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EXP Camps
HorizonXI Wiki - EXP Camps
New Horizon specific camps are marked with .
Notes:
- These camps are all aimed at standard 6 member parties.
- Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.
- If your party has a strong line-up, eats food, and is coordinated with skill chains/magic bursts, you can target a higher level camp.
- Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.
- Starting at level 50 adventures will gain an experience point bonus with simply having signet on, up to a total of 10%, in conquest (Vanilla/RoZ/CoP) areas .
- Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having signet. Consider camping in regions that your nation doesn't control for maximum experience points gains!
Camps - Verify if viable
Level | Zone | Camp/Mob(s) | Note |
---|---|---|---|
28-32 | Lufaise Meadows | Lake
|
All members must complete CoP Chapter 1. Thunder Elemental danger. |
29-33 | Beaucedine Glacier | Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)
|
Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP). |
29-33 | Castle Oztroja | Behind Trap Door | Layout of zone favors a moving party. |
41-44 | Attohwa Chasm | (L-10) | 1 party. WHM is required. Mages must sub WHM. |
Level 10-20
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
10-15 | Inner Horutoto Ruins | (F-10)/(F-11) Map #2 Beetle's Burrow, outside Magic Gate of Horutoto
|
Oils and powders required to reach camp. Beetles and Bats do not aggro, but they do link via sound. Enter via (J-7) in East Saru/Lily Tower. |
11-15 | Carpenters' Landing, Northern San d'Oria Wooden Shutter entrance | (G-8)
|
Wooden Shutter is at (F-5) in North Sandy. Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Can support multiple parties and different level ranges. |
11-14 | Valkurm Dunes | (L-10), (K-9) Tunnel, (D-7), (D-6)Valley, (E-7)
|
Welcome to the dunes. Baleful Gaze petrifies the target if facing. If you are tanking make sure to fight unlocked so you can quickly turn. Lots of camps. Some camps can hold 2 parties. Pull lizards from both sides at the valley camp. Level 11 parties take care when pulling level 18-19 lizards. |
11-14 | Buburimu Peninsula | (E-7) Outpost, (F-8), (E-9)
|
If starting at 10, take care of the level of mob you pull. Try to avoid pulling 7 or more levels above your parties level. Quick walk from Kolshushu Outpost. |
12-15 | Tahrongi Canyon | (I-8)
|
Not far from Kolshushu Outpost. |
12-15 | Tahrongi Canyon | (F-6)
|
Bees seem to use Pollen more often than others. Goblins in area. Not too far from Kolshushu OP or teleport mea. |
12-15 | Konschtat Highlands | (F-3),(I-5),(L-6)
|
F-3 Camp has a Goblin Digger that can extend chains. L-6 Camp has Poltergeists (18-20) that can extend chains. |
12-15 | La Theine Plateau | (H-11)/(I-11) Valkurm Dunes Zone
|
Hares link. 1 orc spawn can also be used to fill chains. Hares should not be fought until at least level 13. Supports 1 party. |
12-15 | La Theine Plateau | (K-11) Pond
|
|
12-15 | Ordelle's Caves | (G-3) Entrance
|
Bats link. (F-7) La Theine entrance. Not far from Ronfaure OP. |
12-15 | Ordelle's Caves | (F-3)
|
La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel |
13-15 | Maze of Shakhrami | Tahrongi Canyon Entrance, Western Side
|
|
14-17 | Valkurm Dunes | (H-9), (E-9), (I-9), (J-6), (J-8), (I-7)Oasis, (J-7)Signpost, (B-7)Secret Beach
|
Valkurm phase 2. Snippers are primary target for level 14-15 parties. Flies and Sheep are good for 15+ parties but watch out for flies aoe and sheep sleep aoe, especially if you have lots of melee in the party. Mages stay back to avoid aoe/sleep. Lots of camps. Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it. |
14-17 | Inner Horutoto Ruins | (E-10) Inside Magic Gate of Horutoto
|
Notes: Silence recommended. Could support 2 parties. Oils and Powders required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower. |
14-17 | Ordelle's Caves | (H-7) 3rd Map, Going East from Entrance
|
Bats link. (F-7) La Theine entrance. Not far from Ronfaure OP. WHM needed. Oils and Powders needed to reach camp or fight your way there. |
15-17 | Jugner Forest | (J-5)
|
Black mage strongly recommended. Will need Oils and powders to reach camp and avoid aggro. 6 spawns. 1 beetle is around the corner, a little SW. Not far from Norvallen Outpost. Note: Norvallen OP warp is level 15+ from Jeuno. |
15-17 | Jugner Forest | (H-11)/(H-12)
|
Not far from Norvallen OP. Will need Oils and Powders to avoid orc and tiger aggro to reach camp. Note: Norvallen OP warp is level 15+ from Jeuno. |
15-18 | Dangruf Wadi | (G-5), (H-3)
|
|
15-18 | Buburimu Peninsula | (F-9)/(E-9), (J-6), (J-7), (K-9), (G-8), (I-8), (K-9)
|
Notes: Leecher's cast Cure 3, Silence recommended |
15-18 | Pashhow Marshlands | (G-9)
|
Be wary of Funguars linking by sound. Note: Derfland OP is level 15+ from Jeuno. |
15-18 | Meriphataud Mountains | (E-6) Aragoneu Outpost
|
2 Goblins around, can be fought depending on party. Note: Aragoneu OP warp is level 15+ from Jeuno. |
15-18 | Carpenters' Landing | (F-8), (F-9), (F-10)
|
Antidotes and Echo Drops strongly recommended or WHM required. BLM recommended. Use NW Jugner Forest zone at (E-6). Oils and Powders required to reach camp if not on chocobo. Fungur aggro sound and link. Beetles link sight. Not far from Norvallen OP. Norvallen OP warp is level 15+. |
15-18 | Buburimu Peninsula | (G-6)
|
Supports up to 2 parties. Quick walk from Kolshushu Outpost. |
15-17 | Pashhow Marshlands | Derfland Outpost (K-6)
|
Camp right at the outpost. Note: Defland OP warp is level 15+. |
15-18 | Pashhow Marshlands | (F-5)
|
Water elemental can sometimes spawn in the back,
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed |
15-19 | Korroloka Tunnel | Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side
|
Silence Recommended. If 2 worms are close to each other. Have 1 member agro and run out of range. Great for piercing (THF, NIN, RNG) |
16-18 | Valkurm Dunes | (F-7) Goblin Camp
|
Primary targets are goblins. Silence required. Watch out for sight-based links. Supports 1 party. |
16-18 | Meriphataud Mountains | (D-6) by Spine | Crane Flies can help fill a chain if they're high enough level, but there are plenty of boggarts on both sides of the spine. Close to Aragoneu OP. Bring a WHM for Paralyna and Silena. |
17-19 | Ordelle's Caves | (F-10) 3rd Map, Going East from Entrance
|
Further down, past the Fly Agarics. Beetle's link. BLM recommended. Oils and powders needed to reach camp or fight your way there. There is an alternate camp on the opposite side (H-10) with vorpal bunnies and goblins instead of beetles, same levels. |
17-19 | Jugner Forest | (K-7)Spore Hollow, (K-9)
|
Not far from Norvallen OP. (K-9) camp is reached from the south. Bring a WHM. Be wary of Funguars linking by sound |
17-20 | Valkurm Dunes | (H-9), (I-9), (E-9) Beaches, (B-7)Secret Beach/Gustav Zone
|
Valkrum, the final phase. Oils and Powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains. |
17-19 | Rolanberry Fields | (G-10), (J-10)
|
|
17-19 | Buburimu Peninsula | (I-6)
|
Cape Dhalmels and Bull Dhalmels (20-23) will link, bind or sleep recommended.
Significant nearby Goblins presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high. |
17-20 | Maze of Shakhrami | (H-5) Map 2
|
8 crawlers, 10 if you roam into the eastern tunnel. Oils and Powders needed to reach camp. Enter from canyon. |
17-20 | Buburimu Peninsula | (J-7) East Beach, (H-9) South Beach
|
Watch for Bogy spawns at night. Both beaches have safe places to camp outside of blood aggro range. Start on snippers at 17. Can start mixing pugs in at 18. |
18-20 | Inner Horutoto Ruins | (H-9) Map #3, Rose Tower, 3 Mage Gate
|
Oils and Powders required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower. |
18-21 | Castle Oztroja | Main Zone/Entry
|
Layout of the zone heavily favors a moving party. Everything aggros. |
18-21 | Beadeaux | Main Zone/Entry
|
All of the mobs aggro. |
19-21 | Qufim Island | (H-7)(I-8) | Circle around lake killing worms and crabs.
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. Crabs here spawn slightly lower level than others. Popular exp zone Consider /searching the zone and exping in another zone if you see many people in the zone already. |
19-22 | Meriphataud Mountains | (H-5), (E-4), (D-5)
|
Quick walk from Aragoneu OP. 3 camps/supports 3 parties. |
19-22 | Carpenters' Landing | Center Landing Docs (NW Jugner Zone)
|
Oils and Powders recommended |
19-22 | Davoi | Jugner Zone
|
Bats that pop at night aggro. |
19-22 | Yughott Grotto | Upper Grotto
|
Oils and Powders required to reach either Horlais Peak zoneline. |
19-22 | Rolanberry Fields | (F-7)/(F-8), (F-11)Shack, (H-12)Stone Wall/Signpost, (I-10)Crates
|
Acid bolts recommended. Quadav and ocuhu aggro sound. Can fill in with bats at night. |
Level 20-30
Level | Zone | Mob | Notes |
---|---|---|---|
20-22 | Qufim Island | (I-8), (I-7), (G-6), (H-6), (H-8) | Multiple camps. Potentially supports 2 parties at opposite ends of the cliff. Popular exp zone consider /searching the zone and choosing another area to exp in if there are many parties in zone. |
20-23 | Ordelle's Caves | (G-7) Map 3, Waterfall/PLD ???
|
Clipper links. Take care of bomb.Use eastern La Theine zone.
Sneak required to reach camp. Supports 1 party. |
20-23 | The Sanctuary of Zi'Tah | Zone to Meriphataud, (G-10)
|
Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.
Highly recommended to bring a BRD to sleep Bats pops (bats will not resist sheep song/lullaby). Beware of Rock Golem (magic sensitive and will destroy your party). |
20-24 | Lower Delkfutt's Tower | Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7)
|
Giga Rangers (Lobbers). Hurt. Pull with caution. |
20-24 | Ranguemont Pass | H-10. Beyond the door
|
Strongly recommended to bring someone to neutralize the Ooze located in between the Goblins pops.
Sneak required to reach H-10 camp. |
21-24 | Carpenters' Landing | Camp at either end of the caves (I-11), (I-12)
|
Use SE Jugner Forest zone, (J-8). Shriekers (Sneak) aggro/Beetles link by sight. 2 parties. Quick walk from Norvallen OP. Bring sneak/oils. WHM needed or bring lots of echo drops. |
22-26 | Maze of Shakhrami | (L-8)
|
Buburimu Side/OP. Enter at (F-6). Lower level parties focus on bats and crawlers. |
22-24 | Qufim Island | (H-6), (G-6), (H-8)/(H-9), (F-8)
|
Supports 3 parties. Popular exp zone consider /searching the zone and choosing another area to exp in if there are many parties in zone. Take care with thunder elemental spawn at (F-8) during thunder weather. |
23-27 | Sauromugue Champaign | (F-8), (G-8)
|
Supports maybe 2 parties. BLM and WHM recommended. |
23-27 | Meriphataud Mountains | (D-10), (G-10)
|
Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr without rings because kills go quickly. Easy chain 5's with a solid party.
|
24-26 | Sauromugue Champaign | (J-9)
|
Bonfire camp. Next to flying beetles. Could possibly support 2 parties. |
24-26 | Ranguemont Pass | (J-5), (I-8) | Silence highly recommended. Sneak/invis needed to reach camp. (J-5) has about 8 bat spawns along the tunnel. May need to roam a bit. ~12 minute walk from Ronfaure OP |
24-27 | Sauromugue Champaign | (I-7)
|
Camp at fallen pillar/crumbling wall or outside of fort. Mob density a bit scarce. Yagudo have a high level range. |
24-27 | Carpenters' Landing | Camp by the Logs near Dock(J-10)
|
Use SE Jugner Forest zone, (J-8). Traps AoE Sleep, Single-Target paralyze, Tigers AoE paralyze. WHM recommended. Be mindful of big Tiger crits. Tigers aggro/link by sight, traps don't aggro or link. Pugils aggro by sound. Sneak needed to reach camp. |
24-28 | Yuhtunga Jungle (Kazham Airship Pass required) | (G-6),(G-7),(H-6)
|
Beware patrolling Goblin Smithy |
25-27 | Sauromugue Champaign | (H-7)
|
Camp on hill by bonfire Yagudo camp. Beware of links. Bring a smn, rdm, blm, or brd for crowd control. Yagudo have high level range. |
26-28 | Ranguemont Pass | (E-6)/(F-6)
|
4 Gob spawns (Era+) with 3-4 Bat spawns in the same open area and connecting caves. May be able to extend camp to 28 depending on kill speed. Will need sneak/invis to reach camp. ~11.5 minute walk from Ronfaure OP |
26-30 | Yuhtunga Jungle (Kazham Airship Pass required) | (J-7),(K-7)
|
Need Silena and Paralyna. Start with lizards at level 26. Mix in coeurls at level 28+.
Take chocobo from Kazham to H-6 and drop down. Then after emerging from the tunnel after the drop, go down ramp when you see the Overgrown Rose (Marbolo), into another tunnel. Camp at the edge of the cliff overlooking the Volcano. |
27-31 | Bibiki Bay | (H-7) Docks | Start on Efts. Efts link by the way. Move to ravens around level 29. Ravens link too. Bring the sleeps and the lullabys. |
27-31 | Yuhtunga Jungle (Kazham Airship Pass required) | (I-7)
|
BEE LOG. Camp inside the tunnel. |
27-30 | Attohwa Chasm | (H-9)
|
Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended. |
27-29 | Oldton Movalpolos | (F-8), (G-9), (H-10), (G-13)
|
Not too bad of a walk from Dem. Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp. Silence highly recommended. Drops gil and craft materials. |
27-30 | Yuhtunga Jungle (Kazham Airship Pass required) | (G-11) - Outpost
|
Beware of holes when pulling. WHM recommended for Curaga and Barfira. |
28-30 | Sauromugue Champaign | (L-9)
|
1 party. Have Paralyna and Silena ready. BLM recommended. |
28-30 | Yhoator Jungle (Kazham Airship Pass required) | (F-7), (F-8)
|
|
29-33 | Yuhtunga Jungle (Kazham Airship Pass required) | (F-11/G-11) | Close to the zone for Sea Serpent Grotto |
29-32 | Bibiki Bay | (H-6),(H-7),(I-6),(I-7)
|
Dhalmels can silence, the area supports 3 parties |
29-31 | Sauromugue Champaign | (G-7)
|
The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party. |
29-31 | Batallia Downs | (J-10)
|
1 party. Only 5 spawns. Pull Goblins by the coast to fill in. Not a bad alternate camp if Sauromugue is taken and party members don't have OPs, kaz pass, or crystals. |
29-31 | Rolanberry Fields | (K-7)
|
Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides |
Level 30-40
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
30-32 | Bibiki Bay - Purgonorgo Isle | (Everywhere)
|
Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don't touch the urganite. No Sneak or Invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties. |
30-34 | Attohwa Chasm | (I-9)/(I-10)
|
Sneak required, and cross the first bridge. Camp against the wall. Beware of doom scorpions. |
30-33 | Sea Serpent Grotto (Kazham Pass Req) | (J-10), hallway, First Map
|
Need Sneak to reach. Supports 1 party. Camp in hallway in front of the ornamental door. Sahagin link. Beware bats that pop in back of the hallway (don't aggro but will link with other bats). |
31-33 | Eastern Altepa Desert (Altep gate crystal req) |
|
Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (Sneak), and antica(Sneak) aggro when traveling to camp. |
31-33 | Yuhtunga Jungle (Kazham Pass Req) | (E-9)
|
Will need sneak and invis if walking from Lower Elshimo OP. Beware wandering goblins. |
32-34 | Yhoator Jungle (Kazham Pass Req) | (G-7),(H-8) | Camp on top of bridge or in top tunnel (G-7). Watch out for links and Goblins aggro. Can also kill Goblins. Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side. |
34-36 | Eldieme Necropolis | Enter at (G-8) Batallia Downs
|
|
34-37 | Garlaige Citadel | Entrance, in front of Banishing Gate 1, (I-8)/(I-7)
|
Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties. |
35-38 | Sanctuary of Zi'tah | (H-10) Outpost, (I-9), (J-9) Hidden path, (F-8) | Barfira recommended if fighting at OP,(F-8)/gobs. Silena recommended at (J-9) camp/gobbues. Supports many parties. Lvl 36+ parties recommended at OP and (F-8)camp for gobs. |
35-38 | Crawler's Nest | (K-8) (I-9) Map 1
|
Many total spawns, easily supports 2+ parties. |
35-38 | Western Altepa Desert (Altep gate crystal req) | (M-8) - Korroloka Zone, (L-6) - near Rabao Zone
|
|
35-38 | Oldton Movalpolos | (I-8), (J-10). (K-10)
|
Not too bad of a walk from Dem. Invisible required to reach camps. Escape or Warp is recommended. Beware Moblin Gourneyman and Goblin Freelance as they are a much higher level (~47). Silence highly recommended. Drops gil and craft materials. If the Moblins are allowed to use Crispy Candle and damage themselves, they will not give EXP. Avoid them or bring a stun. |
36-39 | Sanctuary of Zi'tah | (E-8)
|
Need silena and paralyna. 2 Hellhounds (47-50) pop at night in the area but shouldn't be a problem. |
36-43 | Yhoator Jungle (Kazham Pass Req) | Bloodlet Spring (J-7)
|
Beware of NM at J-7 camp |
37-39 | Yhoator Jungle (Kazham Pass Req) | (F-9) Yhoat Telepoint, (F-10)
|
|
37-40 | Yhoator Jungle (Kazham Pass Req) | (J-11) Temple of Uggalepih entrance
|
Dispel and BLM recommended. Not far from Uplands OP. Sneak/oils and invis/powders needed to reach camp. |
38-40 | Sea Serpent Grotto | Behind Silver Beastcoin Door (J-11) Map 2,
|
Will need sneak/pots to get to camp. Sahagin link. Bring sleepga/lullaby. Party may need to roam a bit. Lots of spawns but high respawn time (~16min). Beware NM spawn at (J-10) area. |
38-41 | Crawler's Nest | (G-9) Map 1
|
Supports 1 good party, 2 parties is questionable. |
38-41 | Fei'Yin | Hallway east of Fountain Room
|
2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats. |
39-42 | Western Altepa Desert (Altep gate crystal req) | (I-8)
|
Dhalmels found on all sides of the fork, watch out for Antican aggro. Could also pull nearby Sand Beetle. |
39-42 | Gustav Tunnel | (K-7) Valkurm Side
|
Sufficient mobs for 2 parties. |
39-41 | Garlaige Citadel | Right behind banishing gate #1
|
Link potentials. |
39-41 | Misareaux Coast (CoP Chapter 2 Req) | (F-8)
|
Have paralyna erase poisona and silenas ready. |
39-44 | Misareaux Coast (CoP Chapter 2 Req) | (G-5)
|
Scenic. Bigclaws, makaras, and mantraps for 39-42 level party. Diatryma for 42-44 party. Need to be on at least on chapter 2 CoP. Diatryma resists melee damage except for piercing. |
Level 40-50
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
40-42 | Crawler's Nest | (H-9) Map 2, (I-8) Map 3
|
At least 2 camps. Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3. |
40-42 | Yhoator Jungle | (F-9), Yhoat Telepoint
|
Popular BST camp |
40-43 | Eastern Altepa Desert | (F-9)(F-10)
|
Goblins Bomb Toss can be an issue, stuns recommended. Lower level parties should beware of the diggers as they are higher in level. Supports 2 parties. |
40-43 | Beaucedine Glacier | (J-8), (J-9) Lower level, by the coast.
|
Supports 1 party. Dispel recommended. |
41-44 | Yhoator Jungle | (K-10)
|
Mobs do not raise defense (Confirmed by Charsi) |
41-44 | Western Altepa Desert | (G-6), (H-6), (G-7), (H-7)
|
Beetles all around Revelation Rock, supports many parties, Beetles link. |
42-45 | Xarcabard | Baileys Zone, (E-8)
|
1 party |
43-45 | Yhoator Jungle | Ifrit Cauldron zones (H-6)
|
2 parties. RNG and WAR Goblins. 6 Spawns at west entrance. 8 at east entrance. Barfira for bombs. |
43-45 | Toraimari Canal | (F-9) 1st map, by Full Moon Fountain
|
Supports 1 party. Dispel and BLM recommended. Need either portal charm for 3 mage gate or rhinostery certificate to access. Will need sneak/oils to access without aggro. (~15 minute walk from Sarutabarta OP going through 3 mage gate). |
43-45 | Crawler's Nest | (H-7) 2nd Map
|
Supports 1 party. Lizards aggro sound and link! About a 7.5 minute walk from Derfland OP. |
43-46 | Lufaise Meadows (Req. CoP Crag completion) | (G-6)
|
Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder. |
43-45 | Labyrinth of Onzozo | (I-9), 2 tunnels
|
Supports 2 parties. Know when Cockatrice in tunnels will repop. WHM required for Stona. Cockatrice do not link but are aggressive via sound. Echo Drops strongly recommended. Avoid Goblins Miners if possible (THF Goblins) |
44-47 | Quicksand Caves | (J-5), (E-5) Map 1. Titan entrance from East Desert (K-7)
|
Beetles and spiders no aggro but link. Bring WHM for Erase if you fight spiders. Antia have AoE silence. Supports 2 parties. Drops coffer keys. |
44-46 | Beaucedine Glacier | (J-5) By Fei Yin
|
Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful. ~8.5 minute walk from Fauregandi OP |
44-47 | Crawler's Nest | (J-8), (H-9) Map 3
|
Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well. |
45-51 | Garlaige Citadel | (G-6) or (J-8) Basement Map
|
Funnel Bats initially, moving up to Chamber Beetles around level ~48. Supports 2 parties. |
46-48 | Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter) | South of Sewer Hatch Landing, (G-8)
|
Sneak up before dropping down, slimes below. Watch out for pops. Lots of link potential. Bring a Bard and/or Carby pull. Don't go past the hounds. Supports at least 2 parties. |
46-48 | Crawler's Nest | (G-9) Map 3, (G-7) Map 2
|
Dispel/Finale recommended. |
48-50 | Quicksand Caves | (H-9) Map 3. Entry at West Desert (J-9)
|
High level range of mobs. Bring echo drops and/or mages /whm for silena. |
48-50 | Misareaux Coast | (G-7), (G-5)
|
1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on CoP Chapter 2 to access. |
48-50 | Crawler's Nest | (G-6, F-6) 2nd map
|
Will need sneak/oils to reach camp. Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. About a 10.5 minute walk from Derfland OP |
48-51 | Western Altepa Desert | (F-6), (G-6)
|
Pull Antica from below. They do not link. Bring RDM/Silencer- Lanista are BLM. Silena/echo drops recommended. Could also fight manticore and beetles in the area. |
49-51 | Garlaige Citadel | Basement, Behind banishing gate 2
|
Supports 2 parties in the basement. Another 2 behind banishing gate 2. BLM Recommended. |
Level 50-60
Level | Zone | Camp/Mob | Notes |
---|---|---|---|
50-52 | Bostaunieux Oubliette | Zone to West Ronfaure (D-9), (G-7)
|
Supports 2 parties. Need sneak/oils to reach camp, before you drop down. ~8 minute walk from Ronfaure OP. |
50-54 | Toraimarai Canal | (G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance
|
Very close to Windurst Walls entrance (Head west, in tunnel. Keep going south to 2nd camp with crabs). All party members will need the Rhinostey certificate for quick access. Or go through the 3 mage gate (portal charm) (~15 minute walk from Sarutabarta OP going through 3 mage gate). Need sneak/oils to get to camp. Pugs don't link. Dispel/BLM recommended. |
51-54 | Uleguerand Range | (G-11)
|
Having a support highly recommended for AOEs/paralyze. Hares link. Hares give +10% exp bonus. |
52-54 | Garliage Citadel | (H-9) Basement Map
|
Supports 1 party. Drops coffer keys. BLM recommended. |
52-54 | Crawler's Nest | (E-8) 3rd map, Take South tunnel on the first map
|
BLM and Dispel recommended. Drops coffer keys. Supports 1 party |
53-55 | Crawler's Nest | (E-7) 2nd map
|
Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party. BLM Recommended. |
53-55 | Boyada Tree | (L-9)/Entrance
|
Drops coffer keys. Lots of links! Bring a BRD and/or BLM and a WHM. Spiders have a nasty aoe slow and critical attack ability. Death Caps have a gross breath attack with silence and paralyze. Can be a challenging camp but will make you some money with web drops. |
54-56 | Kuftal Tunnel | Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp
|
Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area. Drops coffer keys. Bring a RDM or BRD for support/dispel. |
54-57 | Ro'Maeve | (H-11), (H-9)
|
Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam. |
55-57 | King Ranperre's Tomb | (G-7),(H-8) Map 2
|
Worm's dont aggro but link. Bats aggro by sound. Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it. There are only 4 beetles so not enough to make a camp for a full higher level party.
Warning: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies. |
55-57 | Cape Terrigan | Outpost, (H-7)
|
Have Stona ready for Lizards. |
55-57 | Ifrit's Cauldron | (G-9), (J-7)/(J-8) 4th map
|
West entrance. Supports 2 parties. Yes aggro. Yes link. |
55-57 | Uleguerand Range | (E-9)
|
Supports 1 party. Beware of NM Buffalo. Bring WHM for viruna. |
55-57 | Toraimarai Canal | 2nd Map (I-10)
|
Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel). All party members will need the Rhinostey certificate for quick access. Or go through the 3 mage gate (portal charm)(~15 minute walk from Sarutabarta OP going through 3 mage gate). Need sneak/oils to get to camp. Pugs don't link. Dispel/BLM recommended. |
56-58 | Western Altepa Desert | (D-11, E-11)
|
Supports 1 party. No defense up. |
56-58 | The Boyahda Tree | Map 1 (G-8), (J-9), (E-6), (D-4)
|
Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler. |
56-58 | Temple of Uggalepih | (H-8) 3rd map, north hallway
|
Drops coffer keys. Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door. Bees are primary targets, 5 spawns. Beware of the bee that pops at camp. Bit of a challenging camp but good way to get exp while coffer key hunting. |
57-60 | Attohwa Chasm | (F-6)
|
Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere. |
57-60 | Toraimarai Canal | (H-8) 2nd Map
|
Dispel/BLM recommended. Past Stygian Pugils, north up stairs. |
58-60 | Uleguerand Range | (J-11)
|
Support and/or melee sub /nin recommended for AoE. Hares link. Hares give +10% exp bonus. |
58-60 | Pso'Xja | (I-7) 2nd Map
|
Note this is a popular spot where high levels farm Florid Stones. Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase. |
58-61 | Cape Terrigan | (I-8), (I-9), (G-6), (H-8)
|
Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors. |
59-61 | Kuftal Tunnel | (H-8) Map 4, (L-7) Map 1
|
Supports 2 parties. Viruna highly recommended. Go down the path at (F-7) map #1 to reach basement camp. Sneak needed. Beware NM Yowie. |
59-61 | Newton Movalpolos | (D-10)
|
Enter from (I-12) or (J-11) from Oldton. |
Level 60-75
Level | Zone | Camp/Mob | Notes |
---|---|---|---|
60-62 | Valley of Sorrows | (G-7) (corner), (J-9) (zone line)
|
Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended. |
60-63 | Uleguerand Range | (I-10), (J-10), (J-11)
|
Supports at least 2 parties. Paralyna highly recommended. |
62-64 | Labryinth of Onzozo | (H-6), (I-6)
|
Supports up to 2 parties. Have silena, echo drops, and paralyna ready. Beware NM Ose. |
63-65 | Attohwa Chasm | (F-7)
|
Supports 1 party. Blindna and erase recommended. |
63-66 | Bibiki Bay | (G-6)
|
Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator. |
64-67 | Boyhada Tree | (I-6) map 2
|
Rabbits no aggro. Water elemental spawns during weather on i-6 and will aggro frequently. |
65-67 | Cape Terrigan | (I-7) Boulder, (I-8) Boulder
|
WHM with Stona pretty much required. Can pull lower level velociraptors to fill in. Beware Manticores (lvl 77-79), sight aggro, will be difficult. |
66-70 | Boyhada Tree | (3rd map, down waterfall at (F-8) up top) (H-6), (H-10), (H-9), (F-9), (F-12), (H-8)
|
Supports multiple parties. Dispel/finale/chi blast/acid bolts recommended. Echo drops recommended if targeting gobbues. Higher level parties can start to roam around the rooms instead of camp. Can pull additional Processionaires in the tunnels. Link potentials. Have sleepga/lullaby ready. Consider targeting Darters and Blood Balls at level 68+. |
67-69 | Boyhada Tree | map 2, up top (F-6), (G-10)
|
Silena/echo drops highly recommended. Could also fill in Processionaires (72-75) at (G-10) camp. Link potentials. Have sleepga/lullaby ready. |
67-69 | Den of Rancor | (I-8) map 6, in front of Cloister of Tides
|
Supports 1 party. 1 party member needs a Paintbrush of Souls to reach. Enter den from Temple of Uggalepih paintbrush room. *Note: 15 minute respawn. A good party can wipe all mobs and be sitting waiting for repops. |
67-69 | Pso'Xja | Nue Tower Entrance, Golden-Tongued Culberry Map
|
Drop down to the bottom map. Need sneak and invis. Can support 2 parties. East and west sides/drop downs. |
68-70 | Den of Rancor (I-9), (F-7) | Bloodlet Springs Entrance from Yhoater Jungle
|
Lots of links. Have sleep(ga)/lullaby ready. Mages stay back from puks for dreamflower. Stona/WHM recommended for lizards. |
68-71 | Cape Terrigan | Zone to Gustav Tunnel (J-6)
|
Erase (Manticore Debuff Max HP/MP Debuff) & Stona Recommended. Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe. |
69-71 | Bibiki Bay | (G-8), (G-10)
|
- Mobs AoE Dispel and AoE shadow wipe.. better for BST burns |
69-71 | Newton Movalpolos | Exit from Mine shaft #2716 entry
|
Get twinkbrix to teleport you to the mine shaft. Camp favors a roaming party. Sleep and silence recommended. Teleport Dem and escape recommended for faster travel. |
70-75 | Cape Terrigan | (G-5)
|
Erase recommended. Silena and Stona recommended if lower level parties are fighing Cockatrice as well. Mages stay back due to Riddle (max mp down). Greater Manticores give +10% exp bonus. Camp will make you some money. |
70-75 | Kuftal Tunnel | (H-6), (I-8) Map #3
|
Past moving boulder at (G-9). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Will need paralyna for tigers, stona and poisona for cockatrice. Ladons have dispelga move and give +23% exp bonus. Camp will make you some money. |
70-75 | Ro'Maeve | (N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates
|
Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of AOE. Melee DPS subbing /nin is a good idea. Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe. |
71-75 | Bibiki Bay | (G-6), (F-7), (F-8), (G-9)
|
Supports 4 parties. Berserk is your friend. Healing wind spam can be annoying if cows aren't dealt with swiftly. Fill in with Rarabs and Efts. (F-8) camp has lots of Goblins. Watch out for bombs/AoE, Barfira up. |
Sky Camps (63-75+) (Sky Access Required)
Level | Zone | Camp/Mob | Notes |
---|---|---|---|
63-66 | Ru'Aun Gardens | (F-9)Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water
|
Up to 8 camps. |
71-75 | The Shrine of Ru'Avitau | (G-10), (I-10) Map #2, (H-8) Map #3
|
Enter at Ru'Aun Gardens (H-9), south entrance. Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming. |
72-75 | The Shrine of Ru'Avitau | (I-8), (G-8)) Map #2
|
Enter at Ru'Aun Gardens (J-6) Genbu entrance. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming. |
74-75+ | The Shrine of Ru'Avitau | The Nexus Loop (H-8) Map #1, Ullikummi Camp
|
Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open. |
Merit Camps
- These camps are designed for higher levels (75+) to exp/gain merit points on.
- If your party has a strong line up, and is coordinated, you could start exping at these camps earlier.
- Some camps can turn into roaming camps for faster kills at higher levels.
Zone | Camp/Mob(s) | Notes |
---|---|---|
Newton Movalpolos | Exit from Mine shaft #2716 entry
|
Get twinkbrix to teleport you to the mine shaft. Roaming party. Sleep and silence recommended. Lots of bombs, AoEs. Teleport Dem and escape recommended for faster travel. |
Cape Terrigan | (G-5)
|
Erase recommended. No AoEs, but conals. Can roam around a bit. Cockatrice may agro but can be easily dealt with. Mages stay back due to Riddle (reduces max mp). Greater Manticores give +10% exp bonus. Manticore drops will make you some money. |
Kuftal Tunnel | (H-6), (I-8) Map #3
|
Past moving boulder at (G-9). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Roam around. Will need paralyna for tigers, stona and poisona for cockatrice. Ladons have dispelga move and give +23% exp bonus. Camp will make you some money. |
Ro'Maeve | (N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates
|
Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of physical AOE. Melee DPS subbing /nin is a good idea. Camp on far bridges and/or roam around. |
Lufaise Meadows | (K-7)
|
Need to be on CoP Chapter 2+ to access. Lot's of magical AoE, will wipe shadows and still cause damage. WHM recommended for AoE healing Stona and Erase. Camp will make you some money. Tavnazian Rams give +23% exp bonus. |
The Shrine of Ru'Avitau | (I-8), (G-8)) Map #2
|
**Need Sky Access** Enter at Ru'Aun Gardens (J-6) Genbu entrance. Open yellow gate. Roaming camp. Lot's of physical AoE. ~8 minute walk from crag shortcut or ~15 minute walk from Li'Telor OP without Mazurka. |
Ro'Maeve | (0-9) (A-9). Behind East and West Moon gates.
|
Supports 2 parties. Lots of physical AoE, graviga, and slowga. Pull weapons to fill to maintain chain.~7 minute walk from Li'Telor OP without Mazurka |
Fei'Yin | Basement (H-6), (H-5)
|
Supports 1 party. Not much AoE or conal. Roam around as needed. ~12.5 minute walk from Fauregandi OP without Mazurka |
The Shrine of Ru'Avitau | The Nexus Loop (H-8) Map #1, Ullikummi Camp
|
**Need Sky Access** Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open. Drops Diorite, Ullikummi pop item. Lot's of AoE/wipes shadows, bindga, and stunga. Roam around the Nexus loop. Can roam around a bit at Ullikummi. |
Meriphataud Mountains | (J-9)
|
Supports 1 party. South of spine. Raptors have virus and slow. Flies have lots of AoE and poison. |
Misareaux Coast | Close to Tavnazia Safehold Zone (J-8)
|
Mobs seem to be blunt resistant. Mages stay back due to AoE sleep. Dispel/acid bolts/chi blast recommedned for defense up abilities. |
Toriamarai Canal | (J-8, 9) Map 2
|
Need Rhinostery Certificate for fast access from Windurst Walls.
Could also use 3 mage gate to get to but need portal charm. Some magical AoE. Dispel/acid bolts/chi blast recommedned for defense up abilities.(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka) |
Bibiki Bay, Purgonorgo Isle | (H-10), (H-11)
|
Right by the CoP warmachine. Take Manaclipper. Takes time to get to. Supports 1 party. Not much AoE. Some conals. |
Uleguerand Range | (I-5), (F-6)
|
Bit of a walk. Go east/counter-clockwise from the entrance to climb up. Will need Sneak/invis/meds. Watch out for true sight tauri on the way up. Roam around. Slowga. Conals. Blind. Doom. |
Uleguerand Range | (G-8)
|
A bit further of a walk. Past Jormy, by frozen waterfall. Plague. |
Uleguerand Range | (G-7)
|
Before you get to Jormy. You probably want to have decent gear and a few merits under your belt before meriting on these. Lots of physical AoE and conals. Melee subbing /nin isn't a bad idea. |
Alpha Camps
- Coming soon in patch 1.2
Level | Zone | Mob | Notes |
---|
Shatter Camps
- Coming soon in patch 1.2
Level | Zone | Mob | Notes |
---|
Mana Burn Camps
- These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle. The defense is lost with a Skillchain + Magic Burst combo.
- SMN x2, 3 BLM, 1 Support (BRD, RDM) works.
- These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting.
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
12-16 | La Theine Plateau | (G-6) Carbuncle Quest
|
Raises defenses at start of fight. MP Burn recommended or magic burst required. Ghosts pop at night. |
17-20 | Qufim Island | (F-5)
|
Raises defenses. |
20-25 | Qufim Island | (G-6)/(H-6) | G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23. |
23-25 | Qufim Island | (G-8)
|
Raises defense at start of fight. MP Burn recommended or magic burst required. |
25-28 | Eastern Altepa Desert | (J-9)
|
Raises defense at the start of fight, MP Burn recommended or magic burst required. |
29-32 | Sauromugue Champaign | (J-9)
|
Raises defense at start of fight, MP Burn recommended or magic burst required, does not link |
31-34 | Eastern Altepa Desert | (F-6)
|
Raises defense at start of fight, MP Burn recommended or magic burst required, Doesn't Link |
33-37 | Sauromugue Champaign | (K-5)
|
Raises defenses. Wide level range. Higher levels (40-42) seem to spawn more on the western side of camp. Have poisona and paralyna ready. |
29-32 | Rolanberry Fields | (E-9)
|
Raises defense at start of fight, MP Burn recommended or magic burst required, Doesn't Link |
33-36 | Beaucedine Glacier | (G-10) Pond
|
Raises defenses |
31-33 | Beaucedine Glacier | (J-9) Upper level
|
Raises defenses. |
33-37 | Beaucedine Glacier | (H-7)/(I-7)
|
Quick run from Outpost/Telepoint Vahzl. Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible. |
36-40 | Yuhtunga Jungle | (H-10)
|
Raises defense at start of fight, MP Burn recommended or magic burst required, does not link |
34-39 | Batallia Downs | I-10 / J-10
|
Are Shielded. |
36-41 | Beaucedine Glacier | (J-8)
|
Raises defense at start of fight. Similar name to crabs on the other side of the coast but different level range. |
39-42 | Battalia Downs | (H-5)
|
Raises defense at start of fight, MP burn recommended or magic burst required. Resistant to piercing damage. Fast movement. Recommend having someone with silence. REALLY FAST CASTS (Data updated as of 5/16) |
42-46 | Yhoator Jungle | (I-11)
|
Raises defense at start of fight, MP burn recommended or magic burst required. Resistant to piercing damage. |
44-47 | Western Altepa Desert | (E-11)
|
Raises defense at start of fight, MP Burn recommended or magic burst required, does not link |
47-50 | Western Altepa Desert | (E-9)
|
Raises defense at start of fight, MP burn recommended or magic burst required. Couldn't be slept |
50-53 | Western Altepa Desert | (F-7)
|
On pull, Raises it's Defenses - Goes away during the day |
49-54 | Eastern Altepa Desert | (F-9)
|
Raises defense at start of fight. |
50-56 | Western Altepa Desert | (H-10)
|
Defense boost possible, untested. |
51-56 | Eastern Altepa Desert | (I-10)
|
Raises defense at start of fight. Casts magic and cannot be slept. Avoid. |
57-62 | Beaucedine Glacier | (J-9) Lower level
|
Raises defense at start of fight. |
64-75 | Misareaux Coast | (G-8)
|
Raises defense at start of fight. |
66-75 | Xarcabard | (I-9)
|
Raises defense at start of fight. Supports 2 manaburn parties. |
66-75 | Xarcabard | (I-8)
|
Raises defense at start of fight. Viruna recommended for plague. |
Undead Burn Camps
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
11-13 | Gusgen Mines | Konschtat Zone | Monk or manaburn party recommended. |
16-19 | Gusgen Mines | Stairs
|
Camp is for MNK/PLD/WHM (Holy Party) |
20-23 | Outer Horutoto Ruins | Strange Apparatus Room | Use northernmost West Sarutabaruta zone. Monk or manaburn party recommended. Sneak required to reach camp |
21-28 | Gusgen Mines | G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door. | WHM Cure Burn party. WHM/NIN with Utsusemi recommended (if not able, Blink is required). Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes. Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn. Sneak is required to reach camp. |
30-33 | Sea Serpent Grotto | F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.
|
WHM Cure Burn party. Level Sync 29 is too low. 31 is preferred. Blink, Stoneskin, and Reraise is a must. Sneak is required to reach camp. |
34-37 | Xarcabard | (E-8)/(F-8), (J-9) | Outpost warp or Vazhl gate crystal required to reach camp. WHM x6 Cure Burn party. |
34-37 | Eldieme Necropolis | Main entrance from Batallia Downs
|
Level Sync 32 too low, 33 still iffy. |
41-47 | Eldieme Necropolis | E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance
|
Earth Elemental Danger at E-7 and Hume Bones camp. |
41-44 | Garlaige Citadel | Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn
|
Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp. |
50-54 | Eldieme Necropolis | M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1
|
2x SMN 4x WHM. Holy and Banishga II burst from Ifrit Fusion. Coffer key mobs. Dark Stalkers (55-57) may be used to extend chains if using M-11 camp. |
50-54 | Garlaige Citadel | In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)
|
2x SMN/4x WHM burn party. Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with. Mobs drop coffer keys required for white mage artifact hat. |
55-57 | Gustav Tunnel | I-7 Map 2
|
2x SMN/4x WHM for skeletons. Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party). |
65-67 | Gustav Tunnel | (H-7), (G-8)
|
2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats. |
73+ | King Ranperre's Tomb | Map 2 (E-7) | Monk burn, mana burn, or the 2x SMN/4x WHM groups work. White mage burn parties can start at 65. |