Category:Bestiary

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Bestiary.jpg

There are numerous monsters all over the world of Vana'diel. The vast majority of monsters belong to a certain Family of monsters. A family of monsters will generally possess similar traits and skills. For example, both the Beach Bunny and Variable Hare belong to the Rabbit Family and will typically possess the same abilities (e.g. Double Attack) and special attacks (e.g. Foot Kick). In addition, monsters from within a family will generally share certain behaviors and weaknesses (see Monster Classification).

Each family also has a Type, which generally describes a broad class of monster. Thus, the Rabbit Family is of the Beasts type. Monsters of one type may possess certain advantages or disadvantages when interacting with monsters of another type. To see how types interact with one another, see Ecosystems.

Certain rare and notorious monsters also inhabit the world of Vana'diel, and, if defeated, may reward the adventurer with rare and exclusive items and gil, in many cases.

Families

Arcana Archaia Amorphs Aquans

These monster types will become available upon the release of Treasures of Aht Urghan.

Beasts Beastmen Birds Demons

Dragons

Dragons

  • Hydra
  • Pet Wyverns

  • Puks
  • Wyrms Wyverns

  • Zilant
  • Elementals

    Elementals

  • Heartwings
  • Monoceros Pixies
  • Umbrils
  • |}

    Empty

    Cravers Gorgers Memory Receptacles Seethers Thinkers Wanderers Weepers

    Lizards

    Adamantoises Bugards Efts

  • Gabbraths
  • Lizards
  • Matamatas Peistes
  • Raptors
  • Wivres
  • Luminians

    Aern Euvhi Hpemde Phuabo Xzomit Yovra

    Luminions

    Ghrah Zdei

    Natural Formations

    Blossoms Fungi Geysers Lairs Obstacles

    Plantoids

  • Belladonnas
  • Flytraps Funguars Goobbues
  • Leafkin
  • Mandragora Morbols
  • Panopts
  • Rafflesia
  • Sabotenders Saplings Treants
  • Yggdreants
  • Races

    Avatars Humanoids Moogles

    Undead

  • Corpselights
  • Corses Doomed Fomors Ghosts Hounds
  • Naraka
  • Qutrub
  • Shadows Skeletons
  • Vampyrs
  • Vermin

    Antlions

  • Apian Beasts
  • Bees Beetles
  • Bztavians Chapuli
  • Chigoes
  • Crawlers Diremites Flies
  • Fluturinis
  • Gnats Ladybugs
  • Mantids
  • Scorpions Spiders
  • Twitherym
  • Wamoura Wamouracampa
  • Beast Strength Chart

    Creatures.jpg

    All monsters in the game are part of a set of families. Some families are more adept at killing other families. For example, Beasts are better at killing Lizards, which are better at killing Vermin, and so on. You can see that it loops at the end.

    Beastmaster

    As a Beastmaster, it is your job to learn these family weaknesses and exploit them by choosing a pet that's better at killing your chosen prey. Note that not all of the mobs below are charmable.

    The effect of properly following this chart is intimidation. Intimidation causes your prey to lose a turn, so to speak, and it doesn't attack. Intimidation messages appear in your chat log as "The Steppe Hare is intimidated by the Strolling Sapling's presence" (But the enemy must be attacking the pet that has this trait to be intimidated- "presence" isn't good enough). It functions like paralysis, and stacks with any other paralysis effects (such as from the spell Paralyze or Ice Spikes). Beastmasters themselves eventually learn many of these "Killer Traits".

    Blue Mage

    As a Blue Mage, it is your job to learn these family weaknesses and exploit them by using abilities learned from a family that's better at killing your chosen prey. For example, by using a spell learned from a mob of the Lizard Type against a mob of the Vermin Type, you can maximize your spell accuracy and damage. See Blue Magic Monster Correlation Chart. Also, by setting certain combinations of spells, you can obtain various killer effects.