Summoner: Difference between revisions

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=== Artifact Armor ===
=== [[Evoker's Attire Set|Artifact Armor]] ===
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=== Artifact Armor +1 ===
=== [[Evoker's Attire +1|Artifact Armor +1]] ===
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=== Relic Armor ===
=== [[Summoner's Attire Set|Relic Armor]] ===
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=== Relic Armor +1 ===
=== [[Summoner's Attire +1 Set|Relic Armor +1]] ===
{{ArmorTable
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| title1 = Summoner's Spats +1

Latest revision as of 01:17, 17 November 2024

Summoner
Abbreviation: SMN
Expansion Pack: Chains of Promathia
How to Unlock: I Can Hear a Rainbow
Page Contents: Abilities
Summons
Skills
Merits
Equipment
Guides

Mandy SMN noBG.png

Available after completing the quest I Can Hear a Rainbow, these heretic mages have unlocked the secrets of the forbidden magic of Vana'diel by creating a pact with the Avatar known as Carbuncle. Through his suggestion, these mages have the choice to delve further into the craft and create pacts with up to 12 more of the Avatars of Vana'diel after defeating them in battle to prove their worth. If accepted, Summoners are able to fight alongside them in order to bring peace to Vana'diel. The Summoner is a versatile job, but it often finds its place as the support role in a standard party. It provides moderate damage support for the party through skillchaining or magic bursting with avatars. It also provides party buffs along with damage mitigation and healing support. All with limited enmity gain. At later levels summoners rely less on skillchains and magic bursts for damage dealing.

Horizon Changes HorizonXI specific changes

Summons

Avatars can be obtained through various quests, such as obtaining the appropriate elemental tuning forks for the corresponding element or by acquiring a special Key Item (Moon Bauble and Vial of Dream Incense). Elemental Spirits can be obtained either through merchants or by defeating certain monsters that drop the scrolls (which can also be bought or sold on the Auction House). An initial MP cost is required to summon each Avatar/Elemental Spirit into this plane of existence, as well as a perpetuation cost to sustain it. The base MP costs are based on the Summoner's level (See Avatar Perpetuation Cost for details).

Blood Pact Rage

Level Name Type Status Avatar
1 Searing Light* AoE Light Carbuncle
1 Howling Moon* AoE Dark Fenrir
1 Inferno* AoE Fire Ifrit
1 Earthen Fury* AoE Earth Titan
1 Tidal Wave* AoE Water Leviathan
1 Aerial Blast* AoE Wind Garuda
1 Diamond Dust* AoE Ice Shiva
1 Judgment Bolt* AoE Lightning Ramuh
1 Ruinous Omen* AoE Dark Diabolos
  • * These commands are only available when Astral Flow is active.


Level Name Type Status Avatar MP
1 Punch Blunt Ifrit 9
1 Rock Throw Ranged Blunt Slow Titan 10
1 Barracuda Dive Slashing Leviathan 8
1 Claw Piercing Garuda 7
1 Axe Kick Blunt Shiva 10
1 Shock Strike Blunt Stun Ramuh 6
1 Camisado Blunt Knockback Diabolos 20
5 Poison Nails Piercing Poison Carbuncle 11
5 Moonlit Charge Blunt Blind Fenrir 17
10 Crescent Fang Piercing Paralyze Fenrir 19
10 Fire II Fire Ifrit 24
10 Stone II Earth Titan 24
10 Water II Water Leviathan 24
10 Aero II Wind Garuda 24
10 Blizzard II Ice Shiva 24
10 Thunder II Lightning Ramuh 24
19 Thunderspark AoE Lightning Paralyze Ramuh 38
21 Rock Buster Blunt Bind Titan 39
23 Burning Strike Blunt / Fire Ifrit 48
26 Tail Whip Blunt Weight Leviathan 49
30 Double Punch Blunt Ifrit 56
35 Megalith Throw Ranged Blunt Slow Titan 62
Level Name Type Status Avatar MP
50 Double Slap Blunt Shiva 96
55 Meteorite Light Carbuncle 108
60 Fire IV Fire Ifrit 118
60 Stone IV Earth Titan 118
60 Water IV Water Leviathan 118
60 Aero IV Wind Garuda 118
60 Blizzard IV Ice Shiva 118
60 Thunder IV Lightning Ramuh 118
65 Eclipse Bite Slashing Fenrir 109
65 Nether Blast Ranged Dark Diabolos 109
70 Flaming Crush Blunt / Fire Ifrit 164
70 Mountain Buster Blunt Root Titan 164
70 Spinning Dive Slashing Leviathan 164
70 Predator Claws Slashing Garuda 164
70 Rush Blunt Shiva 164
70 Chaotic Strike Blunt Stun Ramuh 164

Blood Pact Ward

Level Name Type Status Avatar MP
1 Healing Ruby Light Target Heal Carbuncle 6
20 Somnolence Dark Enemy Target Damage / Weight Diabolos 30
21 Lunar Cry Dark Enemy Target ACC Down / EVA Down Fenrir 41
24 Shining Ruby Light AoE Protect/Shell effect Carbuncle 44
25 Aerial Armor Wind AoE Blink Garuda 92
28 Frost Armor Ice AoE Ice Spikes Shiva 63
29 Nightmare Dark Enemy AoE Sleep DoT Diabolos 42
31 Rolling Thunder Lightning AoE Enthunder Ramuh 52
32 Lunar Roar Dark Enemy AoE Dispel of 2 Effects Fenrir 27
33 Slowga Water Enemy AoE Slow Leviathan 48
37 Ultimate Terror Dark Enemy AoE Removes random # of Attributes Diabolos 27
Level Name Type Status Avatar MP
38 was available at 36 in era Whispering
Wind
has a new, extra effect: erase
Wind AoE Curaga 2 effect
(Added Erase effect HorizonXI specific changes)
Garuda 119
39 was available at 38 Crimson
Howl
duration has been increased from 1 to 3 minutes
Fire AoE Attack Bonus Ifrit 84
39 Sleepga Dark Enemy AoE Sleep Shiva 54
42 Lightning Armor Lightning AoE Shock Spikes Ramuh 91
43 now becomes available at 43 instead of 54 Ecliptic Howl Dark AoE Accuracy/
Evasion Boost
Fenrir 57
44 Glittering Ruby Light AoE Raises 1 random Attribute Carbuncle 62
46 Earthen Ward Earth AoE Stoneskin Titan 92
47 Spring
Water
no longer restores HP but gives a 2/tic refresh effect.
Water AoE Refresh *2/tic Leviathan 99
48 Hastega the amount of haste given has been increased to be inline with the white magic spell haste. Wind AoE Haste Garuda 129
49 Noctoshield Dark AoE Phalanx Diabolos 92
54 now becomes available at 54 instead of 43 Ecliptic Growl Dark AoE Attributes Raised Fenrir 46
56 Dream Shroud Dark AoE Magic Attack/
Magic Defense Boost
Diabolos 121
65 Healing Ruby II Light AoE Large Heal Carbuncle 124

Melee Skills

Skill Rank 37 75
Staff B 109 250
Club C+ 105 230
Dagger E 94 200

Defensive Skills

Skill Rank 37 75
Evasion E 94 200

Magic Skills

Skill Rank 37 75
Summoning A- 114 269

Group 1 Merits

Name Description
Avatar Phys. Accuracy Increase avatars' physical accuracy by 3
Avatar Physical Attack Increase avatars' physical attack by 2
Avatar Mag. Accuracy Increase avatars' magical accuracy by 3
Avatar Magical Attack Increase avatars' magical attack by 2
Elemental MP Cost Reduce Elemental Spirits Perpetuation cost by 1

Group 2 Merits

  • Currently unavailable on Horizon.

Job Specific Equipment

Artifact Weapons

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Kukulcan's Staff 40 22 366 3.61 SMN MP +30 MP recovered while healing +3

Artifact Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Evoker's Spats 52 Legs SMN DEF: 25 MP +15 Evasion skill +10 Avatar: Enhances accuracy Enmity -2
none
Evoker's Bracers 54 Hands SMN DEF: 11 MP +15 VIT +4 Occasionally converts damage taken of avatar element to MP Avatar: Enmity -2
none
Evoker's Pigaches 56 Feet SMN DEF: 10 MP +20 AGI +5 Avatar: Enhances Evasion

Avatar: Enmity -2

  • MP +20 instead of MP +15
  • Description reads Avatar: Enhances Evasion instead of Enhances Avatar Evasion but has the same effect
Evoker's Doublet 58 Body SMN DEF: 35 MP +15 MND +3 "Blood Pact" ability delay -1 Resistance to Current Avatar's Element +20 Avatar: Enmity -2
  • "Blood Pact" ability delay -1
  • Description reads Resistance to Current Avatar's Element +20 instead of Avatar Elemental Resistance +20 but has the same effect Verification Needed
Evoker's Horn 60 Head SMN DEF: 15 MP +20 INT +3 Summoning magic skill +5 Avatar: Enmity -3
none

Artifact Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Evoker's Bracers +1 74 Hands SMN DEF: 11 MP +19 "Blood Pact" ability delay -1 Occasionally converts damage taken of avatar element to MP Avatar:: Enmity -2
none
Evoker's Doublet +1 74 Body SMN DEF: 35 MP +45 Avatar elemental resistance +25 "Blood Pact" ability delay -4 MP recovered while healing +5
none
Evoker's Horn +1 74 Head SMN DEF: 15 MP +25 INT +6 MND +6 Summoning Magic Skill +5 Avatar: Enmity -3
none
Evoker's Pigaches +1 74 Feet SMN DEF: 10 MP +25 Avatar perpetuation cost -1 Enhances avatar evasion Avatar: Enmity -4
Evoker's Spats +1 74 Legs SMN DEF: 25 MP +22 Enmity -3 Avatar: Enhances accuracy Enmity -2

Relic Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Summoner's Cape 70 Back SMN DEF: 6 HP +30 MP +30 Enmity -1
none
Summoner's Spats 71 Legs SMN DEF: 29 MP +20 MND +3 Shortens magic recast time for elemental avatars "Blood Pact" ability delay -2
none
Summoner's Bracers 72 Hands SMN DEF: 15 MP +25 Summoning Magic skill +10 "Blood Pact" ability delay -2 Enhances avatar accuracy
none
Summoner's Pigaches 73 Feet SMN DEF: 14 MP +20 VIT +3 Enhances avatar attack Increases avatar attack +7 "Blood Pact" ability delay -2
none
Summoner's Doublet 74 Body SMN DEF: 38 MP +20 "Blood Pact" ability delay -3 Avatar's Critical hit rate +3% Depending on day: Avatar perpetuation cost -3
none
Summoner's Horn 75 Head SMN DEF: 18 MP +25 INT +3 "Blood Pact" ability delay -3 Weather: Avatar perpetuation cost -3
none

Relic Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Summoner's Bracers +1 75 Hands SMN DEF: 16 MP +30 Summoning Magic skill +12 "Blood Pact" ability delay -2 Enhances avatar accuracy

None

Summoner's Doublet +1 75 Body SMN DEF: 39 MP +20 "Blood Pact" ability delay -4 Avatar: Critical hit rate +4% Depending on day: Avatar perpetuation cost -3
none
Summoner's Horn +1 75 Head SMN DEF: 19 MP +30 INT +4 "Blood Pact" ability delay -3 Weather: Avatar perpetuation cost -3
none
Summoner's Pigaches +1 75 Feet SMN DEF: 15 MP +25 Enhances avatar attack Avatar:: Enmity +2 "Blood Pact" ability delay -2
Summoner's Spats +1 75 Legs SMN DEF: 30 MP +25 Shortens magic recast time for elemental avatars "Blood Pact" ability delay -2 Avatar:: Enmity +2
none

Relic Weapon

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Claustrum 75 72 390 11.08 BLM / SMN Accuracy +20 "Prismatic" HorizonXI specific changes Magic Atk. Bonus +20 HorizonXI specific changes "Blood Pact" ability delay -5 HorizonXI specific changes Pet: Attack +25 "Gate of Tartarus" Additional effect: Dispel


Guides

none yet