EXP Camps: Difference between revisions

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<!--''New Horizon specific camps are marked with {{Changes }}.''
''New Horizon specific camps are marked with {{Changes }}.''


Notes:   
Notes:   
*These camps are all aimed at standard 6 member [[Party|parties]].  
*These camps are all aimed at standard 6 member [[Party|parties]].  
*Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.
*Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.
*If your party has a strong line-up, eats food, and is coordinated with skill chains/magic bursts, you can target a higher level camp.  
*If your party has a strong line-up, eats food, and is coordinated with [[Skillchains]]/[[Magic Burst]]s, you can target a higher level camp.  
*Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  
*Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  
*Starting at level 50 adventures will gain an experience point bonus with simply having [[signet]] on, up to a total of 10%, in conquest (Vanilla/RoZ/CoP) areas {{Changes }}.  
*Starting at level 50 adventures will gain an experience point bonus by simply having the [[Signet]] buff, up to a total of 10%, in conquest (Vanilla/RoZ/CoP) areas {{Changes }}.  
*Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having [[signet]]{{Changes }}. Consider camping in regions that your nation doesn't control for maximum experience points gains!-->
*Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having [[Signet]]{{Changes }}. Consider camping in regions that your nation doesn't control for maximum experience point gains!


== Camps - Verify if viable ==
== Camps - Verify if viable ==
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* Lake
* Lake
|
|
* Tier 4 Orcs
* [[Orcish Brawler]], [[Orcish Beastrider]], [[Orcish Nightraider]], [[Orcish Impaler]] (35-38)
|  
|  
* [[Thunder Elemental]] danger.
* [[Thunder Elemental]] danger.
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| [[Beaucedine Glacier]]  
| [[Beaucedine Glacier]]  
|  
|  
* Via [[Ranguemont Pass]]: {{Location Tooltip|area=Beaucedine Glacier|pos=G-9|pos 2=H-9}}
* Via [[Ranguemont Pass]]: ({{Location Tooltip|area=Beaucedine Glacier|pos=G-9|pos 2=H-9}})
|
|
* Tier 4 [[:Category:Goblins|Goblins]]
* [[Gigas's Tiger]] (33-35)
* [[Tundra Tiger]]
* [[Goblin Furrier]], [[Goblin Pathfinder]], [[Goblin Smithy]], [[Goblin Shaman]] (35-38)
* [[Gigas's Tiger]]
* [[Tundra Tiger]] (34-37)
|  
|  
* Mages must /whm.
* Mages must sub [[WHM]].
* Mobs in area that detect magic.
* Mobs in area that detect magic.
* The H-9 camp is a mostly a roaming camp loaded with [[:Category:Tigers|tigers]]
* The ({{Location Tooltip|area=Beaucedine Glacier|pos=H-9}}) camp is a mostly a roaming camp loaded with [[:Category:Tigers|tigers]]
* Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the [[Tundra Tiger]] but with a fourth of the HP).
* Bring someone to kill all other mobs except for the [[BST]] Gigas (will load a pet that is the same level as the [[Tundra Tiger]] but with a fourth of the HP).
|-
|-
| 29-33  
| 29-33  
| [[Castle Oztroja]]  
| [[Castle Oztroja]]  
|  
|  
* Behind Trap Door
* Behind Trap Door.
|
|
* Tier 4 [[:Category:Yagudo|Yagudo]]
* [[Yagudo Drummer]] (33-37)
* [[Bats]]
* [[Yagudo Oracle]] (34-38)
* [[Yagudo Interrogator]] (35-39)
 
|
|
* Layout of zone favors a moving party.
* Layout of zone favors a moving party.
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|[[Attohwa Chasm]]
|[[Attohwa Chasm]]
|
|
* {{Location Tooltip|area=Attohwa Chasm|pos=L-10}}
* ({{Location Tooltip|area=Attohwa Chasm|pos=L-10}})
|
|
* [[Ogrefly]]
* [[Ogrefly]]
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|
|
* Supports one party.
* Supports one party.
* WHM is required.
* [[WHM]] is required.
* Mages must sub WHM.  
* Mages must sub [[WHM]].  
|-
|-
|}</div>
|}
mw-collapsible mw-collapsed
</div>
 
== Level 10-20 ==
== Level 10-20 ==
<div class="flex-container">
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable center-col-1"
{| class="droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed"
|+
|+
|-
|-
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|[[Inner Horutoto Ruins]]
|[[Inner Horutoto Ruins]]
|
|
* Map 2 - Beetle's Burrow {{Location Tooltip|area=Inner Horutoto Ruins|map=Beetle's Burrow|pos=F-10|pos 2=F-11}}  
* Beetle's Burrow (Through Lily Tower) ({{Location Tooltip|area=Inner Horutoto Ruins|map=Beetle's Burrow|pos=F-10|pos 2=F-11}})
|
|
* [[Beady Beetle]] (12-16)
* [[Beady Beetle]] (12-16)
* [[Bat Battalion]] (12-15)
* [[Bat Battalion]] (12-15)
* [[Goblin Tinkerer]], [[Goblin Butcher]], [[Goblin Ambusher]] (14-18)
* [[Goblin Ambusher]]
* [[Goblin Butcher]]
* [[Goblin Tinkerer]] (14-18)
|
|
* Camp outside Magic Gate of Horutoto
* Enter via [[East Sarutabaruta]] ({{Location Tooltip|area=East Sarutabaruta|pos=J-7}}), Lily Tower. Access Beetle's Burrow through hidden doors at either ({{Location Tooltip|area=Inner Horutoto Ruins|map=Lily Tower|pos=G-8}}) or ({{Location Tooltip|area=Inner Horutoto Ruins|map=Lily Tower|pos=G-9}})
* [[Silent Oil|Oils]] and [[Prism Powder|powders]] required.
* Be aware of mobs aggroing by sight and sound on the way to camp.
* Beetles and Bats don't aggro but do link via sound.
* [[Beady Beetle|Beetles]] and [[Bat Battalion|Bats]] don't aggro but do link via sight and sound respectively.
* Enter via [[East Sarutabaruta]] {{Location Tooltip|area=East Sarutabaruta|pos=J-7}}.  
|-
|-
|11-15
|11-15
|[[Carpenters' Landing]] via [[Northern San d'Oria]] Wooden Shutter entrance   
|[[Carpenters' Landing]] via [[Northern San d'Oria]] Wooden Shutter entrance   
|
|
* {{Location Tooltip|area=Carpenters' Landing|pos=G-8}}
* ({{Location Tooltip|area=Carpenters' Landing|pos=G-8}})
|
|
* [[Digger Wasp]] (14-17)
* [[Digger Wasp]] (14-17)
* [[Beady Beetle]] (15-17)
* [[Beady Beetle]] (15-17)
* [[Orcs]] (16-18)
* [[Orcish Grunt]]
* [[Orcish Neckchopper]]
* [[Orcish Stonechucker]] (16-18)
* [[Poison Funguar]] (17-19)
* [[Poison Funguar]] (17-19)
* [[Flytrap]] (20-22)
* [[Flytrap]] (20-22)
| Wooden Shutter is at {{Location Tooltip|area=Northern San d'Oria|F-5}}
|  
* [[Antidotes]] and [[Echo Drop]]s strongly recommended.
* Wooden Shutter is at [[Northern San d'Oria]] ({{Location Tooltip|area=Northern San d'Oria|pos=F-5}})
* WHM required.
* [[Poison Funguar|Funguars]] can [[Poison]], [[Blind]], [[Paralysis|Paralyze]], and [[Silence]].
* Flytrap uses [[Soporific]], a small range [[Area of Effect|AOE]] sleep and potent paralyze ability.
* [[Flytrap]] uses [[Soporific]], a small range [[Area of Effect|AoE]] [[Sleep (Status Effect)|Sleep]] and potent [[Paralyze (Status Effect)|Paralyze]] ability.
* Can support multiple parties and different level ranges.  
* Can support multiple parties and different level ranges.  
|-
|-
|11-14
|12-14
|[[Valkurm Dunes]]
|[[Valkurm Dunes]]
|
|
* {{Location Tooltip|area=Valkurm Dunes|pos=L-9|pos 2=L-10|pos 3=K-9|pos 4=D-7|pos 5=E-7|pos 5=E-6}}
* ({{Location Tooltip|area=Valkurm Dunes|pos=D-7|pos 2=E-6|pos 3=E-7}})
* ({{Location Tooltip|area=Valkurm Dunes|pos=K-9|pos 2=L-9|pos 3=L-10}})
|  
|  
* [[Hill Lizard]] (15-19)
* [[Hill Lizard]] (15-19)
|
|
* Welcome to the dunes.
* Welcome to the dunes.
* [[Baleful Gaze]] petrifies the target it's looking at. Turn to avoid!
* [[Baleful Gaze]] [[Petrification|Petrifies]] the target it's looking at. Turn to avoid!
* Lots of camps.
* Level 11 parties take care when pulling level 18-19 [[Hill Lizard|Lizards]].
* Level 11 parties take care when pulling level 18-19 lizards.
* Multiple camps, can support multiple parties.
|-
|-
|11-14
|12-14
|[[Buburimu Peninsula]]                 
|[[Buburimu Peninsula]]                 
|'''(E-7) Outpost, (F-8), (E-9)'''
|
* Outpost ({{Location Tooltip|area=Buburimu Peninsula|pos=E-7}})  
* ({{Location Tooltip|area=Buburimu Peninsula|pos=E-9|}})
* ({{Location Tooltip|area=Buburimu Peninsula|pos=F-8}})
|
* [[Sylvestre]] (15-18),
* [[Sylvestre]] (15-18),
* [[Mighty Rarab]] (15-18)
* [[Mighty Rarab]] (15-18)
|If starting at 10, take care of the level of mob you pull. Try to avoid pulling 7 or more levels above your parties level.  Quick walk from Kolshushu Outpost.
|
* Quick walk from [[Kolshushu]] [[Outpost Teleportation|Outpost]].
* Try to avoid pulling mobs that are 7+ levels above your party.
|-
|-
|12-15
|12-15
|[[Tahrongi Canyon]] {{Changes}}
|[[Ordelle's Caves]]
|'''(I-8)'''
|
 
* ({{Location Tooltip|area=Ordelle's Caves|pos=F-3|map=Map 2}})
* [[Cactus Grub]] (19-20) {{Changes }}
|
* [[Canyon Wasp]] (15-19) {{Changes }}
* [[Blood Bunny|Blood Bunnies]] (17-19)
|Not far from Kolshushu Outpost.
|-
|12-15
|[[Tahrongi Canyon]] {{Changes}}
|'''(F-6)'''
 
* [[Killer Bee]]s (15-20) {{Changes }}
* [[Goblin Tinkerer]] (18-20)
|Bees seem to use Pollen more often than others. [[:Category:Goblins|Goblins]] in area.  Not too far from Kolshushu OP or teleport mea.
 
|-
|12-15
|[[Konschtat Highlands]] {{Changes}}
|'''(F-3),(I-5),(L-6)'''
* [[Mineral Eater]] (15-19){{Changes }}
* [[Yellow Jacket]]s (18-20){{Changes }}
|F-3 Camp has a [[Goblin Digger]] that can extend chains.  L-6 Camp has [[Poltergeist]]s (18-20) that can extend chains.
|-
|12-15
|[[La Theine Plateau]] {{Changes}}
|'''(H-11)/(I-11) [[Valkurm Dunes]] Zone'''
* [[Mineral Eater]] (15-18){{Changes}}
* [[Plateau Hare]] (19-20){{Changes}}
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.
|-
|12-15
|[[La Theine Plateau]] {{Changes}}
|'''(K-11) Pond'''
* [[Mineral Eater]] (15-19){{Changes}}
* [[Snapper]] (17-20){{Changes}}
|
|
* Enter from [[La Theine Plateau]] ({{Location Tooltip|area=La Theine Plateau|pos=F-7}}). To get down, follow the winding path at ({{Location Tooltip|area=La Theine Plateau|pos=F-6}}) from the East end of the chasm.
* Can either sit in place or run up and down the tunnel.
|-
|-
|12-15
|13-15
|[[Ordelle's Caves]]
|[[Tahrongi Canyon]]
|'''(G-3) Entrance'''
|
* [[Stink Bats]] (15-18)
* ({{Location Tooltip|area=Tahrongi Canyon|pos=I-8}})
* [[Snipper]] (18-20)
|
|Bats link.  (F-7) La Theine entrance.  Not far from Ronfaure OP.
*{{Changes|Horizon custom mob}} [[Canyon Wasp]] (15-19)
*{{Changes|Horizon custom mob}} [[Cactus Grub]] (19-20)
|
* Not far from [[Kolshushu]] [[Outpost Teleportation|Outpost]].
|-
|-
 
|13-15
|12-15
|[[Tahrongi Canyon]]
|[[Ordelle's Caves]]
|
|'''(F-3)'''
* ({{Location Tooltip|area=Tahrongi Canyon|pos=F-6}})
* [[Blood Bunny|Blood Bunnies]] (17-19)
|
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel
*{{Changes|Added mobs with higher level range}} [[Killer Bee]] (15-20)  
* [[Goblin Tinkerer]] (18-20)
|
* Not too far from [[Kolshushu]] [[Outpost Teleportation|Outpost]] or [[Teleport-Mea]].
* [[Killer Bee]]s seem to use Pollen more often than other [[Bee]]s.
|-
|-
|13-15
|13-15
|[[Maze of Shakhrami]]
|[[Konschtat Highlands]]
|'''[[Tahrongi Canyon]] Entrance, Western Side'''
|
* [[Maze Maker]] (18-21)
* ({{Location Tooltip|area=Konschtat Highlands|pos=F-3}})
* [[Bats]] (15-17)
* ({{Location Tooltip|area=Konschtat Highlands|pos=I-5}})
* [[Goblin Tinkerer]], [[Goblin Butcher]] (16-17)
* ({{Location Tooltip|area=Konschtat Highlands|pos=L-6}})  
|
*{{Changes|Horizon custom mob}} [[Mineral Eater]] (15-19)
*{{Changes|Horizon custom mob}} [[Yellow Jacket]] (18-20)  
|
|
* ({{Location Tooltip|area=Konschtat Highlands|pos=F-3}}) Camp has a [[Goblin Digger]] that can extend chains.
* ({{Location Tooltip|area=Konschtat Highlands|pos=L-6}}) Camp has [[Poltergeist]]s (18-20) that can extend chains.
|-
|-
|14-16
|13-15
|[[Valkurm Dunes]]
|[[La Theine Plateau]]
|'''(F-9)Whitebone Sands, (I-7)Oasis, (J-6) N Forest, (J-8) S Forest, (F-7)W Forest, (I-9)Siren Sands, (B-7)Secret Beach'''
|
* [[Snipper]] (18-22)
* ({{Location Tooltip|area=La Theine Plateau|pos=H-11|pos 2=I-11}})
* [[Night Bats]] (12-15)
|
* [[Star Bat]] (17-20)
* {{Changes|Horizon custom mob}} [[Mineral Eater]] (15-18)  
* [[Damselfly]] (20-23)
* {{Changes|Horizon custom mob}} [[Plateau Hare]] (19-20)  
* [[Brutal Sheep]] (20-23)
|
|Valkurm phase 2. Snippers primary targets.  Can throw in Sheep, Flies, and Bats at night.
* [[Plateau Hare|Hares]] link.
* [[Plateau Hare|Hares]] should not be fought until at least level 13.
* 1 Orc spawn can also be used to fill chains.  
* Supports 1 party.
|-
|-
|14-16
|13-15
|[[Buburimu Peninsula]] {{Changes}}
|[[La Theine Plateau]]
|'''(G-6)'''
|
* [[Cape Coney]] (20-21) {{Changes }}
* Pond ({{Location Tooltip|area=La Theine Plateau|pos=K-11}})
* [[Cactus Bee]] (20-22) {{Changes }}
|
|Supports up to 2 parties. Quick walk from Kolshushu Outpost.
* {{Changes|Horizon custom mob}} [[Mineral Eater]] (15-19)  
* {{Changes|Horizon custom mob}} [[Snapper]] (17-20)  
|
|-
|-
 
|13-15
|14-17
|[[Ordelle's Caves]]
|[[Inner Horutoto Ruins]]
|
|'''(E-10) Inside Magic Gate of Horutoto'''
* Entrance ({{Location Tooltip|area=Ordelle's Caves|pos=G-3|map= Map 2}})
* [[Battle Bat]] (17-19)
|
* [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (20-23)
* [[Stink Bats]] (15-18)
| Notes: [[Silence]] recommended.  Could support 2 parties.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp. All of the mobs are aggressive.  Enter via (J-7) in East Saru/Lilly Tower.
* [[Snipper]] (18-20)
|
* Enter from [[La Theine Plateau]] ({{Location Tooltip|area=La Theine Plateau|pos=F-7}}). To get down, follow the winding path at ({{Location Tooltip|area=La Theine Plateau|pos=F-6}}) from the East end of the chasm.
* Not far from [[Ronfaure]] [[Outpost Teleportation|Outpost]].
* [[Stink Bats|Bats]] link via sound.


|-
|-
|14-17
|13-15
|[[Ordelle's Caves]]
|[[Maze of Shakhrami]]
|'''(H-7) 3rd Map, Going East from Entrance'''
|
* [[Fly Agaric]] (21-23)
* ({{Location Tooltip|area=Tahrongi Canyon|pos=K-5}})
* [[Hognosed Bat]] (17-19)
|
|Bats link.  (F-7) La Theine entrance.  Not far from Ronfaure OP.  WHM needed.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] needed to reach camp or fight your way there.
* [[Maze Maker]] (18-21)
* [[Stink Bats]] (15-17)
* [[Goblin Butcher]]
* [[Goblin Tinkerer]] (16-17)
|
|-
|-
|15-17
|14-16
|[[Valkurm Dunes]]
|[[Valkurm Dunes]]
|'''(J-7)W Signpost & E Trees, (G-8) Cliff Side'''
|
 
* Secret Beach ({{Location Tooltip|area=Valkurm Dunes|pos=B-7}})
* West Forest ({{Location Tooltip|area=Valkurm Dunes|pos=F-7}})
* Whitebone Sands ({{Location Tooltip|area=Valkurm Dunes|pos=F-9}})
* Oasis ({{Location Tooltip|area=Valkurm Dunes|pos=I-7}})
* Siren Sands ({{Location Tooltip|area=Valkurm Dunes|pos=I-9}})
* North Forest ({{Location Tooltip|area=Valkurm Dunes|pos=J-6}})
* South Forest ({{Location Tooltip|area=Valkurm Dunes|pos=J-8}})
*(H-7) NW of OP corner
|
* [[Night Bats]] (12-15)
* [[Star Bat]] (17-20)
* [[Snipper]] (18-22)
* [[Brutal Sheep]]
* [[Damselfly]] (20-23)
* [[Damselfly]] (20-23)
* [[Brutal Sheep]] (20-23)
|
 
* [[Damselfly|Flies]] & [[Snipper]]s are primary targets.
|Valkurm phase 3.  Mages stay back to avoid aoe/sleep.  
* Can throw in [[Brutal Sheep|Sheep]] and [[Star Bat|Bats]] at night to keep chains going.
* [[Damselfly]] can [[Poison]], and use [[Cursed Sphere]], a damaging [[Area of Effect|AoE]] TP move.
* [[Brutal Sheep]] can use [[Sheep Song]], which is an [[Area of Effect|AoE]] [[Sleep]].
|-
|-
|15-17
|14-16
|[[Jugner Forest]]
|[[Buburimu Peninsula]]
|'''(J-5)'''
|
* [[Stag Beetle]] (20-23)
* ({{Location Tooltip|area=Buburimu Peninsula|pos=G-6}})
|'''Black mage strongly recommended.'''  Will need [[Silent Oil|Oils]] and [[Prism Powder|powders]] to reach camp and avoid aggro.  6 spawns. 1 beetle is around the corner, a little SW.  Not far from Norvallen Outpost.  Note: Norvallen OP warp is level 15+ from Jeuno.
|
 
* {{Changes|Horizon custom mob}} [[Cape Coney]] (20-21)
* {{Changes|Horizon custom mob}} [[Cactus Bee]] (20-22)
|
* Quick walk from [[Kolshushu]] [[Outpost Teleportation|Outpost]].
* Supports up to 2 parties.
|-
|-
 
|14-17
|15-17
|[[Inner Horutoto Ruins]]
|[[Jugner Forest]]
|
|'''(H-11)/(H-12)'''
* Behind Magic Gate of Horutoto ({{Location Tooltip|area=Inner Horutoto Ruins|pos=E-10|map=Beetle's Burrow}})
* [[Screamer]] (15-17)
|
* [[Land Pugil]] (18-20)
* [[Battle Bat]] (17-19)
* [[Snipper]] (18-20)
* [[Goblin Gambler]]
* [[Forest Tiger]] (22-24)
* [[Goblin Leecher]]
|Not far from Norvallen OP. Will need [[Silent Oil|Oils]] and [[Prism Powder|Powders]] to avoid orc and tiger aggro to reach camp. Note: Norvallen OP warp is level 15+ from Jeuno.  
* [[Goblin Mugger]] (20-23)
|  
* Enter via {{Location|East Sarutabaruta|J-7}}.
* Mobs near camp aggro sight/sound.
* [[Goblin Leecher]]s are casters.
* Careful of links - [[Battle Bat|Bats]] link by sound, and [[:Category:Goblins|Goblins]] link by sight.
* All of the mobs are aggressive.
* Could support 2 parties.
|-
|-
 
|14-17
 
|[[Ordelle's Caves]]
|15-18
|
|[[Dangruf Wadi]]
* ({{Location Tooltip|area=Ordelle's Caves|pos=H-7|map=Map 1}})
|'''(G-5), (H-3)'''
|
* [[Goblin Leecher]], [[Goblin Mugger]], [[Goblin Gambler]] (21-23)
* [[Hognosed Bat]] (17-19)
* [[Steam Lizard]] (16-18)
* [[Fly Agaric]] (21-23)
|
|
 
* Not far from [[Ronfaure]] [[Outpost Teleportation|Outpost]].
* Sound and Sight aggro near camp.
* [[Hognosed Bat|Bats]] link via sound.
* [[Fly Agaric]]s have TP moves that can inflict [[Poison]], [[Blind]], [[Paralysis]], and [[Silence]].
|-
|-
|15-18
|15-17
|[[Buburimu Peninsula]]
|[[Valkurm Dunes]]
|'''(F-9)/(E-9), (J-6), (J-7), (K-9), (G-8), (I-8), (K-9)'''
|
 
* Cliff Side ({{Location Tooltip|area=Valkurm Dunes|pos=G-8}})
* Tier 3 [[:Category:Goblins|Goblins]] (22-25)
* Signpost ({{Location Tooltip|area=Valkurm Dunes|pos=J-7}})
* [[Bull Dhalmel]] (20-23)
|
* [[Zu]] (20-23)
* [[Brutal Sheep]]  
* [[Carnivorous Crawler]] (20-23)
* [[Damselfly]] (20-23)
| Notes: Leecher's cast Cure 3, [[Silence]] recommended
|
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.
* [[Brutal Sheep|Sheep]] use [[Sheep Song]], an AoE sleep TP attack.
|-
|-
|15-18
|15-17
| [[Pashhow Marshlands]]
|[[Jugner Forest]]
|'''(G-9)'''
|
 
* ({{Location Tooltip|area=Jugner Forest|pos=J-5}})
* [[Gadfly]] (18-21),
|
* [[Marsh Funguar]] (21-25)
* [[Stag Beetle]] (20-23)
|Be wary of Funguars linking by sound.  Note: Derfland OP is level 15+ from Jeuno.
|
* [[Norvallen]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].
* Aggressive mobs on the way to camp.
* 6 spawns, 1 [[Stag Beetle|Beetle]] is around the corner, a little Southwest.
* [[Stag Beetle|Beetle]]s have defense and evasion boosting TP abilities.
|-
|-
|15-18
|15-17
|[[Meriphataud Mountains]]
|[[Jugner Forest]]
|'''(E-6) Aragoneu Outpost'''
|
 
* ({{Location Tooltip|area=Jugner Forest|pos=H-11|pos 2=H-12}})
* [[Crane Fly]] (18-21),
|
* [[Hill Lizard]] (19-22)
* [[Land Pugil]]
|2 [[:Category:Goblins|Goblins]] around, can be fought depending on party.  Note: Aragoneu OP warp is level 15+ from Jeuno.
* [[Snipper]] (18-20)
* [[Forest Tiger]] (22-24)
|
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]], which is a level 15+ warp from [[Jeuno]].
* Aggressive mobs on the way to camp.
* [[Forest Tiger|Tigers]] have a strong [[Paralyze]] TP attack.
|-
|-
|15-18
|15-18
|[[Carpenters' Landing]]
|[[Dangruf Wadi]]
|'''(F-8), (F-9), (F-10)'''
|
 
* ({{Location Tooltip|area=Dangruf Wadi|pos=G-5}})
* [[Stag Beetle]] (20-23)
* ({{Location Tooltip|area=Dangruf Wadi|pos=H-3}})
* [[Marsh Funguar]] (21-24)
|
|[[Antidote]]s and [[Echo Drops]] strongly recommended or WHM required. BLM recommended. Use NW [[Jugner Forest]] zone at (E-6). [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp if not on chocobo.  Fungur aggro sound and link.  Beetles link sight.  Not far from Norvallen OP.  Norvallen OP warp is level 15+.
* [[Goblin Gambler]]
* [[Goblin Leeecher]]
* [[Goblin Mugger]]  (21-23)
|
* [[Goblin Leecher]]s are casters.
|-
|-
|15-17
|15-18
|[[Pashhow Marshlands]]
|[[Buburimu Peninsula]]
|'''Derfland Outpost (K-6)'''
|
* [[Land Pugil]] (17-20)
* ({{Location Tooltip|area=Buburimu Peninsula|pos=E-9|pos 2=F-9}})
* [[Snipper]] (17-20)
* ({{Location Tooltip|area=Buburimu Peninsula||pos=G-8}})
* ({{Location Tooltip|area=Buburimu Peninsula||pos=I-8}})
* ({{Location Tooltip|area=Buburimu Peninsula|pos=J-6|pos 2=J-7}})
* ({{Location Tooltip|area=Buburimu Peninsula|pos=K-9}})
|
* [[Bull Dhalmel]] (20-23)
* [[Zu]] (20-23)
* [[Carnivorous Crawler]] (20-23)
* [[Carnivorous Crawler]] (20-23)
* [[Gadfly]] (18-21)  
* [[Goblin Gambler]]
|Camp right at the outpost. Note: Defland OP warp is level 15+.
* [[Goblin Leecher]]
* [[Goblin Mugger]] (22-25)
|  
* [[Goblin Leecher]] is a caster.
* [[Carnivorous Crawler|Crawlers]] use [[Sticky Thread]] which slows the targets in front of them.
* Be wary of linking.
|-
|-
|15-18
|15-18
| [[Pashhow Marshlands]]
| [[Pashhow Marshlands]]
|'''(F-5)'''
|
 
* ({{Location Tooltip|area=Pashhow Marshlands|pos=G-9}})
* [[Crawlers]] (20-23)
|
* [[Leeches]] (20-23)
* [[Gadfly]] (18-21)
* [[Marsh Funguar]] (21-25)
* [[Marsh Funguar]] (21-25)
|[[Water elemental]] can sometimes spawn in the back,
|
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed
* [[Derfland]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].
* [[Marsh Funguar|Funguars]] link by sound.
* [[Marsh Funguar]] have TP moves that can inflict [[Poison]], [[Blind]], [[Paralysis]], and [[Silence]].
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.
|-
|-
|15-19
|15-18
|[[Korroloka Tunnel]]
|[[Meriphataud Mountains]]
|'''[[Zeruhn Mines]], Worm Bridge, [[Eastern Altepa Desert]] Side'''
|
 
* ({{Location Tooltip|area=Meriphataud Mountains|pos=E-6}})
* [[Land Worm]] (20-25)
|
* [[Seeker Bats]] (22-26)
* [[Crane Fly]] (18-21),
|Silence Recommended. If 2 worms are close to each other. Have 1 member agro and run out of range. Great for piercing (THF, NIN, RNG)
* [[Hill Lizard]] (19-22)
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (21-25)
|
* [[Aragoneu]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].
* 2 [[:Category:Goblins|Goblins]] around which may prove too much for a level 15/16 group.
|-
|-
|16-18
|15-18
|[[Valkurm Dunes]]
|[[Carpenters' Landing]]
|'''(E-7)Goblin Camp, (F-7) Goblin Camp'''
|
* [[Goblin Mugger]], [[Goblin Leecher]], [[ Goblin Gambler]] (23-25)
* ({{Location Tooltip|area=Carpenters' Landing|pos=F-8|pos 2=F-9|pos 3=F-10}})
* [[Damselfly]] (20-23)
|
* [[Brutal Sheep]] (20-23)
* [[Stag Beetle]] (20-23)
|Alternate Valkrum camps.  Primary targets are goblins. [[Silence]] required.  Watch out for sight-based links.  Supports 1 party.
* [[Marsh Funguar]] (21-24)
|-
|
 
* Use Northwest entrance from [[Jugner Forest]] at ({{Location Tooltip|area=Jugner Forest|pos=E-6}}).
|16-18
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]], which is a level 15+ warp from [[Jeuno]].
|[[Meriphataud Mountains]]
* Sight and Sound aggro on the way to camp.
|'''(D-6) by Spine'''
* [[Marsh Funguar|Funguars]] use [[Paralyze (Status Effect)|Paralyze]], [[Blind (Status Effect)|Blind]], [[Poison (Status Effect)|Poison]] and [[Silence (Status Effect)|Silence]] TP abilities.
* [[Boggart]] (25-27)
* [[Marsh Funguar|Funguar]] aggro and link via sound.
* [[Couerl]] (22-26)
* [[Stag Beetle|Beetles]] link via sight.  
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)
* [[Crane Fly]] (18-21)
|Crane Flies can help fill a chain if they're high enough level, but there are plenty of boggarts on both sides of the spine. Close to Aragoneu OP.  Bring a WHM for [[Paralyna]] and [[Silena]].
|-
|-
|17-19
|15-17
|[[Ordelle's Caves]]
|[[Pashhow Marshlands]]
|'''(F-10) 3rd Map, Going East from Entrance'''
|
* [[Dung Beetle]] (23-25)
* ({{Location Tooltip|area=Pashhow Marshlands|pos=K-6}})
* [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (22-26)
|
|Further down, past the Fly Agarics. Beetle's link.  BLM recommended.  [[Silent Oil|Oils]] and [[Prism Powder|powders]] needed to reach camp or fight your way there.  There is an alternate camp on the opposite side (H-10) with vorpal bunnies and goblins instead of beetles, same levels.
* [[Land Pugil]]
|-
* [[Snipper]] (17-20)
|17-19
* [[Gadfly]] (18-21)
|[[Jugner Forest]]
* [[Carnivorous Crawler]] (20-23)
|'''(K-7)Spore Hollow, (K-9) '''
|
* [[Jugner Funguar]] (22-25)
* Camp right at the outpost.
|Not far from Norvallen OP.  (K-9) camp is reached from the south.  Bring a WHM. Be wary of Funguars linking by sound
* [[Defland]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].
* [[Carnivorous Crawler|Crawlers]] use [[Sticky Thread]] which slows the targets infront of them.
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.
|-
|-


|17-20
|15-18
|[[Valkurm Dunes]]
| [[Pashhow Marshlands]]
|'''(I-9), (E-9) Beaches, (B-7)Secret Beach/Gustav Zone'''
|
 
* ({{Location Tooltip|area=Pashhow Marshlands|pos=F-5}})
* [[Beach Pugil]] (23-26)
|
* [[Snipper]] (20-23)
* [[Crawlers]]
|Valkrum, the final phase.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach Gustav zone. Use [[:Category:Goblins|Goblins]] or Damselflies to fill in chains.
* [[Leeches]] (20-23)
* [[Marsh Funguar]] (21-25)
|
* [[Water Elemental]] can sometimes spawn in the back.
* [[Marsh Funguar]]s spawn in the road leading to the area, possibly extending this camp to Level 19 depending on kill speed.
|-
|-
|17-19
|15-19
|[[Rolanberry Fields]]
|[[Korroloka Tunnel]]
|'''(G-10), (J-10)'''
|
 
* Western Tunnel ({{Location Tooltip|area=Korroloka Tunnel|map=Map 2|pos=D-8|pos 2=D-9|pos 3=E-9}})
* [[Death Wasp]] (23-26)
* Eastern Tunnel({{Location Tooltip|area=Korroloka Tunnel|map=Map 1|pos=L-6|pos 2=L-7|pos 3=M-6}})
* [[Clipper]] (24-26)
|
* [[Poison Leech]] (24-27)
* [[Land Worm]] (20-25)
* [[Seeker Bats]] (22-26)
|
|
* Worms cast lots of spells, including [[Area of Effect|AoE]] spells.
* Ideal for a ranged attack burn style party.
* [[Seeker Bats|Bats]] take extra damage from piercing weapons.
|-
|-
|17-19
|16-18
|[[Buburimu Peninsula]] {{Changes}}
|[[Valkurm Dunes]]
|'''(I-6)'''
|
 
* Goblin Camp ({{Location Tooltip|area=Valkurm Dunes|pos=E-7|pos 2=F-7}})
* [[Cape Dhalmel]]s (24-26) {{Changes }}
|
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)
* [[Brutal Sheep]]
|'''Cape Dhalmels and Bull Dhalmels (20-23) will link''', bind or sleep recommended.
* [[Damselfly]] (20-23)
Significant nearby [[:Category:Goblins|Goblins]] presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (23-25)
|
* [[Goblin Leecher]] is a caster.
* Watch out for sight-based links. 
* Supports 1 party.
|-
|-
|17-20
|16-18
|[[Maze of Shakhrami]]
|[[Meriphataud Mountains]]
|'''(H-5) Map 2'''
|  
 
* By Spine at ({{Location Tooltip|area=Meriphataud Mountains|pos=D-6}})
* [[Carnivorous Crawler]] (22-25)
|
|8 crawlers, 10 if you roam into the eastern tunnel. [[Silent Oil|Oils]] and [[Prism Powder|Powders]] needed to reach camp.  Enter from canyon.
* [[Crane Fly]] (18-21)
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]]  (21-25)
* [[Couerl]] (22-26)
* [[Boggart]] (25-27)
|
* Close to [[Aragoneu]] [[Outpost Teleportation|Outpost]].  
* [[Paralyna]] and [[Silena]] recommended.
|-
|-
|17-20
|17-19
|[[Buburimu Peninsula]]
|[[Sauromugue Champaign]]
|'''(J-7) East Beach, (H-9) South Beach'''
|
 
* ({{Location Tooltip|area=Sauromugue Champaign|pos=K-9}})
* [[Poison Leech]] (21-25)
|
* [[Snipper]]s (18-23)
* [[Hill Lizard]] (23-25)
* [[Shoal Pugil]] (24-28)
* [[Moon Bat]] (23-26)
|Watch for Bogy spawns at night. Both beaches have safe places to camp outside of blood aggro rangeStart on snippers at 17.  Can start mixing pugs in at 18.
* [[Midnight Wings]] (22-25)
 
|
* Quick walk from Aragoneu OP.  
* Mobs located on both N and S sides of the fort.   
|-
|-
|18-20
|17-19
|[[Inner Horutoto Ruins]]
|[[Ordelle's Caves]]
|'''(H-9) Map #3, Rose Tower, 3 Mage Gate '''
|
 
* ({{Location Tooltip|area=Ordelle's Caves|map= Map 1|pos=F-10}}), Going East from Entrance
* [[Boggart]] (23-26)
|
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (22-26)
* [[Dung Beetle]] (23-25)
|
* Further down, past the [[Fly Agaric]]s.
* Sight and Sound aggro on the way to camp.
* [[Dung Beetle|Beetles]] link via sight.  
|-
|-
 
|17-19
|18-21
|[[Ordelle's Caves]]
| [[Castle Oztroja]]
|
|'''Main Zone/Entry'''
* ({{Location Tooltip|area=Ordelle's Caves|map= Map 1|pos=H-10}}),  Going East from Entrance
 
|
* [[:Category:Yagudo|Yagudo]] Priest, Votary, Theologist, Persecutor (22-27)
* [[Goblin Gambler]]
* [[Bastion Bats]] (18-21)
* [[Goblin Leecher]]
| Layout of the zone heavily favors a moving party. Everything aggros.
* [[Goblin Mugger]] (22-26)
 
* [[Vorpal Bunny]] (23-25)
|
* Sight and Sound aggro on the way to camp.
|-
|-
|18-21
|17-19
|[[Beadeaux]]
|[[Jugner Forest]]
|'''Main Zone/Entry'''
|
 
* Spore Hollow ({{Location Tooltip|area=Jugner Forest|pos=K-7}})
* [[Copper Quadav]] (22-27)
* ({{Location Tooltip|area=Jugner Forest|pos=K-9}})
* [[Old Quadav]] (22-26)
|
* [[Land Pugil]] (20-23)
* [[Jugner Funguar]] (22-25)
| All of the mobs aggro.
|
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]].
* ({{Location Tooltip|area=Jugner Forest|pos=K-9}}) camp is reached from the South.
* [[Jugner Funguar|Funguars]] link by sound.  
|-
|-
 
|17-20
|19-21
|[[Valkurm Dunes]]
|[[Qufim Island]]
|
|'''(H-7)(I-8)'''
* Secret Beach/Gustav Zone ({{Location Tooltip|area=Valkurm Dunes|pos=B-7}})
 
* ({{Location Tooltip|area=Valkurm Dunes|pos=E-9}})
* [[Clipper]] (25-27)
* ({{Location Tooltip|area=Valkurm Dunes|pos=I-9}})
* [[Land Worm]] (25-27)
|
| Circle around lake killing worms and crabs.
* [[Snipper]] (20-23)
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you.
* [[Beach Pugil]] (23-26)
Crabs here spawn slightly lower level than others.  '''Popular exp zone'''  Consider /searching the zone and exping in another zone if you see many people in the zone already.
|
* Sight and Sound aggro near camp.
|-
|-
|19-21
|17-19
|[[Qufim Island]]
|[[Rolanberry Fields]]
|'''({{Location Tooltip|area=Qufim Island|pos=I-8}}), ({{Location Tooltip|area=Qufim Island|pos=I-7}}), ({{Location Tooltip|area=Qufim Island|pos=G-6}}), ({{Location Tooltip|area=Qufim Island|pos=H-6}}), ({{Location Tooltip|area=Qufim Island|pos=H-8}})'''
|
 
* ({{Location Tooltip|area=Rolanberry Fields|pos=G-10}})
* [[Clipper]] (25-27)
* ({{Location Tooltip|area=Rolanberry Fields|pos=J-10}})
* [[Land Worm]] (25-27)
|
* [[Dark Bats]] (25-27)
* [[Death Wasp]] (23-26)
* [[Glow Bat]]s (28-29)
* [[Clipper]] (24-26)
 
* [[Poison Leech]] (24-27)
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff. '''Popular exp zone''' consider /searching the zone and choosing another area to exp in if there are many parties in zone.
|
|-
|-
|19-22
|17-19
|[[Meriphataud Mountains]] {{Changes}}
|[[Buburimu Peninsula]] {{Changes}}
|'''(H-5), (E-4), (D-5)'''
|
 
* ({{Location Tooltip|area=Buburimu Peninsula|pos=I-6}})
* [[Migrant Hawker]] (24-27) {{Changes }}
|
* [[Dust Lizard]] (26-28){{Changes }}
* [[Goblin Gambler]], [[Goblin Leecher]], [[Goblin Mugger]]  (21-25)
| Quick walk from Aragoneu OP.  3 camps/supports 3 parties.  
*{{changes|Horizon custom mob}} [[Cape Dhalmel]]s (24-26)  
|
* [[Cape Dhalmel]]s and [[Bull Dhalmels]] (20-23) will link, [[Bind]] or [[Sleep]] recommended.
|-
|-
|19-22
|17-20
|[[Carpenters' Landing]]
|[[Maze of Shakhrami]]
|'''<small>Center Landing Docs (NW Jugner Zone)</small>'''
|
 
* Map 2: ({{Location Tooltip|area=Maze of Shakhrami|map= Map 2|pos=H-5}})
* Tier 3 Orc
|
* [[Forest Tiger]]
* [[Carnivorous Crawler]] (22-25)
* [[Pugil]]
|
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] recommended
* Enter from [[Tahrongi Canyon]] ({{Location Tooltip|area=Tahrongi Canyon|pos=K-5}}).
* Sight and Sound aggro on the way to camp.
* 8 [[Carnivorous Crawler|Crawlers]], 10 if you roam into the Eastern tunnel.
|-
|-
|19-22
|17-20
|[[Davoi]]
|[[Buburimu Peninsula]]
|'''Jugner Zone'''
|
* ({{Location Tooltip|area=Buburimu Peninsula|pos=H-9}})
* ({{Location Tooltip|area=Buburimu Peninsula|pos=J-7}})
|
* [[Snipper]] (18-23)
* [[Poison Leech]] (21-25)
* [[Shoal Pugil]] (24-28)
|
* Watch for [[Bogy]] spawns at night. Both beaches have safe places to camp outside of blood aggro range. 
* Start on [[Snipper]]s at Level 17. Can start mixing [[Shoal Pugil|Pugils]] in at 18.


* Tier 3 Orc (22-28)
|[[Bats]] that pop at night aggro.
|-
|-
|19-22
|18-20
|[[Yughott Grotto]]
|[[Inner Horutoto Ruins]]
|'''Upper Grotto'''
|  
* Rose Tower, [[Three Mage Gate]] ({{Location Tooltip|area=Inner Horutoto Ruins|map= Rose Tower 1|pos=H-9}})
|
* [[Boggart]] (23-26)
|
* Enter via ({{Location Tooltip|area=East Sarutabaruta|pos=J-7}}) in [[East Sarutabaruta]], Lily Tower.
* Sight and Sound aggro on the way to camp.
|-


* Tier 3 Orc
|18-21
* [[Bats]]
|[[Castle Oztroja]]
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach either Horlais Peak zoneline.
|
* Main Zone/Entry ({{Location Tooltip|area=Castle Oztroja|map=Map 1|pos=G-8}})
|
* [[Bastion Bats]] (18-21)
* [[Yagudo Persecutor]]
* [[Yagudo Priest]]
* [[Yagudo Theologist]]
* [[Yagudo Votary]] (22-27)
|
* All of the mobs aggro.
|-
|-
 
|18-21
|}</div>
|[[Beadeaux]]
 
|
== Level 20-30 ==
* Main Zone/Entry ({{Location Tooltip|area=Beadeaux|map=Map 1|pos=E-7}})
<div class="flex-container">
|
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
* [[Land Pugil]] (20-23)
|+
* [[Old Quadav]] (22-26)
!'''Level'''
* [[Copper Quadav]] (22-27)
!'''Zone'''
|  
!'''Mob'''
* All of the mobs aggro.
!'''Notes'''
|-
|-
|20-22
|19-21
|[[Rolanberry Fields]]
|[[Qufim Island]]
|'''(F-7) Between Fences, (F-11)Shack, (H-12)Stone Wall/Signpost, (I-10)Crates'''
|
 
* ({{Location Tooltip|area=Qufim Island|pos=H-7}})
* [[Berry Grub]] (25-28)
* ({{Location Tooltip|area=Qufim Island|pos=I-8}})
* [[Death Wasp]] (23-26)
|
| [[Acid bolt]]s recommended.  Quadav and ocuhu aggro sound. Can fill in with bats at night.
* [[Clipper]]
* [[Land Worm]] (25-27)
|  
* Circle around Ice Pond for ({{Location Tooltip|area=Qufim Island|pos=H-7}}) camp.
* At night, [[Banshee]]s spawn at Ice Pond so you will need to camp in a tunnel and pull [[Clippers]] to you.  
* Popular exp zone.
|-
|-
|20-23
|19-21
|[[Ordelle's Caves]]
|[[Qufim Island]]
|'''({{Location Tooltip|area=Ordelle's Caves|map=Map 2|pos=G-7}}), Waterfall/PLD ???'''
|
 
* ({{Location Tooltip|area=Qufim Island|pos=H-8|pos 2=I-7|pos 3=I-8}})
* [[Clipper]] (26-29)
* ({{Location Tooltip|area=Qufim Island|pos=G-6|pos 2=H-6}})
* [[Shrieker]] (25-27)
|
* [[Goliath Beetle]] (29-31)
* [[Clipper]]
|'''Clipper links. Take care of bomb.Use eastern La Theine zone'''.
* [[Dark Bats]]
[[Sneak]] required to reach camp.
* [[Land Worm]] (25-27)
'''Supports 1 party.'''
* [[Glow Bat]] (28-29)
|
* Potentially supports 2 parties at opposite ends of the cliff.  
* Popular exp zone.
|-
|-
|21-23
|19-22
|[[The Sanctuary of Zi'Tah]]
|[[Meriphataud Mountains]]
|'''Zone to Meriphataud, ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=G-10}})'''
|
 
* ({{Location Tooltip|area=Meriphataud Mountains|pos=D-5}})
* [[:Category:Goblins|Goblins]] Mugger, Gambler (26-29)
* ({{Location Tooltip|area=Meriphataud Mountains|pos=E-4}})
* [[Ancient Bat]]s (26-28)
* ({{Location Tooltip|area=Meriphataud Mountains|pos=H-5}})
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.
|
Highly recommended to bring a BRD to sleep Bats pops (bats will not resist sheep song/lullaby).
* {{changes|Horizon custom mob}} [[Migrant Hawker]] (24-27)  
Beware of [[Rock Golem]] (magic sensitive and will destroy your party).
* {{changes|Horizon custom mob}}  [[Dust Lizard]] (26-28)
|
* Quick walk from [[Aragoneu]] [[Outpost Teleportation|Outpost]]
* 3 camps/supports 3 parties.  
|-
|-
 
|19-22
|21-24
|[[Carpenters' Landing]]
|[[Ranguemont Pass]]
|
|'''({{Location Tooltip|area=Ranguemont Pass|pos=H-10}}). Beyond the door'''
* Center Landing Docks ({{Location Tooltip|area=Carpenters' Landing|map=Map 1|pos=H-6}})
 
|
* [[Goblin Mugger]], [[Goblin Gambler]], [[Goblin Leecher]] (26-30)
* [[Orcish Cursemaker]]
* [[Seeker Bats]] (25-28)
* [[Orcish Fighter]]
|Strongly recommended to bring someone to neutralize the [[Ooze]] located in between the [[:Category:Goblins|Goblins]] pops.
* [[Orcish Serjeant]] (21-25)
[[Sneak]] required to reach H-10 camp.
* [[Fosse Pugil]] (22-24)
* [[Forest Tiger]] (22-25)
|
* Use Northwest entrance from [[Jugner Forest]] at ({{Location Tooltip|area=Jugner Forest|pos=E-6}}).
* Sight and Sound aggro on the way to camp.
|-
|19-22
|[[Davoi]]
|
* Main Entrance ({{Location Tooltip|area=Davoi|pos=J-7}})
|
* [[Orcish Cursemaker]]
* [[Orcish Fighter]]
* [[Orcish Serjeant]] (22-28)
|
* [[Bats]] that pop at night aggro via sound.
|-
|-
|22-24
|19-22
|[[Carpenters' Landing]]
|[[Yughott Grotto]]
|'''Camp at either end of the caves ({{Location Tooltip|area=Carpenters' Landing|pos=I-11}}), ({{Location Tooltip|area=Carpenters' Landing|pos=I-12}})'''
|
 
* Map 2: ({{Location Tooltip|area=Yughott Grotto|map=Map 2|pos=J-6}})
* [[Diving Beetle]] (27-30)
* Map 2: ({{Location Tooltip|area=Yughott Grotto|map=Map 2|pos=J-9}})
* [[Shreiker]] (28-31)
|
| '''Use SE [[Jugner Forest]] zone, (J-8)'''. Shriekers ([[Sneak]]) aggro/Beetles link by sight. 2 parties.  Quick walk from Norvallen OP. Bring sneak/oils.  WHM needed or bring lots of echo drops.
* [[Orcish Cursemaker]]
* [[Orcish Fighter]]
* [[Orcish Serjeant]] (21-23)
|
* Sight and sound aggro on the way to camp.
* All orcs link by sight, be careful.
|-
|-
|22-24
|[[Lower Delkfutt's Tower]]
|'''Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7) '''


* [[Gigas Gatekeeper]], [[Gigas Guard]], [[Gigas Lobber]], [[Gigas Sentry]] (28-30)
|}</div>
* [[Goblin Leecher]], [[Goblin Mugger]], [[Goblin Gambler]] (27-30)
* [[Ancient Bat]]s (27-29)
* [[Seeker Bats]] (25-27)
|[[Giga Ranger]]s (Lobbers). Hurt. Pull with caution.
|-
| 22-26
|| [[Maze of Shakhrami]]
|| '''({{Location Tooltip|area=Maze of Shakhrami|pos=L-8}})'''
* [[Ancient Bat]]s (26-29)
* [[Caterchipillar]] (30-31)
* [[Goblins Smithy]], [[Goblin Shaman]], [[Goblin Pathfinder]] (31-34)
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers. 
|-
|22-24
|[[Qufim Island]]
|'''({{Location Tooltip|area=Qufim Island|pos=H-6}}), ({{Location Tooltip|area=Qufim Island|pos=G-6}}), ({{Location Tooltip|area=Qufim Island|pos=H-8}})/({{Location Tooltip|area=Qufim Island|pos=H-9}}), ({{Location Tooltip|area=Qufim Island|pos=F-8}})'''
* [[Greater Pugil]] (28-30)
* [[:Category:Gigas|Gigas]] (28-30)
* [[Acrophies]] (32-33)
|Supports 3 parties.  '''Popular exp zone''' consider /searching the zone and choosing another area to exp in if there are many parties in zone.  Take care with thunder elemental spawn at (F-8) during thunder weather.


== Level 20-30 ==
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed"
|+
|-
|-
|23-27
! width="8%" | Level
|[[Meriphataud Mountains]] {{Changes }}
! width="17%" | Zone
|'''({{Location Tooltip|area=Meriphataud Mountains|pos=D-10}}), ({{Location Tooltip|area=Meriphataud Mountains|pos=G-10}})'''
! width="18%" | Camp
* [[Puma]] {{Changes }} (29-33)
! width="17%" | Mob(s)
* [[Drooling Hound]] {{Changes }} (31-35)
! width="40%" | Notes
* [[Ridge Lizard]] {{Changes }} (29-31)
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr ''without'' rings because kills go quickly. Easy chain 5's with a solid party.
*Puma inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.
*Highly suggested to have 2 supports with Paralyna that can alternate healing if needed. (Example: WHM + SMN.) Silena costs 24MP and Paralyna 12MP, so a solo healer will be out of MP very often at this camp unless your group is coordinated.
*Tanks can have a hard time against the Coeurls.  Chaotic Eye is a gaze attack that executes very quickly, making it hard to dodge, especially if already mid-cast. Try turning around before casting to help mitigate this issue. Having a 2nd provoker is a huge QoL improvement here.
*Lizard's Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or Mea crag.
|-
|-
|24-26
|20-22
|[[Sauromugue Champaign]]
|[[Rolanberry Fields]]
|'''(J-9)'''
|
 
* Between Fences at ({{Location Tooltip|area=Rolanberry Fields|pos=F-7}})
* [[Goblin Mugger]], [[Goblin Leecher]], [[Goblin Pathfinder]], [[Goblin Smithy]], [[Goblin Furrier]] (28-33)
* Shack at ({{Location Tooltip|area=Rolanberry Fields|pos=F-11}})  
* [[Champaign Coeurl]] (32)
* Stone Wall/Signpost at ({{Location Tooltip|area=Rolanberry Fields|pos=H-12}})
*[[Diving Beetle]] (30-32)
* Crates at ({{Location Tooltip|area=Rolanberry Fields|pos=I-10}})
| Bonfire camp. Next to flying beetles. Could possibly support 2 parties.
|
* [[Death Wasp]] (23-26)
* [[Berry Grub]] (25-28)
|   
* [[Quadav]] and [[Ochu]] aggro sound.  
* Can fill in with [[Bats]] at night.
|-
|-
|24-26
|20-23
|[[Ranguemont Pass]]
|[[Ordelle's Caves]]
|'''(J-5), (I-8)'''
|
* [[Stirge]] (30-33)
* Waterfall/PLD ??? ({{Location Tooltip|area=Ordelle's Caves|map=Map 2|pos=G-7}})
* [[Hecteyes]] (31-33)
|
|Silence highly recommended. Sneak/invis needed to reach camp. (J-5) has about 8 bat spawns along the tunnelMay need to roam a bit. '''~12 minute walk from Ronfaure OP'''
* [[Shrieker]] (25-27)
* [[Clipper]] (26-29)
* [[Goliath Beetle]] (29-31)
|
* Enter through [[La Theine Plateau]] at ({{Location Tooltip|area=La Theine Plateau|pos=H-7}}).
* Sight and sound aggro near camp.
* [[Clipper]]s link by sound.
* [[Will-o'-the-Wisp|Bomb]] nearby.   
* Supports 1 party.
|-
|-
|24-27
|21-23
|[[Sauromugue Champaign]]
|[[The Sanctuary of Zi'Tah]]
|'''(I-7)'''
|
* [[Sauromugue Skink]] (28-32)
* Zone to [[Meriphataud Mountains|Meriphataud]], ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=G-10}})
* [[Diving Beetle]] (30-32)
|
* [[Yagudo Priest]], [[Yagudo Votary]], [[Yagudo Theologist]], [[Yagudo Oracle]], [[Yagudo Interrogator]] (26-36)
* [[Ancient Bat]] (26-28)
|Camp at fallen pillar/crumbling wall or outside of fort.  Mob density a bit scarce.  Yagudo have a high level range.
* [[Goblin Gambler]]
* [[Goblin Mugger]] (26-29)
|
* Southwest part of the zone is littered with [[:Category:Goblins|Goblins]] and [[Bats]].
* Beware of links.
* Beware of [[Rock Golem]] (magic sensitive and will destroy your party).
* Supports 1 party.
|-
|-
|24-27
|[[Carpenters' Landing]]
|'''Camp by the Logs near Dock(J-10)'''


* [[Spinous Pugil]] (29-31)
|21-24
* [[Sabretooth Tiger]] (29-32)
|[[Ranguemont Pass]]
* [[Birdtrap]] (29-33)
|
| '''Use SE [[Jugner Forest]] zone, (J-8)'''. Traps AoE Sleep, Single-Target paralyze, Tigers AoE paralyze.  WHM recommended.  Be mindful of big Tiger crits.  Tigers aggro/link by sight, traps don't aggro or link.  Pugils aggro by sound.  Sneak needed to reach camp.
* Beyond the door ({{Location Tooltip|area=Ranguemont Pass|pos=H-10}})  
|
* [[Seeker Bats]] (25-28)
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (26-30)
|
* Sound aggro on the way to camp.
* Be careful of [[Ooze]].
|-
|-
 
|22-24
 
|[[Carpenters' Landing]]
|25-27
|
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
* Camp at either end of the caves ({{Location Tooltip|area=Carpenters' Landing|pos=I-11|pos 2=I-12}})
|'''(G-6),(G-7),(H-6)'''
|
* [[Yuhtunga Mandragora]] (30-33)
* [[Diving Beetle]] (27-30)
|Beware patrolling [[Goblin Smithy]]
* [[Shreiker]] (28-31)
|
* Use Southeast [[Jugner Forest]] zone entrance, ({{Location Tooltip|area=Jugner Forest|pos=J-8}}).
* Quick walk from [[Norvallen]] [[Outpost Teleportation|Outpost]].
* Sight and sound aggro en route to camp.
* [[Shrieker]]s are sound aggro/[[Diving Beetle|Beetles]] link by sight. 
|-
|-
|25-27
|22-24
|[[Sauromugue Champaign]]
|[[Lower Delkfutt's Tower]]
|'''({{Location Tooltip|area=Sauromugue Champaign|pos=F-8}}), ({{Location Tooltip|area=Sauromugue Champaign|pos=G-8}})'''
|  
* [[Diving Beetle]] (30-32)
* Northwest Stairs ({{Location Tooltip|area=Lower Delkfutt's Tower|map=First Floor|pos=F-7}})
* [[Tabar Beak]] (31-33)
* Southwest Stairs ({{Location Tooltip|area=Lower Delkfutt's Tower|map=First Floor|pos=F-10}})
|Supports maybe 2 parties. BLM and WHM recommended.
* Entrance ({{Location Tooltip|area=Lower Delkfutt's Tower|map=First Floor|pos=H-10}})  
* Northeast Area ({{Location Tooltip|area=Lower Delkfutt's Tower|map=First Floor|pos=K-7}})
|
* [[Seeker Bats]] (25-27)
* [[Ancient Bat]]s (27-29)
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (27-30)
* [[Giant Gatekeeper]]
* [[Giant Guard]]
* [[Giant Lobber]]
* [[Giant Sentry]] (28-30)
|
* Be careful of aggro if not using entrance camp.
* [[Giant Lobber]]s hurt. Pull with caution.
|-
|-
|25-27
| 22-26
|[[Sauromugue Champaign]]
|| [[Maze of Shakhrami]]  
| '''(H-7)'''
|
* [[Yagudo Priest]], [[Yagudo Votary]], [[Yagudo Theologist]], [[Yagudo Oracle]] (26-36)
* ({{Location Tooltip|area=Maze of Shakhrami|pos=L-8}})
* [[Sauromuge Skink]] (28-32)
|
* Diving Beetle (30-32)
* [[Ancient Bat]]s (26-29)
|Camp on hill by bonfire [[:Category:Yagudo|Yagudo]] campBeware of links. Bring a smn, rdm, blm, or brd for crowd control. Yagudo have high level range.
* [[Caterchipillar]] (30-31)
* [[Goblin Pathfinder]]
* [[Goblin Shaman]]
* [[Goblin Smithy]] (31-34)  
|
* [[Buburimu Peninsula|Buburimu]] Side/[[Outpost Teleportation|Outpost]].  Enter at ({{Location Tooltip|area=Buburimu Peninsula|pos=F-6}}).
* Lower level parties focus on [[Ancient Bat|Bats]] and  [[Caterchipillar|Crawlers]].   
|-
|-
|26-28
|22-24
|[[Ranguemont Pass]] {{Changes }}
|[[Qufim Island]]
|'''(E-6)/(F-6)'''
|
* [[Stirge]] (30-33)
* ({{Location Tooltip|area=Qufim Island|pos=F-8}})
* [[Goblin Smithy]], [[Goblin Pathfinder]] {{Changes }} (32-36)
* ({{Location Tooltip|area=Qufim Island|pos=G-6}})
|4 Gob spawns (Era+) with 3-4 Bat spawns in the same open area and connecting caves. May be able to extend camp to 28 depending on kill speed.  Will need sneak/invis to reach camp. '''~11.5 minute walk from Ronfaure OP'''
* ({{Location Tooltip|area=Qufim Island|pos=H-6}})
* ({{Location Tooltip|area=Qufim Island|pos=H-8|pos 2=H-9}})
|
* [[Greater Pugil]] (28-30)
* [[Giant Ascetic]]
* [[Giant Hunter]]
* [[Giant Ranger]]
* [[Giant Trapper]] (28-31)
* [[Acrophies]] (32-33)
|
* '''Popular exp zone,''' area can get overcrowded and you may need to find alternative camps.
* Take care with [[Thunder Elemental]] spawn at ({{Location Tooltip|area=Qufim Island|pos=F-8}}) during thunder weather.
* Supports 3 parties. 
* Be careful with Gigas (Giants), they hit quite hard, especially Gigas Hunter (the RNG-type that throws rocks).
|-
|-
|26-30
|23-27
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|[[Meriphataud Mountains]] {{Changes }}
|'''(J-7),(K-7)'''
|
* [[Ivory Lizard]] (32-35)
* ({{Location Tooltip|area=Meriphataud Mountains|pos=D-10}})  
* [[Jungle Coeurl]] (35-38)
* ({{Location Tooltip|area=Meriphataud Mountains|pos=G-10}})
|Need [[Silena]] and [[Paralyna]]. Start with lizards at level 26. Mix in coeurls at level 28+.
|
Take chocobo from Kazham to H-6 and drop down. Then after emerging from the tunnel after the drop, go down ramp when you see the Overgrown Rose (Marbolo), into another tunnel. Camp at the edge of the cliff overlooking the Volcano.
* [[Ridge Lizard]] {{Changes }} (29-31)
* [[Puma]] {{Changes }} (29-33)
* [[Drooling Hound]] {{Changes }} (31-35)
|  
* Not a a bad walk from [[Outpost Teleportation|Outpost]] or [[Crag of Mea]].
* Can be done at level 23 if going slow between pulls, at level 25, [[Drooling Hound]]s can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr ''without'' rings because kills go quickly. Easy chain 5's with a solid party.  
* [[Puma]] inflicts [[Paralysis]] (Blaster) and [[Silence]] (Chaotic Eye.) Chaotic Eye is a very quick cast, so be careful.
* [[Ridge Lizard|Lizard's]] Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!
* Beware [[Drooling Hound]] (31-33) at night, it has [[Area of Effect|AoE]] [[Disease]].
* Supports 2 parties, 1 at each coordinate.
|-
|-
 
|24-26
|27-31
|[[Ranguemont Pass]]
|[[Bibiki Bay]]
|
|'''(H-7) Docks'''
* ({{Location Tooltip|area=Ranguemont Pass|pos=J-5}})
* [[Eft]] (33-36),
* ({{Location Tooltip|area=Ranguemont Pass|pos=I-8}})
* [[Raven]] (36-38)
|
* [[:Category:Goblins|Goblins]] (33-36)
* [[Stirge]] (30-33)
|Start on Efts.  Efts link by the way.  Move to ravens around level 29.  Ravens link too.  Bring the sleeps and the lullabys. 
* [[Hecteyes]] (31-33)
|-
|
 
* ~12 minute walk from [[Ronfaure]] [[Outpost Teleportation|Outpost]].
|27-31
* Sight and Sound aggro en route to camp.
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
* ({{Location Tooltip|area=Ranguemont Pass|pos=J-5}}) has about 8 [[Stirge]] spawns along the tunnelMay need to roam a bit.  
|'''(I-7)'''
* [[Death Jacket]] (33-37)
|'''BEE LOG'''Camp inside the tunnel.
|-
|-
| 27-30
|24-27
|| [[Attohwa Chasm]]  
|[[Sauromugue Champaign]]
||'''(H-9)'''
|
* [[Flesh Eater]] (35-37)
* ({{Location Tooltip|area=Sauromugue Champaign|pos=I-7}})
* [[Hecteyes]] (35-38)
|
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. [[Silence]] recommended.
* [[Sauromugue Skink]] (28-32)
* [[Diving Beetle]] (30-32)
* [[Yagudo Interrogator]]
* [[Yagudo Oracle]]
* [[Yagudo Priest]]
* [[Yagudo Theologist]]
* [[Yagudo Votary]] (26-36)
|
* Camp at fallen pillar/crumbling wall or outside of fort.
* Mob density a bit scarce. [[Yagudo]] have a large level range.
|-
|-
| 27-29
|24-27
|| [[Oldton Movalpolos]]
|[[Carpenters' Landing]]
|| '''(F-8), (G-9), (H-10), (G-13)'''
|
* Tier 1 [[Goblin Craftsman]], [[Goblin Hammerman]], [[Goblin Leadman]], [[Goblin Gutterman]] (33-36)
* Logs near Dock ({{Location Tooltip|area=Carpenters' Landing|map=Map 1|pos=J-10}})
* Tier 1 [[:Moblin Ragman]], [[Moblin Chapman]], [[Moblin Witchman]], [[Moblin Pickman]] (33-36)
* [[Bugbear Servingman]] (33-36)
* [[Stirge]] (33-36)
|| Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. [[Escape]] or [[Warp]] is recommended. Mages must /whm. [[Earth Elemental]] danger at E-4 camp. [[Silence]] highly recommended.  Drops gil and craft materials.
|-
|27-30
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(G-11) - Outpost'''
 
* [[Young Opo-Opo]] (34-36)
* [[:Category:Goblins|Goblins]] (32-37)
|Beware of holes when pulling. WHM recommended for Curaga and Barfira.
|-
|28-30
|[[Sauromugue Champaign]]
|'''(L-9)'''
*[[Champaign Coeurl]] (35-37)
*[[Diving Beetle]] (35-37)
*[[:Category:Yagudo|Yagudo]] (36-38)
| 1 party.  Have [[Paralyna]] and [[Silena]] ready.  BLM recommended. 
|-
 
|28-30
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(F-7), (F-8)'''
 
* [[Yhoator Mandragora]] (35-37)
|
|
* [[Spinous Pugil]] (29-31)
* [[Sabretooth Tiger]] (29-32)
* [[Birdtrap]] (29-33)
|
* Use Southeast [[Jugner Forest]] entrance at ({{Location Tooltip|area=Jugner Forest|pos=J-8}}).
* Sound aggro on the way to camp.
* [[Sabretooth Tiger|Tigers]] aggro/link by sight, [[Birdtrap]]s don't aggro or link. [[Spinous Pugil|Pugils]] aggro by sound.
* [[Birdtrap|Traps]] [[Area of Effect|AoE]] [[Sleep]], Single-Target [[Paralysis|paralyze]].
* [[Sabretooth Tiger|Tigers]] [[Area of Effect|AoE]] [[Paralysis|paralyze]].
* Be mindful of big [[Sabretooth Tiger|Tiger]] crits.
|-
|-
 
|25-27
|29-31
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(F-11/G-11)'''
|
 
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-6|pos 2=G-6|pos 3=G-7}})
* [[;Category:Sahagin|Sahagin]] (34-38),
|
* [[Makara]] (35-38)
* [[Yuhtunga Mandragora]] (30-33)
|Close to the zone for [[Sea Serpent Grotto]]
|
* Beware patrolling [[Goblin Smithy]].
|-
|-
|29-31
|25-27
|[[Sauromugue Champaign]]
|[[Sauromugue Champaign]]
|'''(G-7)'''
|
 
* ({{Location Tooltip|area=Sauromugue Champaign|pos=F-8|pos 2=G-8}})
* [[Evil Weapon]]s (34-38) {{changes|adjusted level range 34-38 instead of 36-38}}
|
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.
* [[Diving Beetle]] (30-32)
 
* [[Tabar Beak]] (31-33)
|
* Supports maybe 2 parties.  
|-
|-
|29-31
|25-27
|[[Batallia Downs]]
|[[Sauromugue Champaign]]
|'''(J-10)'''
|
 
* ({{Location Tooltip|area=Sauromugue Champaign|pos=H-7}})
* [[Evil Weapon]] (36-38)
|
* [[Goblin Shaman]], [[Goblin Pathfinder]], [[Goblin Furrier]] (31-36)
* [[Sauromugue Skink]] (28-32)
 
* [[Diving Beetle]] (30-32)
|1 partyOnly 5 spawns. Pull [[:Category:Goblins|Goblins]] by the coast to fill in. Not a bad alternate camp if Sauromugue is taken and party members don't have OPs, kaz pass, or crystals.
* [[Yagudo Oracle]]
* [[Yagudo Priest]]
* [[Yagudo Theologist]]
* [[Yagudo Votary]] (26-36)
|
* Camp on hill by bonfire [[:Category:Yagudo|Yagudo]] camp.   
* Beware of links.
* [[:Category:Yagudo|Yagudo]] have large level range.
|-
|-
|29-31
|26-28
|[[Rolanberry Fields]]
|[[Ranguemont Pass]] {{Changes }}
|'''(K-7)'''
|
 
* ({{Location Tooltip|area=Ranguemont Pass|pos=E-6|pos 2=F-6}})
* [[Evil Weapon]] (36-38)
|
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides
* [[Stirge]] (30-33)
* [[Goblin Pathfinder]]
* [[Goblin Smithy]] {{Changes }} (32-36)
|
* ~11.5 minute walk from [[Ronfaure]] [[Outpost Teleportation|Outpost]]
* Sight and Sound aggro on the way to camp.
* 4 [[:Category:Goblins|Goblin]] spawns (Era+) with 3-4 [[Stirge]] spawns in the same open area and connecting caves.
* May be able to extend camp to level 28 depending on kill speed.
|-
|26-30
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=J-7|pos 2=K-7}})
|
* [[Ivory Lizard]] (32-35)
* [[Jungle Coeurl]] (35-38)
|
* Take Chocobo from [[Kazham]] to ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-6}}) and drop down. Then after emerging from the tunnel after the drop, go down ramp when you see the [[Overgrown Rose]] ([[Morbol]]), into another tunnel. Camp at the edge of the cliff overlooking the Volcano.
* Start with [[Ivory Lizard|Lizards]] at level 26.  Mix in [[Jungle Couerl|Coeurls]] at level 28+.
|-
|-
|29-31
|27-31
|[[Bibiki Bay]]
|[[Bibiki Bay]]
|'''(H-6),(H-7),(I-6),(I-7)'''
|
 
* Docks ({{Location Tooltip|area=Bibiki Bay|pos=H-7}})
* [[Eft]] (33-36),
|
* [[Island Rarab]] (34-38),
* [[Eft]]
* [[Marine Dhalmel]] (34-37)
* [[Goblin Pathfinder]]
* [[Goblin Shaman]] (33-36)
* [[Raven]] (36-38)
* [[Raven]] (36-38)
* [[:Category:Goblins|Goblins]] (33-36)
|
|Dhalmels can silence, the area supports 3 parties
* Start on [[Eft]]s. 
* [[Eft]]s link via sound. 
* Move to [[Raven]]s around level 29.
* [[Raven]]s link via sight. 
|-
|-
|}</div>
|27-31
 
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
== Level 30-40 ==
|
<div class="flex-container">
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=I-7}})
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|
|+
* [[Death Jacket]] (33-37)
!'''Level'''
|
!'''Zone'''
* '''BEE LOG'''.  Camp inside the tunnel.
!'''Camp/Mob(s)'''
!'''Notes'''
 
|-
|-
|30-32
| 27-30  
|[[Bibiki Bay - Purgonorgo Isle]]
|| [[Attohwa Chasm]]  
|'''(Everywhere)'''
|
 
* ({{Location Tooltip|area=Attohwa Chasm|pos=H-9}})  
* [[Jaggal]] (35-38)                        
|
* [[Toucan]] (38-40)
* [[Flesh Eater]] (35-37)
* [[Costal Opo-opo]] (36-39)
* [[Hecteyes]] (35-38)
* [[Kraken]] (37-40)
|
* [[Alraune]] (37-40)
* Both mobs are casters.
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don't touch the urganite. No [[Sneak]] or [[Invisible]] needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.
* [[Hecteyes]] are weak to all elemental damage except for dark. They are also resistant to blunt.
|-
|-
|30-34
| 27-29
|[[Attohwa Chasm]]
|| [[Oldton Movalpolos]]
|'''(I-9)/(I-10)'''
|
* [[Gallinipper]] (36-39)
* ({{Location Tooltip|area=Oldton Movalpolos|pos=F-8}})
* [[:Category:Goblins|Goblins]] Smithy, Furrier, Pathfinder, Shaman (37-39)
* ({{Location Tooltip|area=Oldton Movalpolos|pos=G-9}})
* [[Tracer Antlion]] (38-40)
* ({{Location Tooltip|area=Oldton Movalpolos|pos=G-13}})
|[[Sneak]] required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.
* ({{Location Tooltip|area=Oldton Movalpolos|pos=H-10}})  
|
* [[Bugbear Servingman]]
* [[Goblin Craftsman]]
* [[Goblin Gutterman]]
* [[Goblin Hammerman]]
* [[Goblin Leadman]]
* [[Moblin Chapman]]
* [[Moblin Pickman]]
* [[Moblin Ragman]]
* [[Moblin Witchman]]
* [[Stirge]] (33-36)
|
* Not too bad of a walk from [[Crag of Dem]]. 
* Careful of sight aggro en route to camp.
* Take care not to link - especially with ranged mobs. Can get very dangerous very quickly.
* [[Earth Elemental]] danger at ({{Location Tooltip|area=Oldton Movalpolos|pos=E-4}}) camp.
*
* Drops gil and craft materials.
|-
|27-30
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|
* Outpost ({{Location Tooltip|area=Yuhtunga Jungle|pos=G-11}})  
|
* [[Young Opo-Opo]] (34-36)
* [[Goblin Furrier]]
* [[Goblin Smithy]] (32-37)
|
* Beware of holes when pulling.  
|-
|-
|30-33
|[[Sea Serpent Grotto]] '''(Kazham Pass Req)'''
|'''(J-10), hallway, First Map'''


*[[Ironshell]] (37-40)
|28-30
*[[Pond Sahagin]] (36-39)
|[[Misareaux Coast]]
*[[Spring Sahagin]] (36-39)
|
*[[Lake Sahagin]] (36-39)
* ({{Location Tooltip|area=Misareaux Coast|pos=J-11}}), ({{Location Tooltip|area=Misareaux Coast|pos=K-11}}) coast
*[[Undead Bats]] (36-39)
|
| Need [[Sneak]] to reach. Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway (don't aggro but will link with other bats).
* [[Tavnazian Sheep]] (33-37)
* [[Bugard]] (34-37)
* [[Crimson Knight Crab]] (33-36)
|
* Need to be on CoP chapter 2 to access.
* Supports 2 parties.
|-
|-
|31-33
|28-30
|Eastern Altepa Desert '''(Altep gate crystal req)'''
|[[Sauromugue Champaign]]
|'''
|
({{Location Tooltip
* ({{Location Tooltip|area=Sauromugue Champaign|pos=L-9}})  
| area = Eastern Altepa Desert
|
| pos = H-6
* [[Champaign Coeurl]] (35-37)
}}), ({{Location Tooltip
* [[Diving Beetle]] (35-37)
| area = Eastern Altepa Desert
* [[Midnight Wings]] (35-37)
| pos = I-6
* [[:Category:Yagudo|Yagudo]] (36-38)
}}), ({{Location Tooltip
|
| area = Eastern Altepa Desert
* [[Champaign Coeurl|Coeurls]] [[Silence]] and [[Paralysis|Paralyze]] using TP moves.
| pos = J-7
* Supports 1 party.
}})'''
* [[Sand Beetle]] (36-40){{changes}}
* [[Desert Dhalmel]] (38-41){{changes}}
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps ([[Sneak]]), and antica([[Sneak]]) aggro when traveling to camp.
|-
|-
|31-33
|28-30
|[[Yuhtunga Jungle]] '''(Kazham Pass Req)'''
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(E-9)
|
* [[Soldier Crawler]] (37-40)
* ({{Location Tooltip|area=Yhoator Jungle|pos=F-7|pos 2=F-8}})
|Will need sneak and invis if walking from Lower Elshimo OP.  Beware wandering goblins.
|
* [[Yhoator Mandragora]] (35-37)
|
|-
|-
|32-34
|28-32
|[[Yhoator Jungle]] '''(Kazham Pass Req)'''
|[[Lufaise Meadows]]
|'''(G-7),(H-8)'''
|
* [[Yhoator Wasp]] (37-41)
* ({{Location Tooltip|area=Lufaise Meadows|pos=H-10}})  
* [[Goblin Reaper]] (41-43)
|
* [[Goblin Pathfinder]]
* [[Tavnazian Sheep]] (33-37)
* [[Young Opo-Opo]] (42-43)
* [[Bugard]] (34-37)
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and [[:Category:Goblins|Goblins]] aggro. Can also kill [[:Category:Goblins|Goblins]].  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.
* [[Crimson Knight Crab]] (33-36)
|-
* [[Orcs]] (35-39)
 
|34-36
|[[Eldieme Necropolis]]
|'''Enter at (G-8) [[Batallia Downs]]'''
* [[Gazer]] (41-43)
|
|
* Lower level parties beware of orcs.
* Need to be on CoP chapter 2 to access.
* Supports 1 party.
|-
|-
|34-37
|29-31
|[[Garlaige Citadel]]
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''Entrance, in front of Banishing Gate 1, (I-8)/(I-7)'''
|
* [[Siege Bat]]s (40-43)
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=F-11|pos 2=G-11}})
* [[Borer Beetle]] (41-44)
|
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.
* [[Creek Sahagin]]
* [[River Sahagin]]
* [[Stream Sahagin]] (34-38)
* [[Makara]] (35-38)
|
* Close to the zone exit for [[Sea Serpent Grotto]].
|-
|-
|35-38
|29-31
|[[The Sanctuary of Zi'tah]]
|[[Sauromugue Champaign]]
|'''(H-10) Outpost, (I-9), (J-9) Hidden path, (F-8)'''
|
 
* ({{Location Tooltip|area=Sauromugue Champaign|pos=G-7}})
* [[Lesser Gaylas]] (39-42)
|
* [[Ogrefly]] (41-44)  
* [[Evil Weapon]]s (34-38) {{changes|adjusted level range 34-38 instead of 36-38}}
* [[:Category:Goblins|Goblins]] Trader/Robber/Reaper/Poacher (42-46)
|
* [[Goobue Gardener]] (40-43)
* The weapons on Horizon here spawn as low as 34 (retail was 36).  
|[[Barfira]] recommended if fighting at OP,(F-8)/gobs. [[Silena]] recommended at (J-9) camp/gobbues.  Supports many parties.  Lvl 36+ parties recommended at OP and (F-8)camp for gobs.
* Supports 1 party.
|-
|-
 
|29-31
|35-38
|[[Batallia Downs]]
|[[Crawlers' Nest]]
|
|'''(K-8) (I-9) Map 1'''
* ({{Location Tooltip|area=Batallia Downs|pos=J-10}})
 
|
* [[Worker Crawler]] (40-44)
* [[Goblin Furrier]]
* [[Death Jacket]] (40-42)
* [[Goblin Pathfinder]]
* [[Maze Lizard]] (41-43)
* [[Goblin Shaman]] (31-36)
|Many total spawns, easily supports 2+ parties.
* [[Evil Weapon]] (36-38)
|
* Only 5 spawns.  Pull [[:Category:Goblins|Goblins]] by the coast to fill in.
* Not a bad alternate camp if Sauromugue is taken and party members don't have [[Outpost Teleportation|Outpost Warps]], [[Kazham Airship Pass]], or [[Telepoint]]s.
* Supports 1 party.
|-
|-
|35-38
|29-31
|[[Western Altepa Desert]] '''(Altep gate crystal req)'''
|[[Rolanberry Fields]]
|'''(M-8) - Korroloka Zone, (L-6) - near Rabao Zone'''
|
 
* ({{Location Tooltip|area=Rolanberry Fields|pos=K-7}})
* [[Desert Spider]] (40-44)
|
* [[Evil Weapon]] (36-38)
|
|
* Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides.
|-
|-
| 35-38
|29-31
|| [[Oldton Movalpolos]]
|[[Bibiki Bay]]
|| '''(I-8), (J-10). (K-10)'''
|
* Goblin Doorman, Oilman, Tollman, Shovelman (41-44)
* ({{Location Tooltip|area=Bibiki Bay|pos=H-6|pos 2=H-7|pos 3=I-6|pos 4=I-7}})
* Moblin Repairman, Pikeman, Coalman, Gasman,  (41-44)
|
* Bugbear Bondman (41-44)
* [[Eft]]
|| Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. Escape or Warp is recommended.  Beware Moblin Gourneyman and Goblin Freelance as they are a much higher level (~47). Silence highly recommended. Drops gil and craft materials. If the Moblins are allowed to use Crispy Candle and damage themselves, they will not give EXP. Avoid them or bring a stun.
* [[Goblin Pathfinder]]
* [[Goblin Shaman]] (33-36)
* [[Marine Dhalmel]] (34-37)
* [[Island Rarab]] (34-38)
* [[Raven]] (36-38)
|
* Dhalmels can [[Silence]].  
* The whole area supports 2 parties.
|-
|-
|36-39
|}
|Sanctuary of Zi'tah
</div>
|'''(E-8)'''
 
* [[Master Coeurl]] (44-47)
== Level 30-40 ==
|Need silena and paralyna.  2 Hellhounds (47-50) pop at night in the area but shouldn't be a problem.
<div class="flex-container">
|-
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|36-43
|+
|Yhoator Jungle '''(Kazham Pass Req)'''
! width="8%" | Level
|'''Bloodlet Spring (J-7)'''
! width="17%" | Zone
* Big Jaw (43-45)
! width="18%" | Camp
* Tier 5 [[:Category:Goblins|Goblins]] (45-47)
! width="17%" | Mob(s)
* [[Master Coeurl]] (48-49)
! width="40%" | Notes
|Beware of NM at J-7 camp
|-
|-
|37-39
|30-33
|Yhoator Jungle '''(Kazham Pass Req)'''
|[[Bibiki Bay - Purgonorgo Isle]]
|'''(F-9) Yhoat Telepoint, (F-10)'''
|
* Worker Crawler (43-46)
* '''(Everywhere)'''
|
* [[Jagil]] (35-38)
* [[Coastal Opo-opo]] (36-39)
* [[Toucan]] (38-40)
* [[Kraken]] (37-40)
* [[Alraune]] (37-40)
|
|
* Take the [[Manaclipper]] (need [[Manaclipper Ticket]] or [[Manaclipper multi-ticket]]: 80gil for 1 ride, 500gil for 10, sold on pier).
* Possible [[Notorious Monster|NM]] on [[Manaclipper]]. Careful.
* [[Clot]]s are infrequent but can be taken care of.
* Don't touch the [[Urganite]].
* Island can support probably 8 parties.
|-
|-
|37-40
|30-34
|Yhoator Jungle '''(Kazham Pass Req)'''
|[[Attohwa Chasm]]
|'''(J-11) Temple of Uggalepih entrance'''
|
 
* ({{Location Tooltip|area=Attohwa Chasm|pos= I-9|pos 2=I-10}})
* Big Jaw (43-47)
|
| Dispel and BLM recommended. Not far from Uplands OPSneak/oils and invis/powders needed to reach camp.  
* [[Gallinipper]] (36-39)
 
* [[Goblin Furrier]]
* [[Goblin Pathfinder]]
* [[Goblin Shaman]]
* [[Goblin Smithy]] (37-39)
* [[Tracer Antlion]] (38-40)
|
* Be aware of Sound aggro on the way to camp.
* Cross the first bridge. Camp against the wallBeware of doom scorpions.
|-
|-
|38-40
|30-33
|[[Sea Serpent Grotto]]
|[[Sea Serpent Grotto]] '''([[Kazham Airship Pass]] Req)'''
|'''Behind Silver Beastcoin Door (J-11) Map 2, '''
|
* Grotto Pugil (42-46)
* Hallway, First Map: ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 1|pos=J-10}})
* Big Claw (42-48)
|
* Rivulet Sahagin (42-46)
* [[Lake Sahagin]]
* Brook Sahagin (42-46)
* [[Pond Sahagin]]
* Riparin Sahagin (42-48)
* [[Spring Sahagin]]
|Will need sneak/pots to get to camp. Sahagin link.  Bring sleepga/lullaby.''' Party may need to roam a bit.  Lots of spawns but high respawn time (~16min). Beware NM spawn at (J-10) area.'''
* [[Undead Bats]] (36-39)
* [[Ironshell]] (37-40)
|  
* Be aware of sound aggro.   
* Camp in hallway in front of the ornamental door.  
* Sahagin link via sound.   
* Beware [[Undead Bats|Bats]] that pop in back of the hallway (don't aggro but will link with other bats).
* Supports 1 party.  Lots of mobs but long repop timer.
|-
|-
|38-41
|31-33
|Crawler's Nest
|[[Eastern Altepa Desert]]
|'''(G-9) Map 1'''
|
 
* ({{Location Tooltip|area=Eastern Altepa Desert|pos=H-6}})
* Nest Beetle (45-47)
* ({{Location Tooltip| area=Eastern Altepa Desert| pos=I-6
|Supports 1 good party, 2 parties is questionable.
}})  
* ({{Location Tooltip|area=Eastern Altepa Desert| pos=J-7
}})
|
* [[Sand Beetle]] (36-40){{changes}}
* [[Desert Dhalmel]] (38-41){{changes}}
|
* Several sight/sound aggro mobs near camp.
* Supports 3 parties, 1 at each location.
|-
|-
|38-41
|31-33
|Fei'Yin
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] Req)'''
|'''Hallway east of Fountain Room'''
|
 
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=E-9}})
* Ore Golem
|
* Shadow
* [[Soldier Crawler]] (37-40)
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.
|
 
* Beware sight/sound aggro on way to camp.
|-
|-
|39-42
|32-34
|Western Altepa Desert '''(Altep gate crystal req)'''
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] Req)'''
|'''(I-8)'''
|
 
* ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}})
* Desert Dhalmel (44-48)
* ({{Location Tooltip|area=Yhoator Jungle|pos=H-8}})
|Dhalmels found on all sides of the fork, watch out for Antican aggro. Could also pull nearby Sand Beetle.
|
* [[Yhoator Wasp]] (37-41)
* [[Goblin Pathfinder]]
* [[Goblin Reaper]] (41-43)
* [[Young Opo-Opo]] (42-43)
|
* Camp on top of bridge or in top tunnel ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}}).
* Watch out for links.
* Supports 1 party at ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}}). 2 parties at ({{Location Tooltip|area=Yhoator Jungle|pos=H-8}}), camp up top, either side.
|-
|-


 
|34-36
|39-42
|[[The Eldieme Necropolis]]
|Gustav Tunnel
|
|'''(K-7) Valkurm Side'''
* Entrance 4: ({{Location Tooltip|area=The Eldieme Necropolis|map=Map 2|pos=F-8|pos 2=F-9}})  
 
|
* Hawker(45-48)
* [[Gazer]] (41-43)
* Hell Bats(44-48)
|
* [[:Category:Goblins|Goblins]] (46-49)
* Enter from [[Batallia Downs]] ({{Location Tooltip|area=Batallia Downs|pos=G-8}})
|Sufficient mobs for 2 parties.
|-
|-
|39-41
|34-37
|Garlaige Citadel
|[[Garlaige Citadel]]
|'''Right behind banishing gate #1'''
|
* Citadel Bats (46-48)
* Entrance ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=G-7|pos 2=G-8}})
|Link potentials.
* Front of Banishing Gate 1: ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=I-7|pos 2=I-8|pos 3=I-9}})
|-
|
|39-41
* [[Siege Bat]] (40-43)
|Misareaux Coast '''(CoP Chapter 2 Req)'''
* [[Borer Beetle]] (41-44)
|'''(F-8)'''
|
* Mantrap (47-48)
* [[Borer Beetles|Beetles]] sight aggro, bats link, beetles will be difficult at 34.
|Have paralyna erase poisona and silenas ready.
* [[Borer Beetles|Beetles]] can inflict Strength Down and Evasion Down.
* Sufficient mobs for at least 3 parties.
|-
|-
|39-44
|35-37
|Misareaux Coast '''(CoP Chapter 2 Req)'''
|[[Lufaise Meadows]]
|'''(G-5)'''
|
* Diatryma (47-51)
* ({{Location Tooltip|area=Lufaise Meadows|pos=F-7}})
* Bigclaw (46-48)
* Makara (47-49)
* Mantrap (47-48)
| Scenic.  Bigclaws, makaras, and mantraps for 39-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 [[:Category:Chains of Promathia Missions|CoP]].  Diatryma resists melee damage except for piercing.
|}</div>
 
== Level 40-50==
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
!'''Level'''
!'''Zone/Camp'''
!'''Mob(s)'''
!'''Notes'''
|-
|40-42
|[[Crawlers' Nest]]
*''Map 2 ({{Location Tooltip|area=Crawlers' Nest|map=Map 2|pos=H-9}}) ''
*''Map 3 ({{Location Tooltip|area=Crawlers' Nest|map=Map 3|pos=I-8}}) ''
|
|
* [[Soldier Crawler]] (47-49)
* [[Gigantobugard]] (40-43)
|At least 2 camps.  Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.
* [[Orcs]] (41-44)
|-
* [[Gigas]] (41-44)
|40-42
|[[Yhoator Jungle]]
*''({{Location Tooltip|area=Yhoator Jungle|pos=F-9}}), Yhoat Telepoint''
|
|
* [[Master Coeurl]] (48-50)
* Beware sight/sound aggro on way to camp.
|Popular BST camp
* Need to have CoP Promies cleared to access.
|-
|-
|40-43
|35-37
|[[Eastern Altepa Desert]]
|[[The Sanctuary of Zi'Tah]]
*''({{Location Tooltip|area=Eastern Altepa Desert|pos=F-9}})/({{Location Tooltip|area=Eastern Altepa Desert|pos=F-10}})''
|
* ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=F-8}})
* Outpost ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=H-10}})  
* ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=I-9}})
* Hidden path ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=J-9}})
|
|
* [[Lesser Gaylas]] (39-42)
* [[Goobbue Gardener]] (40-43)
* [[Ogrefly]] (41-44)
* [[Goblin Poacher]]
* [[Goblin Poacher]]
* [[Goblin Reaper]]
* [[Goblin Robber]]
* [[Goblin Robber]]
* [[Goblin Reaper]]
* [[Goblin Trader]] (42-46)
* [[Goblin Digger]] (45-52)
|[[:Category:Goblins|Goblins]] Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.
|-
|40-43
|[[Beaucedine Glacier]]
*({{Location Tooltip|area=Beaucedine Glacier|pos=J-8}})/({{Location Tooltip|area=Beaucedine Glacier|pos=J-9}}) Lower level, by the coast.
|
|
* {{changes|Horizon Drop Rate change}} [[Stone Golem]] (47-49)
* Level 36+ parties recommended at Outpost and ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=F-8}}) camp for Goblins.
* {{changes|Horizon added mob}} [[Diremite]] (49-50)
* [[Goobbue Gardener|Goobbue]]s have an [[Area of Effect|AoE]] [[Silence]] TP move. Be careful fighting them. 
|Supports 1 party.  Dispel recommended.  
* Supports many parties.  
|-
|-
|-
 
|41-44
|35-38
|[[Yhoator Jungle]]  
|[[Crawlers' Nest]]
*({{Location Tooltip|area=Yhoator Jungle|pos=K-10}})
|
|
*{{Changes|Horizon custom mob}} [[Opotrap]] (Flytrap, 47-51)
* ({{Location Tooltip|area=Crawlers' Nest|map=Map 1|pos=I-9}})
*{{Changes|Horizon custom mob}} [[Snap Jaw]] (Pugil, 48-51)
* ({{Location Tooltip|area=Crawlers' Nest|map=Map 1|pos=K-8}})
|Mobs do not raise defense (Confirmed by Charsi)
 
|-
|41-44
|[[Western Altepa Desert]]
*({{Location Tooltip|area=Western Altepa Desert|pos=G-6}})/({{Location Tooltip|area=Western Altepa Desert|pos=H-6}})/({{Location Tooltip|area=Western Altepa Desert|pos=G-7}})/({{Location Tooltip|area=Western Altepa Desert|pos=H-7}})
|
|
* [[Desert Beetle]] (47-51)
* [[Worker Crawler]] (40-44)
|Beetles all around Revelation Rock, supports many parties, Beetles link.
* [[Death Jacket]] (40-42)
 
* [[Maze Lizard]] (41-43)
|
* [[Worker Crawler|Crawlers]] can use a Defense Up TP move.
* Many total spawns, easily supports 2+ parties.  
|-
|-
|42-45
|35-38
|[[Xarcabard]]
|[[Western Altepa Desert]]
*Baileys Zone, ({{Location Tooltip|area=Xarcabard|pos=E-8}})
|
* ({{Location Tooltip|area=Western Altepa Desert|pos=L-6}})
* ({{Location Tooltip|area=Western Altepa Desert|pos=M-8}})
|
* [[Desert Spider]] (40-44)
|
|
* [[Demon Knight]] (48-52)
* Spiders use AoE slow frequently. Bring a WHM for erase or a party composition that doesn't care about slow (ranger burn?)
* [[Demon Wizard]] (48-52)
* Also a popular spot for solo farmers to farm spider webs
* [[Demon Pawn]] (48-52)
|1 party
|-
|-
|43-45
| 35-38
|[[Yhoator Jungle]]
|| [[Oldton Movalpolos]]
*Ifrit Cauldron zones ({{Location Tooltip|area=Yhoator Jungle|pos=H-6}})
|
* ({{Location Tooltip|area=Oldton Movalpolos|pos=I-8}})
* ({{Location Tooltip|area=Oldton Movalpolos|pos=J-10}})
* ({{Location Tooltip|area=Oldton Movalpolos|pos=K-10}})
|
* [[Bugbear Bondman]]
* [[Goblin Doorman]]
* [[Goblin Oilman]]
* [[Goblin Tollman]]
* [[Goblin Shovelman]]
* [[Moblin Repairman]]
* [[Moblin Pikeman]]
* [[Moblin Coalman]]
* [[Moblin Gasman]]  (41-44)
|
|
* [[:Category:Goblins|Goblins]] Bouncer, Hunter (52-54)
* Not too bad of a walk from Dem.
|2 parties. RNG and WAR [[:Category:Goblins|Goblins]]. 6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.
* Sight aggro en route to camps.
 
* Beware [[Moblin Gourneyman]] and [[Goblin Freelance]] as they are a much higher level (~47).
* If the [[:Category:Moblins|Moblins]] are allowed to use Crispy Candle and damage themselves, they will not give EXP. Can be stunned.
|-
|-
 
|36-39
|43-45
|[[The Sanctuary of Zi'Tah]]
|Toraimari Canal
|
|'''(F-9) 1st map, by Full Moon Fountain'''
* ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=E-8}})
* Bigclaw (49-52)
|
* Makara (49-52)
* [[Master Coeurl]] (44-47)
|Supports 1 party. Dispel and BLM recommended. Need either portal charm for 3 mage gate or rhinostery certificate to access.  Will need sneak/oils to access without aggro. '''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''.
|
|-
* [[Master Coeurl|Couerls]] have a gaze TP move that silences. They can also paralyze.
 
* 2 Hellhounds (47-50) pop at night in the area.
|43-45
* Forewarning, area is often farmed for Coeurl drops.
|Crawler's Nest
|'''(H-7) 2nd Map'''
* Labyrinth Lizard (49-52)
|Supports 1 party. Lizards aggro sound and link!  '''About a 7.5 minute walk from Derfland OP.'''
|-
|-
|43-46
|36-43
|[[Lufaise Meadows]] (Req. [[:Category:Chains of Promathia Missions|CoP]] Crag completion)
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] Req)'''
|'''({{Location Tooltip|area=Lufaise Meadows|pos=G-6}})'''
|
* Leshachikha (49-51)
* Bloodlet Spring ({{Location Tooltip|area=Yhoator Jungle|pos=J-7}})
* Leshy (52-54)
|
|Beware of [[Thunder Elemental]] that spawns by Leshys. All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.
* [[Big Jaw]] (43-45)
* [[Goblin Poacher]]
* [[Goblin Reaper]]
* [[Goblin Robber]]
* [[Goblin Trader]] (45-47)
* [[Master Coeurl]] (48-49)
|
* Beware of [[Notorious Monster|NM]] at camp.
|-
|-
 
|37-39
|43-45
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] Req)'''
|Labyrinth of Onzozo
|
|'''(I-9), 2 tunnels'''
* ({{Location Tooltip|area=Yhoator Jungle|pos=F-9|pos 2=F-10}})
* Cockatrice (50-53)
|
* Tier 6 [[:Category:Goblins|Goblins]] (51-57)
* [[Worker Crawler]] (43-46)
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. '''WHM required for Stona'''. Cockatrice do not link but are aggressive via sound.  Echo Drops strongly recommended. Avoid [[:Category:Goblins|Goblins]] Miners if possible (THF [[:Category:Goblins|Goblins]])
|
|-
|-
|44-47
|37-40
|Quicksand Caves
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] Req)'''
|'''(J-5), (E-5) Map 1. Titan entrance from East Desert (K-7)'''
|
* Helm Beetle (51-54)
* Temple of Uggalepih Entrance ({{Location Tooltip|area=Yhoator Jungle|pos=J-11}})
* Sand Spider (52-54)
|
* Antica (52-59)
* [[Big Jaw]] (43-47)
|Beetles and spiders no aggro but link. Bring WHM for Erase if you fight spiders.  Antia have AoE silence.  Supports 2 parties.  Drops coffer keys.
|
* Not far from [[Elshimo Uplands]] [[Outpost Teleportation|Outpost]].
* Sight and sound aggro on the way to camp.
* [[Big Jaw]] can gain evasion and defense up TP moves.
|-
|-
|44-46
|38-40
|[[Beaucedine Glacier]] {{Changes }}
|[[Sea Serpent Grotto]]
|'''({{Location Tooltip|area=Beaucedine Glacier|pos=J-5}}) By Fei Yin'''
|
* Rime Lynx (51-53) {{Changes }}
* Behind Silver Beastcoin Door ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 2|pos=J-11}})
|Does NOT raise defenses. Bring silena and paralnya. Supports 1 party2 parties doubtful. '''~8.5 minute walk from Fauregandi OP'''
|
* [[Brook Sahagin]]
* [[Grotto Pugil]]
* [[Rivulet Sahagin]] (42-46)
* [[Bigclaw]]
* [[Riparin Sahagin]] (42-48)
|
* Enter through door by trading it a [[Silver Beastcoin]] at ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 1|pos=N-14}})
* Lots of sound aggro en route.
* Sahagin link via sound, area is quite crowded.
* Party may need to roam a bit.   
* Lots of spawns but high respawn time (~16min).  
* Beware NM spawn at (J-10) area.
|-
|-
|44-47
|38-41
|Crawler's Nest
|[[Crawlers' Nest]]
|'''(J-8), (H-9) Map 3'''
|
* Hornfly (50-53)
* ({{Location Tooltip|area=Crawlers' Nest|map=Map 1|pos=G-9}})
* Blazer Beetle (52-54)
|
* Exoray (51-54)
* [[Nest Beetle]] (45-47)
|Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well.
|
* [[Nest Beetle|Beetles]] gain evasion from TP move.
* Supports 1 good party, 2 parties is questionable.
|-
|-
 
|38-41
|45-51
|[[Fei'Yin]]
|[[Garlaige_Citadel|Garlaige Citadel]]
|  
|'''(G-6) or (J-8) Basement Map'''
* Hallway ({{Location Tooltip|area=Fei'Yin|map=Map 1|pos=I-8}})
* Funnel Bats(52-54)
|
* Chamber Beetles(56-58)
* [[Ore Golem]] (43-45)
|Funnel Bats initially, moving up to Chamber Beetles around level ~48. Supports 2 parties.
* [[Shadow]] (44-46)
|
* Lots of sound aggro, magic aggro in area. Some sight aggro as well.
* 2 parties. Beware of farmers in area.  
|-
|-
|46-48
|39-42
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)
|[[Misareaux Coast]]
|'''South of Sewer Hatch Landing, (G-8)'''
|  
* Funnel Bats (52-55)
({{Location Tooltip|area=Misareaux Coast|pos=I-6}})
|'''[[Sneak]] up before dropping down, slimes below.''' Watch out for pops. Lots of link potential.  Bring a Bard and/or Carby pull. Don't go past the hounds.  Supports at least 2 parties
|
* [[Big Claw]] (45-48)
* [[Makara]] (46-49)
|
* Need to be on CoP chapter 2 to access.
* 2 parties  
|-
|-
|46-48
|39-42
|Crawler's Nest
|[[Western Altepa Desert]]
|'''(G-9) Map 3, (G-7) Map 2'''
|
 
* ({{Location Tooltip|area=Western Altepa Desert|pos=I-8}})
* Rumble Crawler (53-55)
|
|Dispel/Finale recommended.
* [[Desert Dhalmel]] (44-48)
|
* [[Desert Dhalmel|Dhalmels]] found on all sides of the fork, watch out for Antican aggro.
* Could also pull nearby [[Sand Beetle]] to help extend chains.
|-
|-
|48-50
|39-42
|Quicksand Caves
|[[Gustav Tunnel]]
|'''(H-9) Map 3.  Entry at West Desert (J-9)'''
|
 
* Valkurm Side ({{Location Tooltip|area=Gustav Tunnel|map=Map 1|pos=K-7}})
* Helm Beetle(51-58)
|
* Antica(52-59)
* [[Hell Bats]](44-48)
|High level range of mobs. Bring echo drops and/or mages /whm for silena.
* [[Hawker]](45-48)
 
* [[Goblin Poacher]]
* [[Goblin Reaper]]
* [[Goblin Robber]]
* [[Goblin Trader]] (46-49)
|
* Sufficient mobs for 2 parties.
|-
|-
|48-50
|39-41
|Misareaux Coast {{Changes }}
|[[Garlaige Citadel]]
|'''({{Location Tooltip|area=Misareaux Coast|pos=G-7}}), ({{Location Tooltip|area=Misareaux Coast|pos=G-5}})'''
|'''
 
* Behind Banishing Gate #1 ({{Location Tooltip|area=Garlaige Citadel|map= Map 2|pos=G-8}})
* Migrant Dobsonfly (55-57) {{Changes }}
|
|1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on [[:Category:Chains of Promathia Missions|CoP]] Chapter 2 to access.
* [[Citadel Bats]] (46-48)
|
* Banishing Gate requires 4 players to stand on floor switches to open door. Switches are located on the walls to the side of the gate. You'll know you're standing on one as the switch will depress.
* Careful of potential sound links.
|-
|-
 
|39-41
| 48-50
|[[Misareaux Coast]] '''(CoP Chapter 2 Req)'''
|| Crawler's Nest
|
||'''(G-6, F-6) 2nd map'''
* ({{Location Tooltip|area=Misareaux Coast|pos=F-8}})
* Dragonfly (55-58)
|
* Den Beetle (56-58)
* [[Mantrap]] (47-48)
|| Will need sneak/oils to reach camp.  Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. '''About a 10.5 minute walk from Derfland OP'''
|
|-
* [[Mantrap]] can inflict [[Slow]], [[Paralysis]], and [[Sleep]].
|48-51
|Western Altepa Desert
|'''({{Location Tooltip|area=Western Altepa Desert|pos=F-6}}), ({{Location Tooltip|area=Western Altepa Desert|pos=G-6}})'''
* Antica Lanista, Hoplomachus (54-58)
|Pull Antica from below.  They do not link.  Bring RDM/Silencer- Lanista are BLM.  Silena/echo drops recommended.  Could also fight manticore and beetles in the area.   
 
|-
| 49-51
|| Garlaige Citadel
||'''Basement, Behind banishing gate 2'''
* Chamber Beetle (56-58)
|| Supports 2 parties in the basement.  Another 2 behind banishing gate 2.  BLM Recommended.
|-
|-
|39-44
|[[Misareaux Coast]] '''(CoP Chapter 2 Req)'''
|
* ({{Location Tooltip|area=Misareaux Coast|pos=G-5}})
|
* [[Bigclaw]] (46-48)
* [[Mantrap]] (47-48)
* [[Makara]] (47-49)
* [[Diatryma]] (47-51)
|
* Need to be on at least on Chapter 2  of [[:Category:Chains of Promathia Missions|CoP]]
* Target [[Bigclaw]]s, [[Makara]], and [[Mantraps]] for while in the 39-42 range.
* Start targeting Diatryma around 42-44. 
* [[Mantrap]] can inflict [[Slow]], [[Paralysis]], and [[Sleep]].
* Diatryma resists melee damage except for piercing.
|}</div>
|}</div>


== Level 50-60==
== Level 40-50==
<div class="flex-container">
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+  
|+  
! width="8%" | Level
! width="17%" | Zone
! width="18%" | Camp
! width="17%" | Mob(s)
! width="40%" | Notes
|-
|-
! Level !! Zone !! Camp/Mob !! Notes
|40-42
|[[Crawlers' Nest]]
|
*Map 2 ({{Location Tooltip|area=Crawlers' Nest|map=Map 2|pos=H-9}})
*Map 3 ({{Location Tooltip|area=Crawlers' Nest|map=Map 3|pos=I-8}})
|
* [[Soldier Crawler]] (47-49)
|At least 2 camps.  Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.
|-
|-
 
|40-43
|[[Beaucedine Glacier]]
|
*({{Location Tooltip|area=Beaucedine Glacier|pos=J-8|pos 2=J-9}}) Lower level, by the coast.
|
* {{changes|Horizon Drop Rate change}} [[Stone Golem]] (47-49)
* {{changes|Horizon added mob}} [[Diremite]] (49-50)
|Supports 1 party.  Dispel recommended.
|-
|-
| 50-52
|41-43
|| Bostaunieux Oubliette
|[[Yhoator Jungle]]
||'''Zone to West Ronfaure (D-9), (G-7)'''
|
* Werebat (57-59)
*({{Location Tooltip|area=Yhoator Jungle|pos=F-9}}), Yhoat Telepoint
* Hecatomb Hound (56-58)
|
|| Supports 2 parties.  Need sneak/oils to reach camp, before you drop down.  '''~8 minute walk from Ronfaure OP.'''
* [[Master Coeurl]] (48-50)
 
|Popular BST camp
|-
|-
| 50-54
|41-43
|| Toraimarai Canal
|[[Eastern Altepa Desert]]
||'''(G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance'''
|
* Canal Pugil (57-59)
*({{Location Tooltip|area=Eastern Altepa Desert|pos=F-9|pos 2=F-10}})
* Scavenger Crab (59-62)
|
|| Very close to Windurst Walls entrance (Head west, in tunnel. Keep going south to 2nd camp with crabs).  All party members will need the Rhinostey certificate for quick access. Or go through the 3 mage gate (portal charm) '''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''.  Need sneak/oils to get to camp.  Pugs don't link.  Dispel/BLM recommended.
* [[Goblin Poacher]]
 
* [[Goblin Robber]]
* [[Goblin Reaper]]
* [[Goblin Digger]] (45-52)
|[[:Category:Goblins|Goblins]] Bomb Toss can be an issue, stuns recommended. Lower level parties should beware of the diggers as they are higher in level. Supports 2 parties.
|-
|-
| 51-54
|41-44
|| Uleguerand Range
|[[Yhoator Jungle]]
||'''(G-11)'''
|
* Variable Hare (58-61)
*({{Location Tooltip|area=Yhoator Jungle|pos=K-10}})
* Uleguerand Tiger (60-62)
|
|| Having a support highly recommended for AOEs/paralyze.  Hares link.  '''Hares give +10% exp bonus.'''
*{{Changes|Horizon custom mob}} [[Opotrap]] (47-51)
|-
*{{Changes|Horizon custom mob}} [[Snap Jaw]] (48-51)  
|52-54
|Mobs do not raise defense (Confirmed by Charsi)
|Garliage Citadel
|'''(H-9) Basement Map'''
* Vault Weapon (59-62)
* Over Weapon (59-62)
* Tainted Flesh (63-65)
|Supports 1 party.  Drops coffer keys.  BLM recommended.
|-
|-
 
|42-44
| 52-54
|[[Western Altepa Desert]]
|| Crawler's Nest
|
|| '''(E-8) 3rd map, Take South tunnel on the first map'''
*({{Location Tooltip|area=Western Altepa Desert|pos=G-6|pos 2=H-6|pos 3=G-7|pos 4=H-7}})
* Helm Beetle (59-62)
|
|| BLM and Dispel recommended. Drops coffer keys.  Supports 1 party
* [[Desert Beetle]] (47-51)
|
Beetles all around Revelation Rock, supports many parties, Beetles link. BLM or Dispel recommended for beetles.
|-
|-
| 53-55
|43-45
|| Crawler's Nest
|[[Xarcabard]]
|| '''(E-7) 2nd map'''
|
* Knight Crawler (60-63)
* Baileys Zone, ({{Location Tooltip|area=Xarcabard|pos=E-8}})
* Crawler Hunter (60-62)
|
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party.  BLM Recommended. 
* [[Demon Knight]]
* [[Demon Pawn]]
* [[Demon Wizard]] (48-52)
|
* Supports 1 party
|-
|-
| 53-55
|43-45
|| Boyada Tree
|[[Yhoator Jungle]]
|| '''(L-9)/Entrance'''
|
* Bark Spider (60-63)
* Ifrit Cauldron zones ({{Location Tooltip|area=Yhoator Jungle|pos=H-6}})
* Death Cap (60-63)
|
|| Drops coffer keys. Lots of links!  Bring a BRD and/or BLM and a WHM. Spiders have a nasty aoe slow and critical attack ability. Death Caps have a gross breath attack with silence and paralyze. Can be a challenging camp but will make you some money with web drops.
* [[Goblin Bouncer]]
* [[Goblin Hunter]] (52-54)
|2 parties. RNG and WAR [[:Category:Goblins|Goblins]]. 6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.
|-
|-
| 54-56
|43-45
|| Kuftal Tunnel
|[[Toraimarai Canal]]
|| '''Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp'''
|
* Robber Crab (60-63)  
*({{Location Tooltip|area=Toraimarai Canal|map=Map 1|pos=F-9}}) 1st map, by Full Moon Fountain
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. [[Sneak]] will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support/dispel.
|
* [[Bigclaw]]
* [[Makara]] (49-52)
|
Supports 1 party. Dispel and/or BLM recommended. Need either Portal Charm for Three Mage Gate or Rhinostery Certificate to access. Will need sneak/oils to access without aggro. '''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''.
|-
|-
| 54-57
|43-45
|| Ro'Maeve
|[[Crawlers' Nest]]
|| '''(H-11), (H-9)'''
|
* Killing Weapon (61-63)
*({{Location Tooltip|area=Crawlers' Nest|map=Map 2|pos=H-7}}) 2nd Map
* Ominous Weapon (62-64)
|
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.
* [[Labyrinth Lizard]] (49-52)
|
Supports 1 party. Lizards aggro sound and link! Reliable Sleep, Bind, or Lullaby recommended.'''About a 7.5 minute walk from Derfland OP.'''
|-
|-
| 55-57
|43-46
|| King Ranperre's Tomb
|[[Lufaise Meadows]] (Req. [[:Category:Chains of Promathia Missions|CoP]] Crag completion)
||'''(G-7),(H-8) Map 2 '''
|
* Dire Bats (62-64)
*({{Location Tooltip|area=Lufaise Meadows|pos=G-6}})
* Tomb Worm (60-61)
|
* Thousand Eyes (Hecteyes, 60-62)
* [[Leshachikha]] (49-51)
* Armet Beetle (64-66)
* [[Leshy]] (52-54)
|| Worm's dont aggro but link.  Bats aggro by sound.  Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it. There are only 4 beetles so not enough to make a camp for a full higher level party.
|
 
Beware of [[Thunder Elemental]] that spawns by Leshys. All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.
'''Warning''': Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.  
|-
|-
| 55-57
|44-46
|| Cape Terrigan
|[[Labyrinth of Onzozo]]
|| '''Outpost, (H-7)'''
|
* Sand Lizard(62-65)
*({{Location Tooltip|area=Labyrinth of Onzozo|pos=I-9}}), 2 tunnels
* Beach Bunny (62-65)
|
|| Have Stona ready for Lizards.
* [[Cockatrice]] (50-53)
* [[Goblin Bouncer]]
* [[Goblin Enchanter]]
* [[Goblin Miner]] (51-58)
* [[Goblin Hunter]] (52-58)
|Supports 2 parties. Know when Cockatrice in tunnels will repop (Reliable sleep/bind/lullaby recommended). '''WHM required for Stona'''. Cockatrice do not link but are aggressive via sound. Echo Drops strongly recommended. Avoid [[:Category:Goblins|Goblins]] Miners if possible (THF [[:Category:Goblins|Goblins]])
|-
|-
| 55-57
|44-46
|| Ifrit's Cauldron {{Changes }}  
|[[Beaucedine Glacier]] {{Changes }}
||'''(G-9), (J-7)/(J-8) 4th map'''
|
* Cauldron Eruca (62-64) {{Changes }}  
*({{Location Tooltip|area=Beaucedine Glacier|pos=J-5}}) By Fei'Yin
|| West entrance. Supports 2 parties. Yes aggro.  Yes link.
|
* [[Rime Lynx]] (51-53) {{Changes }}
|
Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful. '''~8.5 minute walk from Fauregandi OP'''
|-
|-
| 55-57
|44-47
|| Uleguerand Range
|[[Crawlers' Nest]]
|| '''(E-9)'''
|
* Buffalo (62-65)
*({{Location Tooltip|area=Crawlers' Nest|map=Map 3|pos=J-8}})
|| Supports 1 party. Beware of NM Buffalo. Bring WHM for viruna.
*({{Location Tooltip|area=Crawlers' Nest|map=Map 3|pos=H-9}})
|
* [[Hornfly]] (50-53)
* [[Exoray]] (51-54)
* [[Blazer Beetle]] (52-54)
|
Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well. BLM or Dispel recommended for beetles.
|-
|-
| 55-57
|45-47
|| Toraimarai Canal
|[[Quicksand Caves]]
|| '''2nd Map (I-10)'''
|
* Stygian Pugil (63-65)
*{{Location Tooltip|area=Quicksand Caves|map=Map 1|pos=J-5}}
|| Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm)'''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''.  Need sneak/oils to get to camp.  Pugs don't link. Dispel/BLM recommended.  
*{{Location Tooltip|area=Quicksand Caves|map=Map 1|pos=E-5}}
Titan entrance from Eastern Desert ({{Location Tooltip|area=Eastern Altepa Desert|pos=K-7}})
|
* [[Helm Beetle]] (51-54)
* [[Sand Spider]] (52-54)
* [[Antican Hastatus]]
* [[Antican Princeps]]
* [[Antican Signifer]] (52-59)
|
Beetles and spiders don't aggro but link. BLM or Dispel recommended for beetles. Bring WHM for Erase if you fight spiders. Anticas have AoE silence. Supports 2 parties. Drops coffer keys.
|-
|-
| 56-58
|46-48
|| Western Altepa Desert{{Changes }}  
|
|| '''(D-11, E-11)'''
[[Bostaunieux Oubliette]](Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)
* Scorch Dhalmel (63-65) {{Changes }}
|
|| Supports 1 party. No defense up.   
*{{Location Tooltip|area=Bostaunieux Oubliette|map=Map 2|pos=I-7}}
 
*{{Location Tooltip|area=Bostaunieux Oubliette|map=Map 2|pos=D-10}}
|
* [[Funnel Bats]] (52-55)
|
'''[[Sneak]] up before dropping down, slimes below.''' Watch out for pops. Lots of link potential.  Bring a Bard and/or Carby pull. Don't go past the hounds.  Supports at least 2 parties.   
|-
|-
| 56-58 || The Boyahda Tree || '''Map 1 (G-8), (J-9), (E-6), (D-4)'''
|46-48
* Robber Crab(62-66)
|[[Crawlers' Nest]]
* Knight Crawler(62-67)
|
|| Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.
*({{Location Tooltip|area=Crawlers' Nest|map=Map 2|pos=G-7}})
*({{Location Tooltip|area=Crawlers' Nest|map=Map 3|pos=G-9}})
|
* [[Rumble Crawler]] (53-55)
|
Dispel/Finale or BLM recommended.
|-
|-
| 56-58
|48-50
|| Temple of Uggalepih
|[[Quicksand Caves]]
||'''(H-8) 3rd map, north hallway'''
|
* Temple Bee (60-63)
*{{Location Tooltip|area=Quicksand Caves|map=Map 3|pos=H-9}}
* Tonberry (62-67)
Entry at Western Desert ({{Location Tooltip|area=Western Altepa Desert|pos=J-9}})
* Hover Tank (65-66)
|
|| Drops coffer keys. Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door. Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.
* [[Helm Beetle]] (51-58)
* [[Antican Hastatus]]
* [[Antican Princeps]]
* [[Antican Signifer]] (52-59)
|
High level range of mobs. Bring echo drops and/or mages /whm for silena. BLM or Dispel recommended for beetles.
|-
|-
| 57-60
|48-50
|| [[Attohwa Chasm]]  
|[[Misareaux Coast]] {{Changes }}
|| '''(F-6)'''
|
* Monarch [[Ogrefly]] (65-67)
*({{Location Tooltip|area=Misareaux Coast|pos=G-5}})
|| Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere.
*({{Location Tooltip|area=Misareaux Coast|pos=G-7}})
|
* [[Migrant Dobsonfly]] (55-57) {{Changes }}
|
1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on [[:Category:Chains of Promathia Missions|CoP]] Chapter 2 to access.
|-
|-
| 57-60
|48-51
|| Toraimarai Canal
|[[Garlaige Citadel]]
|| '''(H-8) 2nd Map'''
|
* Starmite (65-67)
*({{Location Tooltip|area=Garlaige Citadel|map=Map 4|pos=G-6}})
|| Dispel/BLM recommended. Past Stygian Pugils, north up stairs.
*({{Location Tooltip|area=Garlaige Citadel|map=Map 4|pos=J-8}})
|
* [[Funnel Bats]] (52-54)
* [[Chamber Beetles]] (56-58)
|
Supports 2 parties. BLM or Dispel recommended for beetles. While you can kill the bats and beetles as low as 45, camping here at 45 will result in ~3k exp/hour.
|-
|-
| 58-60
| 49-51
|| Uleguerand Range
|[[Crawlers' Nest]]
|| '''(J-11) '''
|
* Polar Hare (65-68)
*({{Location Tooltip|area=Crawlers' Nest|map=Map 2|pos=F-6|pos 2=G-6}})
|| Support and/or melee sub /nin recommended for AoE.  Hares link.   '''Hares give +10% exp bonus.'''
|
* [[Dragonfly]] (55-58)
* [[Den Beetle]] (56-58)  
| Will need sneak/oils to reach camp. Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. BLM or Dispel recommended for beetles. '''About a 10.5 minute walk from Derfland OP'''
|-
|-
| 58-60
|49-51
|| Pso'Xja
|[[Western Altepa Desert]]
|| '''(I-7) 2nd Map'''
|
* Dire Bat (64-68)
*({{Location Tooltip|area=Western Altepa Desert|pos=F-6|pos 2=G-6}})
* Diremite Assaulter (63-68)
|
* Snow Lizard (65-68)
* [[Antican Hoplomachus]]
|| '''Note this is a popular spot where high levels farm Florid Stones.''' Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.
* [[Antican Lanista]] (54-58)
|
Pull Antica from below. They do not link. Bring RDM/Silencer - Lanista are BLM. Silena/echo drops recommended. Could also fight manticore and beetles in the area.  
|-
|-
| 58-61
| 49-51
|| Cape Terrigan
|[[Garlaige Citadel]]
|| '''(I-8), (I-9), (G-6), (H-8)'''
|
* Robber Crab (66-67)
*({{Location Tooltip|area=Garlaige Citadel|map=Map 3|pos=F-8}})
* Velociraptor (66-68)
|
* Terror Pugil(67-69)
* [[Chamber Beetle]] (56-58)  
* [[:Category:Goblins|Goblins]] (65-68) ((G-6) camp)
|
|| Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.
Supports 2 parties in the basement. Another 2 behind banishing gate 2. BLM or Dispel recommended.
|-
| 59-61 || Kuftal Tunnel || '''(H-8) Map 4, (L-7) Map 1'''
* Deinonychus (66-68)
* Kuftal Digger (67-69)
* [[:Category:Goblins|Goblins]] (67-69)
 
| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1 to reach basement camp. [[Sneak]] needed. Beware NM Yowie.
 
|-
|-
| 59-61
|| Newton Movalpolos
|| '''(D-10)'''
* Bugbear trashman (66-68)
* Goblin Fireman, Packman, Foreman, Lengthman (66-68)
|| Enter from (I-12) or (J-11) from Oldton. 
|-
|  ||  ||  ||
|}</div>
|}</div>


== Level 60-75==
== Level 50-60==
<div class="flex-container">
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+  
|+  
! width="8%" | Level
! width="17%" | Zone
! width="18%" | Camp
! width="17%" | Mob(s)
! width="40%" | Notes
|-
|-
! Level !! Zone !! Camp/Mob !! Notes
| 50-52
 
|[[Bostaunieux Oubliette]]
|
*'''Zone to West Ronfaure (D-9), (G-7)'''
|
* [[Hecatomb Hound]] (56-58)
* [[Werebat]] (57-59)
|
Supports 2 parties.  Need sneak/oils to reach camp, before you drop down.  '''~8 minute walk from Ronfaure OP.'''
|-
|-
 
| 50-54
| 60-62
|[[Toraimarai Canal]]
|| Valley of Sorrows
|
|| '''(G-7) (corner), (J-9) (zone line)'''  
'''(G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance'''
* Velociraptor (66-69)
|
* Peryton (69-72)
* [[Canal Pugil]] (57-59)
* Valley Manticore (72-74)
* [[Scavenger Crab]] (59-62)
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.
|
 
Very close to Windurst Walls entrance (Head west, in tunnel.  Keep going south to 2nd camp with crabs).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm) '''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''.  Need sneak/oils to get to camp. Pugs don't link. Dispel/BLM recommended.
|-
|-
 
| 52-54
 
|[[Uleguerand Range]]
| 60-63 || Uleguerand Range || '''(I-10), (J-10), (J-11)'''
|
* Nivial Raptor (68-70)
'''(G-11)'''
|| Supports at least 2 partiesParalyna highly recommended.   
|
* [[Variable Hare]] (58-61)
* [[Uleguerand Tiger]] (60-62)
|
Having a support highly recommended for AOEs/paralyzeHares link'''Hares give +10% exp bonus.'''
|-
|-
| 62-64 || Labryinth of Onzozo || '''(H-6), (I-6)'''
|52-54
* Torama (70-72)
|[[Garlaige Citadel]]
* [[:Category:Goblins|Goblins]] (67-69)
|
* Labyrinth Manticore (72-74)
'''(H-9) Basement Map'''
|| Supports up to 2 partiesHave silena, echo drops, and paralyna readyBeware NM Ose.
|
 
* [[Chamber Beetle]] (55-58)
* [[Over Weapon]]
* [[Vault Weapon]] (59-62)
* [[Tainted Flesh]] (63-65)
|
Typically a "bridge" camp after leveling to 51 from beetles.  Not too many higher mobs presentDrops coffer keysBLM/Dispel recommended.  
|-
|-
| 63-65 || Attohwa Chasm || '''(F-7)'''  
| 53-55
* Tracker Antlion (70-73)
|[[Crawlers' Nest]]
|| Supports 1 party.  Blindna and erase recommended.   
|
'''(F-9) 3rd map, Take South tunnel on the first map'''
|
* [[Helm Beetle]] (59-62)
|
BLM and/or Dispel recommended. Drops coffer keysSupports 1 party
|-
|-
| 63-66 || Bibiki Bay || '''(G-6)'''  
| 53-56
* Tragopan (71-73)
|[[Crawlers' Nest]]
* Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)
|
|| Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.
'''(E-7) 2nd map'''
|
* [[Crawler Hunter]] (60-62)
* [[Knight Crawler]] (60-63)
|
Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel or BLM needed for cocoon. Drops coffer keys. Supports 1 party.
|-
|-
| 64-67 || Boyhada Tree ||''' (I-6) map 2'''
| 54-56
* Skimmer (72-74)
|[[The Boyahda Tree]]
* Steelshell (73-76)
|
|Rabbits no aggro. Water elemental spawns during weather on i-6 and will aggro frequently.
'''(L-9)/Entrance'''  
|
* [[Bark Spider]]
* [[Death Cap]] (60-63)
|
Drops coffer keys. Lots of links!  Bring a BRD and/or BLM and a WHM.  Spiders have a nasty aoe slow and critical attack ability.  Death Caps have a gross breath attack with silence and paralyze.  Can be a challenging camp but will make you some money with web drops.
|-
|-
| 65-67 || Cape Terrigan || '''(I-7) Boulder, (I-8) Boulder'''
| 54-56
* Sand Cockatrice (71-74)
|[[Kuftal Tunnel]]
|| WHM with Stona pretty much required. Can pull lower level velociraptors to fill in.  Beware Manticores (lvl 77-79), sight aggro, will be difficult.
|
'''Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp'''
|
* [[Robber Crab]] (60-63)
|
Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. [[Sneak]] will be required to travel through this area.  Drops coffer keys.  Dispel or BLM recommended.
|-
| 55-57
|[[Ro'Maeve]]
|
'''(H-11), (H-9)'''  
|
* [[Killing Weapon]] (61-63)
* [[Ominous Weapon]] (62-64)
|  
Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.
|-
|-
| 55-57
|[[King Ranperre's Tomb]]
|
'''(G-7),(H-8) Map 2 '''
|
* [[Tomb Worm]] (60-61)
* [[Thousand Eyes]] (60-62)
* [[Dire Bats]] (62-64)
* [[Armet Beetle]] (64-66)
|
Worm's dont aggro but link.  Bats aggro by sound.  Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.  There are only 4 beetles so not enough to make a camp for a full higher level party.


| 66-70 || Boyhada Tree ||'''(3rd map, down waterfall at (F-8) up top) (H-6), (H-10), (H-9), (F-9), (F-12), (H-8) '''
'''Warning''': Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.  
* Processionaire (72-75)
* Korrigan (72-75)
* Steelshell (73-76)
* Elder Gobbue (74-77)
* Darter (76-78)
* Blood Ball (76-78)
|Supports multiple parties.  Dispel/finale/chi blast/acid bolts recommended.  Echo drops recommended if targeting gobbues.  Higher level parties can start to roam around the rooms instead of camp. Can pull additional Processionaires in the tunnels.  Link potentials.  Have sleepga/lullaby ready. Consider targeting Darters and Blood Balls at level 68+.  
|-
|-
| 67-69 || Boyhada Tree ||''' map 2, up top (F-6), (G-10)'''
| 55-57
* Elder Gobbue (74-77)
|[[Ifrit's Cauldron]] {{Changes }}
* Steelshell (73-76)
|
|Silena/echo drops highly recommendedCould also fill in Processionaires (72-75)  at (G-10) campLink potentialsHave sleepga/lullaby ready.
'''(G-9), (J-7)/(J-8) 4th map'''
|
* [[Cauldron Eruca]] (62-64) {{Changes }}
|  
West entranceSupports 2 partiesYes aggroYes link.
|-
|-
| 67-69
| 56-58
| Den of Rancor
|[[Cape Teriggan]]
|''' (I-8) map 6, in front of Cloister of Tides'''
|
* Demonic Pugil (74-76)
'''Outpost, (H-7)'''  
* Doom Toad (74-76)
|
|Supports 1 party. 1 party member needs a Paintbrush of Souls to reach.  Enter den from Temple of Uggalepih paintbrush room. *Note: 15 minute respawn.  A good party can wipe all mobs and be sitting waiting for repops.
* [[Beach Bunny]]
* [[Sand Lizard]] (62-65)
|
Have Stona ready for Lizards.
|-
|-
| 67-69 || Pso'Xja  ||''' Nue Tower Entrance, Golden-Tongued Culberry Map'''
| 56-58
* Frost Lizard (74-77)
|[[Western Altepa Desert]]{{Changes }}
* Diremite Dominator (74-76)
|  
* Million Eyes (75-77)
'''(D-11, E-11)'''
* Purgatory Bat (72-76)
|
|Drop down to the bottom map. Need sneak and invisCan support 2 parties.  East and west sides/drop downs.
* [[Scorch Dhalmel]] (63-65) {{Changes }}
|
Supports 1 party. No defense up.   
|-
|-
|68-70
| 56-58
|Den of Rancor (I-9), (F-7)
|[[Toraimarai Canal]]
|'''Bloodlet Springs Entrance from Yhoater Jungle'''
|
* Tormentor (75-78)
'''2nd Map (I-10)'''  
* Puck (Mandragora) (75-78)
|
|Lots of links. Have sleep(ga)/lullaby readyMages stay back from puks for dreamflowerStona/WHM recommended for lizards.
* [[Stygian Pugil]] (63-65)
 
|
Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm)'''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''.  Need sneak/oils to get to campPugs don't linkDispel/BLM recommended.
|-
|-
| 68-71 || Cape Terrigan {{Changes }}  || '''Zone to Gustav Tunnel (J-6)'''
| 57-59
* Arid Lizard (76-78) {{Changes}}
|[[The Boyahda Tree]]
* Dust Bats (77-78)   {{Changes}}
|  
* Manticore (77-79)
'''Map 1 (G-8), (E-6), (D-4)'''
|| Erase (Manticore Debuff Max HP/MP Debuff) & Stona Recommended.  Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.
|
* [[Robber Crab]] (62-66)
* [[Knight Crawler]] (62-67)
|
Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler or blm.
|-
|-
| 69-71 || Bibiki Bay || '''(G-8), (G-10)'''
| 58-60
* Tartarus Eft (76-79)
|[[Attohwa Chasm]]
* Hobgoblins (78-80)
|
|| - Mobs AoE Dispel and AoE shadow wipe.. better for BST burns
'''(G-9), (F-6)'''
|
* [[Monarch Ogrefly]] (65-67)
* [[Sand Lizard]] (65-68)
|
Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere.
|-
|-
 
| 58-60
| 69-75 || Newton Movalpolos ||''' Exit from Mine shaft #2716 entry '''
|[[Toraimarai Canal]]
* Moblins (76-79)
|
* Bugbears (76-79)
'''(H-8) 2nd Map'''
|Get twinkbrix to teleport you to the mine shaft.  Camp favors a roaming party.  Sleep and silence recommended.  Teleport Dem and escape recommended for faster travel.
|
* [[Starmite]] (65-67)
|
Dispel/BLM recommended.  Past Stygian Pugils, north up stairs.  
|-
|-
| 69-75 || Cape Terrigan || '''(G-5)'''
| 58-61
* Greater Manticore (76-79)
|[[Cape Teriggan]]
* Sand Cockatrice (71-73)
|
|| Erase recommendedSilena and Stona recommended if lower level parties are fighing Cockatrice as wellMages stay back due to Riddle (max mp down). '''Greater Manticores give +10% exp bonus.'''  Camp will make you some money.  
'''(I-8), (I-9), (G-6), (H-6), (H-8)'''
|
* [[Robber Crab]] (64-67)
* [[Goblin Alchemist]]
* [[Goblin Bandit]]
* [[Goblin Mercenary]]
* [[Goblin Shepherd]] (65-68) ((G-6), (H-6) camps))
* [[Velociraptor]] (66-69)
* [[Terror Pugil]](67-70)
|
Supports at least 4 parties. Viruna suggested if you plan on fighting many raptorsBLM or Dispel recommended for crabsBeware Sand Cockatrice, aggro sight, will be difficult (lvl 71-74).
|-
|-
| 70-75 || Kuftal Tunnel || '''(H-6), (I-8) Map #3'''
| 59-60 {{verification}}
* Greater Cockatrice (78-80)
|| Pso'Xja
* Ovinnik (77-79)
||(60 level cap zone) '''(H-10) Tower in Beaucedine Glacier'''  
* Ladon (80-82)
||
|| Past moving boulder at (G-9).  Path opens at certain times depending on moon phase.  Maximum up time is about 15 minutes (6 game hours).  Supports at least 2 parties.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move '''and give +23% exp bonus'''.  Camp will make you some money.
* Diremite Assaulter (63-68)
* Dire Bat (64-68)
* Goblins (62-68)
* Thousand Eyes (65-68)
* Maledict Millstone (64-68)
|| {{verification}} Verification needed on mob respawn times.  
|-
|-
| 70-75 || Ro'Maeve || '''(N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates '''
| 59-61
* Apocalyptic Weapon (78-80)
|[[Uleguerand Range]]
* Infernal Weapon(78-80)
|
* Darksteel Golem (81-82)
'''(J-11) '''
|| Supports 4 parties.  No moon pass needed for 2 camps.  2 more camps available behind each moongate.  Lots of AOE.  Melee DPS subbing /nin is a good ideaBehind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.
|
* [[Polar Hare]] (65-68)
|
Support and/or melee sub /nin recommended for AoEHares link.   '''Hares give +10% exp bonus.'''
|-
|-
| 71-75 || Bibiki Bay {{Changes}} || '''(G-6), (F-7), (F-8), (G-9)'''
| 59-61
* Catoblepas (79-81) {{Changes}}
|[[Pso'Xja]]
* Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)
|
* Tropical Rarab (73-76)
'''(I-7) 2nd Map'''
* Tartarus Eft (76-79)
|
|| Supports 4 parties.  Berserk is your friendHealing wind spam can be annoying if cows aren't dealt with swiftlyFill in with Rarabs and Efts. (F-8) camp has lots of GoblinsWatch out for bombs/AoE, Barfira up.
* [[Diremite Assaulter]] (63-68)
* [[Dire Bat]] (64-68)
* [[Snow Lizard]] (65-68)
|
'''Note this is a popular spot where high levels farm Florid Stones.''' Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.
|-
| 59-61
|[[Kuftal Tunnel]]
|
'''(H-8) Map 4, (L-7) Map 1'''  
|
* [[Deinonychus]] (65-68)
* [[Kuftal Digger]]
* [[Goblin Alchemist]]
* [[Goblin Bandit]]
* [[Goblin Mercenary]]
* [[Goblin Tamer]] (66-69)
|
Supports 2 parties.  Viruna highly recommendedGo down the path at (F-7) map #1 to reach basement camp[[Sneak]] needed. Beware NM Yowie.
|-
| 59-61
|[[Newton Movalpolos]]
|
'''(D-10)'''
|
* [[Bugbear Trashman]] (65-67)
* [[Goblin Fireman]]
* [[Goblin Foreman]]
* [[Goblin Lengthman]]
* [[Goblin Packman]] (66-69)
|
Enter from (I-12) or (J-11) from Oldton.   
|-
|-
|}</div>
|}</div>


== Sky Camps (63-75+) '''(Sky Access Required)''' ==
== Level 60-75==
<div class="flex-container">
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
Line 1,470: Line 2,004:
|-
|-
! Level !! Zone !! Camp/Mob !! Notes
! Level !! Zone !! Camp/Mob !! Notes
|-
|-
| 63-66
 
|| Ru'Aun Gardens
| 60-62
|| '''(F-9)Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water    '''
|| Valley of Sorrows
* Flamingo (72-74)
|| '''(G-7) (corner), (J-9) (zone line)'''
|| Up to 8 camps.
* Velociraptor (66-69)
* Peryton (69-72)
* Valley Manticore (72-74)
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.
 
|-
|-
| 71-75
 
|| The Shrine of Ru'Avitau
 
|| '''(G-10), (I-10) Map #2, (H-8) Map #3    '''  
| 60-63 || Uleguerand Range || '''(I-10), (J-10), (J-11)'''
* Decorative Weapon (79-81)
* Nival Raptor (68-70)
|| Enter at Ru'Aun Gardens (H-9), south entranceCan also enter at Olla entrance and take 1st teleport up to map #3 for another campLots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
|| Supports at least 2 partiesParalyna highly recommended.   
|-
|-
| 72-75
| 62-64 || Labyrinth of Onzozo || '''(H-6), (I-6)'''
|| The Shrine of Ru'Avitau
* Torama (70-72)
|| '''(I-8), (G-8)) Map #2    '''  
* [[:Category:Goblins|Goblins]] (67-69)
* Aura Weapon (80-82)
* Labyrinth Manticore (72-74)
|| Enter at Ru'Aun Gardens (J-6) Genbu entranceLots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
|| Supports up to 2 partiesHave silena, echo drops, and paralyna ready. Beware NM Ose.
 
|-
|-
| 74-75+
| 63-65 || Attohwa Chasm || '''(F-7)'''  
|| The Shrine of Ru'Avitau
* Tracker Antlion (70-73)
|| '''The Nexus Loop (H-8) Map #1, Ullikummi Camp    '''  
|| Supports 1 partyBlindna and erase recommended.
* Aura Statue (81-84)
|| Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both campsHave someone enter the shrine's south entrance to make sure yellow gate is open.
|-
|-
|}</div>
| 63-66 || Bibiki Bay || '''(G-6)'''  
 
* Tragopan (71-73)
== Merit Camps==
* Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)
<div class="flex-container">
|| Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.
* These camps are designed for higher levels (75+) to exp/gain merit points on.
* If your party has a strong line up, and is coordinated, you could start exping at these camps earlier.
* Some camps can turn into roaming camps for faster kills at higher levels.
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
!'''Zone'''
!'''Camp/Mob(s)'''
!'''Notes'''
|-
|-
| Newton Movalpolos
| 64-67 || Boyhada Tree ||''' (I-6) map 2'''
|''' Exit from Mine shaft #2716 entry '''
* Skimmer (72-74)
* Moblins (76-79)
* Steelshell (73-76)
* Bugbears (76-79)
|Rabbits no aggro. Water elemental spawns during weather on i-6 and will aggro frequently.
|Get twinkbrix to teleport you to the mine shaft. Roaming party.  Sleep and silence recommended.  Lots of bombs, AoEs.  Teleport Dem and escape recommended for faster travel.
|-
|-
| Cape Terrigan
| 65-67 || Cape Terrigan || '''(I-7) Boulder, (I-8) Boulder'''
| '''(G-5)'''
* Sand Cockatrice (71-74)
* Greater Manticore (76-79)
|| WHM with Stona pretty much required.  Can pull lower level velociraptors to fill inBeware Manticores (lvl 77-79), sight aggro, will be difficult.   
| Erase recommended.  No AoEs, but conals.  Can roam around a bitCockatrice may agro but can be easily dealt with.  Mages stay back due to Riddle (reduces max mp). '''Greater Manticores give +10% exp bonus.''' Manticore drops will make you some money.
|-
|-
| Kuftal Tunnel
 
| '''(H-6), (I-8) Map #3'''
| 66-70 || Boyhada Tree ||'''(3rd map, down waterfall at (F-8) up top) (H-6), (H-10), (H-9), (F-9), (F-12), (H-8) '''
* Greater Cockatrice (78-80)
* Processionaire (72-75)
* Ovinnik (77-79)
* Korrigan (72-75)
* Ladon (80-82)
* Steelshell (73-76)
| Past moving boulder at (G-9).  Path opens at certain times depending on moon phaseMaximum up time is about 15 minutes (6 game hours)Supports at least 2 parties.  Roam aroundWill need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatriceLadons have dispelga move '''and give +23% exp bonus'''.  Camp will make you some money.
* Elder Gobbue (74-77)
* Darter (76-78)
* Blood Ball (76-78)
|Supports multiple partiesDispel/finale/chi blast/acid bolts/blm nukes recommended for defense up on crawlers and crabsEcho drops recommended if targeting gobbuesHigher level parties can start to roam around the rooms instead of campCan pull additional Processionaires in the tunnelsLink potentialsHave sleepga/lullaby ready. Consider targeting Darters and Blood Balls at level 68+.  
|-
|-
|Ro'Maeve
| 67-69 || Boyhada Tree ||''' map 2, up top (F-6), (G-10)'''
| '''(N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates '''
* Elder Gobbue (74-77)
* Apocalyptic Weapon (78-80)
* Steelshell (73-76)
* Infernal Weapon(78-80)
|Silena/echo drops highly recommended.  Could also fill in Processionaires (72-75at (G-10) campLink potentialsHave sleepga/lullaby ready.
* Darksteel Golem (81-82)
| Supports 4 parties. No moon pass needed for 2 camps.  2 more camps available behind each moongate.  Lots of physical AOEMelee DPS subbing /nin is a good ideaCamp on far bridges and/or roam around.
|-
|-
|[[Lufaise Meadows]]
| 67-69 || Al'Taieu ||'''(D-10) Tower, (K-11) Between Islands'''
|'''(K-7)'''
* Om'hpemde (73-77)
* [[Abraxas]] (80-83)
* Om'xzomit (74-76)
* [[Tavnazian Ram]] (82-84)
* Om'aern (75-78)
|Need to be on CoP Chapter 2+ to access.  Lot's of magical AoE, will wipe shadows and still cause damage.  WHM recommended for AoE healing [[Stona]] and [[Erase]].  Camp will make you some money.  '''Tavnazian Rams give +23% exp bonus.'''
|Need Sea access (CoP 8-1). (D-10) camp is all Om'hpemde.
|-
| The Shrine of Ru'Avitau
| '''(I-8), (G-8)) Map #2    '''
* [[Aura Weapon]] (80-82)
| **Need Sky Access** Enter at Ru'Aun Gardens (J-6) Genbu entrance. Open yellow gate. Roaming camp. Lot's of physical AoE. '''~8 minute walk from crag shortcut or ~15 minute walk from Li'Telor OP without Mazurka.'''
|-
|-
|[[Ro'Maeve]] {{Changes}}
| 67-69
|'''(0-9) (A-9).  Behind East and West Moon gates'''.
| Den of Rancor
* [[Luminous Cluster]] (81-82) {{Changes}}
|''' (I-8) map 6, in front of Cloister of Tides'''
* [[Lunar Guardian]] (81-82){{Changes}}
* Demonic Pugil (74-76)
|Supports 2 parties. Lots of physical AoE, graviga, and slowga. Pull weapons to fill to maintain chain.'''~7 minute walk from Li'Telor OP without Mazurka'''
* Doom Toad (74-76)
|Supports 1 party. 1 party member needs a Paintbrush of Souls to reach.  Enter den from Temple of Uggalepih paintbrush room. *Note: 15 minute respawn.  A good party can wipe all mobs and be sitting waiting for repops.
|-
| 67-69 || Pso'Xja  ||''' Nue Tower Entrance, Golden-Tongued Culberry Map'''
* Frost Lizard (74-77)
* Diremite Dominator (74-76)
* Million Eyes (75-77)
* Purgatory Bat (72-76)
|Drop down to the bottom map.  Need sneak and invis.  Can support 2 parties.  East and west sides/drop downs.
|-
|-
|68-70
|Den of Rancor (I-9), (F-7)
|'''Bloodlet Springs Entrance from Yhoater Jungle'''
* Tormentor (75-78)
* Puck (Mandragora) (75-78)
|Lots of links. Have sleep(ga)/lullaby ready.  Mages stay back from puks for dreamflower.  Stona/WHM recommended for lizards.


|[[Fei'Yin]] {{Changes}}
|'''Basement (H-6), (H-5)'''
* [[Rancid Flesh]] (81-82) {{Changes}}
* [[Apparition]] (81-83) {{Changes}}
* [[Perdition Bat]] (81-83) {{Changes}}
| Supports 1 party.  Not much AoE or conal.  Roam around as needed.  '''~12.5 minute walk from Fauregandi OP without Mazurka'''
|-
|-
| [[The Shrine of Ru'Avitau]]
| 68-71 || Cape Terrigan {{Changes }}  || '''Zone to Gustav Tunnel (J-6)'''
| '''The Nexus Loop (H-8) Map #1, Ullikummi Camp    '''  
* Arid Lizard (76-78) {{Changes}}
* [[Aura Statue]] (81-84)
* Dust Bats (77-78)  {{Changes}}
| **Need Sky Access** Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both campsHave someone enter the shrine's south entrance to make sure yellow gate is open. Drops Diorite, Ullikummi pop item. Lot's of AoE/wipes shadows, bindga, and stunga. Roam around the Nexus loop.  Can roam around a bit at Ullikummi.
* Manticore (77-79)
|| Erase (Manticore Debuff Max HP/MP Debuff) & Stona RecommendedYour party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.
|-
|-
|[[Meriphataud Mountains]] {{Changes}}
| 69-71 || Bibiki Bay || '''(G-8), (G-10)'''
|'''(J-9)'''
* Tartarus Eft (76-79)
* [[Dromaeosaurus]] (82-84) {{Changes}}
* Hobgoblins (78-80)
* [[Cliff Glider]]  (81-83) {{Changes}}
|| - Mobs AoE Dispel and AoE shadow wipe.. better for BST burns
| Supports 1 party.  South of spine.  Raptors have virus and slow. Flies have lots of AoE and poison.
|-
|-
|[[Misareaux Coast]] {{Changes}}
 
|'''Close to Tavnazia Safehold Zone (J-8)'''
| 69-75 || Newton Movalpolos ||''' Exit from Mine shaft #2716 entry '''
* [[Beast Bugard]] (82-84) {{Changes}}
* Moblins (76-79)
* [[Raging Sheep]] (81-83) {{Changes}}
* Bugbears (76-79)
|Mobs seem to be blunt resistantMages stay back due to AoE sleep. Dispel/acid bolts/chi blast recommedned for defense up abilities.
|Get twinkbrix to teleport you to the mine shaftCamp favors a roaming party.  Sleep and silence recommended. Teleport Dem and escape recommended for faster travel.
|-
|-
|Toriamarai Canal {{Changes}}
| 69-75 || Cape Terrigan || '''(G-5)'''
|'''(J-8, 9) Map 2'''
* Greater Manticore (76-79)
* [[Diphylla]] (81-84) {{Changes}}
* Sand Cockatrice (71-73)
* [[Channel Pugil]] (81-82) {{Changes}}
|| Erase recommendedSilena and Stona recommended if lower level parties are fighing Cockatrice as wellMages stay back due to Riddle (max mp down). '''Greater Manticores give +10% exp bonus.''' Camp will make you some money.
|Need {{KeyItem}}[[Rhinostery Certificate]] for fast access from Windurst Walls.
Could also use 3 mage gate to get to but need portal charmSome magical AoEDispel/acid bolts/chi blast recommedned for defense up abilities.'''(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)'''
|-
|-
|[[Purgonorgo Isle|Bibiki Bay, Purgonorgo Isle]] {{Changes}}
| 70-75 || Kuftal Tunnel || '''(H-6), (I-8) Map #3'''
|'''(H-10), (H-11)'''
* Greater Cockatrice (78-80)
* [[Toco Tucan]] (83-84) {{Changes}}
* Ovinnik (77-79)
* [[Island Jugil]] (81-83) {{Changes}}
* Ladon (80-82)
|Right by the [[:Category:Chains of Promathia Missions|CoP]] warmachineTake ManaclipperTakes time to get to.  Supports 1 partyNot much AoESome conals.
|| Past moving boulder at (G-9)Path opens at certain times depending on moon phaseMaximum up time is about 15 minutes (6 game hours).  Supports at least 2 parties.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatriceLadons have dispelga move '''and give +23% exp bonus'''Camp will make you some money.
|-
|-
|Uleguerand Range
| 71-75 || Ro'Maeve || '''(N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates '''
|'''(I-5), (F-6)'''
* Apocalyptic Weapon (78-80)
* Kindred Black Mage (81-84)
* Infernal Weapon(79-81)
* Kindred Dark Night (81-84)
* Darksteel Golem (80-82)
* Kindred Summoner (81-84)
|| Supports 4 partiesNo moon pass needed for 2 camps2 more camps available behind each moongateLots of AOE. Melee DPS subbing /nin is a good ideaBehind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.
* Kindred Warrior (81-84)
* Smolenkos (81-84)
* Molech (80-82)
|Bit of a walkGo east/counter-clockwise from the entrance to climb upWill need [[Sneak]]/invis/medsWatch out for true sight tauri on the way up. Roam aroundSlowga. Conals. Blind. Doom.
|-
|-
|Uleguerand Range
| 71-75 || Bibiki Bay {{Changes}} || '''(G-6), (F-7), (F-8), (G-9)'''
|'''(G-8)'''
* Catoblepas (79-81) {{Changes}}
* King Buffalo (80-82)
* Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)
* Kindred Demons (81-84)
* Tropical Rarab (73-76)
| A bit further of a walk. Past Jormy, by frozen waterfall. Plague.
* Tartarus Eft (76-79)
|-
|| Supports 4 partiesBerserk is your friend.  Healing wind spam can be annoying if cows aren't dealt with swiftly.  Fill in with Rarabs and Efts(F-8) camp has lots of GoblinsWatch out for bombs/AoE, Barfira up.
|Uleguerand Range {{Changes}}
|'''(G-7)'''
* [[Gigas Brawler]] (84-86) {{Changes}}
* [[Gigas Crusher]] (84-86) {{Changes}}
| Before you get to JormyYou probably want to have decent gear and a few merits under your belt before meriting on theseLots of physical AoE and conalsMelee subbing /nin isn't a bad idea.
|-
|-
|}</div>
|}</div>


== Alpha Camps {{Changes}} ==
== Sky Camps (63-75+) '''(Sky Access Required)''' ==
*Coming soon in patch 1.2
 
<div class="flex-container">
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
|+  
!'''Level'''
|-
!'''Zone'''
! Level !! Zone !! Camp !! Mob !! Notes
!'''Mob'''
|-
!'''Notes'''
| 63-66
|| [[Ru'Aun Gardens]]
|| ({{Location Tooltip|area=Ru'Aun Gardens|pos=F-9}}) Earth, ({{Location Tooltip|area=Ru'Aun Gardens|pos=E-8}}) Ice, ({{Location Tooltip|area=Ru'Aun Gardens|pos=F-6}}) Dark, ({{Location Tooltip|area=Ru'Aun Gardens|pos=G-5}}) Light, ({{Location Tooltip|area=Ru'Aun Gardens|pos=I-5}}) Air, ({{Location Tooltip|area=Ru'Aun Gardens|pos=J-6}}) Thunder, ({{Location Tooltip|area=Ru'Aun Gardens|pos=K-8}}) Fire, ({{Location Tooltip|area=Ru'Aun Gardens|pos=J-9}}) Water
|| [[Flamingo]] (72-74)
|| Up to 8 camps.
|-
| 71-75
|| [[The Shrine of Ru'Avitau]]
|| ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=G-10}}), ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=I-10}}) Map #2, ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 3|pos=H-8}}) Map #3
|| [[Decorative Weapon]] (79-81)
|| Enter at Ru'Aun Gardens (H-9), south entrance. Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
|-
| 72-75
|| [[The Shrine of Ru'Avitau]]
|| ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=I-8}}), ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=G-8}})) Map #2
|| [[Aura Weapon]] (80-82)
|| Enter at Ru'Aun Gardens ({{Location Tooltip|area=Ru'Aun Gardens|pos=I-6}}) Genbu entrance. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
|-
| 74-75+
|| [[The Shrine of Ru'Avitau]]
|| The Celestial Nexus Loop ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 1|pos=H-8}}) Map #1, Ullikummi Camp ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 6|pos=F-8|pos 2=F-9|pos 3=G-8|pos 4=G-9}})
|| [[Aura Statue]] (81-84)
|| Enter at Ru'Aun Gardens ({{Location Tooltip|area=Ru'Aun Gardens|pos=I-6}}), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open.
|-
|-
|}</div>
|}</div>
== Shatter Camps {{Changes}} ==
*Coming soon in patch 1.2


== Merit Camps==
* These camps are designed for higher levels (75+) to exp/gain merit points on.
* If your party has a strong line up, and is coordinated, you could start exping at these camps earlier.
* Some camps can turn into roaming camps for faster kills at higher levels.
<div class="flex-container">
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
|+
!'''Level'''
!'''Zone'''
!'''Zone'''
!'''Mob'''
!'''Camp'''
!'''Mob(s)'''
!'''Notes'''
!'''Notes'''
|-
|-
|}</div>
| [[Newton Movalpolos]]
==Mana Burn Camps {{Changes }}==
|
<div class="flex-container">
* Exit from Mine shaft #2716 entry ({{Location Tooltip|area=Newton Movalpolos|pos=J-6}})
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a [[Skillchain]] + [[Magic Burst]] combo.  
|
* SMN x2, 3 BLM, 1 Support (BRD, RDM) works.
* Moblins (76-79)
*These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting.  
* Bugbears (76-79)
 
|Get [[Twinkbrix]] to teleport you to the mine shaft. Roaming party. Sleep and silence recommended. Lots of bombs, AoEs. Teleport Dem and escape recommended for faster travel.
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
!'''Level'''
!'''Zone'''
!'''Camp/Mob(s)'''
!'''Notes'''
|-
|-
|12-16
| [[Cape Teriggan]]
|[[La Theine Plateau]]
|
|'''(G-6) Carbuncle Quest'''
* ({{Location Tooltip|area=Cape Teriggan|pos=G-5}})
* [[Eikon Worm]] (19-23) {{Changes }}
|
|Raises defenses at start of fight. MP Burn recommended or [[magic burst]] required. [[Ghost]]s pop at night.
* [[Greater Manticore]] (76-79)
| Erase recommended. No AoEs, but conals. Can roam around a bit. Cockatrice may agro but can be easily dealt with. Mages stay back due to Riddle (reduces max mp). '''Greater Manticores give +10% exp bonus.''' Manticore drops will make you some money.
|-
|-
|17-20
| [[Kuftal Tunnel]]
|[[Qufim Island]]
|
|'''(F-5)'''
* ({{Location Tooltip|area=Kuftal Tunnel|map=Map 3|pos=H-6}})
* [[Island Goop]] (26-28) {{Changes }}
* ({{Location Tooltip|area=Kuftal Tunnel|map=Map 3|pos=I-8}})
|Raises defenses.
|
* [[Greater Cockatrice]] (78-80)
* [[Ovinnik]] (77-79)
* [[Ladon]] (80-82)
| Past moving boulder at ({{Location Tooltip|area=Kuftal Tunnel|map=Map 2|pos=G-9}}). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Roam around.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice. Ladons have dispelga move '''and give +23% exp bonus'''. Camp will make you some money.
|-
|-
|20-25
|[[Ro'Maeve]]
|[[Qufim Island]]
|
|'''(G-6)/(H-6)'''
* ({{Location Tooltip|area=Ro'Maeve|pos=N-9}}), ({{Location Tooltip|area=Ro'Maeve|pos=D-5}}) Behind East and West Moongates. ({{Location Tooltip|area=Ro'Maeve|pos=M-9}}), ({{Location Tooltip|area=Ro'Maeve|pos=C-9}}) outside of Moongates
* [[Clipper]]
|
* [[Greater Pugil]]
* [[Apocalyptic Weapon]] (78-80)
| G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23.  
* [[Infernal Weapon]] (79-81)
* [[Darksteel Golem]] (80-82)
| Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of physical AOE. Melee DPS subbing /nin is a good idea. Camp on far bridges and/or roam around.
|-
|-
|23-25
|[[Lufaise Meadows]]
|[[Qufim Island]]
|
|'''(G-8)'''
* ({{Location Tooltip|area=Lufaise Meadows|pos=K-7}})
 
|
* [[Hexed Weapon]] (31-33) {{Changes }}
* [[Abraxas]] (80-83)
* [[Cliff Worm]] (30-33) {{Changes }}
* [[Tavnazian Ram]] (82-84)
|Raises defense at start of fight. MP Burn recommended or [[magic burst]] required.
|Need to be on CoP Chapter 2+ to access. Lot's of magical AoE, will wipe shadows and still cause damage. WHM recommended for AoE healing [[Stona]] and [[Erase]]. Camp will make you some money. '''Tavnazian Rams give +23% exp bonus.'''
|-
| [[The Shrine of Ru'Avitau]]
|
* ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=I-8}}), ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=G-8}}) Map #2
|
* [[Aura Weapon]] (80-82)
| **Need Sky Access** Enter at Ru'Aun Gardens ({{Location Tooltip|area=Ru'Aun Gardens|pos=I-6}}) Genbu entrance. Open yellow gate. Roaming camp. Lot's of physical AoE. '''~8 minute walk from crag shortcut or ~15 minute walk from Li'Telor OP without Mazurka.'''
|-
|[[Ro'Maeve]] {{Changes}}
|
* ({{Location Tooltip|area=Ro'Maeve|pos=A-9}}) ({{Location Tooltip|area=Ro'Maeve|pos=O-9}}). Behind East and West Moon gates.
|
* [[Luminous Cluster]] (81-82) {{Changes}}
* [[Lunar Guardian]] (81-82){{Changes}}
|Supports 2 parties. Lots of physical AoE, graviga, and slowga. Pull weapons to fill to maintain chain.'''~7 minute walk from Li'Telor OP without Mazurka'''
|-
|-


|25-28
|[[Fei'Yin]] {{Changes}}
|[[Eastern Altepa Desert]]
|
|'''(J-9)'''
* Basement ({{Location Tooltip|area=Fei'Yin|map=Map 2|pos=H-6|pos 2=H-5}})
 
|
* [[Muddy Slime]] (34-36) {{Changes }}
* [[Rancid Flesh]] (81-82) {{Changes}}
|Raises defense at the start of fight, MP Burn recommended or [[magic burst]] required.
* [[Apparition]] (81-83) {{Changes}}
* [[Perdition Bat]] (81-83) {{Changes}}
| Supports 1 party.  Not much AoE or conal.  Roam around as needed.  '''~12.5 minute walk from Fauregandi OP without Mazurka'''
|-
|-
|29-32
| [[The Shrine of Ru'Avitau]]  
|[[Sauromugue Champaign]]
|
|'''(J-9)'''
* The Celestial Nexus Loop ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 1|pos=H-8}}) Map #1, Ullikummi Camp ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 6|pos=F-8|pos 2=F-9|pos 3=G-8|pos 4=G-9}})
* [[Flying Beetle]] (35-37) {{Changes }}
|
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
* [[Aura Statue]] (81-84)
| **Need Sky Access** Enter at Ru'Aun Gardens ({{Location Tooltip|area=Ru'Aun Gardens|pos=I-6}}), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open.  Drops Diorite, Ullikummi pop item. Lot's of AoE/wipes shadows, bindga, and stunga.  Roam around the Nexus loop. Can roam around a bit at Ullikummi.
|-
|-
|31-34
|[[Meriphataud Mountains]] {{Changes}}
|[[Eastern Altepa Desert]]
|
|'''(F-6)'''
* ({{Location Tooltip|area=Meriphataud Mountains|pos=J-9}})
 
|
* [[Sand Worm]] (36-39) {{Changes }}
* [[Dromaeosaurus]] (82-84) {{Changes}}
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn't Link
* [[Cliff Glider]] (81-83) {{Changes}}
| Supports 1 party. South of spine. Raptors have virus and slow.  Flies have lots of AoE and poison. 
|-
|-
|33-37
|[[Misareaux Coast]] {{Changes}}
|[[Sauromugue Champaign]]
|
|('''{{Location Tooltip| text = K-5| tooltip = | area = Sauromugue Champaign| pos = K-5| highlight background = transparent| marker pos x = -4| marker pos y = 12| marker size = 35| marker opacity = 0.4| marker background = #5555ff}})'''
*Close to Tavnazia Safehold Zone ({{Location Tooltip|area=Misareaux Coast|pos=J-8}})
* [[Young Uragnite]] (36-42) {{Changes }}
|
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of campHave [[poisona]] and [[paralyna]] ready.
* [[Beast Bugard]] (82-84) {{Changes}}
* [[Raging Sheep]] (81-83) {{Changes}}
|Mobs seem to be blunt resistantMages stay back due to AoE sleep. Dispel/acid bolts/chi blast recommedned for defense up abilities.
|-
|-
 
|[[Toraimarai Canal]] {{Changes}}
 
|
|29-32
* ({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=J-8|pos 2=J-9}}) Map 2
|Rolanberry Fields
|
|'''(E-9)'''
* [[Diphylla]] (81-84) {{Changes}}
 
* [[Channel Pugil]] (81-82) {{Changes}}
* [[Shell Grubs]] (38-41)  
|Need {{KeyItem}}[[Rhinostery Certificate]] for fast access from Windurst Walls.
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn't Link
Could also use 3 mage gate to get to but need portal charm.  Some magical AoE.  Dispel/acid bolts/chi blast recommedned for defense up abilities.'''(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)'''
|-
|-
|33-36
|[[Purgonorgo Isle|Bibiki Bay, Purgonorgo Isle]] {{Changes}}
|[[Beaucedine Glacier]]
|
|'''(G-10) Pond'''
* ({{Location Tooltip|area=Bibiki Bay - Purgonorgo Isle|pos=H-10|pos 2=H-11}})
* [[Winter Slime]] (39-41)                      
|
|Raises defenses
* [[Toco Tucan]] (83-84) {{Changes}}
* [[Island Jugil]] (81-83) {{Changes}}
|Right by the [[:Category:Chains of Promathia Missions|CoP]] warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.  Not much AoE.  Some conals.
|-
|[[Uleguerand Range]]
|
* ({{Location Tooltip|area=Uleguerand Range|pos=I-5}}), ({{Location Tooltip|area=Uleguerand Range|pos=F-6}})
|
* [[Kindred Black Mage]] (81-84)
* [[Kindred Dark Night]] (81-84)
* [[Kindred Summoner]] (81-84)
* [[Kindred Warrior]] (81-84)
* [[Smolenkos]] (81-84)
* [[Molech]] (80-82)
| Bit of a walk. Go east/counter-clockwise from the entrance to climb up.  Will need [[Sneak]]/invis/meds. Watch out for true sight tauri on the way up. Roam around. Slowga. Conals.  Blind. Doom.
Note: 3 mobs per kilometer, Molech has Doom (they look at you and you die) NOT WORTH IT tested by blacklung
|-
|-
|31-33
|[[Uleguerand Range]]
|[[Beaucedine Glacier]]
|
|'''(J-9) Upper level'''
* ({{Location Tooltip|area=Uleguerand Range|pos=G-8}})
* [[Boreal Worm]] (39-42)
|
|Raises defenses.
* [[King Buffalo]] (80-82)
* [[Kindred Demon]] (81-84)
| A bit further of a walk. Past Jormy, by frozen waterfall. Plague.
|-
|-
|33-37
|[[Uleguerand Range]] {{Changes}}
|[[Beaucedine Glacier]]
|
|'''(H-7)/(I-7)'''
* ({{Location Tooltip|area=Uleguerand Range|pos=G-7}})
 
|
* [[Snofallo]] (43-45)  
* [[Gigas Brawler]] (84-86) {{Changes}}
|Quick run from [[Outpost]]/[[Telepoint|Telepoint Vahzl]]Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.
* [[Gigas Crusher]] (84-86) {{Changes}}
| Before you get to JormyYou probably want to have decent gear and a few merits under your belt before meriting on these. Lots of physical AoE and conals. Melee subbing /nin isn't a bad idea.
|-
|-
|36-40           
|}</div>
|[[Yuhtunga Jungle]]
|'''(H-10)'''


*[[Jungle Crawlers]] (44-48) {{Changes }}
== Alpha Camps {{Changes}} ==
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
*Coming soon in patch 1.2
|-
|34-39
|[[Batallia Downs]]
|'''{{location Tooltip|area= Batallia Downs|pos=I-10}} / {{location Tooltip|area= Batallia Downs|pos=J-10}}'''
* [[Downslime]] (41-44){{Changes }}
|Are [[Shielded]].
|-
|36-41
|[[Beaucedine Glacier]]
|'''(J-8)'''


* [[Glacier Crab]] (47-50) {{Changes }}
<div class="flex-container">
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
!'''Level'''
!'''Zone'''
!'''Mob'''
!'''Notes'''
|-
|-
|39-42
|}</div>
|[[Battalia Downs]]
== Shatter Camps {{Changes}} ==
|'''(H-5)'''
*Coming soon in patch 1.2


* [[Rancideyes]] (48-51) {{Changes }}
<div class="flex-container">
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage. '''Fast movement. Recommend having someone with silence. REALLY FAST CASTS''' (Data updated as of 5/16)
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
!'''Level'''
!'''Zone'''
!'''Mob'''
!'''Notes'''
|-
|-
|42-46
|}</div>
|[[Yhoator Jungle]]
==Mana Burn Camps {{Changes }}==
|'''(I-11)'''
<div class="flex-container">
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a [[Skillchain]] + [[Magic Burst]] combo.
* SMN x2, 3 BLM, 1 Support (BRD, RDM) works.
*These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting.


* [[Jungle Crab]] (51-53) {{Changes }}
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage.
|+
!'''Level'''
!'''Zone'''
!'''Camp/Mob(s)'''
!'''Notes'''
|-
|-
|44-47
|12-16
|[[Western Altepa Desert]]
|[[La Theine Plateau]]
|'''(E-11)'''
|'''(G-6) Carbuncle Quest'''
 
* [[Eikon Worm]] (19-23) {{Changes }}
* [[Bloody Beetle]] (53-56) {{Changes }}
|Raises defenses at start of fight. MP Burn recommended or [[magic burst]] required. [[Ghost]]s pop at night.
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|-
|-
|47-50
|17-20
|[[Western Altepa Desert]]
|[[Qufim Island]]
|'''(E-9)'''
|'''(F-5)'''
 
* [[Island Goop]] (26-28) {{Changes }}
* [[Desert Gazer]] ([[:Category:Hecteyes|Hecteyes]], 56-59){{Changes }}
|Raises defenses.
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required. {{Verification}}Couldn't be slept
|-
|-
|50-53
|20-25
|[[Western Altepa Desert]]
|[[Qufim Island]]
|'''(F-7)'''
|'''(G-6)/(H-6)'''
* [[Desert Worm]] (59-61){{Changes }}
* [[Clipper]]
|On pull, Raises it's Defenses - Goes away during the day
* [[Greater Pugil]]
| G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23.
|-
|23-25
|[[Qufim Island]]
|'''(G-8)'''
 
* [[Hexed Weapon]] (31-33) {{Changes }}
* [[Cliff Worm]] (30-33) {{Changes }}
|Raises defense at start of fight. MP Burn recommended or [[magic burst]] required.
|-
|-
|49-54
 
|25-28
|[[Eastern Altepa Desert]]
|[[Eastern Altepa Desert]]
|'''(F-9)'''
|'''(J-9)'''
* [[Mud Crab]] (59-62){{Changes }}
 
|Raises defense at start of fight.{{Verification}}
* [[Muddy Slime]] (34-36) {{Changes }}
|-
|Raises defense at the start of fight, MP Burn recommended or [[magic burst]] required. Tried this at 26, was rough. AoE move does a ton of damage. 28 might be better starting point when you get firaga.
|50-56
|-
|[[Western Altepa Desert]]
|29-32
|'''(H-10)'''
|[[Sauromugue Champaign]]
* [[Desert Slime]] (61-64){{Changes }}
|'''(J-9)'''
|Defense boost possible, untested.{{Verification}}
* [[Flying Beetle]] (35-37) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|-
|-
|51-56
|31-34
|[[Eastern Altepa Desert]]
|[[Eastern Altepa Desert]]
|'''(I-10)'''
|'''(F-6)'''
* [[Muddyeyes]] (62-66){{Changes }}
 
|Raises defense at start of fight.{{Verification}} Casts magic and cannot be slept. Avoid.
* [[Sand Worm]] (36-39) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn't Link
|-
|-
|57-62
|33-37
|[[Beaucedine Glacier]]
|[[Sauromugue Champaign]]
|'''(J-9) Lower level'''
|('''{{Location Tooltip| text = K-5| tooltip = | area = Sauromugue Champaign| pos = K-5| highlight background = transparent| marker pos x = -4| marker pos y = 12| marker size = 35| marker opacity = 0.4| marker background = #5555ff}})'''
* [[Glacier Crab]] (69-72){{Changes }}
* [[Young Uragnite]] (36-42) {{Changes }}
|Raises defense at start of fight.
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have [[poisona]] and [[paralyna]] ready.
|-
|-
|64-75
 
|[[Misareaux Coast]]
 
|'''(G-8)'''
|29-32
* [[Coastal Slime]] (78-81){{Changes }}
|Rolanberry Fields
|Raises defense at start of fight.
|'''(E-9)'''
 
* [[Shell Grubs]] (38-41)  
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn't Link
|-
|-
|66-75
|33-36
|[[Xarcabard]]
|[[Beaucedine Glacier]]
|'''(I-9)'''
|'''(G-10) Pond'''
* [[Ice  Crab]] (81-82){{Changes }}
* [[Winter Slime]] (39-41)                      
|Raises defense at start of fight.  Supports 2 manaburn parties.
|Raises defenses
|-
|-
|66-75
|31-33
|[[Xarcabard]]
|[[Beaucedine Glacier]]
|'''(I-8)'''
|'''(J-9) Upper level'''
* [[Icefallo]] (81-82){{Changes }}
* [[Boreal Worm]] (39-42)
|Raises defense at start of fight. [[Viruna]] recommended for [[plague]].
|Raises defenses.
|}</div>
 
==Undead Burn Camps==
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
!'''Level'''
!'''Zone'''
!'''Camp/Mob(s)'''
!'''Notes'''
|-
|-
|11-13
|33-37
| [[Gusgen Mines]]
|[[Beaucedine Glacier]]
|'''Konschtat Zone'''
|'''(H-7)/(I-7)'''


* [[Skeleton Warrior]]
* [[Snofallo]] (43-45)
|Monk or manaburn party recommended.
|Quick run from [[Outpost]]/[[Telepoint|Telepoint Vahzl]].  Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.
|-
|36-40           
|[[Yuhtunga Jungle]]
|'''(H-10)'''


*[[Jungle Crawlers]] (44-48) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|-
|-
|16-19
|34-39
|[[Gusgen Mines]]
|[[Batallia Downs]]
|'''Stairs'''
|'''{{location Tooltip|area= Batallia Downs|pos=I-10}} / {{location Tooltip|area= Batallia Downs|pos=J-10}}'''
* [[Ghoul]]s (21-24) {{Changes }}
* [[Downslime]] (41-44){{Changes }}
|Camp is for MNK/PLD/WHM (Holy Party)
|Are [[Shielded]].
|-
|-
|20-23
|39-41
|[[Outer Horutoto Ruins]]
|[[Beaucedine Glacier]]
|'''Strange Apparatus Room'''
|'''(J-8)'''


* [[Ghoul]]
* [[Glacier Crab]] (47-50) {{Changes }}
|Use northernmost [[West Sarutabaruta]] zone. Monk or manaburn party recommended. [[Sneak]] required to reach camp
|Raises defense at start of fight. Similar name to crabs on the other side of the coast but different level range.
|-
|-
|21-28
|39-42
|[[Gusgen Mines]]
|[[Battalia Downs]]
|'''G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.'''
|'''(H-5)'''


* [[Mauthe Doog]] (28-31)
* [[Rancideyes]] (48-51) {{Changes }}
* [[Wight]] (29-34),
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage. '''Fast movement. Recommend having someone with silence. REALLY FAST CASTS''' (Data updated as of 5/16)
* [[Wendigo]] (26-30)
* [[Banshee]] (31-34),
* [[Bogy]] (27-29),
* [[Ghast]] (30-34)
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required)Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn. [[Sneak]] is required to reach camp.
|-
|-
|30-33 
|42-46
|[[Sea Serpent Grotto]]
|[[Yhoator Jungle]]
|'''F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.'''
|'''(I-11)'''


*[[Ghast]] (38-41)
* [[Jungle Crab]] (51-53) {{Changes }}
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  [[Sneak]] is required to reach camp.
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage.
|-
|-
|34-37 
|44-47
|[[Xarcabard]]
|[[Western Altepa Desert]]
|'''(E-8)/(F-8), (J-9)'''
|'''(E-11)'''


* [[Lost Soul]] (42-45)
* [[Bloody Beetle]] (53-56) {{Changes }}
* [[Etemmu]] (43-46)
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.
|-
|-
|34-37
|47-50
|[[Eldieme Necropolis]]
|[[Western Altepa Desert]]
|'''Main entrance from [[Batallia Downs]]'''
|'''(E-9)'''


* [[Lost Soul]] (42-46)
* [[Desert Gazer]] ([[:Category:Hecteyes|Hecteyes]], 56-59){{Changes }}
|Level Sync 32 too low, 33 still iffy.
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required. {{Verification}}Couldn't be slept. '''Casts -aga II magic. Avoid this camp unless you can reliably land silence.'''
|-
|-
|41-47
|50-53
|[[Eldieme Necropolis]]
|[[Western Altepa Desert]]
|'''E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance'''
|'''(F-7)'''
 
* [[Desert Worm]] (59-61){{Changes }}
* [[Lich]] (51-55)
|On pull, Raises it's Defenses - Goes away during the day
* [[Fallen Knight]] (54-56)
* [[Mummy]] (50-52)
* [[Hell Hound]]  (46-49),  
* [[Ka]] (52-54)
* [[Tomb Wolf]] (53-55),
* [[Dark Stalker]] (55-57)
|[[Earth Elemental]] Danger at E-7 and Hume Bones camp.
|-
|-
|41-44
|49-54
|[[Garlaige Citadel]]
|[[Eastern Altepa Desert]]
|'''Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn'''
|'''(F-9)'''
 
* [[Mud Crab]] (59-62){{Changes }}
* [[Fallen Officer]] (52-55)
|Raises defense at start of fight.{{Verification}}
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.
|-
|53-56
|[[Western Altepa Desert]]
|'''(H-10)'''
* [[Desert Slime]] (61-64){{Changes }}
|Defense boost possible, best to have Firaga 2 at 53.
|-
|51-56
|[[Eastern Altepa Desert]]
|'''(I-10)'''
* [[Muddyeyes]] (62-66){{Changes }}
|Raises defense at start of fight.{{Verification}} Casts magic and cannot be slept. Avoid.
|-
|57-62
|[[Beaucedine Glacier]]
|'''(J-9) Lower level'''
* [[Glacier Crab]] (69-72){{Changes }}
|Raises defense at start of fight.
|-
|65-68
|[[Lufaise Meadows]]
|'''(K-9) By Dunes Warp'''
* [[Meadow Buffalo]] (75-78){{Changes }}
|Raises defense at start of fight.  [[Aspir]]able mobs.
|-
|-
|50-54 
|64-75
|[[Eldieme Necropolis]]
|[[Misareaux Coast]]
|'''M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1'''
|'''(G-8)'''
* [[Coastal Slime]] (78-81){{Changes }}
|Raises defense at start of fight.
|-
|64-75
|[[Xarcabard]]
|'''(I-9)'''
* [[Ice  Crab]] (81-82){{Changes }}
|Raises defense at start of fight.  Supports 2 manaburn parties.
|-
|66-75
|[[Xarcabard]]
|'''(I-8)'''
* [[Icefallo]] (81-82){{Changes }}
|Raises defense at start of fight.  [[Viruna]] recommended for [[plague]].
|}</div>


* [[Tomb Mage]] (60-63)
==Undead Burn Camps==
* [[Tomb Warrior]] (60-62)
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
!'''Level'''
!'''Zone'''
!'''Camp/Mob(s)'''
!'''Notes'''
|-
|11-13
| [[Gusgen Mines]]
|'''Konschtat Zone'''
 
* [[Skeleton Warrior]]
|Monk or manaburn party recommended.
 
|-
|16-19
|[[Gusgen Mines]]
|'''Stairs'''
* [[Ghoul]]s (21-24) {{Changes }}
|Camp is for MNK/PLD/WHM (Holy Party)
|-
|20-23
|[[Outer Horutoto Ruins]]
|'''Strange Apparatus Room'''
 
* [[Ghoul]]
|Use northernmost [[West Sarutabaruta]] zone. Monk or manaburn party recommended. [[Sneak]] required to reach camp
|-
|21-28
|[[Gusgen Mines]]
|'''G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.'''
 
* [[Mauthe Doog]] (28-31)
* [[Wight]] (29-34),
* [[Wendigo]] (26-30)
* [[Banshee]] (31-34),
* [[Bogy]] (27-29),
* [[Ghast]] (30-34)
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.  Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  [[Sneak]] is required to reach camp.
|-
|30-33 
|[[Sea Serpent Grotto]]
|'''F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.'''
 
*[[Ghast]] (38-41)
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  [[Sneak]] is required to reach camp.
|-
|34-37 
|[[Xarcabard]]
|'''(E-8)/(F-8), (J-9)'''
 
* [[Lost Soul]] (42-45)
* [[Etemmu]] (43-46)
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.
|-
|34-37
|[[Eldieme Necropolis]]
|'''Main entrance from [[Batallia Downs]]'''
 
* [[Lost Soul]] (42-46)
|Level Sync 32 too low, 33 still iffy.
|-
|41-47
|[[Eldieme Necropolis]]
|'''E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance'''
 
* [[Lich]] (51-55)
* [[Fallen Knight]] (54-56)
* [[Mummy]] (50-52)
* [[Hell Hound]]  (46-49),
* [[Ka]] (52-54)
* [[Tomb Wolf]] (53-55),
* [[Dark Stalker]] (55-57)
|[[Earth Elemental]] Danger at E-7 and Hume Bones camp.
|-
|41-44
|[[Garlaige Citadel]]
|'''Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn'''
 
* [[Fallen Officer]] (52-55)
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.
|-
|50-54 
|[[Eldieme Necropolis]]
|'''M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1'''
 
* [[Tomb Mage]] (60-63)
* [[Tomb Warrior]] (60-62)
* [[Spriggan]] (64-66)
* [[Spriggan]] (64-66)
* [[Haunt]] (63-65)
* [[Haunt]] (63-65)
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.
|-
|50-54
|[[Garlaige Citadel]]
|'''In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)'''
 
* [[Fallen Mage]] (59-62)
* [[Fallen Major]] (59-62)
* [[Wraith]] (60-62)
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.
|-
|55-57
|[[Gustav Tunnel]]
|'''I-7 Map 2'''
 
* [[Doom Soldier]] (65-67)
* [[Doom Mage]] (65-67)
* [[Robber Crab]] (65-68)
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).
|-
|65-67{{Verification}}
|[[Gustav Tunnel]]
|'''(H-7), (G-8)'''
 
* [[Doom Warlock]] (76-78)
* [[Doom Guard]] (75-77)
* [[Erlik]] (75-78)
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.
|-
|-
|50-54
|65-68
|[[Garlaige Citadel]]
|[[King Ranperre's Tomb]]
|'''In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)'''
|'''Map 2 (J-9) ((K-9) and (E-7) Secondary)'''
 
* [[Fallen Mage]] (59-62)  
* [[Fallen Major]] (59-62)  
* [[Wraith]] (60-62)
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.
|-
|55-57
|[[Gustav Tunnel]]
|'''I-7 Map 2'''


* [[Doom Soldier]] (65-67)  
* [[Spartoi Warrior]] (78-82)
* [[Doom Mage]] (65-67)
* [[Spartoi Sorcerer]] (80-82)
* [[Robber Crab]] (65-68)
* [[Lemures]] (80-82)
|2x SMN/4x WHM for skeletons. Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).
* [[Hati]] (77-79)
|-
|2x SMN/4x WHM/BLM or PLD. SMN do Ifrit (Punch) > Ramuh (Shock Strike) = Fusion. WHM and PLD do Banish III > Holy for 2x MB. If avatars miss, spam Cure and Banish spells until dead. Main camp is on a ledge outside Vrtra room.
|65-67{{Verification}}
|[[Gustav Tunnel]]
|'''(H-7), (G-8)'''


* [[Doom Warlock]] (76-78)
Additional camps are inside Vrtra Room and on west side in hidden room near Strange Apparatus.
* [[Doom Guard]] (75-77)
* [[Erlik]] (75-78)
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.
|-
|-
|73+
|73+

Latest revision as of 13:32, 1 December 2025

New Horizon specific camps are marked with HorizonXI specific changes.

Notes:

  • These camps are all aimed at standard 6 member parties.
  • Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.
  • If your party has a strong line-up, eats food, and is coordinated with Skillchains/Magic Bursts, you can target a higher level camp.
  • Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.
  • Starting at level 50 adventures will gain an experience point bonus by simply having the Signet buff, up to a total of 10%, in conquest (Vanilla/RoZ/CoP) areas HorizonXI specific changes.
  • Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having SignetHorizonXI specific changes. Consider camping in regions that your nation doesn't control for maximum experience point gains!

Camps - Verify if viable

Level Zone Camp Mob(s) Notes
28-32 Lufaise Meadows
  • Lake
29-33 Beaucedine Glacier
  • Mages must sub WHM.
  • Mobs in area that detect magic.
  • The (H-9) camp is a mostly a roaming camp loaded with tigers
  • Bring someone to kill all other mobs except for the BST Gigas (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).
29-33 Castle Oztroja
  • Behind Trap Door.
  • Layout of zone favors a moving party.
41-44 Attohwa Chasm
  • Supports one party.
  • WHM is required.
  • Mages must sub WHM.

Level 10-20

Level Zone Camp Mob(s) Notes
10-15 Inner Horutoto Ruins
  • Enter via East Sarutabaruta (J-7), Lily Tower. Access Beetle's Burrow through hidden doors at either (G-8) or (G-9)
  • Be aware of mobs aggroing by sight and sound on the way to camp.
  • Beetles and Bats don't aggro but do link via sight and sound respectively.
11-15 Carpenters' Landing via Northern San d'Oria Wooden Shutter entrance
12-14 Valkurm Dunes
  • Welcome to the dunes.
  • Baleful Gaze Petrifies the target it's looking at. Turn to avoid!
  • Level 11 parties take care when pulling level 18-19 Lizards.
  • Multiple camps, can support multiple parties.
12-14 Buburimu Peninsula
  • Quick walk from Kolshushu Outpost.
  • Try to avoid pulling mobs that are 7+ levels above your party.
12-15 Ordelle's Caves
  • Enter from La Theine Plateau (F-7). To get down, follow the winding path at (F-6) from the East end of the chasm.
  • Can either sit in place or run up and down the tunnel.
13-15 Tahrongi Canyon
13-15 Tahrongi Canyon
13-15 Konschtat Highlands
13-15 La Theine Plateau
  • Hares link.
  • Hares should not be fought until at least level 13.
  • 1 Orc spawn can also be used to fill chains.
  • Supports 1 party.
13-15 La Theine Plateau
13-15 Ordelle's Caves
13-15 Maze of Shakhrami
14-16 Valkurm Dunes
  • Secret Beach (B-7)
  • West Forest (F-7)
  • Whitebone Sands (F-9)
  • Oasis (I-7)
  • Siren Sands (I-9)
  • North Forest (J-6)
  • South Forest (J-8)
  • (H-7) NW of OP corner
14-16 Buburimu Peninsula
14-17 Inner Horutoto Ruins
  • Behind Magic Gate of Horutoto (E-10)
14-17 Ordelle's Caves
15-17 Valkurm Dunes
  • Cliff Side (G-8)
  • Signpost (J-7)
15-17 Jugner Forest
  • Norvallen Outpost Warp is level 15+ from Jeuno.
  • Aggressive mobs on the way to camp.
  • 6 spawns, 1 Beetle is around the corner, a little Southwest.
  • Beetles have defense and evasion boosting TP abilities.
15-17 Jugner Forest
15-18 Dangruf Wadi
15-18 Buburimu Peninsula
15-18 Pashhow Marshlands
15-18 Meriphataud Mountains
15-18 Carpenters' Landing
15-17 Pashhow Marshlands
15-18 Pashhow Marshlands
  • Water Elemental can sometimes spawn in the back.
  • Marsh Funguars spawn in the road leading to the area, possibly extending this camp to Level 19 depending on kill speed.
15-19 Korroloka Tunnel
  • Worms cast lots of spells, including AoE spells.
  • Ideal for a ranged attack burn style party.
  • Bats take extra damage from piercing weapons.
16-18 Valkurm Dunes
  • Goblin Leecher is a caster.
  • Watch out for sight-based links.
  • Supports 1 party.
16-18 Meriphataud Mountains
  • By Spine at (D-6)
17-19 Sauromugue Champaign
  • Quick walk from Aragoneu OP.
  • Mobs located on both N and S sides of the fort.
17-19 Ordelle's Caves
  • (F-10), Going East from Entrance
  • Further down, past the Fly Agarics.
  • Sight and Sound aggro on the way to camp.
  • Beetles link via sight.
17-19 Ordelle's Caves
  • (H-10), Going East from Entrance
  • Sight and Sound aggro on the way to camp.
17-19 Jugner Forest
17-20 Valkurm Dunes
  • Sight and Sound aggro near camp.
17-19 Rolanberry Fields
17-19 Buburimu Peninsula HorizonXI specific changes
17-20 Maze of Shakhrami
17-20 Buburimu Peninsula
  • Watch for Bogy spawns at night. Both beaches have safe places to camp outside of blood aggro range.
  • Start on Snippers at Level 17. Can start mixing Pugils in at 18.
18-20 Inner Horutoto Ruins
18-21 Castle Oztroja
  • Main Zone/Entry (G-8)
  • All of the mobs aggro.
18-21 Beadeaux
  • Main Zone/Entry (E-7)
  • All of the mobs aggro.
19-21 Qufim Island
  • Circle around Ice Pond for (H-7) camp.
  • At night, Banshees spawn at Ice Pond so you will need to camp in a tunnel and pull Clippers to you.
  • Popular exp zone.
19-21 Qufim Island
  • Potentially supports 2 parties at opposite ends of the cliff.
  • Popular exp zone.
19-22 Meriphataud Mountains
19-22 Carpenters' Landing
  • Center Landing Docks (H-6)
  • Use Northwest entrance from Jugner Forest at (E-6).
  • Sight and Sound aggro on the way to camp.
19-22 Davoi
  • Main Entrance (J-7)
  • Bats that pop at night aggro via sound.
19-22 Yughott Grotto
  • Sight and sound aggro on the way to camp.
  • All orcs link by sight, be careful.

Level 20-30

Level Zone Camp Mob(s) Notes
20-22 Rolanberry Fields
  • Between Fences at (F-7)
  • Shack at (F-11)
  • Stone Wall/Signpost at (H-12)
  • Crates at (I-10)
20-23 Ordelle's Caves
  • Waterfall/PLD ??? (G-7)
21-23 The Sanctuary of Zi'Tah
  • Southwest part of the zone is littered with Goblins and Bats.
  • Beware of links.
  • Beware of Rock Golem (magic sensitive and will destroy your party).
  • Supports 1 party.
21-24 Ranguemont Pass
  • Beyond the door (H-10)
  • Sound aggro on the way to camp.
  • Be careful of Ooze.
22-24 Carpenters' Landing
22-24 Lower Delkfutt's Tower
  • Northwest Stairs (F-7)
  • Southwest Stairs (F-10)
  • Entrance (H-10)
  • Northeast Area (K-7)
  • Be careful of aggro if not using entrance camp.
  • Giant Lobbers hurt. Pull with caution.
22-26 Maze of Shakhrami
22-24 Qufim Island
  • Popular exp zone, area can get overcrowded and you may need to find alternative camps.
  • Take care with Thunder Elemental spawn at (F-8) during thunder weather.
  • Supports 3 parties.
  • Be careful with Gigas (Giants), they hit quite hard, especially Gigas Hunter (the RNG-type that throws rocks).
23-27 Meriphataud Mountains HorizonXI specific changes
  • Not a a bad walk from Outpost or Crag of Mea.
  • Can be done at level 23 if going slow between pulls, at level 25, Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr without rings because kills go quickly. Easy chain 5's with a solid party.
  • Puma inflicts Paralysis (Blaster) and Silence (Chaotic Eye.) Chaotic Eye is a very quick cast, so be careful.
  • Lizard's Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!
  • Beware Drooling Hound (31-33) at night, it has AoE Disease.
  • Supports 2 parties, 1 at each coordinate.
24-26 Ranguemont Pass
  • ~12 minute walk from Ronfaure Outpost.
  • Sight and Sound aggro en route to camp.
  • (J-5) has about 8 Stirge spawns along the tunnel. May need to roam a bit.
24-27 Sauromugue Champaign
  • Camp at fallen pillar/crumbling wall or outside of fort.
  • Mob density a bit scarce. Yagudo have a large level range.
24-27 Carpenters' Landing
  • Logs near Dock (J-10)
25-27 Yuhtunga Jungle (Kazham Airship Pass required)
25-27 Sauromugue Champaign
  • Supports maybe 2 parties.
25-27 Sauromugue Champaign
  • Camp on hill by bonfire Yagudo camp.
  • Beware of links.
  • Yagudo have large level range.
26-28 Ranguemont Pass HorizonXI specific changes
  • ~11.5 minute walk from Ronfaure Outpost
  • Sight and Sound aggro on the way to camp.
  • 4 Goblin spawns (Era+) with 3-4 Stirge spawns in the same open area and connecting caves.
  • May be able to extend camp to level 28 depending on kill speed.
26-30 Yuhtunga Jungle (Kazham Airship Pass required)
  • Take Chocobo from Kazham to (H-6) and drop down. Then after emerging from the tunnel after the drop, go down ramp when you see the Overgrown Rose (Morbol), into another tunnel. Camp at the edge of the cliff overlooking the Volcano.
  • Start with Lizards at level 26. Mix in Coeurls at level 28+.
27-31 Bibiki Bay
27-31 Yuhtunga Jungle (Kazham Airship Pass required)
  • BEE LOG. Camp inside the tunnel.
27-30 Attohwa Chasm
  • Both mobs are casters.
  • Hecteyes are weak to all elemental damage except for dark. They are also resistant to blunt.
27-29 Oldton Movalpolos
  • Not too bad of a walk from Crag of Dem.
  • Careful of sight aggro en route to camp.
  • Take care not to link - especially with ranged mobs. Can get very dangerous very quickly.
  • Earth Elemental danger at (E-4) camp.
  • Drops gil and craft materials.
27-30 Yuhtunga Jungle (Kazham Airship Pass required)
  • Beware of holes when pulling.
28-30 Misareaux Coast
  • Need to be on CoP chapter 2 to access.
  • Supports 2 parties.
28-30 Sauromugue Champaign
28-30 Yhoator Jungle (Kazham Airship Pass required)
28-32 Lufaise Meadows
  • Lower level parties beware of orcs.
  • Need to be on CoP chapter 2 to access.
  • Supports 1 party.
29-31 Yuhtunga Jungle (Kazham Airship Pass required)
29-31 Sauromugue Champaign
  • The weapons on Horizon here spawn as low as 34 (retail was 36).
  • Supports 1 party.
29-31 Batallia Downs
29-31 Rolanberry Fields
  • Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides.
29-31 Bibiki Bay
  • Dhalmels can Silence.
  • The whole area supports 2 parties.

Level 30-40

Level Zone Camp Mob(s) Notes
30-33 Bibiki Bay - Purgonorgo Isle
  • (Everywhere)
30-34 Attohwa Chasm
  • Be aware of Sound aggro on the way to camp.
  • Cross the first bridge. Camp against the wall. Beware of doom scorpions.
30-33 Sea Serpent Grotto (Kazham Airship Pass Req)
  • Hallway, First Map: (J-10)
  • Be aware of sound aggro.
  • Camp in hallway in front of the ornamental door.
  • Sahagin link via sound.
  • Beware Bats that pop in back of the hallway (don't aggro but will link with other bats).
  • Supports 1 party. Lots of mobs but long repop timer.
31-33 Eastern Altepa Desert
  • Several sight/sound aggro mobs near camp.
  • Supports 3 parties, 1 at each location.
31-33 Yuhtunga Jungle (Kazham Airship Pass Req)
  • Beware sight/sound aggro on way to camp.
32-34 Yhoator Jungle (Kazham Airship Pass Req)
  • Camp on top of bridge or in top tunnel (G-7).
  • Watch out for links.
  • Supports 1 party at (G-7). 2 parties at (H-8), camp up top, either side.
34-36 The Eldieme Necropolis
34-37 Garlaige Citadel
  • Beetles sight aggro, bats link, beetles will be difficult at 34.
  • Beetles can inflict Strength Down and Evasion Down.
  • Sufficient mobs for at least 3 parties.
35-37 Lufaise Meadows
  • Beware sight/sound aggro on way to camp.
  • Need to have CoP Promies cleared to access.
35-37 The Sanctuary of Zi'Tah
  • Level 36+ parties recommended at Outpost and (F-8) camp for Goblins.
  • Goobbues have an AoE Silence TP move. Be careful fighting them.
  • Supports many parties.
35-38 Crawlers' Nest
  • Crawlers can use a Defense Up TP move.
  • Many total spawns, easily supports 2+ parties.
35-38 Western Altepa Desert
  • Spiders use AoE slow frequently. Bring a WHM for erase or a party composition that doesn't care about slow (ranger burn?)
  • Also a popular spot for solo farmers to farm spider webs
35-38 Oldton Movalpolos
  • Not too bad of a walk from Dem.
  • Sight aggro en route to camps.
  • Beware Moblin Gourneyman and Goblin Freelance as they are a much higher level (~47).
  • If the Moblins are allowed to use Crispy Candle and damage themselves, they will not give EXP. Can be stunned.
36-39 The Sanctuary of Zi'Tah
  • Couerls have a gaze TP move that silences. They can also paralyze.
  • 2 Hellhounds (47-50) pop at night in the area.
  • Forewarning, area is often farmed for Coeurl drops.
36-43 Yhoator Jungle (Kazham Airship Pass Req)
  • Bloodlet Spring (J-7)
  • Beware of NM at camp.
37-39 Yhoator Jungle (Kazham Airship Pass Req)
37-40 Yhoator Jungle (Kazham Airship Pass Req)
  • Temple of Uggalepih Entrance (J-11)
38-40 Sea Serpent Grotto
  • Behind Silver Beastcoin Door (J-11)
  • Enter through door by trading it a Silver Beastcoin at (N-14)
  • Lots of sound aggro en route.
  • Sahagin link via sound, area is quite crowded.
  • Party may need to roam a bit.
  • Lots of spawns but high respawn time (~16min).
  • Beware NM spawn at (J-10) area.
38-41 Crawlers' Nest
  • Beetles gain evasion from TP move.
  • Supports 1 good party, 2 parties is questionable.
38-41 Fei'Yin
  • Lots of sound aggro, magic aggro in area. Some sight aggro as well.
  • 2 parties. Beware of farmers in area.
39-42 Misareaux Coast
  • Need to be on CoP chapter 2 to access.
  • 2 parties
39-42 Western Altepa Desert
  • Dhalmels found on all sides of the fork, watch out for Antican aggro.
  • Could also pull nearby Sand Beetle to help extend chains.
39-42 Gustav Tunnel
  • Valkurm Side (K-7)
  • Sufficient mobs for 2 parties.
39-41 Garlaige Citadel
  • Behind Banishing Gate #1 (G-8)
  • Banishing Gate requires 4 players to stand on floor switches to open door. Switches are located on the walls to the side of the gate. You'll know you're standing on one as the switch will depress.
  • Careful of potential sound links.
39-41 Misareaux Coast (CoP Chapter 2 Req)
39-44 Misareaux Coast (CoP Chapter 2 Req)

Level 40-50

Level Zone Camp Mob(s) Notes
40-42 Crawlers' Nest At least 2 camps. Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.
40-43 Beaucedine Glacier Supports 1 party. Dispel recommended.
41-43 Yhoator Jungle
  • (F-9), Yhoat Telepoint
Popular BST camp
41-43 Eastern Altepa Desert Goblins Bomb Toss can be an issue, stuns recommended. Lower level parties should beware of the diggers as they are higher in level. Supports 2 parties.
41-44 Yhoator Jungle Mobs do not raise defense (Confirmed by Charsi)
42-44 Western Altepa Desert

Beetles all around Revelation Rock, supports many parties, Beetles link. BLM or Dispel recommended for beetles.

43-45 Xarcabard
  • Baileys Zone, (E-8)
  • Supports 1 party
43-45 Yhoator Jungle
  • Ifrit Cauldron zones (H-6)
2 parties. RNG and WAR Goblins. 6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.
43-45 Toraimarai Canal
  • (F-9) 1st map, by Full Moon Fountain

Supports 1 party. Dispel and/or BLM recommended. Need either Portal Charm for Three Mage Gate or Rhinostery Certificate to access. Will need sneak/oils to access without aggro. (~15 minute walk from Sarutabarta OP going through 3 mage gate).

43-45 Crawlers' Nest

Supports 1 party. Lizards aggro sound and link! Reliable Sleep, Bind, or Lullaby recommended.About a 7.5 minute walk from Derfland OP.

43-46 Lufaise Meadows (Req. CoP Crag completion)

Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.

44-46 Labyrinth of Onzozo
  • (I-9), 2 tunnels
Supports 2 parties. Know when Cockatrice in tunnels will repop (Reliable sleep/bind/lullaby recommended). WHM required for Stona. Cockatrice do not link but are aggressive via sound. Echo Drops strongly recommended. Avoid Goblins Miners if possible (THF Goblins)
44-46 Beaucedine Glacier HorizonXI specific changes
  • (J-5) By Fei'Yin

Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful. ~8.5 minute walk from Fauregandi OP

44-47 Crawlers' Nest

Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well. BLM or Dispel recommended for beetles.

45-47 Quicksand Caves

Titan entrance from Eastern Desert (K-7)

Beetles and spiders don't aggro but link. BLM or Dispel recommended for beetles. Bring WHM for Erase if you fight spiders. Anticas have AoE silence. Supports 2 parties. Drops coffer keys.

46-48

Bostaunieux Oubliette(Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)

Sneak up before dropping down, slimes below. Watch out for pops. Lots of link potential. Bring a Bard and/or Carby pull. Don't go past the hounds. Supports at least 2 parties.

46-48 Crawlers' Nest

Dispel/Finale or BLM recommended.

48-50 Quicksand Caves

Entry at Western Desert (J-9)

High level range of mobs. Bring echo drops and/or mages /whm for silena. BLM or Dispel recommended for beetles.

48-50 Misareaux Coast HorizonXI specific changes

1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on CoP Chapter 2 to access.

48-51 Garlaige Citadel

Supports 2 parties. BLM or Dispel recommended for beetles. While you can kill the bats and beetles as low as 45, camping here at 45 will result in ~3k exp/hour.

49-51 Crawlers' Nest Will need sneak/oils to reach camp. Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. BLM or Dispel recommended for beetles. About a 10.5 minute walk from Derfland OP
49-51 Western Altepa Desert

Pull Antica from below. They do not link. Bring RDM/Silencer - Lanista are BLM. Silena/echo drops recommended. Could also fight manticore and beetles in the area.

49-51 Garlaige Citadel

Supports 2 parties in the basement. Another 2 behind banishing gate 2. BLM or Dispel recommended.

Level 50-60

Level Zone Camp Mob(s) Notes
50-52 Bostaunieux Oubliette
  • Zone to West Ronfaure (D-9), (G-7)

Supports 2 parties. Need sneak/oils to reach camp, before you drop down. ~8 minute walk from Ronfaure OP.

50-54 Toraimarai Canal

(G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance

Very close to Windurst Walls entrance (Head west, in tunnel. Keep going south to 2nd camp with crabs). All party members will need the Rhinostey certificate for quick access. Or go through the 3 mage gate (portal charm) (~15 minute walk from Sarutabarta OP going through 3 mage gate). Need sneak/oils to get to camp. Pugs don't link. Dispel/BLM recommended.

52-54 Uleguerand Range

(G-11)

Having a support highly recommended for AOEs/paralyze. Hares link. Hares give +10% exp bonus.

52-54 Garlaige Citadel

(H-9) Basement Map

Typically a "bridge" camp after leveling to 51 from beetles. Not too many higher mobs present. Drops coffer keys. BLM/Dispel recommended.

53-55 Crawlers' Nest

(F-9) 3rd map, Take South tunnel on the first map

BLM and/or Dispel recommended. Drops coffer keys. Supports 1 party

53-56 Crawlers' Nest

(E-7) 2nd map

Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel or BLM needed for cocoon. Drops coffer keys. Supports 1 party.

54-56 The Boyahda Tree

(L-9)/Entrance

Drops coffer keys. Lots of links! Bring a BRD and/or BLM and a WHM. Spiders have a nasty aoe slow and critical attack ability. Death Caps have a gross breath attack with silence and paralyze. Can be a challenging camp but will make you some money with web drops.

54-56 Kuftal Tunnel

Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp

Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area. Drops coffer keys. Dispel or BLM recommended.

55-57 Ro'Maeve

(H-11), (H-9)

Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.

55-57 King Ranperre's Tomb

(G-7),(H-8) Map 2

Worm's dont aggro but link. Bats aggro by sound. Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it. There are only 4 beetles so not enough to make a camp for a full higher level party.

Warning: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.

55-57 Ifrit's Cauldron HorizonXI specific changes

(G-9), (J-7)/(J-8) 4th map

West entrance. Supports 2 parties. Yes aggro. Yes link.

56-58 Cape Teriggan

Outpost, (H-7)

Have Stona ready for Lizards.

56-58 Western Altepa DesertHorizonXI specific changes

(D-11, E-11)

Supports 1 party. No defense up.

56-58 Toraimarai Canal

2nd Map (I-10)

Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel). All party members will need the Rhinostey certificate for quick access. Or go through the 3 mage gate (portal charm)(~15 minute walk from Sarutabarta OP going through 3 mage gate). Need sneak/oils to get to camp. Pugs don't link. Dispel/BLM recommended.

57-59 The Boyahda Tree

Map 1 (G-8), (E-6), (D-4)

Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler or blm.

58-60 Attohwa Chasm

(G-9), (F-6)

Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere.

58-60 Toraimarai Canal

(H-8) 2nd Map

Dispel/BLM recommended. Past Stygian Pugils, north up stairs.

58-61 Cape Teriggan

(I-8), (I-9), (G-6), (H-6), (H-8)

Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors. BLM or Dispel recommended for crabs. Beware Sand Cockatrice, aggro sight, will be difficult (lvl 71-74).

59-60 Verification Needed Pso'Xja (60 level cap zone) (H-10) Tower in Beaucedine Glacier
  • Diremite Assaulter (63-68)
  • Dire Bat (64-68)
  • Goblins (62-68)
  • Thousand Eyes (65-68)
  • Maledict Millstone (64-68)
Verification Needed Verification needed on mob respawn times.
59-61 Uleguerand Range

(J-11)

Support and/or melee sub /nin recommended for AoE. Hares link. Hares give +10% exp bonus.

59-61 Pso'Xja

(I-7) 2nd Map

Note this is a popular spot where high levels farm Florid Stones. Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.

59-61 Kuftal Tunnel

(H-8) Map 4, (L-7) Map 1

Supports 2 parties. Viruna highly recommended. Go down the path at (F-7) map #1 to reach basement camp. Sneak needed. Beware NM Yowie.

59-61 Newton Movalpolos

(D-10)

Enter from (I-12) or (J-11) from Oldton.

Level 60-75

Level Zone Camp/Mob Notes
60-62 Valley of Sorrows (G-7) (corner), (J-9) (zone line)
  • Velociraptor (66-69)
  • Peryton (69-72)
  • Valley Manticore (72-74)
Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.
60-63 Uleguerand Range (I-10), (J-10), (J-11)
  • Nival Raptor (68-70)
Supports at least 2 parties. Paralyna highly recommended.
62-64 Labyrinth of Onzozo (H-6), (I-6)
  • Torama (70-72)
  • Goblins (67-69)
  • Labyrinth Manticore (72-74)
Supports up to 2 parties. Have silena, echo drops, and paralyna ready. Beware NM Ose.
63-65 Attohwa Chasm (F-7)
  • Tracker Antlion (70-73)
Supports 1 party. Blindna and erase recommended.
63-66 Bibiki Bay (G-6)
  • Tragopan (71-73)
  • Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)
Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.
64-67 Boyhada Tree (I-6) map 2
  • Skimmer (72-74)
  • Steelshell (73-76)
Rabbits no aggro. Water elemental spawns during weather on i-6 and will aggro frequently.
65-67 Cape Terrigan (I-7) Boulder, (I-8) Boulder
  • Sand Cockatrice (71-74)
WHM with Stona pretty much required. Can pull lower level velociraptors to fill in. Beware Manticores (lvl 77-79), sight aggro, will be difficult.
66-70 Boyhada Tree (3rd map, down waterfall at (F-8) up top) (H-6), (H-10), (H-9), (F-9), (F-12), (H-8)
  • Processionaire (72-75)
  • Korrigan (72-75)
  • Steelshell (73-76)
  • Elder Gobbue (74-77)
  • Darter (76-78)
  • Blood Ball (76-78)
Supports multiple parties. Dispel/finale/chi blast/acid bolts/blm nukes recommended for defense up on crawlers and crabs. Echo drops recommended if targeting gobbues. Higher level parties can start to roam around the rooms instead of camp. Can pull additional Processionaires in the tunnels. Link potentials. Have sleepga/lullaby ready. Consider targeting Darters and Blood Balls at level 68+.
67-69 Boyhada Tree map 2, up top (F-6), (G-10)
  • Elder Gobbue (74-77)
  • Steelshell (73-76)
Silena/echo drops highly recommended. Could also fill in Processionaires (72-75) at (G-10) camp. Link potentials. Have sleepga/lullaby ready.
67-69 Al'Taieu (D-10) Tower, (K-11) Between Islands
  • Om'hpemde (73-77)
  • Om'xzomit (74-76)
  • Om'aern (75-78)
Need Sea access (CoP 8-1). (D-10) camp is all Om'hpemde.
67-69 Den of Rancor (I-8) map 6, in front of Cloister of Tides
  • Demonic Pugil (74-76)
  • Doom Toad (74-76)
Supports 1 party. 1 party member needs a Paintbrush of Souls to reach. Enter den from Temple of Uggalepih paintbrush room. *Note: 15 minute respawn. A good party can wipe all mobs and be sitting waiting for repops.
67-69 Pso'Xja Nue Tower Entrance, Golden-Tongued Culberry Map
  • Frost Lizard (74-77)
  • Diremite Dominator (74-76)
  • Million Eyes (75-77)
  • Purgatory Bat (72-76)
Drop down to the bottom map. Need sneak and invis. Can support 2 parties. East and west sides/drop downs.
68-70 Den of Rancor (I-9), (F-7) Bloodlet Springs Entrance from Yhoater Jungle
  • Tormentor (75-78)
  • Puck (Mandragora) (75-78)
Lots of links. Have sleep(ga)/lullaby ready. Mages stay back from puks for dreamflower. Stona/WHM recommended for lizards.
68-71 Cape Terrigan HorizonXI specific changes Zone to Gustav Tunnel (J-6)
  • Arid Lizard (76-78) HorizonXI specific changes
  • Dust Bats (77-78) HorizonXI specific changes
  • Manticore (77-79)
Erase (Manticore Debuff Max HP/MP Debuff) & Stona Recommended. Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.
69-71 Bibiki Bay (G-8), (G-10)
  • Tartarus Eft (76-79)
  • Hobgoblins (78-80)
- Mobs AoE Dispel and AoE shadow wipe.. better for BST burns
69-75 Newton Movalpolos Exit from Mine shaft #2716 entry
  • Moblins (76-79)
  • Bugbears (76-79)
Get twinkbrix to teleport you to the mine shaft. Camp favors a roaming party. Sleep and silence recommended. Teleport Dem and escape recommended for faster travel.
69-75 Cape Terrigan (G-5)
  • Greater Manticore (76-79)
  • Sand Cockatrice (71-73)
Erase recommended. Silena and Stona recommended if lower level parties are fighing Cockatrice as well. Mages stay back due to Riddle (max mp down). Greater Manticores give +10% exp bonus. Camp will make you some money.
70-75 Kuftal Tunnel (H-6), (I-8) Map #3
  • Greater Cockatrice (78-80)
  • Ovinnik (77-79)
  • Ladon (80-82)
Past moving boulder at (G-9). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Will need paralyna for tigers, stona and poisona for cockatrice. Ladons have dispelga move and give +23% exp bonus. Camp will make you some money.
71-75 Ro'Maeve (N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates
  • Apocalyptic Weapon (78-80)
  • Infernal Weapon(79-81)
  • Darksteel Golem (80-82)
Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of AOE. Melee DPS subbing /nin is a good idea. Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.
71-75 Bibiki Bay HorizonXI specific changes (G-6), (F-7), (F-8), (G-9)
  • Catoblepas (79-81) HorizonXI specific changes
  • Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)
  • Tropical Rarab (73-76)
  • Tartarus Eft (76-79)
Supports 4 parties. Berserk is your friend. Healing wind spam can be annoying if cows aren't dealt with swiftly. Fill in with Rarabs and Efts. (F-8) camp has lots of Goblins. Watch out for bombs/AoE, Barfira up.

Sky Camps (63-75+) (Sky Access Required)

Level Zone Camp Mob Notes
63-66 Ru'Aun Gardens (F-9) Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water Flamingo (72-74) Up to 8 camps.
71-75 The Shrine of Ru'Avitau (G-10), (I-10) Map #2, (H-8) Map #3 Decorative Weapon (79-81) Enter at Ru'Aun Gardens (H-9), south entrance. Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
72-75 The Shrine of Ru'Avitau (I-8), (G-8)) Map #2 Aura Weapon (80-82) Enter at Ru'Aun Gardens (I-6) Genbu entrance. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
74-75+ The Shrine of Ru'Avitau The Celestial Nexus Loop (H-8) Map #1, Ullikummi Camp (F-8 / F-9 / G-8 / G-9) Aura Statue (81-84) Enter at Ru'Aun Gardens (I-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open.

Merit Camps

  • These camps are designed for higher levels (75+) to exp/gain merit points on.
  • If your party has a strong line up, and is coordinated, you could start exping at these camps earlier.
  • Some camps can turn into roaming camps for faster kills at higher levels.
Zone Camp Mob(s) Notes
Newton Movalpolos
  • Exit from Mine shaft #2716 entry (J-6)
  • Moblins (76-79)
  • Bugbears (76-79)
Get Twinkbrix to teleport you to the mine shaft. Roaming party. Sleep and silence recommended. Lots of bombs, AoEs. Teleport Dem and escape recommended for faster travel.
Cape Teriggan Erase recommended. No AoEs, but conals. Can roam around a bit. Cockatrice may agro but can be easily dealt with. Mages stay back due to Riddle (reduces max mp). Greater Manticores give +10% exp bonus. Manticore drops will make you some money.
Kuftal Tunnel Past moving boulder at (G-9). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Roam around. Will need paralyna for tigers, stona and poisona for cockatrice. Ladons have dispelga move and give +23% exp bonus. Camp will make you some money.
Ro'Maeve
  • (N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates
Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of physical AOE. Melee DPS subbing /nin is a good idea. Camp on far bridges and/or roam around.
Lufaise Meadows Need to be on CoP Chapter 2+ to access. Lot's of magical AoE, will wipe shadows and still cause damage. WHM recommended for AoE healing Stona and Erase. Camp will make you some money. Tavnazian Rams give +23% exp bonus.
The Shrine of Ru'Avitau **Need Sky Access** Enter at Ru'Aun Gardens (I-6) Genbu entrance. Open yellow gate. Roaming camp. Lot's of physical AoE. ~8 minute walk from crag shortcut or ~15 minute walk from Li'Telor OP without Mazurka.
Ro'Maeve HorizonXI specific changes
  • (A-9) (O-9). Behind East and West Moon gates.
Supports 2 parties. Lots of physical AoE, graviga, and slowga. Pull weapons to fill to maintain chain.~7 minute walk from Li'Telor OP without Mazurka
Fei'Yin HorizonXI specific changes Supports 1 party. Not much AoE or conal. Roam around as needed. ~12.5 minute walk from Fauregandi OP without Mazurka
The Shrine of Ru'Avitau **Need Sky Access** Enter at Ru'Aun Gardens (I-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open. Drops Diorite, Ullikummi pop item. Lot's of AoE/wipes shadows, bindga, and stunga. Roam around the Nexus loop. Can roam around a bit at Ullikummi.
Meriphataud Mountains HorizonXI specific changes Supports 1 party. South of spine. Raptors have virus and slow. Flies have lots of AoE and poison.
Misareaux Coast HorizonXI specific changes
  • Close to Tavnazia Safehold Zone (J-8)
Mobs seem to be blunt resistant. Mages stay back due to AoE sleep. Dispel/acid bolts/chi blast recommedned for defense up abilities.
Toraimarai Canal HorizonXI specific changes Need Key ItemRhinostery Certificate for fast access from Windurst Walls.

Could also use 3 mage gate to get to but need portal charm. Some magical AoE. Dispel/acid bolts/chi blast recommedned for defense up abilities.(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)

Bibiki Bay, Purgonorgo Isle HorizonXI specific changes Right by the CoP warmachine. Take Manaclipper. Takes time to get to. Supports 1 party. Not much AoE. Some conals.
Uleguerand Range Bit of a walk. Go east/counter-clockwise from the entrance to climb up. Will need Sneak/invis/meds. Watch out for true sight tauri on the way up. Roam around. Slowga. Conals. Blind. Doom.

Note: 3 mobs per kilometer, Molech has Doom (they look at you and you die) NOT WORTH IT tested by blacklung

Uleguerand Range A bit further of a walk. Past Jormy, by frozen waterfall. Plague.
Uleguerand Range HorizonXI specific changes Before you get to Jormy. You probably want to have decent gear and a few merits under your belt before meriting on these. Lots of physical AoE and conals. Melee subbing /nin isn't a bad idea.

Alpha Camps HorizonXI specific changes

  • Coming soon in patch 1.2
Level Zone Mob Notes

Shatter Camps HorizonXI specific changes

  • Coming soon in patch 1.2
Level Zone Mob Notes

Mana Burn Camps HorizonXI specific changes

  • These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle. The defense is lost with a Skillchain + Magic Burst combo.
  • SMN x2, 3 BLM, 1 Support (BRD, RDM) works.
  • These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting.
Level Zone Camp/Mob(s) Notes
12-16 La Theine Plateau (G-6) Carbuncle Quest Raises defenses at start of fight. MP Burn recommended or magic burst required. Ghosts pop at night.
17-20 Qufim Island (F-5) Raises defenses.
20-25 Qufim Island (G-6)/(H-6) G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23.
23-25 Qufim Island (G-8) Raises defense at start of fight. MP Burn recommended or magic burst required.
25-28 Eastern Altepa Desert (J-9) Raises defense at the start of fight, MP Burn recommended or magic burst required. Tried this at 26, was rough. AoE move does a ton of damage. 28 might be better starting point when you get firaga.
29-32 Sauromugue Champaign (J-9) Raises defense at start of fight, MP Burn recommended or magic burst required, does not link
31-34 Eastern Altepa Desert (F-6) Raises defense at start of fight, MP Burn recommended or magic burst required, Doesn't Link
33-37 Sauromugue Champaign (K-5) Raises defenses. Wide level range. Higher levels (40-42) seem to spawn more on the western side of camp. Have poisona and paralyna ready.
29-32 Rolanberry Fields (E-9) Raises defense at start of fight, MP Burn recommended or magic burst required, Doesn't Link
33-36 Beaucedine Glacier (G-10) Pond Raises defenses
31-33 Beaucedine Glacier (J-9) Upper level Raises defenses.
33-37 Beaucedine Glacier (H-7)/(I-7) Quick run from Outpost/Telepoint Vahzl. Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.
36-40 Yuhtunga Jungle (H-10) Raises defense at start of fight, MP Burn recommended or magic burst required, does not link
34-39 Batallia Downs I-10 / J-10 Are Shielded.
39-41 Beaucedine Glacier (J-8) Raises defense at start of fight. Similar name to crabs on the other side of the coast but different level range.
39-42 Battalia Downs (H-5) Raises defense at start of fight, MP burn recommended or magic burst required. Resistant to piercing damage. Fast movement. Recommend having someone with silence. REALLY FAST CASTS (Data updated as of 5/16)
42-46 Yhoator Jungle (I-11) Raises defense at start of fight, MP burn recommended or magic burst required. Resistant to piercing damage.
44-47 Western Altepa Desert (E-11) Raises defense at start of fight, MP Burn recommended or magic burst required, does not link
47-50 Western Altepa Desert (E-9) Raises defense at start of fight, MP burn recommended or magic burst required. Verification NeededCouldn't be slept. Casts -aga II magic. Avoid this camp unless you can reliably land silence.
50-53 Western Altepa Desert (F-7) On pull, Raises it's Defenses - Goes away during the day
49-54 Eastern Altepa Desert (F-9) Raises defense at start of fight.Verification Needed
53-56 Western Altepa Desert (H-10) Defense boost possible, best to have Firaga 2 at 53.
51-56 Eastern Altepa Desert (I-10) Raises defense at start of fight.Verification Needed Casts magic and cannot be slept. Avoid.
57-62 Beaucedine Glacier (J-9) Lower level Raises defense at start of fight.
65-68 Lufaise Meadows (K-9) By Dunes Warp Raises defense at start of fight. Aspirable mobs.
64-75 Misareaux Coast (G-8) Raises defense at start of fight.
64-75 Xarcabard (I-9) Raises defense at start of fight. Supports 2 manaburn parties.
66-75 Xarcabard (I-8) Raises defense at start of fight. Viruna recommended for plague.

Undead Burn Camps

Level Zone Camp/Mob(s) Notes
11-13 Gusgen Mines Konschtat Zone Monk or manaburn party recommended.
16-19 Gusgen Mines Stairs Camp is for MNK/PLD/WHM (Holy Party)
20-23 Outer Horutoto Ruins Strange Apparatus Room Use northernmost West Sarutabaruta zone. Monk or manaburn party recommended. Sneak required to reach camp
21-28 Gusgen Mines G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door. WHM Cure Burn party. WHM/NIN with Utsusemi recommended (if not able, Blink is required). Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes. Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn. Sneak is required to reach camp.
30-33 Sea Serpent Grotto F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room. WHM Cure Burn party. Level Sync 29 is too low. 31 is preferred. Blink, Stoneskin, and Reraise is a must. Sneak is required to reach camp.
34-37 Xarcabard (E-8)/(F-8), (J-9) Outpost warp or Vazhl gate crystal required to reach camp. WHM x6 Cure Burn party.
34-37 Eldieme Necropolis Main entrance from Batallia Downs Level Sync 32 too low, 33 still iffy.
41-47 Eldieme Necropolis E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance Earth Elemental Danger at E-7 and Hume Bones camp.
41-44 Garlaige Citadel Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.
50-54 Eldieme Necropolis M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1 2x SMN 4x WHM. Holy and Banishga II burst from Ifrit Fusion. Coffer key mobs. Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.
50-54 Garlaige Citadel In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room) 2x SMN/4x WHM burn party. Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with. Mobs drop coffer keys required for white mage artifact hat.
55-57 Gustav Tunnel I-7 Map 2 2x SMN/4x WHM for skeletons. Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).
65-67Verification Needed Gustav Tunnel (H-7), (G-8) 2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.
65-68 King Ranperre's Tomb Map 2 (J-9) ((K-9) and (E-7) Secondary) 2x SMN/4x WHM/BLM or PLD. SMN do Ifrit (Punch) > Ramuh (Shock Strike) = Fusion. WHM and PLD do Banish III > Holy for 2x MB. If avatars miss, spam Cure and Banish spells until dead. Main camp is on a ledge outside Vrtra room.

Additional camps are inside Vrtra Room and on west side in hidden room near Strange Apparatus.

73+ King Ranperre's Tomb Map 2 (E-7) Monk burn, mana burn, or the 2x SMN/4x WHM groups work. White mage burn parties can start at 65.