Category:Horizon Changes: Difference between revisions

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=== [[Monk]] ===
=== [[Monk]] ===
* [[Boost]]
* [[Boost]] - Larger [[attack]] bonus of ??? {{Verification}}, longer recast.
* [[Focus]]
* [[Focus]] - learned earlier, longer duration, increase crit hit rate by ??? {{Verification}}
* [[Dodge]]
* [[Dodge]] - learned later, longer duration, increases guard rate by ??? {{Verification}}
* [[Chi Blast]]
* [[Chakra]] - recast time now 2 minutes
* [[Chakra]]
* [[Chi Blast]] - also removes 1 mob buff ([[Dispel]])
* [[Footwork]] - Wasn't originally available in this era.


=== [[White Mage]] ===  
=== [[White Mage]] ===  

Revision as of 14:29, 16 March 2023

HorizonXI is an 'era+' FFXI private server. The 'era+' alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all KNOWN custom changes.

Jobs

Warrior

Monk

  • Boost - Larger attack bonus of ??? Verification Needed, longer recast.
  • Focus - learned earlier, longer duration, increase crit hit rate by ??? Verification Needed
  • Dodge - learned later, longer duration, increases guard rate by ??? Verification Needed
  • Chakra - recast time now 2 minutes
  • Chi Blast - also removes 1 mob buff (Dispel)
  • Footwork - Wasn't originally available in this era.

White Mage

Black Mage

Red Mage

Thief

Paladin

Dark Knight

  • Arcane Circle
  • Souleater - uses ~20% of health per hit(When using WS) but only increases damage by 10% of health Verification Needed

Beastmaster

Bard


Ranger

Samurai

Ninja

Dragoon

Summoner


Combat

  • WotG exp rates.
  • Two handed weapon changes from WotG implented. One handed changes also from later time.
  • Club damage was buffed

Weapon Skills:


Spells and Magic

  • Magic Burst damage and magic accuracy has been enhanced on regular mobs, with the effect removed for notorious monsters. "The current system follows the era magic system except in the following instances: a) Magic Bursts Grant 35MACC 35MATT. (Except on NMs) b) Ninjutsu has bonus 15MACC on top of that."
  • The incremental rate at which MP is recovered through /heal is now +4, differing from the +1 value from retail/era.
  • The set of Clear Mind job traits has been modified. Clear Mind III now features +15 total hMP but without any bonuses to the incremental rate. Clear Mind V now features +17 total hMP while only adding +2 to the incremental rate.


Items

  • Notorious Monsters drop the non RA/EX versions of gear and weapons if possible.
  • Warp rings are no long usable.
  • Laurel crown is now cosmetic and not able to teleport.

Weapons

Armor


Quests, Missions, & Battlefields

Quests

  • New quest Fill In to obtain Nanaa's Charm
  • Some Quest cooldowns removed, allowing them to be repeated quickly.
  • Chocobo's Wounds now only requires about one Vana'diel hour (2.5 minutes) between trades.


Crafting, Gathering, Fishing

  • Chocobo Digging now has visible skill-up messages when undertaking in the activity.
  • Many gathered items (such as ores) are stackable.


Monsters

  • Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.
  • New mobs have been added to many zones to increase the amount of xping locations.
  • Dungeon type zone mob respawn is set to 5 mins.


System

  • All Auction Houses are linked and each player has a 21 item limit.
  • Bazaar tax is set to 10% across the world.

NPCs:


Claimed adjustments from their website.

Server Settings

  • Launch Expansion: Chains of Promathia ("CoP")
  • Level Cap: 75
  • Launch Patch Date: April 17, 2006 (day before ToAH update)
  • Accounts/Characters: 1 account (single box) and 3 characters per IP address
  • Movement Speed: 40 - Level 75 cap era default movement speed (-20% speed)
  • Experience Rates: 1.0 - Wings of the Goddess (“WoTG”) EXP rates
  • Crafting Rates: 1.0
  • Level Sync: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)
  • Equipment Scaling (Level Sync): Disabled
  • Auction House: Stocked by players - 21 item limit per character
  • Fishing: Enabled
  • Gardening: Enabled
  • Chocobo Digging: Enabled
  • Dynamis: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.
  • Claim Shield: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.
  • Inventory Expansions: Mog Wardrobes 1 and 2 to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)
  • Treasure Hunter: Era accurate (we used SE's official Treasure Hunter chart to build our system)
  • Era accurate drop rates: Drop rates for all items have been adjusted to reflect the era experience more accurately


Verification Needed

  • Boost only giving 5% increased attack.
  • Counterstance reduces more defense than normal and doesn't give any positive buffs.
  • Pet food incorrectly displays level 1 for all types, needs to be correct level from retail to equip and use.
  • Gravity movement speed issues. Fixed with update on 03/03/2023? Verification Needed

Subcategories

This category has the following 5 subcategories, out of 5 total.

Pages in category "Horizon Changes"

The following 200 pages are in this category, out of 335 total.

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