Category:Bestiary: Difference between revisions

From HorizonXI Wiki
m (fixed no ecosystem layout)
m (layout improvement with flex boxes and arrows)
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===<u>First Ecosystem</u>===
===<u>First Ecosystem</u>===
<div class="flex-container">
<div class="flex-container">
<div class="flex-container-item-6">
<div class="flex-container-item-4">
{| class="horizon-table table-xs mobs"
{| class="horizon-table table-xs mobs"
! width="100%" | Beasts
! width="100%" | Beasts
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|}
|}
</div>
</div>
<div class="flex-container-item-6">
 
{| width="5%" valign="middle" align="center" |
{| width="5%" valign="middle" align="center" |
|
|
[[File:Right Arrow.png|50x50px|Beasts > Lizards]]
[[File:Right Arrow.png|50x50px|Beasts > Lizards]]
|}
|}
</div>
 
<div class="flex-container-item-6">
<div class="flex-container-item-4">
{| class="horizon-table table-xs mobs"
{| class="horizon-table table-xs mobs"
! width="100%" | Lizard
! width="100%" | Lizard
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|}
|}
</div>
</div>
<div class="flex-container-item-6">
 
{| width="5%" valign="middle" align="center" |
{| width="5%" valign="middle" align="center" |
|
|
[[File:Right Arrow.png|50x50px|Lizards > Vermin]]
[[File:Right Arrow.png|50x50px|Lizards > Vermin]]
|}
|}
</div>
 
<div class="flex-container-item-6">
<div class="flex-container-item-4">
{| class="horizon-table table-xs mobs"
{| class="horizon-table table-xs mobs"
! width="100%" | Vermin
! width="100%" | Vermin
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|}
|}
</div>
</div>
<div class="flex-container-item-6">
 
{| width="5%" valign="middle" align="center" |
{| width="5%" valign="middle" align="center" |
|
|
[[File:Right Arrow.png|50x50px|Vermin > Plantoids]]
[[File:Right Arrow.png|50x50px|Vermin > Plantoids]]
|}
|}
</div>
 
<div class="flex-container-item-6">
<div class="flex-container-item-4">
{| class="horizon-table table-xs mobs"
{| class="horizon-table table-xs mobs"
! width="100%" | Plantoids
! width="100%" | Plantoids
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|}
|}
</div>
</div>
<div class="flex-container-item-6">
 
 
{| width="5%" valign="middle" align="center" |
{| width="5%" valign="middle" align="center" |
|
|
[[File:Arrow Loop.png|50x50px|Plantoids > Beasts]]
[[File:Arrow Loop.png|50x50px|Plantoids > Beasts]]
|}
|}
</div></div>
 
</div>


===<u>Second Ecosystem</u>===
===<u>Second Ecosystem</u>===
<div class="flex-container">
<div class="flex-container">
<div class="flex-container-item-6">
<div class="flex-container-item-4">
{| class="horizon-table table-xs mobs"
{| class="horizon-table table-xs mobs"
! width="100%" | Aquans
! width="100%" | Aquans
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|}
|}
</div>
</div>
<div class="flex-container-item-6">
 
{| width="5%" valign="middle" align="center" |
{| width="5%" valign="middle" align="center" |
|
|
[[File:Right Arrow.png|50x50px|Aquans > Amorphs]]
[[File:Right Arrow.png|50x50px|Aquans > Amorphs]]
|}
|}
</div>
 
<div class="flex-container-item-6">
<div class="flex-container-item-4">
{| class="horizon-table table-xs mobs"
{| class="horizon-table table-xs mobs"
! width="100%" | Amorphs
! width="100%" | Amorphs
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|}
|}
</div>
</div>
<div class="flex-container-item-6">
 
{| width="5%" valign="middle" align="center" |
{| width="5%" valign="middle" align="center" |
|
|
[[File:Right Arrow.png|50x50px|Amorphs > Birds]]
[[File:Right Arrow.png|50x50px|Amorphs > Birds]]
|}
|}
</div>
 
<div class="flex-container-item-6">
<div class="flex-container-item-4">
{| class="horizon-table table-xs mobs"
{| class="horizon-table table-xs mobs"
! width="100%" | Birds
! width="100%" | Birds
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|}
|}
</div>
</div>
<div class="flex-container-item-6">
 
{| width="5%" valign="middle" align="center" |
{| width="5%" valign="middle" align="center" |
|
|
[[File:Arrow Loop.png|50x50px|Birds > Aquans]]
[[File:Arrow Loop.png|50x50px|Birds > Aquans]]
|}
|}
</div></div>
</div>


<div class="flex-container">
<div class="flex-container-item-2-large">
===<u>Third Ecosystem</u>===
===<u>Third Ecosystem</u>===
<div class="flex-container">
<div class="flex-container">
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<div class="flex-container-item-3">
<div class="flex-container-item-3">
{| width="5%" valign="middle" align="center"
{| width="5%" valign="middle" align="center"
|
| style="text-align: center;" |  
[[File:Right Arrow.png|50x50px|Undead > Arcana]]
[[File:Right Arrow.png|50x50px|Undead > Arcana]]
[[File:Left Arrow.png|50x50px|Arcana > Undead]]
[[File:Left Arrow.png|50x50px|Arcana > Undead]]
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</div></div>
</div></div>


</div>
<div class="flex-container-item-2-large">
===<u>Fourth Ecosystem</u>===
===<u>Fourth Ecosystem</u>===
<div class="flex-container">
<div class="flex-container">
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<div class="flex-container-item-3">
<div class="flex-container-item-3">
{| width="5%" valign="middle" align="center"
{| width="5%" valign="middle" align="center"
|
| style="text-align: center;" |  
[[File:Right Arrow.png|50x50px|Dragons > Demons]]
[[File:Right Arrow.png|50x50px|Dragons > Demons]]
[[File:Left Arrow.png|50x50px|Demons > Dragons]]
[[File:Left Arrow.png|50x50px|Demons > Dragons]]
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</div></div>
</div></div>


</div>
<div class="flex-container-item-2-large">
===<u>Fifth Ecosystem</u>===
===<u>Fifth Ecosystem</u>===
<div class="flex-container">
<div class="flex-container">
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<div class="flex-container-item-3">
<div class="flex-container-item-3">
{| width="5%" valign="middle" align="center"
{| width="5%" valign="middle" align="center"
|
| style="text-align: center;" |  
[[File:Right Arrow.png|50x50px|Lumorians > Luminions]]
[[File:Right Arrow.png|50x50px|Lumorians > Luminions]]
[[File:Left Arrow.png|50x50px|Luminions > Lumorians]]
[[File:Left Arrow.png|50x50px|Luminions > Lumorians]]
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</div></div>
</div></div>


</div></div>
===<u>No Ecosystem</u>===
===<u>No Ecosystem</u>===
<div class="flex-container">
<div class="flex-container">
<div class="flex-container-item-3">
<div class="flex-container-item-4">
{| class="horizon-table table-xs mobs"
{| class="horizon-table table-xs mobs"
! width="100%" | Archaia
! width="100%" | Archaia
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</div>
</div>


<div class="flex-container-item-3">
<div class="flex-container-item-4">
{| class="horizon-table table-xs mobs"
{| class="horizon-table table-xs mobs"
! width="100%" | Beastmen
! width="100%" | Beastmen
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</div>
</div>


<div class="flex-container-item-3">
<div class="flex-container-item-4">
{| class="horizon-table table-xs mobs"
{| class="horizon-table table-xs mobs"
! width="100%" | Elementals
! width="100%" | Elementals
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</div>
</div>


<div class="flex-container-item-3">
<div class="flex-container-item-4">
{| class="horizon-table table-xs mobs"
{| class="horizon-table table-xs mobs"
! width="100%" | Empty
! width="100%" | Empty
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</div>
</div>


<div class="flex-container-item-3">
<div class="flex-container-item-4">
{| class="horizon-table table-xs mobs"
{| class="horizon-table table-xs mobs"
! width="100%" | Races
! width="100%" | Races
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</div>
</div>


<div class="flex-container-item-3">
<div class="flex-container-item-4">
{| class="horizon-table table-xs mobs"
{| class="horizon-table table-xs mobs"
! width="100%" | Animated Objects
! width="100%" | Animated Objects
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</div>
</div>


<div class="flex-container-item-3">
<div class="flex-container-item-4">
{| class="horizon-table table-xs mobs"
{| class="horizon-table table-xs mobs"
! width="100%" | Tools
! width="100%" | Tools

Revision as of 11:34, 23 August 2024

Bestiary.jpg

There are numerous monsters all over the world of Vana'diel. The vast majority of monsters belong to a certain Family of monsters. A family of monsters will generally possess similar traits and skills. For example, both the Beach Bunny and Variable Hare belong to the Rabbit Family and will typically possess the same abilities (e.g. Double Attack) and special attacks (e.g. Foot Kick). In addition, monsters from within a family will generally share certain behaviors and weaknesses (see Monster Classification).

Each family also has a Type, which generally describes a broad class of monster. Thus, the Rabbit Family is of the Beasts type. Monsters of one type may possess certain advantages or disadvantages when interacting with monsters of another type. To see how types interact with one another, see chart below.

Certain rare and notorious monsters also inhabit the world of Vana'diel, and, if defeated, may reward the adventurer with rare and exclusive items and gil, in many cases.

Families

First Ecosystem

Second Ecosystem

No Ecosystem

Beast Strength Chart

All monsters in the game are part of a set of families. Some families are more adept at killing other families. For example, Beasts are better at killing Lizards, which are better at killing Vermin, and so on. You can see that it loops at the end.

Monster Correlation Chart.webp

Beastmaster

As a Beastmaster, it is your job to learn these family weaknesses and exploit them by choosing a pet that's better at killing your chosen prey. Note that not all of the mobs above are charmable.

The effect of properly following this chart is intimidation. Intimidation causes your prey to lose a turn, so to speak, and it doesn't attack. Intimidation messages appear in your chat log as "The Steppe Hare is intimidated by the Strolling Sapling's presence" (But the enemy must be attacking the pet that has this trait to be intimidated- "presence" isn't good enough). It functions like paralysis, and stacks with any other paralysis effects (such as from the spell Paralyze or Ice Spikes). Beastmasters themselves eventually learn many of these "Killer Traits".

Blue Mage

As a Blue Mage, it is your job to learn these family weaknesses and exploit them by using abilities learned from a family that's better at killing your chosen prey. For example, by using a spell learned from a mob of the Lizard Type against a mob of the Vermin Type, you can maximize your spell accuracy and damage. See Blue Magic Monster Correlation Chart. Also, by setting certain combinations of spells, you can obtain various killer effects.

Pages in category "Bestiary"

The following 200 pages are in this category, out of 790 total.

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