Latent and Hidden Effects: Difference between revisions
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|Drawn weapon with an [[Easy Prey]] or tougher<br>enemy during Halloween events. When the Halloween event is no longer in effect it triggers on at Night + Darksday | |Drawn weapon with an [[Easy Prey]] or tougher<br>enemy during Halloween events. When the Halloween event is no longer in effect it triggers on at Night + Darksday. | ||
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Revision as of 03:13, 18 March 2023
Introduction
Many items' ingame descriptions do not fully describe their effects. This article is designed to help you become acquainted with such items and how to use them.
Latent Effects are item attributes that are triggered under certain, unstated circumstances.
Hidden Effects are item attributes that are not reflected in the item description at all.
Some effects are both latent and hidden.
HP-triggered Effects
The following weapons' damage ratings vary depending on the wielder's current HP.
Item | Hidden Effect | Trigger |
---|---|---|
Amanojaku (Katana) | DMG rating increases as HP decreases. | See Amanojaku page for details. |
Valiant Knife (Dagger) | DMG rating increases as HP decreases. | See Valiant Knife page for details. |
The following items' latent effects are triggered at certain levels of HP.
Item | Latent Effect | Trigger |
---|---|---|
Berserker's Torque | Adds Regain Effect (1 TP/tick) | Drawn weapon and HP ≥ 100 (drains 50 HP/tick) |
Carapace Gauntlets/Carapace Gauntlets +1 | Attack +8/9 DEF +16/17 | HP ≤ 75% (yellow) |
Carapace Helm/Carapace Helm +1 | Attack +10/11 DEF +23/24 | HP ≤ 50% (orange) |
Carapace Breastplate/Carapace Breastplate +1 | Attack +12/13 DEF +44/45 | HP ≤ 25% (red) |
Hercules' Ring | Adds Regen Effect (3 HP/tick) Adds Refresh Effect (1 MP/tick) |
HP ≤ 50% (orange) |
Horrent Mace | Accuracy +10 Attack +10 | HP ≤ 25% (red) |
Muscle Belt/Muscle Belt +1 | Adds Regen Effect (1/2 HP/tick) Counter +1/2 |
HP ≤ 50% (orange) |
Parade Gorget | Adds Refresh Effect (1 MP/tick) | HP > 85% (white) |
Rasetsu Jinpachi | Counter +1 | Low HP (percentage unknown) |
Rasetsu Samue | Counter +1 | Low HP (percentage unknown) |
Rasetsu Tekko | Counter +1 | Low HP (percentage unknown) |
Rasetsu Hakama | Counter +1 | Low HP (percentage unknown) |
Rasetsu Sune-Ate | Counter +1 | Low HP (percentage unknown) |
Unicorn Cap/Unicorn Cap +1 | STR+4/5 | HP > 70% |
Unicorn Harness/Unicorn Harness +1 | VIT+6/7 | HP > 71% |
Unicorn Mittens/Unicorn Mittens +1 | Attack +7/8 | HP > 75% (white) |
Unicorn Subligar/Unicorn Subligar +1 | Evasion +3/4 | HP > 75% (white) |
Unicorn Leggings/Unicorn Leggings +1 | Haste +3%/4% | HP > 75% (white) |
HP-and-TP-triggered Effects
The following job-specific rings and earrings have latent effects that are only active when the following two conditions are met: your HP is low and your TP is below 100%. When only one of these two conditions are met, the effects are not active.
Item | Latent Effect | Trigger |
---|---|---|
Caitiff's Socks | Flee | HP ≤ 25% and TP < 100% Activates randomly when an enemy attacks wielder. |
Soldier's Ring (WAR) | Double Attack +2% | HP ≤ 75% and TP ≤ 100% |
Soldier's Earring (WAR) | DEF+20% | HP ≤ 25% and TP ≤ 100% |
Kampfer Ring (MNK) | Counter +2 | HP ≤ 75% and TP ≤ 100% |
Kampfer Earring (MNK) | Counter +5 | HP ≤ 25% and TP ≤ 100% |
Medicine Ring (WHM) | Cure Potency +10% | HP ≤ 75% and TP ≤ 100% |
Medicine Earring (WHM) | Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Sorcerer's Ring (BLM) | Magic Attack Bonus +10 | HP ≤ 75% and TP ≤ 100% |
Sorcerer's Earring (BLM) | Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Fencer's Ring (RDM) | Sword Enhancement Spell Damage +5 | HP ≤ 75% and TP ≤ 100% |
Fencer's Earring (RDM) | Magic Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Rogue's Ring (THF) | Steal +3 | HP ≤ 75% and TP ≤ 100% |
Rogue's Earring (THF) | Evasion +15 | HP ≤ 25% and TP ≤ 100% |
Guardian's Ring (PLD) | Shield Bash +10 | HP ≤ 75% and TP ≤ 100% |
Guardian Earring (PLD) | Spell Interruption Rate -30% | HP ≤ 25% and TP ≤ 100% |
Slayer's Ring (DRK) | Weapon Bash +10 | HP ≤ 75% and TP ≤ 100% |
Slayer's Earring (DRK) | Physical Damage Taken -20% | HP ≤ 25% and TP ≤ 100% |
Tamer's Ring (BST) | Killer Effects +3 | HP ≤ 75% and TP ≤ 100% |
Tamer's Earring (BST) | Increases Tame Success Rate | HP ≤ 25% and TP ≤ 100% |
Minstrel's Ring (BRD) | Song Spellcasting Time -25% | HP ≤ 75% and TP ≤ 100% |
Minstrel's Earring (BRD) | Physical Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Tracker's Ring (RNG) | Enmity -2 | HP ≤ 75% and TP ≤ 100% |
Tracker's Earring (RNG) | Physical Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Ronin Ring (SAM) | Accuracy +5 | HP ≤ 75% and TP ≤ 100% |
Ronin Earring (SAM) | Magic Damage Taken -20% | HP ≤ 25% and TP ≤ 100% |
Shinobi Ring (NIN) | Haste +4% | HP ≤ 75% and TP ≤ 100% |
Shinobi Earring (NIN) | Haste +20% | HP ≤ 25% and TP ≤ 100% |
Drake Ring (DRG) | Enhances Jump Effect | HP ≤ 75% and TP ≤ 100% |
Drake Earring (DRG) | Double Attack +5% | HP ≤ 25% and TP ≤ 100% |
Conjurer's Ring (SMN) | Avatar Perpetuation Cost -1 | HP ≤ 75% and TP ≤ 100% |
Conjurer's Earring (SMN) | Damage Taken -20% | HP ≤ 25% and TP ≤ 100% |
The following set of weapons have latent (and hidden) effects when the person using them has less than 100% TP. Note that the effect is active during weapon skills because of the order in which events occur while using a weapon skill--TP is set to zero before the weapon skill activates. Also, the single-handed ones work regardless of whether they are equipped in the main or sub slot.
Item | Latent Effect | Trigger |
---|---|---|
Wagh Baghnakhs (Hand-to-Hand) | DMG:+18 Accuracy +5 Attack +14 | < 100% TP |
Blau Dolch (Dagger) | DMG:33 Accuracy +5 Attack +16 | < 100% TP |
Maneater (Axe) | DMG:49 Accuracy +5 Attack +18 | < 100% TP |
Stone-splitter (Polearm) | DMG:71 Accuracy +5 Attack +24 | < 100% TP |
Onimaru (Great Katana) | DMG:83 Accuracy +5 Attack +18 | < 100% TP |
Perdu Hanger (Sword) | DMG:44 Accuracy +5 Attack +15 | < 100% TP |
Perdu Sickle (Scythe) | DMG:93 Accuracy +5 Attack +14 | < 100% TP |
Perdu Wand (Club) | DMG:39 Accuracy +5 Attack +15 | < 100% TP |
Perdu Bow (Bow) | DMG:42 Ranged Accuracy +5 Ranged Attack +15 | < 100% TP |
Perdu Blade (Katana) | DMG:32 Accuracy +5 Attack +10 | < 100% TP |
The following items of the Hachiman Armor set (Lv.70 SAM) have latent effects that activate in the opposite way, compared to the weapons above. The latent is active when your TP is greater than or equal to 100%, and is not active during weapon skills.
Item | Latent Effect | Trigger |
---|---|---|
Hachiman Jinpachi/Hachiman Jinpachi +1 | Double Attack +2%/3% | ≥ 100% TP |
Hachiman Kote/Hachiman Kote +1 | Attack +10/12 | ≥ 100% TP |
Hachiman Hakama/Hachiman Hakama +1 | Ranged Attack +7/8 | ≥ 100% TP |
Subjob-triggered Effects
The various Latent Effects on the following series of Level 30 earrings, mantles, belts, and shields are triggered simply by having the appropriate subjob.
Atypical Damage Type Weapons
Most weapons of a certain category deal the same type of damage. The following weapons are exceptions. Despite having an uncharacteristic damage type when meleeing, these weapons still use normal damage types during weapon skills.
Item | Hidden Effect |
---|---|
Bourdonasse (Polearm) | Blunt damage |
Crude Sword (Great Sword) | Blunt damage |
Honebami (Great Katana) | Blunt damage |
Vampiric Claws (Hand-to-Hand) | Slashing damage |
Mensur Epee (Sword) | Piercing damage (first introduced as Slashing type) |
Joyeuse (Sword) | Piercing damage |
Elemental Staves
The Level 51 Elemental Staves have very potent hidden effects which make them useful to various jobs. These effects conform to the standard elemental strengths and weaknesses.
Weapon Skill Point Effects
The following weapons have latent effects that are governed by a system that keeps track of how many Weapon Skill Points you have accrued using them on Easy Prey or harder enemies. Single-handed weapons need to be equipped in the main slot in order to advance this counter.
Each weapon skill you perform using these weapons on Easy Prey or tougher enemies grants you a number of points as follows:
- 1 point for a weapon skill that does not produce a skillchain effect
- 2 points for a weapon skill that produces a level 1 skillchain effect
- 3 points for a weapon skill that produces a level 2 skillchain effect
- 5 points for a weapon skill that produces a level 3 skillchain effect
Weapons "of trials" are involved in obtaining quested weapon skills. The holder of the weapon must accrue 300 weapon skill points to deactivate the latent and then return it to the quest giver before continuing in the quest.
Weapons from the various 30-Kindred's Seal BCNMs require the holder to accrue 500 weapon skill points to activate the latent high damage rating (and on most, critical hit rate). Note that the critical hit rate modifier does apply to all attacks while that unlocked weapon is equipped.
Item | Latent Effect | Trigger |
---|---|---|
Knuckles of Trials (Hand-to-Hand) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Dagger of Trials (Dagger) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Sapara of Trials (Sword) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Sword of Trials (Great Sword) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Pick of Trials (Axe) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Axe of Trials (Great Axe) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Scythe of Trials (Scythe) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Spear of Trials (Polearm) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Kodachi of Trials (Katana) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Tachi of Trials (Great Katana) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Club of Trials (Club) | HP+10 MP+10 +10 +10 | Weapon Skill Points < 300 |
Pole of Trials (Staff) | HP+10 MP+10 +10 +10 | Weapon Skill Points < 300 |
Bow of Trials (Ranged) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Gun of Trials (Ranged) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Destroyers (Hand-to-Hand) | DMG:+18 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Heart Snatcher (Dagger) | DMG:30 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Dissector (Sword) | DMG:36 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Subduer (Great Sword) | DMG:85 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Retributor (Axe) | DMG:46 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Rampager (Great Axe) | DMG:87 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Gravedigger (Scythe) | DMG:87 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Gondo-Shizunori (Polearm) | DMG:85 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Senjuinrikio (Katana) | DMG:38 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Michishiba (Great Katana) | DMG:78 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Morgenstern (Club) | DMG:40 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Thyrsusstab (Staff) | DMG:65 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Expunger (Ranged) | DMG:39 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Coffinmaker (Ranged) | DMG:40 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Odorous Knife/Odorous Knife +1 (Dagger) | DMG:24/26 | Weapon Skill Points ≥ ??? |
The following items' latent effects only activate under certain circumstances during combat. The latent effects that drain HP, MP, or TP deactivate when the user no longer has enough left for another tick of drain.
Item | Latent Effect/Hidden Effect | Trigger |
---|---|---|
Bard's Justaucorps/Bard's Justaucorps +1 | Military Parade (STR +8, DEX +8, VIT +8, AGI +8, INT -8, MND -8, CHR -8) |
Drawn weapon |
Bard's Cannions | Courtly Measure (STR -8, DEX -8, VIT -8, AGI -8, INT +8, MND +8, CHR +8) |
Sheathed weapon (not drawn) |
Bard's Cannions +1 | Courtly Measure (INT +8, MND +8, CHR +8) |
Sheathed weapon (not drawn) |
Berserker's Torque | Adds Regain Effect (1 TP/tick) | Drawn weapon and HP ≥ 100 (drains 50 HP/tick) |
Caitiff's Socks | Flee | HP ≤ 25% and TP < 100% Activates randomly when an enemy attacks wielder. |
Frenzy Sallet | Accuracy +12 Haste +4% | Drawn weapon and HP ≥ 100 (drains 99 HP/tick) |
Mistilteinn | Adds Refresh Effect (1 MP/tick) |
Drawn weapon and TP ≥ 3 (drains 3 TP/tick) |
Rune Arrow | VIT+1 Ranged Attack +10 | Drawn weapon and MP (drains 1 MP/tick) |
Rune Axe | Attack +5 Adds Regen Effect (5 HP/tick) | Drawn weapon and MP (drains 3 MP/tick) |
Rune Baghnakhs | STR+7 Counter +1 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Bangles | Evasion +5 DEF +32 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Blade | DEX+5 DMG:43 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Bow | Ranged Accuracy +5 Enmity -2 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Chopper | Accuracy +5 Haste +9% | Drawn weapon and MP (drains 3 MP/tick) |
Rune Halberd | DEX+6 Double Attack +5% | Drawn weapon and MP (drains 4 MP/tick) |
Rune Rod | Attack +10 Healing Magic Skill +6 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Staff | INT+2 MND+2 CHR+2 Magic Attack Bonus | Drawn weapon and MP (drains 4 MP/tick) |
Shark Necklace | Adds Regen Effect (1 HP/tick) |
Drawn weapon and MP (drains 3 MP/tick) |
Treat Staff | Warp | Drawn weapon with an Easy Prey or tougher enemy during Halloween events. When the Halloween event is no longer in effect it triggers on at Night + Darksday. |
Kabrakan's Axe | Additional Effect Activation rate increases to 10-15% | The Additional Effect: Slow must occur once. Activation rate is naturally 3-5%, but With hidden effect, the activation rate increases to 10-15% for a few minutes. |
Tredecim Scythe | Guaranteed critical hit | 13th (non-WS) swing The scythe has a 'memory'; zoning or unequiping it doesn't reset count |
Item | Latent Effect | Trigger |
---|---|---|
Chaotic Earring | Attack +7 | Under Arcane Circle effect |
Haten Earring | Store TP +2 | Under Warding Circle effect |
Priest's Earring | DEF: 8 | Under Holy Circle effect |
Ryumon | Attack Bonus | Under Utsusemi effect |
Enhancing Sword | Accuracy +8 Attack +16 | While Enspell is active. |
Scogan's Knuckles | Accuracy +10 | While Automaton is active |
Save the Queen | Accuracy +20 | While Covering an ally |
Volitional Mantle | VIT +10 | While Covering an ally |
The following equipment allows consumption of raw fish, which is normally restricted to Mithra only. As a sidenote, the consumption of raw meat is restricted to Galka only.
Item | Hidden Effect |
---|---|
Exocets (Hand-to-Hand) | Allows consumption of raw fish. |
Pagures (Hand-to-Hand) | |
Calamar (Polearm) | |
Narval (Polearm) |
The following table lists equipment that is affected by the food that the player is eating, and food that is affected by equipment that the player is using.
Item | Latent/Hidden Effect | Trigger |
---|---|---|
Sadhu Cuffs | MP +35 Spell Interruption Rate -5% MP Recovered While Healing] +1 | Latent active when no food effect is present. |
Kinkobo/Primate Staff | Delay: 329 Accuracy +10 | Active food: Pamamas |
Primate Staff +1 | Delay: 319 Accuracy +12 | Active food: Pamamas |
Opo-opo Crown | These effects are in place of the original effects. | Active Food: Pamamas |
Race: Elvaan | These effects are in place of the original effects. | Active Food: Royal Omelette |
Race: Elvaan | These effects are in place of the original effects. | Active Food: Imperial Omelette |
Myochin Kote/Myochin Kote +1 Roshi Jinpachi/Roshi Jinpachi +1 Effects doubled if both are equipped. |
These effects are in addition to the original effects.
|
Active Food: Rice Ball |
These effects are in addition to the original effects.
|
Active Food: Rogue Rice Ball | |
These effects are in addition to the original effects. | Active Food: Salmon Rice Ball | |
These effects are in addition to the original effects.
|
Active Food: Naval Rice Ball | |
These effects are in addition to the original effects.
|
Active Food: Tonosama Rice Ball | |
These effects are in addition to the original effects.
|
Active Food: Shogun Rice Ball |
The following weapons' attributes change depending on the current state of your party.
Item | Latent/Hidden Effect | Trigger |
---|---|---|
Sirius Axe | DMG:43-51 | DMG rating increases by 2 for every person in your party other than yourself |
Company Sword | DMG:48-56 | DMG rating increases by 2 for every person in your party other than yourself |
Mensur Epee | DMG:47-41 | DMG rating decreases by 2 for every person in your party other than yourself |
Z's Trident | STR+12 | X's Knife and Y's Scythe are both equipped by party members |
Carbuncle's Pole | Additional Effect: Light Damage | Presence of Carbuncle as a pet in your party |
Garuda's Sickle | Accuracy +13 | Presence of Garuda as a pet in your party |
Ifrit's Bow | Increases Critical Hit Rate | Presence of Ifrit as a pet in your party |
Leviathan's Couse | Additional Effect: Water Damage | Presence of Leviathan as a pet in your party |
Ramuh's Mace | Additional Effect: Lightning Damage | Presence of Ramuh as a pet in your party |
Shiva's Shotel | Additional Effect: Ice Damage | Presence of Shiva as a pet in your party |
Titan's Baselard | DMG:33 | Presence of Titan as a pet in your party |
Sacrifice Torque | Drains 8 HP/tick and 3 MP/tick Enhances Avatar Attack |
Presence of any Avatar as a pet in your party |
Relic Weapons
In addition to its other unique characteristics, each fully-upgraded relic weapon can occasionally double or triple their base damage.
During this effect, the base damage formula becomes : floor( ( D+ (aD) + fSTR(2)) * n)
where n is the hidden n-fold damage multiplier of a particular weapon.
- This increased base damage cannot be activated during weapon skills.
- Although it is possible for the 3x damage effect of Mandau to occur during Sneak Attack and Trick Attack when Thief is set as the main job or sub job.
Item | Hidden Effect |
---|---|
Aegis (Shield) | Occasional 2/3-fold Shield Bash damage Increased blocking rate |
Amanomurakumo (Great Katana) | Occasional 2.5-fold damage |
Annihilator (Gun) | Occasional 3-fold damage |
Apocalypse (Scythe) | Occasional 2-fold damage |
Bravura (Great Axe) | Occasional 2-fold damage |
Claustrum (Staff) | Occasional 2.5-fold damage |
Excalibur (Sword) | Occasional 2.5-fold damage |
Gungnir (Polearm) | Occasional 3-fold damage |
Guttler (Axe) | Occasional 2.5-fold damage |
Kikoku (Katana) | Occasional 3-fold damage |
Mandau (Dagger) | Occasional 3-fold damage |
Mjollnir (Club) | Occasional 3-fold damage |
Ragnarok (Great Sword) | Occasional 2.5-fold damage |
Spharai (Hand-to-Hand) | Occasional 3-fold damage |
Yoichinoyumi (Bow) | Occasional 3-fold damage |
Elemental Gorgets
Elemental Gorgets are rewards of the quest In the Name of Science. These gorgets improve both Weapon Skill accuracy (by unknown amount) and TP Modifier by 25/256 (0.0976...). To trigger the effects, the player must use a Weapon Skill with the same Skillchain property as the gorget name.
- For example:
- Sidewinder has the skillchain properties of Detonation, Reverberation, and Transfixion; therefore, the Breeze Gorget, Aqua Gorget, or the Light Gorget would all enhance Sidewinder equally when equipped.
- Arching Arrow only has the skillchain property of Fusion; however, since Fusion is a combination of Transfixion and Liquefaction, either the Light Gorget or Flame Gorget will enhance Arching Arrow.
Relic Weapon skills have the ability to continue level 3 skillchain (Light/Darkness) once, but the Light/Darkness attribute does not contribute to elemental attribute of the following gorgets
- For example:
- Tachi: Kaiten have "can continue Light skillchain" and "have Fragmentation" properties, but the gorgets that will affect Tachi: Kaiten accuracy and damage are the Breeze Gorget and Thunder Gorgets only (due to its Fragmentation property). Neither the Light Gorget nor Flame Gorget will enhance Tachi: Kaiten.
Item | Latent Effect | Trigger |
---|---|---|
Aqua Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Reverberation |
Breeze Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Detonation |
Flame Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Liquefaction |
Light Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Transfixion |
Shadow Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Compression |
Snow Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Induration |
Soil Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Scission |
Thunder Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Impaction |
Other Effects
Item | Hidden Effect |
---|---|
Antarctic Wind | When landed on Genbu, its Additional Effect: Water is Dispelled and deals damage |
Arctic Wind | When landed on Suzaku, its Additional Effect: Fire is Dispelled and deals damage |
East Wind | When landed on Byakko, its Additional Effect: Light is Dispelled and deals damage |
Zephyr | When landed on Seiryu, its Additional Effect: Wind is Dispelled and deals damage |
Item | Hidden Effect |
---|---|
Dune Boots | Increases Kick Attack damage |
Wulong Shoes/Wulong Shoes +1 | |
Kung Fu Shoes | |
Toreador's Cape | Enemy Critical Hit Rate +75% |
Carbuncle Mitts | Carbuncle Avatar Perpetuation Cost reduced by 50% (rounded up) |
Undocumented Latent Effects Triggers
The following items have latent effects whose triggers have not been fully documented. If you come into possession of any of these items and determine how to activate their latent effects, please feel free to update this page.
Items added before the July 24, 2006 version update:
Item | Latent Effect | Trigger |
---|---|---|
Futsuno Mitama | STR+8 | Unknown |
Items added in the July 24, 2006 version update:
Item | Latent Effect | Trigger |
---|---|---|
Ace's Locket | Counter +5 | Unknown |
Items added in the October 18, 2006 version update:
Item | Latent Effect | Trigger |
---|---|---|
Dark Amood/Dark Amood +1 | DMG:55/56 Occasionally attacks twice | Unknown |
Sadhu Bracelets | Double Attack +2% Haste +1% | Latent active when no food effect is present. |
Items added in the March 8, 2007 version update:
Item | Latent Effect/Hidden Effect | Trigger |
---|---|---|
Perdu Wand | DMG: 39 Hidden Effect: Accuracy +5 and Attack +15 while latent is active. |
TP ≤ 100% |
Perdu Bow | DMG: 42 Hidden Effect: Ranged Accuracy +5 and Ranged Attack +15 while latent is active. |
TP ≤ 100% |