La Theine Plateau
Table of Contents: |
The grasslands that make up the La Theine Plateau are located high above the surrounding areas. Once known for the flocks of wild chocobos that dotted the meadows, the plateau is now overrun with giant sheep that are herded by the local Elvaan. The area is also characterized by deep crevices that seem to tear apart the land; torrential rainfall is also common. As a result of the heavy precipitation, rainbows can frequently be spotted while traveling through the plateau.
Connecting Areas
- West Ronfaure at (E-3)
- Ordelle's Caves at (F-7, H-7, H-10)
- Hall of Transference, Holla via Shattered Telepoint at (K-8)
- Al'Taieu via Dimensional Portal at (K-9)
- Valkurm Dunes at (I-13)
- Jugner Forest at (M-8)
Alternate Methods of Arrival
If you see a quest that is listed as Yes but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.
Legend
Yes = Quest is in game and working
Yes but bugged = Quest is in game but not working properly and being worked on or in que to be worked on.
No = Not in game yet but is planned
Involved in Quests/Missions
Quest |
Type |
Starter |
Location |
Available? |
A Timely Visit | General | Deraquien | Southern San d'Oria (F-7) | Yes |
An Explorer's Footsteps | Map | Abelard | Selbina (H-9) | Yes but bugged |
Candle-making | General | Rouliette | Rouliette | Yes |
Chocobo on the Loose! | Chocobo Raising | Brutus | Upper Jeuno (G-7) | No |
Gates to Paradise | General | Olbergieut | Northern San d'Oria (L-7) | Yes |
Hitting the Marquisate | AF (THF) | Nanaa Mihgo | Windurst Woods (J-3) | Yes |
I Can Hear a Rainbow | Job (SMN) | Ajido-Marujido | Windurst Walls (G-3) | Yes |
Silence of the Rams | General | Paujean | Port Bastok (F-6) | Yes |
Waking the Beast | General | --- | La Theine Plateau (G-6) | No |
Mission | Country | Starter | Location | |
San d'Oria 2-1:The Rescue Drill | San d'Oria | San d'Orian Gate Guard | San d'Oria | |
Zilart 5:Headstone Pilgrimage | Zilart | --- | --- | |
Promathia 5-3:The Pursuit of Paradise (Tenzen's Path) | Promathia | --- | --- |
Chocobo Digging
Fishing
|
NPCs Found Here
Weather
|
Notorious Monsters Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Bloodtear Baldurf | 55 - 56 | Ram | |||||||||||
Goblin Archaeologist | 30 - 75 | Goblin | |||||||||||
Lumbering Lambert | 27 - 28 | Ram | |||||||||||
Nihniknoovi | Unknown | Bird | |||||||||||
Tumbling Truffle | 19 - 20 | Funguar | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Acro Bat | 8 - 10 | Giant Bat | |||||||||||
Air Elemental | 18 - 20 | Elemental | |||||||||||
Akbaba | 9 - 13 | Bird | |||||||||||
Battering Ram | 21 - 23 | Ram | |||||||||||
Coral Crab | 8 - 10 | Crab | |||||||||||
Gale Bats | 6 - 8 | Bat Trio | |||||||||||
Ghost | 15 - 17 | Ghost | |||||||||||
Goblin Ambusher | 12 - 16 | Goblin | |||||||||||
Goblin Butcher | 12 - 16 | Goblin | |||||||||||
Goblin Digger | 11 - 14 | Goblin | |||||||||||
Goblin Fisher | 8 - 10 | Goblin | |||||||||||
Goblin Thug | 8 - 10 | Goblin | |||||||||||
Goblin Tinkerer | 12 - 16 | Goblin | |||||||||||
Goblin Weaver | 8 - 10 | Goblin | |||||||||||
Grass Funguar | 11 - 13 | Funguar | |||||||||||
Grenade (Monster) | 15 - 17 | Bomb | |||||||||||
Huge Wasp | 8 - 12 | Bee | |||||||||||
Land Pugil | 15 - 17 | Pugil | |||||||||||
Mad Sheep | 11 - 13 | Sheep | |||||||||||
Orcish Fodder | 8 - 10 | Orc | |||||||||||
Orcish Grappler | 8 - 10 | Orc | |||||||||||
Orcish Grunt | 12 - 16 | Orc | |||||||||||
Orcish Mesmerizer | 8 - 10 | Orc | |||||||||||
Orcish Neckchopper | 12 - 16 | Orc | |||||||||||
Orcish Stonechucker | 12 - 16 | Orc | |||||||||||
Plague Bats | 9 - 11 | Bat Trio | |||||||||||
Poison Bat | 11 - 14 | Giant Bat | |||||||||||
Poison Funguar | 14 - 16 | Funguar | |||||||||||
Poltergeist | 18 - 20 | Evil Weapon | |||||||||||
Puffer Pugil | 14 - 16 | Pugil | |||||||||||
Pug Pugil | 8 - 10 | Pugil | |||||||||||
Rock Eater | 7 - 11 | Worm | |||||||||||
Skeleton Sorcerer | 11 - 13 | Skeleton | |||||||||||
Skeleton Warrior | 10 - 12 | Skeleton | |||||||||||
Steppe Hare | 7 - 10 | Rabbit | |||||||||||
Strolling Sapling | 7 - 10 | Sapling | |||||||||||
Thickshell | 12 - 14 | Crab | |||||||||||
Water Elemental | 18 - 20 | Elemental | |||||||||||
Wolf Zombie | 8 - 10 | Hound | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |