Latent and Hidden Effects: Difference between revisions

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(Created page with "<div style="float:right;border-width:thin;border-style:solid;">__TOC__</div> ==Introduction== Many items' ingame descriptions do not fully describe their effects. This article is designed to help you become acquainted with such items and how to use them. '''Latent Effects''' are item attributes that are triggered under certain, unstated circumstances. '''Hidden Effects''' are item attributes that are ''not'' reflected in the item description at all. Some effects are b...")
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m (Added conditions to Treat Staff when the Halloween event is not in effect.)
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| style="padding-left:1em;" align="left" |[[Treat Staff]]
| style="padding-left:1em;" align="left" |[[Treat Staff]]
|'''[[Warp]]'''
|'''[[Warp]]'''
|Drawn weapon with an [[Easy Prey]] or tougher<br>enemy during Halloween events
|Drawn weapon with an [[Easy Prey]] or tougher<br>enemy during Halloween events. When the Halloween event is no longer in effect it triggers on at Night + Darksday + Newmoon.


|- style="background:#e3e6ff;" align="center"
|- style="background:#e3e6ff;" align="center"

Revision as of 03:09, 18 March 2023

Introduction

Many items' ingame descriptions do not fully describe their effects. This article is designed to help you become acquainted with such items and how to use them.

Latent Effects are item attributes that are triggered under certain, unstated circumstances.

Hidden Effects are item attributes that are not reflected in the item description at all.

Some effects are both latent and hidden.

HP-triggered Effects

The following weapons' damage ratings vary depending on the wielder's current HP.

Item Hidden Effect Trigger
Amanojaku (Katana) DMG rating increases as HP decreases. See Amanojaku page for details.
Valiant Knife (Dagger) DMG rating increases as HP decreases. See Valiant Knife page for details.


The following items' latent effects are triggered at certain levels of HP.

Item Latent Effect Trigger
Berserker's Torque Adds Regain Effect (1 TP/tick) Drawn weapon and HP ≥ 100
(drains 50 HP/tick)
Carapace Gauntlets/Carapace Gauntlets +1 Attack +8/9 DEF +16/17 HP ≤ 75% (yellow)
Carapace Helm/Carapace Helm +1 Attack +10/11 DEF +23/24 HP ≤ 50% (orange)
Carapace Breastplate/Carapace Breastplate +1 Attack +12/13 DEF +44/45 HP ≤ 25% (red)
Hercules' Ring Adds Regen Effect (3 HP/tick)
Adds Refresh Effect (1 MP/tick)
HP ≤ 50% (orange)
Horrent Mace Accuracy +10 Attack +10 HP ≤ 25% (red)
Muscle Belt/Muscle Belt +1 Adds Regen Effect (1/2 HP/tick)
Counter +1/2
HP ≤ 50% (orange)
Parade Gorget Adds Refresh Effect (1 MP/tick) HP > 85% (white)
Rasetsu Jinpachi Counter +1 Low HP (percentage unknown)
Rasetsu Samue Counter +1 Low HP (percentage unknown)
Rasetsu Tekko Counter +1 Low HP (percentage unknown)
Rasetsu Hakama Counter +1 Low HP (percentage unknown)
Rasetsu Sune-Ate Counter +1 Low HP (percentage unknown)
Unicorn Cap/Unicorn Cap +1 STR+4/5 HP > 70%
Unicorn Harness/Unicorn Harness +1 VIT+6/7 HP > 71%
Unicorn Mittens/Unicorn Mittens +1 Attack +7/8 HP > 75% (white)
Unicorn Subligar/Unicorn Subligar +1 Evasion +3/4 HP > 75% (white)
Unicorn Leggings/Unicorn Leggings +1 Haste +3%/4% HP > 75% (white)


HP-and-TP-triggered Effects

The following job-specific rings and earrings have latent effects that are only active when the following two conditions are met: your HP is low and your TP is below 100%. When only one of these two conditions are met, the effects are not active.

Item Latent Effect Trigger
Caitiff's Socks Flee HP ≤ 25% and TP < 100%
Activates randomly when an enemy attacks wielder.
Soldier's Ring (WAR) Double Attack +2% HP ≤ 75% and TP ≤ 100%
Soldier's Earring (WAR) DEF+20% HP ≤ 25% and TP ≤ 100%
Kampfer Ring (MNK) Counter +2 HP ≤ 75% and TP ≤ 100%
Kampfer Earring (MNK) Counter +5 HP ≤ 25% and TP ≤ 100%
Medicine Ring (WHM) Cure Potency +10% HP ≤ 75% and TP ≤ 100%
Medicine Earring (WHM) Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Sorcerer's Ring (BLM) Magic Attack Bonus +10 HP ≤ 75% and TP ≤ 100%
Sorcerer's Earring (BLM) Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Fencer's Ring (RDM) Sword Enhancement Spell Damage +5 HP ≤ 75% and TP ≤ 100%
Fencer's Earring (RDM) Magic Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Rogue's Ring (THF) Steal +3 HP ≤ 75% and TP ≤ 100%
Rogue's Earring (THF) Evasion +15 HP ≤ 25% and TP ≤ 100%
Guardian's Ring (PLD) Shield Bash +10 HP ≤ 75% and TP ≤ 100%
Guardian Earring (PLD) Spell Interruption Rate -30% HP ≤ 25% and TP ≤ 100%
Slayer's Ring (DRK) Weapon Bash +10 HP ≤ 75% and TP ≤ 100%
Slayer's Earring (DRK) Physical Damage Taken -20% HP ≤ 25% and TP ≤ 100%
Tamer's Ring (BST) Killer Effects +3 HP ≤ 75% and TP ≤ 100%
Tamer's Earring (BST) Increases Tame Success Rate HP ≤ 25% and TP ≤ 100%
Minstrel's Ring (BRD) Song Spellcasting Time -25% HP ≤ 75% and TP ≤ 100%
Minstrel's Earring (BRD) Physical Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Tracker's Ring (RNG) Enmity -2 HP ≤ 75% and TP ≤ 100%
Tracker's Earring (RNG) Physical Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Ronin Ring (SAM) Accuracy +5 HP ≤ 75% and TP ≤ 100%
Ronin Earring (SAM) Magic Damage Taken -20% HP ≤ 25% and TP ≤ 100%
Shinobi Ring (NIN) Haste +4% HP ≤ 75% and TP ≤ 100%
Shinobi Earring (NIN) Haste +20% HP ≤ 25% and TP ≤ 100%
Drake Ring (DRG) Enhances Jump Effect HP ≤ 75% and TP ≤ 100%
Drake Earring (DRG) Double Attack +5% HP ≤ 25% and TP ≤ 100%
Conjurer's Ring (SMN) Avatar Perpetuation Cost -1 HP ≤ 75% and TP ≤ 100%
Conjurer's Earring (SMN) Damage Taken -20% HP ≤ 25% and TP ≤ 100%


TP-related Effects

The following set of weapons have latent (and hidden) effects when the person using them has less than 100% TP. Note that the effect is active during weapon skills because of the order in which events occur while using a weapon skill--TP is set to zero before the weapon skill activates. Also, the single-handed ones work regardless of whether they are equipped in the main or sub slot.

Item Latent Effect Trigger
Wagh Baghnakhs (Hand-to-Hand) DMG:+18 Accuracy +5 Attack +14 < 100% TP
Blau Dolch (Dagger) DMG:33 Accuracy +5 Attack +16 < 100% TP
Maneater (Axe) DMG:49 Accuracy +5 Attack +18 < 100% TP
Stone-splitter (Polearm) DMG:71 Accuracy +5 Attack +24 < 100% TP
Onimaru (Great Katana) DMG:83 Accuracy +5 Attack +18 < 100% TP
Perdu Hanger (Sword) DMG:44 Accuracy +5 Attack +15 < 100% TP
Perdu Sickle (Scythe) DMG:93 Accuracy +5 Attack +14 < 100% TP
Perdu Wand (Club) DMG:39 Accuracy +5 Attack +15 < 100% TP
Perdu Bow (Bow) DMG:42 Ranged Accuracy +5 Ranged Attack +15Verification Needed < 100% TP
Perdu Blade (Katana) DMG:32 Accuracy +5 Attack +10 < 100% TP


The following items of the Hachiman Armor set (Lv.70 SAM) have latent effects that activate in the opposite way, compared to the weapons above. The latent is active when your TP is greater than or equal to 100%, and is not active during weapon skills.

Item Latent Effect Trigger
Hachiman Jinpachi/Hachiman Jinpachi +1 Double Attack +2%/3% ≥ 100% TP
Hachiman Kote/Hachiman Kote +1 Attack +10/12 ≥ 100% TP
Hachiman Hakama/Hachiman Hakama +1 Ranged Attack +7/8 ≥ 100% TP


Subjob-triggered Effects

The various Latent Effects on the following series of Level 30 earrings, mantles, belts, and shields are triggered simply by having the appropriate subjob.

Item Latent Effect Trigger
Mercenary's Earring VIT+2 /WAR
Mercenary Mantle Enmity +1 /WAR
Axe Belt Great Axe Skill +5 /WAR
Mercenary's Targe HP+5 MP+10 /WAR
Wrestler's Earring HP+30 /MNK
Wrestler's Mantle Enhances Martial Arts Effect /MNK
Cestus Belt Hand-to-Hand Skill +5 /MNK
Wrestler's Aspis INT+2 /MNK
Dominion Ring MP+30 /WHM
Healer's Earring Enmity -1 /WHM
Healer's Mantle Magic Defense Bonus /WHM
Mace Belt Club Skill +5 /WHM
Healer's Shield DEX+2 /WHM
Wizard's Earring Elemental Magic Skill +5 /BLM
Wizard's Mantle MP Recovered While Healing +1 /BLM
Staff Belt Staff Skill +5 /BLM
Wizard's Shield STR+2 /BLM
Templar Hammer Magic Attack Bonus +2 /BLM
Warlock's Earring MP Recovered While Healing +1 /RDM
Warlock's Mantle Enhances Fast Cast Effect /RDM
Rapier Belt Sword Skill +5 /RDM
Warlock's Shield HP+7 MP+7 /RDM
Pilferer's Earring DEX+2 /THF
Pilferer's Mantle Evasion +4 /THF
Dagger Belt Dagger Skill +5 /THF
Pilferer's Aspis Shield Skill +5 /THF
Esquire's Earring DEF+5 /PLD
Esquire's Mantle Enhances Undead Killer Effect /PLD
Shield Belt Shield Skill +5 /PLD
Varlet's Targe AGI+2 /PLD
Killer Earring Attack +5 /DRK
Killer Mantle Dark Magic Skill +5 /DRK
Scythe Belt Scythe Skill +5 /DRK
Killer Targe MP+5 CHR+2 /DRK
Trimmer's Earring Accuracy +5 /BST
Trimmer's Mantle Enhances Resist Slow Effect /BST
Pick Belt Axe Skill +5 /BST
Trimmer's Aspis MND+2 /BST
Singer's Earring Evasion +5 /BRD
Singer's Mantle Enhances Resist Silence Effect /BRD
Song Belt Singing Skill +5 /BRD
Singer's Shield Parrying Skill +5 /BRD
Beater's Earring Ranged Accuracy +3 /RNG
Beater's Mantle Increases Rapid Shot Activation Rate /RNG
Gun Belt Marksmanship Skill +5 /RNG
Beater's Aspis Evasion +2 /RNG
Ashigaru Earring Parrying Skill +5 /SAM
Ashigaru Mantle Enhances Resist Blind Effect /SAM
Katana Obi Store TP +1 /SAM
Ashigaru Targe Throwing Skill +5 /SAM
Genin Earring AGI +4 /NIN
Genin Mantle Enhances Resist Bind Effect /NIN
Sarashi Enhances Dual Wield Effect /NIN
Genin Aspis Attack +5 /NIN
Wyvern Earring Haste +5% /DRG
Wyvern Mantle Attack +6 /DRG
Lance Belt Polearm Skill +5 /DRG
Wyvern Targe Haste +1% /DRG
Magician's Earring MP+30 /SMN
Avatar Belt Avatar Perpetuation Cost -2 /SMN
Magician's Mantle Summoning Magic Skill +5 /SMN
Magician's Shield HP+10 MP+5 /SMN
Immortal's Earring Blue Magic Skill +5 /BLU
Immortal's Cape Enhances Resist Sleep Effect /BLU
Pirate's Earring Ranged Attack +5 /COR
Pirate's Cape Enhances Resist Paralyze Effect /COR
Busker's Earring Guarding Skill +5 /PUP
Busker's Cape Enmity -2 /PUP


Atypical Damage Type Weapons

Most weapons of a certain category deal the same type of damage. The following weapons are exceptions. Despite having an uncharacteristic damage type when meleeing, these weapons still use normal damage types during weapon skills.

Item Hidden Effect
Bourdonasse (Polearm) Blunt damage
Crude Sword (Great Sword) Blunt damage
Honebami (Great Katana) Blunt damage
Vampiric Claws (Hand-to-Hand) Slashing damage
Mensur Epee (Sword) Piercing damage (first introduced as Slashing type)
Joyeuse (Sword) Piercing damage


Elemental Staves

The Level 51 Elemental Staves have very potent hidden effects which make them useful to various jobs. These effects conform to the standard elemental strengths and weaknesses.

Item Hidden Effect
Fire Staff/Vulcan's Staff

Fire Magic Potency +10/15%
Ice Magic Potency -10/15%
Ifrit and Fire Spirit summoned: Avatar Perpetuation Cost -2/3
Shiva and Ice Spirit summoned: Avatar Perpetuation Cost +2/3

Ice Staff/Aquilo's Staff

Ice Magic Potency +10/15%
Wind Magic Potency -10/15%
Shiva and Ice Spirit summoned: Avatar Perpetuation Cost -2/3
Garuda and Air Spirit summoned: Avatar Perpetuation Cost +2/3

Wind Staff/Auster's Staff

Wind Magic Potency +10/15%
Earth Magic Potency -10/15%
Garuda and Air Spirit summoned: Avatar Perpetuation Cost -2/3
Titan and Earth Spirit summoned: Avatar Perpetuation Cost +2/3

Earth Staff/Terra's Staff

Earth Magic Potency +10/15%
Lightning Magic Potency -10/15%
Titan and Earth Spirit summoned: Avatar Perpetuation Cost -2/3
Ramuh and Thunder Spirit summoned: Avatar Perpetuation Cost +2/3

Thunder Staff/Jupiter's Staff

Lightning Magic Potency +10/15%
Water Magic Potency -10/15%
Ramuh and Thunder Spirit summoned: Avatar Perpetuation Cost -2/3
Leviathan and Water Spirit summoned: Avatar Perpetuation Cost +2/3

Water Staff/Neptune's Staff

Water Magic Potency +10/15%
Fire Magic Potency -10/15%
Leviathan and Water Spirit summoned: Avatar Perpetuation Cost -2/3
Ifrit and Fire Spirit summoned: Avatar Perpetuation Cost +2/3

Light Staff/Apollo's Staff

Light Magic Potency +10/15%
Dark Magic Potency -10/15%
Charm success rate +10/15%
Carbuncle and Light Spirit summoned: Avatar Perpetuation Cost -2/3
Diabolos, Fenrir and Dark Spirit summoned: Avatar Perpetuation Cost +2/3

Dark Staff/Pluto's Staff

Dark Magic Potency +10/15%
Light Magic Potency -10/15%
Charm Success Rate -10/15%
Diabolos, Fenrir and Dark Spirit summoned: Avatar Perpetuation Cost -2/3
Carbuncle and Light Spirit summoned: Avatar Perpetuation Cost +2/3


Weapon Skill Point Effects

The following weapons have latent effects that are governed by a system that keeps track of how many Weapon Skill Points you have accrued using them on Easy Prey or harder enemies. Single-handed weapons need to be equipped in the main slot in order to advance this counter.

Each weapon skill you perform using these weapons on Easy Prey or tougher enemies grants you a number of points as follows:

1 point for a weapon skill that does not produce a skillchain effect
2 points for a weapon skill that produces a level 1 skillchain effect
3 points for a weapon skill that produces a level 2 skillchain effect
5 points for a weapon skill that produces a level 3 skillchain effect

Weapons "of trials" are involved in obtaining quested weapon skills. The holder of the weapon must accrue 300 weapon skill points to deactivate the latent and then return it to the quest giver before continuing in the quest.

Weapons from the various 30-Kindred's Seal BCNMs require the holder to accrue 500 weapon skill points to activate the latent high damage rating (and on most, critical hit rate). Note that the critical hit rate modifier does apply to all attacks while that unlocked weapon is equipped.

Item Latent Effect Trigger
Knuckles of Trials (Hand-to-Hand) HP+20 Resistance vs. Earth+10 Resistance vs. Water+10 Weapon Skill Points < 300
Dagger of Trials (Dagger) HP+20 Resistance vs. Ice+10 Resistance vs. Earth+10 Weapon Skill Points < 300
Sapara of Trials (Sword) HP+20 Resistance vs. Fire+10 Resistance vs. Wind+10 Weapon Skill Points < 300
Sword of Trials (Great Sword) HP+20 Resistance vs. Ice+10 Resistance vs. Earth+10 Weapon Skill Points < 300
Pick of Trials (Axe) HP+20 Resistance vs. Wind+10 Resistance vs. Lightning+10 Weapon Skill Points < 300
Axe of Trials (Great Axe) HP+20 Resistance vs. Earth+10 Resistance vs. Water+10 Weapon Skill Points < 300
Scythe of Trials (Scythe) HP+20 Resistance vs. Lightning+10 Resistance vs. Light+10 Weapon Skill Points < 300
Spear of Trials (Polearm) HP+20 Resistance vs. Water+10 Resistance vs. Dark+10 Weapon Skill Points < 300
Kodachi of Trials (Katana) HP+20 Resistance vs. Fire+10 Resistance vs. Light+10 Weapon Skill Points < 300
Tachi of Trials (Great Katana) HP+20 Resistance vs. Ice+10 Resistance vs. Dark+10 Weapon Skill Points < 300
Club of Trials (Club) HP+10 MP+10 Resistance vs. Earth+10 Resistance vs. Water+10 Weapon Skill Points < 300
Pole of Trials (Staff) HP+10 MP+10 Resistance vs. Fire+10 Resistance vs. Light+10 Weapon Skill Points < 300
Bow of Trials (Ranged) HP+20 Resistance vs. Wind+10 Resistance vs. Lightning+10 Weapon Skill Points < 300
Gun of Trials (Ranged) HP+20 Resistance vs. Earth+10 Resistance vs. Water+10 Weapon Skill Points < 300
Destroyers (Hand-to-Hand) DMG:+18 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Heart Snatcher (Dagger) DMG:30 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Dissector (Sword) DMG:36 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Subduer (Great Sword) DMG:85 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Retributor (Axe) DMG:46 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Rampager (Great Axe) DMG:87 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Gravedigger (Scythe) DMG:87 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Gondo-Shizunori (Polearm) DMG:85 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Senjuinrikio (Katana) DMG:38 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Michishiba (Great Katana) DMG:78 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Morgenstern (Club) DMG:40 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Thyrsusstab (Staff) DMG:65 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Expunger (Ranged) DMG:39 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Coffinmaker (Ranged) DMG:40 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Odorous Knife/Odorous Knife +1 (Dagger) DMG:24/26 Weapon Skill Points ≥ ???


Combat-related Effects

The following items' latent effects only activate under certain circumstances during combat. The latent effects that drain HP, MP, or TP deactivate when the user no longer has enough left for another tick of drain.

Item Latent Effect/Hidden Effect Trigger
Bard's Justaucorps/Bard's Justaucorps +1 Military Parade
(STR +8, DEX +8, VIT +8, AGI +8, INT -8, MND -8, CHR -8)
Drawn weapon
Bard's Cannions Courtly Measure
(STR -8, DEX -8, VIT -8, AGI -8, INT +8, MND +8, CHR +8)
Sheathed weapon (not drawn)
Bard's Cannions +1 Courtly Measure
(INT +8, MND +8, CHR +8)
Sheathed weapon (not drawn)
Berserker's Torque Adds Regain Effect (1 TP/tick) Drawn weapon and HP ≥ 100
(drains 50 HP/tick)
Caitiff's Socks Flee HP ≤ 25% and TP < 100%
Activates randomly when an enemy attacks wielder.
Frenzy Sallet Accuracy +12 Haste +4% Drawn weapon and HP ≥ 100
(drains 99 HP/tick)
Mistilteinn Adds Refresh Effect (1 MP/tick)
Drawn weapon and TP ≥ 3
(drains 3 TP/tick)
Rune Arrow VIT+1 Ranged Attack +10 Drawn weapon and MP
(drains 1 MP/tick)
Rune Axe Attack +5 Adds Regen Effect (5 HP/tick) Drawn weapon and MP
(drains 3 MP/tick)
Rune Baghnakhs STR+7 Counter +1 Drawn weapon and MP
(drains 4 MP/tick)
Rune Bangles Evasion +5 DEF +32 Drawn weapon and MP
(drains 4 MP/tick)
Rune Blade DEX+5 DMG:43 Drawn weapon and MP
(drains 4 MP/tick)
Rune Bow Ranged Accuracy +5 Enmity -2 Drawn weapon and MP
(drains 4 MP/tick)
Rune Chopper Accuracy +5 Haste +9% Drawn weapon and MP
(drains 3 MP/tick)
Rune Halberd DEX+6 Double Attack +5% Drawn weapon and MP
(drains 4 MP/tick)
Rune Rod Attack +10 Healing Magic Skill +6 Drawn weapon and MP
(drains 4 MP/tick)
Rune Staff INT+2 MND+2 CHR+2 Magic Attack Bonus Drawn weapon and MP
(drains 4 MP/tick)
Shark Necklace Adds Regen Effect
(1 HP/tick)
Drawn weapon and MP
(drains 3 MP/tick)
Treat Staff Warp Drawn weapon with an Easy Prey or tougher
enemy during Halloween events. When the Halloween event is no longer in effect it triggers on at Night + Darksday + Newmoon.
Kabrakan's Axe Additional Effect Activation rate increases to 10-15% The Additional Effect: Slow must occur once.
Activation rate is naturally 3-5%, but With hidden effect, the activation rate increases to 10-15% for a few minutes.
Tredecim Scythe Guaranteed critical hit 13th (non-WS) swing
The scythe has a 'memory'; zoning or
unequiping it doesn't reset count


Status-related Effects

Item Latent Effect Trigger
Chaotic Earring Attack +7 Under Arcane Circle effect
Haten Earring Store TP +2 Under Warding Circle effect
Priest's Earring DEF: 8 Under Holy Circle effect
Ryumon Attack Bonus Under Utsusemi effect
Enhancing Sword Accuracy +8 Attack +16 While Enspell is active.
Scogan's Knuckles Accuracy +10 While Automaton is active
Save the Queen Accuracy +20 While Covering an ally
Volitional Mantle VIT +10 While Covering an ally


Food-related Effects

The following equipment allows consumption of raw fish, which is normally restricted to Mithra only. As a sidenote, the consumption of raw meat is restricted to Galka only.

Item Hidden Effect
Exocets (Hand-to-Hand) Allows consumption of raw fish.
Pagures (Hand-to-Hand)
Calamar (Polearm)
Narval (Polearm)


The following table lists equipment that is affected by the food that the player is eating, and food that is affected by equipment that the player is using.

Item Latent/Hidden Effect Trigger
Sadhu Cuffs MP +35 Spell Interruption Rate -5% MP Recovered While Healing] +1 Latent active when no food effect is present.
Kinkobo/Primate Staff Delay: 329 Accuracy +10 Active food: Pamamas
Primate Staff +1 Delay: 319 Accuracy +12 Active food: Pamamas
Opo-opo Crown These effects are in place of the original effects.
  • HP +50 (new)
  • MP +50 (new)
  • STR -3 (same)
  • AGI -3 (new)
  • INT +1 (same)
  • CHR +14 (new)
Active Food: Pamamas
Race: Elvaan These effects are in place of the original effects.
  • HP +20 (new)
  • MP +20 (new)
  • STR +6 (+1)
  • DEX +2 (same)
  • INT -2 (+1)
  • MND +5 (+1)
  • CHR +4 (new)
  • Attack +22% (Cap: 80@363 Base Attack) (+15 to cap)
  • Ranged Attack +22% (Cap: 80@363 Base Ranged Attack) (+15 to cap)
Active Food: Royal Omelette
Race: Elvaan These effects are in place of the original effects.
  • HP +20 (new)
  • MP +20 (new)
  • STR +6 (+1)
  • DEX +2 (same)
  • INT -2 (+1)
  • MND +5 (+1)
  • CHR +4 (new)
  • Attack +22% (Cap: 85@386 Base Attack) (+68 to cap)
  • Ranged Attack +22% (Cap: 85@386 Base Ranged Attack) (+15 to cap)
Active Food: Imperial Omelette
Myochin Kote/Myochin Kote +1
Roshi Jinpachi/Roshi Jinpachi +1
Effects doubled if both are equipped.
These effects are in addition to the original effects. Active Food: Rice Ball
These effects are in addition to the original effects. Active Food: Rogue Rice Ball
These effects are in addition to the original effects. Active Food: Salmon Rice Ball
These effects are in addition to the original effects. Active Food: Naval Rice Ball
These effects are in addition to the original effects. Active Food: Tonosama Rice Ball
These effects are in addition to the original effects. Active Food: Shogun Rice Ball


Party-related Effects

The following weapons' attributes change depending on the current state of your party.

Item Latent/Hidden Effect Trigger
Sirius Axe DMG:43-51 DMG rating increases by 2 for every person in your party other than yourself
Company Sword DMG:48-56 DMG rating increases by 2 for every person in your party other than yourself
Mensur Epee DMG:47-41 DMG rating decreases by 2 for every person in your party other than yourself
Z's Trident STR+12 X's Knife and Y's Scythe are both
equipped by party members
Carbuncle's Pole Additional Effect: Light Damage Presence of Carbuncle as a pet in your party
Garuda's Sickle Accuracy +13 Presence of Garuda as a pet in your party
Ifrit's Bow Increases Critical Hit Rate Presence of Ifrit as a pet in your party
Leviathan's Couse Additional Effect: Water Damage Presence of Leviathan as a pet in your party
Ramuh's Mace Additional Effect: Lightning Damage Presence of Ramuh as a pet in your party
Shiva's Shotel Additional Effect: Ice Damage Presence of Shiva as a pet in your party
Titan's Baselard DMG:33 Presence of Titan as a pet in your party
Sacrifice Torque Drains 8 HP/tick and 3 MP/tick
Enhances Avatar Attack
Presence of any Avatar as a pet in your party


Relic Weapons

In addition to its other unique characteristics, each fully-upgraded relic weapon can occasionally double or triple their base damage.
During this effect, the base damage formula becomes : floor( ( D+ (aD) + fSTR(2)) * n)
where n is the hidden n-fold damage multiplier of a particular weapon.

  • This increased base damage cannot be activated during weapon skills.
  • Although it is possible for the 3x damage effect of Mandau to occur during Sneak Attack and Trick Attack when Thief is set as the main job or sub job.
Item Hidden Effect
Aegis (Shield) Occasional 2/3-fold Shield Bash damage
Increased blocking rate
Amanomurakumo (Great Katana) Occasional 2.5-fold damage
Annihilator (Gun) Occasional 3-fold damage
Apocalypse (Scythe) Occasional 2-fold damage
Bravura (Great Axe) Occasional 2-fold damage
Claustrum (Staff) Occasional 2.5-fold damage
Excalibur (Sword) Occasional 2.5-fold damage
Gungnir (Polearm) Occasional 3-fold damage
Guttler (Axe) Occasional 2.5-fold damage
Kikoku (Katana) Occasional 3-fold damage
Mandau (Dagger) Occasional 3-fold damage
Mjollnir (Club) Occasional 3-fold damage
Ragnarok (Great Sword) Occasional 2.5-fold damage
Spharai (Hand-to-Hand) Occasional 3-fold damage
Yoichinoyumi (Bow) Occasional 3-fold damage


Elemental Gorgets

Elemental Gorgets are rewards of the quest In the Name of Science. These gorgets improve both Weapon Skill accuracy (by unknown amount) and TP Modifier by 25/256 (0.0976...). To trigger the effects, the player must use a Weapon Skill with the same Skillchain property as the gorget name.

For example:


Relic Weapon skills have the ability to continue level 3 skillchain (Light/Darkness) once, but the Light/Darkness attribute does not contribute to elemental attribute of the following gorgets

For example:


Item Latent Effect Trigger
Aqua Gorget Increases Weapon Skill Accuracy and Damage Weapon Skill attribute contains Reverberation
Breeze Gorget Increases Weapon Skill Accuracy and Damage Weapon Skill attribute contains Detonation
Flame Gorget Increases Weapon Skill Accuracy and Damage Weapon Skill attribute contains Liquefaction
Light Gorget Increases Weapon Skill Accuracy and Damage Weapon Skill attribute contains Transfixion
Shadow Gorget Increases Weapon Skill Accuracy and Damage Weapon Skill attribute contains Compression
Snow Gorget Increases Weapon Skill Accuracy and Damage Weapon Skill attribute contains Induration
Soil Gorget Increases Weapon Skill Accuracy and Damage Weapon Skill attribute contains Scission
Thunder Gorget Increases Weapon Skill Accuracy and Damage Weapon Skill attribute contains Impaction


Other Effects

Item Hidden Effect
Antarctic Wind When landed on Genbu, its Additional Effect: Water
is Dispelled and deals damage
Arctic Wind When landed on Suzaku, its Additional Effect: Fire
is Dispelled and deals damage
East Wind When landed on Byakko, its Additional Effect: Light
is Dispelled and deals damage
Zephyr When landed on Seiryu, its Additional Effect: Wind
is Dispelled and deals damage
Item Hidden Effect
Dune Boots Increases Kick Attack damage
Wulong Shoes/Wulong Shoes +1
Kung Fu Shoes
Toreador's Cape Enemy Critical Hit Rate +75%
Carbuncle Mitts Carbuncle Avatar Perpetuation Cost
reduced by 50%
(rounded up)
Item Latent/Hidden Effect Trigger
Gaudy Harness Adds Refresh Effect MP < 49
Auditory Torque STR +4 VIT +4 Song or Roll Effect active
Frenzy Fife STR +4
Hototogisu Parrying Skill +5
Melody Earring/Melody Earring +1 Evasion Skill +5/6
Orphic Egg Accuracy +1 Attack +1 Evasion +1
Wardancer Delay: 474
Lamiabane Enhances Magic Attack Bonus Active in ToAU Beastman Strongholds
(Arrapago Reef, Halvung, and Mamook)
Mamoolbane Accuracy +6
Trollbane Increases rate of critical hits
Clown's Subligar/Clown's Subligar +1 Converts 20/25 MP to HP Day
Converts 20/25 HP to MP Night
Brisingamen/Brisingamen +1 HP+10 Day
MP+10 Night
STR+5 Firesday
VIT+5 Earthsday
MND+5 Watersday
AGI+5 Windsday
INT+5 Iceday
DEX+5 Lightningsday
CHR+5 Lightsday
Amood/Amood +1 DMG:58/59 Occasionally attacks twice Moonphase: First Quarter Moon

(Waxing Moon 40% through 55%)

Nightmare Gloves Avatar Perpetuation Cost -1 Asleep
Snakeeye/Snakeeye +1 STR: +5/6 Additional Effect: Poison Poisoned
Uggalepih Pendant Magic Attack Bonus +8 MP ≤ 50% (or casting a spell which
will bring your MP under 50%)
Divisor Ring Attack +3 Accuracy +6 Job = level divisible by 5.
Multiple Ring HP +50 MP +20 Job = level multiple of 10
Coven Hat HP +3% Job = Odd Level
MP +3% Job = Even Level


Undocumented Latent Effects Triggers

The following items have latent effects whose triggers have not been fully documented. If you come into possession of any of these items and determine how to activate their latent effects, please feel free to update this page.

Items added before the July 24, 2006 version update:

Item Latent Effect Trigger
Futsuno Mitama STR+8 Unknown


Items added in the July 24, 2006 version update:

Item Latent Effect Trigger
Ace's Locket Counter +5 Unknown

Items added in the October 18, 2006 version update:

Item Latent Effect Trigger
Dark Amood/Dark Amood +1 DMG:55/56 Occasionally attacks twice Unknown
Sadhu Bracelets Double Attack +2% Haste +1% Latent active when no food effect is present.Verification Needed

Items added in the March 8, 2007 version update:

Item Latent Effect/Hidden Effect Trigger
Perdu Wand DMG: 39
Hidden Effect: Accuracy +5 and Attack +15 while latent is active.Verification Needed
TP ≤ 100% Verification Needed
Perdu Bow DMG: 42
Hidden Effect: Ranged Accuracy +5 and Ranged Attack +15 while latent is active.Verification Needed
TP ≤ 100% Verification Needed