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La Theine Plateau

From HorizonXI Wiki
Description
The grasslands that make up the La Theine Plateau are located high above the surrounding areas. Once known for the flocks of wild chocobos that dotted the meadows, the plateau is now overrun with giant sheep. The area is also characterized by deep crevices that seem to tear apart the land; torrential rainfall is also common. As a result of the heavy precipitation, rainbows can frequently be spotted while traveling through the plateau.
La-theine-plateau-pic.jpg
Interactive Map
Zone Information
Area Name La Theine Plateau
Type Outdoor
Maps
La Theine Plateau.png
Map Acquisition Purchase
Miscellaneous Able to ride Mounts Able to use Tractor
Hobbies

Ffxi gld 01.png

Chocodig.png

Weather Rain Winds
Region Zulkheim
Expansion Final Fantasy XI
Requirements None
Restrictions None
Background music
Notes None
Weather Forecast
VanaDays from Today Normal (50%) Common (35%) Rare (15%)
Today
Rain Rain
Sunshine
Sunshine
Tomorrow
Sunshine
Rain Rain
Rain Rain
2
No Change
3
Rain Rain
Sunshine
Sunshine
4
Sunshine
Clouds.png Clouds
Clouds.png Clouds
5
Sunshine
Rain Rain
Rain Rain
6
No Change
7
No Change
8
Rain Rain
Sunshine
Sunshine
9
Winds Wind
Clouds.png Clouds
Clouds.png Clouds
10
Winds Wind
Sunshine
Sunshine
11
Sunshine
Sunshine
Sunshine
12
Sunshine
Clouds.png Clouds
Clouds.png Clouds
13
No Change
14
Sunshine
Rain Rain
Rain Rain
15
Sunshine
Clouds.png Clouds
Clouds.png Clouds

Involved in Quests/Missions

Quest Type Starter Location
An Explorer's Footsteps Map Abelard    Selbina H-9
A Timely Visit General Deraquien    Southern San d'Oria F-7
Candle-making General Rouliette    Upper Jeuno
Gates to Paradise General Olbergieut    Northern San d'Oria L-7
Hitting the Marquisate AF (THF) Nanaa Mihgo    Windurst Woods J-3
I Can Hear a Rainbow Job (SMN) Ajido-Marujido    Windurst Walls G-3
Silence of the Rams General Paujean    Port Bastok F-6
Waking the Beast General Carbuncle    La Theine Plateau G-6
Mission Nation Starter Location
The Rescue Drill San d'Oria San d'Orian Gate Guard San d'Oria
Headstone Pilgrimage Zilart --- ---
The Mothercrystals Promathia 1-3 --- ---
Promathia Mission 5-3/Tenzen's Path Promathia 5-3 Cid Metalworks H-8

Other Information

Fish Cap Body of Water
Crayfish 7 AllVerification Needed (L-10 Pond Recommended)
Moat Carp 11
Giant Catfish 31
Dark Bass 33
Red Terrapin 53
Rusty Bucket 0
Rusty Cap 0
Rusty Kunai 0

Fishing Map
LaTheinePlateauFishing.gif


Possible Weather Weather Reporter
Resistance vs. Water Maleme - Southern San d'Oria (J-8)
Wachiwi - Selbina (H-9)
Resistance vs. Wind

Elemental Map
LaTheinePlateauElementals.png

[ edit ]
Item Abundance
Little Worm 19.5%Common(19.5%)
Arrowwood Log 15.9%Common(15.9%)
Chocobo Feather 13.9%Uncommon(13.9%)
Dried Marjoram 4.8%Very Rare(4.8%)
Yew Log 11%Uncommon(11%)
Chestnut Log 8.3%Rare(8.3%)
Fresh Mugwort HorizonXI specific changes 2.8%Very Rare(2.8%)
Scream Fungus HorizonXI specific changes 10.7%Uncommon(10.7%)
Sobbing Fungus HorizonXI specific changes 11.3%Uncommon(11.3%)
King Truffle HorizonXI specific changes 1%Very Rare(1%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

NPCs Found Here

Name Location Type
Augevinne F-6 Mission
Coumaine K-8 Chocobo Renter
Deaufrain F-6 Mission
Equesobillot F-6 Mission
Faurbellant K-8 Quest
Galaihaurat E-6 Mission
Laurisse F-7 Mission
Narvecaint F-7 Mission/Quest
Tayula F-7 Mission
Vicorpasse F-6 Mission
Yaucevouchat F-7 Mission

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Nihniknoovi
Forced Spawn
14 Van Pendant Birds Nihniknoovi Spawn Location

A, S


Tumbling Truffle
Lottery Spawn
19-20 Fungus Hat
Sleepshroom
Sleepshroom Funguars Tumbling Truffle Spawn Location

A, L, H


Lumbering Lambert
Lottery Spawn
27-28 Lumbering Horn
Ram Horn
Ram Skin
Sheep Wool Rams Lumbering Lambert Spawn Location

A, S


Goblin Archaeologist
Forced Spawn
30-75 Arrowwood Lumber
Broken Willow Rod
Carnation
Chocobo Feather
Copper Ore
Goblin Chocolate
Goblin Helm
Gold Beastcoin (100%)
Moko Grass
Rabbit Hide
Rock Salt
Rusty Bolt Case
Goblins Goblin Archaeologist Spawn Location

A, S


Bloodtear Baldurf
Lottery Spawn
55-56 Lumbering Horn
Viking Shield
Ram Horn
Ram Skin
Rams Bloodtear Baldurf Spawn Location

A, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Eikon Worm
HorizonXI custom mob HorizonXI custom mob
19-23 Flint Stone ??? Worms 7 NA, Shielded
Gale Bats
6-8 Bat Wing Bat Trios H
Steppe Hare
7-10 Hare Meat
Rabbit Hide
La Theine Cabbage
La Theine Cabbage Rabbits S, L
Strolling Sapling
7-10 Treant Bulb
Vegetable Seeds
Herb Seeds
Vegetable Seeds Saplings S, L
Rock Eater
7-11 Copper Ore
Flint Stone
Zinc Ore
Silver Ore
Pebble Worms H
Acro Bat
8-10 Bat Wing Giant Bats S
Coral Crab
8-10 Crab Shell
Land Crab Meat
Rock Salt
Crabs
Goblin Fisher
8-10 Bamboo Fishing Rod
Clothespole
Fastwater Fishing Rod
Goblin Helm
Goblin Mail
Yew Fishing Rod
Willow Fishing Rod Goblins 3 A, S, L
Goblin Thug
8-10 Beastcoin
Bronze Cap
Bronze Leggings
Bronze Mittens
Bronze Subligar
Goblin Armor
Goblin Mask
Wild Onion
Beastcoin Goblins A, S, L
Goblin Weaver
8-10 Ash Clogs
Circlet
Cotton Thread
Cotton Cloth
Cuffs
Goblin Armor
Goblin Mask
Grass Cloth
Grass Thread
Slops
Wool Cloth
Grass Thread Goblins A, S, L
Orcish Fodder
8-10 Orcish Axe Beastcoin Orcs A, S, L
Orcish Grappler
8-10 Bronze Cap
Bronze Leggings
Bronze Mittens
Bronze Subligar
Beastcoin Orcs A, S, L
Orcish Mesmerizer
8-10 Ash Clogs
Circlet
Scroll of Bind
Scroll of Blind
Beastcoin Orcs A, S, L
Pug Pugil
8-10 Pugil Scales Fish Scales Pugils
Wolf Zombie
8-10 Revival Tree Root
Wolf Hide
Hounds A, H, HP
Huge Wasp
8-12 Beehive Chip
Giant Stinger
Honey
Insect Wing
Honey Bees
Plague Bats
9-11 Bat Wing Bat Trios A, H
Akbaba
9-13 Bird Egg
Bird Feather
Bird Feather Birds S, L
Skeleton Warrior
10-12 Bone Chip Bone Chip Skeletons A, H, HP
Grass Funguar
11-13 Sleepshroom Sleepshroom Funguars H
Mad Sheep
11-13 Giant Sheep Meat
Sheep Tooth
Sheepskin
Sheep Wool Sheep S, L
Skeleton Sorcerer
11-13 Bone Chip Bone Chip Skeletons A, H, HP
Goblin Digger
11-14 Goblin Mask
Goblin Armor
Pickaxe
Beastcoin
Goblins 1 A, S, L
Poison Bat
11-14 Bat Wing
Fiend Blood
Giant Bats A, H
Thickshell
12-14 Land Crab Meat
Rock Salt
Rock Salt Crabs H
Goblin Ambusher
12-16 Animal Glue
Beastcoin
Goblin Mask
Goblin Armor
Crossbow Bolt Goblins A, S, L
Goblin Butcher
12-16 Faceguard
Goblin Helm
Goblin Mail
Scale Cuisses
Scale Finger Gauntlets
Scale Greaves
Goblins A, S, L
Goblin Tinkerer
12-16 Faceguard
Goblin Helm
Goblin Mail
Scale Cuisses
Scale Finger Gauntlets
Scale Greaves
Beastcoin Goblins A, S, L
Orcish Grunt
12-16 Faceguard
Scale Cuisses
Scale Finger Gauntlets
Scale Greaves
Beastcoin Orcs A, S, L
Orcish Neckchopper
12-16 Faceguard
Scale Cuisses
Scale Finger Gauntlets
Scale Greaves
Beastcoin Orcs A, S, L
Orcish Stonechucker
12-16 Leather Bandana
Leather Gloves
Leather Highboots
Leather Trousers
Beastcoin Orcs A, S, L
Poison Funguar
14-16 Sleepshroom Sleepshroom Funguars A, H
Puffer Pugil
14-16 Pugil Scales
Shall Shell
Pugils
Ghost
15-17 Cotton Cloth
Luminicloth
Revival Tree Root
Cotton Cloth Ghosts A, H
Grenade (Monster)
15-17 Bomb Arm
Bomb Ash
Bombs A, S, M
Land Pugil
15-17 Pugil Scales
Shall Shell
Pugils
Mineral Eater
HorizonXI custom mob HorizonXI custom mob
15-18 Information Needed Worms
Snapper
HorizonXI custom mob HorizonXI custom mob
17-20 Land Crab Meat
Rock Salt
Rock Salt Crabs
Plateau Hare
HorizonXI custom mob HorizonXI custom mob
19-20 Hare Meat
Rabbit Hide
Rabbits S, L
Air Elemental
18-20 Wind Cluster Elementals 5 M
Poltergeist
18-20 Evil Weapons A, H
Water Elemental
18-20 Water Cluster Elementals 3 A, M
Battering Ram
21-23 Ram Skin
Ram Horn
Lanolin Cube
Sheep Wool Rams 2 A, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants