EXP Camps: Difference between revisions

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''New Horizon specific camps are marked with {{Changes }}.''
''New Horizon specific camps are marked with {{Changes }}.''


Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.
Notes:   
 
*These camps are all aimed at standard 6 member [[Party|parties]].
These camps are all aimed at 6 member [[Level Sync|parties]].
*Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.
 
*If your party has a strong line-up, eats food, and is coordinated with [[Skillchains]]/[[Magic Burst]]s, you can target a higher level camp.
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.
*Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  
 
*Starting at level 50 adventures will gain an experience point bonus by simply having the [[Signet]] buff, up to a total of 10%, in conquest (Vanilla/RoZ/CoP) areas {{Changes }}.  
Have a suggested camp that you want to add/update?
*Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having [[Signet]]{{Changes }}. Consider camping in regions that your nation doesn't control for maximum experience point gains!
 
Post it on the Horizon Exp Camp thread
https://discord.com/channels/933423693848260678/1060647179120824400


== Camps - Verify if viable ==
== Camps - Verify if viable ==
{| class="wikitable sortable mw-collapsible mw-collapsed"
<div class="flex-container">
|+  
{| class="droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed"
|+
|-
|-
! Level !! Zone !! Camp/Mob(s) !! Note
! width="8%" | Level
|-
! width="17%" | Zone
| 28-31
! width="18%" | Camp
|| Maze of Shakhrami
! width="17%" | Mob(s)
|| Tier 4 Goblins
! width="40%" | Notes
|| Buburimu Side.
|-
|-
| 28-32  
| 28-32  
|| Oldton Movalpolos
| [[Lufaise Meadows]]
|| '''(E-4), (G-7), (F-9)'''
|  
* Tier 1 Goblins
* Lake
* Tier 1 Moblins
|
* Stirge
* [[Orcish Brawler]], [[Orcish Beastrider]], [[Orcish Nightraider]], [[Orcish Impaler]] (35-38)
|| Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.
|
* [[Thunder Elemental]] danger.
|-
|-
| 28-32
| 29-33
|| Attohwa Chasm
| [[Beaucedine Glacier]]
||'''Zoneline'''
|  
* Flesh Eater
* Via [[Ranguemont Pass]]: ({{Location Tooltip|area=Beaucedine Glacier|pos=G-9|pos 2=H-9}})
* Hecteyes
|
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.
* [[Gigas's Tiger]] (33-35)
* [[Goblin Furrier]], [[Goblin Pathfinder]], [[Goblin Smithy]], [[Goblin Shaman]] (35-38)
* [[Tundra Tiger]] (34-37)
|  
* Mages must sub [[WHM]].
* Mobs in area that detect magic.
* The ({{Location Tooltip|area=Beaucedine Glacier|pos=H-9}}) camp is a mostly a roaming camp loaded with [[:Category:Tigers|tigers]]
* Bring someone to kill all other mobs except for the [[BST]] Gigas (will load a pet that is the same level as the [[Tundra Tiger]] but with a fourth of the HP).
|-
|-
| 28-32
| 29-33
|| Lufaise Meadows
| [[Castle Oztroja]]
||'''Lake'''
|  
* Tier 4 Orcs
* Behind Trap Door.
|| '''All members must complete CoP Chapter 1. Thunder Elemental danger.'''
|
* [[Yagudo Drummer]] (33-37)
* [[Yagudo Oracle]] (34-38)
* [[Yagudo Interrogator]] (35-39)
 
|
* Layout of zone favors a moving party.
|-
|-
| 29-33 || Beaucedine Glacier || '''Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)'''
|41-44
* Tier 4 Goblin
|[[Attohwa Chasm]]
* Tundra Tiger
|
* Giga's Tiger
* ({{Location Tooltip|area=Attohwa Chasm|pos=L-10}})
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).
|
|-
* [[Ogrefly]]
| 29-33
* [[Master Coeurl]]
|| Castle Oztroja
|
|| '''Behind Trap Door'''
* Supports one party.
* Tier 4 Yagudo
* [[WHM]] is required.
* Bat
* Mages must sub [[WHM]].  
|| Layout of zone favors a moving party.
|-
|-
|  ||  ||  ||
|}
|}
</div>


== Level 10-20 ==
== Level 10-20 ==
{| class="wikitable sortable mw-collapsible mw-collapsed"
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed"
|+
|+
!'''Level'''
|-
!'''Zone'''
! width="8%" | Level
!'''Camp/Mob(s)'''
! width="17%" | Zone
!'''Notes'''
! width="18%" | Camp
! width="17%" | Mob(s)
! width="40%" | Notes
|-
|-
|10-15
|10-15
|La Theine Plateau
|[[Inner Horutoto Ruins]]
|'''(H-12), Valkurm Dunes Zone'''
|
* Mineral Eater (15-18){{Changes }}
* Beetle's Burrow (Through Lily Tower) ({{Location Tooltip|area=Inner Horutoto Ruins|map=Beetle's Burrow|pos=F-10|pos 2=F-11}})
* Plateau Hare (19-20){{Changes }}
|
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chainsHares should not be fought until at least level 13.
* [[Beady Beetle]] (12-16)
* [[Bat Battalion]] (12-15)
* [[Goblin Ambusher]]
* [[Goblin Butcher]]
* [[Goblin Tinkerer]] (14-18)
|
* Enter via [[East Sarutabaruta]] ({{Location Tooltip|area=East Sarutabaruta|pos=J-7}}), Lily Tower. Access Beetle's Burrow through hidden doors at either ({{Location Tooltip|area=Inner Horutoto Ruins|map=Lily Tower|pos=G-8}}) or ({{Location Tooltip|area=Inner Horutoto Ruins|map=Lily Tower|pos=G-9}})
* Be aware of mobs aggroing by sight and sound on the way to camp.
* [[Beady Beetle|Beetles]] and [[Bat Battalion|Bats]] don't aggro but do link via sight and sound respectively.   
|-
|-
|10-15
|11-15
|Konschtat Highlands
|[[Carpenters' Landing]] via [[Northern San d'Oria]] Wooden Shutter entrance 
|'''(F-3),(I-5),(L-6)'''
|
* Mineral Eater (15-18){{Changes }}
* ({{Location Tooltip|area=Carpenters' Landing|pos=G-8}})
* Yellow Jackets (19-20){{Changes }}
|
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.
* [[Digger Wasp]] (14-17)
* [[Beady Beetle]] (15-17)
* [[Orcish Grunt]]
* [[Orcish Neckchopper]]
* [[Orcish Stonechucker]] (16-18)
* [[Poison Funguar]] (17-19)
* [[Flytrap]] (20-22)
|
* Wooden Shutter is at [[Northern San d'Oria]] ({{Location Tooltip|area=Northern San d'Oria|pos=F-5}})
* [[Poison Funguar|Funguars]] can [[Poison]], [[Blind]], [[Paralysis|Paralyze]], and [[Silence]].
* [[Flytrap]] uses [[Soporific]], a small range [[Area of Effect|AoE]] [[Sleep (Status Effect)|Sleep]] and potent [[Paralyze (Status Effect)|Paralyze]] ability.
* Can support multiple parties and different level ranges.
|-
|12-14
|[[Valkurm Dunes]]
|
* ({{Location Tooltip|area=Valkurm Dunes|pos=D-7|pos 2=E-6|pos 3=E-7}})
* ({{Location Tooltip|area=Valkurm Dunes|pos=K-9|pos 2=L-9|pos 3=L-10}})
|
* [[Hill Lizard]] (15-19)
|
* Welcome to the dunes.
* [[Baleful Gaze]] [[Petrification|Petrifies]] the target it's looking at. Turn to avoid!
* Level 11 parties take care when pulling level 18-19 [[Hill Lizard|Lizards]].
* Multiple camps, can support multiple parties.
|-
|12-14
|[[Buburimu Peninsula]]               
|
* Outpost ({{Location Tooltip|area=Buburimu Peninsula|pos=E-7}})
* ({{Location Tooltip|area=Buburimu Peninsula|pos=E-9|}})
* ({{Location Tooltip|area=Buburimu Peninsula|pos=F-8}})
|
* [[Sylvestre]] (15-18),
* [[Mighty Rarab]] (15-18)
|
* Quick walk from [[Kolshushu]] [[Outpost Teleportation|Outpost]].
* Try to avoid pulling mobs that are 7+ levels above your party.
|-
|12-15
|[[Ordelle's Caves]]
|
* ({{Location Tooltip|area=Ordelle's Caves|pos=F-3|map=Map 2}})
|
* [[Blood Bunny|Blood Bunnies]] (17-19)
|
* Enter from [[La Theine Plateau]] ({{Location Tooltip|area=La Theine Plateau|pos=F-7}}). To get down, follow the winding path at ({{Location Tooltip|area=La Theine Plateau|pos=F-6}}) from the East end of the chasm.
* Can either sit in place or run up and down the tunnel.
|-
|13-15
|[[Tahrongi Canyon]]
|
* ({{Location Tooltip|area=Tahrongi Canyon|pos=I-8}})
|
*{{Changes|Horizon custom mob}} [[Canyon Wasp]] (15-19)
*{{Changes|Horizon custom mob}} [[Cactus Grub]] (19-20)
|
* Not far from [[Kolshushu]] [[Outpost Teleportation|Outpost]].
|-
|13-15
|[[Tahrongi Canyon]]
|
* ({{Location Tooltip|area=Tahrongi Canyon|pos=F-6}})
|
*{{Changes|Added mobs with higher level range}} [[Killer Bee]] (15-20)
* [[Goblin Tinkerer]] (18-20)
|
* Not too far from [[Kolshushu]] [[Outpost Teleportation|Outpost]] or [[Teleport-Mea]].
* [[Killer Bee]]s seem to use Pollen more often than other [[Bee]]s.
|-
|-
|10-14
|13-15
|Valkurm Dunes
|[[Konschtat Highlands]]
|'''(L-10), (K-9) Tunnel, (D-7), (E-7)'''
|
* Hill Lizard (15-19)
* ({{Location Tooltip|area=Konschtat Highlands|pos=F-3}})
|[[Baleful Gaze]] petrifies the target if facing. If you are tanking make sure to fight unlocked so you can quickly turn.
* ({{Location Tooltip|area=Konschtat Highlands|pos=I-5}})
* ({{Location Tooltip|area=Konschtat Highlands|pos=L-6}})  
|
*{{Changes|Horizon custom mob}} [[Mineral Eater]] (15-19)
*{{Changes|Horizon custom mob}} [[Yellow Jacket]] (18-20)  
|
* ({{Location Tooltip|area=Konschtat Highlands|pos=F-3}}) Camp has a [[Goblin Digger]] that can extend chains.  
* ({{Location Tooltip|area=Konschtat Highlands|pos=L-6}}) Camp has [[Poltergeist]]s (18-20) that can extend chains.
|-
|-
|10-14
|13-15
|Buburimu Peninsula               
|[[La Theine Plateau]]
|'''(E-7) Outpost, (E-9)'''
|
* Sylvestres (15-19),
* ({{Location Tooltip|area=La Theine Plateau|pos=H-11|pos 2=I-11}})
* Mighty Rarab (15-20)
|
|If starting at 10, take care of the level of mob you pull. Try to avoid pulling 7 or more levels above your parties level.
* {{Changes|Horizon custom mob}} [[Mineral Eater]] (15-18)  
* {{Changes|Horizon custom mob}} [[Plateau Hare]] (19-20)  
|
* [[Plateau Hare|Hares]] link.
* [[Plateau Hare|Hares]] should not be fought until at least level 13.
* 1 Orc spawn can also be used to fill chains.
* Supports 1 party.
|-
|-
|11-13
|13-15
|Maze of Shakhrami
|[[La Theine Plateau]]
|'''Western Side'''
|
* Maze Maker
* Pond ({{Location Tooltip|area=La Theine Plateau|pos=K-11}})
* Bats
|
* {{Changes|Horizon custom mob}} [[Mineral Eater]] (15-19)
* {{Changes|Horizon custom mob}} [[Snapper]] (17-20)
|
|
|-
|-
|11-13
|13-15
| Gusgen Mines
|[[Ordelle's Caves]]
|'''Konschtat Zone'''
|
* Entrance ({{Location Tooltip|area=Ordelle's Caves|pos=G-3|map= Map 2}})
|
* [[Stink Bats]] (15-18)
* [[Snipper]] (18-20)
|
* Enter from [[La Theine Plateau]] ({{Location Tooltip|area=La Theine Plateau|pos=F-7}}). To get down, follow the winding path at ({{Location Tooltip|area=La Theine Plateau|pos=F-6}}) from the East end of the chasm.
* Not far from [[Ronfaure]] [[Outpost Teleportation|Outpost]].
* [[Stink Bats|Bats]] link via sound.


* Skeleton Warrior
|Monk or manaburn party recommended.
|-
|-
|11-13
|13-15
|Meriphataud Mountains               
|[[Maze of Shakhrami]]
|'''Tahrongi Zone'''
|
* Hill Lizard
* ({{Location Tooltip|area=Tahrongi Canyon|pos=K-5}})
* Wandering Sapling
|
* [[Maze Maker]] (18-21)
* [[Stink Bats]] (15-17)
* [[Goblin Butcher]]
* [[Goblin Tinkerer]] (16-17)
|
|-
|14-16
|[[Valkurm Dunes]]
|
* Secret Beach ({{Location Tooltip|area=Valkurm Dunes|pos=B-7}})
* West Forest ({{Location Tooltip|area=Valkurm Dunes|pos=F-7}})
* Whitebone Sands ({{Location Tooltip|area=Valkurm Dunes|pos=F-9}})
* Oasis ({{Location Tooltip|area=Valkurm Dunes|pos=I-7}})
* Siren Sands ({{Location Tooltip|area=Valkurm Dunes|pos=I-9}})
* North Forest ({{Location Tooltip|area=Valkurm Dunes|pos=J-6}})
* South Forest ({{Location Tooltip|area=Valkurm Dunes|pos=J-8}})
*(H-7) NW of OP corner
|
* [[Night Bats]] (12-15)
* [[Star Bat]] (17-20)
* [[Snipper]] (18-22)
* [[Brutal Sheep]]
* [[Damselfly]] (20-23)
|
|
* [[Damselfly|Flies]] & [[Snipper]]s are primary targets.
* Can throw in [[Brutal Sheep|Sheep]] and [[Star Bat|Bats]] at night to keep chains going.
* [[Damselfly]] can [[Poison]], and use [[Cursed Sphere]], a damaging [[Area of Effect|AoE]] TP move.
* [[Brutal Sheep]] can use [[Sheep Song]], which is an [[Area of Effect|AoE]] [[Sleep]].
|-
|-
|11-14
|14-16
|Tahrongi Canyon
|[[Buburimu Peninsula]]
|'''(F-6)'''
|
 
* ({{Location Tooltip|area=Buburimu Peninsula|pos=G-6}})
* Killer Bees (15-20) {{Changes }}
|
|Bees seem to use Pollen more often than others. Goblins in area.
* {{Changes|Horizon custom mob}} [[Cape Coney]] (20-21)
* {{Changes|Horizon custom mob}} [[Cactus Bee]] (20-22)
|
* Quick walk from [[Kolshushu]] [[Outpost Teleportation|Outpost]].
* Supports up to 2 parties.
|-
|-
|12-15
|14-17
|Tahrongi Canyon
|[[Inner Horutoto Ruins]]
|'''(I-8)'''
|
 
* Behind Magic Gate of Horutoto ({{Location Tooltip|area=Inner Horutoto Ruins|pos=E-10|map=Beetle's Burrow}})
* Cactus Grub (19-20) {{Changes }}
* Canyon Wasp (15-19) {{Changes }}
|
|
* [[Battle Bat]] (17-19)
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (20-23)
|
* Enter via {{Location|East Sarutabaruta|J-7}}.
* Mobs near camp aggro sight/sound.
* [[Goblin Leecher]]s are casters.
* Careful of links - [[Battle Bat|Bats]] link by sound, and [[:Category:Goblins|Goblins]] link by sight.
* All of the mobs are aggressive.
* Could support 2 parties.
|-
|-
|12-14
|14-17
|Ordelle's Caves
|[[Ordelle's Caves]]
|'''(F-3)'''
|
 
* ({{Location Tooltip|area=Ordelle's Caves|pos=H-7|map=Map 1}})
* Blood Bunnies (17-19)
|
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel
* [[Hognosed Bat]] (17-19)
* [[Fly Agaric]] (21-23)
|
* Not far from [[Ronfaure]] [[Outpost Teleportation|Outpost]].
* Sound and Sight aggro near camp.
* [[Hognosed Bat|Bats]] link via sound.
* [[Fly Agaric]]s have TP moves that can inflict [[Poison]], [[Blind]], [[Paralysis]], and [[Silence]].
|-
|-
|12-15
|15-17
|Carpenter's Landing
|[[Valkurm Dunes]]
|'''Docks'''
|
 
* Cliff Side ({{Location Tooltip|area=Valkurm Dunes|pos=G-8}})
* Tier 2 Orc
* Signpost ({{Location Tooltip|area=Valkurm Dunes|pos=J-7}})
* Land Pugil
|
* Flytrap
* [[Brutal Sheep]]
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d'Oria
* [[Damselfly]] (20-23)
|
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.
* [[Brutal Sheep|Sheep]] use [[Sheep Song]], an AoE sleep TP attack.  
|-
|-
|12-15
|15-17
| Jugner Forest
|[[Jugner Forest]]
|'''Batallia Zone, Outpost'''
|
 
* ({{Location Tooltip|area=Jugner Forest|pos=J-5}})
* Stag Beetle
|
* Screamer
* [[Stag Beetle]] (20-23)
* Tier 2 Goblin
|
* Tier 2 Orc
* [[Norvallen]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].
|'''Black mage strongly recommended.'''
* Aggressive mobs on the way to camp.
* 6 spawns, 1 [[Stag Beetle|Beetle]] is around the corner, a little Southwest.
* [[Stag Beetle|Beetle]]s have defense and evasion boosting TP abilities.
|-
|-
|13-17
|15-17
|Meriphataud Mountains
|[[Jugner Forest]]
|'''(E-6) Outpost'''
|
 
* ({{Location Tooltip|area=Jugner Forest|pos=H-11|pos 2=H-12}})
* Crane Fly (18-21),
|
* Hill Lizard (19-22)
* [[Land Pugil]]
|2 goblins around, can be fought depending on party
* [[Snipper]] (18-20)
* [[Forest Tiger]] (22-24)
|
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]], which is a level 15+ warp from [[Jeuno]].
* Aggressive mobs on the way to camp.
* [[Forest Tiger|Tigers]] have a strong [[Paralyze]] TP attack.
|-
|-
|13-18
|15-18
|Valkurm Dunes
|[[Dangruf Wadi]]
|'''(H-9), (E-9), (I-9), (I-7) Signpost'''
|
 
* ({{Location Tooltip|area=Dangruf Wadi|pos=G-5}})
* Snipper (18-22)
* ({{Location Tooltip|area=Dangruf Wadi|pos=H-3}})
* Damselfly (20-23)
|
* Brutal Sheep (20-23)
* [[Goblin Gambler]]
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.
* [[Goblin Leeecher]]
* [[Goblin Mugger]]  (21-23)
|
* [[Goblin Leecher]]s are casters.
|-
|-
|13-18
|15-18
| Pashow Marshlands
|[[Buburimu Peninsula]]
|'''(G-9)'''
|
 
* ({{Location Tooltip|area=Buburimu Peninsula|pos=E-9|pos 2=F-9}})
* Gadfly (18-21),
* ({{Location Tooltip|area=Buburimu Peninsula||pos=G-8}})
* Marsh Funguar (21-25)
* ({{Location Tooltip|area=Buburimu Peninsula||pos=I-8}})
|Be wary of Funguars linking by sound
* ({{Location Tooltip|area=Buburimu Peninsula|pos=J-6|pos 2=J-7}})
* ({{Location Tooltip|area=Buburimu Peninsula|pos=K-9}})
|
* [[Bull Dhalmel]] (20-23)
* [[Zu]] (20-23)
* [[Carnivorous Crawler]] (20-23)
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (22-25)
|  
* [[Goblin Leecher]] is a caster.
* [[Carnivorous Crawler|Crawlers]] use [[Sticky Thread]] which slows the targets in front of them.
* Be wary of linking.
|-
|-
|15-18
|15-18
|Valkurm Dunes
| [[Pashhow Marshlands]]
|'''Outpost, Oasis, Gustav Zone, (D-6)'''
|
 
* ({{Location Tooltip|area=Pashhow Marshlands|pos=G-9}})
* Damselfly
|
* Tier 3 Goblin
* [[Gadfly]] (18-21)
|Oils and powders required to reach Gustav zone.
* [[Marsh Funguar]] (21-25)
|
* [[Derfland]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].
* [[Marsh Funguar|Funguars]] link by sound.
* [[Marsh Funguar]] have TP moves that can inflict [[Poison]], [[Blind]], [[Paralysis]], and [[Silence]].
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.
|-
|-
|15-18
|15-18
|Buburimu Peninsula
|[[Meriphataud Mountains]]
|'''(J-6), (J-7), (K-9)'''
|
 
* ({{Location Tooltip|area=Meriphataud Mountains|pos=E-6}})
* Tier 3 Goblin (22-25)
|
* Bull Dhalmel (20-23)
* [[Crane Fly]] (18-21),
* Zu
* [[Hill Lizard]] (19-22)
* Crawler (20-23)
* [[Goblin Gambler]]
| Notes: Leecher's cast Cure 3, Silence recommended
* [[Goblin Leecher]]
* [[Goblin Mugger]] (21-25)
|
* [[Aragoneu]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].
* 2 [[:Category:Goblins|Goblins]] around which may prove too much for a level 15/16 group.
|-
|-
|15-18
|15-18
|Carpenter's Landing
|[[Carpenters' Landing]]
|'''Jugner Zone'''
|
 
* ({{Location Tooltip|area=Carpenters' Landing|pos=F-8|pos 2=F-9|pos 3=F-10}})
* Stag Beetle
|
* Marsh Funguar
* [[Stag Beetle]] (20-23)
|Antidotes and echo drops strongly recommended. WHM required.
* [[Marsh Funguar]] (21-24)
Black Mage recommended.
|
Use NW Jugner Forest zone.  
* Use Northwest entrance from [[Jugner Forest]] at ({{Location Tooltip|area=Jugner Forest|pos=E-6}}).  
Oils required to reach camp.
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]], which is a level 15+ warp from [[Jeuno]].
* Sight and Sound aggro on the way to camp.
* [[Marsh Funguar|Funguars]] use [[Paralyze (Status Effect)|Paralyze]], [[Blind (Status Effect)|Blind]], [[Poison (Status Effect)|Poison]] and [[Silence (Status Effect)|Silence]] TP abilities.
* [[Marsh Funguar|Funguar]] aggro and link via sound.
* [[Stag Beetle|Beetles]] link via sight.  
|-
|-
|15-17
|15-17
|Buburimu Peninsula
|[[Pashhow Marshlands]]
|'''(G-6)'''
|
* ({{Location Tooltip|area=Pashhow Marshlands|pos=K-6}})
|
* [[Land Pugil]]
* [[Snipper]] (17-20)
* [[Gadfly]] (18-21)
* [[Carnivorous Crawler]] (20-23)
|
* Camp right at the outpost.
* [[Defland]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].
* [[Carnivorous Crawler|Crawlers]] use [[Sticky Thread]] which slows the targets infront of them.
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.
|-


* Cape Coney (20-21) {{Changes }}
* Cactus Bee (20-22) {{Changes }}
|Supports up to 2 parties.
|-
|15-18
|15-18
| Pashow Marshlands
| [[Pashhow Marshlands]]
|'''(F-5)'''
|
 
* ({{Location Tooltip|area=Pashhow Marshlands|pos=F-5}})
* Crawlers (20-23)
|
* Leeches (20-23)
* [[Crawlers]]
* Marsh Funguars(21-25)
* [[Leeches]] (20-23)
|Water elemental can sometimes spawn in the back,
* [[Marsh Funguar]] (21-25)
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed
|
* [[Water Elemental]] can sometimes spawn in the back.
* [[Marsh Funguar]]s spawn in the road leading to the area, possibly extending this camp to Level 19 depending on kill speed.
|-
|-
|15-19
|15-19
|Korroloka Tunnel
|[[Korroloka Tunnel]]
|'''Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side'''
|
 
* Western Tunnel ({{Location Tooltip|area=Korroloka Tunnel|map=Map 2|pos=D-8|pos 2=D-9|pos 3=E-9}})
* Land Worm (20-25)
* Eastern Tunnel({{Location Tooltip|area=Korroloka Tunnel|map=Map 1|pos=L-6|pos 2=L-7|pos 3=M-6}})
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.
|
* [[Land Worm]] (20-25)
* [[Seeker Bats]] (22-26)
|
* Worms cast lots of spells, including [[Area of Effect|AoE]] spells.
* Ideal for a ranged attack burn style party.
* [[Seeker Bats|Bats]] take extra damage from piercing weapons.
|-
|16-18
|[[Valkurm Dunes]]
|
* Goblin Camp ({{Location Tooltip|area=Valkurm Dunes|pos=E-7|pos 2=F-7}})
|
* [[Brutal Sheep]]
* [[Damselfly]] (20-23)
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (23-25)
|
* [[Goblin Leecher]] is a caster.
* Watch out for sight-based links. 
* Supports 1 party.
|-
|16-18
|[[Meriphataud Mountains]]
|
* By Spine at ({{Location Tooltip|area=Meriphataud Mountains|pos=D-6}})
|
* [[Crane Fly]] (18-21)
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]]  (21-25)
* [[Couerl]] (22-26)
* [[Boggart]] (25-27)
|
* Close to [[Aragoneu]] [[Outpost Teleportation|Outpost]].
* [[Paralyna]] and [[Silena]] recommended.
|-
|17-19
|[[Sauromugue Champaign]]
|
* ({{Location Tooltip|area=Sauromugue Champaign|pos=K-9}})
|
* [[Hill Lizard]] (23-25)
* [[Moon Bat]] (23-26)
* [[Midnight Wings]] (22-25)
|
* Quick walk from Aragoneu OP.
* Mobs located on both N and S sides of the fort. 
|-
|17-19
|[[Ordelle's Caves]]
|
* ({{Location Tooltip|area=Ordelle's Caves|map= Map 1|pos=F-10}}),  Going East from Entrance
|
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (22-26)
* [[Dung Beetle]] (23-25)
|
* Further down, past the [[Fly Agaric]]s.
* Sight and Sound aggro on the way to camp.
* [[Dung Beetle|Beetles]] link via sight. 
|-
|17-19
|[[Ordelle's Caves]]
|
* ({{Location Tooltip|area=Ordelle's Caves|map= Map 1|pos=H-10}}),  Going East from Entrance
|
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (22-26)
* [[Vorpal Bunny]] (23-25)
|
* Sight and Sound aggro on the way to camp.
|-
|-
|16-19
|17-19
|Inner Horutoto Ruins
|[[Jugner Forest]]
|'''Magic Gate of Horutoto'''
|
 
* Spore Hollow ({{Location Tooltip|area=Jugner Forest|pos=K-7}})
* Tier 3 Goblin
* ({{Location Tooltip|area=Jugner Forest|pos=K-9}})
* Battle Bat
|
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.
* [[Jugner Funguar]] (22-25)
|
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]].
* ({{Location Tooltip|area=Jugner Forest|pos=K-9}}) camp is reached from the South.  
* [[Jugner Funguar|Funguars]] link by sound.  
|-
|-
|17-20
|17-20
|Valkurm Dunes
|[[Valkurm Dunes]]
|'''(H-9), (I-9), (E-9) Beaches, Gustav Zone'''
|
 
* Secret Beach/Gustav Zone ({{Location Tooltip|area=Valkurm Dunes|pos=B-7}})
* Beach Pugil (23-26)
* ({{Location Tooltip|area=Valkurm Dunes|pos=E-9}})
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.
* ({{Location Tooltip|area=Valkurm Dunes|pos=I-9}})
|
* [[Snipper]] (20-23)
* [[Beach Pugil]] (23-26)
|
* Sight and Sound aggro near camp.
|-
|17-19
|[[Rolanberry Fields]]
|
* ({{Location Tooltip|area=Rolanberry Fields|pos=G-10}})
* ({{Location Tooltip|area=Rolanberry Fields|pos=J-10}})
|
* [[Death Wasp]] (23-26)
* [[Clipper]] (24-26)
* [[Poison Leech]] (24-27)
|
|-
|17-19
|[[Buburimu Peninsula]] {{Changes}}
|
* ({{Location Tooltip|area=Buburimu Peninsula|pos=I-6}})
|
* [[Goblin Gambler]], [[Goblin Leecher]], [[Goblin Mugger]]  (21-25)
*{{changes|Horizon custom mob}} [[Cape Dhalmel]]s (24-26)
|
* [[Cape Dhalmel]]s and [[Bull Dhalmels]] (20-23) will link, [[Bind]] or [[Sleep]] recommended.
|-
|-
|17-20
|17-20
|Maze of Shakrami
|[[Maze of Shakhrami]]
|'''(H-5) Map 2'''
|
* Map 2: ({{Location Tooltip|area=Maze of Shakhrami|map= Map 2|pos=H-5}})
|
* [[Carnivorous Crawler]] (22-25)
|
* Enter from [[Tahrongi Canyon]] ({{Location Tooltip|area=Tahrongi Canyon|pos=K-5}}).
* Sight and Sound aggro on the way to camp.
* 8 [[Carnivorous Crawler|Crawlers]], 10 if you roam into the Eastern tunnel.
|-
|17-20
|[[Buburimu Peninsula]]
|
* ({{Location Tooltip|area=Buburimu Peninsula|pos=H-9}})
* ({{Location Tooltip|area=Buburimu Peninsula|pos=J-7}})
|
* [[Snipper]] (18-23)
* [[Poison Leech]] (21-25)
* [[Shoal Pugil]] (24-28)
|
* Watch for [[Bogy]] spawns at night. Both beaches have safe places to camp outside of blood aggro range. 
* Start on [[Snipper]]s at Level 17. Can start mixing [[Shoal Pugil|Pugils]] in at 18.


* Carnivorous Crawler (22-25)
|8 crawlers, 10 if you roam into the eastern tunnel
|-
|-
|17-21
|18-20
|Meriphataud Mountains
|[[Inner Horutoto Ruins]]
|'''(D-6) by Spine'''
|  
 
* Rose Tower, [[Three Mage Gate]] ({{Location Tooltip|area=Inner Horutoto Ruins|map= Rose Tower 1|pos=H-9}})
* Boggart (22-25)
|
* Couerl (22-26)
* [[Boggart]] (23-26)
* 3rd tier Goblins (21-25)
|
* Crane Fly (18-21)
* Enter via ({{Location Tooltip|area=East Sarutabaruta|pos=J-7}}) in [[East Sarutabaruta]], Lily Tower.
|Crane Flies can help fill a chain if they're high enough level, but there are plenty of boggarts on both sides of the spine
* Sight and Sound aggro on the way to camp.
|-
|-
|18-21
| Castle Oztroja
|'''Main Zone/Entry'''


* Tier 3 Yagudo
* Bastion Bats
| Layout of the zone heavily favors a moving party. Everything aggros.
|-
|18-21
|18-21
|Beadeaux
|[[Castle Oztroja]]
|'''Main Zone/Entry'''
|
 
* Main Zone/Entry ({{Location Tooltip|area=Castle Oztroja|map=Map 1|pos=G-8}})
* Tier 3 Quadav
|
* Land Pugil
* [[Bastion Bats]] (18-21)
| All of the mobs aggro.
* [[Yagudo Persecutor]]
* [[Yagudo Priest]]
* [[Yagudo Theologist]]
* [[Yagudo Votary]] (22-27)
|  
* All of the mobs aggro.
|-
|-
|18-21
|18-21
|Rolanberry Fields
|[[Beadeaux]]
|'''Pashow Zone, Shed'''
|
 
* Main Zone/Entry ({{Location Tooltip|area=Beadeaux|map=Map 1|pos=E-7}})
* Moon Bat
|
* Berry Grub
* [[Land Pugil]] (20-23)
|Thief or Ranger with Acid Bolts recommended. Silent Oils required to reach Jeuno.
* [[Old Quadav]] (22-26)
* [[Copper Quadav]] (22-27)
|  
* All of the mobs aggro.
|-
|-
|18-23
|19-21
|Buburimu Peninsula
|[[Qufim Island]]
|'''(J-7) East Beach, (H-9) South Beach'''
|
 
* ({{Location Tooltip|area=Qufim Island|pos=H-7}})
* Snippers (24-26)
* ({{Location Tooltip|area=Qufim Island|pos=I-8}})
* Shoal Pugil (25-28)
|
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.
* [[Clipper]]
* [[Land Worm]] (25-27)
|
* Circle around Ice Pond for ({{Location Tooltip|area=Qufim Island|pos=H-7}}) camp.
* At night, [[Banshee]]s spawn at Ice Pond so you will need to camp in a tunnel and pull [[Clippers]] to you.
* Popular exp zone.
|-
|-
|19-21
|19-21
|Qufim Island
|[[Qufim Island]]
|'''(H-7)'''
|
 
* ({{Location Tooltip|area=Qufim Island|pos=H-8|pos 2=I-7|pos 3=I-8}})
* Clipper
* ({{Location Tooltip|area=Qufim Island|pos=G-6|pos 2=H-6}})
* Land Worm
|
| Circle around lake killing worms and crabs.
* [[Clipper]]
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you.
* [[Dark Bats]]
Crabs here spawn slightly lower level than others.
* [[Land Worm]] (25-27)
|-
* [[Glow Bat]] (28-29)
|'''19-22'''
|
| '''Gusgen Mines'''
* Potentially supports 2 parties at opposite ends of the cliff.  
|'''Stairs'''
* Popular exp zone.
 
* '''Ghoul'''
* '''Sadfly'''
|'''Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.'''
|-
|-
|19-22
|19-22
|Buburimu Peninsula
|[[Meriphataud Mountains]]
|'''(I-6)'''
|
 
* ({{Location Tooltip|area=Meriphataud Mountains|pos=D-5}})
* Cape Dhalmels (24-26) {{Changes }}
* ({{Location Tooltip|area=Meriphataud Mountains|pos=E-4}})
* 3rd tier Goblins (21-25)
* ({{Location Tooltip|area=Meriphataud Mountains|pos=H-5}})
|'''Cape Dhalmels and Bull Dhalmels (20-23) will link''', bind or sleep recommended.
|
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.
* {{changes|Horizon custom mob}} [[Migrant Hawker]] (24-27)  
* {{changes|Horizon custom mob}}  [[Dust Lizard]] (26-28)
|
* Quick walk from [[Aragoneu]] [[Outpost Teleportation|Outpost]].
* 3 camps/supports 3 parties.  
|-
|-
|19-22
|19-22
|Carpenter's Landing
|[[Carpenters' Landing]]
|'''<small>Center Landing Docs (NW Jugner Zone)</small>'''
|
 
* Center Landing Docks ({{Location Tooltip|area=Carpenters' Landing|map=Map 1|pos=H-6}})
* Tier 3 Orc
|
* Forest Tiger
* [[Orcish Cursemaker]]
* Pugil
* [[Orcish Fighter]]
|Oils and Powders recommended
* [[Orcish Serjeant]] (21-25)
* [[Fosse Pugil]] (22-24)
* [[Forest Tiger]] (22-25)
|
* Use Northwest entrance from [[Jugner Forest]] at ({{Location Tooltip|area=Jugner Forest|pos=E-6}}).
* Sight and Sound aggro on the way to camp.
|-
|-
|19-22
|19-22
|Davoi
|[[Davoi]]
|'''Jugner Zone'''
|
 
* Main Entrance ({{Location Tooltip|area=Davoi|pos=J-7}})
* Tier 3 Orc
|
|Bats that pop at night aggro.
* [[Orcish Cursemaker]]
* [[Orcish Fighter]]
* [[Orcish Serjeant]] (22-28)
|
* [[Bats]] that pop at night aggro via sound.
|-
|-
|19-22
|19-22
|Yughott Grotto
|[[Yughott Grotto]]
|'''Upper Grotto'''
|
 
* Map 2: ({{Location Tooltip|area=Yughott Grotto|map=Map 2|pos=J-6}})
* Tier 3 Orc
* Map 2: ({{Location Tooltip|area=Yughott Grotto|map=Map 2|pos=J-9}})
* Bat
|
|Oils and powders required to reach either Horlais Peak zoneline.
* [[Orcish Cursemaker]]
|-
* [[Orcish Fighter]]
|19-23
* [[Orcish Serjeant]] (21-23)
|Meriphataud Mountains
|'''(H-5), (E-4), (D-5)'''
 
* Migrant Hawkers (24-27) {{Changes }}
* Dust Lizards (26-28){{Changes }}
|
|
* Sight and sound aggro on the way to camp.
* All orcs link by sight, be careful.
|-
|-
|19-24
|Rolanberry Fields
|'''(F-7), (F-8), (F-10), (G-10), (H-10), (H-11), (H-12), (J-10)'''


* Berry Grub (25-28),
|}</div>
* Death Wasp (24-26)
* Poison Leech (25-27)
* Clipper (24-26)
|
|}


== Level 20-30 ==
== Level 20-30 ==
{| class="wikitable sortable mw-collapsible mw-collapsed"
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed"
|+
|+
!'''Level'''
!'''Zone'''
!'''Mob'''
!'''Notes'''
|-
|-
|20-24
! width="8%" | Level
|Sanctuary of Zi'tah
! width="17%" | Zone
|'''Zone to Meriphataud'''
! width="18%" | Camp
 
! width="17%" | Mob(s)
* Tier 3 Goblin
! width="40%" | Notes
* Ancient Bat
|-
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats.
|20-22
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby).  
|[[Rolanberry Fields]]
Beware of Rock Golem (magic sensitive and will destroy your party).
|
* Between Fences at ({{Location Tooltip|area=Rolanberry Fields|pos=F-7}})
* Shack at ({{Location Tooltip|area=Rolanberry Fields|pos=F-11}})
* Stone Wall/Signpost at ({{Location Tooltip|area=Rolanberry Fields|pos=H-12}})
* Crates at ({{Location Tooltip|area=Rolanberry Fields|pos=I-10}})
|
* [[Death Wasp]] (23-26)
* [[Berry Grub]] (25-28)
* [[Quadav]] and [[Ochu]] aggro sound.
* Can fill in with [[Bats]] at night.
|-
|20-23
|[[Ordelle's Caves]]
|
* Waterfall/PLD ??? ({{Location Tooltip|area=Ordelle's Caves|map=Map 2|pos=G-7}})
|
* [[Shrieker]] (25-27)
* [[Clipper]] (26-29)
* [[Goliath Beetle]] (29-31)
|
* Enter through [[La Theine Plateau]] at ({{Location Tooltip|area=La Theine Plateau|pos=H-7}}).
* Sight and sound aggro near camp.
* [[Clipper]]s link by sound.
* [[Will-o'-the-Wisp|Bomb]] nearby. 
* Supports 1 party.
|-
|-
|20-24
|21-23
|Lower Delkfutt's Tower
|[[The Sanctuary of Zi'Tah]]
|'''Qufim Zone, Stairs Between 1F/2F (North)'''
|
 
* Zone to [[Meriphataud Mountains|Meriphataud]], ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=G-10}})
* Gigas
|
* Tier 3 Goblin
* [[Ancient Bat]] (26-28)
* Ancient Bat
* [[Goblin Gambler]]
|Giga Rangers (Lobbers). Hurt. Pull with caution.
* [[Goblin Mugger]] (26-29)
|
* Southwest part of the zone is littered with [[:Category:Goblins|Goblins]] and [[Bats]].
* Beware of links.
* Beware of [[Rock Golem]] (magic sensitive and will destroy your party).
* Supports 1 party.
|-
|-
|20-24
|Ranguement Pass
|'''H-10. Beyond the door'''


* Tier 3 Goblin
|21-24
* Seeker Bats
|[[Ranguemont Pass]]
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops.  
|
Sneak required to reach H-10 camp.
* Beyond the door ({{Location Tooltip|area=Ranguemont Pass|pos=H-10}})
|
* [[Seeker Bats]] (25-28)
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (26-30)
|
* Sound aggro on the way to camp.
* Be careful of [[Ooze]].
|-
|-
|21-24
|22-24
|Carptenter's Landing
|[[Carpenters' Landing]]
|'''Camp at either end of the caves'''
|
 
* Camp at either end of the caves ({{Location Tooltip|area=Carpenters' Landing|pos=I-11|pos 2=I-12}})
* Diving Beetle (27-30)
|
* Shreiker (28-31)
* [[Diving Beetle]] (27-30)
| '''Use SE Jugner Forest zone'''. Shriekers (Sneak) aggro/Beetles link by sight.2 parties.
* [[Shreiker]] (28-31)
|  
* Use Southeast [[Jugner Forest]] zone entrance, ({{Location Tooltip|area=Jugner Forest|pos=J-8}}).
* Quick walk from [[Norvallen]] [[Outpost Teleportation|Outpost]].
* Sight and sound aggro en route to camp.
* [[Shrieker]]s are sound aggro/[[Diving Beetle|Beetles]] link by sight.  
|-
|-
|22-24
|22-24
|Qufim Island
|[[Lower Delkfutt's Tower]]
|'''(I-8)'''
|  
 
* Northwest Stairs ({{Location Tooltip|area=Lower Delkfutt's Tower|map=First Floor|pos=F-7}})
* Clipper
* Southwest Stairs ({{Location Tooltip|area=Lower Delkfutt's Tower|map=First Floor|pos=F-10}})
* Greater Pugil
* Entrance ({{Location Tooltip|area=Lower Delkfutt's Tower|map=First Floor|pos=H-10}})
* Glow Bat
* Northeast Area ({{Location Tooltip|area=Lower Delkfutt's Tower|map=First Floor|pos=K-7}})
* Gigas
|
|Potentially supports 2 parties at opposite ends of the cliff.
* [[Seeker Bats]] (25-27)
* [[Ancient Bat]]s (27-29)
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (27-30)
* [[Giant Gatekeeper]]
* [[Giant Guard]]
* [[Giant Lobber]]
* [[Giant Sentry]] (28-30)
|
* Be careful of aggro if not using entrance camp.
* [[Giant Lobber]]s hurt. Pull with caution.
|-
| 22-26
|| [[Maze of Shakhrami]]
|
* ({{Location Tooltip|area=Maze of Shakhrami|pos=L-8}})
|
* [[Ancient Bat]]s (26-29)
* [[Caterchipillar]] (30-31)
* [[Goblin Pathfinder]]
* [[Goblin Shaman]]
* [[Goblin Smithy]] (31-34)
|
* [[Buburimu Peninsula|Buburimu]] Side/[[Outpost Teleportation|Outpost]].  Enter at ({{Location Tooltip|area=Buburimu Peninsula|pos=F-6}}).
* Lower level parties focus on [[Ancient Bat|Bats]] and  [[Caterchipillar|Crawlers]].
|-
|-
|22-24
|22-24
|Maze of Shakhrami
|[[Qufim Island]]
|'''Buburimu Zone'''
|
 
* ({{Location Tooltip|area=Qufim Island|pos=F-8}})
* Ancient Bat
* ({{Location Tooltip|area=Qufim Island|pos=G-6}})
* Caterchipillar
* ({{Location Tooltip|area=Qufim Island|pos=H-6}})
|Stay in the tunnels. Supports 1 party.
* ({{Location Tooltip|area=Qufim Island|pos=H-8|pos 2=H-9}})
|
* [[Greater Pugil]] (28-30)
* [[Giant Ascetic]]
* [[Giant Hunter]]
* [[Giant Ranger]]
* [[Giant Trapper]] (28-31)
* [[Acrophies]] (32-33)
|
* '''Popular exp zone,''' area can get overcrowded and you may need to find alternative camps.
* Take care with [[Thunder Elemental]] spawn at ({{Location Tooltip|area=Qufim Island|pos=F-8}}) during thunder weather.
* Supports 3 parties. 
* Be careful with Gigas (Giants), they hit quite hard, especially Gigas Hunter (the RNG-type that throws rocks).
|-
|23-27
|[[Meriphataud Mountains]] {{Changes }}
|
* ({{Location Tooltip|area=Meriphataud Mountains|pos=D-10}})
* ({{Location Tooltip|area=Meriphataud Mountains|pos=G-10}})
|
* [[Ridge Lizard]] {{Changes }} (29-31)
* [[Puma]] {{Changes }} (29-33)
* [[Drooling Hound]] {{Changes }} (31-35)
|  
* Not a a bad walk from [[Outpost Teleportation|Outpost]] or [[Crag of Mea]].
* Can be done at level 23 if going slow between pulls, at level 25, [[Drooling Hound]]s can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr ''without'' rings because kills go quickly. Easy chain 5's with a solid party.
* [[Puma]] inflicts [[Paralysis]] (Blaster) and [[Silence]] (Chaotic Eye.) Chaotic Eye is a very quick cast, so be careful.
* [[Ridge Lizard|Lizard's]] Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!
* Beware [[Drooling Hound]] (31-33) at night, it has [[Area of Effect|AoE]] [[Disease]].
* Supports 2 parties, 1 at each coordinate.
|-
|-
|23-26
|24-26
|Ordelle's Caves
|[[Ranguemont Pass]]
|'''Waterfall'''
|
 
* ({{Location Tooltip|area=Ranguemont Pass|pos=J-5}})
* Clipper
* ({{Location Tooltip|area=Ranguemont Pass|pos=I-8}})
* Shrieker
|
* Goliath Beetle
* [[Stirge]] (30-33)
|'''Clipper links. Take care of bomb.Use eastern La Theine zone'''.  
* [[Hecteyes]] (31-33)
Sneak required to reach camp.  
|
'''Supports 1 party.'''
* ~12 minute walk from [[Ronfaure]] [[Outpost Teleportation|Outpost]].
* Sight and Sound aggro en route to camp.
* ({{Location Tooltip|area=Ranguemont Pass|pos=J-5}}) has about 8 [[Stirge]] spawns along the tunnel.  May need to roam a bit.  
|-
|-
|24-27
|24-27
|Meriphataud Mountains
|[[Sauromugue Champaign]]
|'''(D-10), (G-10)'''
|
 
* ({{Location Tooltip|area=Sauromugue Champaign|pos=I-7}})
* Puma {{Changes }} (30-33)
|
* Drooling Hound (32-35)
* [[Sauromugue Skink]] (28-32)
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr ''without'' rings because kills go quickly. Easy chain 5's with a solid party. Level ranges are close, but need exact updated ranges.
* [[Diving Beetle]] (30-32)
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.
* [[Yagudo Interrogator]]
*Supports 1-2 parties, Beware Drooling Hound (31-33) at night, it has AoE Disease
* [[Yagudo Oracle]]
* [[Yagudo Priest]]
* [[Yagudo Theologist]]
* [[Yagudo Votary]] (26-36)
|
* Camp at fallen pillar/crumbling wall or outside of fort.
* Mob density a bit scarce. [[Yagudo]] have a large level range.
|-
|-
|24-27
|24-27
|Sauromugue Champaign
|[[Carpenters' Landing]]
|'''(I-7)'''
|
 
* Logs near Dock ({{Location Tooltip|area=Carpenters' Landing|map=Map 1|pos=J-10}})
* Sauromugue Skink (28-32)
|
* Diving Beetle (30-32)
* [[Spinous Pugil]] (29-31)
* [[Sabretooth Tiger]] (29-32)
* [[Birdtrap]] (29-33)
|
* Use Southeast [[Jugner Forest]] entrance at ({{Location Tooltip|area=Jugner Forest|pos=J-8}}).
* Sound aggro on the way to camp.
* [[Sabretooth Tiger|Tigers]] aggro/link by sight, [[Birdtrap]]s don't aggro or link. [[Spinous Pugil|Pugils]] aggro by sound.
* [[Birdtrap|Traps]] [[Area of Effect|AoE]] [[Sleep]], Single-Target [[Paralysis|paralyze]].
* [[Sabretooth Tiger|Tigers]] [[Area of Effect|AoE]] [[Paralysis|paralyze]].
* Be mindful of big [[Sabretooth Tiger|Tiger]] crits.
|-
|25-27
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-6|pos 2=G-6|pos 3=G-7}})
|
* [[Yuhtunga Mandragora]] (30-33)
|
* Beware patrolling [[Goblin Smithy]].
|-
|25-27
|[[Sauromugue Champaign]]
|
* ({{Location Tooltip|area=Sauromugue Champaign|pos=F-8|pos 2=G-8}})
|
* [[Diving Beetle]] (30-32)
* [[Tabar Beak]] (31-33)
|
* Supports maybe 2 parties.
|-
|25-27
|[[Sauromugue Champaign]]
|
* ({{Location Tooltip|area=Sauromugue Champaign|pos=H-7}})
|
* [[Sauromugue Skink]] (28-32)
* [[Diving Beetle]] (30-32)
* [[Yagudo Oracle]]
* [[Yagudo Priest]]
* [[Yagudo Theologist]]
* [[Yagudo Votary]] (26-36)
|
* Camp on hill by bonfire [[:Category:Yagudo|Yagudo]] camp. 
* Beware of links.
* [[:Category:Yagudo|Yagudo]] have large level range.
|-
|26-28
|[[Ranguemont Pass]] {{Changes }}
|
* ({{Location Tooltip|area=Ranguemont Pass|pos=E-6|pos 2=F-6}})
|
* [[Stirge]] (30-33)
* [[Goblin Pathfinder]]
* [[Goblin Smithy]] {{Changes }} (32-36)
|
* ~11.5 minute walk from [[Ronfaure]] [[Outpost Teleportation|Outpost]]
* Sight and Sound aggro on the way to camp.
* 4 [[:Category:Goblins|Goblin]] spawns (Era+) with 3-4 [[Stirge]] spawns in the same open area and connecting caves.
* May be able to extend camp to level 28 depending on kill speed.
|-
|26-30
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=J-7|pos 2=K-7}})
|
* [[Ivory Lizard]] (32-35)
* [[Jungle Coeurl]] (35-38)
|
|
* Take Chocobo from [[Kazham]] to ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-6}}) and drop down. Then after emerging from the tunnel after the drop, go down ramp when you see the [[Overgrown Rose]] ([[Morbol]]), into another tunnel. Camp at the edge of the cliff overlooking the Volcano.
* Start with [[Ivory Lizard|Lizards]] at level 26.  Mix in [[Jungle Couerl|Coeurls]] at level 28+.
|-
|-
|24-28
|27-31
|Yuhtunga Jungle '''(Kazham Pass Req)'''
|[[Bibiki Bay]]
|'''(G-6),(G-7),(H-6)'''
|
* Yuhtunga Mandragora (30-33)
* Docks ({{Location Tooltip|area=Bibiki Bay|pos=H-7}})
|Patrolling Goblin Smithy
|
* [[Eft]]
* [[Goblin Pathfinder]]
* [[Goblin Shaman]] (33-36)
* [[Raven]] (36-38)
|
* Start on [[Eft]]s. 
* [[Eft]]s link via sound. 
* Move to [[Raven]]s around level 29.
* [[Raven]]s link via sight. 
|-
|-
|24-28
|27-31
|Sauromugue Champaign
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(F-8), (G-8)'''
* Diving Beetle (30-32)
* Tabar Beak (31-33)
|
|
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=I-7}})
|
* [[Death Jacket]] (33-37)
|
* '''BEE LOG'''.  Camp inside the tunnel.
|-
| 27-30
|| [[Attohwa Chasm]]
|
* ({{Location Tooltip|area=Attohwa Chasm|pos=H-9}})
|
* [[Flesh Eater]] (35-37)
* [[Hecteyes]] (35-38)
|
* Both mobs are casters.
* [[Hecteyes]] are weak to all elemental damage except for dark. They are also resistant to blunt.
|-
| 27-29
|| [[Oldton Movalpolos]]
|
* ({{Location Tooltip|area=Oldton Movalpolos|pos=F-8}})
* ({{Location Tooltip|area=Oldton Movalpolos|pos=G-9}})
* ({{Location Tooltip|area=Oldton Movalpolos|pos=G-13}})
* ({{Location Tooltip|area=Oldton Movalpolos|pos=H-10}})
|
* [[Bugbear Servingman]]
* [[Goblin Craftsman]]
* [[Goblin Gutterman]]
* [[Goblin Hammerman]]
* [[Goblin Leadman]]
* [[Moblin Chapman]]
* [[Moblin Pickman]]
* [[Moblin Ragman]]
* [[Moblin Witchman]]
* [[Stirge]] (33-36)
|
* Not too bad of a walk from [[Crag of Dem]]. 
* Careful of sight aggro en route to camp.
* Take care not to link - especially with ranged mobs. Can get very dangerous very quickly.
* [[Earth Elemental]] danger at ({{Location Tooltip|area=Oldton Movalpolos|pos=E-4}}) camp.
*
* Drops gil and craft materials.
|-
|-
|27-30
|27-30
|Yuhtunga Jungle '''(Kazham Pass Req)'''
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(J-7),(K-7)'''
|
* Ivory Lizard
* Outpost ({{Location Tooltip|area=Yuhtunga Jungle|pos=G-11}})
* Jungle Coeurl
|
|Need silena and paralyna. Start with lizards at level 27. Mix in coeurls at level 28+.
* [[Young Opo-Opo]] (34-36)
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.
* [[Goblin Furrier]]
* [[Goblin Smithy]] (32-37)
|
* Beware of holes when pulling.
|-
 
|28-30
|[[Misareaux Coast]]
|
* ({{Location Tooltip|area=Misareaux Coast|pos=J-11}}), ({{Location Tooltip|area=Misareaux Coast|pos=K-11}}) coast
|
* [[Tavnazian Sheep]] (33-37)
* [[Bugard]] (34-37)
* [[Crimson Knight Crab]] (33-36)
|
* Need to be on CoP chapter 2 to access.
* Supports 2 parties.
|-
|28-30
|[[Sauromugue Champaign]]
|
* ({{Location Tooltip|area=Sauromugue Champaign|pos=L-9}})
|
* [[Champaign Coeurl]] (35-37)
* [[Diving Beetle]] (35-37)
* [[Midnight Wings]] (35-37)
* [[:Category:Yagudo|Yagudo]] (36-38)
|
* [[Champaign Coeurl|Coeurls]] [[Silence]] and [[Paralysis|Paralyze]] using TP moves.
* Supports 1 party.
|-
|28-30
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] required)'''
|
* ({{Location Tooltip|area=Yhoator Jungle|pos=F-7|pos 2=F-8}})
|
* [[Yhoator Mandragora]] (35-37)
|
|-
|-
|28-32
|28-32
|Yuhtunga Jungle '''(Kazham Pass Req)'''
|[[Lufaise Meadows]]
|'''(I-7)'''
|
* Death Jacket (33-37)
* ({{Location Tooltip|area=Lufaise Meadows|pos=H-10}})
|
* [[Tavnazian Sheep]] (33-37)
* [[Bugard]] (34-37)
* [[Crimson Knight Crab]] (33-36)
* [[Orcs]] (35-39)
|
* Lower level parties beware of orcs.
* Need to be on CoP chapter 2 to access.
* Supports 1 party.
|-
|29-31
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=F-11|pos 2=G-11}})
|
* [[Creek Sahagin]]
* [[River Sahagin]]
* [[Stream Sahagin]] (34-38)
* [[Makara]] (35-38)
|
* Close to the zone exit for [[Sea Serpent Grotto]].
|-
|29-31
|[[Sauromugue Champaign]]
|
* ({{Location Tooltip|area=Sauromugue Champaign|pos=G-7}})
|
|
* [[Evil Weapon]]s (34-38) {{changes|adjusted level range 34-38 instead of 36-38}}
|
* The weapons on Horizon here spawn as low as 34 (retail was 36).
* Supports 1 party.
|-
|-
|29-31
|29-31
|Yuhtunga Jungle '''(Kazham Pass Req)'''
|[[Batallia Downs]]
|'''(G-11) - Outpost'''
|
 
* ({{Location Tooltip|area=Batallia Downs|pos=J-10}})
* Young Opo-Opo (34-36)
|
* Goblins (32-37)
* [[Goblin Furrier]]
|Beware of holes when pulling
* [[Goblin Pathfinder]]
* [[Goblin Shaman]] (31-36)
* [[Evil Weapon]] (36-38)
|
* Only 5 spawns.  Pull [[:Category:Goblins|Goblins]] by the coast to fill in.
* Not a bad alternate camp if Sauromugue is taken and party members don't have [[Outpost Teleportation|Outpost Warps]], [[Kazham Airship Pass]], or [[Telepoint]]s.
* Supports 1 party.
|-
|-
|29-33
|29-31
|Yuhtunga Jungle '''(Kazham Pass Req)'''
|[[Rolanberry Fields]]
|'''(F-11/G-11)'''
|
 
* ({{Location Tooltip|area=Rolanberry Fields|pos=K-7}})
* Sahagin (34-38),
|
* Makara (35-38)
* [[Evil Weapon]] (36-38)
|Close to the zone for Sea Serpent Grotto
|
* Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides.
|-
|-
|29-32
|29-31
|Bibiki Bay
|[[Bibiki Bay]]
|'''(H-6),(H-7),(I-6),(I-7)'''
|
 
* ({{Location Tooltip|area=Bibiki Bay|pos=H-6|pos 2=H-7|pos 3=I-6|pos 4=I-7}})
* Eft (33-36),
|
* sland Rarab (34-38),
* [[Eft]]
* Marine Dhalmel (34-37)
* [[Goblin Pathfinder]]
* Raven (36-38)
* [[Goblin Shaman]] (33-36)
* Goblins (33-36)
* [[Marine Dhalmel]] (34-37)
|Dhalmels can silence, the area supports 2-3 parties
* [[Island Rarab]] (34-38)
* [[Raven]] (36-38)
|
* Dhalmels can [[Silence]].
* The whole area supports 2 parties.
|-
|-
|29-33
|Sauromugue Champaign
|'''(G-7)'''
* Evil Weapons (34-38)
|The weapons on Horizon here spawn as low as 34 (retail was 36).
|}
|}
</div>


== Level 30-40 ==
== Level 30-40 ==
{| class="wikitable sortable mw-collapsible mw-collapsed"
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
|+
!'''Level'''
! width="8%" | Level
!'''Zone'''
! width="17%" | Zone
!'''Camp/Mob(s)'''
! width="18%" | Camp
!'''Notes'''
! width="17%" | Mob(s)
! width="40%" | Notes
|-
|-
|30-33
|30-33
|Batallia Downs
|[[Bibiki Bay - Purgonorgo Isle]]
|'''(J-10)'''
|
 
* '''(Everywhere)'''
* Evil Weapon (36-38)
|
|Only 5 spawns, so EXP falls off at 33.
* [[Jagil]] (35-38)  
|-
* [[Coastal Opo-opo]] (36-39)
|30-33
* [[Toucan]] (38-40)
|Rolanberry Fields
* [[Kraken]] (37-40)
|'''(K-7)'''
* [[Alraune]] (37-40)
 
|
* Evil Weapon (36-38)
* Take the [[Manaclipper]] (need [[Manaclipper Ticket]] or [[Manaclipper multi-ticket]]: 80gil for 1 ride, 500gil for 10, sold on pier).
|If you sit at the end of the spine, you can pull weapons from both sides
* Possible [[Notorious Monster|NM]] on [[Manaclipper]]. Careful.
* [[Clot]]s are infrequent but can be taken care of.
* Don't touch the [[Urganite]].
* Island can support probably 8 parties.
|-
|-
|30-34
|30-34
|Sauromugue Champaign
|[[Attohwa Chasm]]
|'''(J-10)'''
|
 
* ({{Location Tooltip|area=Attohwa Chasm|pos= I-9|pos 2=I-10}})
* Evil Weapon (36-38)
|
|Only 5 spawns, so EXP falls off at 33.
* [[Gallinipper]] (36-39)
* [[Goblin Furrier]]
* [[Goblin Pathfinder]]
* [[Goblin Shaman]]
* [[Goblin Smithy]] (37-39)
* [[Tracer Antlion]] (38-40)
|
* Be aware of Sound aggro on the way to camp.
* Cross the first bridge. Camp against the wall.  Beware of doom scorpions.
|-
|-
|30-34
|30-33
|Bibiki Bay: Purgonorgo Isle
|[[Sea Serpent Grotto]] '''([[Kazham Airship Pass]] Req)'''
|'''(Everywhere)'''
|
 
* Hallway, First Map: ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 1|pos=J-10}})
* Jaggal (35-38)                        
|
* Toucan (38-40)
* [[Lake Sahagin]]
* Costal Opo-opo (36-39)
* [[Pond Sahagin]]
* Kraken (37-40)
* [[Spring Sahagin]]
* Alraune (37-40)
* [[Undead Bats]] (36-39)
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don't touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.
* [[Ironshell]] (37-40)
|-
|
|30-34
* Be aware of sound aggro.   
|Attohwa Chasm
* Camp in hallway in front of the ornamental door.  
|'''Edge of Cave'''
* Sahagin link via sound.
* Gallinipper
* Beware [[Undead Bats|Bats]] that pop in back of the hallway (don't aggro but will link with other bats).
* Tier 4 Goblin
* Supports 1 party.  Lots of mobs but long repop timer.
|Sneak required, and cross the first bridge.
|-
|-
|31-33
|31-33
|Eastern Altepa Desert
|[[Eastern Altepa Desert]]
|'''(J-7)'''
|
 
* ({{Location Tooltip|area=Eastern Altepa Desert|pos=H-6}})
* Sand Beetle (34-40)
* ({{Location Tooltip| area=Eastern Altepa Desert| pos=I-6
}})
* ({{Location Tooltip|area=Eastern Altepa Desert| pos=J-7
}})
|
* [[Sand Beetle]] (36-40){{changes}}
* [[Desert Dhalmel]] (38-41){{changes}}
|
|
* Several sight/sound aggro mobs near camp.
* Supports 3 parties, 1 at each location.
|-
|-
|31-33
|31-33
|Eastern Altepa Desert
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] Req)'''
|'''(H-6), (I-6)'''
|
 
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=E-9}})
* Sand Beetle (34-40)
|
* Desert Dhalmel (39-44)
* [[Soldier Crawler]] (37-40)
|
|
* Beware sight/sound aggro on way to camp.
|-
|-
|31-34
|32-34
|Yhoator Jungle
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] Req)'''
|'''(G-7)'''
|
* Yhoator Wasp (38-41)
* ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}})
|Camp on top of bridge or in tunnel. Watch out for links. Can also kill goblins.
* ({{Location Tooltip|area=Yhoator Jungle|pos=H-8}})
|
* [[Yhoator Wasp]] (37-41)
* [[Goblin Pathfinder]]
* [[Goblin Reaper]] (41-43)
* [[Young Opo-Opo]] (42-43)
|
* Camp on top of bridge or in top tunnel ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}}).  
* Watch out for links.
* Supports 1 party at ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}}). 2 parties at ({{Location Tooltip|area=Yhoator Jungle|pos=H-8}}), camp up top, either side.
|-
|-
|32-35 '''NEW/ADDED As of 5/12'''
 
|Garliage Citadel
|34-36
|'''Zoneline Stairs, Drop off south of 1st Gate'''
|[[The Eldieme Necropolis]]
* Borer Beetle
|
* Siege Bat
* Entrance 4: ({{Location Tooltip|area=The Eldieme Necropolis|map=Map 2|pos=F-8|pos 2=F-9}})
* Wingrats
|
|Level 32 to 35 at the zone. Level 35-37 at Gate 1. 3 parties. Invisible required to reach gate 1. Extra horizon mobs added.
* [[Gazer]] (41-43)
|
* Enter from [[Batallia Downs]] ({{Location Tooltip|area=Batallia Downs|pos=G-8}})
|-
|-
|34-37
|34-37
|Garliage Citadel
|[[Garlaige Citadel]]
|'''Banishing Gate 1'''
|
* Siege Bat (40-43)
* Entrance ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=G-7|pos 2=G-8}})
* Borer Beetle (41-44)
* Front of Banishing Gate 1: ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=I-7|pos 2=I-8|pos 3=I-9}})
|Beetles aggro, bats link, beetles will be difficult at 34
|
* [[Siege Bat]] (40-43)
* [[Borer Beetle]] (41-44)
|
* [[Borer Beetles|Beetles]] sight aggro, bats link, beetles will be difficult at 34.
* [[Borer Beetles|Beetles]] can inflict Strength Down and Evasion Down.
* Sufficient mobs for at least 3 parties. 
|-
|-
|34-38
|35-37
|Sanctuary of Zi'tah
|[[Lufaise Meadows]]
|'''(H-10)'''
|
 
* ({{Location Tooltip|area=Lufaise Meadows|pos=F-7}})
* Lesser Gaylas (39-42)
|
* Ogrefly (41-44)  
* [[Gigantobugard]] (40-43)
* Goblin Trader/Robber (42-46)
* [[Orcs]] (41-44)
|Echo Drops or Silena recommended, supports 1-2 parties
* [[Gigas]] (41-44)
|
* Beware sight/sound aggro on way to camp.
* Need to have CoP Promies cleared to access.
|-
|-
|35-37
|35-37
|Eldieme Necropolis
|[[The Sanctuary of Zi'Tah]]
|'''Enter at (G-8) Batallia Downs'''
* Gazer (41-43)
|
|
* ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=F-8}})
* Outpost ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=H-10}})
* ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=I-9}})
* Hidden path ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=J-9}})
|
* [[Lesser Gaylas]] (39-42)
* [[Goobbue Gardener]] (40-43)
* [[Ogrefly]] (41-44)
* [[Goblin Poacher]]
* [[Goblin Reaper]]
* [[Goblin Robber]]
* [[Goblin Trader]] (42-46)
|
* Level 36+ parties recommended at Outpost and ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=F-8}}) camp for Goblins.
* [[Goobbue Gardener|Goobbue]]s have an [[Area of Effect|AoE]] [[Silence]] TP move. Be careful fighting them. 
* Supports many parties.
|-
|-
|35-38
|35-38
|Sanctuary of Zi'tah
|[[Crawlers' Nest]]
|'''(J-9)'''
|
 
* ({{Location Tooltip|area=Crawlers' Nest|map=Map 1|pos=I-9}})
* Ogrefly (41-44)
* ({{Location Tooltip|area=Crawlers' Nest|map=Map 1|pos=K-8}})
* Goobue Gardener (40-43)
|
* [[Worker Crawler]] (40-44)
* [[Death Jacket]] (40-42)
* [[Maze Lizard]] (41-43)
|
|
* [[Worker Crawler|Crawlers]] can use a Defense Up TP move.
* Many total spawns, easily supports 2+ parties.
|-
|-
|35-38
|35-38
|Crawler's Nest
|[[Western Altepa Desert]]
|'''(I-9) Map 1'''
|
 
* ({{Location Tooltip|area=Western Altepa Desert|pos=L-6}})
* Worker Crawler (40-44)
* ({{Location Tooltip|area=Western Altepa Desert|pos=M-8}})
* Maze Lizard (41-43)
|
|Many total spawns, easily supports 2+ parties.
* [[Desert Spider]] (40-44)
|
* Spiders use AoE slow frequently. Bring a WHM for erase or a party composition that doesn't care about slow (ranger burn?)
* Also a popular spot for solo farmers to farm spider webs
|-
|-
|35-38
| 35-38
|Western Altepa Desert
|| [[Oldton Movalpolos]]
|'''(M-8) - Korroloka Zone, (L-6) - near Rabao Zone'''
|
 
* ({{Location Tooltip|area=Oldton Movalpolos|pos=I-8}})
* Desert Spider (40-44)
* ({{Location Tooltip|area=Oldton Movalpolos|pos=J-10}})
* ({{Location Tooltip|area=Oldton Movalpolos|pos=K-10}})
|
* [[Bugbear Bondman]]
* [[Goblin Doorman]]
* [[Goblin Oilman]]
* [[Goblin Tollman]]
* [[Goblin Shovelman]]
* [[Moblin Repairman]]
* [[Moblin Pikeman]]
* [[Moblin Coalman]]
* [[Moblin Gasman]]  (41-44)
|
|
* Not too bad of a walk from Dem.
* Sight aggro en route to camps.
* Beware [[Moblin Gourneyman]] and [[Goblin Freelance]] as they are a much higher level (~47).
* If the [[:Category:Moblins|Moblins]] are allowed to use Crispy Candle and damage themselves, they will not give EXP. Can be stunned.
|-
|-
|36-39
|36-39
|Sanctuary of Zi'tah
|[[The Sanctuary of Zi'Tah]]
|'''(I-9)'''
|
 
* ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=E-8}})
* Ogrefly (41-44)
|
* Myxomycete (41-46)
* [[Master Coeurl]] (44-47)
* Goblin Trader/Robber (42-46)
|
* [[Master Coeurl|Couerls]] have a gaze TP move that silences. They can also paralyze.
* 2 Hellhounds (47-50) pop at night in the area.
* Forewarning, area is often farmed for Coeurl drops.
|-
|36-43
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] Req)'''
|
* Bloodlet Spring ({{Location Tooltip|area=Yhoator Jungle|pos=J-7}})
|
* [[Big Jaw]] (43-45)
* [[Goblin Poacher]]
* [[Goblin Reaper]]
* [[Goblin Robber]]
* [[Goblin Trader]] (45-47)
* [[Master Coeurl]] (48-49)
|
* Beware of [[Notorious Monster|NM]] at camp.
|-
|37-39
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] Req)'''
|
* ({{Location Tooltip|area=Yhoator Jungle|pos=F-9|pos 2=F-10}})
|
* [[Worker Crawler]] (43-46)
|
|-
|37-40
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] Req)'''
|
* Temple of Uggalepih Entrance ({{Location Tooltip|area=Yhoator Jungle|pos=J-11}})
|
* [[Big Jaw]] (43-47)
|
* Not far from [[Elshimo Uplands]] [[Outpost Teleportation|Outpost]].
* Sight and sound aggro on the way to camp.
* [[Big Jaw]] can gain evasion and defense up TP moves.
|-
|38-40
|[[Sea Serpent Grotto]]
|
* Behind Silver Beastcoin Door ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 2|pos=J-11}})
|
* [[Brook Sahagin]]
* [[Grotto Pugil]]
* [[Rivulet Sahagin]] (42-46)
* [[Bigclaw]]
* [[Riparin Sahagin]] (42-48)
|
|
* Enter through door by trading it a [[Silver Beastcoin]] at ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 1|pos=N-14}})
* Lots of sound aggro en route.
* Sahagin link via sound, area is quite crowded.
* Party may need to roam a bit. 
* Lots of spawns but high respawn time (~16min).
* Beware NM spawn at (J-10) area.
|-
|-
|38-41
|38-41
|Crawler's Nest
|[[Crawlers' Nest]]
|'''(G-9) Map 1'''
|
 
* ({{Location Tooltip|area=Crawlers' Nest|map=Map 1|pos=G-9}})
* Nest Beetle (45-47)
|
|Supports 1 good party, 2 parties is questionable.
* [[Nest Beetle]] (45-47)
|
* [[Nest Beetle|Beetles]] gain evasion from TP move.
* Supports 1 good party, 2 parties is questionable.
|-
|-
|38-41
|38-41
|Gustav Tunnel
|[[Fei'Yin]]
|'''(K-7) Valkurm Side'''
|
 
* Hallway ({{Location Tooltip|area=Fei'Yin|map=Map 1|pos=I-8}})
* Hawker(45-48)
|
* Hell Bat(44-48)
* [[Ore Golem]] (43-45)
* Goblins (46-49)
* [[Shadow]] (44-46)
|Sufficient mobs for 2 parties.
|
* Lots of sound aggro, magic aggro in area. Some sight aggro as well.
* 2 parties. Beware of farmers in area.
|-
|39-42
|[[Misareaux Coast]]
|
* ({{Location Tooltip|area=Misareaux Coast|pos=I-6}})
|
* [[Big Claw]] (45-48)
* [[Makara]] (46-49)
|
* Need to be on CoP chapter 2 to access.
* 2 parties  
|-
|-
|38-41
|39-42
|Fei'Yin
|[[Western Altepa Desert]]
|'''Hallway east of Fountain Room'''
|
 
* ({{Location Tooltip|area=Western Altepa Desert|pos=I-8}})
* Ore Golem
|
* Shadow
* [[Desert Dhalmel]] (44-48)
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.
|
* [[Desert Dhalmel|Dhalmels]] found on all sides of the fork, watch out for Antican aggro.  
* Could also pull nearby [[Sand Beetle]] to help extend chains.
|-
|-
|39-42
|39-42
|Western Altepa Desert
|[[Gustav Tunnel]]
|'''(I-8)'''
|
 
* Valkurm Side ({{Location Tooltip|area=Gustav Tunnel|map=Map 1|pos=K-7}})
* Desert Dhalmel (44-48)
|
|Dhalmels found on both sides of the fork, watch out for Antican aggro
* [[Hell Bats]](44-48)
* [[Hawker]](45-48)
* [[Goblin Poacher]]
* [[Goblin Reaper]]
* [[Goblin Robber]]
* [[Goblin Trader]] (46-49)
|
* Sufficient mobs for 2 parties.
|-
|39-41
|[[Garlaige Citadel]]
|'''
* Behind Banishing Gate #1 ({{Location Tooltip|area=Garlaige Citadel|map= Map 2|pos=G-8}})
|
* [[Citadel Bats]] (46-48)
|
* Banishing Gate requires 4 players to stand on floor switches to open door. Switches are located on the walls to the side of the gate. You'll know you're standing on one as the switch will depress.
* Careful of potential sound links.
|-
|-
|38-42
|39-41
|Sea Serpent Grotto
|[[Misareaux Coast]] '''(CoP Chapter 2 Req)'''
|'''Silver Beastcoin Door (L-12) Map 1'''
|
* Grotto Pugil
* ({{Location Tooltip|area=Misareaux Coast|pos=F-8}})
* Big Claw
|
* Sahagin
* [[Mantrap]] (47-48)
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.
|
* [[Mantrap]] can inflict [[Slow]], [[Paralysis]], and [[Sleep]].
|-
|-
|38-43
|39-44
|Yhoator Jungle
|[[Misareaux Coast]] '''(CoP Chapter 2 Req)'''
|'''(J-7), (F-9), (F-11)'''
|
* Worker Crawler
* ({{Location Tooltip|area=Misareaux Coast|pos=G-5}})
* Big Jaw
|
* Tier 5 Goblins
* [[Bigclaw]] (46-48)
* Master Coeurl
* [[Mantrap]] (47-48)
|Beware of NM at J-7 camp
* [[Makara]] (47-49)
|}
* [[Diatryma]] (47-51)
|
* Need to be on at least on Chapter 2  of [[:Category:Chains of Promathia Missions|CoP]]
* Target [[Bigclaw]]s, [[Makara]], and [[Mantraps]] for while in the 39-42 range.
* Start targeting Diatryma around 42-44. 
* [[Mantrap]] can inflict [[Slow]], [[Paralysis]], and [[Sleep]].
* Diatryma resists melee damage except for piercing.
|}</div>


== Level 40-50==
== Level 40-50==
{| class="wikitable sortable mw-collapsible mw-collapsed"
<div class="flex-container">
|+
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
!'''Level'''
|+  
!'''Zone'''
! width="8%" | Level
!'''Camp/Mob(s)'''
! width="17%" | Zone
!'''Notes'''
! width="18%" | Camp
! width="17%" | Mob(s)
! width="40%" | Notes
|-
|40-42
|[[Crawlers' Nest]]
|
*Map 2 ({{Location Tooltip|area=Crawlers' Nest|map=Map 2|pos=H-9}})
*Map 3 ({{Location Tooltip|area=Crawlers' Nest|map=Map 3|pos=I-8}})
|
* [[Soldier Crawler]] (47-49)
|At least 2 camps.  Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.
|-
|-
|40-43
|40-43
|Eastern Altepa Desert
|[[Beaucedine Glacier]]
|'''(F-10)'''
|
 
*({{Location Tooltip|area=Beaucedine Glacier|pos=J-8|pos 2=J-9}}) Lower level, by the coast.
* Goblins (45-49)
|
|Goblin Bomb Toss can be an issue, stuns recommended
* {{changes|Horizon Drop Rate change}} [[Stone Golem]] (47-49)
|-
* {{changes|Horizon added mob}} [[Diremite]] (49-50)
|41-45
|Supports 1 party.  Dispel recommended.
|Sea Serpent Grotto
|'''Silver Beastcoin Door (L-12) Map 1'''
* Grotto Pugil
* Big Claw
* Sahagin
|2 parties. Strongest mobs behind Silver Beastcoin door. '''Roaming parties heavily recommended if fighting behind the door.'''
|-
|41-45
|Western Altepa Desert
|'''(G-6), (H-6), (G-7), (H-7)'''
 
* Desert Beetle (47-51)
|Beetles all around Revelation Rock, supports many parties, Beetles link
|-
|-
|41-43
|41-43
|Beaucedine Glacier
|[[Yhoator Jungle]]
|(J-8), (J-9) Lower level, by the coast.
|
* Stone Golem (47-49)
*({{Location Tooltip|area=Yhoator Jungle|pos=F-9}}), Yhoat Telepoint
|Supports 1 party.  Dispel recommended.
|
* [[Master Coeurl]] (48-50)
|Popular BST camp
|-
|-
|41-43
|41-43
|Crawler's Nest
|[[Eastern Altepa Desert]]
|(H-9) Map 2, (J-7) Map 3
|
* Soldier Crawler (47-49)
*({{Location Tooltip|area=Eastern Altepa Desert|pos=F-9|pos 2=F-10}})
|At least 2 camps.  Dispel recommended for cocoon.  
|
* [[Goblin Poacher]]
* [[Goblin Robber]]
* [[Goblin Reaper]]
* [[Goblin Digger]] (45-52)
|[[:Category:Goblins|Goblins]] Bomb Toss can be an issue, stuns recommended. Lower level parties should beware of the diggers as they are higher in level. Supports 2 parties.
|-
|-
|41-44 '''(ADDED as of 5/16)'''
|41-44
|Attohwa Chasm
|[[Yhoator Jungle]]
|(L-10)
|
* Ogrefly
*({{Location Tooltip|area=Yhoator Jungle|pos=K-10}})
* Master Coeurl
|
|1 party. WHM is required. Mages must sub WHM.
*{{Changes|Horizon custom mob}} [[Opotrap]] (47-51)
*{{Changes|Horizon custom mob}} [[Snap Jaw]] (48-51)
|Mobs do not raise defense (Confirmed by Charsi)
|-
|-
|42-45 '''(ADDED as of 5/16)'''
|42-44
|Xarcabard
|[[Western Altepa Desert]]
|'''Baileys Zone'''
|
* Kindred
*({{Location Tooltip|area=Western Altepa Desert|pos=G-6|pos 2=H-6|pos 3=G-7|pos 4=H-7}})
|1 party
|
* [[Desert Beetle]] (47-51)
|
Beetles all around Revelation Rock, supports many parties, Beetles link. BLM or Dispel recommended for beetles.
|-
|-
|42-46
|43-45
|Yhoator Jungle
|[[Xarcabard]]
|'''Ifrit Cauldron zones (I-7)'''
|
* Tier 6 Goblin
* Baileys Zone, ({{Location Tooltip|area=Xarcabard|pos=E-8}})
|3 parties. RNG and WAR goblins
|
* [[Demon Knight]]
* [[Demon Pawn]]
* [[Demon Wizard]] (48-52)
|
* Supports 1 party
|-
|-
|42-47 '''(ADDED as of 5/16)'''
|43-45
|Sanctuary of Zi'tah
|[[Yhoator Jungle]]
|'''(E-8) Ro'Maeve Zoneline '''
|
* Master Coeurl
* Ifrit Cauldron zones ({{Location Tooltip|area=Yhoator Jungle|pos=H-6}})
* Skeleton
|
* Hell Hound
* [[Goblin Bouncer]]
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.
* [[Goblin Hunter]] (52-54)
|2 parties. RNG and WAR [[:Category:Goblins|Goblins]]. 6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.
|-
|-
|43-46 '''(ADDED as of 5/16)'''
|43-45
|Lufaise Meadows (Req. CoP Crag completion)
|[[Toraimarai Canal]]
|'''(G-6)'''
|
* Leshachikha
*({{Location Tooltip|area=Toraimarai Canal|map=Map 1|pos=F-9}}) 1st map, by Full Moon Fountain
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.
|
* [[Bigclaw]]
* [[Makara]] (49-52)
|
Supports 1 party. Dispel and/or BLM recommended. Need either Portal Charm for Three Mage Gate or Rhinostery Certificate to access.  Will need sneak/oils to access without aggro. '''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''.
|-
|-
|44-47
|43-45
|Crawler's Nest
|[[Crawlers' Nest]]
|'''(J-8) Map 3'''
|
* Hornfly (50-53)
*({{Location Tooltip|area=Crawlers' Nest|map=Map 2|pos=H-7}}) 2nd Map
|Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well.
|
* [[Labyrinth Lizard]] (49-52)
|
Supports 1 party. Lizards aggro sound and link! Reliable Sleep, Bind, or Lullaby recommended.'''About a 7.5 minute walk from Derfland OP.'''
|-
|-
|44-48 '''(ADDED as of 5/16)'''
|43-46
|Labyrinth of Onzozo
|[[Lufaise Meadows]] (Req. [[:Category:Chains of Promathia Missions|CoP]] Crag completion)
|'''(H-9)'''
|
* Cockatrice
*({{Location Tooltip|area=Lufaise Meadows|pos=G-6}})
* Tier 6 Goblin
|
|Know when that Cockatrice in H-9 tunnel will repop. '''WHM required for Stona'''. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)
* [[Leshachikha]] (49-51)
* [[Leshy]] (52-54)
|
Beware of [[Thunder Elemental]] that spawns by Leshys. All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.
|-
|-
|45-49
|44-46
|Yhoator Jungle
|[[Labyrinth of Onzozo]]
|'''(K-10)'''
|
* Opotrap (Flytrap, 47-51)
*({{Location Tooltip|area=Labyrinth of Onzozo|pos=I-9}}), 2 tunnels
* Snap Jaw (Pugil, 48-51) {{Changes }}
|
|Mobs do not raise defense (Confirmed by Charsi)
* [[Cockatrice]] (50-53)
* [[Goblin Bouncer]]
* [[Goblin Enchanter]]
* [[Goblin Miner]] (51-58)
* [[Goblin Hunter]] (52-58)
|Supports 2 parties. Know when Cockatrice in tunnels will repop (Reliable sleep/bind/lullaby recommended). '''WHM required for Stona'''. Cockatrice do not link but are aggressive via sound. Echo Drops strongly recommended. Avoid [[:Category:Goblins|Goblins]] Miners if possible (THF [[:Category:Goblins|Goblins]])
|-
|-
|46-50 '''(ADDED as of 5/16)'''
|44-46  
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)
|[[Beaucedine Glacier]] {{Changes }}
|'''South of Sewer Hatch Landing, Ronfure Zone'''
|
* Funnel Bats
*({{Location Tooltip|area=Beaucedine Glacier|pos=J-5}}) By Fei'Yin
|'''Sneak up before dropping down.''' Watch out for pops. Bring a Bard and/or Carby pull. Don't go past the hounds.
|
* [[Rime Lynx]] (51-53) {{Changes }}
|
Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful. '''~8.5 minute walk from Fauregandi OP'''
|-
|-
|45-?? {{Changes }}  
|44-47
|Beaucedine Glacier
|[[Crawlers' Nest]]
|'''(J-5) By Fei Yin'''
|
* Rime Lynx (53) {{Changes}}
*({{Location Tooltip|area=Crawlers' Nest|map=Map 3|pos=J-8}})
*({{Location Tooltip|area=Crawlers' Nest|map=Map 3|pos=H-9}})
|
* [[Hornfly]] (50-53)
* [[Exoray]] (51-54)
* [[Blazer Beetle]] (52-54)
|
|
Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well. BLM or Dispel recommended for beetles.
|-
|-
|45-51
|45-47
|Garliage Citadel
|[[Quicksand Caves]]
|'''(G-6) or (J-8) Basement Map'''
|
* Funnel Bats(53-55)
*{{Location Tooltip|area=Quicksand Caves|map=Map 1|pos=J-5}}
* Chamber Beetles(56-58)
*{{Location Tooltip|area=Quicksand Caves|map=Map 1|pos=E-5}}
|Funnel Bats initially, moving up to Chamber Beetles around level ~48. Supports 2 parties.
Titan entrance from Eastern Desert ({{Location Tooltip|area=Eastern Altepa Desert|pos=K-7}})
|
* [[Helm Beetle]] (51-54)
* [[Sand Spider]] (52-54)
* [[Antican Hastatus]]
* [[Antican Princeps]]
* [[Antican Signifer]] (52-59)
|
Beetles and spiders don't aggro but link. BLM or Dispel recommended for beetles. Bring WHM for Erase if you fight spiders. Anticas have AoE silence. Supports 2 parties. Drops coffer keys.
|-
|-
|46-48
|46-48
|Crawler's Nest
|
|'''(G-9) Map 3'''
[[Bostaunieux Oubliette]](Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)
 
|
* Rumble Crawler (53-55)
*{{Location Tooltip|area=Bostaunieux Oubliette|map=Map 2|pos=I-7}}
|Dispel/Finale recommended.
*{{Location Tooltip|area=Bostaunieux Oubliette|map=Map 2|pos=D-10}}
|
* [[Funnel Bats]] (52-55)
|
'''[[Sneak]] up before dropping down, slimes below.''' Watch out for pops. Lots of link potential.  Bring a Bard and/or Carby pull. Don't go past the hounds.  Supports at least 2 parties.
|-
|-
|47-53
|46-48
|Sea Serpent Grotto
|[[Crawlers' Nest]]
|'''Behind mythril beastcoin door'''
|
* Rock Crab
*({{Location Tooltip|area=Crawlers' Nest|map=Map 2|pos=G-7}})
* Sahagin
*({{Location Tooltip|area=Crawlers' Nest|map=Map 3|pos=G-9}})
|1 party. With exception of leeches, all the mobs aggro sound. Level difference of mobs behind door, with mobs by pugils stronger.
|
* [[Rumble Crawler]] (53-55)
|
Dispel/Finale or BLM recommended.
|-
|-
|47-54
|48-50
|Quicksand Caves
|[[Quicksand Caves]]
|'''(J-9) or (E-10), Map 3'''
|
 
*{{Location Tooltip|area=Quicksand Caves|map=Map 3|pos=H-9}}
* Helm Beetle(~51-55)
Entry at Western Desert ({{Location Tooltip|area=Western Altepa Desert|pos=J-9}})
* Antica(~56-59)
|
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.
* [[Helm Beetle]] (51-58)
* [[Antican Hastatus]]
* [[Antican Princeps]]
* [[Antican Signifer]] (52-59)
|
High level range of mobs. Bring echo drops and/or mages /whm for silena. BLM or Dispel recommended for beetles.
|-
|-
|47-50
|48-50
|Western Altepa Desert
|[[Misareaux Coast]] {{Changes }}
|(D-11, E-11)
|
 
*({{Location Tooltip|area=Misareaux Coast|pos=G-5}})
* Bloody Beetle (53-56)
*({{Location Tooltip|area=Misareaux Coast|pos=G-7}})
|Defense up probably/untested.
|
* [[Migrant Dobsonfly]] (55-57) {{Changes }}
|
1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on [[:Category:Chains of Promathia Missions|CoP]] Chapter 2 to access.
|-
|-
|48-51
|48-51
|Misareaux Coast
|[[Garlaige Citadel]]
|(G-7), (G-5)
|
 
*({{Location Tooltip|area=Garlaige Citadel|map=Map 4|pos=G-6}})
* Migrant Dobsonfly (55-57)
*({{Location Tooltip|area=Garlaige Citadel|map=Map 4|pos=J-8}})
|1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on CoP Chapter 2 to access.
|
|}
* [[Funnel Bats]] (52-54)
* [[Chamber Beetles]] (56-58)
|
Supports 2 parties. BLM or Dispel recommended for beetles. While you can kill the bats and beetles as low as 45, camping here at 45 will result in ~3k exp/hour.
|-
| 49-51
|[[Crawlers' Nest]]
|
*({{Location Tooltip|area=Crawlers' Nest|map=Map 2|pos=F-6|pos 2=G-6}})
|
* [[Dragonfly]] (55-58)
* [[Den Beetle]] (56-58)  
| Will need sneak/oils to reach camp. Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. BLM or Dispel recommended for beetles. '''About a 10.5 minute walk from Derfland OP'''
|-
|49-51
|[[Western Altepa Desert]]
|
*({{Location Tooltip|area=Western Altepa Desert|pos=F-6|pos 2=G-6}})
|
* [[Antican Hoplomachus]]
* [[Antican Lanista]] (54-58)
|
Pull Antica from below. They do not link. Bring RDM/Silencer - Lanista are BLM. Silena/echo drops recommended. Could also fight manticore and beetles in the area.  
|-
| 49-51
|[[Garlaige Citadel]]
|
*({{Location Tooltip|area=Garlaige Citadel|map=Map 3|pos=F-8}})
|
* [[Chamber Beetle]] (56-58)
|
Supports 2 parties in the basement. Another 2 behind banishing gate 2. BLM or Dispel recommended. 
|-
|}</div>


== Level 50-60==
== Level 50-60==
{| class="wikitable sortable mw-collapsible mw-collapsed"
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+  
|+  
! width="8%" | Level
! width="17%" | Zone
! width="18%" | Camp
! width="17%" | Mob(s)
! width="40%" | Notes
|-
|-
! Level !! Zone !! Camp/Mob !! Notes
| 50-52
|[[Bostaunieux Oubliette]]
|
*'''Zone to West Ronfaure (D-9), (G-7)'''
|
* [[Hecatomb Hound]] (56-58)
* [[Werebat]] (57-59)
|
Supports 2 parties.  Need sneak/oils to reach camp, before you drop down.  '''~8 minute walk from Ronfaure OP.'''
|-
|-
| 49-52
| 50-54
|| Crawler's Nest
|[[Toraimarai Canal]]
||'''(G-6, F-6) 2nd map'''
|
* Dragonfly (55-58)
'''(G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance'''
* Den Beetle (57)  
|
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.
* [[Canal Pugil]] (57-59)
* [[Scavenger Crab]] (59-62)
|
Very close to Windurst Walls entrance (Head west, in tunnel.  Keep going south to 2nd camp with crabs).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm) '''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''.  Need sneak/oils to get to camp. Pugs don't link. Dispel/BLM recommended.
|-
|-
| 52-55
| 52-54
|| Crawler's Nest
|[[Uleguerand Range]]
|| '''(E-7) 2nd map'''
|
* Knight Crawler (60-63)
'''(G-11)'''
* Crawler Hunter (61)
|
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for coccoon. Drops coffer keys. Supports 1 party
* [[Variable Hare]] (58-61)
* [[Uleguerand Tiger]] (60-62)
|
Having a support highly recommended for AOEs/paralyze.  Hares link.  '''Hares give +10% exp bonus.'''
|-
|52-54
|[[Garlaige Citadel]]
|
'''(H-9) Basement Map'''
|
* [[Chamber Beetle]] (55-58)
* [[Over Weapon]]
* [[Vault Weapon]] (59-62)
* [[Tainted Flesh]] (63-65)
|
Typically a "bridge" camp after leveling to 51 from beetles. Not too many higher mobs present. Drops coffer keys. BLM/Dispel recommended.
|-
|-
| 53-57
| 53-55
|| Kuftal Tunnel
|[[Crawlers' Nest]]
|| '''Cape Terrigan Exit, Western Altepa Entrance, Amemet Camp'''
|
* Robber Crab (60-63)  
'''(F-9) 3rd map, Take South tunnel on the first map'''
|| Plenty of crabs to go around, just be cautious for Guivre when getting to your camp, Sneak will be required to travel through this area.
|
* [[Helm Beetle]] (59-62)
|
BLM and/or Dispel recommended. Drops coffer keys. Supports 1 party
|-
|-
| 53-57
| 53-56
|| King Ranperre's Tomb
|[[Crawlers' Nest]]
||'''(G-8) Map 2 '''
|
* Dire Bat (62-64)
'''(E-7) 2nd map'''
* Thousand Eyes (Hecteyes, 60-62)
|
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.
* [[Crawler Hunter]] (60-62)
'''Warning''': Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.
* [[Knight Crawler]] (60-63)
|
Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel or BLM needed for cocoon. Drops coffer keys. Supports 1 party.
|-
|-
| 54-57 || The Boyahda Tree || '''Map 1 (G-8), (J-9), (E-6), (D-4)'''
| 54-56
* Robber Crab(62-65)
|[[The Boyahda Tree]]
* Knight Crawler(62-65)
|
|| Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.
'''(L-9)/Entrance'''  
|
* [[Bark Spider]]
* [[Death Cap]] (60-63)
|
Drops coffer keys. Lots of links!  Bring a BRD and/or BLM and a WHM.  Spiders have a nasty aoe slow and critical attack ability.  Death Caps have a gross breath attack with silence and paralyze.  Can be a challenging camp but will make you some money with web drops.
|-
|-
| 54-56  
| 54-56  
|| Cape Terrigan  
|[[Kuftal Tunnel]]
|| '''Outpost, (H-7)'''  
|
* Sand Lizard(62-65)
'''Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp'''
* Beach Bunny (62-65)
|
|| Have Stona for Lizards.
* [[Robber Crab]] (60-63)
|
Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. [[Sneak]] will be required to travel through this area.  Drops coffer keys.  Dispel or BLM recommended.
|-
| 55-57
|[[Ro'Maeve]]
|
'''(H-11), (H-9)'''
|
* [[Killing Weapon]] (61-63)
* [[Ominous Weapon]] (62-64)
|
Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.
|-
| 55-57
|[[King Ranperre's Tomb]]
|
'''(G-7),(H-8) Map 2 '''
|
* [[Tomb Worm]] (60-61)
* [[Thousand Eyes]] (60-62)
* [[Dire Bats]] (62-64)
* [[Armet Beetle]] (64-66)
|
Worm's dont aggro but link.  Bats aggro by sound.  Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.  There are only 4 beetles so not enough to make a camp for a full higher level party.
 
'''Warning''': Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.  
|-
|-
| 55-58
| 55-57
|| Ro'Maeve
|[[Ifrit's Cauldron]] {{Changes }}
|| '''(H-11), (H-9)'''  
|
* Killing Weapon (61-63)
'''(G-9), (J-7)/(J-8) 4th map'''
* Ominous Weapon (62-64)
|
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.
* [[Cauldron Eruca]] (62-64) {{Changes }}
|  
West entrance. Supports 2 parties.  Yes aggro.  Yes link.
|-
|-
| 55-59
| 56-58
|| Uleguerand Range
|[[Cape Teriggan]]
|| '''(E-9)'''  
|
* Buffalo (62-65)
'''Outpost, (H-7)'''  
|| Supports 1 party.  Beware of NM Buffalo.
|
* [[Beach Bunny]]
* [[Sand Lizard]] (62-65)
|
Have Stona ready for Lizards.
|-
|-
| 56-59
| 56-58
|| Western Altepa Desert{{Changes }}  
|[[Western Altepa Desert]]{{Changes }}  
|| '''(D-11, E-11)'''
|  
* Scorch Dhalmel (63-65) {{Changes }}
'''(D-11, E-11)'''
|| Supports 1 party. No defense up.
|
* [[Scorch Dhalmel]] (63-65) {{Changes }}
|
Supports 1 party. No defense up.
|-
|-
| 56-60 {{Verification}}
| 56-58
|| Cape Terrigan
|[[Toraimarai Canal]]
|| '''(I-9)'''
|
* Robber Crab (66-67)
'''2nd Map (I-10)'''  
* Velociraptor (66-68)
|
* Terror Pugil(67-69)
* [[Stygian Pugil]] (63-65)
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.
|
Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm)'''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''.  Need sneak/oils to get to camp.  Pugs don't link. Dispel/BLM recommended.
|-
|-
| 57-60  
| 57-59
|| Attohwa Chasm  
|[[The Boyahda Tree]]
|| '''(F-6)'''
|
* Monarch Ogrefly (65-67)
'''Map 1 (G-8), (E-6), (D-4)'''
|
* [[Robber Crab]] (62-66)
* [[Knight Crawler]] (62-67)
|
Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler or blm.
|-
| 58-60  
|[[Attohwa Chasm]]
|
'''(G-9), (F-6)'''
|
* [[Monarch Ogrefly]] (65-67)
* [[Sand Lizard]] (65-68)
|
Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere. 
|-
| 58-60
|[[Toraimarai Canal]]
|
'''(H-8) 2nd Map'''
|
* [[Starmite]] (65-67)
|
Dispel/BLM recommended.  Past Stygian Pugils, north up stairs.
|-
| 58-61
|[[Cape Teriggan]]
|
'''(I-8), (I-9), (G-6), (H-6), (H-8)'''
|
* [[Robber Crab]] (64-67)
* [[Goblin Alchemist]]
* [[Goblin Bandit]]
* [[Goblin Mercenary]]
* [[Goblin Shepherd]] (65-68) ((G-6), (H-6) camps))
* [[Velociraptor]] (66-69)
* [[Terror Pugil]](67-70)
|
Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.  BLM or Dispel recommended for crabs.  Beware Sand Cockatrice, aggro sight, will be difficult (lvl 71-74).
|-
| 59-60 {{verification}}
|| Pso'Xja
||(60 level cap zone) '''(H-10) Tower in Beaucedine Glacier'''
||  
||  
* Diremite Assaulter (63-68)
* Dire Bat (64-68)
* Goblins (62-68)
* Thousand Eyes (65-68)
* Maledict Millstone (64-68)
|| {{verification}} Verification needed on mob respawn times.
|-
| 59-61
|[[Uleguerand Range]]
|
'''(J-11) '''
|
* [[Polar Hare]] (65-68)
|
Support and/or melee sub /nin recommended for AoE.  Hares link.  '''Hares give +10% exp bonus.'''
|-
| 59-61
|[[Pso'Xja]]
|
'''(I-7) 2nd Map'''
|
* [[Diremite Assaulter]] (63-68)
* [[Dire Bat]] (64-68)
* [[Snow Lizard]] (65-68)
|
'''Note this is a popular spot where high levels farm Florid Stones.''' Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.
|-
| 59-61
|[[Kuftal Tunnel]]
|
'''(H-8) Map 4, (L-7) Map 1'''
|
* [[Deinonychus]] (65-68)
* [[Kuftal Digger]]
* [[Goblin Alchemist]]
* [[Goblin Bandit]]
* [[Goblin Mercenary]]
* [[Goblin Tamer]] (66-69)
|
Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1 to reach basement camp.  [[Sneak]] needed. Beware NM Yowie.
|-
| 59-61
|[[Newton Movalpolos]]
|
'''(D-10)'''
|
* [[Bugbear Trashman]] (65-67)
* [[Goblin Fireman]]
* [[Goblin Foreman]]
* [[Goblin Lengthman]]
* [[Goblin Packman]] (66-69)
|
Enter from (I-12) or (J-11) from Oldton. 
|-
|}</div>
== Level 60-75==
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
|-
! Level !! Zone !! Camp/Mob !! Notes
|-
|-
| 58-61
 
|| Valley of Sorrows {{Verification}}
| 60-62
|| '''(F-8), (J-9) (Either zone line)'''  
|| Valley of Sorrows
|| '''(G-7) (corner), (J-9) (zone line)'''  
* Velociraptor (66-69)
* Velociraptor (66-69)
* Peryton (69-72)
* Peryton (69-72)
* Valley Manticore (72-74)
* Valley Manticore (72-74)
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.
 
|-
|-
| 58-61
 
|| Cape Terrigan
 
|| '''(G-6)'''
| 60-63 || Uleguerand Range || '''(I-10), (J-10), (J-11)'''
* Velociraptor (66-69)
* Nival Raptor (68-70)
* Goblins (65-68)
|| Supports at least 2 parties.  Paralyna highly recommended. 
* Robber Crab (64-65)
|| Viruna For Raptors
|-
|-
| || ||  ||  
| 62-64 || Labyrinth of Onzozo || '''(H-6), (I-6)'''
|}
* Torama (70-72)
* [[:Category:Goblins|Goblins]] (67-69)
* Labyrinth Manticore (72-74)
  || Supports up to 2 parties.  Have silena, echo drops, and paralyna ready.  Beware NM Ose.


== Level 60-70==
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+
|-
|-
! Level !! Zone !! Camp/Mob !! Notes
| 63-65 || Attohwa Chasm || '''(F-7)'''
* Tracker Antlion (70-73)
|| Supports 1 party.  Blindna and erase recommended. 
|-
| 63-66 || Bibiki Bay || '''(G-6)'''
* Tragopan (71-73)
* Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)
|| Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.
|-
| 64-67 || Boyhada Tree ||''' (I-6) map 2'''
* Skimmer (72-74)
* Steelshell (73-76)
|Rabbits no aggro. Water elemental spawns during weather on i-6 and will aggro frequently.
|-
|-
| 60-63 || Bibiki Bay || '''(G-6)'''  
| 65-67 || Cape Terrigan || '''(I-7) Boulder, (I-8) Boulder'''
* Tragopan
* Sand Cockatrice (71-74)
|| Supports 1 party
|| WHM with Stona pretty much required.  Can pull lower level velociraptors to fill in.  Beware Manticores (lvl 77-79), sight aggro, will be difficult. 
|-
|-
| 60-63 || Labryinth of Onzozo || '''(H-6), (I-6)'''
 
* Torama
| 66-70 || Boyhada Tree ||'''(3rd map, down waterfall at (F-8) up top) (H-6), (H-10), (H-9), (F-9), (F-12), (H-8) '''
* Goblins
* Processionaire (72-75)
|| Supports up to 2 parties.
* Korrigan (72-75)
* Steelshell (73-76)
* Elder Gobbue (74-77)
* Darter (76-78)
* Blood Ball (76-78)
|Supports multiple parties.  Dispel/finale/chi blast/acid bolts/blm nukes recommended for defense up on crawlers and crabs.  Echo drops recommended if targeting gobbues.  Higher level parties can start to roam around the rooms instead of camp.  Can pull additional Processionaires in the tunnels.  Link potentials.  Have sleepga/lullaby ready. Consider targeting Darters and Blood Balls at level 68+.  
|-
|-
| 60-63 || Uleguernd Range || '''(I-10), (J-10), (J-11)'''
| 67-69 || Boyhada Tree ||''' map 2, up top (F-6), (G-10)'''
* Nivial Raptor (68-70)
* Elder Gobbue (74-77)
|| Supports at least 2 partiesViruna highly recommended.   
* Steelshell (73-76)
|Silena/echo drops highly recommended.  Could also fill in Processionaires (72-75)  at (G-10) campLink potentialsHave sleepga/lullaby ready.
|-
|-
|61-65
| 67-69 || Al'Taieu ||'''(D-10) Tower, (K-11) Between Islands'''
|Sea Serpent Grotto
* Om'hpemde (73-77)
|'''Behind Gold Beastcoin Door, WSNM spot'''
* Om'xzomit (74-76)
* Great Claw
* Om'aern (75-78)
* Sahagin
|Need Sea access (CoP 8-1). (D-10) camp is all Om'hpemde.
* Mind Gazer
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. '''Roaming party possible. Water Elemental Danger''', but only if you go towards WSNM spot.
* WSNM camp will require a Sahagin Key
|-
|-
| 64-66 || Boyhada Tree ||'''F-11, E-12 (3rd map)'''
| 67-69
* Processionaire
| Den of Rancor
* Darter
|''' (I-8) map 6, in front of Cloister of Tides'''
|
* Demonic Pugil (74-76)
* Doom Toad (74-76)
|Supports 1 party. 1 party member needs a Paintbrush of Souls to reach.  Enter den from Temple of Uggalepih paintbrush room. *Note: 15 minute respawn.  A good party can wipe all mobs and be sitting waiting for repops.
|-
|-
| 65-67 || Cape Terrigan || '''(H-7)'''
| 67-69 || Pso'Xja  ||''' Nue Tower Entrance, Golden-Tongued Culberry Map'''
* Sand Cockatrice (71-73)
* Frost Lizard (74-77)
  || Stona recommended.
* Diremite Dominator (74-76)
* Million Eyes (75-77)
* Purgatory Bat (72-76)
|Drop down to the bottom map.  Need sneak and invis.  Can support 2 parties. East and west sides/drop downs.
|-
|-
|65-68
|68-70
|Den of Rancor
|Den of Rancor (I-9), (F-7)
|'''Bloodlet Springs Entrance from Yhoater Jungle'''
|'''Bloodlet Springs Entrance from Yhoater Jungle'''
* Tormentor
* Tormentor (75-78)
* Puk (Mandragora)
* Puck (Mandragora) (75-78)
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.
|Lots of links. Have sleep(ga)/lullaby ready.  Mages stay back from puks for dreamflower. Stona/WHM recommended for lizards.
 
|-
| 68-71 || Cape Terrigan {{Changes }}  || '''Zone to Gustav Tunnel (J-6)'''
* Arid Lizard (76-78) {{Changes}}
* Dust Bats (77-78)  {{Changes}}
* Manticore (77-79)
|| Erase (Manticore Debuff Max HP/MP Debuff) & Stona Recommended.  Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.
|-
| 69-71 || Bibiki Bay || '''(G-8), (G-10)'''
* Tartarus Eft (76-79)
* Hobgoblins (78-80)
|| - Mobs AoE Dispel and AoE shadow wipe.. better for BST burns
|-
|-
| 68-71 || Cape Terrigan || '''Zone to Gustav Tunnel'''
 
* Arid Lizard (76-78)
| 69-75 || Newton Movalpolos ||''' Exit from Mine shaft #2716 entry '''
* Dust Bat (77-78)
* Moblins (76-79)
* Manticore
* Bugbears (76-79)
|| Erase (Manticore Debuff Max HP Debuff) & Stona Recommended
|Get twinkbrix to teleport you to the mine shaft.  Camp favors a roaming party.  Sleep and silence recommended.  Teleport Dem and escape recommended for faster travel.
|-
|-
| 68-72 || Cape Terrigan || '''(G-5)'''
| 69-75 || Cape Terrigan || '''(G-5)'''
* Greater Manticore (76-79)
* Greater Manticore (76-79)
* Sand Cockatrice (71-73)
* Sand Cockatrice (71-73)
  || Erase, Stona, & Silena Recommended
  || Erase recommended.  Silena and Stona recommended if lower level parties are fighing Cockatrice as well.  Mages stay back due to Riddle (max mp down). '''Greater Manticores give +10% exp bonus.'''  Camp will make you some money.
|-
| 70-75 || Kuftal Tunnel || '''(H-6), (I-8) Map #3'''
* Greater Cockatrice (78-80)
* Ovinnik (77-79)
* Ladon (80-82)
|| Past moving boulder at (G-9).  Path opens at certain times depending on moon phase.  Maximum up time is about 15 minutes (6 game hours).  Supports at least 2 parties.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move '''and give +23% exp bonus'''.  Camp will make you some money.
|-
|-
| 66-72 || Bibiki Bay || '''(G-10)'''
| 71-75 || Ro'Maeve || '''(N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates '''
* Apocalyptic Weapon (78-80)
* Infernal Weapon(79-81)
* Darksteel Golem (80-82)
|| Supports 4 parties.  No moon pass needed for 2 camps.  2 more camps available behind each moongate.  Lots of AOE.  Melee DPS subbing /nin is a good idea.  Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.
|-
| 71-75 || Bibiki Bay {{Changes}} || '''(G-6), (F-7), (F-8), (G-9)'''
* Catoblepas (79-81) {{Changes}}
* Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)
* Tropical Rarab (73-76)
* Tartarus Eft (76-79)
* Tartarus Eft (76-79)
* Hobgoblins (78-80)
|| Supports 4 parties.  Berserk is your friend.  Healing wind spam can be annoying if cows aren't dealt with swiftly.  Fill in with Rarabs and Efts.  (F-8) camp has lots of Goblins. Watch out for bombs/AoE, Barfira up.
  ||
|-
|-
| 69-73 || Bibiki Bay || '''(G-6), (F-9), (G-9)'''
* Catoblepas (79-81)
|| Berserk is you're friend.
|}


== Ru'Aun Gardens (63-??) '''(Sky Access Required)''' ==
|}</div>
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
== Sky Camps (63-75+) '''(Sky Access Required)''' ==
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+  
|+  
|-
|-
! Level !! Zone !! Camp/Mob !! Notes
! Level !! Zone !! Camp !! Mob !! Notes
|-
|-
| 63-68 || Ru'Aun Gardens || '''Various Islands Around Map''' PAFO
| 63-66
* Flamingo
|| [[Ru'Aun Gardens]]
|| ZM 14+
|| ({{Location Tooltip|area=Ru'Aun Gardens|pos=F-9}}) Earth, ({{Location Tooltip|area=Ru'Aun Gardens|pos=E-8}}) Ice, ({{Location Tooltip|area=Ru'Aun Gardens|pos=F-6}}) Dark, ({{Location Tooltip|area=Ru'Aun Gardens|pos=G-5}}) Light, ({{Location Tooltip|area=Ru'Aun Gardens|pos=I-5}}) Air, ({{Location Tooltip|area=Ru'Aun Gardens|pos=J-6}}) Thunder, ({{Location Tooltip|area=Ru'Aun Gardens|pos=K-8}}) Fire, ({{Location Tooltip|area=Ru'Aun Gardens|pos=J-9}}) Water
|| [[Flamingo]] (72-74)
|| Up to 8 camps.
|-
|-
| || || ||  
| 71-75
 
|| [[The Shrine of Ru'Avitau]]
|}
|| ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=G-10}}), ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=I-10}}) Map #2, ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 3|pos=H-8}}) Map #3
 
|| [[Decorative Weapon]] (79-81)
== Level 70-75==
|| Enter at Ru'Aun Gardens (H-9), south entrance. Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+
|-
|-
! Header text !! Header text !! Header text !! Header text
| 72-75
|| [[The Shrine of Ru'Avitau]]
|| ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=I-8}}), ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=G-8}})) Map #2
|| [[Aura Weapon]] (80-82)
|| Enter at Ru'Aun Gardens ({{Location Tooltip|area=Ru'Aun Gardens|pos=I-6}}) Genbu entrance. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
|-
|-
| 70-75 || Ro'Maeve || '''(0-9) (A-9)''' East and West Moon gates
| 74-75+
* Apocalyptic Weapon (78-80)
|| [[The Shrine of Ru'Avitau]]
* Infernal Weapon(78-80)
|| The Celestial Nexus Loop ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 1|pos=H-8}}) Map #1, Ullikummi Camp ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 6|pos=F-8|pos 2=F-9|pos 3=G-8|pos 4=G-9}})
* Darksteel Golem (81-82)
|| [[Aura Statue]] (81-84)
|| Can camp right in front of West and East moongate. No pass needed.  2 more camps available behind moongate.
|| Enter at Ru'Aun Gardens ({{Location Tooltip|area=Ru'Aun Gardens|pos=I-6}}), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open.
|-
|-
| Example || Example || Example || Example
|}</div>
|}
 


== Merit Camps==
== Merit Camps==
{| class="wikitable sortable mw-collapsible mw-collapsed"
* These camps are designed for higher levels (75+) to exp/gain merit points on.
* If your party has a strong line up, and is coordinated, you could start exping at these camps earlier.
* Some camps can turn into roaming camps for faster kills at higher levels.
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
|+
!'''Zone'''
!'''Zone'''
!'''Camp/Mob(s)'''
!'''Camp'''
!'''Mob(s)'''
!'''Notes'''
!'''Notes'''
|-
|-
|Ro'Maeve
| [[Newton Movalpolos]]
|'''(0-9) (A-9). East and West Moon gates'''.
|
* Exit from Mine shaft #2716 entry ({{Location Tooltip|area=Newton Movalpolos|pos=J-6}})
|
* Moblins (76-79)
* Bugbears (76-79)
|Get [[Twinkbrix]] to teleport you to the mine shaft. Roaming party. Sleep and silence recommended. Lots of bombs, AoEs. Teleport Dem and escape recommended for faster travel.
|-
| [[Cape Teriggan]]
|
* ({{Location Tooltip|area=Cape Teriggan|pos=G-5}})
|
* [[Greater Manticore]] (76-79)
| Erase recommended. No AoEs, but conals. Can roam around a bit. Cockatrice may agro but can be easily dealt with. Mages stay back due to Riddle (reduces max mp). '''Greater Manticores give +10% exp bonus.''' Manticore drops will make you some money.
|-
| [[Kuftal Tunnel]]
|
* ({{Location Tooltip|area=Kuftal Tunnel|map=Map 3|pos=H-6}})
* ({{Location Tooltip|area=Kuftal Tunnel|map=Map 3|pos=I-8}})
|
* [[Greater Cockatrice]] (78-80)
* [[Ovinnik]] (77-79)
* [[Ladon]] (80-82)
| Past moving boulder at ({{Location Tooltip|area=Kuftal Tunnel|map=Map 2|pos=G-9}}). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Roam around.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice. Ladons have dispelga move '''and give +23% exp bonus'''. Camp will make you some money.
|-
|[[Ro'Maeve]]
|
* ({{Location Tooltip|area=Ro'Maeve|pos=N-9}}), ({{Location Tooltip|area=Ro'Maeve|pos=D-5}}) Behind East and West Moongates. ({{Location Tooltip|area=Ro'Maeve|pos=M-9}}), ({{Location Tooltip|area=Ro'Maeve|pos=C-9}}) outside of Moongates
|
* [[Apocalyptic Weapon]] (78-80)
* [[Infernal Weapon]] (79-81)
* [[Darksteel Golem]] (80-82)
| Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of physical AOE. Melee DPS subbing /nin is a good idea. Camp on far bridges and/or roam around.
|-
|[[Lufaise Meadows]]
|
* ({{Location Tooltip|area=Lufaise Meadows|pos=K-7}})
|
* [[Abraxas]] (80-83)
* [[Tavnazian Ram]] (82-84)
|Need to be on CoP Chapter 2+ to access. Lot's of magical AoE, will wipe shadows and still cause damage. WHM recommended for AoE healing [[Stona]] and [[Erase]]. Camp will make you some money. '''Tavnazian Rams give +23% exp bonus.'''
|-
| [[The Shrine of Ru'Avitau]]
|
* ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=I-8}}), ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=G-8}}) Map #2
|
* [[Aura Weapon]] (80-82)
| **Need Sky Access** Enter at Ru'Aun Gardens ({{Location Tooltip|area=Ru'Aun Gardens|pos=I-6}}) Genbu entrance. Open yellow gate. Roaming camp. Lot's of physical AoE. '''~8 minute walk from crag shortcut or ~15 minute walk from Li'Telor OP without Mazurka.'''
|-
|[[Ro'Maeve]] {{Changes}}
|
* ({{Location Tooltip|area=Ro'Maeve|pos=A-9}}) ({{Location Tooltip|area=Ro'Maeve|pos=O-9}}). Behind East and West Moon gates.
|
* [[Luminous Cluster]] (81-82) {{Changes}}
* [[Lunar Guardian]] (81-82){{Changes}}
|Supports 2 parties. Lots of physical AoE, graviga, and slowga. Pull weapons to fill to maintain chain.'''~7 minute walk from Li'Telor OP without Mazurka'''
|-


* Apocalyptic Weapon (78-80)
|[[Fei'Yin]] {{Changes}}
* Infernal Weapon(78-80)
|
* Darksteel Golem (81-82)
* Basement ({{Location Tooltip|area=Fei'Yin|map=Map 2|pos=H-6|pos 2=H-5}})
* Lunar Cluster (81-82)
* Lunar Guardian (81-82)
|
|
* [[Rancid Flesh]] (81-82) {{Changes}}
* [[Apparition]] (81-83) {{Changes}}
* [[Perdition Bat]] (81-83) {{Changes}}
| Supports 1 party.  Not much AoE or conal.  Roam around as needed.  '''~12.5 minute walk from Fauregandi OP without Mazurka'''
|-
|-
|Fei'Yin
| [[The Shrine of Ru'Avitau]]
|'''Cassie Room'''
|
 
* The Celestial Nexus Loop ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 1|pos=H-8}}) Map #1, Ullikummi Camp ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 6|pos=F-8|pos 2=F-9|pos 3=G-8|pos 4=G-9}})
* Rancid Flesh(81-82)
|
* Apparition (82-83)
* [[Aura Statue]] (81-84)
| **Need Sky Access** Enter at Ru'Aun Gardens ({{Location Tooltip|area=Ru'Aun Gardens|pos=I-6}}), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open.  Drops Diorite, Ullikummi pop item. Lot's of AoE/wipes shadows, bindga, and stunga.  Roam around the Nexus loop. Can roam around a bit at Ullikummi.
|-
|[[Meriphataud Mountains]] {{Changes}}
|
* ({{Location Tooltip|area=Meriphataud Mountains|pos=J-9}})
|
* [[Dromaeosaurus]] (82-84) {{Changes}}
* [[Cliff Glider]]  (81-83) {{Changes}}
| Supports 1 party. South of spine. Raptors have virus and slow.  Flies have lots of AoE and poison. 
|-
|[[Misareaux Coast]] {{Changes}}
|
*Close to Tavnazia Safehold Zone ({{Location Tooltip|area=Misareaux Coast|pos=J-8}})
|
* [[Beast Bugard]] (82-84) {{Changes}}
* [[Raging Sheep]] (81-83) {{Changes}}
|Mobs seem to be blunt resistant.  Mages stay back due to AoE sleep. Dispel/acid bolts/chi blast recommedned for defense up abilities.
|-
|[[Toraimarai Canal]] {{Changes}}
|
* ({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=J-8|pos 2=J-9}}) Map 2
|
* [[Diphylla]] (81-84) {{Changes}}
* [[Channel Pugil]] (81-82) {{Changes}}
|Need {{KeyItem}}[[Rhinostery Certificate]] for fast access from Windurst Walls.
Could also use 3 mage gate to get to but need portal charm.  Some magical AoE.  Dispel/acid bolts/chi blast recommedned for defense up abilities.'''(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)'''
|-
|[[Purgonorgo Isle|Bibiki Bay, Purgonorgo Isle]] {{Changes}}
|
* ({{Location Tooltip|area=Bibiki Bay - Purgonorgo Isle|pos=H-10|pos 2=H-11}})
|
* [[Toco Tucan]] (83-84) {{Changes}}
* [[Island Jugil]] (81-83) {{Changes}}
|Right by the [[:Category:Chains of Promathia Missions|CoP]] warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.  Not much AoE.  Some conals.
|-
|[[Uleguerand Range]]
|
* ({{Location Tooltip|area=Uleguerand Range|pos=I-5}}), ({{Location Tooltip|area=Uleguerand Range|pos=F-6}})
|
|
* [[Kindred Black Mage]] (81-84)
* [[Kindred Dark Night]] (81-84)
* [[Kindred Summoner]] (81-84)
* [[Kindred Warrior]] (81-84)
* [[Smolenkos]] (81-84)
* [[Molech]] (80-82)
| Bit of a walk. Go east/counter-clockwise from the entrance to climb up.  Will need [[Sneak]]/invis/meds. Watch out for true sight tauri on the way up. Roam around. Slowga. Conals.  Blind. Doom.
Note: 3 mobs per kilometer, Molech has Doom (they look at you and you die) NOT WORTH IT tested by blacklung
|-
|-
|Misareaux Coast
|[[Uleguerand Range]]
|'''Close to Tavnazia Safehold Zone'''
|
 
* ({{Location Tooltip|area=Uleguerand Range|pos=G-8}})
* Beast Bugard (82-84)
* Raging Sheep (82-83)
|
|
* [[King Buffalo]] (80-82)
* [[Kindred Demon]] (81-84)
| A bit further of a walk. Past Jormy, by frozen waterfall. Plague.
|-
|-
|Lufaise Meadows
|[[Uleguerand Range]] {{Changes}}
|'''(K-7)'''
* Abraxas (80-83)
* Tavnazian Ram (82-84)
|
|
* ({{Location Tooltip|area=Uleguerand Range|pos=G-7}})
|
* [[Gigas Brawler]] (84-86) {{Changes}}
* [[Gigas Crusher]] (84-86) {{Changes}}
| Before you get to Jormy.  You probably want to have decent gear and a few merits under your belt before meriting on these.  Lots of physical AoE and conals.  Melee subbing /nin isn't a bad idea.
|-
|-
|Toriamarai Canal
|}</div>
|'''(J-8, 9) Map 2'''
 
* Diphylla (82-84)
== Alpha Camps {{Changes}} ==
* Channel Pugil (81-82)
*Coming soon in patch 1.2
|Need Rhinostery Certificate for fast access from Windurst Walls.
 
Could also use 3 mage gate to get to but need portal charm.
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
!'''Level'''
!'''Zone'''
!'''Mob'''
!'''Notes'''
|-
|-
|Bibiki Bay, Purgonorgo Isle
|}</div>
|'''(H-10), (H-11)'''
== Shatter Camps {{Changes}} ==
* Toco Tucan (83-84)
*Coming soon in patch 1.2
* Island Jugil (81-83)
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.
|}


==Mana Burn Camps==
<div class="flex-container">
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo.  
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.
|+
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting.  
!'''Level'''
!'''Zone'''
!'''Mob'''
!'''Notes'''
|-
|}</div>
==Mana Burn Camps {{Changes }}==
<div class="flex-container">
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a [[Skillchain]] + [[Magic Burst]] combo.  
* SMN x2, 3 BLM, 1 Support (BRD, RDM) works.
*These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting.  


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
|+
!'''Level'''
!'''Level'''
Line 1,113: Line 2,354:
!'''Notes'''
!'''Notes'''
|-
|-
|14-18
|12-16
|La Theine Plateau
|[[La Theine Plateau]]
|'''(G-6) Carbuncle Quest'''
|'''(G-6) Carbuncle Quest'''
* Eikon Worm (19-23) {{Changes }}
* [[Eikon Worm]] (19-23) {{Changes }}
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.
|Raises defenses at start of fight. MP Burn recommended or [[magic burst]] required. [[Ghost]]s pop at night.
|-
|17-20
|[[Qufim Island]]
|'''(F-5)'''
* [[Island Goop]] (26-28) {{Changes }}
|Raises defenses.
|-
|20-25
|[[Qufim Island]]
|'''(G-6)/(H-6)'''
* [[Clipper]]
* [[Greater Pugil]]
| G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23.  
|-
|-
|25-28
|23-25
|Qufim Island
|[[Qufim Island]]
|'''(G-8)'''
|'''(G-8)'''


* Hexed Weapon (31-33) {{Changes }}
* [[Hexed Weapon]] (31-33) {{Changes }}
* Cliff Worm (30-33) {{Changes }}
* [[Cliff Worm]] (30-33) {{Changes }}
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.
|Raises defense at start of fight. MP Burn recommended or [[magic burst]] required.
|-
|-
|29-32
 
|Sauromugue Champaign
|25-28
|[[Eastern Altepa Desert]]
|'''(J-9)'''
|'''(J-9)'''
* Flying Beetle (35-37) {{Changes }}
 
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link
* [[Muddy Slime]] (34-36) {{Changes }}
|Raises defense at the start of fight, MP Burn recommended or [[magic burst]] required. Tried this at 26, was rough. AoE move does a ton of damage. 28 might be better starting point when you get firaga.
|-
|-
|29-31
|29-32
|Eastern Altepa Desert
|[[Sauromugue Champaign]]
|'''(J-9)'''
|'''(J-9)'''
 
* [[Flying Beetle]] (35-37) {{Changes }}
* Muddy Slime (34-36) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.
|-
|-
|31-34
|31-34
|Eastern Altepa Desert
|[[Eastern Altepa Desert]]
|'''(F-6)'''
|'''(F-6)'''


* [[Sand Worm]] (36-39) {{Changes }}
* [[Sand Worm]] (36-39) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn't Link
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn't Link
|-
|33-37
|[[Sauromugue Champaign]]
|('''{{Location Tooltip| text = K-5| tooltip = | area = Sauromugue Champaign| pos = K-5| highlight background = transparent| marker pos x = -4| marker pos y = 12| marker size = 35| marker opacity = 0.4| marker background = #5555ff}})'''
* [[Young Uragnite]] (36-42) {{Changes }}
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have [[poisona]] and [[paralyna]] ready.
|-
 
 
|29-32
|Rolanberry Fields
|'''(E-9)'''
 
* [[Shell Grubs]] (38-41)
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn't Link
|-
|-
|33-36
|33-36
|Beaucedine Glacier
|[[Beaucedine Glacier]]
|'''(G-10) Pond'''
|'''(G-10) Pond'''
 
* [[Winter Slime]] (39-41)                      
* Winter Slime (39-41) {{Changes }}                                               
|Raises defenses
|Raises defenses
|-
|-
|34-36
|31-33
|Beaucedine Glacier
|[[Beaucedine Glacier]]
|'''(J-9) Upper level'''
|'''(J-9) Upper level'''
 
* [[Boreal Worm]] (39-42)   
* Boreal Worm (39-42) {{Changes }}  
|Raises defenses.
|Raises defenses.
|-
|-
|33-35
|33-37
|Yuhtunga Jungle
|[[Beaucedine Glacier]]
|'''(E-9)'''
|'''(H-7)/(I-7)'''


* Shell Grubs (38-40) {{Changes }}
* [[Snofallo]] (43-45)  
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn't Link
|Quick run from [[Outpost]]/[[Telepoint|Telepoint Vahzl]].  Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.
|-
|-
|36-40           
|[[Yuhtunga Jungle]]
|'''(H-10)'''


*[[Jungle Crawlers]] (44-48) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|-
|34-39
|[[Batallia Downs]]
|'''{{location Tooltip|area= Batallia Downs|pos=I-10}} / {{location Tooltip|area= Batallia Downs|pos=J-10}}'''
* [[Downslime]] (41-44){{Changes }}
|Are [[Shielded]].
|-
|-
|39-43 {{Changes }}             
|39-41
|Yuhtunga Jungle
|[[Beaucedine Glacier]]
|'''(H-10)'''
|'''(J-8)'''


*Jungle Crawlers (44-48) {{Changes }}
* [[Glacier Crab]] (47-50) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.
|-
|-
|42-45 {{Changes }}
|39-42  
|Battalia Downs
|[[Battalia Downs]]
|'''(H-5)'''
|'''(H-5)'''


* Rancideyes (48-51) {{Changes }}
* [[Rancideyes]] (48-51) {{Changes }}
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. '''Fast movement. Recommend having someone with silence. REALLY FAST CASTS''' (Data updated as of 5/16)
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage. '''Fast movement. Recommend having someone with silence. REALLY FAST CASTS''' (Data updated as of 5/16)
|-
|-
|42-46 {{Changes }}   
|42-46  
|Yhoater Jungle
|[[Yhoator Jungle]]
|'''(I-11)'''
|'''(I-11)'''


* Jungle Crab (51-53) {{Changes }}
* [[Jungle Crab]] (51-53) {{Changes }}
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage.
|-
|41-43 {{Changes }}   
|Beaucedine Glacier
|'''(J-8)'''
 
* Glacier Crab (47-50) {{Changes }}
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.
|-
|-
|48-51 {{Changes }}
|44-47
|Western Altepa Desert
|[[Western Altepa Desert]]
|'''(E-11)'''
|'''(E-11)'''


* Bloody Beetle (53-56) {{Changes }}
* [[Bloody Beetle]] (53-56) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|-
|-
|50-53 {{Changes }}
|47-50  
|Western Altepa Desert
|[[Western Altepa Desert]]
|'''(E-9'''
|'''(E-9)'''


* Desert Gazer (Hecteyes, 56-59){{Changes }}
* [[Desert Gazer]] ([[:Category:Hecteyes|Hecteyes]], 56-59){{Changes }}
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required. {{Verification}}Couldn't be slept. '''Casts -aga II magic. Avoid this camp unless you can reliably land silence.'''
|-
|-
|53-55 {{Changes }}
|50-53  
|Western Altepa Desert
|[[Western Altepa Desert]]
|'''(F-7)'''
|'''(F-7)'''
*   Desert Worm (59-61){{Changes }}
* [[Desert Worm]] (59-61){{Changes }}
|On pull, Raises it's Defenses - Goes away during the day
|On pull, Raises it's Defenses - Goes away during the day
|-
|-
|53-56 {{Changes }}
|49-54
|Eastern Altepa Desert
|[[Eastern Altepa Desert]]
|'''(F-9)'''
|'''(F-9)'''
*   Mud Crab (59-62){{Changes }}
* [[Mud Crab]] (59-62){{Changes }}
|Raises defense at start of fight.{{Verification}}
|Raises defense at start of fight.{{Verification}}
|-
|-
|55-58 {{Changes }}
|53-56
|Western Altepa Desert
|[[Western Altepa Desert]]
|'''(H-10)'''
|'''(H-10)'''
*   Desert Slime (61-64){{Changes }}
* [[Desert Slime]] (61-64){{Changes }}
|Defense boost possible, untested.{{Verification}}
|Defense boost possible, best to have Firaga 2 at 53.
|-
|-
|57-60 {{Changes }}
|51-56
|Eastern Altepa Desert
|[[Eastern Altepa Desert]]
|'''(I-10)'''
|'''(I-10)'''
*   Muddyeyes (62-66){{Changes }}
* [[Muddyeyes]] (62-66){{Changes }}
|Raises defense at start of fight.{{Verification}}
|Raises defense at start of fight.{{Verification}} Casts magic and cannot be slept. Avoid.
|-
|-
|59-62 {{Changes }}
|57-62  
|Beaucedine Glacier
|[[Beaucedine Glacier]]
|'''(J-9) Lower level'''
|'''(J-9) Lower level'''
*   Glacier Crab (69-72){{Changes }}
* [[Glacier Crab]] (69-72){{Changes }}
|Raises defense at start of fight.
|-
|65-68
|[[Lufaise Meadows]]
|'''(K-9) By Dunes Warp'''
* [[Meadow Buffalo]] (75-78){{Changes }}
|Raises defense at start of fight.  [[Aspir]]able mobs.
|-
|64-75
|[[Misareaux Coast]]
|'''(G-8)'''
* [[Coastal Slime]] (78-81){{Changes }}
|Raises defense at start of fight.
|Raises defense at start of fight.
|-
|-
|70-75 {{Changes }}
|64-75  
|Xcarabard
|[[Xarcabard]]
|'''(I-9)'''
|'''(I-9)'''
*   Ice  Crab (81-82){{Changes }}
* [[Ice  Crab]] (81-82){{Changes }}
|Raises defense at start of fight.
|Raises defense at start of fight.  Supports 2 manaburn parties.
|-
|-
|70-75 {{Changes }}
|66-75  
|Xcarabard
|[[Xarcabard]]
|'''(I-8)'''
|'''(I-8)'''
*   Icefallo (81-82){{Changes }}
* [[Icefallo]] (81-82){{Changes }}
|Raises defense at start of fight.  Vriuna recommended for plague.
|Raises defense at start of fight.  [[Viruna]] recommended for [[plague]].
|}
|}</div>


==Undead Burn Camps==
==Undead Burn Camps==
{| class="wikitable sortable mw-collapsible mw-collapsed"
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
|+
!'''Level'''
!'''Level'''
Line 1,262: Line 2,547:
!'''Camp/Mob(s)'''
!'''Camp/Mob(s)'''
!'''Notes'''
!'''Notes'''
|-
|11-13
| [[Gusgen Mines]]
|'''Konschtat Zone'''
* [[Skeleton Warrior]]
|Monk or manaburn party recommended.
|-
|-
|16-19
|16-19
|Gusgen Mines
|[[Gusgen Mines]]
|'''Stairs'''
|'''Stairs'''
* Ghouls (21-24) {{Changes }}
* [[Ghoul]]s (21-24) {{Changes }}
|Camp is for MNK/PLD/WHM (Holy Party)
|Camp is for MNK/PLD/WHM (Holy Party)
|-
|-
|20-23
|20-23
|Outer Horutoto Ruins
|[[Outer Horutoto Ruins]]
|'''Strange Apparatus Room'''
|'''Strange Apparatus Room'''


* Ghoul
* [[Ghoul]]
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp
|Use northernmost [[West Sarutabaruta]] zone. Monk or manaburn party recommended. [[Sneak]] required to reach camp
|-
|-
|21-28
|21-28
|Gusgen Mines
|[[Gusgen Mines]]
|'''G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.'''
|'''G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.'''


* Mauthe Doog (28-31)
* [[Mauthe Doog]] (28-31)
* Wright (29-34),
* [[Wight]] (29-34),
* Wendigo (26-30)
* [[Wendigo]] (26-30)
* Banshee (31-34),  
* [[Banshee]] (31-34),  
* Bogy (27-29),  
* [[Bogy]] (27-29),  
* Ghast (30-34)
* [[Ghast]] (30-34)
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.  Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.  Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  [[Sneak]] is required to reach camp.
|-
|-
|30-33   
|30-33   
|Sea Serpent Grotto
|[[Sea Serpent Grotto]]
|'''F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.'''
|'''F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.'''


* Ghast (38-41)
*[[Ghast]] (38-41)
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  [[Sneak]] is required to reach camp.
|-
|-
|34-37   
|34-37   
|Xarcabard
|[[Xarcabard]]
|'''(E-8)/(F-8), (J-9)'''
|'''(E-8)/(F-8), (J-9)'''


* Lost Soul (42-45)
* [[Lost Soul]] (42-45)
* Etemmu (43-46)
* [[Etemmu]] (43-46)
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.
|-
|-
|34-37
|34-37
|Eldieme Necropolis
|[[Eldieme Necropolis]]
|'''Main entrance from Batallia Downs'''
|'''Main entrance from [[Batallia Downs]]'''


* Lost Soul (42-46)
* [[Lost Soul]] (42-46)
|Level Sync 32 too low, 33 still iffy.
|Level Sync 32 too low, 33 still iffy.
|-
|-
|41-47
|41-47
|Eldieme Necropolis
|[[Eldieme Necropolis]]
|'''E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance'''
|'''E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance'''


* Lich (51-55)
* [[Lich]] (51-55)
* Fallen Knight (54-56)
* [[Fallen Knight]] (54-56)
* Mummy (50-52)
* [[Mummy]] (50-52)
* Hell Hound (46-49),  
* [[Hell Hound]]  (46-49),  
* Ka (52-54)
* [[Ka]] (52-54)
* Tomb Wolf (53-55),  
* [[Tomb Wolf]] (53-55),  
* Dark Stalker (55-57)
* [[Dark Stalker]] (55-57)
|Earth Elemental Danger at E-7 and Hume Bones camp.
|[[Earth Elemental]] Danger at E-7 and Hume Bones camp.
|-
|-
|41-44
|41-44
|Garliage Citadel
|[[Garlaige Citadel]]
|'''Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn'''
|'''Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn'''


* Fallen Officer (52-55)
* [[Fallen Officer]] (52-55)
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.
|-
|-
|50-54   
|50-54   
|Eldieme Necropolis
|[[Eldieme Necropolis]]
|'''M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1'''
|'''M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1'''


* Tomb Mage (60-63)
* [[Tomb Mage]] (60-63)
* Tomb Warrior (60-62)
* [[Tomb Warrior]] (60-62)
* Spriggan (64-66)
* [[Spriggan]] (64-66)
* Haunt (63-65)
* [[Haunt]] (63-65)
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.
|-
|-
|50-54
|50-54
|Garliage Citadel
|[[Garlaige Citadel]]
|'''In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)'''
|'''In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)'''


* Fallen Mage (59-62)  
* [[Fallen Mage]] (59-62)  
* Fallen Major (59-62)  
* [[Fallen Major]] (59-62)  
* Wraith (60-62)
* [[Wraith]] (60-62)
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.
|-
|-
|55-57
|55-57
|Gustav Tunnel
|[[Gustav Tunnel]]
|'''I-7 Map 2'''
|'''I-7 Map 2'''


* Doom Soldier (65-67)  
* [[Doom Soldier]] (65-67)  
* Doom Mage (65-67)
* [[Doom Mage]] (65-67)
* Robber Crab (65-68)
* [[Robber Crab]] (65-68)
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).
|-
|-
|65-67{{Verification}}
|65-67{{Verification}}
|Gustav Tunnel
|[[Gustav Tunnel]]
|'''(H-7), (G-8)'''
|'''(H-7), (G-8)'''


* Doom Warlock (76-78)
* [[Doom Warlock]] (76-78)
* Doom Guard (75-77)
* [[Doom Guard]] (75-77)
* Erlik (75-78)
* [[Erlik]] (75-78)
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.
|-
|65-68
|[[King Ranperre's Tomb]]
|'''Map 2 (J-9) ((K-9) and (E-7) Secondary)'''
* [[Spartoi Warrior]] (78-82)
* [[Spartoi Sorcerer]] (80-82)
* [[Lemures]] (80-82)
* [[Hati]] (77-79)
|2x SMN/4x WHM/BLM or PLD. SMN do Ifrit (Punch) > Ramuh (Shock Strike) = Fusion. WHM and PLD do Banish III > Holy for 2x MB. If avatars miss, spam Cure and Banish spells until dead. Main camp is on a ledge outside Vrtra room.
Additional camps are inside Vrtra Room and on west side in hidden room near Strange Apparatus.
|-
|-
|73+
|73+
|King Ranperre's Tomb
|[[King Ranperre's Tomb]]
|'''Map 2 (E-7)'''
|'''Map 2 (E-7)'''


* Skeletons (78-82)
* [[Skeletons]] (78-82)
* Lemures (80-82)
* [[Lemures]] (80-82)
* Hati (77-79)
* [[Hati]] (77-79)
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.
|}
|}</div>

Latest revision as of 13:32, 1 December 2025

New Horizon specific camps are marked with HorizonXI specific changes.

Notes:

  • These camps are all aimed at standard 6 member parties.
  • Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.
  • If your party has a strong line-up, eats food, and is coordinated with Skillchains/Magic Bursts, you can target a higher level camp.
  • Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.
  • Starting at level 50 adventures will gain an experience point bonus by simply having the Signet buff, up to a total of 10%, in conquest (Vanilla/RoZ/CoP) areas HorizonXI specific changes.
  • Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having SignetHorizonXI specific changes. Consider camping in regions that your nation doesn't control for maximum experience point gains!

Camps - Verify if viable

Level Zone Camp Mob(s) Notes
28-32 Lufaise Meadows
  • Lake
29-33 Beaucedine Glacier
  • Mages must sub WHM.
  • Mobs in area that detect magic.
  • The (H-9) camp is a mostly a roaming camp loaded with tigers
  • Bring someone to kill all other mobs except for the BST Gigas (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).
29-33 Castle Oztroja
  • Behind Trap Door.
  • Layout of zone favors a moving party.
41-44 Attohwa Chasm
  • Supports one party.
  • WHM is required.
  • Mages must sub WHM.

Level 10-20

Level Zone Camp Mob(s) Notes
10-15 Inner Horutoto Ruins
  • Enter via East Sarutabaruta (J-7), Lily Tower. Access Beetle's Burrow through hidden doors at either (G-8) or (G-9)
  • Be aware of mobs aggroing by sight and sound on the way to camp.
  • Beetles and Bats don't aggro but do link via sight and sound respectively.
11-15 Carpenters' Landing via Northern San d'Oria Wooden Shutter entrance
12-14 Valkurm Dunes
  • Welcome to the dunes.
  • Baleful Gaze Petrifies the target it's looking at. Turn to avoid!
  • Level 11 parties take care when pulling level 18-19 Lizards.
  • Multiple camps, can support multiple parties.
12-14 Buburimu Peninsula
  • Quick walk from Kolshushu Outpost.
  • Try to avoid pulling mobs that are 7+ levels above your party.
12-15 Ordelle's Caves
  • Enter from La Theine Plateau (F-7). To get down, follow the winding path at (F-6) from the East end of the chasm.
  • Can either sit in place or run up and down the tunnel.
13-15 Tahrongi Canyon
13-15 Tahrongi Canyon
13-15 Konschtat Highlands
13-15 La Theine Plateau
  • Hares link.
  • Hares should not be fought until at least level 13.
  • 1 Orc spawn can also be used to fill chains.
  • Supports 1 party.
13-15 La Theine Plateau
13-15 Ordelle's Caves
13-15 Maze of Shakhrami
14-16 Valkurm Dunes
  • Secret Beach (B-7)
  • West Forest (F-7)
  • Whitebone Sands (F-9)
  • Oasis (I-7)
  • Siren Sands (I-9)
  • North Forest (J-6)
  • South Forest (J-8)
  • (H-7) NW of OP corner
14-16 Buburimu Peninsula
14-17 Inner Horutoto Ruins
  • Behind Magic Gate of Horutoto (E-10)
14-17 Ordelle's Caves
15-17 Valkurm Dunes
  • Cliff Side (G-8)
  • Signpost (J-7)
15-17 Jugner Forest
  • Norvallen Outpost Warp is level 15+ from Jeuno.
  • Aggressive mobs on the way to camp.
  • 6 spawns, 1 Beetle is around the corner, a little Southwest.
  • Beetles have defense and evasion boosting TP abilities.
15-17 Jugner Forest
15-18 Dangruf Wadi
15-18 Buburimu Peninsula
15-18 Pashhow Marshlands
15-18 Meriphataud Mountains
15-18 Carpenters' Landing
15-17 Pashhow Marshlands
15-18 Pashhow Marshlands
  • Water Elemental can sometimes spawn in the back.
  • Marsh Funguars spawn in the road leading to the area, possibly extending this camp to Level 19 depending on kill speed.
15-19 Korroloka Tunnel
  • Worms cast lots of spells, including AoE spells.
  • Ideal for a ranged attack burn style party.
  • Bats take extra damage from piercing weapons.
16-18 Valkurm Dunes
  • Goblin Leecher is a caster.
  • Watch out for sight-based links.
  • Supports 1 party.
16-18 Meriphataud Mountains
  • By Spine at (D-6)
17-19 Sauromugue Champaign
  • Quick walk from Aragoneu OP.
  • Mobs located on both N and S sides of the fort.
17-19 Ordelle's Caves
  • (F-10), Going East from Entrance
  • Further down, past the Fly Agarics.
  • Sight and Sound aggro on the way to camp.
  • Beetles link via sight.
17-19 Ordelle's Caves
  • (H-10), Going East from Entrance
  • Sight and Sound aggro on the way to camp.
17-19 Jugner Forest
17-20 Valkurm Dunes
  • Sight and Sound aggro near camp.
17-19 Rolanberry Fields
17-19 Buburimu Peninsula HorizonXI specific changes
17-20 Maze of Shakhrami
17-20 Buburimu Peninsula
  • Watch for Bogy spawns at night. Both beaches have safe places to camp outside of blood aggro range.
  • Start on Snippers at Level 17. Can start mixing Pugils in at 18.
18-20 Inner Horutoto Ruins
18-21 Castle Oztroja
  • Main Zone/Entry (G-8)
  • All of the mobs aggro.
18-21 Beadeaux
  • Main Zone/Entry (E-7)
  • All of the mobs aggro.
19-21 Qufim Island
  • Circle around Ice Pond for (H-7) camp.
  • At night, Banshees spawn at Ice Pond so you will need to camp in a tunnel and pull Clippers to you.
  • Popular exp zone.
19-21 Qufim Island
  • Potentially supports 2 parties at opposite ends of the cliff.
  • Popular exp zone.
19-22 Meriphataud Mountains
19-22 Carpenters' Landing
  • Center Landing Docks (H-6)
  • Use Northwest entrance from Jugner Forest at (E-6).
  • Sight and Sound aggro on the way to camp.
19-22 Davoi
  • Main Entrance (J-7)
  • Bats that pop at night aggro via sound.
19-22 Yughott Grotto
  • Sight and sound aggro on the way to camp.
  • All orcs link by sight, be careful.

Level 20-30

Level Zone Camp Mob(s) Notes
20-22 Rolanberry Fields
  • Between Fences at (F-7)
  • Shack at (F-11)
  • Stone Wall/Signpost at (H-12)
  • Crates at (I-10)
20-23 Ordelle's Caves
  • Waterfall/PLD ??? (G-7)
21-23 The Sanctuary of Zi'Tah
  • Southwest part of the zone is littered with Goblins and Bats.
  • Beware of links.
  • Beware of Rock Golem (magic sensitive and will destroy your party).
  • Supports 1 party.
21-24 Ranguemont Pass
  • Beyond the door (H-10)
  • Sound aggro on the way to camp.
  • Be careful of Ooze.
22-24 Carpenters' Landing
22-24 Lower Delkfutt's Tower
  • Northwest Stairs (F-7)
  • Southwest Stairs (F-10)
  • Entrance (H-10)
  • Northeast Area (K-7)
  • Be careful of aggro if not using entrance camp.
  • Giant Lobbers hurt. Pull with caution.
22-26 Maze of Shakhrami
22-24 Qufim Island
  • Popular exp zone, area can get overcrowded and you may need to find alternative camps.
  • Take care with Thunder Elemental spawn at (F-8) during thunder weather.
  • Supports 3 parties.
  • Be careful with Gigas (Giants), they hit quite hard, especially Gigas Hunter (the RNG-type that throws rocks).
23-27 Meriphataud Mountains HorizonXI specific changes
  • Not a a bad walk from Outpost or Crag of Mea.
  • Can be done at level 23 if going slow between pulls, at level 25, Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr without rings because kills go quickly. Easy chain 5's with a solid party.
  • Puma inflicts Paralysis (Blaster) and Silence (Chaotic Eye.) Chaotic Eye is a very quick cast, so be careful.
  • Lizard's Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!
  • Beware Drooling Hound (31-33) at night, it has AoE Disease.
  • Supports 2 parties, 1 at each coordinate.
24-26 Ranguemont Pass
  • ~12 minute walk from Ronfaure Outpost.
  • Sight and Sound aggro en route to camp.
  • (J-5) has about 8 Stirge spawns along the tunnel. May need to roam a bit.
24-27 Sauromugue Champaign
  • Camp at fallen pillar/crumbling wall or outside of fort.
  • Mob density a bit scarce. Yagudo have a large level range.
24-27 Carpenters' Landing
  • Logs near Dock (J-10)
25-27 Yuhtunga Jungle (Kazham Airship Pass required)
25-27 Sauromugue Champaign
  • Supports maybe 2 parties.
25-27 Sauromugue Champaign
  • Camp on hill by bonfire Yagudo camp.
  • Beware of links.
  • Yagudo have large level range.
26-28 Ranguemont Pass HorizonXI specific changes
  • ~11.5 minute walk from Ronfaure Outpost
  • Sight and Sound aggro on the way to camp.
  • 4 Goblin spawns (Era+) with 3-4 Stirge spawns in the same open area and connecting caves.
  • May be able to extend camp to level 28 depending on kill speed.
26-30 Yuhtunga Jungle (Kazham Airship Pass required)
  • Take Chocobo from Kazham to (H-6) and drop down. Then after emerging from the tunnel after the drop, go down ramp when you see the Overgrown Rose (Morbol), into another tunnel. Camp at the edge of the cliff overlooking the Volcano.
  • Start with Lizards at level 26. Mix in Coeurls at level 28+.
27-31 Bibiki Bay
27-31 Yuhtunga Jungle (Kazham Airship Pass required)
  • BEE LOG. Camp inside the tunnel.
27-30 Attohwa Chasm
  • Both mobs are casters.
  • Hecteyes are weak to all elemental damage except for dark. They are also resistant to blunt.
27-29 Oldton Movalpolos
  • Not too bad of a walk from Crag of Dem.
  • Careful of sight aggro en route to camp.
  • Take care not to link - especially with ranged mobs. Can get very dangerous very quickly.
  • Earth Elemental danger at (E-4) camp.
  • Drops gil and craft materials.
27-30 Yuhtunga Jungle (Kazham Airship Pass required)
  • Beware of holes when pulling.
28-30 Misareaux Coast
  • Need to be on CoP chapter 2 to access.
  • Supports 2 parties.
28-30 Sauromugue Champaign
28-30 Yhoator Jungle (Kazham Airship Pass required)
28-32 Lufaise Meadows
  • Lower level parties beware of orcs.
  • Need to be on CoP chapter 2 to access.
  • Supports 1 party.
29-31 Yuhtunga Jungle (Kazham Airship Pass required)
29-31 Sauromugue Champaign
  • The weapons on Horizon here spawn as low as 34 (retail was 36).
  • Supports 1 party.
29-31 Batallia Downs
29-31 Rolanberry Fields
  • Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides.
29-31 Bibiki Bay
  • Dhalmels can Silence.
  • The whole area supports 2 parties.

Level 30-40

Level Zone Camp Mob(s) Notes
30-33 Bibiki Bay - Purgonorgo Isle
  • (Everywhere)
30-34 Attohwa Chasm
  • Be aware of Sound aggro on the way to camp.
  • Cross the first bridge. Camp against the wall. Beware of doom scorpions.
30-33 Sea Serpent Grotto (Kazham Airship Pass Req)
  • Hallway, First Map: (J-10)
  • Be aware of sound aggro.
  • Camp in hallway in front of the ornamental door.
  • Sahagin link via sound.
  • Beware Bats that pop in back of the hallway (don't aggro but will link with other bats).
  • Supports 1 party. Lots of mobs but long repop timer.
31-33 Eastern Altepa Desert
  • Several sight/sound aggro mobs near camp.
  • Supports 3 parties, 1 at each location.
31-33 Yuhtunga Jungle (Kazham Airship Pass Req)
  • Beware sight/sound aggro on way to camp.
32-34 Yhoator Jungle (Kazham Airship Pass Req)
  • Camp on top of bridge or in top tunnel (G-7).
  • Watch out for links.
  • Supports 1 party at (G-7). 2 parties at (H-8), camp up top, either side.
34-36 The Eldieme Necropolis
34-37 Garlaige Citadel
  • Beetles sight aggro, bats link, beetles will be difficult at 34.
  • Beetles can inflict Strength Down and Evasion Down.
  • Sufficient mobs for at least 3 parties.
35-37 Lufaise Meadows
  • Beware sight/sound aggro on way to camp.
  • Need to have CoP Promies cleared to access.
35-37 The Sanctuary of Zi'Tah
  • Level 36+ parties recommended at Outpost and (F-8) camp for Goblins.
  • Goobbues have an AoE Silence TP move. Be careful fighting them.
  • Supports many parties.
35-38 Crawlers' Nest
  • Crawlers can use a Defense Up TP move.
  • Many total spawns, easily supports 2+ parties.
35-38 Western Altepa Desert
  • Spiders use AoE slow frequently. Bring a WHM for erase or a party composition that doesn't care about slow (ranger burn?)
  • Also a popular spot for solo farmers to farm spider webs
35-38 Oldton Movalpolos
  • Not too bad of a walk from Dem.
  • Sight aggro en route to camps.
  • Beware Moblin Gourneyman and Goblin Freelance as they are a much higher level (~47).
  • If the Moblins are allowed to use Crispy Candle and damage themselves, they will not give EXP. Can be stunned.
36-39 The Sanctuary of Zi'Tah
  • Couerls have a gaze TP move that silences. They can also paralyze.
  • 2 Hellhounds (47-50) pop at night in the area.
  • Forewarning, area is often farmed for Coeurl drops.
36-43 Yhoator Jungle (Kazham Airship Pass Req)
  • Bloodlet Spring (J-7)
  • Beware of NM at camp.
37-39 Yhoator Jungle (Kazham Airship Pass Req)
37-40 Yhoator Jungle (Kazham Airship Pass Req)
  • Temple of Uggalepih Entrance (J-11)
38-40 Sea Serpent Grotto
  • Behind Silver Beastcoin Door (J-11)
  • Enter through door by trading it a Silver Beastcoin at (N-14)
  • Lots of sound aggro en route.
  • Sahagin link via sound, area is quite crowded.
  • Party may need to roam a bit.
  • Lots of spawns but high respawn time (~16min).
  • Beware NM spawn at (J-10) area.
38-41 Crawlers' Nest
  • Beetles gain evasion from TP move.
  • Supports 1 good party, 2 parties is questionable.
38-41 Fei'Yin
  • Lots of sound aggro, magic aggro in area. Some sight aggro as well.
  • 2 parties. Beware of farmers in area.
39-42 Misareaux Coast
  • Need to be on CoP chapter 2 to access.
  • 2 parties
39-42 Western Altepa Desert
  • Dhalmels found on all sides of the fork, watch out for Antican aggro.
  • Could also pull nearby Sand Beetle to help extend chains.
39-42 Gustav Tunnel
  • Valkurm Side (K-7)
  • Sufficient mobs for 2 parties.
39-41 Garlaige Citadel
  • Behind Banishing Gate #1 (G-8)
  • Banishing Gate requires 4 players to stand on floor switches to open door. Switches are located on the walls to the side of the gate. You'll know you're standing on one as the switch will depress.
  • Careful of potential sound links.
39-41 Misareaux Coast (CoP Chapter 2 Req)
39-44 Misareaux Coast (CoP Chapter 2 Req)

Level 40-50

Level Zone Camp Mob(s) Notes
40-42 Crawlers' Nest At least 2 camps. Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.
40-43 Beaucedine Glacier Supports 1 party. Dispel recommended.
41-43 Yhoator Jungle
  • (F-9), Yhoat Telepoint
Popular BST camp
41-43 Eastern Altepa Desert Goblins Bomb Toss can be an issue, stuns recommended. Lower level parties should beware of the diggers as they are higher in level. Supports 2 parties.
41-44 Yhoator Jungle Mobs do not raise defense (Confirmed by Charsi)
42-44 Western Altepa Desert

Beetles all around Revelation Rock, supports many parties, Beetles link. BLM or Dispel recommended for beetles.

43-45 Xarcabard
  • Baileys Zone, (E-8)
  • Supports 1 party
43-45 Yhoator Jungle
  • Ifrit Cauldron zones (H-6)
2 parties. RNG and WAR Goblins. 6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.
43-45 Toraimarai Canal
  • (F-9) 1st map, by Full Moon Fountain

Supports 1 party. Dispel and/or BLM recommended. Need either Portal Charm for Three Mage Gate or Rhinostery Certificate to access. Will need sneak/oils to access without aggro. (~15 minute walk from Sarutabarta OP going through 3 mage gate).

43-45 Crawlers' Nest

Supports 1 party. Lizards aggro sound and link! Reliable Sleep, Bind, or Lullaby recommended.About a 7.5 minute walk from Derfland OP.

43-46 Lufaise Meadows (Req. CoP Crag completion)

Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.

44-46 Labyrinth of Onzozo
  • (I-9), 2 tunnels
Supports 2 parties. Know when Cockatrice in tunnels will repop (Reliable sleep/bind/lullaby recommended). WHM required for Stona. Cockatrice do not link but are aggressive via sound. Echo Drops strongly recommended. Avoid Goblins Miners if possible (THF Goblins)
44-46 Beaucedine Glacier HorizonXI specific changes
  • (J-5) By Fei'Yin

Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful. ~8.5 minute walk from Fauregandi OP

44-47 Crawlers' Nest

Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well. BLM or Dispel recommended for beetles.

45-47 Quicksand Caves

Titan entrance from Eastern Desert (K-7)

Beetles and spiders don't aggro but link. BLM or Dispel recommended for beetles. Bring WHM for Erase if you fight spiders. Anticas have AoE silence. Supports 2 parties. Drops coffer keys.

46-48

Bostaunieux Oubliette(Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)

Sneak up before dropping down, slimes below. Watch out for pops. Lots of link potential. Bring a Bard and/or Carby pull. Don't go past the hounds. Supports at least 2 parties.

46-48 Crawlers' Nest

Dispel/Finale or BLM recommended.

48-50 Quicksand Caves

Entry at Western Desert (J-9)

High level range of mobs. Bring echo drops and/or mages /whm for silena. BLM or Dispel recommended for beetles.

48-50 Misareaux Coast HorizonXI specific changes

1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on CoP Chapter 2 to access.

48-51 Garlaige Citadel

Supports 2 parties. BLM or Dispel recommended for beetles. While you can kill the bats and beetles as low as 45, camping here at 45 will result in ~3k exp/hour.

49-51 Crawlers' Nest Will need sneak/oils to reach camp. Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. BLM or Dispel recommended for beetles. About a 10.5 minute walk from Derfland OP
49-51 Western Altepa Desert

Pull Antica from below. They do not link. Bring RDM/Silencer - Lanista are BLM. Silena/echo drops recommended. Could also fight manticore and beetles in the area.

49-51 Garlaige Citadel

Supports 2 parties in the basement. Another 2 behind banishing gate 2. BLM or Dispel recommended.

Level 50-60

Level Zone Camp Mob(s) Notes
50-52 Bostaunieux Oubliette
  • Zone to West Ronfaure (D-9), (G-7)

Supports 2 parties. Need sneak/oils to reach camp, before you drop down. ~8 minute walk from Ronfaure OP.

50-54 Toraimarai Canal

(G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance

Very close to Windurst Walls entrance (Head west, in tunnel. Keep going south to 2nd camp with crabs). All party members will need the Rhinostey certificate for quick access. Or go through the 3 mage gate (portal charm) (~15 minute walk from Sarutabarta OP going through 3 mage gate). Need sneak/oils to get to camp. Pugs don't link. Dispel/BLM recommended.

52-54 Uleguerand Range

(G-11)

Having a support highly recommended for AOEs/paralyze. Hares link. Hares give +10% exp bonus.

52-54 Garlaige Citadel

(H-9) Basement Map

Typically a "bridge" camp after leveling to 51 from beetles. Not too many higher mobs present. Drops coffer keys. BLM/Dispel recommended.

53-55 Crawlers' Nest

(F-9) 3rd map, Take South tunnel on the first map

BLM and/or Dispel recommended. Drops coffer keys. Supports 1 party

53-56 Crawlers' Nest

(E-7) 2nd map

Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel or BLM needed for cocoon. Drops coffer keys. Supports 1 party.

54-56 The Boyahda Tree

(L-9)/Entrance

Drops coffer keys. Lots of links! Bring a BRD and/or BLM and a WHM. Spiders have a nasty aoe slow and critical attack ability. Death Caps have a gross breath attack with silence and paralyze. Can be a challenging camp but will make you some money with web drops.

54-56 Kuftal Tunnel

Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp

Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area. Drops coffer keys. Dispel or BLM recommended.

55-57 Ro'Maeve

(H-11), (H-9)

Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.

55-57 King Ranperre's Tomb

(G-7),(H-8) Map 2

Worm's dont aggro but link. Bats aggro by sound. Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it. There are only 4 beetles so not enough to make a camp for a full higher level party.

Warning: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.

55-57 Ifrit's Cauldron HorizonXI specific changes

(G-9), (J-7)/(J-8) 4th map

West entrance. Supports 2 parties. Yes aggro. Yes link.

56-58 Cape Teriggan

Outpost, (H-7)

Have Stona ready for Lizards.

56-58 Western Altepa DesertHorizonXI specific changes

(D-11, E-11)

Supports 1 party. No defense up.

56-58 Toraimarai Canal

2nd Map (I-10)

Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel). All party members will need the Rhinostey certificate for quick access. Or go through the 3 mage gate (portal charm)(~15 minute walk from Sarutabarta OP going through 3 mage gate). Need sneak/oils to get to camp. Pugs don't link. Dispel/BLM recommended.

57-59 The Boyahda Tree

Map 1 (G-8), (E-6), (D-4)

Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler or blm.

58-60 Attohwa Chasm

(G-9), (F-6)

Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere.

58-60 Toraimarai Canal

(H-8) 2nd Map

Dispel/BLM recommended. Past Stygian Pugils, north up stairs.

58-61 Cape Teriggan

(I-8), (I-9), (G-6), (H-6), (H-8)

Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors. BLM or Dispel recommended for crabs. Beware Sand Cockatrice, aggro sight, will be difficult (lvl 71-74).

59-60 Verification Needed Pso'Xja (60 level cap zone) (H-10) Tower in Beaucedine Glacier
  • Diremite Assaulter (63-68)
  • Dire Bat (64-68)
  • Goblins (62-68)
  • Thousand Eyes (65-68)
  • Maledict Millstone (64-68)
Verification Needed Verification needed on mob respawn times.
59-61 Uleguerand Range

(J-11)

Support and/or melee sub /nin recommended for AoE. Hares link. Hares give +10% exp bonus.

59-61 Pso'Xja

(I-7) 2nd Map

Note this is a popular spot where high levels farm Florid Stones. Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.

59-61 Kuftal Tunnel

(H-8) Map 4, (L-7) Map 1

Supports 2 parties. Viruna highly recommended. Go down the path at (F-7) map #1 to reach basement camp. Sneak needed. Beware NM Yowie.

59-61 Newton Movalpolos

(D-10)

Enter from (I-12) or (J-11) from Oldton.

Level 60-75

Level Zone Camp/Mob Notes
60-62 Valley of Sorrows (G-7) (corner), (J-9) (zone line)
  • Velociraptor (66-69)
  • Peryton (69-72)
  • Valley Manticore (72-74)
Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.
60-63 Uleguerand Range (I-10), (J-10), (J-11)
  • Nival Raptor (68-70)
Supports at least 2 parties. Paralyna highly recommended.
62-64 Labyrinth of Onzozo (H-6), (I-6)
  • Torama (70-72)
  • Goblins (67-69)
  • Labyrinth Manticore (72-74)
Supports up to 2 parties. Have silena, echo drops, and paralyna ready. Beware NM Ose.
63-65 Attohwa Chasm (F-7)
  • Tracker Antlion (70-73)
Supports 1 party. Blindna and erase recommended.
63-66 Bibiki Bay (G-6)
  • Tragopan (71-73)
  • Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)
Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.
64-67 Boyhada Tree (I-6) map 2
  • Skimmer (72-74)
  • Steelshell (73-76)
Rabbits no aggro. Water elemental spawns during weather on i-6 and will aggro frequently.
65-67 Cape Terrigan (I-7) Boulder, (I-8) Boulder
  • Sand Cockatrice (71-74)
WHM with Stona pretty much required. Can pull lower level velociraptors to fill in. Beware Manticores (lvl 77-79), sight aggro, will be difficult.
66-70 Boyhada Tree (3rd map, down waterfall at (F-8) up top) (H-6), (H-10), (H-9), (F-9), (F-12), (H-8)
  • Processionaire (72-75)
  • Korrigan (72-75)
  • Steelshell (73-76)
  • Elder Gobbue (74-77)
  • Darter (76-78)
  • Blood Ball (76-78)
Supports multiple parties. Dispel/finale/chi blast/acid bolts/blm nukes recommended for defense up on crawlers and crabs. Echo drops recommended if targeting gobbues. Higher level parties can start to roam around the rooms instead of camp. Can pull additional Processionaires in the tunnels. Link potentials. Have sleepga/lullaby ready. Consider targeting Darters and Blood Balls at level 68+.
67-69 Boyhada Tree map 2, up top (F-6), (G-10)
  • Elder Gobbue (74-77)
  • Steelshell (73-76)
Silena/echo drops highly recommended. Could also fill in Processionaires (72-75) at (G-10) camp. Link potentials. Have sleepga/lullaby ready.
67-69 Al'Taieu (D-10) Tower, (K-11) Between Islands
  • Om'hpemde (73-77)
  • Om'xzomit (74-76)
  • Om'aern (75-78)
Need Sea access (CoP 8-1). (D-10) camp is all Om'hpemde.
67-69 Den of Rancor (I-8) map 6, in front of Cloister of Tides
  • Demonic Pugil (74-76)
  • Doom Toad (74-76)
Supports 1 party. 1 party member needs a Paintbrush of Souls to reach. Enter den from Temple of Uggalepih paintbrush room. *Note: 15 minute respawn. A good party can wipe all mobs and be sitting waiting for repops.
67-69 Pso'Xja Nue Tower Entrance, Golden-Tongued Culberry Map
  • Frost Lizard (74-77)
  • Diremite Dominator (74-76)
  • Million Eyes (75-77)
  • Purgatory Bat (72-76)
Drop down to the bottom map. Need sneak and invis. Can support 2 parties. East and west sides/drop downs.
68-70 Den of Rancor (I-9), (F-7) Bloodlet Springs Entrance from Yhoater Jungle
  • Tormentor (75-78)
  • Puck (Mandragora) (75-78)
Lots of links. Have sleep(ga)/lullaby ready. Mages stay back from puks for dreamflower. Stona/WHM recommended for lizards.
68-71 Cape Terrigan HorizonXI specific changes Zone to Gustav Tunnel (J-6)
  • Arid Lizard (76-78) HorizonXI specific changes
  • Dust Bats (77-78) HorizonXI specific changes
  • Manticore (77-79)
Erase (Manticore Debuff Max HP/MP Debuff) & Stona Recommended. Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.
69-71 Bibiki Bay (G-8), (G-10)
  • Tartarus Eft (76-79)
  • Hobgoblins (78-80)
- Mobs AoE Dispel and AoE shadow wipe.. better for BST burns
69-75 Newton Movalpolos Exit from Mine shaft #2716 entry
  • Moblins (76-79)
  • Bugbears (76-79)
Get twinkbrix to teleport you to the mine shaft. Camp favors a roaming party. Sleep and silence recommended. Teleport Dem and escape recommended for faster travel.
69-75 Cape Terrigan (G-5)
  • Greater Manticore (76-79)
  • Sand Cockatrice (71-73)
Erase recommended. Silena and Stona recommended if lower level parties are fighing Cockatrice as well. Mages stay back due to Riddle (max mp down). Greater Manticores give +10% exp bonus. Camp will make you some money.
70-75 Kuftal Tunnel (H-6), (I-8) Map #3
  • Greater Cockatrice (78-80)
  • Ovinnik (77-79)
  • Ladon (80-82)
Past moving boulder at (G-9). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Will need paralyna for tigers, stona and poisona for cockatrice. Ladons have dispelga move and give +23% exp bonus. Camp will make you some money.
71-75 Ro'Maeve (N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates
  • Apocalyptic Weapon (78-80)
  • Infernal Weapon(79-81)
  • Darksteel Golem (80-82)
Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of AOE. Melee DPS subbing /nin is a good idea. Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.
71-75 Bibiki Bay HorizonXI specific changes (G-6), (F-7), (F-8), (G-9)
  • Catoblepas (79-81) HorizonXI specific changes
  • Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)
  • Tropical Rarab (73-76)
  • Tartarus Eft (76-79)
Supports 4 parties. Berserk is your friend. Healing wind spam can be annoying if cows aren't dealt with swiftly. Fill in with Rarabs and Efts. (F-8) camp has lots of Goblins. Watch out for bombs/AoE, Barfira up.

Sky Camps (63-75+) (Sky Access Required)

Level Zone Camp Mob Notes
63-66 Ru'Aun Gardens (F-9) Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water Flamingo (72-74) Up to 8 camps.
71-75 The Shrine of Ru'Avitau (G-10), (I-10) Map #2, (H-8) Map #3 Decorative Weapon (79-81) Enter at Ru'Aun Gardens (H-9), south entrance. Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
72-75 The Shrine of Ru'Avitau (I-8), (G-8)) Map #2 Aura Weapon (80-82) Enter at Ru'Aun Gardens (I-6) Genbu entrance. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
74-75+ The Shrine of Ru'Avitau The Celestial Nexus Loop (H-8) Map #1, Ullikummi Camp (F-8 / F-9 / G-8 / G-9) Aura Statue (81-84) Enter at Ru'Aun Gardens (I-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open.

Merit Camps

  • These camps are designed for higher levels (75+) to exp/gain merit points on.
  • If your party has a strong line up, and is coordinated, you could start exping at these camps earlier.
  • Some camps can turn into roaming camps for faster kills at higher levels.
Zone Camp Mob(s) Notes
Newton Movalpolos
  • Exit from Mine shaft #2716 entry (J-6)
  • Moblins (76-79)
  • Bugbears (76-79)
Get Twinkbrix to teleport you to the mine shaft. Roaming party. Sleep and silence recommended. Lots of bombs, AoEs. Teleport Dem and escape recommended for faster travel.
Cape Teriggan Erase recommended. No AoEs, but conals. Can roam around a bit. Cockatrice may agro but can be easily dealt with. Mages stay back due to Riddle (reduces max mp). Greater Manticores give +10% exp bonus. Manticore drops will make you some money.
Kuftal Tunnel Past moving boulder at (G-9). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Roam around. Will need paralyna for tigers, stona and poisona for cockatrice. Ladons have dispelga move and give +23% exp bonus. Camp will make you some money.
Ro'Maeve
  • (N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates
Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of physical AOE. Melee DPS subbing /nin is a good idea. Camp on far bridges and/or roam around.
Lufaise Meadows Need to be on CoP Chapter 2+ to access. Lot's of magical AoE, will wipe shadows and still cause damage. WHM recommended for AoE healing Stona and Erase. Camp will make you some money. Tavnazian Rams give +23% exp bonus.
The Shrine of Ru'Avitau **Need Sky Access** Enter at Ru'Aun Gardens (I-6) Genbu entrance. Open yellow gate. Roaming camp. Lot's of physical AoE. ~8 minute walk from crag shortcut or ~15 minute walk from Li'Telor OP without Mazurka.
Ro'Maeve HorizonXI specific changes
  • (A-9) (O-9). Behind East and West Moon gates.
Supports 2 parties. Lots of physical AoE, graviga, and slowga. Pull weapons to fill to maintain chain.~7 minute walk from Li'Telor OP without Mazurka
Fei'Yin HorizonXI specific changes Supports 1 party. Not much AoE or conal. Roam around as needed. ~12.5 minute walk from Fauregandi OP without Mazurka
The Shrine of Ru'Avitau **Need Sky Access** Enter at Ru'Aun Gardens (I-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open. Drops Diorite, Ullikummi pop item. Lot's of AoE/wipes shadows, bindga, and stunga. Roam around the Nexus loop. Can roam around a bit at Ullikummi.
Meriphataud Mountains HorizonXI specific changes Supports 1 party. South of spine. Raptors have virus and slow. Flies have lots of AoE and poison.
Misareaux Coast HorizonXI specific changes
  • Close to Tavnazia Safehold Zone (J-8)
Mobs seem to be blunt resistant. Mages stay back due to AoE sleep. Dispel/acid bolts/chi blast recommedned for defense up abilities.
Toraimarai Canal HorizonXI specific changes Need Key ItemRhinostery Certificate for fast access from Windurst Walls.

Could also use 3 mage gate to get to but need portal charm. Some magical AoE. Dispel/acid bolts/chi blast recommedned for defense up abilities.(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)

Bibiki Bay, Purgonorgo Isle HorizonXI specific changes Right by the CoP warmachine. Take Manaclipper. Takes time to get to. Supports 1 party. Not much AoE. Some conals.
Uleguerand Range Bit of a walk. Go east/counter-clockwise from the entrance to climb up. Will need Sneak/invis/meds. Watch out for true sight tauri on the way up. Roam around. Slowga. Conals. Blind. Doom.

Note: 3 mobs per kilometer, Molech has Doom (they look at you and you die) NOT WORTH IT tested by blacklung

Uleguerand Range A bit further of a walk. Past Jormy, by frozen waterfall. Plague.
Uleguerand Range HorizonXI specific changes Before you get to Jormy. You probably want to have decent gear and a few merits under your belt before meriting on these. Lots of physical AoE and conals. Melee subbing /nin isn't a bad idea.

Alpha Camps HorizonXI specific changes

  • Coming soon in patch 1.2
Level Zone Mob Notes

Shatter Camps HorizonXI specific changes

  • Coming soon in patch 1.2
Level Zone Mob Notes

Mana Burn Camps HorizonXI specific changes

  • These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle. The defense is lost with a Skillchain + Magic Burst combo.
  • SMN x2, 3 BLM, 1 Support (BRD, RDM) works.
  • These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting.
Level Zone Camp/Mob(s) Notes
12-16 La Theine Plateau (G-6) Carbuncle Quest Raises defenses at start of fight. MP Burn recommended or magic burst required. Ghosts pop at night.
17-20 Qufim Island (F-5) Raises defenses.
20-25 Qufim Island (G-6)/(H-6) G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23.
23-25 Qufim Island (G-8) Raises defense at start of fight. MP Burn recommended or magic burst required.
25-28 Eastern Altepa Desert (J-9) Raises defense at the start of fight, MP Burn recommended or magic burst required. Tried this at 26, was rough. AoE move does a ton of damage. 28 might be better starting point when you get firaga.
29-32 Sauromugue Champaign (J-9) Raises defense at start of fight, MP Burn recommended or magic burst required, does not link
31-34 Eastern Altepa Desert (F-6) Raises defense at start of fight, MP Burn recommended or magic burst required, Doesn't Link
33-37 Sauromugue Champaign (K-5) Raises defenses. Wide level range. Higher levels (40-42) seem to spawn more on the western side of camp. Have poisona and paralyna ready.
29-32 Rolanberry Fields (E-9) Raises defense at start of fight, MP Burn recommended or magic burst required, Doesn't Link
33-36 Beaucedine Glacier (G-10) Pond Raises defenses
31-33 Beaucedine Glacier (J-9) Upper level Raises defenses.
33-37 Beaucedine Glacier (H-7)/(I-7) Quick run from Outpost/Telepoint Vahzl. Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.
36-40 Yuhtunga Jungle (H-10) Raises defense at start of fight, MP Burn recommended or magic burst required, does not link
34-39 Batallia Downs I-10 / J-10 Are Shielded.
39-41 Beaucedine Glacier (J-8) Raises defense at start of fight. Similar name to crabs on the other side of the coast but different level range.
39-42 Battalia Downs (H-5) Raises defense at start of fight, MP burn recommended or magic burst required. Resistant to piercing damage. Fast movement. Recommend having someone with silence. REALLY FAST CASTS (Data updated as of 5/16)
42-46 Yhoator Jungle (I-11) Raises defense at start of fight, MP burn recommended or magic burst required. Resistant to piercing damage.
44-47 Western Altepa Desert (E-11) Raises defense at start of fight, MP Burn recommended or magic burst required, does not link
47-50 Western Altepa Desert (E-9) Raises defense at start of fight, MP burn recommended or magic burst required. Verification NeededCouldn't be slept. Casts -aga II magic. Avoid this camp unless you can reliably land silence.
50-53 Western Altepa Desert (F-7) On pull, Raises it's Defenses - Goes away during the day
49-54 Eastern Altepa Desert (F-9) Raises defense at start of fight.Verification Needed
53-56 Western Altepa Desert (H-10) Defense boost possible, best to have Firaga 2 at 53.
51-56 Eastern Altepa Desert (I-10) Raises defense at start of fight.Verification Needed Casts magic and cannot be slept. Avoid.
57-62 Beaucedine Glacier (J-9) Lower level Raises defense at start of fight.
65-68 Lufaise Meadows (K-9) By Dunes Warp Raises defense at start of fight. Aspirable mobs.
64-75 Misareaux Coast (G-8) Raises defense at start of fight.
64-75 Xarcabard (I-9) Raises defense at start of fight. Supports 2 manaburn parties.
66-75 Xarcabard (I-8) Raises defense at start of fight. Viruna recommended for plague.

Undead Burn Camps

Level Zone Camp/Mob(s) Notes
11-13 Gusgen Mines Konschtat Zone Monk or manaburn party recommended.
16-19 Gusgen Mines Stairs Camp is for MNK/PLD/WHM (Holy Party)
20-23 Outer Horutoto Ruins Strange Apparatus Room Use northernmost West Sarutabaruta zone. Monk or manaburn party recommended. Sneak required to reach camp
21-28 Gusgen Mines G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door. WHM Cure Burn party. WHM/NIN with Utsusemi recommended (if not able, Blink is required). Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes. Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn. Sneak is required to reach camp.
30-33 Sea Serpent Grotto F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room. WHM Cure Burn party. Level Sync 29 is too low. 31 is preferred. Blink, Stoneskin, and Reraise is a must. Sneak is required to reach camp.
34-37 Xarcabard (E-8)/(F-8), (J-9) Outpost warp or Vazhl gate crystal required to reach camp. WHM x6 Cure Burn party.
34-37 Eldieme Necropolis Main entrance from Batallia Downs Level Sync 32 too low, 33 still iffy.
41-47 Eldieme Necropolis E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance Earth Elemental Danger at E-7 and Hume Bones camp.
41-44 Garlaige Citadel Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.
50-54 Eldieme Necropolis M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1 2x SMN 4x WHM. Holy and Banishga II burst from Ifrit Fusion. Coffer key mobs. Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.
50-54 Garlaige Citadel In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room) 2x SMN/4x WHM burn party. Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with. Mobs drop coffer keys required for white mage artifact hat.
55-57 Gustav Tunnel I-7 Map 2 2x SMN/4x WHM for skeletons. Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).
65-67Verification Needed Gustav Tunnel (H-7), (G-8) 2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.
65-68 King Ranperre's Tomb Map 2 (J-9) ((K-9) and (E-7) Secondary) 2x SMN/4x WHM/BLM or PLD. SMN do Ifrit (Punch) > Ramuh (Shock Strike) = Fusion. WHM and PLD do Banish III > Holy for 2x MB. If avatars miss, spam Cure and Banish spells until dead. Main camp is on a ledge outside Vrtra room.

Additional camps are inside Vrtra Room and on west side in hidden room near Strange Apparatus.

73+ King Ranperre's Tomb Map 2 (E-7) Monk burn, mana burn, or the 2x SMN/4x WHM groups work. White mage burn parties can start at 65.