EXP Camps
New Horizon specific camps are marked with .
Notes:
- These camps are all aimed at standard 6 member parties.
- Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.
- If your party has a strong line-up, eats food, and is coordinated with Skillchains/Magic Bursts, you can target a higher level camp.
- Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.
- Starting at level 50 adventures will gain an experience point bonus by simply having the Signet buff, up to a total of 10%, in conquest (Vanilla/RoZ/CoP) areas
.
- Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having Signet
. Consider camping in regions that your nation doesn't control for maximum experience point gains!
Camps - Verify if viable
Level | Zone | Camp | Mob(s) | Notes |
---|---|---|---|---|
28-32 | Lufaise Meadows |
|
| |
29-33 | Beaucedine Glacier |
|
|
|
29-33 | Castle Oztroja |
|
|
|
41-44 | Attohwa Chasm |
|
Level 10-20
Level | Zone | Camp | Mob(s) | Notes |
---|---|---|---|---|
10-15 | Inner Horutoto Ruins |
|
|
|
11-15 | Carpenters' Landing via Northern San d'Oria Wooden Shutter entrance |
|
|
|
11-14 | Valkurm Dunes |
|
| |
11-14 | Buburimu Peninsula |
|
||
12-15 | Tahrongi Canyon |
|
|
|
12-15 | Tahrongi Canyon |
|
|
|
12-15 | Konschtat Highlands |
|
| |
12-15 | La Theine Plateau |
|
||
12-15 | La Theine Plateau |
|
|
|
12-15 | Ordelle's Caves |
|
|
|
12-15 | Ordelle's Caves |
|
|
|
13-15 | Maze of Shakhrami |
|
|
|
14-16 | Valkurm Dunes |
|
| |
14-16 | Buburimu Peninsula |
|
|
|
14-17 | Inner Horutoto Ruins |
|
|
|
14-17 | Ordelle's Caves |
|
|
|
15-17 | Valkurm Dunes |
|
| |
15-17 | Jugner Forest |
|
|
|
15-17 | Jugner Forest |
|
||
15-18 | Dangruf Wadi |
| ||
15-18 | Buburimu Peninsula |
|
| |
15-18 | Pashhow Marshlands |
|
|
|
15-18 | Meriphataud Mountains |
|
|
|
15-18 | Carpenters' Landing |
|
||
15-17 | Pashhow Marshlands |
|
|
|
15-18 | Pashhow Marshlands |
|
|
|
15-19 | Korroloka Tunnel |
|
|
|
16-18 | Valkurm Dunes |
|
|
|
16-18 | Meriphataud Mountains |
|
|
|
17-19 | Ordelle's Caves |
|
|
|
17-19 | Ordelle's Caves |
|
|
|
17-19 | Jugner Forest |
|
||
17-20 | Valkurm Dunes |
|
| |
17-19 | Rolanberry Fields |
|
||
17-19 | Buburimu Peninsula |
|
|
|
17-20 | Maze of Shakhrami |
|
|
|
17-20 | Buburimu Peninsula |
|
||
18-20 | Inner Horutoto Ruins |
|
|
|
18-21 | Castle Oztroja |
|
|
|
18-21 | Beadeaux |
|
|
|
19-21 | Qufim Island | |||
19-21 | Qufim Island |
| ||
19-22 | Meriphataud Mountains |
|
||
19-22 | Carpenters' Landing |
|
|
|
19-22 | Davoi |
|
| |
19-22 | Yughott Grotto |
|
Level 20-30
Level | Zone | Camp | Mob(s) | Notes |
---|---|---|---|---|
20-22 | Rolanberry Fields |
|
||
20-23 | Ordelle's Caves |
|
|
|
21-23 | The Sanctuary of Zi'Tah |
|
|
|
21-24 | Ranguemont Pass |
|
|
|
22-24 | Carpenters' Landing |
|
|
|
22-24 | Lower Delkfutt's Tower |
|
| |
22-26 | Maze of Shakhrami |
|
|
|
22-24 | Qufim Island |
|
| |
23-27 | Meriphataud Mountains ![]() |
|
| |
24-26 | Ranguemont Pass | |||
24-27 | Sauromugue Champaign |
|
|
|
24-27 | Carpenters' Landing |
|
|
|
25-27 | Yuhtunga Jungle (Kazham Airship Pass required) |
|
| |
25-27 | Sauromugue Champaign |
|
| |
25-27 | Sauromugue Champaign |
|
|
|
26-28 | Ranguemont Pass ![]() |
|
||
26-30 | Yuhtunga Jungle (Kazham Airship Pass required) |
|
||
27-31 | Bibiki Bay |
|
|
|
27-31 | Yuhtunga Jungle (Kazham Airship Pass required) |
|
|
|
27-30 | Attohwa Chasm |
|
|
|
27-29 | Oldton Movalpolos |
| ||
27-30 | Yuhtunga Jungle (Kazham Airship Pass required) |
|
|
|
28-31 | Lufaise Meadows |
|
|
|
28-30 | Misareaux Coast |
|
|
|
28-30 | Sauromugue Champaign |
|
|
|
28-30 | Yhoator Jungle (Kazham Airship Pass required) |
|
||
29-31 | Yuhtunga Jungle (Kazham Airship Pass required) |
|
| |
29-31 | Sauromugue Champaign |
|
|
|
29-31 | Batallia Downs |
|
|
|
29-31 | Rolanberry Fields |
|
|
|
29-31 | Bibiki Bay |
|
|
Level 30-40
Level | Zone | Camp | Mob(s) | Notes |
---|---|---|---|---|
30-32 | Bibiki Bay - Purgonorgo Isle |
|
|
|
30-34 | Attohwa Chasm |
|
| |
30-33 | Sea Serpent Grotto (Kazham Airship Pass Req) |
|
|
|
31-33 | Eastern Altepa Desert |
|
| |
31-33 | Yuhtunga Jungle (Kazham Airship Pass Req) |
|
|
|
32-34 | Yhoator Jungle (Kazham Airship Pass Req) |
|
||
34-36 | The Eldieme Necropolis |
|
|
|
34-37 | Garlaige Citadel |
|
|
|
35-38 | The Sanctuary of Zi'Tah |
|
||
35-38 | Crawlers' Nest |
|
| |
35-38 | Western Altepa Desert |
|
| |
35-38 | Oldton Movalpolos |
| ||
36-39 | The Sanctuary of Zi'Tah |
|
|
|
36-43 | Yhoator Jungle (Kazham Airship Pass Req) |
|
|
|
37-39 | Yhoator Jungle (Kazham Airship Pass Req) |
|
||
37-40 | Yhoator Jungle (Kazham Airship Pass Req) |
|
|
|
38-40 | Sea Serpent Grotto |
|
|
|
38-41 | Crawlers' Nest |
|
|
|
38-41 | Fei'Yin |
|
| |
39-42 | Western Altepa Desert |
|
|
|
39-42 | Gustav Tunnel |
|
|
|
39-41 | Garlaige Citadel |
|
|
|
39-41 | Misareaux Coast (CoP Chapter 2 Req) |
|
|
|
39-44 | Misareaux Coast (CoP Chapter 2 Req) |
|
Level 40-50
Level | Zone | Camp | Mob(s) | Notes |
---|---|---|---|---|
40-42 | Crawlers' Nest |
|
At least 2 camps. Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3. | |
40-43 | Beaucedine Glacier |
|
Supports 1 party. Dispel recommended. | |
41-43 | Yhoator Jungle |
|
|
Popular BST camp |
41-43 | Eastern Altepa Desert | Goblins Bomb Toss can be an issue, stuns recommended. Lower level parties should beware of the diggers as they are higher in level. Supports 2 parties. | ||
41-44 | Yhoator Jungle |
|
Mobs do not raise defense (Confirmed by Charsi) | |
42-44 | Western Altepa Desert |
|
Beetles all around Revelation Rock, supports many parties, Beetles link. BLM or Dispel recommended for beetles. | |
43-45 | Xarcabard |
|
|
|
43-45 | Yhoator Jungle |
|
|
2 parties. RNG and WAR Goblins. 6 Spawns at west entrance. 8 at east entrance. Barfira for bombs. |
43-45 | Toraimarai Canal |
(F-9) 1st map, by Full Moon Fountain |
Supports 1 party. Dispel and/or BLM recommended. Need either portal charm for 3 mage gate or rhinostery certificate to access. Will need sneak/oils to access without aggro. (~15 minute walk from Sarutabarta OP going through 3 mage gate). | |
43-45 | Crawlers' Nest |
(H-7) 2nd Map |
|
Supports 1 party. Lizards aggro sound and link! Reliable Sleep, Bind, or Lullaby recommended.About a 7.5 minute walk from Derfland OP. |
43-46 | Lufaise Meadows (Req. CoP Crag completion) |
(G-6) |
|
Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder. |
44-46 | Labyrinth of Onzozo |
(I-9), 2 tunnels |
|
Supports 2 parties. Know when Cockatrice in tunnels will repop (Reliable sleep/bind/lullaby recommended). WHM required for Stona. Cockatrice do not link but are aggressive via sound. Echo Drops strongly recommended. Avoid Goblins Miners if possible (THF Goblins) |
44-46 | Beaucedine Glacier ![]() |
(J-5) By Fei'Yin |
|
Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful. ~8.5 minute walk from Fauregandi OP |
44-47 | Crawlers' Nest |
(J-8), (H-9) Map 3 |
|
Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well. BLM or Dispel recommended for beetles. |
45-47 | Quicksand Caves |
(J-5), (E-5) Map 1. Titan entrance from East Desert (K-7) |
|
Beetles and spiders no aggro but link. BLM or Dispel recommended for beetles. Bring WHM for Erase if you fight spiders. Antia have AoE silence. Supports 2 parties. Drops coffer keys. |
45-51 | Garlaige Citadel |
(G-6) or (J-8) Basement Map |
|
Funnel Bats initially, moving up to Chamber Beetles around level ~48. Supports 2 parties. BLM or Dispel recommended for beetles. |
46-48 |
Bostaunieux Oubliette(Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter) |
South of Sewer Hatch Landing, (G-8) |
|
Sneak up before dropping down, slimes below. Watch out for pops. Lots of link potential. Bring a Bard and/or Carby pull. Don't go past the hounds. Supports at least 2 parties. |
46-48 | Crawlers' Nest |
(G-9) Map 3, (G-7) Map 2 |
|
Dispel/Finale or BLM recommended. |
48-50 | Quicksand Caves |
(H-9) Map 3. Entry at West Desert (J-9) |
|
High level range of mobs. Bring echo drops and/or mages /whm for silena. BLM or Dispel recommended for beetles. |
48-50 | Misareaux Coast ![]() |
|
1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on CoP Chapter 2 to access. | |
49-51 | Crawlers' Nest |
(G-6, F-6) 2nd map |
|
Will need sneak/oils to reach camp. Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. BLM or Dispel recommended for beetles. About a 10.5 minute walk from Derfland OP |
49-51 | Western Altepa Desert |
|
Pull Antica from below. They do not link. Bring RDM/Silencer- Lanista are BLM. Silena/echo drops recommended. Could also fight manticore and beetles in the area. | |
49-51 | Garlaige Citadel |
Basement, Behind banishing gate 2 |
|
Supports 2 parties in the basement. Another 2 behind banishing gate 2. BLM or Dispel recommended. |
Level 50-60
Level | Zone | Camp | Mob(s) | Notes |
---|---|---|---|---|
50-52 | Bostaunieux Oubliette |
|
|
Supports 2 parties. Need sneak/oils to reach camp, before you drop down. ~8 minute walk from Ronfaure OP. |
50-54 | Toraimarai Canal |
(G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance |
|
Very close to Windurst Walls entrance (Head west, in tunnel. Keep going south to 2nd camp with crabs). All party members will need the Rhinostey certificate for quick access. Or go through the 3 mage gate (portal charm) (~15 minute walk from Sarutabarta OP going through 3 mage gate). Need sneak/oils to get to camp. Pugs don't link. Dispel/BLM recommended. |
52-54 | Uleguerand Range |
(G-11) |
|
Having a support highly recommended for AOEs/paralyze. Hares link. Hares give +10% exp bonus. |
52-54 | Garlaige Citadel |
(H-9) Basement Map |
|
Typically a "bridge" camp after leveling to 51 from beetles. Not too many higher mobs present. Drops coffer keys. BLM/Dispel recommended. |
53-55 | Crawlers' Nest |
(F-9) 3rd map, Take South tunnel on the first map |
|
BLM and/or Dispel recommended. Drops coffer keys. Supports 1 party |
54-56 | Crawlers' Nest |
(E-7) 2nd map |
|
Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel or BLM needed for cocoon. Drops coffer keys. Supports 1 party. |
54-56 | The Boyahda Tree |
(L-9)/Entrance |
|
Drops coffer keys. Lots of links! Bring a BRD and/or BLM and a WHM. Spiders have a nasty aoe slow and critical attack ability. Death Caps have a gross breath attack with silence and paralyze. Can be a challenging camp but will make you some money with web drops. |
54-56 | Kuftal Tunnel |
Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp |
|
Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area. Drops coffer keys. Dispel or BLM recommended. |
55-57 | Ro'Maeve |
(H-11), (H-9) |
|
Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam. |
55-57 | King Ranperre's Tomb |
(G-7),(H-8) Map 2 |
|
Worm's dont aggro but link. Bats aggro by sound. Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it. There are only 4 beetles so not enough to make a camp for a full higher level party. Warning: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies. |
55-57 | Ifrit's Cauldron ![]() |
(G-9), (J-7)/(J-8) 4th map |
|
West entrance. Supports 2 parties. Yes aggro. Yes link. |
56-58 | Uleguerand Range |
(E-9) |
|
Supports 1 party. Beware of NM Buffalo. Viruna/WHM highly recommended. |
56-58 | Cape Teriggan |
Outpost, (H-7) |
|
Have Stona ready for Lizards. |
56-58 | Western Altepa Desert![]() |
(D-11, E-11) |
|
Supports 1 party. No defense up. |
56-58 | Toraimarai Canal |
2nd Map (I-10) |
|
Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel). All party members will need the Rhinostey certificate for quick access. Or go through the 3 mage gate (portal charm)(~15 minute walk from Sarutabarta OP going through 3 mage gate). Need sneak/oils to get to camp. Pugs don't link. Dispel/BLM recommended. |
57-59 | The Boyahda Tree |
Map 1 (G-8), (J-9), (E-6), (D-4) |
|
Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler or blm. |
58-60 | Attohwa Chasm |
(F-6) |
|
Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere. |
58-60 | Toraimarai Canal |
(H-8) 2nd Map |
|
Dispel/BLM recommended. Past Stygian Pugils, north up stairs. |
58-61 | Cape Teriggan |
(I-8), (I-9), (G-6), (H-6), (H-8) |
|
Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors. BLM or Dispel recommended for crabs. Beware Sand Cockatrice, aggro sight, will be difficult (lvl 71-74). |
59-61 | Uleguerand Range |
(J-11) |
|
Support and/or melee sub /nin recommended for AoE. Hares link. Hares give +10% exp bonus. |
59-61 | Pso'Xja |
(I-7) 2nd Map |
|
Note this is a popular spot where high levels farm Florid Stones. Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase. |
59-61 | Kuftal Tunnel |
(H-8) Map 4, (L-7) Map 1 |
|
Supports 2 parties. Viruna highly recommended. Go down the path at (F-7) map #1 to reach basement camp. Sneak needed. Beware NM Yowie. |
59-61 | Newton Movalpolos |
(D-10) |
|
Enter from (I-12) or (J-11) from Oldton. |
Level 60-75
Level | Zone | Camp/Mob | Notes |
---|---|---|---|
60-62 | Valley of Sorrows | (G-7) (corner), (J-9) (zone line)
|
Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended. |
60-63 | Uleguerand Range | (I-10), (J-10), (J-11)
|
Supports at least 2 parties. Paralyna highly recommended. |
62-64 | Labryinth of Onzozo | (H-6), (I-6)
|
Supports up to 2 parties. Have silena, echo drops, and paralyna ready. Beware NM Ose. |
63-65 | Attohwa Chasm | (F-7)
|
Supports 1 party. Blindna and erase recommended. |
63-66 | Bibiki Bay | (G-6)
|
Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator. |
64-67 | Boyhada Tree | (I-6) map 2
|
Rabbits no aggro. Water elemental spawns during weather on i-6 and will aggro frequently. |
65-67 | Cape Terrigan | (I-7) Boulder, (I-8) Boulder
|
WHM with Stona pretty much required. Can pull lower level velociraptors to fill in. Beware Manticores (lvl 77-79), sight aggro, will be difficult. |
66-70 | Boyhada Tree | (3rd map, down waterfall at (F-8) up top) (H-6), (H-10), (H-9), (F-9), (F-12), (H-8)
|
Supports multiple parties. Dispel/finale/chi blast/acid bolts/blm nukes recommended for defense up on crawlers and crabs. Echo drops recommended if targeting gobbues. Higher level parties can start to roam around the rooms instead of camp. Can pull additional Processionaires in the tunnels. Link potentials. Have sleepga/lullaby ready. Consider targeting Darters and Blood Balls at level 68+. |
67-69 | Boyhada Tree | map 2, up top (F-6), (G-10)
|
Silena/echo drops highly recommended. Could also fill in Processionaires (72-75) at (G-10) camp. Link potentials. Have sleepga/lullaby ready. |
67-69 | Den of Rancor | (I-8) map 6, in front of Cloister of Tides
|
Supports 1 party. 1 party member needs a Paintbrush of Souls to reach. Enter den from Temple of Uggalepih paintbrush room. *Note: 15 minute respawn. A good party can wipe all mobs and be sitting waiting for repops. |
67-69 | Pso'Xja | Nue Tower Entrance, Golden-Tongued Culberry Map
|
Drop down to the bottom map. Need sneak and invis. Can support 2 parties. East and west sides/drop downs. |
68-70 | Den of Rancor (I-9), (F-7) | Bloodlet Springs Entrance from Yhoater Jungle
|
Lots of links. Have sleep(ga)/lullaby ready. Mages stay back from puks for dreamflower. Stona/WHM recommended for lizards. |
68-71 | Cape Terrigan ![]() |
Zone to Gustav Tunnel (J-6)
|
Erase (Manticore Debuff Max HP/MP Debuff) & Stona Recommended. Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe. |
69-71 | Bibiki Bay | (G-8), (G-10)
|
- Mobs AoE Dispel and AoE shadow wipe.. better for BST burns |
69-75 | Newton Movalpolos | Exit from Mine shaft #2716 entry
|
Get twinkbrix to teleport you to the mine shaft. Camp favors a roaming party. Sleep and silence recommended. Teleport Dem and escape recommended for faster travel. |
69-75 | Cape Terrigan | (G-5)
|
Erase recommended. Silena and Stona recommended if lower level parties are fighing Cockatrice as well. Mages stay back due to Riddle (max mp down). Greater Manticores give +10% exp bonus. Camp will make you some money. |
70-75 | Kuftal Tunnel | (H-6), (I-8) Map #3
|
Past moving boulder at (G-9). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Will need paralyna for tigers, stona and poisona for cockatrice. Ladons have dispelga move and give +23% exp bonus. Camp will make you some money. |
70-75 | Ro'Maeve | (N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates
|
Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of AOE. Melee DPS subbing /nin is a good idea. Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe. |
71-75 | Bibiki Bay ![]() |
(G-6), (F-7), (F-8), (G-9)
|
Supports 4 parties. Berserk is your friend. Healing wind spam can be annoying if cows aren't dealt with swiftly. Fill in with Rarabs and Efts. (F-8) camp has lots of Goblins. Watch out for bombs/AoE, Barfira up. |
Sky Camps (63-75+) (Sky Access Required)
Level | Zone | Camp/Mob | Notes |
---|---|---|---|
63-66 | Ru'Aun Gardens | (F-9)Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water
|
Up to 8 camps. |
71-75 | The Shrine of Ru'Avitau | (G-10), (I-10) Map #2, (H-8) Map #3
|
Enter at Ru'Aun Gardens (H-9), south entrance. Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming. |
72-75 | The Shrine of Ru'Avitau | (I-8), (G-8)) Map #2
|
Enter at Ru'Aun Gardens (J-6) Genbu entrance. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming. |
74-75+ | The Shrine of Ru'Avitau | The Nexus Loop (H-8) Map #1, Ullikummi Camp
|
Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open. |
Merit Camps
- These camps are designed for higher levels (75+) to exp/gain merit points on.
- If your party has a strong line up, and is coordinated, you could start exping at these camps earlier.
- Some camps can turn into roaming camps for faster kills at higher levels.
Zone | Camp/Mob(s) | Notes |
---|---|---|
Newton Movalpolos | Exit from Mine shaft #2716 entry (J-6)
|
Get twinkbrix to teleport you to the mine shaft. Roaming party. Sleep and silence recommended. Lots of bombs, AoEs. Teleport Dem and escape recommended for faster travel. |
Cape Terrigan | (G-5)
|
Erase recommended. No AoEs, but conals. Can roam around a bit. Cockatrice may agro but can be easily dealt with. Mages stay back due to Riddle (reduces max mp). Greater Manticores give +10% exp bonus. Manticore drops will make you some money. |
Kuftal Tunnel | (H-6), (I-8) Map #3
|
Past moving boulder at (G-9). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Roam around. Will need paralyna for tigers, stona and poisona for cockatrice. Ladons have dispelga move and give +23% exp bonus. Camp will make you some money. |
Ro'Maeve | (N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates
|
Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of physical AOE. Melee DPS subbing /nin is a good idea. Camp on far bridges and/or roam around. |
Lufaise Meadows | (K-7)
|
Need to be on CoP Chapter 2+ to access. Lot's of magical AoE, will wipe shadows and still cause damage. WHM recommended for AoE healing Stona and Erase. Camp will make you some money. Tavnazian Rams give +23% exp bonus. |
The Shrine of Ru'Avitau | (I-8), (G-8) Map #2
|
**Need Sky Access** Enter at Ru'Aun Gardens (I-6) Genbu entrance. Open yellow gate. Roaming camp. Lot's of physical AoE. ~8 minute walk from crag shortcut or ~15 minute walk from Li'Telor OP without Mazurka. |
Ro'Maeve ![]() |
(A-9) (O-9). Behind East and West Moon gates.
|
Supports 2 parties. Lots of physical AoE, graviga, and slowga. Pull weapons to fill to maintain chain.~7 minute walk from Li'Telor OP without Mazurka |
Fei'Yin ![]() |
Basement (H-6 / H-5)
|
Supports 1 party. Not much AoE or conal. Roam around as needed. ~12.5 minute walk from Fauregandi OP without Mazurka |
The Shrine of Ru'Avitau | The Nexus Loop (H-8) Map #1, Ullikummi Camp
|
**Need Sky Access** Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open. Drops Diorite, Ullikummi pop item. Lot's of AoE/wipes shadows, bindga, and stunga. Roam around the Nexus loop. Can roam around a bit at Ullikummi. |
Meriphataud Mountains ![]() |
(J-9)
|
Supports 1 party. South of spine. Raptors have virus and slow. Flies have lots of AoE and poison. |
Misareaux Coast ![]() |
Close to Tavnazia Safehold Zone (J-8)
|
Mobs seem to be blunt resistant. Mages stay back due to AoE sleep. Dispel/acid bolts/chi blast recommedned for defense up abilities. |
Toraimarai Canal ![]() |
(J-8 / J-9) Map 2
|
Need ![]() Could also use 3 mage gate to get to but need portal charm. Some magical AoE. Dispel/acid bolts/chi blast recommedned for defense up abilities.(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka) |
Bibiki Bay, Purgonorgo Isle ![]() |
(H-10 / H-11)
|
Right by the CoP warmachine. Take Manaclipper. Takes time to get to. Supports 1 party. Not much AoE. Some conals. |
Uleguerand Range | (I-5), (F-6)
|
Bit of a walk. Go east/counter-clockwise from the entrance to climb up. Will need Sneak/invis/meds. Watch out for true sight tauri on the way up. Roam around. Slowga. Conals. Blind. Doom.
Note: 3 mobs per kilometer, molech has doom (they look at you and you die) NOT WORTH IT tested by blacklung |
Uleguerand Range | (G-8)
|
A bit further of a walk. Past Jormy, by frozen waterfall. Plague. |
Uleguerand Range ![]() |
(G-7)
|
Before you get to Jormy. You probably want to have decent gear and a few merits under your belt before meriting on these. Lots of physical AoE and conals. Melee subbing /nin isn't a bad idea. |
Alpha Camps 
- Coming soon in patch 1.2
Level | Zone | Mob | Notes |
---|
Shatter Camps 
- Coming soon in patch 1.2
Level | Zone | Mob | Notes |
---|
Mana Burn Camps 
- These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle. The defense is lost with a Skillchain + Magic Burst combo.
- SMN x2, 3 BLM, 1 Support (BRD, RDM) works.
- These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting.
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
12-16 | La Theine Plateau | (G-6) Carbuncle Quest
|
Raises defenses at start of fight. MP Burn recommended or magic burst required. Ghosts pop at night. |
17-20 | Qufim Island | (F-5)
|
Raises defenses. |
20-25 | Qufim Island | (G-6)/(H-6) | G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23. |
23-25 | Qufim Island | (G-8)
|
Raises defense at start of fight. MP Burn recommended or magic burst required. |
25-28 | Eastern Altepa Desert | (J-9)
|
Raises defense at the start of fight, MP Burn recommended or magic burst required. |
29-32 | Sauromugue Champaign | (J-9)
|
Raises defense at start of fight, MP Burn recommended or magic burst required, does not link |
31-34 | Eastern Altepa Desert | (F-6)
|
Raises defense at start of fight, MP Burn recommended or magic burst required, Doesn't Link |
33-37 | Sauromugue Champaign | (K-5)
|
Raises defenses. Wide level range. Higher levels (40-42) seem to spawn more on the western side of camp. Have poisona and paralyna ready. |
29-32 | Rolanberry Fields | (E-9)
|
Raises defense at start of fight, MP Burn recommended or magic burst required, Doesn't Link |
33-36 | Beaucedine Glacier | (G-10) Pond
|
Raises defenses |
31-33 | Beaucedine Glacier | (J-9) Upper level
|
Raises defenses. |
33-37 | Beaucedine Glacier | (H-7)/(I-7)
|
Quick run from Outpost/Telepoint Vahzl. Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible. |
36-40 | Yuhtunga Jungle | (H-10)
|
Raises defense at start of fight, MP Burn recommended or magic burst required, does not link |
34-39 | Batallia Downs | I-10 / J-10
|
Are Shielded. |
36-41 | Beaucedine Glacier | (J-8)
|
Raises defense at start of fight. Similar name to crabs on the other side of the coast but different level range. |
39-42 | Battalia Downs | (H-5)
|
Raises defense at start of fight, MP burn recommended or magic burst required. Resistant to piercing damage. Fast movement. Recommend having someone with silence. REALLY FAST CASTS (Data updated as of 5/16) |
42-46 | Yhoator Jungle | (I-11)
|
Raises defense at start of fight, MP burn recommended or magic burst required. Resistant to piercing damage. |
44-47 | Western Altepa Desert | (E-11)
|
Raises defense at start of fight, MP Burn recommended or magic burst required, does not link |
47-50 | Western Altepa Desert | (E-9)
|
Raises defense at start of fight, MP burn recommended or magic burst required. ![]() |
50-53 | Western Altepa Desert | (F-7)
|
On pull, Raises it's Defenses - Goes away during the day |
49-54 | Eastern Altepa Desert | (F-9)
|
Raises defense at start of fight.![]() |
53-56 | Western Altepa Desert | (H-10)
|
Defense boost possible, Best to have Firaga 2 at 53. untested.![]() |
51-56 | Eastern Altepa Desert | (I-10)
|
Raises defense at start of fight.![]() |
57-62 | Beaucedine Glacier | (J-9) Lower level
|
Raises defense at start of fight. |
65-68 | Lufaise Meadows | (K-9) By Dunes Warp
|
Raises defense at start of fight. Aspirable mobs. |
64-75 | Misareaux Coast | (G-8)
|
Raises defense at start of fight. |
66-75 | Xarcabard | (I-9)
|
Raises defense at start of fight. Supports 2 manaburn parties. |
66-75 | Xarcabard | (I-8)
|
Raises defense at start of fight. Viruna recommended for plague. |
Undead Burn Camps
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
11-13 | Gusgen Mines | Konschtat Zone | Monk or manaburn party recommended. |
16-19 | Gusgen Mines | Stairs
|
Camp is for MNK/PLD/WHM (Holy Party) |
20-23 | Outer Horutoto Ruins | Strange Apparatus Room | Use northernmost West Sarutabaruta zone. Monk or manaburn party recommended. Sneak required to reach camp |
21-28 | Gusgen Mines | G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door. | WHM Cure Burn party. WHM/NIN with Utsusemi recommended (if not able, Blink is required). Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes. Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn. Sneak is required to reach camp. |
30-33 | Sea Serpent Grotto | F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.
|
WHM Cure Burn party. Level Sync 29 is too low. 31 is preferred. Blink, Stoneskin, and Reraise is a must. Sneak is required to reach camp. |
34-37 | Xarcabard | (E-8)/(F-8), (J-9) | Outpost warp or Vazhl gate crystal required to reach camp. WHM x6 Cure Burn party. |
34-37 | Eldieme Necropolis | Main entrance from Batallia Downs
|
Level Sync 32 too low, 33 still iffy. |
41-47 | Eldieme Necropolis | E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance
|
Earth Elemental Danger at E-7 and Hume Bones camp. |
41-44 | Garlaige Citadel | Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn
|
Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp. |
50-54 | Eldieme Necropolis | M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1
|
2x SMN 4x WHM. Holy and Banishga II burst from Ifrit Fusion. Coffer key mobs. Dark Stalkers (55-57) may be used to extend chains if using M-11 camp. |
50-54 | Garlaige Citadel | In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)
|
2x SMN/4x WHM burn party. Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with. Mobs drop coffer keys required for white mage artifact hat. |
55-57 | Gustav Tunnel | I-7 Map 2
|
2x SMN/4x WHM for skeletons. Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party). |
65-67![]() |
Gustav Tunnel | (H-7), (G-8)
|
2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats. |
73+ | King Ranperre's Tomb | Map 2 (E-7) | Monk burn, mana burn, or the 2x SMN/4x WHM groups work. White mage burn parties can start at 65. |