Category:Horizon Changes

From HorizonXI Wiki
Revision as of 17:17, 22 September 2023 by Gooma (talk | contribs) (→‎Weapon Skills:)

HorizonXI is an 'era+' FFXI private server. The 'era+' alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all KNOWN custom changes.

Jobs

Warrior

Monk

  • Boost - Larger attack bonus of 20% Verification Needed, longer recast of 30 seconds, duration 3 minutes.
  • Focus - learned 15, 3 minute duration, increase crit hit rate by ??? Verification Needed
  • Dodge - learned 25, 3 minute duration, increases guard rate by ??? Verification Needed
  • Chakra - recast time now 2 minutes
  • Chi Blast - also removes 1 mob buff (Dispel)

White Mage

  • Divine Veil - Enhances Regen and lowers cooldown of divine seal.
  • Devotion - Was unlocked via merits in era, now unlocked at level 45.
  • The spells Protectra V and Shellra V are available in scroll form and not via merits.

Black Mage

  • Elemental magic scrolls bought from vendors have reduced prices. The amount needs further investigation.


Red Mage

  • Convert - Recast upped from 10 to 13 minutes. Reduction per merit reduced from 20s to 12s.
  • Refresh - MP cost upped from 40 to 50. Recast reduced from 18 to 16 seconds.

Thief

Paladin

  • Holy Circle - many changes to give the ability real purpose vs undead.
  • Enlight - wasn't originally in CoP era and level 85 to unlock on retail, now learnable at level 40.
  • Auto-Refresh - changed to level 25. It was also unavailable in the CoP era.
  • Club Skill - able to use most clubs now and Starlight available at skill level 40.
  • Chivalry - available at level 45 (was originaly a merit ability)
  • Shield - Block rate and damage reduced when blocking adjustments
  • Shield Mastery - this trait was unavailable in the CoP era.
  • Cover - Now no longer requires the paladin to put themselves in between party member and enemy. Works as long as party member stays in range and does not move. Verification Needed

Dark Knight

Beastmaster

Bard


Ranger

  • Camoflage - Now grants Enmity reduction on next attack.
  • Velocity Shot - This ability was implemented outside of HorizonXI's current era.

Samurai

  • Hasso/Seigan - These abilities weren't available in the CoP era. They now share a recast time of 45 seconds.The bonus effects of Zanshin are no longer in effect (needs verifying Verification Needed ).
  • Warding Circle - changes similar to arcane circle/holy circle?
  • Zanshin - Doesn't gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. Verification Needed

Ninja

  • Mijin Gakure - Has been replaced with Mikage. - Version 1.1
  • Utsusemi - recast increased by 15 seconds for both spells.
  • Yonin - learned at Lv.20 instead of Lv.40, modified to only -15% att, emn +10, and reduces recast of utsus by 10 seconds. Does not grant Ninja Tool Expertise. Unknown if it enhances it. Verification Needed
  • Ninja Tool Expertise - learned at Lv.40 as a trait.
  • Ninjutsu
    • All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on magic bursts, on all non-notorious monsters.
    • The ichi elemental wheel starts at 12 (would have been 15 in era).
  • Mikage - Custom 2hr ability. Player receives 4 shadows upon activation. Grants a 30 second duration where elemental ninjutsu spells deal a multiplied amount of damage, with the amount of multiplication decided on the amount of shadows remaining. - Version 1.1

Dragoon

Summoner

Combat

  • WotG exp rates.
  • Level Sync is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.
  • Two handed weapon changes from WotG implented. One handed changes also from later time.
  • Club damage was buffed
  • 2007 Signet bonus changes are in effect.
  • All Experience Scrolls give triple the amount of EXP. - Update. 1.1

Weapon Skills:

  • Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.
  • Many Weapon Skills have been found to have their had property changes but not had their in-game help text updated (yet).
  • Energy Drain reworked to drain haste from target.
  • Nightmare Scythe now has chance of Terror on target.
  • Blast Arrow and Blast Shot now has chance of Stun.
  • Swift Blade has swapped critical chance and accuracy effects.
  • Gale Axe now inflicts weight to the target.
  • Decimation now is a 3 hit attack that ignores def and varies with tp.
  • Starlight and Seraph Strike have swapped from 100 to 40 Skill to learn.
  • Wasp Sting has been buffed to be about equal to Viper bite.
  • Most Elemental WS, including Gust Slash Changed to Hybrid.

Spells and Magic

  • Magic Burst damage and magic accuracy has been enhanced on regular mobs, with the effect removed for notorious monsters. "The current system follows the era magic system except in the following instances:
    • Magic Bursts Grant 35MACC 35MATT. (Except on NMs)
    • Ninjutsu has bonus 15MACC on top of that."
  • The incremental rate at which MP is recovered through /heal is now +4, differing from the +1 value from retail/era.
  • The set of Clear Mind job traits has been modified. Clear Mind III now features +15 total hMP but without any bonuses to the incremental rate. Clear Mind V now features +17 total hMP while only adding +2 to the incremental rate.
  • Haste recast time reduced from 20 to 18 seconds. - Version 1.1
  • Refresh recast time reduced from 18 to 16 seconds. - Version 1.1
  • Ninjutsu - ichi elemental wheel spells are learnable at 12 but only useable from level 15.
  • Reraise was level 33 in era whereas it can be obtained at level 25.
  • Elemental magic scrolls bought from vendors have reduced prices. The amount needs further investigation.

Items

  • Notorious Monsters drop the non RA/EX versions of gear and weapons if possible.
  • Warp rings are no longer usable.
  • Laurel crown is now cosmetic and not able to teleport.
  • Some items are stackable that weren't in era eg. Yagudo Necklace.

Drops

Weapons

Armor

Food

Quests, Missions, & Battlefields

New Quests

Quest Updates

Battlefields

BCNM

KSNM

Quest Battlefields

Crafting, Gathering, Fishing

  • Many gathered items (such as ores) are stackable.
  • Many 'NPC-able' recipes eg. Darksteel Picks have had their NPC price reduced.

Chocobo Digging

  • Now has visible skill-up messages when undertaking in the activity.
  • Real life daily limit in place.
  • Loot pools have been changed to increase the amount of profitable locations. - Version 1.1

Clamming

  • Clamming loot pools have been reworked to make the activity more worthwhile.

Excavation

Harvesting

Logging

Mining

Monsters

  • Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.
  • New mobs have been added to many zones to increase the amount of xping locations.
  • Dungeon type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.
  • Undead mobs spawn at 17:00 in-game time instead of 20:00.
  • The ??? for Forced Spawn notorious monsters have a respawn time of 5 minutes.

Endgame

Sky

Limbus

Sea

Dynamis

  • The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - Version 1.1
  • New NPC's added: Billrox, Bronzvox and Sheltrix. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - Version 1.1
  • Dynamis Lord now drops at least ONE 100 piece.

HNM

  • Each of the 3 ground kings can spawn in multiple zones. "These monsters will now only spawn in one small area in each of the relative zones that they spawn in." - Update 06/04/2023
  • Each of the 3 ground kings will always spawn in a different location to the previous day. "Fearful of the Adventuring alliance's activities the three ground kings now refuse to spawn in the same zone twice in a row." - Update 06/04/2023
  • Behemoth & King Behemoth can spawn in Qufim Island - removed in Update 06/04/2023

System

  • All Auction Houses are linked and each player has a 21 item limit.
  • Bazaar tax is set to 10% across the world.
  • Yells only appear in the log whilst being inside a town or city zone.
  • Items inside a players Storage can be accessed in Jeuno as well as their home nation.
  • Mog Wardrobes 1 & 2 via certain progress conditions.
  • Mog Satchel is available by linking your discord and in-game character. See discord for more information.
  • Players may have 2 linkshells equipped at the same time.
  • Key items sort into 4 categories: Temporary Key Items, Permanent Key Items, Claim Slips and Magical Maps. These categories were only introduced in June 2007 source.
  • Macro books were only introduced in November 2007 source.
  • Beastmen seals etc. weren't storable with Shami until September 2008 source.


NPCs:

Claimed adjustments from their website.

Server Settings

  • Launch Expansion: Chains of Promathia ("CoP")
  • Level Cap: 75
  • Launch Patch Date: April 17, 2006 (day before ToAH update)
  • Accounts/Characters: 1 account (single box) and 3 characters per IP address
  • Movement Speed: 40 - Level 75 cap era default movement speed (-20% speed)
  • Experience Rates: 1.0 - Wings of the Goddess (“WoTG”) EXP rates
  • Crafting Rates: 1.0
  • Level Sync: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)
  • Equipment Scaling (Level Sync): Disabled
  • Auction House: Stocked by players - 21 item limit per character
  • Fishing: Enabled
  • Gardening: Enabled
  • Chocobo Digging: Enabled
  • Dynamis: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.
  • Claim Shield: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.
  • Inventory Expansions: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)
  • Treasure Hunter: Era accurate (we used SE's official Treasure Hunter chart to build our system)
  • Era accurate drop rates: Drop rates for all items have been adjusted to reflect the era experience more accurately

Verification Needed

  • Counterstance reduces more defense than normal and doesn't give any positive buffs.
  • Gravity movement speed issues. Fixed with update on 03/03/2023? Verification Needed

Subcategories

This category has the following 6 subcategories, out of 6 total.

Pages in category "Horizon Changes"

The following 200 pages are in this category, out of 335 total.

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