EXP Camps: Difference between revisions

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= [[HorizonXI Wiki|HorizonXI Wiki]] - EXP Camps =
''New Horizon specific camps are marked with {{Changes }}.''
''New Horizon specific camps are marked with {{Changes }}.''


Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst. 
Notes:   
 
*These camps are all aimed at standard 6 member [[Party|parties]].
These camps are all aimed at 6 member [[Level Sync|parties]].
*Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.
 
*If your party has a strong line-up, eats food, and is coordinated with skill chains/magic bursts, you can target a higher level camp.
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on. These bonuses increase as you level higher-up.
*Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  
 
*Starting at level 50 adventures will gain an experience point bonus with simply having [[signet]] on, up to a total of 10%, in conquest (Vanilla/RoZ/CoP) areas {{Changes }}.  
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.
*Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having [[signet]]{{Changes }}. Consider camping in regions that your nation doesn't control for maximum experience points gains!
 
Have a suggested camp that you want to add/update?
 
Post it on the Horizon Exp Camp thread
https://discord.com/channels/933423693848260678/1060647179120824400


== Camps - Verify if viable ==
== Camps - Verify if viable ==
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|-
|-
! Level !! Zone !! Camp/Mob(s) !! Note
! Level !! Zone !! Camp/Mob(s) !! Note
|-
| 28-32
|| Oldton Movalpolos
|| '''(E-4), (G-7), (F-9)'''
* Tier 1 Goblins
* Tier 1 Moblins
* Stirge
|| Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.
|-
|-
| 28-32  
| 28-32  
|| Lufaise Meadows
|| [[Lufaise Meadows]]
||'''Lake'''  
||'''Lake'''  
* Tier 4 Orcs
* Tier 4 Orcs
|| '''All members must complete CoP Chapter 1. Thunder Elemental danger.'''
|| '''All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. [[Thunder Elemental]] danger.'''
|-
|-
| 29-33 || Beaucedine Glacier || '''Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)'''  
| 29-33 || [[Beaucedine Glacier]] || '''[[Ranguemont zone]] (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)'''  
* Tier 4 Goblin
* Tier 4 [[:Category:Goblins|Goblins]]
* Tundra Tiger
* [[Tundra Tiger]]
* Giga's Tiger
* [[Gigas's Tiger]]
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with [[:Category:Tigers|tigers]] and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the [[Tundra Tiger]] but with a fourth of the HP).
|-
|-
| 29-33  
| 29-33  
|| Castle Oztroja  
|| [[Castle Oztroja]]
|| '''Behind Trap Door'''
|| '''Behind Trap Door'''
* Tier 4 Yagudo
* Tier 4 [[:Category:Yagudo|Yagudo]]
* Bat
* [[Bats]]
|| Layout of zone favors a moving party.
|| Layout of zone favors a moving party.
|-
|-
|41-44  
|41-44  
|Attohwa Chasm
|[[Attohwa Chasm]]
|(L-10)
|(L-10)
* Ogrefly
* [[Ogrefly]]
* Master Coeurl
* [[Master Coeurl]]
|1 party. WHM is required. Mages must sub WHM.  
|1 party. WHM is required. Mages must sub WHM.  
|-
|-
Line 68: Line 55:
|-
|-
|10-15
|10-15
|La Theine Plateau
|[[Inner Horutoto Ruins]]
|'''(H-12), Valkurm Dunes Zone'''
|'''(F-10)/(F-11) Map #2 Beetle's Burrow, outside Magic Gate of Horutoto '''
* Mineral Eater (15-18){{Changes }}
* [[Beady Beetle]] (12-16)
* Plateau Hare (19-20){{Changes }}
* [[Bat Battalion]] (12-15)
|Hares link. 1 orc spawn can also be used to fill chains. Hares should not be fought until at least level 13. Supports 1 party.
* [[Goblin Tinkerer]], [[Goblin Butcher]], [[Goblin Ambusher]] (14-18)
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach camp. Beetles and Bats do not aggro, but they do link via sound. Enter via (J-7) in East Saru/Lily Tower.  
|-
|-
|10-15
|11-15
|Konschtat Highlands
|[[Carpenters' Landing]], [[Northern San d'Oria]] Wooden Shutter entrance 
|'''(F-3),(I-5),(L-6)'''
|'''(G-8)'''
* Mineral Eater (15-18){{Changes }}
* [[Digger Wasp]] (14-17)
* Yellow Jackets (19-20){{Changes }}
* [[Beady Beetle]] (15-17)
|F-3 Camp has a Goblin Digger that can extend chains. L-6 Camp has Poltergeists (18-20) that can extend chains.
* [[Orcs]] (16-18)
* [[Poison Funguar]] (17-19)
* [[Flytrap]] (20-22)
| Wooden Shutter is at (F-5) in North Sandy.  Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Can support multiple parties and different level ranges.  
|-
|-
|10-14
|11-14
|Valkurm Dunes
|[[Valkurm Dunes]]
|'''(L-10), (K-9) Tunnel, (D-7), (E-7)'''
|'''(L-10), (K-9) Tunnel, (D-7), (D-6)Valley, (E-7)'''
* Hill Lizard (15-19)
* [[Hill Lizard]] (15-19)
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.
|Welcome to the dunes.  [[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.  Lots of camps.  Some camps can hold 2 parties.  Pull lizards from both sides at the valley camp.  Level 11 parties take care when pulling level 18-19 lizards.
|-
|-
|10-14
|11-14
|Buburimu Peninsula                 
|[[Buburimu Peninsula]]                  
|'''(E-7) Outpost, (E-9)'''
|'''(E-7) Outpost, (F-8), (E-9)'''
* Sylvestres (15-19),
* [[Sylvestre]] (15-18),
* Mighty Rarab (15-20)
* [[Mighty Rarab]] (15-18)
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.  Quick walk from Kolshushu Outpost.
|-
|-
|11-13
|12-15
|Maze of Shakhrami
|[[Tahrongi Canyon]] {{Changes}}
|'''Western Side'''
|'''(I-8)'''
* Maze Maker
 
* Bats
* [[Cactus Grub]] (19-20) {{Changes }}
|
* [[Canyon Wasp]] (15-19) {{Changes }}
|Not far from Kolshushu Outpost.
|-
|-
|11-13
|12-15
| Gusgen Mines
|[[Tahrongi Canyon]] {{Changes}}
|'''Konschtat Zone'''
|'''(F-6)'''
 
* [[Killer Bee]]s (15-20) {{Changes }}
* [[Goblin Tinkerer]] (18-20)
|Bees seem to use Pollen more often than others. [[:Category:Goblins|Goblins]] in area.  Not too far from Kolshushu OP or teleport mea.


* Skeleton Warrior
|Monk or manaburn party recommended.
|-
|-
|11-13
|12-15
|Meriphataud Mountains               
|[[Konschtat Highlands]] {{Changes}}
|'''Tahrongi Zone'''
|'''(F-3),(I-5),(L-6)'''
* Hill Lizard
* [[Mineral Eater]] (15-19){{Changes }}
* Wandering Sapling
* [[Yellow Jacket]]s (18-20){{Changes }}
|F-3 Camp has a [[Goblin Digger]] that can extend chains.  L-6 Camp has [[Poltergeist]]s (18-20) that can extend chains.
|-
|12-15
|[[La Theine Plateau]] {{Changes}}
|'''(H-11)/(I-11) [[Valkurm Dunes]] Zone'''
* [[Mineral Eater]] (15-18){{Changes}}
* [[Plateau Hare]] (19-20){{Changes}}
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.
|-
|12-15
|[[La Theine Plateau]] {{Changes}}
|'''(K-11) Pond'''
* [[Mineral Eater]] (15-19){{Changes}}
* [[Snapper]] (17-20){{Changes}}
|
|
|-
|-
|11-14
|12-15
|Tahrongi Canyon
|[[Ordelle's Caves]]
|'''(F-6)'''
|'''(G-3) Entrance'''
* [[Stink Bats]] (15-18)
* [[Snipper]] (18-20)
|Bats link.  (F-7) La Theine entrance.  Not far from Ronfaure OP.
|-


* Killer Bees (15-20) {{Changes }}
|12-15
* Goblin Tinkerer (18-20)
|[[Ordelle's Caves]]
|Bees seem to use Pollen more often than others. Goblins in area.
|'''(F-3)'''
* [[Blood Bunny|Blood Bunnies]] (17-19)
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel
|-
|-
|12-15
|Tahrongi Canyon
|'''(I-8)'''


* Cactus Grub (19-20) {{Changes }}
|13-15
* Canyon Wasp (15-19) {{Changes }}
|[[Maze of Shakhrami]]
|'''[[Tahrongi Canyon]] Entrance, Western Side'''
* [[Maze Maker]] (18-21)
* [[Bats]] (15-17)
* [[Goblin Tinkerer]], [[Goblin Butcher]] (16-17)
|
|
|-
|-
|12-14
|Ordelle's Caves
|'''(F-3)'''


* Blood Bunnies (17-19)
|14-17
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel
|[[Valkurm Dunes]]
|'''(H-9), (E-9), (I-9), (J-6), (J-8), (I-7)Oasis, (J-7)Signpost, (B-7)Secret Beach'''
 
* [[Snipper]] (18-22)
* [[Damselfly]] (20-23)
* [[Brutal Sheep]] (20-23)
* [[Night Bats]] (12-15)
* [[Star Bat]] (17-20)
|Valkurm phase 2.  Snippers are primary target for level 14-15 parties. Flies and Sheep are good for 15+ parties but watch out for flies aoe and sheep sleep aoe, especially if you have lots of melee in the party.  Mages stay back to avoid aoe/sleep.  Lots of camps. Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.
|-
|-
|12-15
|Carpenter's Landing
|'''Docks'''


* Tier 2 Orc
|14-17
* Land Pugil
|[[Inner Horutoto Ruins]]
* Flytrap
|'''(E-10) Inside Magic Gate of Horutoto'''
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d'Oria
* [[Battle Bat]] (17-19)
* [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (20-23)
| Notes: [[Silence]] recommended. Could support 2 parties.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.
 
|-
|14-17
|[[Ordelle's Caves]]
|'''(H-7) 3rd Map, Going East from Entrance'''
* [[Fly Agaric]] (21-23)
* [[Hognosed Bat]] (17-19)
|Bats link.  (F-7) La Theine entrance.  Not far from Ronfaure OP.  WHM needed.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] needed to reach camp or fight your way there.
|-
|-
|12-15
|15-17
| Jugner Forest
|[[Jugner Forest]]
|'''Batallia Zone, Outpost'''
|'''(J-5)'''
* [[Stag Beetle]] (20-23)
|'''Black mage strongly recommended.''' Will need [[Silent Oil|Oils]] and [[Prism Powder|powders]] to reach camp and avoid aggro.  6 spawns.  1 beetle is around the corner, a little SW.  Not far from Norvallen Outpost.  Note: Norvallen OP warp is level 15+ from Jeuno.


* Stag Beetle
* Screamer
* Tier 2 Goblin
* Tier 2 Orc
|'''Black mage strongly recommended.'''
|-
|-
|13-17
|Meriphataud Mountains
|'''(E-6) Outpost'''


* Crane Fly (18-21),
|15-17
* Hill Lizard (19-22)
|[[Jugner Forest]]
|2 goblins around, can be fought depending on party
|'''(H-11)/(H-12)'''
* [[Screamer]] (15-17)
* [[Land Pugil]] (18-20)
* [[Snipper]] (18-20)
* [[Forest Tiger]] (22-24)
|Not far from Norvallen OP. Will need [[Silent Oil|Oils]] and [[Prism Powder|Powders]] to avoid orc and tiger aggro to reach camp. Note: Norvallen OP warp is level 15+ from Jeuno.
|-
|-
|13-18
|Valkurm Dunes
|'''(H-9), (E-9), (I-9), (I-7) Signpost'''


* Snipper (18-22)
 
* Damselfly (20-23)
|15-18
* Brutal Sheep (20-23)
|[[Dangruf Wadi]]
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.
|'''(G-5), (H-3)'''
* [[Goblin Leecher]], [[Goblin Mugger]], [[Goblin Gambler]] (21-23)
* [[Steam Lizard]] (16-18)
|
 
|-
|-
|13-18
|15-18
| Pashow Marshlands
|[[Buburimu Peninsula]]
|'''(G-9)'''
|'''(F-9)/(E-9), (J-6), (J-7), (K-9), (G-8), (I-8), (K-9)'''


* Gadfly (18-21),
* Tier 3 [[:Category:Goblins|Goblins]] (22-25)
* Marsh Funguar (21-25)
* [[Bull Dhalmel]] (20-23)
|Be wary of Funguars linking by sound
* [[Zu]] (20-23)
* [[Carnivorous Crawler]] (20-23)
| Notes: Leecher's cast Cure 3, [[Silence]] recommended
|-
|-
|15-18
|15-18
|Valkurm Dunes
| [[Pashhow Marshlands]]
|'''Outpost, Oasis, Gustav Zone, (D-6)'''
|'''(G-9)'''


* Damselfly
* [[Gadfly]] (18-21),
* Tier 3 Goblin
* [[Marsh Funguar]] (21-25)
* Beach Pugils (Recommend dont try these until 16+)
|Be wary of Funguars linking by sound.  Note: Derfland OP is level 15+ from Jeuno.
|Oils and powders required to reach Gustav zone.
|-
|-
|15-18
|15-18
|Buburimu Peninsula
|[[Meriphataud Mountains]]
|'''(J-6), (J-7), (K-9)'''
|'''(E-6) Aragoneu Outpost'''


* Tier 3 Goblin (22-25)
* [[Crane Fly]] (18-21),
* Bull Dhalmel (20-23)
* [[Hill Lizard]] (19-22)
* Zu
|2 [[:Category:Goblins|Goblins]] around, can be fought depending on party.  Note: Aragoneu OP warp is level 15+ from Jeuno.
* Crawler (20-23)
| Notes: Leecher's cast Cure 3, Silence recommended
|-
|-
|15-18
|15-18
|Carpenter's Landing
|[[Carpenters' Landing]]
|'''Jugner Zone'''
|'''(F-8), (F-9), (F-10)'''


* Stag Beetle
* [[Stag Beetle]] (20-23)
* Marsh Funguar
* [[Marsh Funguar]] (21-24)
|Antidotes and echo drops strongly recommended. WHM required.
|[[Antidote]]s and [[Echo Drops]] strongly recommended or WHM required. BLM recommended. Use NW [[Jugner Forest]] zone at (E-6). [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp if not on chocobo.  Fungur aggro sound and link.  Beetles link sight.  Not far from Norvallen OP.  Norvallen OP warp is level 15+.
Black Mage recommended.  
Use NW Jugner Forest zone.  
Oils required to reach camp.
|-
|-
|15-17
|15-18
|Buburimu Peninsula
|[[Buburimu Peninsula]] {{Changes}}
|'''(G-6)'''
|'''(G-6)'''
* [[Cape Coney]] (20-21) {{Changes }}
* [[Cactus Bee]] (20-22) {{Changes }}
|Supports up to 2 parties. Quick walk from Kolshushu Outpost.
|-


* Cape Coney (20-21) {{Changes }}
|15-17
* Cactus Bee (20-22) {{Changes }}
|[[Pashhow Marshlands]]
|Supports up to 2 parties.
|'''Derfland Outpost (K-6)'''
* [[Land Pugil]] (17-20)
* [[Snipper]] (17-20)
* [[Carnivorous Crawler]] (20-23)
* [[Gadfly]] (18-21)  
|Camp right at the outpost.  Note: Defland OP warp is level 15+.
|-
|-
|15-18
|15-18
| Pashow Marshlands
| [[Pashhow Marshlands]]
|'''(F-5)'''
|'''(F-5)'''


* Crawlers (20-23)
* [[Crawlers]] (20-23)
* Leeches (20-23)
* [[Leeches]] (20-23)
* Marsh Funguars(21-25)
* [[Marsh Funguar]] (21-25)
|Water elemental can sometimes spawn in the back,
|[[Water elemental]] can sometimes spawn in the back,
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed
|-
|-
|15-19
|15-19
|Korroloka Tunnel
|[[Korroloka Tunnel]]
|'''Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side'''
|'''[[Zeruhn Mines]], Worm Bridge, [[Eastern Altepa Desert]] Side'''


* Land Worm (20-25)
* [[Land Worm]] (20-25)
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.
* [[Seeker Bats]] (22-26)
|Silence Recommended. If 2 worms are close to each other. Have 1 member agro and run out of range. Great for piercing (THF, NIN, RNG)
|-
|16-18
|[[Valkurm Dunes]]
|'''(F-7) Goblin Camp'''
* [[Goblin Mugger]], [[Goblin Leecher]], [[ Goblin Gambler]] (23-25)
* [[Damselfly]] (20-23)
* [[Brutal Sheep]] (20-23)
|Primary targets are goblins. [[Silence]] required.  Watch out for sight-based links.  Supports 1 party.
|-
|-
|16-19
|Inner Horutoto Ruins
|'''Magic Gate of Horutoto'''


* Tier 3 Goblin
|16-18
* Battle Bat
|[[Meriphataud Mountains]]
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.
|'''(D-6) by Spine'''
* [[Boggart]] (25-27)
* [[Couerl]] (22-26)
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)
* [[Crane Fly]] (18-21)
|Crane Flies can help fill a chain if they're high enough level, but there are plenty of boggarts on both sides of the spine.  Close to Aragoneu OP. Bring a WHM for [[Paralyna]] and [[Silena]].
|-
|-
|17-19
|[[Ordelle's Caves]]
|'''(F-10) 3rd Map, Going East from Entrance'''
* [[Dung Beetle]] (23-25)
* [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (22-26)
|Further down, past the Fly Agarics.  Beetle's link.  BLM recommended.  [[Silent Oil|Oils]] and [[Prism Powder|powders]] needed to reach camp or fight your way there.  There is an alternate camp on the opposite side (H-10) with vorpal bunnies and goblins instead of beetles, same levels.
|-
|17-19
|[[Jugner Forest]]
|'''(K-7)Spore Hollow, (K-9) '''
* [[Jugner Funguar]] (22-25)
|Not far from Norvallen OP.  (K-9) camp is reached from the south.  Bring a WHM.  Be wary of Funguars linking by sound
|-
|17-20
|17-20
|Valkurm Dunes
|[[Valkurm Dunes]]
|'''(H-9), (I-9), (E-9) Beaches, Gustav Zone'''
|'''(H-9), (I-9), (E-9) Beaches, (B-7)Secret Beach/Gustav Zone'''


* Beach Pugil (23-26)
* [[Beach Pugil]] (23-26)
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.
* [[Snipper]] (20-23)
|Valkrum, the final phase.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach Gustav zone. Use [[:Category:Goblins|Goblins]] or Damselflies to fill in chains.
|-
|-
|17-18
|17-19
|Rolanberry Fields
|[[Rolanberry Fields]]
|'''(G-10), (J-10)'''
|'''(G-10), (J-10)'''


* Death Wasp (23-26)
* [[Death Wasp]] (23-26)
* Clipper (24-26)
* [[Clipper]] (24-26)
* Poison Leech (24-27)
* [[Poison Leech]] (24-27)
|
|
|-
|17-19
|[[Buburimu Peninsula]] {{Changes}}
|'''(I-6)'''
* [[Cape Dhalmel]]s (24-26) {{Changes }}
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)
|'''Cape Dhalmels and Bull Dhalmels (20-23) will link''', bind or sleep recommended.
Significant nearby [[:Category:Goblins|Goblins]] presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.
|-
|-
|17-20
|17-20
|Maze of Shakrami
|[[Maze of Shakhrami]]
|'''(H-5) Map 2'''
|'''(H-5) Map 2'''


* Carnivorous Crawler (22-25)
* [[Carnivorous Crawler]] (22-25)
|8 crawlers, 10 if you roam into the eastern tunnel
|8 crawlers, 10 if you roam into the eastern tunnel.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] needed to reach camp.  Enter from canyon.
|-
|-
|17-23
|17-20
|Buburimu Peninsula
|[[Buburimu Peninsula]]
|'''(J-7) East Beach, (H-9) South Beach'''
|'''(J-7) East Beach, (H-9) South Beach'''


* Poison Leech (21-25)
* [[Poison Leech]] (21-25)
* Snippers (24-26)
* [[Snipper]]s (18-23)
* Shoal Pugil (25-28)
* [[Shoal Pugil]] (24-28)
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range. Start on snippers at 17.  Can start mixing pugs in at 18.
 
|-
|-
|17-20
|18-20
|Meriphataud Mountains
|[[Inner Horutoto Ruins]]
|'''(D-6) by Spine'''
|'''(H-9) Map #3, Rose Tower, 3 Mage Gate '''


* Boggart (22-25)
* [[Boggart]] (23-26)
* Couerl (22-26)
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.
* 3rd tier Goblins (21-25)
* Crane Fly (18-21)
|Crane Flies can help fill a chain if they're high enough level, but there are plenty of boggarts on both sides of the spine
|-
|-
|18-21
|18-21
| Castle Oztroja
| [[Castle Oztroja]]
|'''Main Zone/Entry'''
|'''Main Zone/Entry'''


* Tier 3 Yagudo
* [[:Category:Yagudo|Yagudo]] Priest, Votary, Theologist, Persecutor (22-27)
* Bastion Bats
* [[Bastion Bats]] (18-21)
| Layout of the zone heavily favors a moving party. Everything aggros.
| Layout of the zone heavily favors a moving party. Everything aggros.
|-
|-
|18-21
|18-21
|Beadeaux
|[[Beadeaux]]
|'''Main Zone/Entry'''
|'''Main Zone/Entry'''


* Tier 3 Quadav
* [[Copper Quadav]] (22-27)
* Land Pugil
* [[Old Quadav]] (22-26)
* [[Land Pugil]] (20-23)
| All of the mobs aggro.
| All of the mobs aggro.
|-
|-
|19-21
|19-21
|Qufim Island
|[[Qufim Island]]
|'''(H-7)(I-8)'''
|'''(H-7)(I-8)'''


* Clipper (25-27)
* [[Clipper]] (25-27)
* Land Worm (25-27)
* [[Land Worm]] (25-27)
| Circle around lake killing worms and crabs.
| Circle around lake killing worms and crabs.
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you.  
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you.  
Crabs here spawn slightly lower level than others.  '''Popular exp zone'''  Consider /searching the zone and exping in another zone if you see many people in the zone already.
Crabs here spawn slightly lower level than others.  '''Popular exp zone'''  Consider /searching the zone and exping in another zone if you see many people in the zone already.
|-
|'''19-22'''
| '''Gusgen Mines'''
|'''Stairs'''
* '''Ghoul'''
* '''Sadfly'''
|'''Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.'''
|-
|-
|19-22
|19-22
|Buburimu Peninsula
|[[Meriphataud Mountains]] {{Changes}}
|'''(I-6)'''
|'''(H-5), (E-4), (D-5)'''


* Cape Dhalmels (24-26) {{Changes }}
* [[Migrant Hawker]] (24-27) {{Changes }}
* 3rd tier Goblins (21-25)
* [[Dust Lizard]] (26-28){{Changes }}
|'''Cape Dhalmels and Bull Dhalmels (20-23) will link''', bind or sleep recommended.
| Quick walk from Aragoneu OP. 3 camps/supports 3 parties.  
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.
|-
|-
|19-22
|19-22
|Carpenter's Landing
|[[Carpenters' Landing]]
|'''<small>Center Landing Docs (NW Jugner Zone)</small>'''
|'''<small>Center Landing Docs (NW Jugner Zone)</small>'''


* Tier 3 Orc
* Tier 3 Orc
* Forest Tiger
* [[Forest Tiger]]
* Pugil
* [[Pugil]]
|Oils and Powders recommended
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] recommended
|-
|-
|19-22
|19-22
|Davoi
|[[Davoi]]
|'''Jugner Zone'''
|'''Jugner Zone'''


* Tier 3 Orc
* Tier 3 Orc (22-28)
|Bats that pop at night aggro.
|[[Bats]] that pop at night aggro.
|-
|-
|19-22
|19-22
|Yughott Grotto
|[[Yughott Grotto]]
|'''Upper Grotto'''
|'''Upper Grotto'''


* Tier 3 Orc
* Tier 3 Orc
* Bat
* [[Bats]]
|Oils and powders required to reach either Horlais Peak zoneline.
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach either Horlais Peak zoneline.
|-
|-
|19-23
|19-22
|Meriphataud Mountains
|[[Rolanberry Fields]]
|'''(H-5), (E-4), (D-5)'''
|'''(F-7)/(F-8), (F-11)Shack, (H-12)Stone Wall/Signpost, (I-10)Crates'''
 
* Migrant Hawkers (24-27) {{Changes }}
* Dust Lizards (26-28){{Changes }}
| Quick walk from Aragoneu OP.  3 camps/supports 3 parties. 
|-
|19-24
|Rolanberry Fields
|'''(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)'''


* Berry Grub (25-28)
* [[Berry Grub]] (25-28)
* Death Wasp (23-26)
* [[Death Wasp]] (23-26)
| Acid bolts recommended.  Quadav and ocuhu aggro sound.
| [[Acid bolt]]s recommended.  Quadav and ocuhu aggro sound.  Can fill in with bats at night.
|}
|}


Line 379: Line 433:
!'''Notes'''
!'''Notes'''
|-
|-
|20-24
|20-22
|Qufim Island
|[[Qufim Island]]
|'''(I-8), (I-7), (G-6), (H-6), (H-8)/(H-9), (F-8)'''
|'''(I-8), (I-7), (G-6), (H-6), (H-8)'''
 
* [[Clipper]] (25-27)
* [[Dark Bats]] (25-27)
* [[Glow Bat]]s (28-29)
 
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff. '''Popular exp zone''' consider /searching the zone and choosing another area to exp in if there are many parties in zone.
|-
 
|20-23
|[[Ordelle's Caves]]
|'''(G-7) Map 3, Waterfall/PLD ???'''


* Clipper (25-27)
* [[Clipper]] (26-29)
* Dark Bats (25-27)
* [[Shrieker]] (25-27)
* Glow Bat (28-29)
* [[Goliath Beetle]] (29-31)
* Greater Pugil (28-30)
|'''Clipper links. Take care of bomb.Use eastern La Theine zone'''.  
* Gigas (28-30)
[[Sneak]] required to reach camp.  
* Acrophies (32-33)
'''Supports 1 party.'''
|Multiple camps. Potentially supports 2 parties at opposite ends of the cliff. Crabs and bats for 20-22 parties. Pugs and giants for 22+ parties. '''Popular exp zone''' consider /searching the zone and choosing another area to exp in if there are many people in zone.
|-
|-
|20-23
|20-23
|Sanctuary of Zi'tah
|[[The Sanctuary of Zi'Tah]]
|'''Zone to Meriphataud, (G-10)'''
|'''Zone to Meriphataud, (G-10)'''


* Goblin Mugger, Gambler (26-29)
* [[:Category:Goblins|Goblins]] Mugger, Gambler (26-29)
* Ancient Bat (26-28)
* [[Ancient Bat]]s (26-28)
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby).  
Highly recommended to bring a BRD to sleep Bats pops (bats will not resist sheep song/lullaby).  
Beware of Rock Golem (magic sensitive and will destroy your party).
Beware of [[Rock Golem]] (magic sensitive and will destroy your party).
|-
|-
|20-24
|20-24
|Lower Delkfutt's Tower
|[[Lower Delkfutt's Tower]]
|'''Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7) '''
|'''Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7) '''


* Gigas Gatekeeper, Guard, Lobber, Sentry (28-30)
* [[Gigas Gatekeeper]], [[Gigas Guard]], [[Gigas Lobber]], [[Gigas Sentry]] (28-30)
* Goblin Leecher, Mugger, Gambler (27-30)
* [[Goblin Leecher]], [[Goblin Mugger]], [[Goblin Gambler]] (27-30)
* Ancient Bat (27-29)
* [[Ancient Bat]]s (27-29)
* Seeker Bats (25-27)
* [[Seeker Bats]] (25-27)
|Giga Rangers (Lobbers). Hurt. Pull with caution.
|[[Giga Ranger]]s (Lobbers). Hurt. Pull with caution.
|-
|-
|20-24
|20-24
|Ranguement Pass
|[[Ranguemont Pass]]
|'''H-10. Beyond the door'''
|'''H-10. Beyond the door'''


* Tier 3 Goblin
* [[Goblin Mugger]], [[Goblin Gambler]], [[Goblin Leecher]] (26-30)
* Seeker Bats
* [[Seeker Bats]] (25-28)
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops.  
|Strongly recommended to bring someone to neutralize the [[Ooze]] located in between the [[:Category:Goblins|Goblins]] pops.  
Sneak required to reach H-10 camp.
[[Sneak]] required to reach H-10 camp.
|-
|-
|21-24
|21-24
|Carptenter's Landing
|[[Carpenters' Landing]]
|'''Camp at either end of the caves'''
|'''Camp at either end of the caves (I-11), (I-12)'''


* Diving Beetle (27-30)
* [[Diving Beetle]] (27-30)
* Shreiker (28-31)
* [[Shreiker]] (28-31)
| '''Use SE Jugner Forest zone'''. Shriekers (Sneak) aggro/Beetles link by sight.2 parties.  
| '''Use SE [[Jugner Forest]] zone, (J-8)'''. Shriekers ([[Sneak]]) aggro/Beetles link by sight. 2 parties.  Quick walk from Norvallen OP. Bring sneak/oils.  WHM needed or bring lots of echo drops.
|-
|-
|21-24
|Sauromugue Champaign
|'''(J-9)'''


* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)
* Champaign Courel (32)
*Diving Beetle (30-32)
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.
|-
| 22-26  
| 22-26  
|| Maze of Shakhrami  
|| [[Maze of Shakhrami]]
|| '''(L-8)'''
|| '''(L-8)'''
* Ancient Bat (26-29)
* [[Ancient Bat]]s (26-29)
* Caterchipillar (30-31)
* [[Caterchipillar]] (30-31)
* Goblin Smithy, Shaman, Pathfinder (31-34)  
* [[Goblins Smithy]], [[Goblin Shaman]], [[Goblin Pathfinder]] (31-34)  
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.   
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.   
|-
|-
|22-24
|[[Qufim Island]]
|'''(H-6), (G-6), (H-8)/(H-9), (F-8)'''
* [[Greater Pugil]] (28-30)
* [[:Category:Gigas|Gigas]] (28-30)
* [[Acrophies]] (32-33)
|Supports 3 parties.  '''Popular exp zone''' consider /searching the zone and choosing another area to exp in if there are many parties in zone.  Take care with thunder elemental spawn at (F-8) during thunder weather.


|23-25
|-
|Sauromugue Champaign
|23-27
| (H-7)
|[[Sauromugue Champaign]]
|'''(F-8), (G-8)'''
* [[Diving Beetle]] (30-32)
* [[Tabar Beak]] (31-33)
|Supports maybe 2 parties.  BLM and WHM recommended. 
|-
|23-27
|[[Meriphataud Mountains]] {{Changes }}
|'''(D-10), (G-10)'''
* [[Puma]] {{Changes }} (29-33)
* [[Drooling Hound]] {{Changes }} (31-35)
* [[Ridge Lizard]] {{Changes }} (29-31)
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr ''without'' rings because kills go quickly. Easy chain 5's with a solid party.
*Puma inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.
*Highly suggested to have 2 supports with Paralyna that can alternate healing if needed. (Example: WHM + SMN.) Silena costs 24MP and Paralyna 12MP, so a solo healer will be out of MP very often at this camp unless your group is coordinated.
*Tanks can have a hard time against the Coeurls.  Chaotic Eye is a gaze attack that executes very quickly, making it hard to dodge, especially if already mid-cast. Try turning around before casting to help mitigate this issue. Having a 2nd provoker is a huge QoL improvement here.
*Lizard's Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or Mea crag.
|-
|24-26
|[[Sauromugue Champaign]]
|'''(J-9)'''


* Yagudo priest, votary, theologist, oracle (28-33)
* [[Goblin Mugger]], [[Goblin Leecher]], [[Goblin Pathfinder]], [[Goblin Smithy]], [[Goblin Furrier]] (28-33)
* Sauromuge Skink (28-32)
* [[Champaign Coeurl]] (32)
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control.  
*[[Diving Beetle]] (30-32)
| Bonfire camp. Next to flying beetles.  Could possibly support 2 parties.
|-
|24-27
|[[Sauromugue Champaign]]
|'''(I-7)'''
* [[Sauromugue Skink]] (28-32)
* [[Diving Beetle]] (30-32)
* [[Yagudo Priest]], [[Yagudo Votary]], [[Yagudo Theologist]], [[Yagudo Oracle]], [[Yagudo Interrogator]] (26-36)
|Camp at fallen pillar/crumbling wall or outside of fortMob density a bit scarce. Yagudo have a high level range.
|-
|-
|23-26
|Ordelle's Caves
|'''Waterfall'''


* Clipper
|24-26
* Shrieker
|[[Ranguemont Pass]]
* Goliath Beetle
|'''(J-5), (I-8)'''
|'''Clipper links. Take care of bomb.Use eastern La Theine zone'''.  
* [[Stirge]] (30-33)
Sneak required to reach camp.  
* [[Hecteyes]] (31-33)
'''Supports 1 party.'''
|Silence highly recommended. Sneak/invis needed to reach camp. (J-5) has about 8 bat spawns along the tunnel.  May need to roam a bit. '''~12 minute walk from Ronfaure OP'''
|-
|-


|24-27
|24-27
|Meriphataud Mountains
|[[Carpenters' Landing]]
|'''(D-10), (G-10)'''
|'''Camp by the Logs near Dock(J-10)'''


* Puma {{Changes }} (30-33)
* [[Spinous Pugil]] (29-31)
* Drooling Hound (31-35)
* [[Sabretooth Tiger]] (29-32)
* Ridge Lizard (29-31)
* [[Birdtrap]] (29-33)
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr ''without'' rings because kills go quickly. Easy chain 5's with a solid party.
| '''Use SE [[Jugner Forest]] zone, (J-8)'''. Traps AoE Sleep, Single-Target paralyze, Tigers AoE paralyze.  WHM recommended.  Be mindful of big Tiger critsTigers aggro/link by sight, traps don't aggro or link.  Pugils aggro by sound.  Sneak needed to reach camp.
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE DiseaseNot a a bad walk from OP or mea crag.
|-
|-
|24-27
|Sauromugue Champaign
|'''(I-7)'''


* Sauromugue Skink (28-32)
|26-28
* Diving Beetle (30-32)
|[[Ranguemont Pass]] {{Changes }}
|11 total spawns.  Supports 2 parties.
|'''(E-6)/(F-6)'''
* [[Stirge]] (30-33)
* [[Goblin Smithy]], [[Goblin Pathfinder]] {{Changes }} (32-36)
|4 Gob spawns (Era+) with 3-4 Bat spawns in the same open area and connecting caves. May be able to extend camp to 28 depending on kill speedWill need sneak/invis to reach camp.  '''~11.5 minute walk from Ronfaure OP'''
|-
|-
|24-28
|24-28
|Yuhtunga Jungle '''(Kazham Pass Req)'''
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(G-6),(G-7),(H-6)'''
|'''(G-6),(G-7),(H-6)'''
* Yuhtunga Mandragora (30-33)
* [[Yuhtunga Mandragora]] (30-33)
|Patrolling Goblin Smithy
|Beware patrolling [[Goblin Smithy]]
|-
|-
|24-28
 
|Sauromugue Champaign
|25-27
|'''(F-8), (G-8)'''
|[[Sauromugue Champaign]]
| '''(H-7)'''
 
* [[Yagudo Priest]], [[Yagudo Votary]], [[Yagudo Theologist]], [[Yagudo Oracle]] (26-36)
* [[Sauromuge Skink]] (28-32)
* Diving Beetle (30-32)
* Diving Beetle (30-32)
* Tabar Beak (31-33)
|Camp on hill by bonfire [[:Category:Yagudo|Yagudo]] camp.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. Yagudo have high level range.
|
|-
|-
|27-30
|26-30
|Yuhtunga Jungle '''(Kazham Pass Req)'''
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(J-7),(K-7)'''
|'''(J-7),(K-7)'''
* Ivory Lizard
* [[Ivory Lizard]] (32-35)
* Jungle Coeurl
* [[Jungle Coeurl]] (35-38)
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.
|Need [[Silena]] and [[Paralyna]]. Start with lizards at level 26.  Mix in coeurls at level 28+.
Take chocobo from Kazham as if you were going to Yhoator Jungle. Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.
Take chocobo from Kazham to H-6 and drop down. Then after emerging from the tunnel after the drop, go down ramp when you see the Overgrown Rose (Marbolo), into another tunnel. Camp at the edge of the cliff overlooking the Volcano.
|-
|-
|27-31
|27-31
|Yuhtunga Jungle '''(Kazham Pass Req)'''
|[[Bibiki Bay]]
|'''(H-7) Docks'''
* [[Eft]] (33-36),
* [[Raven]] (36-38)
* [[:Category:Goblins|Goblins]] (33-36)
|Start on Efts.  Efts link by the way.  Move to ravens around level 29.  Ravens link too.  Bring the sleeps and the lullabys. 
|-
 
|27-31
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(I-7)'''
|'''(I-7)'''
* Death Jacket (33-37)
* [[Death Jacket]] (33-37)
|Camp inside the tunnel.
|'''BEE LOG'''.  Camp inside the tunnel.
|-
|-
| 27-30  
| 27-30  
|| Attohwa Chasm  
|| [[Attohwa Chasm]]
||'''(H-9)'''  
||'''(H-9)'''  
* Flesh Eater (35-37)
* [[Flesh Eater]] (35-37)
* Hecteyes (35-38)
* [[Hecteyes]] (35-38)
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. [[Silence]] recommended.
|-
|-
|29-31
| 27-29  
|Yuhtunga Jungle '''(Kazham Pass Req)'''
|| [[Oldton Movalpolos]]
|| '''(F-8), (G-9), (H-10), (G-13)'''
* Tier 1 [[Goblin Craftsman]], [[Goblin Hammerman]], [[Goblin Leadman]], [[Goblin Gutterman]] (33-36)
* Tier 1 [[:Moblin Ragman]], [[Moblin Chapman]], [[Moblin Witchman]], [[Moblin Pickman]] (33-36)
* [[Bugbear Servingman]] (33-36)
* [[Stirge]] (33-36)
|| Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. [[Escape]] or [[Warp]] is recommended. Mages must /whm. [[Earth Elemental]] danger at E-4 camp. [[Silence]] highly recommended.  Drops gil and craft materials.
|-
|27-30
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(G-11) - Outpost'''
|'''(G-11) - Outpost'''


* Young Opo-Opo (34-36)
* [[Young Opo-Opo]] (34-36)
* Goblins (32-37)
* [[:Category:Goblins|Goblins]] (32-37)
|Beware of holes when pulling
|Beware of holes when pulling. WHM recommended for Curaga and Barfira.
|-
|28-30
|[[Sauromugue Champaign]]
|'''(L-9)'''
*[[Champaign Coeurl]] (35-37)
*[[Diving Beetle]] (35-37)
*[[:Category:Yagudo|Yagudo]] (36-38)
| 1 party.  Have [[Paralyna]] and [[Silena]] ready.  BLM recommended. 
|-
|-
|28-30
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(F-7), (F-8)'''
* [[Yhoator Mandragora]] (35-37)
|
|-
|29-33
|29-33
|Yuhtunga Jungle '''(Kazham Pass Req)'''
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(F-11/G-11)'''
|'''(F-11/G-11)'''


* Sahagin (34-38),
* [[;Category:Sahagin|Sahagin]] (34-38),
* Makara (35-38)
* [[Makara]] (35-38)
|Close to the zone for Sea Serpent Grotto
|Close to the zone for [[Sea Serpent Grotto]]
|-
|-
|29-32
|29-32
|Bibiki Bay
|[[Bibiki Bay]]
|'''(H-6),(H-7),(I-6),(I-7)'''
|'''(H-6),(H-7),(I-6),(I-7)'''


* Eft (33-36),
* [[Eft]] (33-36),
* sland Rarab (34-38),
* [[Island Rarab]] (34-38),
* Marine Dhalmel (34-37)
* [[Marine Dhalmel]] (34-37)
* Raven (36-38)
* [[Raven]] (36-38)
* Goblins (33-36)
* [[:Category:Goblins|Goblins]] (33-36)
|Dhalmels can silence, the area supports 3 parties
|Dhalmels can silence, the area supports 3 parties
|-
|-
|29-33
|29-31
|Sauromugue Champaign
|[[Sauromugue Champaign]]
|'''(G-7)'''
|'''(G-7)'''


* Evil Weapons (34-38)
* [[Evil Weapon]]s (34-38) {{changes|adjusted level range 34-38 instead of 36-38}}
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.
|-
|29-31
|[[Batallia Downs]]
|'''(J-10)'''
* [[Evil Weapon]] (36-38)
* [[Goblin Shaman]], [[Goblin Pathfinder]], [[Goblin Furrier]] (31-36)
|1 party.  Only 5 spawns.  Pull [[:Category:Goblins|Goblins]] by the coast to fill in. Not a bad alternate camp if Sauromugue is taken and party members don't have OPs, kaz pass, or crystals.
|-
|29-31
|[[Rolanberry Fields]]
|'''(K-7)'''
* [[Evil Weapon]] (36-38)
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides
|}
|}


Line 563: Line 708:


|-
|-
|30-33
|30-32
|Rolanberry Fields
|[[Bibiki Bay - Purgonorgo Isle]]
|'''(K-7)'''
 
* Evil Weapon (36-38)
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides
|-
|30-34
|Bibiki Bay: Purgonorgo Isle
|'''(Everywhere)'''
|'''(Everywhere)'''


Line 579: Line 717:
* Kraken (37-40)
* Kraken (37-40)
* Alraune (37-40)
* Alraune (37-40)
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don't touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don't touch the urganite. No [[Sneak]] or [[Invisible]] needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.
|-
|-
|30-34
|30-34
|Attohwa Chasm
|[[Attohwa Chasm]]
|'''(I-9)/(I-10)'''
|'''(I-9)/(I-10)'''
* Gallinipper (36-39)
* Gallinipper (36-39)
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)
* [[:Category:Goblins|Goblins]] Smithy, Furrier, Pathfinder, Shaman (37-39)
* Tracer Antlion (38-40)
* Tracer Antlion (38-40)
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.
|[[Sneak]] required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.
|-
|-
|31-33
|30-33
|Sea Serpent Grotto
|[[Sea Serpent Grotto]] '''(Kazham Pass Req)'''
|'''(J-10), hallway, First Map'''
|'''(J-10), hallway, First Map'''


*Ironshell (38-40)
*Ironshell (37-40)
*Pond Sahagin (38-39)
*Pond Sahagin (36-39)
*Spring Sahagin (36-39)
*Spring Sahagin (36-39)
*Undead Bats (37-39)
*Lake Sahagin (36-39)
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.
*Undead Bats (36-39)
| Need [[Sneak]] to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway (don't aggro but will link with other bats).
|-
|31-33
|Eastern Altepa Desert '''(Altep gate crystal req)'''
|'''
({{Location Tooltip
| area = Eastern Altepa Desert
| pos = H-6
}}), ({{Location Tooltip
| area = Eastern Altepa Desert
| pos = I-6
}}), ({{Location Tooltip
| area = Eastern Altepa Desert
| pos = J-7
}})'''
* Sand Beetle (36-40){{changes}}
* Desert Dhalmel (38-41){{changes}}
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps ([[Sneak]]), and antica([[Sneak]]) aggro when traveling to camp.
|-
|-
|31-33
|31-33
|Eastern Altepa Desert
|Yuhtunga Jungle '''(Kazham Pass Req)'''
|'''(H-6), (I-6), (J-7)'''
|'''(E-9)
 
* Soldier Crawler (37-40)
* Sand Beetle (34-40)
|Will need sneak and invis if walking from Lower Elshimo OP.  Beware wandering goblins.
* Desert Dhalmel (39-44)
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.
|-
|-
|31-34
|32-34
|Yhoator Jungle
|Yhoator Jungle '''(Kazham Pass Req)'''
|'''(G-7),(H-8)'''
|'''(G-7),(H-8)'''
* Yhoator Wasp (37-41)
* Yhoator Wasp (37-41)
* Goblin Reaper (41-43)
* [[:Category:Goblins|Goblins]] Reaper (41-43)
* Goblin Pathfinder
* [[:Category:Goblins|Goblins]] Pathfinder
* Young Opo-Opo (42-43)
* Young Opo-Opo (42-43)
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and [[:Category:Goblins|Goblins]] aggro. Can also kill [[:Category:Goblins|Goblins]].  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.
|-
|34-37
|Garliage Citadel
|'''Entrance, in front of Banishing Gate 1, (I-8)/(I-7)'''
* Siege Bat (40-43)
* Borer Beetle (41-44)
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties. 
|-
|-
|34-38
|Sanctuary of Zi'tah
|'''(H-10)'''


* Lesser Gaylas (39-42)
|34-36
* Ogrefly (41-44)
* Goblin Trader/Robber (42-46)
|Echo Drops or Silena recommended, supports 1-2 parties
|-
|35-37
|Eldieme Necropolis
|Eldieme Necropolis
|'''Enter at (G-8) Batallia Downs'''
|'''Enter at (G-8) Batallia Downs'''
* Gazer (41-43)
* Gazer (41-43)
|
|
|-
|34-37
|Garlaige Citadel
|'''Entrance, in front of Banishing Gate 1, (I-8)/(I-7)'''
* Siege [[Bats (40-43)
* Borer Beetle (41-44)
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties. 
|-
|-
|35-38
|35-38
|Sanctuary of Zi'tah
|Sanctuary of Zi'tah
|'''(J-9)'''
|'''(H-10) Outpost, (I-9), (J-9) Hidden path, (F-8)'''


* Ogrefly (41-44)
* Lesser Gaylas (39-42)
* [[Ogrefly]] (41-44)
* [[:Category:Goblins|Goblins]] Trader/Robber/Reaper/Poacher (42-46)
* Goobue Gardener (40-43)
* Goobue Gardener (40-43)
|
|Barfira recommended if fighting at OP,(F-8)/gobs.  Silena recommended at (J-9) camp/gobbues.  Supports many parties.  Lvl 36+ parties recommended at OP and (F-8)camp for gobs.
|-
|-
|35-38
|35-38
|Crawler's Nest
|Crawler's Nest
|'''(I-9) Map 1'''
|'''(K-8) (I-9) Map 1'''


* Worker Crawler (40-44)
* Worker Crawler (40-44)
* Death Jacket (40-42)
* Maze Lizard (41-43)
* Maze Lizard (41-43)
|Many total spawns, easily supports 2+ parties.
|Many total spawns, easily supports 2+ parties.
|-
|-
|35-38
|35-38
|Western Altepa Desert
|Western Altepa Desert '''(Altep gate crystal req)'''
|'''(M-8) - Korroloka Zone, (L-6) - near Rabao Zone'''
|'''(M-8) - Korroloka Zone, (L-6) - near Rabao Zone'''


* Desert Spider (40-44)
* Desert Spider (40-44)
|
|
|-
| 35-38
|| [[Oldton Movalpolos]]
|| '''(I-8), (J-10). (K-10)'''
* Goblin Doorman, Oilman, Tollman, Shovelman (41-44)
* Moblin Repairman, Pikeman, Coalman, Gasman,  (41-44)
* Bugbear Bondman (41-44)
|| Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. Escape or Warp is recommended.  Beware Moblin Gourneyman and Goblin Freelance as they are a much higher level (~47). Silence highly recommended. Drops gil and craft materials. If the Moblins are allowed to use Crispy Candle and damage themselves, they will not give EXP. Avoid them or bring a stun.
|-
|-
|36-39
|36-39
|Sanctuary of Zi'tah
|Sanctuary of Zi'tah
|'''(I-9)'''
|'''(E-8)'''
 
* [[Master Coeurl]] (44-47)
* Ogrefly (41-44)
|Need silena and paralyna.  2 Hellhounds (47-50) pop at night in the area but shouldn't be a problem.
* Myxomycete (41-46)
|-
* Goblin Trader/Robber (42-46)
|36-43
|
|Yhoator Jungle '''(Kazham Pass Req)'''
|'''Bloodlet Spring (J-7)'''
* Big Jaw (43-45)
* Tier 5 [[:Category:Goblins|Goblins]] (45-47)
* [[Master Coeurl]] (48-49)
|Beware of NM at J-7 camp
|-
|-
|37-39
|37-39
|Yhoator Jungle
|Yhoator Jungle '''(Kazham Pass Req)'''
|'''(F-9) Yhoat Telepoint'''
|'''(F-9) Yhoat Telepoint, (F-10)'''
 
* Worker Crawler (43-46)
* Worker Crawler (43-46)
|
|
|-
|-
|37-40
|37-40
|Sea Serpent Grotto
|Yhoator Jungle '''(Kazham Pass Req)'''
|'''(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door'''
|'''(J-11) Temple of Uggalepih entrance'''
 
* Big Jaw (43-47)
| Dispel and BLM recommended.  Not far from Uplands OP.  Sneak/oils and invis/powders needed to reach camp.


* Rivulet Sahagin (41-45)
|-
* Brook Sahagin (42-48)
|38-40
* Vampire Bat (43-45)
|[[Sea Serpent Grotto]]
* Big Claw (44-48)
|'''Behind Silver Beastcoin Door (J-11) Map 2, '''
| Need sneak to get to.  Supports 3 partiesStart on Rivulet and Vampire Bats at lower levelSahagin linkHigher level camp at (M-13) for 39-40 parties.
* Grotto Pugil (42-46)
* Big Claw (42-48)
* Rivulet Sahagin (42-46)
* Brook Sahagin (42-46)
* Riparin Sahagin (42-48)
|Will need sneak/pots to get to campSahagin linkBring sleepga/lullaby.''' Party may need to roam a bitLots of spawns but high respawn time (~16min)Beware NM spawn at (J-10) area.'''
|-
|-
|38-41
|38-41
Line 701: Line 871:
* Shadow
* Shadow
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.
|-
|-
|39-42
|39-42
|Western Altepa Desert
|Western Altepa Desert '''(Altep gate crystal req)'''
|'''(I-8)'''
|'''(I-8)'''


* Desert Dhalmel (44-48)
* Desert Dhalmel (44-48)
|Dhalmels found on both sides of the fork, watch out for Antican aggro
|Dhalmels found on all sides of the fork, watch out for Antican aggro.  Could also pull nearby Sand Beetle.
|-
|38-41
|Sea Serpent Grotto
|'''Silver Beastcoin Door (L-12) Map 1'''
* Grotto Pugil (44-46)
* Big Claw (43-45)
* Sahagin (41-48)
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1Get there going through silver door.
|-
|38-43
|Yhoator Jungle
|'''Bloodlet Spring (J-7)'''
* Big Jaw (43-45)
* Tier 5 Goblins (45-47)
* Master Coeurl (48-49)
|Beware of NM at J-7 camp
|-
|-
|39-42
|39-42
|Gustav Tunnel
|Gustav Tunnel
Line 731: Line 887:


* Hawker(45-48)
* Hawker(45-48)
* Hell Bat(44-48)
* Hell Bats(44-48)
* Goblins (46-49)
* [[:Category:Goblins|Goblins]] (46-49)
|Sufficient mobs for 2 parties.
|Sufficient mobs for 2 parties.
|-
|-
Line 739: Line 895:
|'''Right behind banishing gate #1'''
|'''Right behind banishing gate #1'''
* Citadel Bats (46-48)
* Citadel Bats (46-48)
|
|Link potentials.
|-
|39-41
|Misareaux Coast '''(CoP Chapter 2 Req)'''
|'''(F-8)'''
* Mantrap (47-48)
|Have paralyna erase poisona and silenas ready.
|-
|39-44
|Misareaux Coast '''(CoP Chapter 2 Req)'''
|'''(G-5)'''
* Diatryma (47-51)
* Bigclaw (46-48)
* Makara (47-49)
* Mantrap (47-48)
| Scenic.  Bigclaws, makaras, and mantraps for 39-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 [[:Category:Chains of Promathia Missions|CoP]].  Diatryma resists melee damage except for piercing.
|}
|}


Line 750: Line 921:
!'''Notes'''
!'''Notes'''
|-
|-
|40-43
|40-42
|Eastern Altepa Desert
|Crawler's Nest
|'''(F-9)(F-10)'''
|(H-9) Map 2, (I-8) Map 3
 
* Soldier Crawler (47-49)
* Goblin poacher, robber, reaper, digger (45-52)
|At least 2 campsDispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.
|Goblin Bomb Toss can be an issue, stuns recommendedLower level parties should beware of the diggers as they are higher in level. Supports 2 parties.
|-
|-
|40-42
|40-42
Line 761: Line 931:
|'''(F-9), Yhoat Telepoint'''
|'''(F-9), Yhoat Telepoint'''


* Master Coeurl (48-50)
* [[Master Coeurl]] (48-50)
|Popular BST camp
|Popular BST camp
|-
|-
|40-44
|40-43
|Misareaux Coast
|Eastern Altepa Desert
|'''(G-5)'''
|'''(F-9)(F-10)'''
* Diatryma (47-51)
 
* Bigclaw (46-48)
* [[:Category:Goblins|Goblins]] poacher, robber, reaper, digger (45-52)
* Makara (47-49)
|[[:Category:Goblins|Goblins]] Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.
* Mantrap (47-48)
|-
| ScenicBigclaws, makaras, and mantraps for 40-42 level party. Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.
|40-43
|[[Beaucedine Glacier]]
|(J-8), (J-9) Lower level, by the coast.
* Stone Golem (47-49)
* Diremite (49-50)
|Supports 1 partyDispel recommended.  
|-
|-
|-
|41-44
|41-44
|Yhoator Jungle
|Yhoator Jungle {{Changes }}
|'''(K-10)'''
|'''(K-10)'''
* Opotrap (Flytrap, 47-51)
* Opotrap (Flytrap, 47-51) {{Changes }}
* Snap Jaw (Pugil, 48-51) {{Changes }}
* Snap Jaw (Pugil, 48-51) {{Changes }}
|Mobs do not raise defense (Confirmed by Charsi)
|Mobs do not raise defense (Confirmed by Charsi)
|-
|41-45
|Sea Serpent Grotto
|'''Silver Beastcoin Door (L-12) Map 1'''
* Grotto Pugil
* Big Claw
* Sahagin
|2 parties. Strongest mobs behind Silver Beastcoin door. '''Roaming parties heavily recommended if fighting behind the door.'''


|-
|-
Line 795: Line 962:


* Desert Beetle (47-51)
* Desert Beetle (47-51)
|Beetles all around Revelation Rock, supports many parties, Beetles link
|Beetles all around Revelation Rock, supports many parties, Beetles link.   
|-
 
|41-43
|Beaucedine Glacier
|(J-8), (J-9) Lower level, by the coast.
* Stone Golem (47-49)
|Supports 1 partyDispel recommended.
|-
|41-43
|Crawler's Nest
|(H-9) Map 2, (J-7) Map 3
* Soldier Crawler (47-49)
|At least 2 camps.  Dispel recommended for cocoon.
|-
|-
|42-45  
|42-45  
Line 814: Line 970:
* Demon Knight, Wizard, Pawn (48-52)
* Demon Knight, Wizard, Pawn (48-52)
|1 party
|1 party
|-
|42-47
|Sanctuary of Zi'tah
|'''(E-8) Ro'Maeve Zoneline '''
* Master Coeurl
* Skeleton
* Hell Hound
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.
|-
|-
|43-45
|43-45
|Yhoator Jungle
|Yhoator Jungle
|'''Ifrit Cauldron zones (H-6)'''
|'''Ifrit Cauldron zones (H-6)'''
* Goblin Bouncer, Hunter (52-54)
* [[:Category:Goblins|Goblins]] Bouncer, Hunter (52-54)
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.
|2 parties. RNG and WAR [[:Category:Goblins|Goblins]].  6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.
 
|-
 
|43-45
|Toraimari Canal
|'''(F-9) 1st map, by Full Moon Fountain'''
* Bigclaw (49-52)
* Makara (49-52)
|Supports 1 party.  Dispel and BLM recommended. Need either portal charm for 3 mage gate or rhinostery certificate to access.  Will need sneak/oils to access without aggro. '''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''.
|-


|43-45
|Crawler's Nest
|'''(H-7) 2nd Map'''
* Labyrinth Lizard (49-52)
|Supports 1 party.  Lizards aggro sound and link!  '''About a 7.5 minute walk from Derfland OP.'''
|-
|-
|43-46  
|43-46  
|Lufaise Meadows (Req. CoP Crag completion)
|[[Lufaise Meadows]] (Req. [[:Category:Chains of Promathia Missions|CoP]] Crag completion)
|'''(G-6)'''
|'''(G-6)'''
* Leshachikha (49-51)
* Leshachikha (49-51)
* Leshy (52-54)
* Leshy (52-54)
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.
|Beware of [[Thunder Elemental]] that spawns by Leshys. All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.
|-
|-


Line 841: Line 1,004:
|Labyrinth of Onzozo
|Labyrinth of Onzozo
|'''(I-9), 2 tunnels'''
|'''(I-9), 2 tunnels'''
* Cockatrice (50-52)
* Cockatrice (50-53)
* Tier 6 Goblin (51-57)
* Tier 6 [[:Category:Goblins|Goblins]] (51-57)
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. '''WHM required for Stona'''. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. '''WHM required for Stona'''. Cockatrice do not link but are aggressive via sound.  Echo Drops strongly recommended. Avoid [[:Category:Goblins|Goblins]] Miners if possible (THF [[:Category:Goblins|Goblins]])
|-
|-
|44-46 {{Changes }}  
|44-47
|Beaucedine Glacier
|Quicksand Caves
|'''(J-5), (E-5) Map 1. Titan entrance from East Desert (K-7)'''
* Helm Beetle (51-54)
* Sand Spider (52-54)
* Antica (52-59)
|Beetles and spiders no aggro but link.  Bring WHM for Erase if you fight spiders.  Antia have AoE silence.  Supports 2 parties.  Drops coffer keys.
|-
|44-46  
|[[Beaucedine Glacier]] {{Changes }}
|'''(J-5) By Fei Yin'''
|'''(J-5) By Fei Yin'''
* Rime Lynx (51-53) {{Changes}}
* Rime Lynx (51-53) {{Changes }}
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful. '''~8.5 minute walk from Fauregandi OP'''
 
|-
|-
|44-47
|44-47
|Crawler's Nest
|Crawler's Nest
|'''(J-8) Map 3'''
|'''(J-8), (H-9) Map 3'''
* Hornfly (50-53)
* Hornfly (50-53)
* Blazer Beetle (52-54)
* Exoray (51-54)
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.
|-
|46-48
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)
|'''South of Sewer Hatch Landing'''
* Funnel Bats (52-54)
|'''Sneak up before dropping down, slimes below.''' Watch out for pops. Bring a Bard and/or Carby pull. Don't go past the hounds.
|-
|-


|45-51
|45-51
|Garliage Citadel
|[[Garlaige_Citadel|Garlaige Citadel]]
|'''(G-6) or (J-8) Basement Map'''
|'''(G-6) or (J-8) Basement Map'''
* Funnel Bats(53-55)
* Funnel Bats(52-54)
* Chamber Beetles(56-58)
* Chamber Beetles(56-58)
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.
|-
|46-48
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)
|'''South of Sewer Hatch Landing, (G-8)'''
* Funnel Bats (52-55)
|'''[[Sneak]] up before dropping down, slimes below.''' Watch out for pops. Lots of link potential.  Bring a Bard and/or Carby pull. Don't go past the hounds.  Supports at least 2 parties. 
|-
|-
|46-48
|46-48
|Crawler's Nest
|Crawler's Nest
|'''(G-9) Map 3'''
|'''(G-9) Map 3, (G-7) Map 2'''


* Rumble Crawler (53-55)
* Rumble Crawler (53-55)
|Dispel/Finale recommended.
|Dispel/Finale recommended.
|-
|-
|47-54
|48-50
|Quicksand Caves
|Quicksand Caves
|'''(J-9) or (E-10), Map 3'''
|'''(H-9) Map 3.  Entry at West Desert (J-9)'''


* Helm Beetle(~51-55)
* Helm Beetle(51-58)
* Antica(~56-59)
* Antica(52-59)
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.
|High level range of mobs. Bring echo drops and/or mages /whm for silena.


|-
|-
|48-50
|48-50
|Misareaux Coast
|Misareaux Coast {{Changes }}
|(G-7), (G-5)
|(G-7), (G-5)


* Migrant Dobsonfly (55-57)
* Migrant Dobsonfly (55-57) {{Changes }}
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on [[:Category:Chains of Promathia Missions|CoP]] Chapter 2 to access.
|-
 
| 48-50
|| Crawler's Nest
||'''(G-6, F-6) 2nd map'''
* Dragonfly (55-58)
* Den Beetle (56-58)
|| Will need sneak/oils to reach camp.  Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. '''About a 10.5 minute walk from Derfland OP'''
|-
|48-51
|Western Altepa Desert
|'''(F-6), (G-6)'''
* Antica Lanista, Hoplomachus (54-58)
|Pull Antica from below.  They do not link.  Bring RDM/Silencer- Lanista are BLM.  Silena/echo drops recommended.  Could also fight manticore and beetles in the area.   
 
|-
|-
| 49-51  
| 49-51  
|| Garlaige Citadel
|| Garlaige Citadel
||'''Behind banishing gate 2'''
||'''Basement, Behind banishing gate 2'''
* Chamber Beetle (56-58)  
* Chamber Beetle (56-58)  
|| Supports 2 parties.  Over/Vault Weapons, Hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party).  
|| Supports 2 parties in the basement.  Another 2 behind banishing gate 2BLM Recommended.
|-
|-
|}
|}
Line 908: Line 1,095:
|-
|-
! Level !! Zone !! Camp/Mob !! Notes
! Level !! Zone !! Camp/Mob !! Notes
|-
|-
|-
| 50-52  
| 50-52  
|| Bostaunieux Oubliette
||'''Zone to West Ronfaure (D-9), (G-7)'''
* Werebat (57-59)
* Hecatomb Hound (56-58)
|| Supports 2 parties.  Need sneak/oils to reach camp, before you drop down.  '''~8 minute walk from Ronfaure OP.'''
|-
| 50-54
|| Toraimarai Canal
||'''(G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance'''
* Canal Pugil (57-59)
* Scavenger Crab (59-62)
|| Very close to Windurst Walls entrance (Head west, in tunnel.  Keep going south to 2nd camp with crabs).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm) '''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''.  Need sneak/oils to get to camp.  Pugs don't link.  Dispel/BLM recommended.
|-
| 51-54
|| Uleguerand Range
||'''(G-11)'''
* Variable Hare (58-61)
* Uleguerand Tiger (60-62)
|| Having a support highly recommended for AOEs/paralyze.  Hares link.  '''Hares give +10% exp bonus.'''
|-
|52-54
|Garliage Citadel
|'''(H-9) Basement Map'''
* Vault Weapon (59-62)
* Over Weapon (59-62)
* Tainted Flesh (63-65)
|Supports 1 party.  Drops coffer keys.  BLM recommended.
|-
| 52-54
|| Crawler's Nest  
|| Crawler's Nest  
||'''(G-6, F-6) 2nd map'''
|| '''(E-8) 3rd map, Take South tunnel on the first map'''
* Dragonfly (55-58)
* Helm Beetle (59-62)
* Den Beetle (57)  
|| BLM and Dispel recommended. Drops coffer keys. Supports 1 party  
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.
|-
|-
| 51-53  
| 53-55  
|| Bostaunieux Oubliette
||'''Zone to West Ronfaure (D-10)'''
* Werebat (58-59)
|| Supports maybe 2 parties
|-
| 52-55  
|| Crawler's Nest  
|| Crawler's Nest  
|| '''(E-7) 2nd map'''
|| '''(E-7) 2nd map'''
*  Knight Crawler (60-63)
*  Knight Crawler (60-63)
*  Crawler Hunter (61)
*  Crawler Hunter (60-62)
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party.  BLM Recommended. 
|-
|-
| 52-54
| 53-55
|| Sea Serpent Grotto
|| Boyada Tree
|| '''(F-8) Hallway. Behind Mythril Door'''
|| '''(L-9)/Entrance'''  
* Razorjaw Pugil (58-60)
* Bark Spider (60-63)
* Sahagin (53-56)
* Death Cap (60-63)
|| Drops coffer keys. 5 pugil spawns. Pull lower level Sahagin to keep chains going, TPSupports 1 partyBring dispel and silencerBeware lotto NM pug (lvl 62).   
|| Drops coffer keys.  Lots of links!  Bring a BRD and/or BLM and a WHMSpiders have a nasty aoe slow and critical attack abilityDeath Caps have a gross breath attack with silence and paralyzeCan be a challenging camp but will make you some money with web drops.   
|-
|-
| 53-55
| 54-56
|| Kuftal Tunnel
|| Kuftal Tunnel
|| '''Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp'''
|| '''Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp'''
* Robber Crab (60-63)  
* Robber Crab (60-63)  
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. [[Sneak]] will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support/dispel.
|-
| 54-57
|| Ro'Maeve
|| '''(H-11), (H-9)'''
* Killing Weapon (61-63)
* Ominous Weapon (62-64)
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.
|-
|-
| 53-57  
| 55-57  
|| King Ranperre's Tomb
|| King Ranperre's Tomb
||'''(G-8) Map 2 '''
||'''(G-7),(H-8) Map 2 '''
* Dire Bat (62-64)
* Dire Bats (62-64)
* Tomb Worm (60-61)
* Thousand Eyes (Hecteyes, 60-62)
* Thousand Eyes (Hecteyes, 60-62)
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.
* Armet Beetle (64-66)
'''Warning''': Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.
|| Worm's dont aggro but link.  Bats aggro by sound.  Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.  There are only 4 beetles so not enough to make a camp for a full higher level party.
|-
 
| 54-57 || The Boyahda Tree || '''Map 1 (G-8), (J-9), (E-6), (D-4)'''
'''Warning''': Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.  
* Robber Crab(62-65)
* Knight Crawler(62-65)
|| Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.
|-
|-
| 54-56
| 55-57
|| Cape Terrigan  
|| Cape Terrigan  
|| '''Outpost, (H-7)'''  
|| '''Outpost, (H-7)'''  
* Sand Lizard(62-65)
* Sand Lizard(62-65)
* Beach Bunny (62-65)
* Beach Bunny (62-65)
|| Have Stona for Lizards.
|| Have Stona ready for Lizards.
|-
|-
| 55-58
| 55-57
|| Ro'Maeve
|| '''(H-11), (H-9)'''
* Killing Weapon (61-63)
* Ominous Weapon (62-64)
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.
|-
| 56-58
|| Ifrit's Cauldron {{Changes }}  
|| Ifrit's Cauldron {{Changes }}  
||'''(G-9), (J-7)/(J-8) 4th map'''
||'''(G-9), (J-7)/(J-8) 4th map'''
* Cauldron Eruca (62-64) {{Changes }}  
* Cauldron Eruca (62-64) {{Changes }}  
|| West entrance.  Supports 2 parties.  Yes aggro.  Yes link.
|-
| 55-57
|| Uleguerand Range
|| '''(E-9)'''
* Buffalo (62-65)
|| Supports 1 party.  Beware of NM Buffalo.  Bring WHM for viruna.
|-
| 55-57
|| Toraimarai Canal
|| '''2nd Map (I-10)'''
* Stygian Pugil (63-65)
|| Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm)'''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''.  Need sneak/oils to get to camp.  Pugs don't link.  Dispel/BLM recommended.   
|-
| 56-58
|| Western Altepa Desert{{Changes }}
|| '''(D-11, E-11)'''
* Scorch Dhalmel (63-65) {{Changes }}
|| Supports 1 party. No defense up. 


|| West entrance. Supports 2 parties. No aggro. Yes link.
|-
| 56-58 || The Boyahda Tree || '''Map 1 (G-8), (J-9), (E-6), (D-4)'''
* Robber Crab(62-66)
* Knight Crawler(62-67)
  || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.
|-
|-
| 56-58  
| 56-58  
Line 984: Line 1,219:
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.
|-
|-
| 55-59
| 57-60
|| [[Attohwa Chasm]]
|| '''(F-6)'''
* Monarch [[Ogrefly]] (65-67)
|| Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere. 
|-
| 57-60
|| Toraimarai Canal
|| '''(H-8) 2nd Map'''
* Starmite (65-67)
|| Dispel/BLM recommended.  Past Stygian Pugils, north up stairs. 
|-
| 58-60
|| Uleguerand Range
|| Uleguerand Range
|| '''(E-9)'''  
|| '''(J-11) '''
* Buffalo (62-65)
* Polar Hare (65-68)
|| Supports 1 partyBeware of NM Buffalo.
|| Support and/or melee sub /nin recommended for AoEHares link.   '''Hares give +10% exp bonus.'''
|-
|-
| 56-59
| 58-60
|| Western Altepa Desert{{Changes }}
|| Pso'Xja
|| '''(D-11, E-11)'''
|| '''(I-7) 2nd Map'''
* Scorch Dhalmel (63-65) {{Changes }}
* Dire Bat (64-68)
|| Supports 1 party. No defense up.
* Diremite Assaulter (63-68)
* Snow Lizard (65-68)
|| '''Note this is a popular spot where high levels farm Florid Stones.''' Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.
|-
|-
| 56-60 {{Verification}}
| 58-61
|| Cape Terrigan  
|| Cape Terrigan  
|| '''(I-9)'''
|| '''(I-8), (I-9), (G-6), (H-8)'''
* Robber Crab (66-67)
* Robber Crab (66-67)
* Velociraptor (66-68)
* Velociraptor (66-68)
* Terror Pugil(67-69)
* Terror Pugil(67-69)
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.
* [[:Category:Goblins|Goblins]] (65-68) ((G-6) camp)
|-
|| Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.
| 57-60
|| Attohwa Chasm
|| '''(F-6)'''
* Monarch Ogrefly (65-67)
||
|-
|-
| 58-61
| 59-61 || Kuftal Tunnel || '''(H-8) Map 4, (L-7) Map 1'''  
|| Valley of Sorrows {{Verification}}
|| '''(F-8), (J-9) (Either zone line)'''
* Velociraptor (66-69)
* Peryton (69-72)
* Valley Manticore (72-74)
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.
|-
| 58-61
|| Cape Terrigan
|| '''(G-6)'''
* Velociraptor (66-69)
* Goblins (65-68)
* Robber Crab (64-65)
|| Viruna For Raptors
|-
| 58-61
|| Sea Serpent Grotto
|| '''(H-9) Behind Gold Door'''
* Dire Bat (65-66)
* Robber Crab (65-67)
* Coastal, Shore Sahagin (66-69)
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.
|-
| 59-61 || Kuftal Tunnel || '''(H-8) Map 4'''  
* Deinonychus (66-68)
* Deinonychus (66-68)
* Kuftal Digger (67-69)
* Kuftal Digger (67-69)
* Goblins (67-69)
* [[:Category:Goblins|Goblins]] (67-69)


| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.
| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1 to reach basement camp[[Sneak]] needed. Beware NM Yowie.


|-
|-
| 59-62
| 59-61
|| Upper Delkfutt's Tower
|| Newton Movalpolos
|| '''Floor 11, (H-9)'''  
|| '''(D-10)'''  
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)
* Bugbear trashman (66-68)
* Magic Pot (68-69)
* Goblin Fireman, Packman, Foreman, Lengthman (66-68)
* Dire Bat (64-66)
|| Enter from (I-12) or (J-11) from Oldton.
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.
|-
|-
|  ||  ||  ||  
|  ||  ||  ||  
|}
|}


== Level 60-70==
== Level 60-75==


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
Line 1,061: Line 1,280:


|-
|-
| 60-64 || Labryinth of Onzozo || '''(H-6), (I-6)'''
 
* Torama (70-72)
| 60-62
* Goblins (67-69)
|| Valley of Sorrows
* Labyrinth Manticore (72-74)
|| '''(G-7) (corner), (J-9) (zone line)'''  
|| Supports up to 2 parties.
* Velociraptor (66-69)
* Peryton (69-72)
* Valley Manticore (72-74)
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.
 
|-
|-




| 60-63 || Uleguernd Range || '''(I-10), (J-10), (J-11)'''
| 60-63 || Uleguerand Range || '''(I-10), (J-10), (J-11)'''
* Nivial Raptor (68-70)
* Nivial Raptor (68-70)
|| Supports at least 2 parties.  Viruna highly recommended.   
|| Supports at least 2 parties.  Paralyna highly recommended.   
|-
|-
|61-65
| 62-64 || Labryinth of Onzozo || '''(H-6), (I-6)'''
|Sea Serpent Grotto
* Torama (70-72)
|'''Behind Gold Beastcoin Door, WSNM spot'''
* [[:Category:Goblins|Goblins]] (67-69)
* Great Claw
* Labyrinth Manticore (72-74)
* Sahagin
|| Supports up to 2 parties.  Have silena, echo drops, and paralyna ready. Beware NM Ose.
* Mind Gazer
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. '''Roaming party possible. Water Elemental Danger''', but only if you go towards WSNM spot.  
* WSNM camp will require a Sahagin Key


|-
|-
| 62-65 || Bibiki Bay || '''(G-6)'''  
| 63-65 || Attohwa Chasm || '''(F-7)'''
* Tracker Antlion (70-73)
|| Supports 1 party.  Blindna and erase recommended. 
|-
| 63-66 || Bibiki Bay || '''(G-6)'''  
* Tragopan (71-73)
* Tragopan (71-73)
* Hobgoblin
* Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)
|| Supports 1 party
|| Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.
|-
| 64-67 || Boyhada Tree ||''' (I-6) map 2'''
* Skimmer (72-74)
* Steelshell (73-76)
|Rabbits no aggro. Water elemental spawns during weather on i-6 and will aggro frequently.
|-
|-
| 62-65 || Cape Terrigan || '''(H-7)'''
| 65-67 || Cape Terrigan || '''(I-7) Boulder, (I-8) Boulder'''
* Sand Cockatrice (71-73)
* Sand Cockatrice (71-74)
  || Stona recommended.
  || WHM with Stona pretty much required. Can pull lower level velociraptors to fill in.  Beware Manticores (lvl 77-79), sight aggro, will be difficult. 
|-
|-
| 64-69 || Boyhada Tree ||'''(H-6), (H-10), (H-8) (3rd map)'''
 
| 66-70 || Boyhada Tree ||'''(3rd map, down waterfall at (F-8) up top) (H-6), (H-10), (H-9), (F-9), (F-12), (H-8) '''
* Processionaire (72-75)
* Processionaire (72-75)
* Korrigan (72-75)
* Steelshell (73-76)
* Elder Gobbue (74-77)
* Darter (76-78)
* Darter (76-78)
|
* Blood Ball (76-78)
 
|Supports multiple parties.  Dispel/finale/chi blast/acid bolts recommended.  Echo drops recommended if targeting gobbues.  Higher level parties can start to roam around the rooms instead of camp.  Can pull additional Processionaires in the tunnels.  Link potentials.  Have sleepga/lullaby ready. Consider targeting Darters and Blood Balls at level 68+.
|-
| 67-69 || Boyhada Tree ||'''  map 2, up top (F-6), (G-10)'''
* Elder Gobbue (74-77)
* Steelshell (73-76)
|Silena/echo drops highly recommended.  Could also fill in Processionaires (72-75)  at (G-10) camp.  Link potentials.  Have sleepga/lullaby ready.
|-
| 67-69
| Den of Rancor
|''' (I-8) map 6, in front of Cloister of Tides'''
* Demonic Pugil (74-76)
* Doom Toad (74-76)
|Supports 1 party. 1 party member needs a Paintbrush of Souls to reach.  Enter den from Temple of Uggalepih paintbrush room. *Note: 15 minute respawn.  A good party can wipe all mobs and be sitting waiting for repops.
|-
| 67-69 || Pso'Xja  ||''' Nue Tower Entrance, Golden-Tongued Culberry Map'''
* Frost Lizard (74-77)
* Diremite Dominator (74-76)
* Million Eyes (75-77)
* Purgatory Bat (72-76)
|Drop down to the bottom map.  Need sneak and invis.  Can support 2 parties.  East and west sides/drop downs.
|-
|-
|65-69
|68-70
|Den of Rancor (I-9), (F-7)
|Den of Rancor (I-9), (F-7)
|'''Bloodlet Springs Entrance from Yhoater Jungle'''
|'''Bloodlet Springs Entrance from Yhoater Jungle'''
* Tormentor (75-78)
* Tormentor (75-78)
* Puk (Mandragora) (75-78)
* Puck (Mandragora) (75-78)
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.
|Lots of links. Have sleep(ga)/lullaby ready.  Mages stay back from puks for dreamflower.  Stona/WHM recommended for lizards.
 
|-
|-
| 65-67 || Boyhada Tree ||''' (I-6) map 2'''
| 68-71 || Cape Terrigan {{Changes }}  || '''Zone to Gustav Tunnel (J-6)'''
* Skimmer (72-73)
* Arid Lizard (76-78) {{Changes}}
* Steelshell (74-76)
* Dust Bats (77-78)   {{Changes}}
|Rabbits no aggro.  
* Manticore (77-79)
|| Erase (Manticore Debuff Max HP/MP Debuff) & Stona Recommended.  Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.
|-
|-
| 68-71 || Cape Terrigan || '''Zone to Gustav Tunnel'''
| 69-71 || Bibiki Bay || '''(G-8), (G-10)'''
* Arid Lizard (76-78)
* Tartarus Eft (76-79)
* Dust Bat (77-78)
* Hobgoblins (78-80)
* Manticore
|| - Mobs AoE Dispel and AoE shadow wipe.. better for BST burns
|| Erase (Manticore Debuff Max HP Debuff) & Stona Recommended
|-
|-
| 68-72 || Cape Terrigan || '''(G-5)'''
 
| 69-71 || Newton Movalpolos ||''' Exit from Mine shaft #2716 entry '''
* Moblins (76-79)
* Bugbears (76-79)
|Get twinkbrix to teleport you to the mine shaft.  Camp favors a roaming party.  Sleep and silence recommended.  Teleport Dem and escape recommended for faster travel.
|-
| 70-75 || Cape Terrigan || '''(G-5)'''
* Greater Manticore (76-79)
* Greater Manticore (76-79)
* Sand Cockatrice (71-73)
* Sand Cockatrice (71-73)
  || Erase, Stona, & Silena Recommended
  || Erase recommended.  Silena and Stona recommended if lower level parties are fighing Cockatrice as well.  Mages stay back due to Riddle (max mp down). '''Greater Manticores give +10% exp bonus.'''  Camp will make you some money.
|-
|-
| 66-72 || Bibiki Bay || '''(G-10)'''
| 70-75 || Kuftal Tunnel || '''(H-6), (I-8) Map #3'''
* Greater Cockatrice (78-80)
* Ovinnik (77-79)
* Ladon (80-82)
|| Past moving boulder at (G-9).  Path opens at certain times depending on moon phase.  Maximum up time is about 15 minutes (6 game hours).  Supports at least 2 parties.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move '''and give +23% exp bonus'''.  Camp will make you some money.
|-
| 70-75 || Ro'Maeve || '''(N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates '''
* Apocalyptic Weapon (78-80)
* Infernal Weapon(78-80)
* Darksteel Golem (81-82)
|| Supports 4 parties.  No moon pass needed for 2 camps.  2 more camps available behind each moongate.  Lots of AOE.  Melee DPS subbing /nin is a good idea.  Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.
|-
| 71-75 || Bibiki Bay {{Changes}} || '''(G-6), (F-7), (F-8), (G-9)'''
* Catoblepas (79-81) {{Changes}}
* Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)
* Tropical Rarab (73-76)
* Tartarus Eft (76-79)
* Tartarus Eft (76-79)
* Hobgoblins (78-80)
|| Supports 4 parties.  Berserk is your friend.  Healing wind spam can be annoying if cows aren't dealt with swiftly.  Fill in with Rarabs and Efts.  (F-8) camp has lots of Goblins. Watch out for bombs/AoE, Barfira up.
  ||
|-
|-
| 67-69 || Boyhada Tree ||''' (F-6), (G-10) map 2'''
 
* Elder Gobbue (74-77)
* Steelshell (74-76)
|Silena/echo drops needed.
|-
| 69-73 || Bibiki Bay || '''(G-6), (F-9), (G-9)'''
* Catoblepas (79-81)
|| Berserk is you're friend.
|}
|}


== Ru'Aun Gardens (63-??) '''(Sky Access Required)''' ==
== Sky Camps (63-75+) '''(Sky Access Required)''' ==
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+  
|+  
Line 1,142: Line 1,408:
! Level !! Zone !! Camp/Mob !! Notes
! Level !! Zone !! Camp/Mob !! Notes
|-
|-
| 63-68 || Ru'Aun Gardens || '''Various Islands Around Map''' PAFO
| 63-66
* Flamingo
|| Ru'Aun Gardens  
  || ZM 14+
|| '''(F-9)Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water    '''  
* Flamingo (72-74)
  || Up to 8 camps.
|-
|-
| || || ||
| 71-75
 
|| The Shrine of Ru'Avitau
|}
|| '''(G-10), (I-10) Map #2, (H-8) Map #3    '''
 
* Decorative Weapon (79-81)
== Level 70-75==
|| Enter at Ru'Aun Gardens (H-9), south entrance.  Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp.  Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+
|-
! Header text !! Header text !! Header text !! Header text
|-
|-
| 70-75 || Ro'Maeve || '''(0-9) (A-9)''' East and West Moon gates
| 72-75
* Apocalyptic Weapon (78-80)
|| The Shrine of Ru'Avitau
* Infernal Weapon(78-80)
|| '''(I-8), (G-8)) Map #2    '''  
* Darksteel Golem (81-82)
* Aura Weapon (80-82)
|| Can camp right in front of West and East moongate. No pass needed. 2 more camps available behind each moongate.
|| Enter at Ru'Aun Gardens (J-6) Genbu entrance.  Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
|-
|-
| 70-75 || Kuftal Tunnel || '''(H-6), (I-8) Map #3'''
| 74-75+
* Greater Cockatrice (78-79)
|| The Shrine of Ru'Avitau
* Ovinnik (77-79)
|| '''The Nexus Loop (H-8) Map #1, Ullikummi Camp    '''  
* Ladon (80-82)
* Aura Statue (81-84)
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.
|| Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both campsHave someone enter the shrine's south entrance to make sure yellow gate is open.
|-
|-
| Example || Example || Example || Example
|}
|}


== Merit Camps==
== Merit Camps==
* These camps are designed for higher levels (75+) to exp/gain merit points on.
* If your party has a strong line up, and is coordinated, you could start exping at these camps earlier.
* Some camps can turn into roaming camps for faster kills at higher levels.
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+
|+
Line 1,179: Line 1,444:
!'''Notes'''
!'''Notes'''
|-
|-
|Ro'Maeve
| Newton Movalpolos
|'''(0-9) (A-9)East and West Moon gates'''.
|''' Exit from Mine shaft #2716 entry '''
 
* Moblins (76-79)
* Apocalyptic Weapon (78-80)  
* Bugbears (76-79)
|Get twinkbrix to teleport you to the mine shaft.  Roaming party.  Sleep and silence recommended.  Lots of bombs, AoEs.  Teleport Dem and escape recommended for faster travel.
|-
| Cape Terrigan
| '''(G-5)'''
* Greater Manticore (76-79)
| Erase recommended.  No AoEs, but conals.  Can roam around a bit.  Cockatrice may agro but can be easily dealt with.  Mages stay back due to Riddle (reduces max mp). '''Greater Manticores give +10% exp bonus.'''  Manticore drops will make you some money.
|-
| Kuftal Tunnel
| '''(H-6), (I-8) Map #3'''
* Greater Cockatrice (78-80)
* Ovinnik (77-79)
* Ladon (80-82)
| Past moving boulder at (G-9).  Path opens at certain times depending on moon phase.  Maximum up time is about 15 minutes (6 game hours).  Supports at least 2 parties.  Roam around.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move '''and give +23% exp bonus'''.  Camp will make you some money.
|-
|Ro'Maeve  
| '''(N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates '''
* Apocalyptic Weapon (78-80)
* Infernal Weapon(78-80)
* Infernal Weapon(78-80)
* Darksteel Golem (81-82)
* Darksteel Golem (81-82)
* Lunar Cluster (81-82)
| Supports 4 parties.  No moon pass needed for 2 camps.  2 more camps available behind each moongate.  Lots of physical AOE.  Melee DPS subbing /nin is a good idea.  Camp on far bridges and/or roam around.
* Lunar Guardian (81-82)
|-
|
|[[Lufaise Meadows]]
|'''(K-7)'''
* [[Abraxas]] (80-83)
* [[Tavnazian Ram]] (82-84)
|Need to be on CoP Chapter 2+ to access.  Lot's of magical AoE, will wipe shadows and still cause damage.  WHM recommended for AoE healing [[Stona]] and [[Erase]].  Camp will make you some money.  '''Tavnazian Rams give +23% exp bonus.'''
|-
| The Shrine of Ru'Avitau
| '''(I-8), (G-8)) Map #2    '''
* [[Aura Weapon]] (80-82)
| **Need Sky Access** Enter at Ru'Aun Gardens (J-6) Genbu entrance. Open yellow gate. Roaming camp. Lot's of physical AoE. '''~8 minute walk from crag shortcut or ~15 minute walk from Li'Telor OP without Mazurka.'''
|-
|[[Ro'Maeve]] {{Changes}}
|'''(0-9) (A-9).  Behind East and West Moon gates'''.
* [[Luminous Cluster]] (81-82) {{Changes}}
* [[Lunar Guardian]] (81-82){{Changes}}
|Supports 2 parties. Lots of physical AoE, graviga, and slowga. Pull weapons to fill to maintain chain.'''~7 minute walk from Li'Telor OP without Mazurka'''
|-
|-
|Fei'Yin
|'''Cassie Room'''


* Rancid Flesh(81-82)
|[[Fei'Yin]] {{Changes}}
* Apparition (82-83)
|'''Basement (H-6), (H-5)'''
|
* [[Rancid Flesh]] (81-82) {{Changes}}
* [[Apparition]] (81-83) {{Changes}}
* [[Perdition Bat]] (81-83) {{Changes}}
| Supports 1 party.  Not much AoE or conal.  Roam around as needed.  '''~12.5 minute walk from Fauregandi OP without Mazurka'''
|-
| [[The Shrine of Ru'Avitau]]
| '''The Nexus Loop (H-8) Map #1, Ullikummi Camp    '''
* [[Aura Statue]] (81-84)
| **Need Sky Access** Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both camps.  Have someone enter the shrine's south entrance to make sure yellow gate is open.  Drops Diorite, Ullikummi pop item.  Lot's of AoE/wipes shadows, bindga, and stunga.  Roam around the Nexus loop.  Can roam around a bit at Ullikummi.
|-
|-
|Misareaux Coast
|[[Meriphataud Mountains]] {{Changes}}
|'''Close to Tavnazia Safehold Zone'''
|'''(J-9)'''
 
* [[Dromaeosaurus]] (82-84) {{Changes}}
* Beast Bugard (82-84)  
* [[Cliff Glider]]  (81-83) {{Changes}}
* Raging Sheep (82-83)
| Supports 1 party.  South of spine.  Raptors have virus and slow.  Flies have lots of AoE and poison. 
|
|-
|-
|Lufaise Meadows
|[[Misareaux Coast]] {{Changes}}
|'''(K-7)'''
|'''Close to Tavnazia Safehold Zone (J-8)'''
* Abraxas (80-83)
* [[Beast Bugard]] (82-84) {{Changes}}
* Tavnazian Ram (82-84)
* [[Raging Sheep]] (81-83) {{Changes}}
|
|Mobs seem to be blunt resistant.  Mages stay back due to AoE sleep. Dispel/acid bolts/chi blast recommedned for defense up abilities.
|-
|-
|Toriamarai Canal
|Toriamarai Canal {{Changes}}
|'''(J-8, 9) Map 2'''
|'''(J-8, 9) Map 2'''
* Diphylla (82-84)
* [[Diphylla]] (81-84) {{Changes}}
* Channel Pugil (81-82)
* [[Channel Pugil]] (81-82) {{Changes}}
|Need Rhinostery Certificate for fast access from Windurst Walls.
|Need {{KeyItem}}[[Rhinostery Certificate]] for fast access from Windurst Walls.
Could also use 3 mage gate to get to but need portal charm.
Could also use 3 mage gate to get to but need portal charm. Some magical AoE.  Dispel/acid bolts/chi blast recommedned for defense up abilities.'''(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)'''
|-
|-
|Bibiki Bay, Purgonorgo Isle
|[[Purgonorgo Isle|Bibiki Bay, Purgonorgo Isle]] {{Changes}}
|'''(H-10), (H-11)'''
|'''(H-10), (H-11)'''
* Toco Tucan (83-84)
* [[Toco Tucan]] (83-84) {{Changes}}
* Island Jugil (81-83)
* [[Island Jugil]] (81-83) {{Changes}}
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.
|Right by the [[:Category:Chains of Promathia Missions|CoP]] warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.  Not much AoE.  Some conals.
|-
|-
|Uleguerand Range
|Uleguerand Range
Line 1,230: Line 1,532:
* Smolenkos (81-84)
* Smolenkos (81-84)
* Molech (80-82)
* Molech (80-82)
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need [[Sneak]]/invis/meds.  Watch out for true sight tauri on the way up. Roam aroundSlowga. ConalsBlind. Doom.
|-
|Uleguerand Range
|'''(G-7)'''
* Scowlenkos (86-87)
| You probably want to have decent gear and a few merits under your belt before meriting on theseDefinitely bring a (merited) RDM to silence and dispelWHM also recommended for stona.
|-
|-
|Uleguerand Range
|Uleguerand Range
Line 1,241: Line 1,538:
* King Buffalo (80-82)
* King Buffalo (80-82)
* Kindred Demons (81-84)
* Kindred Demons (81-84)
| Bit of a longer walk, past jormy, by waterfall.
| A bit further of a walk. Past Jormy, by frozen waterfall. Plague.
|-
|Uleguerand Range {{Changes}}
|'''(G-7)'''
* [[Gigas Brawler]] (84-86) {{Changes}}
* [[Gigas Crusher]] (84-86) {{Changes}}
| Before you get to Jormy.  You probably want to have decent gear and a few merits under your belt before meriting on these.  Lots of physical AoE and conals.  Melee subbing /nin isn't a bad idea.
|-
|}


== Alpha Camps {{Changes}} ==
*Coming soon in patch 1.2
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+
!'''Level'''
!'''Zone'''
!'''Mob'''
!'''Notes'''
|-
|}
|}
 
== Shatter Camps {{Changes}} ==
==Mana Burn Camps==
*Coming soon in patch 1.2
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo.  
{| class="wikitable sortable mw-collapsible mw-collapsed"
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.
|+
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting.  
!'''Level'''
!'''Zone'''
!'''Mob'''
!'''Notes'''
|-
|}
==Mana Burn Camps {{Changes }}==
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a [[Skillchain]] + [[Magic Burst]] combo.  
* SMN x2, 3 BLM, 1 Support (BRD, RDM) works.
*These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting.  


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
Line 1,257: Line 1,580:
!'''Notes'''
!'''Notes'''
|-
|-
|14-18
|12-16
|La Theine Plateau
|[[La Theine Plateau]]
|'''(G-6) Carbuncle Quest'''
|'''(G-6) Carbuncle Quest'''
* Eikon Worm (19-23) {{Changes }}
* [[Eikon Worm]] (19-23) {{Changes }}
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.
|Raises defenses at start of fight. MP Burn recommended or [[magic burst]] required. [[Ghost]]s pop at night.
|-
|-
|20-22
|17-20
|Qufim Island
|[[Qufim Island]]
|'''(F-5)'''
|'''(F-5)'''
* Island Goop (26-28) {{Changes }}
* [[Island Goop]] (26-28) {{Changes }}
|Raises defenses.
|Raises defenses.
|-
|-
|25-28
|20-25
|Qufim Island
|[[Qufim Island]]
|'''(G-6)/(H-6)'''
* [[Clipper]]
* [[Greater Pugil]]
| G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23.
|-
|23-25
|[[Qufim Island]]
|'''(G-8)'''
|'''(G-8)'''


* Hexed Weapon (31-33) {{Changes }}
* [[Hexed Weapon]] (31-33) {{Changes }}
* Cliff Worm (30-33) {{Changes }}
* [[Cliff Worm]] (30-33) {{Changes }}
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.
|Raises defense at start of fight. MP Burn recommended or [[magic burst]] required.
|-
|-
|29-32
 
|Sauromugue Champaign
|25-28
|[[Eastern Altepa Desert]]
|'''(J-9)'''
|'''(J-9)'''
* Flying Beetle (35-37) {{Changes }}
 
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link
* [[Muddy Slime]] (34-36) {{Changes }}
|Raises defense at the start of fight, MP Burn recommended or [[magic burst]] required.
|-
|-
|29-31
|29-32
|Eastern Altepa Desert
|[[Sauromugue Champaign]]
|'''(J-9)'''
|'''(J-9)'''
 
* [[Flying Beetle]] (35-37) {{Changes }}
* Muddy Slime (34-36) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.
|-
|-
|31-34
|31-34
|Eastern Altepa Desert
|[[Eastern Altepa Desert]]
|'''(F-6)'''
|'''(F-6)'''


* [[Sand Worm]] (36-39) {{Changes }}
* [[Sand Worm]] (36-39) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn't Link
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn't Link
|-
|-
|33-37
|33-37
|Sauromugue Champaign
|[[Sauromugue Champaign]]
|'''(K-5)'''
|('''{{Location Tooltip
*Young Uragnite (36-42) {{Changes }}
| text = K-5
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.
| tooltip =
| area = Sauromugue Champaign
| pos = K-5
| highlight background = transparent
| marker pos x = -4
| marker pos y = 12
| marker size = 35
| marker opacity = 0.4
| marker background = #5555ff
}})'''
* [[Young Uragnite]] (36-42) {{Changes }}
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have [[poisona]] and [[paralyna]] ready.
|-
 
 
|29-32
|Rolanberry Fields
|'''(E-9)'''
 
* [[Shell Grubs]] (38-41)
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn't Link
|-
|-
|33-36
|33-36
|Beaucedine Glacier
|[[Beaucedine Glacier]]
|'''(G-10) Pond'''
|'''(G-10) Pond'''
 
* [[Winter Slime]] (39-41)                      
* Winter Slime (39-41) {{Changes }}                                               
|Raises defenses
|Raises defenses
|-
|-
|34-36
|31-33
|Beaucedine Glacier
|[[Beaucedine Glacier]]
|'''(J-9) Upper level'''
|'''(J-9) Upper level'''
 
* [[Boreal Worm]] (39-42)   
* Boreal Worm (39-42) {{Changes }}  
|Raises defenses.
|Raises defenses.
|-
|-
|33-35
|33-37
|Yuhtunga Jungle
|[[Beaucedine Glacier]]
|'''(E-9)'''
|'''(H-7)/(I-7)'''


* Shell Grubs (38-40) {{Changes }}
* [[Snofallo]] (43-45)  
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn't Link
|Quick run from [[Outpost]]/[[Telepoint|Telepoint Vahzl]].  Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.
|-
|-
|36-40           
|[[Yuhtunga Jungle]]
|'''(H-10)'''


*[[Jungle Crawlers]] (44-48) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|-
|34-39
|[[Batallia Downs]]
|'''{{location Tooltip|area= Batallia Downs|pos=I-10}} / {{location Tooltip|area= Batallia Downs|pos=J-10}}'''
* [[Downslime]] (41-44){{Changes }}
|Are [[Shielded]].
|-
|-
|39-43 {{Changes }}             
|36-41
|Yuhtunga Jungle
|[[Beaucedine Glacier]]
|'''(H-10)'''
|'''(J-8)'''


*Jungle Crawlers (44-48) {{Changes }}
* [[Glacier Crab]] (47-50) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.
|-
|-
|42-45 {{Changes }}
|39-42  
|Battalia Downs
|[[Battalia Downs]]
|'''(H-5)'''
|'''(H-5)'''


* Rancideyes (48-51) {{Changes }}
* [[Rancideyes]] (48-51) {{Changes }}
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. '''Fast movement. Recommend having someone with silence. REALLY FAST CASTS''' (Data updated as of 5/16)
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage. '''Fast movement. Recommend having someone with silence. REALLY FAST CASTS''' (Data updated as of 5/16)
|-
|-
|42-46 {{Changes }}   
|42-46  
|Yhoater Jungle
|[[Yhoator Jungle]]
|'''(I-11)'''
|'''(I-11)'''


* Jungle Crab (51-53) {{Changes }}
* [[Jungle Crab]] (51-53) {{Changes }}
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage.
|-
|41-43 {{Changes }}   
|Beaucedine Glacier
|'''(J-8)'''
 
* Glacier Crab (47-50) {{Changes }}
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.
|-
|-
|45-47 {{Changes }}
|44-47  
|Western Altepa Desert
|[[Western Altepa Desert]]
|'''(E-11)'''
|'''(E-11)'''


* Bloody Beetle (53-56) {{Changes }}
* [[Bloody Beetle]] (53-56) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|-
|-
|50-53 {{Changes }}
|47-50  
|Western Altepa Desert
|[[Western Altepa Desert]]
|'''(E-9'''
|'''(E-9)'''


* Desert Gazer (Hecteyes, 56-59){{Changes }}
* [[Desert Gazer]] ([[:Category:Hecteyes|Hecteyes]], 56-59){{Changes }}
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required. {{Verification}}Couldn't be slept
|-
|-
|53-55 {{Changes }}
|50-53  
|Western Altepa Desert
|[[Western Altepa Desert]]
|'''(F-7)'''
|'''(F-7)'''
*   Desert Worm (59-61){{Changes }}
* [[Desert Worm]] (59-61){{Changes }}
|On pull, Raises it's Defenses - Goes away during the day
|On pull, Raises it's Defenses - Goes away during the day
|-
|-
|53-56 {{Changes }}
|49-54
|Eastern Altepa Desert
|[[Eastern Altepa Desert]]
|'''(F-9)'''
|'''(F-9)'''
*   Mud Crab (59-62){{Changes }}
* [[Mud Crab]] (59-62){{Changes }}
|Raises defense at start of fight.{{Verification}}
|Raises defense at start of fight.{{Verification}}
|-
|-
|55-58 {{Changes }}
|50-56
|Western Altepa Desert
|[[Western Altepa Desert]]
|'''(H-10)'''
|'''(H-10)'''
*   Desert Slime (61-64){{Changes }}
* [[Desert Slime]] (61-64){{Changes }}
|Defense boost possible, untested.{{Verification}}
|Defense boost possible, untested.{{Verification}}
|-
|-
|57-60 {{Changes }}
|51-56
|Eastern Altepa Desert
|[[Eastern Altepa Desert]]
|'''(I-10)'''
|'''(I-10)'''
*   Muddyeyes (62-66){{Changes }}
* [[Muddyeyes]] (62-66){{Changes }}
|Raises defense at start of fight.{{Verification}}
|Raises defense at start of fight.{{Verification}} Casts magic and cannot be slept. Avoid.
|-
|-
|59-62 {{Changes }}
|57-62  
|Beaucedine Glacier
|[[Beaucedine Glacier]]
|'''(J-9) Lower level'''
|'''(J-9) Lower level'''
*   Glacier Crab (69-72){{Changes }}
* [[Glacier Crab]] (69-72){{Changes }}
|Raises defense at start of fight.
|Raises defense at start of fight.
|-
|-
|65-75 {{Changes }}
|64-75  
|Misareaux Coast
|[[Misareaux Coast]]
|'''(G-8)'''
|'''(G-8)'''
*   Coastal Slime (78-81){{Changes }}
* [[Coastal Slime]] (78-81){{Changes }}
|Raises defense at start of fight.
|Raises defense at start of fight.
|-
|-
|70-75 {{Changes }}
|66-75  
|Xcarabard
|[[Xarcabard]]
|'''(I-9)'''
|'''(I-9)'''
*   Ice  Crab (81-82){{Changes }}
* [[Ice  Crab]] (81-82){{Changes }}
|Raises defense at start of fight.
|Raises defense at start of fight.  Supports 2 manaburn parties.
|-
|-
|70-75 {{Changes }}
|66-75  
|Xcarabard
|[[Xarcabard]]
|'''(I-8)'''
|'''(I-8)'''
*   Icefallo (81-82){{Changes }}
* [[Icefallo]] (81-82){{Changes }}
|Raises defense at start of fight.  Vriuna recommended for plague.
|Raises defense at start of fight.  [[Viruna]] recommended for [[plague]].
|}
|}


Line 1,424: Line 1,777:
!'''Camp/Mob(s)'''
!'''Camp/Mob(s)'''
!'''Notes'''
!'''Notes'''
|-
|11-13
| [[Gusgen Mines]]
|'''Konschtat Zone'''
* [[Skeleton Warrior]]
|Monk or manaburn party recommended.
|-
|-
|16-19
|16-19
|Gusgen Mines
|[[Gusgen Mines]]
|'''Stairs'''
|'''Stairs'''
* Ghouls (21-24) {{Changes }}
* [[Ghoul]]s (21-24) {{Changes }}
|Camp is for MNK/PLD/WHM (Holy Party)
|Camp is for MNK/PLD/WHM (Holy Party)
|-
|-
|20-23
|20-23
|Outer Horutoto Ruins
|[[Outer Horutoto Ruins]]
|'''Strange Apparatus Room'''
|'''Strange Apparatus Room'''


* Ghoul
* [[Ghoul]]
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp
|Use northernmost [[West Sarutabaruta]] zone. Monk or manaburn party recommended. [[Sneak]] required to reach camp
|-
|-
|21-28
|21-28
|Gusgen Mines
|[[Gusgen Mines]]
|'''G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.'''
|'''G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.'''


* Mauthe Doog (28-31)
* [[Mauthe Doog]] (28-31)
* Wright (29-34),
* [[Wight]] (29-34),
* Wendigo (26-30)
* [[Wendigo]] (26-30)
* Banshee (31-34),  
* [[Banshee]] (31-34),  
* Bogy (27-29),  
* [[Bogy]] (27-29),  
* Ghast (30-34)
* [[Ghast]] (30-34)
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.  Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.  Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  [[Sneak]] is required to reach camp.
|-
|-
|30-33   
|30-33   
|Sea Serpent Grotto
|[[Sea Serpent Grotto]]
|'''F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.'''
|'''F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.'''


* Ghast (38-41)
*[[Ghast]] (38-41)
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  [[Sneak]] is required to reach camp.
|-
|-
|34-37   
|34-37   
|Xarcabard
|[[Xarcabard]]
|'''(E-8)/(F-8), (J-9)'''
|'''(E-8)/(F-8), (J-9)'''


* Lost Soul (42-45)
* [[Lost Soul]] (42-45)
* Etemmu (43-46)
* [[Etemmu]] (43-46)
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.
|-
|-
|34-37
|34-37
|Eldieme Necropolis
|[[Eldieme Necropolis]]
|'''Main entrance from Batallia Downs'''
|'''Main entrance from [[Batallia Downs]]'''


* Lost Soul (42-46)
* [[Lost Soul]] (42-46)
|Level Sync 32 too low, 33 still iffy.
|Level Sync 32 too low, 33 still iffy.
|-
|-
|41-47
|41-47
|Eldieme Necropolis
|[[Eldieme Necropolis]]
|'''E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance'''
|'''E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance'''


* Lich (51-55)
* [[Lich]] (51-55)
* Fallen Knight (54-56)
* [[Fallen Knight]] (54-56)
* Mummy (50-52)
* [[Mummy]] (50-52)
* Hell Hound (46-49),  
* [[Hell Hound]]  (46-49),  
* Ka (52-54)
* [[Ka]] (52-54)
* Tomb Wolf (53-55),  
* [[Tomb Wolf]] (53-55),  
* Dark Stalker (55-57)
* [[Dark Stalker]] (55-57)
|Earth Elemental Danger at E-7 and Hume Bones camp.
|[[Earth Elemental]] Danger at E-7 and Hume Bones camp.
|-
|-
|41-44
|41-44
|Garliage Citadel
|[[Garlaige Citadel]]
|'''Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn'''
|'''Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn'''


* Fallen Officer (52-55)
* [[Fallen Officer]] (52-55)
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.
|-
|-
|50-54   
|50-54   
|Eldieme Necropolis
|[[Eldieme Necropolis]]
|'''M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1'''
|'''M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1'''


* Tomb Mage (60-63)
* [[Tomb Mage]] (60-63)
* Tomb Warrior (60-62)
* [[Tomb Warrior]] (60-62)
* Spriggan (64-66)
* [[Spriggan]] (64-66)
* Haunt (63-65)
* [[Haunt]] (63-65)
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.
|-
|-
|50-54
|50-54
|Garliage Citadel
|[[Garlaige Citadel]]
|'''In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)'''
|'''In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)'''


* Fallen Mage (59-62)  
* [[Fallen Mage]] (59-62)  
* Fallen Major (59-62)  
* [[Fallen Major]] (59-62)  
* Wraith (60-62)
* [[Wraith]] (60-62)
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.
|-
|-
|55-57
|55-57
|Gustav Tunnel
|[[Gustav Tunnel]]
|'''I-7 Map 2'''
|'''I-7 Map 2'''


* Doom Soldier (65-67)  
* [[Doom Soldier]] (65-67)  
* Doom Mage (65-67)
* [[Doom Mage]] (65-67)
* Robber Crab (65-68)
* [[Robber Crab]] (65-68)
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).
|-
|-
|65-67{{Verification}}
|65-67{{Verification}}
|Gustav Tunnel
|[[Gustav Tunnel]]
|'''(H-7), (G-8)'''
|'''(H-7), (G-8)'''


* Doom Warlock (76-78)
* [[Doom Warlock]] (76-78)
* Doom Guard (75-77)
* [[Doom Guard]] (75-77)
* Erlik (75-78)
* [[Erlik]] (75-78)
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.
|-
|-
|73+
|73+
|King Ranperre's Tomb
|[[King Ranperre's Tomb]]
|'''Map 2 (E-7)'''
|'''Map 2 (E-7)'''


* Skeletons (78-82)
* [[Skeletons]] (78-82)
* Lemures (80-82)
* [[Lemures]] (80-82)
* Hati (77-79)
* [[Hati]] (77-79)
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.
|}
|}

Latest revision as of 22:47, 15 November 2024

HorizonXI Wiki - EXP Camps

New Horizon specific camps are marked with HorizonXI specific changes.

Notes:

  • These camps are all aimed at standard 6 member parties.
  • Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.
  • If your party has a strong line-up, eats food, and is coordinated with skill chains/magic bursts, you can target a higher level camp.
  • Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.
  • Starting at level 50 adventures will gain an experience point bonus with simply having signet on, up to a total of 10%, in conquest (Vanilla/RoZ/CoP) areas HorizonXI specific changes.
  • Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having signetHorizonXI specific changes. Consider camping in regions that your nation doesn't control for maximum experience points gains!

Camps - Verify if viable

Level Zone Camp/Mob(s) Note
28-32 Lufaise Meadows Lake
  • Tier 4 Orcs
All members must complete CoP Chapter 1. Thunder Elemental danger.
29-33 Beaucedine Glacier Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley) Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).
29-33 Castle Oztroja Behind Trap Door Layout of zone favors a moving party.
41-44 Attohwa Chasm (L-10) 1 party. WHM is required. Mages must sub WHM.

Level 10-20

Level Zone Camp/Mob(s) Notes
10-15 Inner Horutoto Ruins (F-10)/(F-11) Map #2 Beetle's Burrow, outside Magic Gate of Horutoto Oils and powders required to reach camp. Beetles and Bats do not aggro, but they do link via sound. Enter via (J-7) in East Saru/Lily Tower.
11-15 Carpenters' Landing, Northern San d'Oria Wooden Shutter entrance (G-8) Wooden Shutter is at (F-5) in North Sandy. Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Can support multiple parties and different level ranges.
11-14 Valkurm Dunes (L-10), (K-9) Tunnel, (D-7), (D-6)Valley, (E-7) Welcome to the dunes. Baleful Gaze petrifies the target if facing. If you are tanking make sure to fight unlocked so you can quickly turn. Lots of camps. Some camps can hold 2 parties. Pull lizards from both sides at the valley camp. Level 11 parties take care when pulling level 18-19 lizards.
11-14 Buburimu Peninsula (E-7) Outpost, (F-8), (E-9) If starting at 10, take care of the level of mob you pull. Try to avoid pulling 7 or more levels above your parties level. Quick walk from Kolshushu Outpost.
12-15 Tahrongi Canyon HorizonXI specific changes (I-8) Not far from Kolshushu Outpost.
12-15 Tahrongi Canyon HorizonXI specific changes (F-6) Bees seem to use Pollen more often than others. Goblins in area. Not too far from Kolshushu OP or teleport mea.
12-15 Konschtat Highlands HorizonXI specific changes (F-3),(I-5),(L-6) F-3 Camp has a Goblin Digger that can extend chains. L-6 Camp has Poltergeists (18-20) that can extend chains.
12-15 La Theine Plateau HorizonXI specific changes (H-11)/(I-11) Valkurm Dunes Zone Hares link. 1 orc spawn can also be used to fill chains. Hares should not be fought until at least level 13. Supports 1 party.
12-15 La Theine Plateau HorizonXI specific changes (K-11) Pond
12-15 Ordelle's Caves (G-3) Entrance Bats link. (F-7) La Theine entrance. Not far from Ronfaure OP.
12-15 Ordelle's Caves (F-3) La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel
13-15 Maze of Shakhrami Tahrongi Canyon Entrance, Western Side
14-17 Valkurm Dunes (H-9), (E-9), (I-9), (J-6), (J-8), (I-7)Oasis, (J-7)Signpost, (B-7)Secret Beach Valkurm phase 2. Snippers are primary target for level 14-15 parties. Flies and Sheep are good for 15+ parties but watch out for flies aoe and sheep sleep aoe, especially if you have lots of melee in the party. Mages stay back to avoid aoe/sleep. Lots of camps. Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.
14-17 Inner Horutoto Ruins (E-10) Inside Magic Gate of Horutoto Notes: Silence recommended. Could support 2 parties. Oils and Powders required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.
14-17 Ordelle's Caves (H-7) 3rd Map, Going East from Entrance Bats link. (F-7) La Theine entrance. Not far from Ronfaure OP. WHM needed. Oils and Powders needed to reach camp or fight your way there.
15-17 Jugner Forest (J-5) Black mage strongly recommended. Will need Oils and powders to reach camp and avoid aggro. 6 spawns. 1 beetle is around the corner, a little SW. Not far from Norvallen Outpost. Note: Norvallen OP warp is level 15+ from Jeuno.
15-17 Jugner Forest (H-11)/(H-12) Not far from Norvallen OP. Will need Oils and Powders to avoid orc and tiger aggro to reach camp. Note: Norvallen OP warp is level 15+ from Jeuno.
15-18 Dangruf Wadi (G-5), (H-3)
15-18 Buburimu Peninsula (F-9)/(E-9), (J-6), (J-7), (K-9), (G-8), (I-8), (K-9) Notes: Leecher's cast Cure 3, Silence recommended
15-18 Pashhow Marshlands (G-9) Be wary of Funguars linking by sound. Note: Derfland OP is level 15+ from Jeuno.
15-18 Meriphataud Mountains (E-6) Aragoneu Outpost 2 Goblins around, can be fought depending on party. Note: Aragoneu OP warp is level 15+ from Jeuno.
15-18 Carpenters' Landing (F-8), (F-9), (F-10) Antidotes and Echo Drops strongly recommended or WHM required. BLM recommended. Use NW Jugner Forest zone at (E-6). Oils and Powders required to reach camp if not on chocobo. Fungur aggro sound and link. Beetles link sight. Not far from Norvallen OP. Norvallen OP warp is level 15+.
15-18 Buburimu Peninsula HorizonXI specific changes (G-6) Supports up to 2 parties. Quick walk from Kolshushu Outpost.
15-17 Pashhow Marshlands Derfland Outpost (K-6) Camp right at the outpost. Note: Defland OP warp is level 15+.
15-18 Pashhow Marshlands (F-5) Water elemental can sometimes spawn in the back,

Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed

15-19 Korroloka Tunnel Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side Silence Recommended. If 2 worms are close to each other. Have 1 member agro and run out of range. Great for piercing (THF, NIN, RNG)
16-18 Valkurm Dunes (F-7) Goblin Camp Primary targets are goblins. Silence required. Watch out for sight-based links. Supports 1 party.
16-18 Meriphataud Mountains (D-6) by Spine Crane Flies can help fill a chain if they're high enough level, but there are plenty of boggarts on both sides of the spine. Close to Aragoneu OP. Bring a WHM for Paralyna and Silena.
17-19 Ordelle's Caves (F-10) 3rd Map, Going East from Entrance Further down, past the Fly Agarics. Beetle's link. BLM recommended. Oils and powders needed to reach camp or fight your way there. There is an alternate camp on the opposite side (H-10) with vorpal bunnies and goblins instead of beetles, same levels.
17-19 Jugner Forest (K-7)Spore Hollow, (K-9) Not far from Norvallen OP. (K-9) camp is reached from the south. Bring a WHM. Be wary of Funguars linking by sound
17-20 Valkurm Dunes (H-9), (I-9), (E-9) Beaches, (B-7)Secret Beach/Gustav Zone Valkrum, the final phase. Oils and Powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.
17-19 Rolanberry Fields (G-10), (J-10)
17-19 Buburimu Peninsula HorizonXI specific changes (I-6) Cape Dhalmels and Bull Dhalmels (20-23) will link, bind or sleep recommended.

Significant nearby Goblins presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.

17-20 Maze of Shakhrami (H-5) Map 2 8 crawlers, 10 if you roam into the eastern tunnel. Oils and Powders needed to reach camp. Enter from canyon.
17-20 Buburimu Peninsula (J-7) East Beach, (H-9) South Beach Watch for Bogy spawns at night. Both beaches have safe places to camp outside of blood aggro range. Start on snippers at 17. Can start mixing pugs in at 18.
18-20 Inner Horutoto Ruins (H-9) Map #3, Rose Tower, 3 Mage Gate Oils and Powders required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.
18-21 Castle Oztroja Main Zone/Entry Layout of the zone heavily favors a moving party. Everything aggros.
18-21 Beadeaux Main Zone/Entry All of the mobs aggro.
19-21 Qufim Island (H-7)(I-8) Circle around lake killing worms and crabs.

At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. Crabs here spawn slightly lower level than others. Popular exp zone Consider /searching the zone and exping in another zone if you see many people in the zone already.

19-22 Meriphataud Mountains HorizonXI specific changes (H-5), (E-4), (D-5) Quick walk from Aragoneu OP. 3 camps/supports 3 parties.
19-22 Carpenters' Landing Center Landing Docs (NW Jugner Zone) Oils and Powders recommended
19-22 Davoi Jugner Zone
  • Tier 3 Orc (22-28)
Bats that pop at night aggro.
19-22 Yughott Grotto Upper Grotto Oils and Powders required to reach either Horlais Peak zoneline.
19-22 Rolanberry Fields (F-7)/(F-8), (F-11)Shack, (H-12)Stone Wall/Signpost, (I-10)Crates Acid bolts recommended. Quadav and ocuhu aggro sound. Can fill in with bats at night.

Level 20-30

Level Zone Mob Notes
20-22 Qufim Island (I-8), (I-7), (G-6), (H-6), (H-8) Multiple camps. Potentially supports 2 parties at opposite ends of the cliff. Popular exp zone consider /searching the zone and choosing another area to exp in if there are many parties in zone.
20-23 Ordelle's Caves (G-7) Map 3, Waterfall/PLD ??? Clipper links. Take care of bomb.Use eastern La Theine zone.

Sneak required to reach camp. Supports 1 party.

20-23 The Sanctuary of Zi'Tah Zone to Meriphataud, (G-10) Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.

Highly recommended to bring a BRD to sleep Bats pops (bats will not resist sheep song/lullaby). Beware of Rock Golem (magic sensitive and will destroy your party).

20-24 Lower Delkfutt's Tower Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7) Giga Rangers (Lobbers). Hurt. Pull with caution.
20-24 Ranguemont Pass H-10. Beyond the door Strongly recommended to bring someone to neutralize the Ooze located in between the Goblins pops.

Sneak required to reach H-10 camp.

21-24 Carpenters' Landing Camp at either end of the caves (I-11), (I-12) Use SE Jugner Forest zone, (J-8). Shriekers (Sneak) aggro/Beetles link by sight. 2 parties. Quick walk from Norvallen OP. Bring sneak/oils. WHM needed or bring lots of echo drops.
22-26 Maze of Shakhrami (L-8) Buburimu Side/OP. Enter at (F-6). Lower level parties focus on bats and crawlers.
22-24 Qufim Island (H-6), (G-6), (H-8)/(H-9), (F-8) Supports 3 parties. Popular exp zone consider /searching the zone and choosing another area to exp in if there are many parties in zone. Take care with thunder elemental spawn at (F-8) during thunder weather.
23-27 Sauromugue Champaign (F-8), (G-8) Supports maybe 2 parties. BLM and WHM recommended.
23-27 Meriphataud Mountains HorizonXI specific changes (D-10), (G-10) Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr without rings because kills go quickly. Easy chain 5's with a solid party.
  • Puma inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.
  • Highly suggested to have 2 supports with Paralyna that can alternate healing if needed. (Example: WHM + SMN.) Silena costs 24MP and Paralyna 12MP, so a solo healer will be out of MP very often at this camp unless your group is coordinated.
  • Tanks can have a hard time against the Coeurls. Chaotic Eye is a gaze attack that executes very quickly, making it hard to dodge, especially if already mid-cast. Try turning around before casting to help mitigate this issue. Having a 2nd provoker is a huge QoL improvement here.
  • Lizard's Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!
  • Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease. Not a a bad walk from OP or Mea crag.
24-26 Sauromugue Champaign (J-9) Bonfire camp. Next to flying beetles. Could possibly support 2 parties.
24-27 Sauromugue Champaign (I-7) Camp at fallen pillar/crumbling wall or outside of fort. Mob density a bit scarce. Yagudo have a high level range.
24-26 Ranguemont Pass (J-5), (I-8) Silence highly recommended. Sneak/invis needed to reach camp. (J-5) has about 8 bat spawns along the tunnel. May need to roam a bit. ~12 minute walk from Ronfaure OP
24-27 Carpenters' Landing Camp by the Logs near Dock(J-10) Use SE Jugner Forest zone, (J-8). Traps AoE Sleep, Single-Target paralyze, Tigers AoE paralyze. WHM recommended. Be mindful of big Tiger crits. Tigers aggro/link by sight, traps don't aggro or link. Pugils aggro by sound. Sneak needed to reach camp.
26-28 Ranguemont Pass HorizonXI specific changes (E-6)/(F-6) 4 Gob spawns (Era+) with 3-4 Bat spawns in the same open area and connecting caves. May be able to extend camp to 28 depending on kill speed. Will need sneak/invis to reach camp. ~11.5 minute walk from Ronfaure OP
24-28 Yuhtunga Jungle (Kazham Airship Pass required) (G-6),(G-7),(H-6) Beware patrolling Goblin Smithy
25-27 Sauromugue Champaign (H-7) Camp on hill by bonfire Yagudo camp. Beware of links. Bring a smn, rdm, blm, or brd for crowd control. Yagudo have high level range.
26-30 Yuhtunga Jungle (Kazham Airship Pass required) (J-7),(K-7) Need Silena and Paralyna. Start with lizards at level 26. Mix in coeurls at level 28+.

Take chocobo from Kazham to H-6 and drop down. Then after emerging from the tunnel after the drop, go down ramp when you see the Overgrown Rose (Marbolo), into another tunnel. Camp at the edge of the cliff overlooking the Volcano.

27-31 Bibiki Bay (H-7) Docks Start on Efts. Efts link by the way. Move to ravens around level 29. Ravens link too. Bring the sleeps and the lullabys.
27-31 Yuhtunga Jungle (Kazham Airship Pass required) (I-7) BEE LOG. Camp inside the tunnel.
27-30 Attohwa Chasm (H-9) Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.
27-29 Oldton Movalpolos (F-8), (G-9), (H-10), (G-13) Not too bad of a walk from Dem. Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp. Silence highly recommended. Drops gil and craft materials.
27-30 Yuhtunga Jungle (Kazham Airship Pass required) (G-11) - Outpost Beware of holes when pulling. WHM recommended for Curaga and Barfira.
28-30 Sauromugue Champaign (L-9) 1 party. Have Paralyna and Silena ready. BLM recommended.
28-30 Yhoator Jungle (Kazham Airship Pass required) (F-7), (F-8)
29-33 Yuhtunga Jungle (Kazham Airship Pass required) (F-11/G-11) Close to the zone for Sea Serpent Grotto
29-32 Bibiki Bay (H-6),(H-7),(I-6),(I-7) Dhalmels can silence, the area supports 3 parties
29-31 Sauromugue Champaign (G-7) The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.
29-31 Batallia Downs (J-10) 1 party. Only 5 spawns. Pull Goblins by the coast to fill in. Not a bad alternate camp if Sauromugue is taken and party members don't have OPs, kaz pass, or crystals.
29-31 Rolanberry Fields (K-7) Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides

Level 30-40

Level Zone Camp/Mob(s) Notes
30-32 Bibiki Bay - Purgonorgo Isle (Everywhere)
  • Jaggal (35-38)
  • Toucan (38-40)
  • Costal Opo-opo (36-39)
  • Kraken (37-40)
  • Alraune (37-40)
Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don't touch the urganite. No Sneak or Invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.
30-34 Attohwa Chasm (I-9)/(I-10)
  • Gallinipper (36-39)
  • Goblins Smithy, Furrier, Pathfinder, Shaman (37-39)
  • Tracer Antlion (38-40)
Sneak required, and cross the first bridge. Camp against the wall. Beware of doom scorpions.
30-33 Sea Serpent Grotto (Kazham Pass Req) (J-10), hallway, First Map
  • Ironshell (37-40)
  • Pond Sahagin (36-39)
  • Spring Sahagin (36-39)
  • Lake Sahagin (36-39)
  • Undead Bats (36-39)
Need Sneak to reach. Supports 1 party. Camp in hallway in front of the ornamental door. Sahagin link. Beware bats that pop in back of the hallway (don't aggro but will link with other bats).
31-33 Eastern Altepa Desert (Altep gate crystal req)

(H-6), (I-6), (J-7)

  • Sand Beetle (36-40)HorizonXI specific changes
  • Desert Dhalmel (38-41)HorizonXI specific changes
Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (Sneak), and antica(Sneak) aggro when traveling to camp.
31-33 Yuhtunga Jungle (Kazham Pass Req) (E-9)
  • Soldier Crawler (37-40)
Will need sneak and invis if walking from Lower Elshimo OP. Beware wandering goblins.
32-34 Yhoator Jungle (Kazham Pass Req) (G-7),(H-8)
  • Yhoator Wasp (37-41)
  • Goblins Reaper (41-43)
  • Goblins Pathfinder
  • Young Opo-Opo (42-43)
Camp on top of bridge or in top tunnel (G-7). Watch out for links and Goblins aggro. Can also kill Goblins. Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.
34-36 Eldieme Necropolis Enter at (G-8) Batallia Downs
  • Gazer (41-43)
34-37 Garlaige Citadel Entrance, in front of Banishing Gate 1, (I-8)/(I-7)
  • Siege [[Bats (40-43)
  • Borer Beetle (41-44)
Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.
35-38 Sanctuary of Zi'tah (H-10) Outpost, (I-9), (J-9) Hidden path, (F-8)
  • Lesser Gaylas (39-42)
  • Ogrefly (41-44)
  • Goblins Trader/Robber/Reaper/Poacher (42-46)
  • Goobue Gardener (40-43)
Barfira recommended if fighting at OP,(F-8)/gobs. Silena recommended at (J-9) camp/gobbues. Supports many parties. Lvl 36+ parties recommended at OP and (F-8)camp for gobs.
35-38 Crawler's Nest (K-8) (I-9) Map 1
  • Worker Crawler (40-44)
  • Death Jacket (40-42)
  • Maze Lizard (41-43)
Many total spawns, easily supports 2+ parties.
35-38 Western Altepa Desert (Altep gate crystal req) (M-8) - Korroloka Zone, (L-6) - near Rabao Zone
  • Desert Spider (40-44)
35-38 Oldton Movalpolos (I-8), (J-10). (K-10)
  • Goblin Doorman, Oilman, Tollman, Shovelman (41-44)
  • Moblin Repairman, Pikeman, Coalman, Gasman, (41-44)
  • Bugbear Bondman (41-44)
Not too bad of a walk from Dem. Invisible required to reach camps. Escape or Warp is recommended. Beware Moblin Gourneyman and Goblin Freelance as they are a much higher level (~47). Silence highly recommended. Drops gil and craft materials. If the Moblins are allowed to use Crispy Candle and damage themselves, they will not give EXP. Avoid them or bring a stun.
36-39 Sanctuary of Zi'tah (E-8) Need silena and paralyna. 2 Hellhounds (47-50) pop at night in the area but shouldn't be a problem.
36-43 Yhoator Jungle (Kazham Pass Req) Bloodlet Spring (J-7) Beware of NM at J-7 camp
37-39 Yhoator Jungle (Kazham Pass Req) (F-9) Yhoat Telepoint, (F-10)
  • Worker Crawler (43-46)
37-40 Yhoator Jungle (Kazham Pass Req) (J-11) Temple of Uggalepih entrance
  • Big Jaw (43-47)
Dispel and BLM recommended. Not far from Uplands OP. Sneak/oils and invis/powders needed to reach camp.
38-40 Sea Serpent Grotto Behind Silver Beastcoin Door (J-11) Map 2,
  • Grotto Pugil (42-46)
  • Big Claw (42-48)
  • Rivulet Sahagin (42-46)
  • Brook Sahagin (42-46)
  • Riparin Sahagin (42-48)
Will need sneak/pots to get to camp. Sahagin link. Bring sleepga/lullaby. Party may need to roam a bit. Lots of spawns but high respawn time (~16min). Beware NM spawn at (J-10) area.
38-41 Crawler's Nest (G-9) Map 1
  • Nest Beetle (45-47)
Supports 1 good party, 2 parties is questionable.
38-41 Fei'Yin Hallway east of Fountain Room
  • Ore Golem
  • Shadow
2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.
39-42 Western Altepa Desert (Altep gate crystal req) (I-8)
  • Desert Dhalmel (44-48)
Dhalmels found on all sides of the fork, watch out for Antican aggro. Could also pull nearby Sand Beetle.
39-42 Gustav Tunnel (K-7) Valkurm Side
  • Hawker(45-48)
  • Hell Bats(44-48)
  • Goblins (46-49)
Sufficient mobs for 2 parties.
39-41 Garlaige Citadel Right behind banishing gate #1
  • Citadel Bats (46-48)
Link potentials.
39-41 Misareaux Coast (CoP Chapter 2 Req) (F-8)
  • Mantrap (47-48)
Have paralyna erase poisona and silenas ready.
39-44 Misareaux Coast (CoP Chapter 2 Req) (G-5)
  • Diatryma (47-51)
  • Bigclaw (46-48)
  • Makara (47-49)
  • Mantrap (47-48)
Scenic. Bigclaws, makaras, and mantraps for 39-42 level party. Diatryma for 42-44 party. Need to be on at least on chapter 2 CoP. Diatryma resists melee damage except for piercing.

Level 40-50

Level Zone Camp/Mob(s) Notes
40-42 Crawler's Nest (H-9) Map 2, (I-8) Map 3
  • Soldier Crawler (47-49)
At least 2 camps. Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.
40-42 Yhoator Jungle (F-9), Yhoat Telepoint Popular BST camp
40-43 Eastern Altepa Desert (F-9)(F-10)
  • Goblins poacher, robber, reaper, digger (45-52)
Goblins Bomb Toss can be an issue, stuns recommended. Lower level parties should beware of the diggers as they are higher in level. Supports 2 parties.
40-43 Beaucedine Glacier (J-8), (J-9) Lower level, by the coast.
  • Stone Golem (47-49)
  • Diremite (49-50)
Supports 1 party. Dispel recommended.
41-44 Yhoator Jungle HorizonXI specific changes (K-10)
  • Opotrap (Flytrap, 47-51) HorizonXI specific changes
  • Snap Jaw (Pugil, 48-51) HorizonXI specific changes
Mobs do not raise defense (Confirmed by Charsi)
41-44 Western Altepa Desert (G-6), (H-6), (G-7), (H-7)
  • Desert Beetle (47-51)
Beetles all around Revelation Rock, supports many parties, Beetles link.
42-45 Xarcabard Baileys Zone, (E-8)
  • Demon Knight, Wizard, Pawn (48-52)
1 party
43-45 Yhoator Jungle Ifrit Cauldron zones (H-6) 2 parties. RNG and WAR Goblins. 6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.
43-45 Toraimari Canal (F-9) 1st map, by Full Moon Fountain
  • Bigclaw (49-52)
  • Makara (49-52)
Supports 1 party. Dispel and BLM recommended. Need either portal charm for 3 mage gate or rhinostery certificate to access. Will need sneak/oils to access without aggro. (~15 minute walk from Sarutabarta OP going through 3 mage gate).
43-45 Crawler's Nest (H-7) 2nd Map
  • Labyrinth Lizard (49-52)
Supports 1 party. Lizards aggro sound and link! About a 7.5 minute walk from Derfland OP.
43-46 Lufaise Meadows (Req. CoP Crag completion) (G-6)
  • Leshachikha (49-51)
  • Leshy (52-54)
Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.
43-45 Labyrinth of Onzozo (I-9), 2 tunnels
  • Cockatrice (50-53)
  • Tier 6 Goblins (51-57)
Supports 2 parties. Know when Cockatrice in tunnels will repop. WHM required for Stona. Cockatrice do not link but are aggressive via sound. Echo Drops strongly recommended. Avoid Goblins Miners if possible (THF Goblins)
44-47 Quicksand Caves (J-5), (E-5) Map 1. Titan entrance from East Desert (K-7)
  • Helm Beetle (51-54)
  • Sand Spider (52-54)
  • Antica (52-59)
Beetles and spiders no aggro but link. Bring WHM for Erase if you fight spiders. Antia have AoE silence. Supports 2 parties. Drops coffer keys.
44-46 Beaucedine Glacier HorizonXI specific changes (J-5) By Fei Yin
  • Rime Lynx (51-53) HorizonXI specific changes
Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful. ~8.5 minute walk from Fauregandi OP
44-47 Crawler's Nest (J-8), (H-9) Map 3
  • Hornfly (50-53)
  • Blazer Beetle (52-54)
  • Exoray (51-54)
Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well.
45-51 Garlaige Citadel (G-6) or (J-8) Basement Map
  • Funnel Bats(52-54)
  • Chamber Beetles(56-58)
Funnel Bats initially, moving up to Chamber Beetles around level ~48. Supports 2 parties.
46-48 Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter) South of Sewer Hatch Landing, (G-8)
  • Funnel Bats (52-55)
Sneak up before dropping down, slimes below. Watch out for pops. Lots of link potential. Bring a Bard and/or Carby pull. Don't go past the hounds. Supports at least 2 parties.
46-48 Crawler's Nest (G-9) Map 3, (G-7) Map 2
  • Rumble Crawler (53-55)
Dispel/Finale recommended.
48-50 Quicksand Caves (H-9) Map 3. Entry at West Desert (J-9)
  • Helm Beetle(51-58)
  • Antica(52-59)
High level range of mobs. Bring echo drops and/or mages /whm for silena.
48-50 Misareaux Coast HorizonXI specific changes (G-7), (G-5)
  • Migrant Dobsonfly (55-57) HorizonXI specific changes
1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on CoP Chapter 2 to access.
48-50 Crawler's Nest (G-6, F-6) 2nd map
  • Dragonfly (55-58)
  • Den Beetle (56-58)
Will need sneak/oils to reach camp. Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. About a 10.5 minute walk from Derfland OP
48-51 Western Altepa Desert (F-6), (G-6)
  • Antica Lanista, Hoplomachus (54-58)
Pull Antica from below. They do not link. Bring RDM/Silencer- Lanista are BLM. Silena/echo drops recommended. Could also fight manticore and beetles in the area.
49-51 Garlaige Citadel Basement, Behind banishing gate 2
  • Chamber Beetle (56-58)
Supports 2 parties in the basement. Another 2 behind banishing gate 2. BLM Recommended.

Level 50-60

Level Zone Camp/Mob Notes
50-52 Bostaunieux Oubliette Zone to West Ronfaure (D-9), (G-7)
  • Werebat (57-59)
  • Hecatomb Hound (56-58)
Supports 2 parties. Need sneak/oils to reach camp, before you drop down. ~8 minute walk from Ronfaure OP.
50-54 Toraimarai Canal (G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance
  • Canal Pugil (57-59)
  • Scavenger Crab (59-62)
Very close to Windurst Walls entrance (Head west, in tunnel. Keep going south to 2nd camp with crabs). All party members will need the Rhinostey certificate for quick access. Or go through the 3 mage gate (portal charm) (~15 minute walk from Sarutabarta OP going through 3 mage gate). Need sneak/oils to get to camp. Pugs don't link. Dispel/BLM recommended.
51-54 Uleguerand Range (G-11)
  • Variable Hare (58-61)
  • Uleguerand Tiger (60-62)
Having a support highly recommended for AOEs/paralyze. Hares link. Hares give +10% exp bonus.
52-54 Garliage Citadel (H-9) Basement Map
  • Vault Weapon (59-62)
  • Over Weapon (59-62)
  • Tainted Flesh (63-65)
Supports 1 party. Drops coffer keys. BLM recommended.
52-54 Crawler's Nest (E-8) 3rd map, Take South tunnel on the first map
  • Helm Beetle (59-62)
BLM and Dispel recommended. Drops coffer keys. Supports 1 party
53-55 Crawler's Nest (E-7) 2nd map
  • Knight Crawler (60-63)
  • Crawler Hunter (60-62)
Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party. BLM Recommended.
53-55 Boyada Tree (L-9)/Entrance
  • Bark Spider (60-63)
  • Death Cap (60-63)
Drops coffer keys. Lots of links! Bring a BRD and/or BLM and a WHM. Spiders have a nasty aoe slow and critical attack ability. Death Caps have a gross breath attack with silence and paralyze. Can be a challenging camp but will make you some money with web drops.
54-56 Kuftal Tunnel Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp
  • Robber Crab (60-63)
Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area. Drops coffer keys. Bring a RDM or BRD for support/dispel.
54-57 Ro'Maeve (H-11), (H-9)
  • Killing Weapon (61-63)
  • Ominous Weapon (62-64)
Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.
55-57 King Ranperre's Tomb (G-7),(H-8) Map 2
  • Dire Bats (62-64)
  • Tomb Worm (60-61)
  • Thousand Eyes (Hecteyes, 60-62)
  • Armet Beetle (64-66)
Worm's dont aggro but link. Bats aggro by sound. Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it. There are only 4 beetles so not enough to make a camp for a full higher level party.

Warning: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.

55-57 Cape Terrigan Outpost, (H-7)
  • Sand Lizard(62-65)
  • Beach Bunny (62-65)
Have Stona ready for Lizards.
55-57 Ifrit's Cauldron HorizonXI specific changes (G-9), (J-7)/(J-8) 4th map
  • Cauldron Eruca (62-64) HorizonXI specific changes
West entrance. Supports 2 parties. Yes aggro. Yes link.
55-57 Uleguerand Range (E-9)
  • Buffalo (62-65)
Supports 1 party. Beware of NM Buffalo. Bring WHM for viruna.
55-57 Toraimarai Canal 2nd Map (I-10)
  • Stygian Pugil (63-65)
Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel). All party members will need the Rhinostey certificate for quick access. Or go through the 3 mage gate (portal charm)(~15 minute walk from Sarutabarta OP going through 3 mage gate). Need sneak/oils to get to camp. Pugs don't link. Dispel/BLM recommended.
56-58 Western Altepa DesertHorizonXI specific changes (D-11, E-11)
  • Scorch Dhalmel (63-65) HorizonXI specific changes
Supports 1 party. No defense up.
56-58 The Boyahda Tree Map 1 (G-8), (J-9), (E-6), (D-4)
  • Robber Crab(62-66)
  • Knight Crawler(62-67)
Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.
56-58 Temple of Uggalepih (H-8) 3rd map, north hallway
  • Temple Bee (60-63)
  • Tonberry (62-67)
  • Hover Tank (65-66)
Drops coffer keys. Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door. Bees are primary targets, 5 spawns. Beware of the bee that pops at camp. Bit of a challenging camp but good way to get exp while coffer key hunting.
57-60 Attohwa Chasm (F-6) Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere.
57-60 Toraimarai Canal (H-8) 2nd Map
  • Starmite (65-67)
Dispel/BLM recommended. Past Stygian Pugils, north up stairs.
58-60 Uleguerand Range (J-11)
  • Polar Hare (65-68)
Support and/or melee sub /nin recommended for AoE. Hares link. Hares give +10% exp bonus.
58-60 Pso'Xja (I-7) 2nd Map
  • Dire Bat (64-68)
  • Diremite Assaulter (63-68)
  • Snow Lizard (65-68)
Note this is a popular spot where high levels farm Florid Stones. Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.
58-61 Cape Terrigan (I-8), (I-9), (G-6), (H-8)
  • Robber Crab (66-67)
  • Velociraptor (66-68)
  • Terror Pugil(67-69)
  • Goblins (65-68) ((G-6) camp)
Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.
59-61 Kuftal Tunnel (H-8) Map 4, (L-7) Map 1
  • Deinonychus (66-68)
  • Kuftal Digger (67-69)
  • Goblins (67-69)
Supports 2 parties. Viruna highly recommended. Go down the path at (F-7) map #1 to reach basement camp. Sneak needed. Beware NM Yowie.
59-61 Newton Movalpolos (D-10)
  • Bugbear trashman (66-68)
  • Goblin Fireman, Packman, Foreman, Lengthman (66-68)
Enter from (I-12) or (J-11) from Oldton.

Level 60-75

Level Zone Camp/Mob Notes
60-62 Valley of Sorrows (G-7) (corner), (J-9) (zone line)
  • Velociraptor (66-69)
  • Peryton (69-72)
  • Valley Manticore (72-74)
Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.
60-63 Uleguerand Range (I-10), (J-10), (J-11)
  • Nivial Raptor (68-70)
Supports at least 2 parties. Paralyna highly recommended.
62-64 Labryinth of Onzozo (H-6), (I-6)
  • Torama (70-72)
  • Goblins (67-69)
  • Labyrinth Manticore (72-74)
Supports up to 2 parties. Have silena, echo drops, and paralyna ready. Beware NM Ose.
63-65 Attohwa Chasm (F-7)
  • Tracker Antlion (70-73)
Supports 1 party. Blindna and erase recommended.
63-66 Bibiki Bay (G-6)
  • Tragopan (71-73)
  • Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)
Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.
64-67 Boyhada Tree (I-6) map 2
  • Skimmer (72-74)
  • Steelshell (73-76)
Rabbits no aggro. Water elemental spawns during weather on i-6 and will aggro frequently.
65-67 Cape Terrigan (I-7) Boulder, (I-8) Boulder
  • Sand Cockatrice (71-74)
WHM with Stona pretty much required. Can pull lower level velociraptors to fill in. Beware Manticores (lvl 77-79), sight aggro, will be difficult.
66-70 Boyhada Tree (3rd map, down waterfall at (F-8) up top) (H-6), (H-10), (H-9), (F-9), (F-12), (H-8)
  • Processionaire (72-75)
  • Korrigan (72-75)
  • Steelshell (73-76)
  • Elder Gobbue (74-77)
  • Darter (76-78)
  • Blood Ball (76-78)
Supports multiple parties. Dispel/finale/chi blast/acid bolts recommended. Echo drops recommended if targeting gobbues. Higher level parties can start to roam around the rooms instead of camp. Can pull additional Processionaires in the tunnels. Link potentials. Have sleepga/lullaby ready. Consider targeting Darters and Blood Balls at level 68+.
67-69 Boyhada Tree map 2, up top (F-6), (G-10)
  • Elder Gobbue (74-77)
  • Steelshell (73-76)
Silena/echo drops highly recommended. Could also fill in Processionaires (72-75) at (G-10) camp. Link potentials. Have sleepga/lullaby ready.
67-69 Den of Rancor (I-8) map 6, in front of Cloister of Tides
  • Demonic Pugil (74-76)
  • Doom Toad (74-76)
Supports 1 party. 1 party member needs a Paintbrush of Souls to reach. Enter den from Temple of Uggalepih paintbrush room. *Note: 15 minute respawn. A good party can wipe all mobs and be sitting waiting for repops.
67-69 Pso'Xja Nue Tower Entrance, Golden-Tongued Culberry Map
  • Frost Lizard (74-77)
  • Diremite Dominator (74-76)
  • Million Eyes (75-77)
  • Purgatory Bat (72-76)
Drop down to the bottom map. Need sneak and invis. Can support 2 parties. East and west sides/drop downs.
68-70 Den of Rancor (I-9), (F-7) Bloodlet Springs Entrance from Yhoater Jungle
  • Tormentor (75-78)
  • Puck (Mandragora) (75-78)
Lots of links. Have sleep(ga)/lullaby ready. Mages stay back from puks for dreamflower. Stona/WHM recommended for lizards.
68-71 Cape Terrigan HorizonXI specific changes Zone to Gustav Tunnel (J-6)
  • Arid Lizard (76-78) HorizonXI specific changes
  • Dust Bats (77-78) HorizonXI specific changes
  • Manticore (77-79)
Erase (Manticore Debuff Max HP/MP Debuff) & Stona Recommended. Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.
69-71 Bibiki Bay (G-8), (G-10)
  • Tartarus Eft (76-79)
  • Hobgoblins (78-80)
- Mobs AoE Dispel and AoE shadow wipe.. better for BST burns
69-71 Newton Movalpolos Exit from Mine shaft #2716 entry
  • Moblins (76-79)
  • Bugbears (76-79)
Get twinkbrix to teleport you to the mine shaft. Camp favors a roaming party. Sleep and silence recommended. Teleport Dem and escape recommended for faster travel.
70-75 Cape Terrigan (G-5)
  • Greater Manticore (76-79)
  • Sand Cockatrice (71-73)
Erase recommended. Silena and Stona recommended if lower level parties are fighing Cockatrice as well. Mages stay back due to Riddle (max mp down). Greater Manticores give +10% exp bonus. Camp will make you some money.
70-75 Kuftal Tunnel (H-6), (I-8) Map #3
  • Greater Cockatrice (78-80)
  • Ovinnik (77-79)
  • Ladon (80-82)
Past moving boulder at (G-9). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Will need paralyna for tigers, stona and poisona for cockatrice. Ladons have dispelga move and give +23% exp bonus. Camp will make you some money.
70-75 Ro'Maeve (N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates
  • Apocalyptic Weapon (78-80)
  • Infernal Weapon(78-80)
  • Darksteel Golem (81-82)
Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of AOE. Melee DPS subbing /nin is a good idea. Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.
71-75 Bibiki Bay HorizonXI specific changes (G-6), (F-7), (F-8), (G-9)
  • Catoblepas (79-81) HorizonXI specific changes
  • Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)
  • Tropical Rarab (73-76)
  • Tartarus Eft (76-79)
Supports 4 parties. Berserk is your friend. Healing wind spam can be annoying if cows aren't dealt with swiftly. Fill in with Rarabs and Efts. (F-8) camp has lots of Goblins. Watch out for bombs/AoE, Barfira up.

Sky Camps (63-75+) (Sky Access Required)

Level Zone Camp/Mob Notes
63-66 Ru'Aun Gardens (F-9)Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water
  • Flamingo (72-74)
Up to 8 camps.
71-75 The Shrine of Ru'Avitau (G-10), (I-10) Map #2, (H-8) Map #3
  • Decorative Weapon (79-81)
Enter at Ru'Aun Gardens (H-9), south entrance. Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
72-75 The Shrine of Ru'Avitau (I-8), (G-8)) Map #2
  • Aura Weapon (80-82)
Enter at Ru'Aun Gardens (J-6) Genbu entrance. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
74-75+ The Shrine of Ru'Avitau The Nexus Loop (H-8) Map #1, Ullikummi Camp
  • Aura Statue (81-84)
Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open.

Merit Camps

  • These camps are designed for higher levels (75+) to exp/gain merit points on.
  • If your party has a strong line up, and is coordinated, you could start exping at these camps earlier.
  • Some camps can turn into roaming camps for faster kills at higher levels.
Zone Camp/Mob(s) Notes
Newton Movalpolos Exit from Mine shaft #2716 entry
  • Moblins (76-79)
  • Bugbears (76-79)
Get twinkbrix to teleport you to the mine shaft. Roaming party. Sleep and silence recommended. Lots of bombs, AoEs. Teleport Dem and escape recommended for faster travel.
Cape Terrigan (G-5)
  • Greater Manticore (76-79)
Erase recommended. No AoEs, but conals. Can roam around a bit. Cockatrice may agro but can be easily dealt with. Mages stay back due to Riddle (reduces max mp). Greater Manticores give +10% exp bonus. Manticore drops will make you some money.
Kuftal Tunnel (H-6), (I-8) Map #3
  • Greater Cockatrice (78-80)
  • Ovinnik (77-79)
  • Ladon (80-82)
Past moving boulder at (G-9). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Roam around. Will need paralyna for tigers, stona and poisona for cockatrice. Ladons have dispelga move and give +23% exp bonus. Camp will make you some money.
Ro'Maeve (N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates
  • Apocalyptic Weapon (78-80)
  • Infernal Weapon(78-80)
  • Darksteel Golem (81-82)
Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of physical AOE. Melee DPS subbing /nin is a good idea. Camp on far bridges and/or roam around.
Lufaise Meadows (K-7) Need to be on CoP Chapter 2+ to access. Lot's of magical AoE, will wipe shadows and still cause damage. WHM recommended for AoE healing Stona and Erase. Camp will make you some money. Tavnazian Rams give +23% exp bonus.
The Shrine of Ru'Avitau (I-8), (G-8)) Map #2 **Need Sky Access** Enter at Ru'Aun Gardens (J-6) Genbu entrance. Open yellow gate. Roaming camp. Lot's of physical AoE. ~8 minute walk from crag shortcut or ~15 minute walk from Li'Telor OP without Mazurka.
Ro'Maeve HorizonXI specific changes (0-9) (A-9). Behind East and West Moon gates. Supports 2 parties. Lots of physical AoE, graviga, and slowga. Pull weapons to fill to maintain chain.~7 minute walk from Li'Telor OP without Mazurka
Fei'Yin HorizonXI specific changes Basement (H-6), (H-5) Supports 1 party. Not much AoE or conal. Roam around as needed. ~12.5 minute walk from Fauregandi OP without Mazurka
The Shrine of Ru'Avitau The Nexus Loop (H-8) Map #1, Ullikummi Camp **Need Sky Access** Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open. Drops Diorite, Ullikummi pop item. Lot's of AoE/wipes shadows, bindga, and stunga. Roam around the Nexus loop. Can roam around a bit at Ullikummi.
Meriphataud Mountains HorizonXI specific changes (J-9) Supports 1 party. South of spine. Raptors have virus and slow. Flies have lots of AoE and poison.
Misareaux Coast HorizonXI specific changes Close to Tavnazia Safehold Zone (J-8) Mobs seem to be blunt resistant. Mages stay back due to AoE sleep. Dispel/acid bolts/chi blast recommedned for defense up abilities.
Toriamarai Canal HorizonXI specific changes (J-8, 9) Map 2 Need Key ItemRhinostery Certificate for fast access from Windurst Walls.

Could also use 3 mage gate to get to but need portal charm. Some magical AoE. Dispel/acid bolts/chi blast recommedned for defense up abilities.(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)

Bibiki Bay, Purgonorgo Isle HorizonXI specific changes (H-10), (H-11) Right by the CoP warmachine. Take Manaclipper. Takes time to get to. Supports 1 party. Not much AoE. Some conals.
Uleguerand Range (I-5), (F-6)
  • Kindred Black Mage (81-84)
  • Kindred Dark Night (81-84)
  • Kindred Summoner (81-84)
  • Kindred Warrior (81-84)
  • Smolenkos (81-84)
  • Molech (80-82)
Bit of a walk. Go east/counter-clockwise from the entrance to climb up. Will need Sneak/invis/meds. Watch out for true sight tauri on the way up. Roam around. Slowga. Conals. Blind. Doom.
Uleguerand Range (G-8)
  • King Buffalo (80-82)
  • Kindred Demons (81-84)
A bit further of a walk. Past Jormy, by frozen waterfall. Plague.
Uleguerand Range HorizonXI specific changes (G-7) Before you get to Jormy. You probably want to have decent gear and a few merits under your belt before meriting on these. Lots of physical AoE and conals. Melee subbing /nin isn't a bad idea.

Alpha Camps HorizonXI specific changes

  • Coming soon in patch 1.2
Level Zone Mob Notes

Shatter Camps HorizonXI specific changes

  • Coming soon in patch 1.2
Level Zone Mob Notes

Mana Burn Camps HorizonXI specific changes

  • These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle. The defense is lost with a Skillchain + Magic Burst combo.
  • SMN x2, 3 BLM, 1 Support (BRD, RDM) works.
  • These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting.
Level Zone Camp/Mob(s) Notes
12-16 La Theine Plateau (G-6) Carbuncle Quest Raises defenses at start of fight. MP Burn recommended or magic burst required. Ghosts pop at night.
17-20 Qufim Island (F-5) Raises defenses.
20-25 Qufim Island (G-6)/(H-6) G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23.
23-25 Qufim Island (G-8) Raises defense at start of fight. MP Burn recommended or magic burst required.
25-28 Eastern Altepa Desert (J-9) Raises defense at the start of fight, MP Burn recommended or magic burst required.
29-32 Sauromugue Champaign (J-9) Raises defense at start of fight, MP Burn recommended or magic burst required, does not link
31-34 Eastern Altepa Desert (F-6) Raises defense at start of fight, MP Burn recommended or magic burst required, Doesn't Link
33-37 Sauromugue Champaign (K-5) Raises defenses. Wide level range. Higher levels (40-42) seem to spawn more on the western side of camp. Have poisona and paralyna ready.
29-32 Rolanberry Fields (E-9) Raises defense at start of fight, MP Burn recommended or magic burst required, Doesn't Link
33-36 Beaucedine Glacier (G-10) Pond Raises defenses
31-33 Beaucedine Glacier (J-9) Upper level Raises defenses.
33-37 Beaucedine Glacier (H-7)/(I-7) Quick run from Outpost/Telepoint Vahzl. Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.
36-40 Yuhtunga Jungle (H-10) Raises defense at start of fight, MP Burn recommended or magic burst required, does not link
34-39 Batallia Downs I-10 / J-10 Are Shielded.
36-41 Beaucedine Glacier (J-8) Raises defense at start of fight. Similar name to crabs on the other side of the coast but different level range.
39-42 Battalia Downs (H-5) Raises defense at start of fight, MP burn recommended or magic burst required. Resistant to piercing damage. Fast movement. Recommend having someone with silence. REALLY FAST CASTS (Data updated as of 5/16)
42-46 Yhoator Jungle (I-11) Raises defense at start of fight, MP burn recommended or magic burst required. Resistant to piercing damage.
44-47 Western Altepa Desert (E-11) Raises defense at start of fight, MP Burn recommended or magic burst required, does not link
47-50 Western Altepa Desert (E-9) Raises defense at start of fight, MP burn recommended or magic burst required. Verification NeededCouldn't be slept
50-53 Western Altepa Desert (F-7) On pull, Raises it's Defenses - Goes away during the day
49-54 Eastern Altepa Desert (F-9) Raises defense at start of fight.Verification Needed
50-56 Western Altepa Desert (H-10) Defense boost possible, untested.Verification Needed
51-56 Eastern Altepa Desert (I-10) Raises defense at start of fight.Verification Needed Casts magic and cannot be slept. Avoid.
57-62 Beaucedine Glacier (J-9) Lower level Raises defense at start of fight.
64-75 Misareaux Coast (G-8) Raises defense at start of fight.
66-75 Xarcabard (I-9) Raises defense at start of fight. Supports 2 manaburn parties.
66-75 Xarcabard (I-8) Raises defense at start of fight. Viruna recommended for plague.

Undead Burn Camps

Level Zone Camp/Mob(s) Notes
11-13 Gusgen Mines Konschtat Zone Monk or manaburn party recommended.
16-19 Gusgen Mines Stairs Camp is for MNK/PLD/WHM (Holy Party)
20-23 Outer Horutoto Ruins Strange Apparatus Room Use northernmost West Sarutabaruta zone. Monk or manaburn party recommended. Sneak required to reach camp
21-28 Gusgen Mines G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door. WHM Cure Burn party. WHM/NIN with Utsusemi recommended (if not able, Blink is required). Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes. Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn. Sneak is required to reach camp.
30-33 Sea Serpent Grotto F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room. WHM Cure Burn party. Level Sync 29 is too low. 31 is preferred. Blink, Stoneskin, and Reraise is a must. Sneak is required to reach camp.
34-37 Xarcabard (E-8)/(F-8), (J-9) Outpost warp or Vazhl gate crystal required to reach camp. WHM x6 Cure Burn party.
34-37 Eldieme Necropolis Main entrance from Batallia Downs Level Sync 32 too low, 33 still iffy.
41-47 Eldieme Necropolis E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance Earth Elemental Danger at E-7 and Hume Bones camp.
41-44 Garlaige Citadel Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.
50-54 Eldieme Necropolis M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1 2x SMN 4x WHM. Holy and Banishga II burst from Ifrit Fusion. Coffer key mobs. Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.
50-54 Garlaige Citadel In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room) 2x SMN/4x WHM burn party. Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with. Mobs drop coffer keys required for white mage artifact hat.
55-57 Gustav Tunnel I-7 Map 2 2x SMN/4x WHM for skeletons. Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).
65-67Verification Needed Gustav Tunnel (H-7), (G-8) 2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.
73+ King Ranperre's Tomb Map 2 (E-7) Monk burn, mana burn, or the 2x SMN/4x WHM groups work. White mage burn parties can start at 65.