La Theine Plateau

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Revision as of 21:12, 16 April 2023 by Spiffly (talk | contribs)
La Theine Plateau.png

Table of Contents:
Connecting Areas | Quests/Missions | NPCs
Fishing | Weather | Chocobo Digging | NMs | Mobs

The grasslands that make up the La Theine Plateau are located high above the surrounding areas. Once known for the flocks of wild chocobos that dotted the meadows, the plateau is now overrun with giant sheep that are herded by the local Elvaan. The area is also characterized by deep crevices that seem to tear apart the land; torrential rainfall is also common. As a result of the heavy precipitation, rainbows can frequently be spotted while traveling through the plateau.

Connecting Areas

Alternate Methods of Arrival

 

If you see a quest that is listed as Yes but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

Legend

Yes = Quest is in game and working

Yes but bugged = Quest is in game but not working properly and being worked on or in que to be worked on.

No = Not in game yet but is planned

Involved in Quests/Missions

Quest

Type

Starter

Location

Available?
  A Timely Visit General Deraquien   Southern San d'Oria (F-7) Yes
  An Explorer's Footsteps Map Abelard   Selbina (H-9) Yes but bugged
  Candle-making General Rouliette   Rouliette Yes
  Chocobo on the Loose! Chocobo Raising Brutus   Upper Jeuno (G-7) No
  Gates to Paradise General Olbergieut   Northern San d'Oria (L-7) Yes
  Hitting the Marquisate AF (THF) Nanaa Mihgo   Windurst Woods (J-3) Yes
  I Can Hear a Rainbow Job (SMN) Ajido-Marujido   Windurst Walls (G-3) Yes
  Silence of the Rams General Paujean   Port Bastok (F-6) Yes
  Waking the Beast General ---   La Theine Plateau (G-6) No
Mission Country Starter Location
  San d'Oria 2-1:The Rescue Drill San d'Oria San d'Orian Gate Guard   San d'Oria
  Zilart 5:Headstone Pilgrimage Zilart ---    ---
  Promathia 5-3:The Pursuit of Paradise (Tenzen's Path) Promathia ---    ---

Chocobo Digging

Item Abundance
Little Worm 19.5%Common(19.5%)
Arrowwood Log 15.9%Common(15.9%)
Chocobo Feather 13.9%Uncommon(13.9%)
Dried Marjoram 4.8%Very Rare(4.8%)
Yew Log 11%Uncommon(11%)
Chestnut Log 8.3%Rare(8.3%)
Fresh Mugwort HorizonXI specific changes 2.8%Very Rare(2.8%)
Scream Fungus HorizonXI specific changes 10.7%Uncommon(10.7%)
Sobbing Fungus HorizonXI specific changes 11.3%Uncommon(11.3%)
King Truffle HorizonXI specific changes 1%Very Rare(1%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night


Fishing

Fish Cap Body of Water
Crayfish
7 All
Moat Carp
11
Giant Catfish
31
Dark Bass
33
Red Terrapin
53
Rusty Bucket
0
Rusty Cap
0

NPCs Found Here

Name Location Type
  Augevinne F-6
  Coumaine K-8 Chocobo Renter
  Deaufrain F-6
  Equesobillot F-6
  Galaihaurat E-6
  Laurisse F-7
  Narvecaint F-7
  Tayula F-7
  Vicorpasse F-6
  Yaucevouchat F-7

Weather

Weather Checkers Possible Weather Conditions
Maleme - Southern San d'Oria (J-8)
Wachiwi - Selbina (H-9)
Wind
Water

Elemental Map
Elementals

Notorious Monsters Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Bloodtear Baldurf 55 - 56 Ram
Goblin Archaeologist 30 - 75 Goblin
Lumbering Lambert 27 - 28 Ram
Nihniknoovi Unknown Bird
Tumbling Truffle 19 - 20 Funguar
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Mobs Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Acro Bat 8 - 10 Giant Bat
Air Elemental 18 - 20 Elemental
Akbaba 9 - 13 Bird
Battering Ram 21 - 23 Ram
Coral Crab 8 - 10 Crab
Gale Bats 6 - 8 Bat Trio
Ghost 15 - 17 Ghost
Goblin Ambusher 12 - 16 Goblin
Goblin Butcher 12 - 16 Goblin
Goblin Digger 11 - 14 Goblin
Goblin Fisher 8 - 10 Goblin
Goblin Thug 8 - 10 Goblin
Goblin Tinkerer 12 - 16 Goblin
Goblin Weaver 8 - 10 Goblin
Grass Funguar 11 - 13 Funguar
Grenade (Monster) 15 - 17 Bomb
Huge Wasp 8 - 12 Bee
Land Pugil 15 - 17 Pugil
Mad Sheep 11 - 13 Sheep
Orcish Fodder 8 - 10 Orc
Orcish Grappler 8 - 10 Orc
Orcish Grunt 12 - 16 Orc
Orcish Mesmerizer 8 - 10 Orc
Orcish Neckchopper 12 - 16 Orc
Orcish Stonechucker 12 - 16 Orc
Plague Bats 9 - 11 Bat Trio
Poison Bat 11 - 14 Giant Bat
Poison Funguar 14 - 16 Funguar
Poltergeist 18 - 20 Evil Weapon
Puffer Pugil 14 - 16 Pugil
Pug Pugil 8 - 10 Pugil
Rock Eater 7 - 11 Worm
Skeleton Sorcerer 11 - 13 Skeleton
Skeleton Warrior 10 - 12 Skeleton
Steppe Hare 7 - 10 Rabbit
Strolling Sapling 7 - 10 Sapling
Thickshell 12 - 14 Crab
Water Elemental 18 - 20 Elemental
Wolf Zombie 8 - 10 Hound
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants