Manticore (72-74)
Supports up to 2 parties. Have silena, echo drops, and paralyna ready. Beware NM Ose.
63-65 Attohwa Chasm (F-7)
  • Tracker Antlion (70-73)
Supports 1 party. Blindna and erase recommended.
63-66 Bibiki Bay (G-6)
  • Tragopan (71-73)
  • Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)
Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.
64-67 Boyhada Tree (I-6) map 2
  • Skimmer (72-74)
  • Steelshell (73-76)
Rabbits no aggro. Water elemental spawns during weather on i-6 and will aggro frequently.
65-67 Cape Terrigan (I-7) Boulder, (I-8) Boulder
  • Sand Cockatrice (71-74)
WHM with Stona pretty much required. Can pull lower level velociraptors to fill in. Beware Manticores (lvl 77-79), sight aggro, will be difficult.
66-70 Boyhada Tree (3rd map, down waterfall at (F-8) up top) (H-6), (H-10), (H-9), (F-9), (F-12), (H-8)
  • Processionaire (72-75)
  • Korrigan (72-75)
  • Steelshell (73-76)
  • Elder Gobbue (74-77)
  • Darter (76-78)
  • Blood Ball (76-78)
Supports multiple parties. Dispel/finale/chi blast/acid bolts recommended. Echo drops recommended if targeting gobbues. Higher level parties can start to roam around the rooms instead of camp. Can pull additional Processionaires in the tunnels. Link potentials. Have sleepga/lullaby ready. Consider targeting Darters and Blood Balls at level 68+.
67-69 Boyhada Tree map 2, up top (F-6), (G-10)
  • Elder Gobbue (74-77)
  • Steelshell (73-76)
Silena/echo drops highly recommended. Could also fill in Processionaires (72-75) at (G-10) camp. Link potentials. Have sleepga/lullaby ready.
67-69 Den of Rancor (I-8) map 6, in front of Cloister of Tides
  • Demonic Pugil (74-76)
  • Doom Toad (74-76)
Supports 1 party. 1 party member needs a Paintbrush of Souls to reach. Enter den from Temple of Uggalepih paintbrush room. *Note: 15 minute respawn. A good party can wipe all mobs and be sitting waiting for repops.
67-69 Pso'Xja Nue Tower Entrance, Golden-Tongued Culberry Map
  • Frost Lizard (74-77)
  • Diremite Dominator (74-76)
  • Million Eyes (75-77)
  • Purgatory Bat (72-76)
Drop down to the bottom map. Need sneak and invis. Can support 2 parties. East and west sides/drop downs.
68-70 Den of Rancor (I-9), (F-7) Bloodlet Springs Entrance from Yhoater Jungle
  • Tormentor (75-78)
  • Puck (Mandragora) (75-78)
Lots of links. Have sleep(ga)/lullaby ready. Mages stay back from puks for dreamflower. Stona/WHM recommended for lizards.
68-71 Cape Terrigan HorizonXI specific changes Zone to Gustav Tunnel (J-6)
  • Arid Lizard (76-78) HorizonXI specific changes
  • Dust Bats (77-78) HorizonXI specific changes
  • Manticore (77-79)
Erase (Manticore Debuff Max HP/MP Debuff) & Stona Recommended. Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.
69-71 Bibiki Bay (G-8), (G-10)
  • Tartarus Eft (76-79)
  • Hobgoblins (78-80)
- Mobs AoE Dispel and AoE shadow wipe.. better for BST burns
69-71 Newton Movalpolos Exit from Mine shaft #2716 entry
  • Moblins (76-79)
  • Bugbears (76-79)
Get twinkbrix to teleport you to the mine shaft. Camp favors a roaming party. Sleep and silence recommended. Teleport Dem and escape recommended for faster travel.
70-75 Cape Terrigan (G-5)
  • Greater Manticore (76-79)
  • Sand Cockatrice (71-73)
Erase recommended. Silena and Stona recommended if lower level parties are fighing Cockatrice as well. Mages stay back due to Riddle (max mp down). Greater Manticores give +10% exp bonus. Camp will make you some money.
70-75 Kuftal Tunnel (H-6), (I-8) Map #3
  • Greater Cockatrice (78-80)
  • Ovinnik (77-79)
  • Ladon (80-82)
Past moving boulder at (G-9). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Will need paralyna for tigers, stona and poisona for cockatrice. Ladons have dispelga move and give +23% exp bonus. Camp will make you some money.
70-75 Ro'Maeve (N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates
  • Apocalyptic Weapon (78-80)
  • Infernal Weapon(78-80)
  • Darksteel Golem (81-82)
Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of AOE. Melee DPS subbing /nin is a good idea. Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.
71-75 Bibiki Bay HorizonXI specific changes (G-6), (F-7), (F-8), (G-9)
  • Catoblepas (79-81) HorizonXI specific changes
  • Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)
  • Tropical Rarab (73-76)
  • Tartarus Eft (76-79)
Supports 4 parties. Berserk is your friend. Healing wind spam can be annoying if cows aren't dealt with swiftly. Fill in with Rarabs and Efts. (F-8) camp has lots of Goblins. Watch out for bombs/AoE, Barfira up.

Sky Camps (63-75+) (Sky Access Required)

Level Zone Camp/Mob Notes
63-66 Ru'Aun Gardens (F-9)Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water
  • Flamingo (72-74)
Up to 8 camps.
71-75 The Shrine of Ru'Avitau (G-10), (I-10) Map #2, (H-8) Map #3
  • Decorative Weapon (79-81)
Enter at Ru'Aun Gardens (H-9), south entrance. Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
72-75 The Shrine of Ru'Avitau (I-8), (G-8)) Map #2
  • Aura Weapon (80-82)
Enter at Ru'Aun Gardens (J-6) Genbu entrance. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
74-75+ The Shrine of Ru'Avitau The Nexus Loop (H-8) Map #1, Ullikummi Camp
  • Aura Statue (81-84)
Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open.

Merit Camps

  • These camps are designed for higher levels (75+) to exp/gain merit points on.
  • If your party has a strong line up, and is coordinated, you could start exping at these camps earlier.
  • Some camps can turn into roaming camps for faster kills at higher levels.
Zone Camp/Mob(s) Notes
Newton Movalpolos Exit from Mine shaft #2716 entry
  • Moblins (76-79)
  • Bugbears (76-79)
Get twinkbrix to teleport you to the mine shaft. Roaming party. Sleep and silence recommended. Lots of bombs, AoEs. Teleport Dem and escape recommended for faster travel.
Cape Terrigan (G-5)
  • Greater Manticore (76-79)
Erase recommended. No AoEs, but conals. Can roam around a bit. Cockatrice may agro but can be easily dealt with. Mages stay back due to Riddle (reduces max mp). Greater Manticores give +10% exp bonus. Manticore drops will make you some money.
Kuftal Tunnel (H-6), (I-8) Map #3
  • Greater Cockatrice (78-80)
  • Ovinnik (77-79)
  • Ladon (80-82)
Past moving boulder at (G-9). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Roam around. Will need paralyna for tigers, stona and poisona for cockatrice. Ladons have dispelga move and give +23% exp bonus. Camp will make you some money.
Ro'Maeve (N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates
  • Apocalyptic Weapon (78-80)
  • Infernal Weapon(78-80)
  • Darksteel Golem (81-82)
Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of physical AOE. Melee DPS subbing /nin is a good idea. Camp on far bridges and/or roam around.
Lufaise Meadows (K-7) Need to be on CoP Chapter 2+ to access. Lot's of magical AoE, will wipe shadows and still cause damage. WHM recommended for AoE healing Stona and Erase. Camp will make you some money. Tavnazian Rams give +23% exp bonus.
The Shrine of Ru'Avitau (I-8), (G-8)) Map #2 **Need Sky Access** Enter at Ru'Aun Gardens (J-6) Genbu entrance. Open yellow gate. Roaming camp. Lot's of physical AoE. ~8 minute walk from crag shortcut or ~15 minute walk from Li'Telor OP without Mazurka.
Ro'Maeve HorizonXI specific changes (0-9) (A-9). Behind East and West Moon gates. Supports 2 parties. Lots of physical AoE, graviga, and slowga. Pull weapons to fill to maintain chain.~7 minute walk from Li'Telor OP without Mazurka
Fei'Yin HorizonXI specific changes Basement (H-6), (H-5) Supports 1 party. Not much AoE or conal. Roam around as needed. ~12.5 minute walk from Fauregandi OP without Mazurka
The Shrine of Ru'Avitau The Nexus Loop (H-8) Map #1, Ullikummi Camp **Need Sky Access** Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open. Drops Diorite, Ullikummi pop item. Lot's of AoE/wipes shadows, bindga, and stunga. Roam around the Nexus loop. Can roam around a bit at Ullikummi.
Meriphataud Mountains HorizonXI specific changes (J-9) Supports 1 party. South of spine. Raptors have virus and slow. Flies have lots of AoE and poison.
Misareaux Coast HorizonXI specific changes Close to Tavnazia Safehold Zone (J-8) Mobs seem to be blunt resistant. Mages stay back due to AoE sleep. Dispel/acid bolts/chi blast recommedned for defense up abilities.
Toriamarai Canal HorizonXI specific changes (J-8, 9) Map 2 Need Key ItemRhinostery Certificate for fast access from Windurst Walls.

Could also use 3 mage gate to get to but need portal charm. Some magical AoE. Dispel/acid bolts/chi blast recommedned for defense up abilities.(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)

Bibiki Bay, Purgonorgo Isle HorizonXI specific changes (H-10), (H-11) Right by the CoP warmachine. Take Manaclipper. Takes time to get to. Supports 1 party. Not much AoE. Some conals.
Uleguerand Range (I-5), (F-6)
  • Kindred Black Mage (81-84)
  • Kindred Dark Night (81-84)
  • Kindred Summoner (81-84)
  • Kindred Warrior (81-84)
  • Smolenkos (81-84)
  • Molech (80-82)
Bit of a walk. Go east/counter-clockwise from the entrance to climb up. Will need Sneak/invis/meds. Watch out for true sight tauri on the way up. Roam around. Slowga. Conals. Blind. Doom.
Uleguerand Range (G-8)
  • King Buffalo (80-82)
  • Kindred Demons (81-84)
A bit further of a walk. Past Jormy, by frozen waterfall. Plague.
Uleguerand Range HorizonXI specific changes (G-7) Before you get to Jormy. You probably want to have decent gear and a few merits under your belt before meriting on these. Lots of physical AoE and conals. Melee subbing /nin isn't a bad idea.

Alpha Camps HorizonXI specific changes

  • Coming soon in patch 1.2
Level Zone Mob Notes

Shatter Camps HorizonXI specific changes

  • Coming soon in patch 1.2
Level Zone Mob Notes

Mana Burn Camps HorizonXI specific changes

  • These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle. The defense is lost with a Skillchain + Magic Burst combo.
  • SMN x2, 3 BLM, 1 Support (BRD, RDM) works.
  • These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting.
Level Zone Camp/Mob(s) Notes
12-16 La Theine Plateau (G-6) Carbuncle Quest Raises defenses at start of fight. MP Burn recommended or magic burst required. Ghosts pop at night.
17-20 Qufim Island (F-5) Raises defenses.
20-25 Qufim Island (G-6)/(H-6) G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23.
23-25 Qufim Island (G-8) Raises defense at start of fight. MP Burn recommended or magic burst required.
25-28 Eastern Altepa Desert (J-9) Raises defense at the start of fight, MP Burn recommended or magic burst required.
29-32 Sauromugue Champaign (J-9) Raises defense at start of fight, MP Burn recommended or magic burst required, does not link
31-34 Eastern Altepa Desert (F-6) Raises defense at start of fight, MP Burn recommended or magic burst required, Doesn't Link
33-37 Sauromugue Champaign (K-5) Raises defenses. Wide level range. Higher levels (40-42) seem to spawn more on the western side of camp. Have poisona and paralyna ready.
29-32 Rolanberry Fields (E-9) Raises defense at start of fight, MP Burn recommended or magic burst required, Doesn't Link
33-36 Beaucedine Glacier (G-10) Pond Raises defenses
31-33 Beaucedine Glacier (J-9) Upper level Raises defenses.
33-37 Beaucedine Glacier (H-7)/(I-7) Quick run from Outpost/Telepoint Vahzl. Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.
36-40 Yuhtunga Jungle (H-10) Raises defense at start of fight, MP Burn recommended or magic burst required, does not link
34-39 Batallia Downs I-10 / J-10 Are Shielded.
36-41 Beaucedine Glacier (J-8) Raises defense at start of fight. Similar name to crabs on the other side of the coast but different level range.
39-42 Battalia Downs (H-5) Raises defense at start of fight, MP burn recommended or magic burst required. Resistant to piercing damage. Fast movement. Recommend having someone with silence. REALLY FAST CASTS (Data updated as of 5/16)
42-46 Yhoator Jungle (I-11) Raises defense at start of fight, MP burn recommended or magic burst required. Resistant to piercing damage.
44-47 Western Altepa Desert (E-11) Raises defense at start of fight, MP Burn recommended or magic burst required, does not link
47-50 Western Altepa Desert (E-9) Raises defense at start of fight, MP burn recommended or magic burst required. Verification NeededCouldn't be slept
50-53 Western Altepa Desert (F-7) On pull, Raises it's Defenses - Goes away during the day
49-54 Eastern Altepa Desert (F-9) Raises defense at start of fight.Verification Needed
50-56 Western Altepa Desert (H-10) Defense boost possible, untested.Verification Needed
51-56 Eastern Altepa Desert (I-10) Raises defense at start of fight.Verification Needed Casts magic and cannot be slept. Avoid.
57-62 Beaucedine Glacier (J-9) Lower level Raises defense at start of fight.
64-75 Misareaux Coast (G-8) Raises defense at start of fight.
66-75 Xarcabard (I-9) Raises defense at start of fight. Supports 2 manaburn parties.
66-75 Xarcabard (I-8) Raises defense at start of fight. Viruna recommended for plague.

Undead Burn Camps

Level Zone Camp/Mob(s) Notes
11-13 Gusgen Mines Konschtat Zone Monk or manaburn party recommended.
16-19 Gusgen Mines Stairs Camp is for MNK/PLD/WHM (Holy Party)
20-23 Outer Horutoto Ruins Strange Apparatus Room Use northernmost West Sarutabaruta zone. Monk or manaburn party recommended. Sneak required to reach camp
21-28 Gusgen Mines G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door. WHM Cure Burn party. WHM/NIN with Utsusemi recommended (if not able, Blink is required). Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes. Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn. Sneak is required to reach camp.
30-33 Sea Serpent Grotto F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room. WHM Cure Burn party. Level Sync 29 is too low. 31 is preferred. Blink, Stoneskin, and Reraise is a must. Sneak is required to reach camp.
34-37 Xarcabard (E-8)/(F-8), (J-9) Outpost warp or Vazhl gate crystal required to reach camp. WHM x6 Cure Burn party.
34-37 Eldieme Necropolis Main entrance from Batallia Downs Level Sync 32 too low, 33 still iffy.
41-47 Eldieme Necropolis E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance Earth Elemental Danger at E-7 and Hume Bones camp.
41-44 Garlaige Citadel Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.
50-54 Eldieme Necropolis M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1 2x SMN 4x WHM. Holy and Banishga II burst from Ifrit Fusion. Coffer key mobs. Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.
50-54 Garlaige Citadel In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room) 2x SMN/4x WHM burn party. Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with. Mobs drop coffer keys required for white mage artifact hat.
55-57 Gustav Tunnel I-7 Map 2 2x SMN/4x WHM for skeletons. Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).
65-67Verification Needed Gustav Tunnel (H-7), (G-8) 2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.
73+ King Ranperre's Tomb Map 2 (E-7) Monk burn, mana burn, or the 2x SMN/4x WHM groups work. White mage burn parties can start at 65.