Category:Blue Magic: Difference between revisions

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(Created page with "<div class="toau"> {{tocright}} Blue Magic Spell Tool ==Blue Magic Skill== *Blue Magic skill is the skill base from which blue magic derives. *Blue Magic skill determines resistance for magical blue magic, similar to how Elemental Magic skill determines that school of magic's resistance rate. *Blue Magic skill determines the damage rating (D-rating) of physical blue magic. This damage rating caps approximately 15 levels above the level of the s...")
 
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*Elemental blue magic spells are affected by elemental equipment and enhancements (elemental staves, sea obis, day and weather effects, etc).  
*Elemental blue magic spells are affected by elemental equipment and enhancements (elemental staves, sea obis, day and weather effects, etc).  
*Unlike other types of magic, blue magic spells carry an affinity for a particular monster family.
*Unlike other types of magic, blue magic spells carry an affinity for a particular monster family.
**E.g. Spells learned from the [[Bestiary|Vermin]] family are more accurate and powerful against [[Bestiary|Plantoids]] than all other enemies. Likewise, they are weaker against [[Bestiary|Lizards]] than all other enemies. See [[Beast Strength Chart]] for more details.
**E.g. Spells learned from the [[Bestiary|Vermin]] family are more accurate and powerful against [[Bestiary|Plantoids]] than all other enemies. Likewise, they are weaker against [[Bestiary|Lizards]] than all other enemies. See [[:Category:Bestiary#Beast Strength Chart|Beast Strength Chart]] for more details.
**Blue magic spells from the Arcana, Undead, Dragon and Demon families experience positive effects when used against enemies of the opposing family and never experience negative effects when used on enemies of the same family.
**Blue magic spells from the Arcana, Undead, Dragon and Demon families experience positive effects when used against enemies of the opposing family and never experience negative effects when used on enemies of the same family.
**Blue magic spells learned from [[Beastmen]] and [[Bestiary|Vorageans]] have no affinity and are neither particularly effective or ineffective on any family of enemy.
**Blue magic spells learned from [[Beastmen]] and [[Bestiary|Vorageans]] have no affinity and are neither particularly effective or ineffective on any family of enemy.

Latest revision as of 12:17, 23 August 2024

Blue Magic Spell Tool

Blue Magic Skill

  • Blue Magic skill is the skill base from which blue magic derives.
  • Blue Magic skill determines resistance for magical blue magic, similar to how Elemental Magic skill determines that school of magic's resistance rate.
  • Blue Magic skill determines the damage rating (D-rating) of physical blue magic. This damage rating caps approximately 15 levels above the level of the spell. No cap has been determined for spells learned at level 60 or later.
  • Blue Magic skill also affects the potency of certain spells, such as Diamondhide and Blood Saber, boosting their effectiveness.

How to Learn Blue Magic

  • Blue Mage must be set your main job to learn blue magic.
  • One has a chance to acquire blue magic when defeating a monster that has used a blue magic spell.
  • The monster must execute the spell, but it does not have to land for it to be learned (it can miss or have no effect).
  • The Blue Magic skill level of each spell is equal to the Blue Magic skill cap for the level at which the spell can be used.
  • The maximum skill difference to be able to learn a spell is 29 points below the skill level of the spell. Below level 50, one can learn skills as early as 9 levels prior. After level 50, when the increase in Blue Magic Skill from level to level rises from +3 to +5, the level range at which one can learn spells decreases from 9 to 5.
  • The Magus Jubbah, which can be worn at level 58, gives a +15 bonus to Blue Magic skill, effectively increasing the level range by 3.
  • The Mirage Keffiyeh, which can be worn at level 75, gives a +5 bonus to Blue Magic skill, effectively increasing the level range by 1.
    • The Mirage Keffiyeh +2, which can be worn at level 90, gives a +7 bonus to Blue Magic, effectively increasing the level range by 1.
  • The Mavi Tayt +1 and Mavi Tayt +2, either of which can be worn at level 83, both give a bonus to Blue Magic. The Mavi Tayt +1 gives a +10 bonus, effectively increasing the level range by 2. The Mavi Tayt +2 gives a +15 bonus, effectively increasing the level range by 3.
  • The Mavi Tathlum, which can be worn at level 84, gives a +5 bonus to Blue Magic skill, effectively increasing the level range by 1.
  • Blue magic cannot be learned while K.O.'d.
  • The Blue Mage does not need to be the target of the spell or affect the enemy in any way to learn blue magic. The only requirements are that the enemy uses the spell at least once, that the Blue Mage is in EXP range when the monster dies, and that the Blue Mage's party/alliance delivers the killing blow to the enemy. The Blue Mage does not need to be in the same zone when the spell is used; the Blue Mage only needs to be in the same zone and in EXP range when the monster is defeated.
    • You can still learn Blue Magic when a party or alliance member's pet defeats the enemy.
  • It is possible, but difficult, to learn spells in Besieged. Your party/alliance must deal the final blow to an enemy.
  • If a Campaign Battle is not present, it is possible to learn spells from campaign monsters if the monster dies before a battle starts.
  • Droning Whirlwind, Carcharian Verve, Blistering Roar, Uproot, Crashing Thunder, and Polar Roar can be learned in Wildskeeper Reives. If learned, the spell is awarded at the conclusion of the reive. Your group does not have to get the kill, but you do need to be alive. No other blue magic can be learned in reives, however.

Tips on Learning Blue Magic

  • Azure Lore has no effect on learning.
  • Below 25% HP, monsters use their TP immediately upon reaching 100%. Below 50% HP, monsters use their TP upon reaching 200%. Before then, they use it randomly.
  • It is possible to learn spells with higher level members in your party.
  • It is possible to learn Blue Magic from monsters that do not give EXP (e.g., BCNM/Event/Quest monsters).
  • It is possible to learn Blue Magic from monsters that check as "Too weak."
  • The Magus Bazubands/Magus Bazubands +1/Assimilator's Bazubands/Assimilator's Bazubands +1 are the only known way to directly increase the chance to learn Blue Magic.
  • Blue Magic skill from any source appears to increase the chance to learn Blue Magic. It is highly recommended to cap Blue Magic skill before attempting to learn spells at several levels above your own.
  • Bludgeon gives enemies 30% TP (assuming all 3 hits land for more than 0 damage), allowing enemies to use TP moves more often. Casting Bludgeon with no weapon equipped will do very minimal damage to the monster because Blue Mages don't have natural Hand-to-Hand skill.
  • Dia gives 8.33% TP with minimal Damage Over Time as long as its intial damage is greater than 0.

Setting Blue Magic

Unlike other magic spells, Blue Magic must be "set" in order to use.

Level Blue Magic Points Maximum Set Spells
1-10 10 6
11-20 15 8
21-30 20 10
31-40 25 12
41-50 30 14
51-60 35 16
61-70 40 18
71-80 45 20
81-90 50 20

1. Point Total/Maximum

  • Each blue magic spell is assigned a point value (blue magic points). The level of the blue mage determines the maximum number of points available for setting spells.
  • Each merit point placed in Assimilation increases the maximum amount of Blue Magic Points by 1 for levels 75+, allowing a maximum of 50 points as early as level 75 and 55 points as early as level 81.

2. Maximum Number of Set Spells

  • The maximum number of blue magic spells that can be set at one time is also determined by the blue mage's level. This maximum number may decrease when the blue mage is under a level restriction and so the set numbers are assigned a color for easy reference.
  • Blue magic spells can be set by selecting the “Set Spells” option after choosing “Blue Magic” under “Magic” in the main menu. Any time blue magic spells are reset, the blue mage will be unable to cast blue magic for 1 minute. The one minute timer is negated by changing areas.
  • By setting certain spell combinations, you can gain certain job traits.

How to Read the Blue Magic Spell Window

  • The help text for blue magic contains various types of information.
  1. Blue magic spell name
  2. Spell effect - The TP information included in "physical" blue magic spells is applicable when using the job ability "Chain Affinity."
  3. Blue magic type (Physical/Magical) - There are two types of blue magic spells: physical and magical. The accuracy for "physical" blue magic is affected by the accuracy of the equipped main weapon.
  4. Monster family - This refers to the monster family from which the blue magic spell was learned. The accuracy and damage of blue magic spells are affected by the relationships between different monster families.
  5. Status bonus - This bonus is applied to the caster when the applicable blue magic spell is set.
  6. Usable level - The minimum level required to cast the spell.
  7. MP cost - The amount of MP required to cast the spell.
  8. Blue magic points - The number of points required to set the spell.

Using Blue Magic

  • One can be interrupted while casting blue magic; chances of interruption decrease as blue magic skill rises.
  • Elemental blue magic spells are affected by elemental equipment and enhancements (elemental staves, sea obis, day and weather effects, etc).
  • Unlike other types of magic, blue magic spells carry an affinity for a particular monster family.
    • E.g. Spells learned from the Vermin family are more accurate and powerful against Plantoids than all other enemies. Likewise, they are weaker against Lizards than all other enemies. See Beast Strength Chart for more details.
    • Blue magic spells from the Arcana, Undead, Dragon and Demon families experience positive effects when used against enemies of the opposing family and never experience negative effects when used on enemies of the same family.
    • Blue magic spells learned from Beastmen and Vorageans have no affinity and are neither particularly effective or ineffective on any family of enemy.
    • The Blue Mage Merit category Monster Correlation and the Magus Keffiyeh/Magus Keffiyeh +1 enhance these affinities. However, they do not further decrease the effectiveness of spells used against the opposing monster family.
  • Magical blue magic spells are effective against enemies that are weak against magic damage (elementals, flans, slimes, etc.).
  • Physical blue magic spells are especially effective against enemies that are weak against the spell's damage type (Blunt -> Skeletons, Piercing -> Birds, Slashing -> Hounds).
  • Physical blue magic accuracy is determined by main-hand weapon accuracy, and thus, the accuracy bonuses and combat skill of the currently equipped weapon.
    • Because Blue Mage has no native Staff skill, physical spells cast when a staff is equipped are extremely inaccurate. It is highly recommended to equip a sword in one's mainhand whenever casting physical blue magic spells.
  • While they are dependent on Accuracy and STR, physical spells are unaffected by the Attack stat.Verification Needed
  • All physical blue magic spells are affected by Sneak Attack, Trick Attack, and Souleater.
  • All magical blue magic spells are affected by Elemental Seal.
  • All healng blue magic spells are affected by Divine Seal.
  • Offensive blue magic bestows 10% TP to its target per hit, similar to other forms of damaging magic.
    • Example: Bludgeon delivers three hits, so it gives the target 30% TP when all three hits land.
    • TP given is reduced by Subtle Blow and equipment that enhances it.

Equipment that Enhances this Skill

By Amount Added

Name Skill Increase
+15 +13 +10 +8 +7 +5 +4 +3 +2
Magus Jubbah CheckCheck.png
Magus Jubbah +1 CheckCheck.png
Mavi Tayt +2 CheckCheck.png
Adhara Manteel CheckCheck.png
Mavi Tayt +1 CheckCheck.png
Renaye Ring CheckCheck.png
Khepri Wristbands CheckCheck.png
Mirage Keffiyeh +2 CheckCheck.png
Kheper Wristbands CheckCheck.png
Immortal's Earring CheckCheck.png
Mirage Keffiyeh CheckCheck.png
Mirage Keffiyeh +1 CheckCheck.png
Symbios Gloves CheckCheck.png
Mavi Tathlum CheckCheck.png
Mavi Scarf CheckCheck.png
Mirage Charuqs +2 CheckCheck.png
Ksi Sash CheckCheck.png
Zaffre Cape CheckCheck.png
Antica Ring CheckCheck.png

By Equipment Slot

Ranged

Level Name Jobs Bonus
84 Mavi Tathlum BLU +5

Head

Level Name Jobs Bonus
75 Mirage Keffiyeh BLU +5
75 Mirage Keffiyeh +1 BLU +5
90 Mirage Keffiyeh +2 BLU +7

Neck

Level Name Jobs Bonus
80 Mavi Scarf BLU +4

Body

Level Name Jobs Bonus
58 Magus Jubbah BLU +15
74 Magus Jubbah +1 BLU +15

Hands

Level Name Jobs Bonus
77 Symbios Gloves BLU +5
99 Rawhide Gloves MNK/THF/RNG/NIN/BLU/COR/PUP/DNC/RUN +10

Waist

Level Name Jobs Bonus
75 Ksi Sash MNK/WHM/BLM/RDM
/PLD/BRD/RNG/SMN/
BLU/PUP/SCH
Salvage:+3

Legs

Level Name Jobs Bonus
83 Mavi Tayt +2 BLU +15
83 Mavi Tayt +1 BLU +10

Feet

Level Name Jobs Bonus
87 Mederi Brogues RDM/BRD/BLU +1~2
90 Mirage Charuqs +2 BLU +3

Ring

Level Name Jobs Bonus
72 Antica Ring All +2

Earring

Level Name Jobs Bonus
60 Immortal's Earring All +5

Back

Level Name Jobs Bonus
99 Zaffre Cape BLU +3
99 Cornflower Cape BLU +5 (aug: +1~10)

See: Combat Skills for more Skill information.

Blue Magic Spells

Level Spell Family MP Blue points Stat bonus Cast Recast Description
1 Sandspin Worm 10 2 VIT+1 1.5s 9.75s Deals an area attack earth damage to enemies within range. Additional effect: Accuracy Down.
1 Pollen Bee 8 1 CHR+1 HP+5 2s 5s Restores HP.
1 Foot Kick Rabbit 5 2 AGI+1 0.5s 6.5s Deals critical damage. Chance of critical hit varies with TP.
4 Power Attack Beetle 5 1 MND+1 0.5s 7.25s Deals critical damage. Chance of critical hit varies with TP.
4 Sprout Smack Sapling 6 2 MND+1 0.5s 7.25s Additional effect: Slow. Duration of effect varies with TP.
4 Wild Oats Mandragora 9 3 CHR+1 HP+10 0.5s 7.25s Additional effect: Vitality Down. Duration of effect varies with TP.
8 Metallic Body Crab 19 1 N/A 7s 60s Absorbs a certain amount of damage from physical attacks and magical attacks.
8 Cocoon Crawler 10 1 VIT+3 1.75s 60s Enhances defense.
8 Queasyshroom Funguar 20 2 HP-5 MP+5 2s 15s Additional effect: Poison. Duration of effect varies with TP.
12 Battle Dance Orc 12 3 DEX+2 1s 10s Delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP.
12 Head Butt Quadav 12 3 DEX+2 0.5s 10s Damage varies with TP. Additional effect: "Stun."
12 Feather Storm Yagudo 12 3 CHR+2 HP+5 0.5s 10s Additional effect: Poison. Chance of effect varies with TP.
16 Helldive Bird 16 2 CHR+1 HP+5 0.5s 11.25s Damage varies with TP.
16 Healing Breeze Dhalmel 55 4 CHR+2 HP+10 4.5s 15s Restores HP for party members within area of effect.
16 Sheep Song Sheep 22 2 CHR+1 HP+5 3s 60s Puts all enemies within range to sleep.
18 Bludgeon Cardian 16 2 STR+1 0.5s 11.75s Delivers a threefold attack. Accuracy varies with TP.
18 Cursed Sphere Fly 36 2 MND+1 3s 19.5s Deals water damage to enemies within area of effect.
18 Blastbomb Warmachine 36 2 STR+1 2.25s 15s Deals fire damage to enemies within area of effect. Additional effect: "Bind."
20 Blood Drain Giant Bat 10 2 HP-5 MP+5 4s 90s Steals an enemy's HP. Ineffective against undead.
20 Claw Cyclone Tiger 24 2 VIT+1 1s 19.75s Damages enemies within area of effect with a twofold attack. Damage varies with TP.
22 Poison Breath Hound 22 1 MND+1 3s 19.5s Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
24 Soporific Flytrap 38 4 HP-5 MP+5 3s 90s Puts all enemies within range to sleep.
26 Screwdriver Pugil 21 3 VIT+1 CHR+1 HP+10 0.5s 14s Deals critical damage. Chance of critical hit varies with TP.
28 Bomb Toss Goblin 42 3 STR+2 3.75s 24.5s Throws a bomb at an enemy. Deals an area attack fire damage to enemies within range.
30 Grand Slam Gigas 24 2 INT+1 1s 14.25s Delivers an area attack. Damage varies with TP.
30 Wild Carrot Rabbit 37 3 HP+5 2.5s 6s Restores HP for the target party member.
32 Sound Blast Cockatrice 25 1 N/A 4s 30s Lowers Intelligence of enemies within range.
32 Chaotic Eye Coeurl 13 2 AGI+1 3s 10s Silences an enemy.
34 Death Ray Hecteyes 49 2 HP-5 MP+5 4.5s 29.25s Deals dark damage to an enemy
34 Smite of Rage Evil Weapon 28 3 AGI+3 0.5s 13s Damage varies with TP.
36 Digest Slime 20 2 HP-5 MP+5 4s 90s Steals an enemy's HP. Ineffective against undead.
36 Pinecone Bomb Treant 48 2 STR+1 2.5s 26.5s Additional effect: sleep. Duration of effect varies with TP.
38 Jet Stream Bat Trio 47 4 DEX+2 0.5s 23s Delivers a threefold attack. Accuracy varies with TP.
38 Uppercut Goobbue 31 3 STR+2 DEX+1 0.5s 17.75s Damage varies with TP.
38 Blank Gaze Opo-opo 25 2 N/A 3s 10s Removes one beneficial magic effect from an enemy.
40 Mysterious Light Magic Pot 73 4 AGI+3 3.75s 24.5s Deals wind damage to enemies within range. Additional effect: Weight.
40 Terror Touch Ghost 62 3 HP-5 MP+10 3.25s 21s Additional effect: Weakens attacks. Accuracy varies with TP.
42 Venom Shell Uragnite 86 3 MND+2 3s 45s Poisons enemies within range and gradually reduces their HP.
42 MP Drainkiss Leech 20 4 MP+5 4s 26s Steals an enemy's MP. Ineffective against undead.
44 Mandibular Bite Antlion 38 2 INT+1 0.5s 19.25s Damage varies with TP.
44 Blitzstrahl Doll 70 4 DEX+3 4.5s 29.25s Deals lightning damage to an enemy. Additional effect: "Stun."
44 Stinking Gas Doomed 37 2 AGI+1 4s 60s Lowers Vitality of enemies within range.
46 Magnetite Cloud Antica 86 3 VIT+2 4.5s 29.25s Deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight.
46 Geist Wall Eft 35 3 HP-5 MP+10 3s 30s Removes one beneficial magic effect from enemies within range.
46 Awful Eye Bugard 32 2 MND+1 2.5s 60s Lowers Strength of enemies within a fan-shaped area originating from the caster.
48 Sickle Slash Spider 41 4 HP-5 MP+15 0.5s 20.5s Deals critical damage. Chance of critical hit varies with TP.
48 Blood Saber Skeleton 25 2 HP-5 MP+5 4s 90s Steals HP from enemies within range. Ineffective against undead.
48 Refueling Cluster 29 4 AGI+2 1.5s 30s Increases attack speed.
48 Jettatura Hippogryph 37 4 MP+15 0.5s 120s Enemies within a fan-shaped area originating from the caster are frozen with fear.
50 Frightful Roar Taurus 32 3 AGI+2 2s 45s Weakens defense of enemies within range.
50 Ice Break Golem 142 3 INT+1 5.25s 33.75s Deals ice damage to enemies within range. Additional effect: "Bind."
50 Self-Destruct Bomb 100 3 STR+2 3.25s 21s Sacrifices HP to damage enemies within range. Affects caster with Weakness.
52 Filamented Hold Diremite 38 3 VIT+1 2s 30s Reduces the attack speed of enemies within a fan-shaped area originating from the caster.
52 Cold Wave Snoll 37 1 INT-1 4s 60s Deals ice damage that lowers Agility and gradually reduces HP of enemies within range.
54 Hecatomb Wave Demon 116 3 AGI+1 5.25s 33.75s Deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness.
54 Radiant Breath Wyvern 116 4 CHR+1 HP+5 5.25s 33.75s Deals light damage to enemies within a fan-shaped area of effect originating from the caster. Additional effect: Slow and Silence.
56 Feather Barrier Roc 29 2 N/A 2s 120s Enhances evasion.
58 Flying Hip Press Bugbear 125 3 AGI+1 5.75s 34.5s Deals wind damage to enemies within range.
58 Light of Penance Tonberry 53 5 CHR+1 HP+15 3s 60s Reduces an enemy's TP. Additional effect: Blindness and "Bind."
58 Magic Fruit Opo-opo 72 3 CHR+1 HP+5 2.5s 6s Restores HP for the target party member.
60 Death Scissors Scorpion 51 5 MND+2 CHR+2 HP+5 0.5s 24.5s Damage varies with TP.
60 Dimensional Death Shadow 48 5 DEX+1 CHR+1 HP+5 0.5s 23.75s Damage varies with TP.
60 Spiral Spin Ladybug 39 3 HP+5 STR+1 4s 15s Additional Effect: Accuracy Down.
61 Seedspray Rafflesia 61 2 VIT+1 4s 35s Delivers a threefold attack. Additional Effect: Defense Down
61 Eyes On Me Ahriman 112 4 HP-5 MP+15 4.5s 29.25s Deals dark damage to an enemy.
61 Maelstrom Sea Monk 162 5 MND+2 6s 39s Deals water damage to enemies within range. Additional effect: STR Down.
61 Bad Breath Morbol 212 5 INT+2 MND+2 8.75s 120s Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster.
62 Body Slam Dragon 74 4 VIT+1 MP+5 1s 27.75s Delivers an area attack. Damage varies with TP.
62 Memento Mori Corse 46 4 INT+1 3.5s 56s Enhances magic attack.
62 1000 Needles Sabotender 350 5 VIT+3 AGI+3 12s 120s Shoots multiple needles at enemies within range.
63 Spinal Cleave Qutrub 61 4 VIT+2 INT+1 MND+1 0.5s 28.5s Accuracy varies with TP.
63 Frenetic Rip Imp 61 3 INT+1 0.5s 28.5s Delivers a threefold attack. Damage varies with TP.
63 Frypan Moblin 65 3 DEX+2 1s 26s Delivers an area attack. Additional effect: "Stun." Accuracy varies with TP.
63 Hydro Shot Sahagin 55 3 MND+2 0.5s 26s Additional effect: Enmity Down. Chance of effect varies with TP.
64 Feather Tickle Colibri 48 2 AGI+1 4s 90s Reduces an enemy's TP.
64 Yawn Apkallu 55 3 CHR+1 HP+5 3s 60s Puts all enemies within range to sleep.
64 Voracious Trunk Marid 72 4 AGI+2 10s 56s Steals one beneficial effect from an enemy.
65 Infrasonics Lizard 42 4 INT+1 5s 120s Lowers the evasion of enemies within a fan-shaped area originating from the caster.
65 Zephyr Mantle Puk 31 2 AGI+2 7s 60s Creates shadow images that each absorb a single attack directed at you.
66 Frost Breath Raptor 136 3 INT-2 6.5s 42.75s Deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis.
66 Sandspray Qiqirn 43 2 VIT+1 3s 90s Blinds enemies within a fan-shaped area originating from the caster.
66 Corrosive Ooze Slug 55 4 HP-10 MP+10 5s 30s Lowers Defense and Attack of an enemy.
67 Enervation Troll 48 5 HP-5 MP+5 3.5s 60s Lowers the defense and magical defense of enemies within range.
67 Diamondhide Troll 99 3 VIT+1 7s 90s Gives party members within area of effect the effect of "Stoneskin."
68 Warm-Up Mamool Ja 59 4 VIT+1 7s 120s Enhances accuracy and evasion.
68 Firespit Mamool Ja 121 5 STR+3 6.5s 42.75s Deals fire damage to an enemy.
69 Tail Slap Lamia 77 4 MND+2 1s 28.5s Delivers an area attack. Additional effect: "Stun." Damage varies with TP.
69 Hysteric Barrage Lamia 61 5 DEX+2 AGI+1 0.5s 28.5s Delivers a fivefold attack. Damage varies with TP.
69 Regurgitation Peiste 69 1 MP+3 INT+1 MND+1 5s 24s Deals Water Damage Additional Effect: Bind.
70 Amplification Flan 48 3 HP-5 MP+5 7s 56s Enhances magic attack and magic defense.
70 Cannonball Wamouracampa 66 3 STR+1 DEX+1 0.5s 28.5s Damage varies with TP.
70 Asuran Claws Gnole 81 2 AGI+3 3s 60s Delivers a sixfold attack. accuracy varies with TP.
71 Lowing Buffalo 66 2 HP-5 7s 56s Gives enemies within range a powerful disease that prevents recovery of HP and MP.
71 Heat Breath Manticore 169 4 STR+3 7.5s 49s Deals fire damage to enemies within a fan-shaped area originating from the caster.
71 Triumphant Roar Gargouille 36 3 STR+3 3s 90s Enhances Attack.
72 Disseverment Aern 74 5 MND-1 INT+1 0.5s 32.75s Delivers a fivefold attack. Additional effect: Poison. Accuracy varies with TP.
72 Saline Coat Xzomit 66 3 VIT+2 AGI+2 MP+10 3s 60s Enhances magic defense.
72 Sub-zero Smash Ruszor 44 4 VIT+3 HP+10 1s 30s Additional Effect: Paralysis. Damage varies with TP.
73 Ram Charge Ram 79 4 HP+5 0.5s 34.75s Damage varies with TP.
73 Temporal Shift Hpemde 48 5 HP+10 MP+15 0.5s 120s Enemies within range are temporarily prevented from acting.
73 Mind Blast Soulflayer 82 4 MP+5 MND+1 3s 30s Deals lightning damage to an enemy. Additional effect: Paralysis.
74 Actinic Burst Ghrah 24 4 CHR+2 HP+20 0.5s 60s Greatly lowers the accuracy of enemies within range for a brief period of time.
74 Reactor Cool Zdei 28 5 INT+3 MND+3 3s 60s Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage.
74 Magic Hammer Poroggo 40 4 MP-5 MND+2 4s 180s Steals an amount of enemy's MP equal to damage dealt. Ineffective against undead.
75 Plasma Charge Phuabo 24 5 STR+3 DEX+3 3s 60s Covers you with magical lightning spikes. Enemies that hit you take lightning damage.
75 Vertical Cleave Euvhi 86 3 VIT+1 HP-5 MP+5 0.5s 37.25s Damage varies with TP.
75 Exuviation Wamoura 40 4 HP+5 MP+5 CHR+1 3s 60s Restores HP and removes one detrimental status effect.
76 Plenilune Embrace Gnole 106 4 MP+5 STR+2 4s 11s Restores target party member's HP and enhances attack and magic attack.
77 Acrid Stream Clionidae 89 3 DEX+2 MND+2 4s 22s Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Lowers target's magic defense.
77 Leafstorm Treant 132 4 MP+3 MND+1 CHR+1 7s 62s Deals wind damage to enemies within area of effect.
78 Cimicine Discharge Gnat 32 3 DEX+1 AGI+2 3s 20s Reduces the attack speed of enemies within range.
78 Regeneration Sea Monk 36 2 MND+2 2s 60s Gradually restores HP.
79 Animating Wail Qutrub 53 5 HP+20 2s 45s Increases attack speed.
79 Battery Charge Magic Pot 50 3 MP+10 MND+1 5s 75s Gradually restores MP.
80 Blazing Bound Limule 113 3 VIT+2 AGI+1 6s 30s Deals fire damage to an enemy.
80 Demoralizing Roar Wivre 46 4 STR-2 VIT+3 5s 20s Weakens the attack of enemies within range.
81 Final Sting Bee 88 1 HP-20 AGI+5 6s 65s Deals damage proportional to HP. Reduces HP to 1 after use. Damage varies with TP.
81 Goblin Rush Goblin 76 3 HP+10 DEX+2 MND-3 5s 24.5s Delivers a threefold attack. Accuracy varies with TP.
82 Vanity Dive Wanderer 58 2 AGI+3 CHR-2 5s 40s Damage varies with TP.
82 Magic Barrier Ahriman 29 3 MP+7 INT+2 10s 60s Grants a Magic Shield effect.
83 Whirl of Rage Evil Weapon 73 2 STR+2 DEX+2 1s 30s Delivers an area attack that stuns enemies. Damage varies with TP.
83 Benthic Typhoon Murex 56 4 STR+2 VIT+2 DEX-1 AGI-1 .5s 55s Lowers target's defense and magic defense. Damage varies with TP.
84 Auroral Drape Weeper 51 4 INT+3 CHR-2 7s 47s Silences and blinds enemies within range.
84 Osmosis Amoeban 47 5 MND+3 CHR-2 4s 90s Steals an enemy's HP and one beneficial status effect. Ineffective against undead.
85 Quadratic Continuum Gorger 91 4 DEX+3 CHR-2 1s 24s Delivers a fourfold attack. Damage varies with TP.
85 Fantod Hippogryph 12 1 HP-10 DEX+2 AGI+2 .5s 10s Enhances attack and magic attack.
86 Thermal Pulse Wamouracampa 151 3 VIT+2 5.5s Information Needed Emits a flash of thermal energy, dealing fire damage to targets in an area of effect. Additional effect: Blind.
87 Dream Flower Mandragora 68 3 HP+5 MP+5 CHR+2 2s 33s Puts all enemies within range to sleep.
87 Empty Thrash Craver 33 3 STR+3 CHR-2 .5s Information Needed Delivers an area attack. Accuracy varies with TP.
88 Charged Whisker Coeurl 183 4 HP-10 DEX+2 INT+2 5s Information Needed Deals lightning damage to enemies within area of effect.
88 Occultation Seether 138 3 VIT+2 CHR-2 1.5s 68s Creates shadow images that each absorb a single attack directed at you.
89 Delta Thrust Peiste 28 2 HP+15 MP-5 INT-1 .5s 15s Delivers a threefold attack. Additional effect: Disease. Chance of effect varies with TP.
89 Winds of Promyvion Thinker 36 5 MND+3 CHR-2 2.5s Information Needed Removes one detrimental magic effect for party members within area of effect.
90 Everyone's Grudge Tonberry 185 4 INT+2 MND+2 STR-1 VIT-1 6s Information Needed Deals dark damage to an enemy.
90 Reaving Wind Amphiptere 84 4 STR+2 AGI+2 4s Information Needed Reduces TP for enemies within range.
91 Barrier Tusk Marid 41 3 HP+15 MP-15 VIT+3 Information Needed 50s Reduces the amount of damage you take.
91 Mortal Ray Taurus 267 4 STR+2 MND+2 12 145 Inflicts doom in a single line gaze attack.
92 Heavy Strike Golem 32 2 STR+2 Information Needed Information Needed Strikes a single target.
92 Water Bomb Poroggo 67 2 MP+20 INT+4 MND+2 STR-3 VIT-3 8s 26s

Deals Water damage to enemies in an area of effect. Additional effect: Silence

93 Dark Orb Gargouille 124 3 AGI+2 MND+2 Information Needed Information Needed Releases a dark orb at the target.
94 White Wind Puk 145 5 HP+15 MP-15 VIT+3 Information Needed 22s Restores HP for allies within area of effect.
95 Sudden Lunge Ladybug 18 4 HP-5 MP-5DEX+1AGI+1 0.5 16s Deals direct damage to a single target. Additional effect: Stun & Knockback
95 Harden Shell Adamantoise 20 Unbridled Learning None Information Needed 20s Enhances defense.
95 Thunderbolt Behemoth 138 Unbridled Learning None Information Needed Information Needed Deals Lightning damage in an area of effect. Additional effect: Stun.
96 Absolute Terror Wyrm 29 Unbridled Learning None 0.5s 30s Freezes target in fear.
96 Quadrastrike Kindred Warrior 98 5 STR+3 CHR+3 0.5s 42.5s Delivers a fourfold attack. Chance of critical hit varies with TP.
96 Vapor Spray Phuabo 172 3 HP+15 VIT+4 3s 19s Deals water breath damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
97 Gates of Hades Cerberuses 156 Unbridled Learning None 3.5s 30s Deals fire damage to enemies within area of effect. Additional effect: Burn.
97 Tourbillion Khimaira
(Aht Urhgan Areas only)
108 Unbridled Learning None 1s 30s Delivers an area attack. Additional effect duration varies with TP. Additional effect: Weakens defense.
97 Thunder Breath Kindred's Vouivre and Balaur 193 4 STR+2 DEX+2 7s 56s Deals thunder breath damage to enemies within a fan-shaped area originating from the caster.
98 Amorphic Spikes Flan 79 4 INT+5 MND+2 0.5s 58.25s Delivers a fivefold attack. Damage varies with TP.
98 Orcish Counterstance Orc
(Wings of the Goddess Areas only)
18 5 HP+10 STR+3 VIT+3 DEX-2 AGI-2 4s 11s Increases the caster's chance of countering.
98 Pyric Bulwark Hydra 50 Unbridled Learning None 1.5s 30s Resists physical damage.
99 Barbed Crescent Fomor 52 2 STR-3 DEX+4 0.5s 22s Damage varies with TP. Additional effect: Accuracy Down.
99 Bilgestorm Dvergr 122 Unbridled Learning None 1s 30s Delivers an area attack. Additional effect duration varies with TP. Additional effect: Lowers attack, defense, and accuracy.
99 Bloodrake Vampyr 99 Unbridled Learning None 0.5s 30s Delivers a threefold attack. Damage varies with TP. Additional effect: HP Drain.
99 Wind Breath Dragon 26 2 STR+2 AGI+2 1s 29.5s Deals wind breath damage to enemies within a fan-shaped area originating from the caster.
99 Nature's Meditation Chapuli 38 6 DEX+6 ? ? Enhances attack.
99 Tempestuous Upheaval Twitherym 133 6 AGI+6 ? ? Deals wind damage to enemies within area of effect.
99 Rending Deluge Craklaws 118 6 VIT+6 ? ? Deals water damage to enemies within area of effect. Additional effect: Dispel.
99 Embalming Earth Matamatas 57 6 STR+6 ? ? Deals earth damage to enemies within area of effect. Additional effect: Slow.
99 Paralyzing Triad Umbrils 33 6 HP-10 STR+4 DEX+4 ? ? Delivers a threefold attack. Additional effect: Paralysis. Damage varies with TP.
99 Foul Waters Acuexes 76 4 HP+10 VIT+4 ? ? Deals water damage to enemies in a fan-shaped area originating from caster. Additional effect: Drown.
99 Glutinous Dart Velkk 16 2 HP+15 STR+3 DEX+3 INT-3 ? ? Damage varies with TP.
99 Retinal Glare Panopts 26 5 MP+15 INT+3 ? ? Deals light damage to enemies in a fan-shaped area originating from caster. Additional effect: Flash.
99 Droning Whirlwind Bztavians ? Unbridled Learning ? ? ? Deals wind damage to enemies within area of effect. Additional effect: Dispel.
99 Carcharian Verve Rockfins ? Unbridled Learning ? ? ? Enhances attack and magic attack. Reduces spell interruption rate.
99 Blistering Roar Gabbraths ? Unbridled Learning ? ? ? Enemies within an area of effect are frozen with fear.
99 Erratic Flutter Wamoura 92 6 ? ? 45s Increases attack speed.
99 Subduction Maroliths 27 6 MP +25, VIT +6, INT +6 0.5s 5s Deals Wind damage to enemies within range. Additional effect: Weight.
99 Thrashing Assault Meebles 119 7 ? ? 60s Delivers a fourfold attack.
99 Sinker Drill Acroliths 91 6 STR+4 DEX+4 VIT+4 ? ? Delivers a fivefold attack. Damage varies with TP.
99 Restoral Gears 127 7 HP+15 MP+15 ? ? Restores the caster's HP.
99 Rail Cannon Gears 200 6 INT+6 MND+6 ? ? Deals light damage to an enemy.
99 Diffusion Ray Chariots 238 6 STR+5 VIT+7 ? ? Deals light damage to an enemy.
99 Uproot Yggdreants ? Unbridled Learning ? ? ? Template:Information
99 Crashing Thunder Waktza ? Unbridled Learning ? ? ? Template:Information
99 Polar Roar Cehuetzi ? Unbridled Learning ? ? ? Template:Information
99 Sweeping Gouge Raaz 29 6 HP+25, VIT+5 ? ? Delivers a twofold attack. Additional effect: Decreases defense. Duration of effect varies with TP.
99 Searing Tempest Baelfyrs 116 8 MP+30, STR+8 ? ? Deals fire damage to enemies within range.

Additional effect: Burn.

99 Blinding Fulgor Baelfyrs 116 8 HP+40 STR+4 AGI+4 ? ? Deals Light damage to enemies within range.

Additional effect: Flash.

99 Spectral Floe Gefyrsts 116 8 MP+30, INT+8 ? ? Deals ice damage to enemies within range.

Additional effect: Terror.

99 Scouring Spate Gefyrsts 116 8 MP+30 MND+8 ? ? Deals water damage to enemies within range.

Additional effect: Decreases attack.

99 Anvil Lightning Ungeweders 116 8 MP+30 DEX+8 ? ? Deals lightning damage to enemies within range.

Additional effect: Stun.

99 Silent Storm Ungeweders 116 8 MP+30 AGI+8 ? ? Deals wind damage to enemies within range.

Additional effect: Silence.

99 Entomb Byrgens 116 8 MP+30 VIT+8 ? ? Deals earth damage to enemies within range. Additional effect: Petrification
99 Tenebral Crush Byrgens 116 8 MP+30 VIT+4 INT+4 MND+4 ? ? Deals darkness damage to enemies within range. Additional effect: Decreases defense.
99 Saurian Slide Velkk 109 7 HP+50 VIT+6

INT-3

? ? Damage varies with TP.

Additional effect: Decreases defense.

99 Palling Salvo Fluturinis 175 7 DEX+6 AGI+6 ? ? Deals darkness damage to enemies within range. Additional effect: Bio
99 Molting Plumage Tulfaires 146 6 AGI+8 1 25 Deals wind damage to enemies within a fan-shaped area originating from the caster.
99 Nectarous Deluge Snapweeds 97 6 MND+8 3 45 Deals water damage to enemies within range. Additional Effect: Poison
99 Atramentous Libations Dullahan 164 6 VIT+8 4 52 Steals HP from enemies within range. Ineffective against undead.
99(U) Mighty Guard Shinryu 299 U X 3 30 Increases own defense (25%), magic defense, and attack speed (15%), and gradually restores hp (30/tick). (Unique buff, stacks with any others.)
99(U) Cruel Joke Defiants 187 U X 5 30 Inflicts Doom on enemies within range.
99(U) Cesspool Plovids 166 U X 3 30 Deals Water damage to enemies within range. Additional Effect: Plague.
99(U) Tearing Gust Macuil 202 U X 5 30 Inflicts wind based damage on enemies within range. Additional effect: Magic Defense Down

Pages in category "Blue Magic"

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