EXP Camps: Difference between revisions

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Notes:   
Notes:   
*These camps are all aimed at standard 6 member [[Level Sync|parties]]. If your party has a strong line-up, eats food, and is coordinated with skill chains/magic bursts, you can target a higher level camp.  
*These camps are all aimed at standard 6 member [[Party|parties]].  
 
*Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.
*If your party has a strong line-up, eats food, and is coordinated with [[Skillchains]]/[[Magic Burst]]s, you can target a higher level camp.  
*Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  
*Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  
 
*Starting at level 50 adventures will gain an experience point bonus by simply having the [[Signet]] buff, up to a total of 10%, in conquest (Vanilla/RoZ/CoP) areas {{Changes }}.
*Starting at level 50, you will get a 5% exp bonus if you exp with [[signet]] on, and another 5% if you exp in a region your nation does not control with [[signet]] on.  These bonuses increase as you level higher-up, up to a total of 15%. Consider camping in a region that your nation doesn't control for maximum experience points gains!
*Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having [[Signet]]{{Changes }}. Consider camping in regions that your nation doesn't control for maximum experience point gains!


== Camps - Verify if viable ==
== Camps - Verify if viable ==
{| class="wikitable sortable mw-collapsible mw-collapsed"
<div class="flex-container">
|+  
{| class="droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed"
|+
|-
|-
! Level !! Zone !! Camp/Mob(s) !! Note
! width="8%" | Level
! width="17%" | Zone
! width="18%" | Camp
! width="17%" | Mob(s)
! width="40%" | Notes
|-
|-
| 28-32  
| 28-32  
|| [[Lufaise Meadows]]
| [[Lufaise Meadows]]
||'''Lake'''
|  
* Tier 4 Orcs
* Lake
|| '''All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. [[Thunder Elemental]] danger.'''
|
* [[Orcish Brawler]], [[Orcish Beastrider]], [[Orcish Nightraider]], [[Orcish Impaler]] (35-38)
|
* [[Thunder Elemental]] danger.
|-
|-
| 29-33 || [[Beaucedine Glacier]] || '''[[Ranguemont zone]] (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)'''
| 29-33  
* Tier 4 [[:Category:Goblins|Goblins]]
| [[Beaucedine Glacier]]  
* [[Tundra Tiger]]
|  
* [[Gigas's Tiger]]
* Via [[Ranguemont Pass]]: ({{Location Tooltip|area=Beaucedine Glacier|pos=G-9|pos 2=H-9}})
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with [[:Category:Tigers|tigers]] and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the [[Tundra Tiger]] but with a fourth of the HP).
|
* [[Gigas's Tiger]] (33-35)
* [[Goblin Furrier]], [[Goblin Pathfinder]], [[Goblin Smithy]], [[Goblin Shaman]] (35-38)
* [[Tundra Tiger]] (34-37)
|  
* Mages must sub [[WHM]].
* Mobs in area that detect magic.
* The ({{Location Tooltip|area=Beaucedine Glacier|pos=H-9}}) camp is a mostly a roaming camp loaded with [[:Category:Tigers|tigers]]
* Bring someone to kill all other mobs except for the [[BST]] Gigas (will load a pet that is the same level as the [[Tundra Tiger]] but with a fourth of the HP).
|-
|-
| 29-33  
| 29-33  
|| [[Castle Oztroja]]  
| [[Castle Oztroja]]  
|| '''Behind Trap Door'''
|  
* Tier 4 [[:Category:Yagudo|Yagudo]]
* Behind Trap Door.
* [[Bats]]
|
|| Layout of zone favors a moving party.
* [[Yagudo Drummer]] (33-37)
* [[Yagudo Oracle]] (34-38)
* [[Yagudo Interrogator]] (35-39)
 
|
* Layout of zone favors a moving party.
|-
|-
|41-44  
|41-44  
|[[Attohwa Chasm]]
|[[Attohwa Chasm]]
|(L-10)
|
* ({{Location Tooltip|area=Attohwa Chasm|pos=L-10}})
|
* [[Ogrefly]]
* [[Ogrefly]]
* [[Master Coeurl]]
* [[Master Coeurl]]
|1 party. WHM is required. Mages must sub WHM.  
|
* Supports one party.
* [[WHM]] is required.
* Mages must sub [[WHM]].  
|-
|-
|  ||  ||  ||
|}
|}
</div>


== Level 10-20 ==
== Level 10-20 ==
{| class="wikitable sortable mw-collapsible mw-collapsed"
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed"
|+
|+
!'''Level'''
|-
!'''Zone'''
! width="8%" | Level
!'''Camp/Mob(s)'''
! width="17%" | Zone
!'''Notes'''
! width="18%" | Camp
! width="17%" | Mob(s)
! width="40%" | Notes
|-
|-
|10-15
|10-15
|[[La Theine Plateau]] {{Changes}}
|[[Inner Horutoto Ruins]]
|'''(H-11)/(I-11) [[Valkurm Dunes]] Zone'''
|
* [[Mineral Eater]] (15-18){{Changes}}
* Beetle's Burrow (Through Lily Tower) ({{Location Tooltip|area=Inner Horutoto Ruins|map=Beetle's Burrow|pos=F-10|pos 2=F-11}})
* [[Plateau Hare]] (19-20){{Changes}}
|
|Hares link. 1 orc spawn can also be used to fill chainsHares should not be fought until at least level 13. Supports 1 party.
* [[Beady Beetle]] (12-16)
* [[Bat Battalion]] (12-15)
* [[Goblin Ambusher]]
* [[Goblin Butcher]]
* [[Goblin Tinkerer]] (14-18)
|
* Enter via [[East Sarutabaruta]] ({{Location Tooltip|area=East Sarutabaruta|pos=J-7}}), Lily Tower. Access Beetle's Burrow through hidden doors at either ({{Location Tooltip|area=Inner Horutoto Ruins|map=Lily Tower|pos=G-8}}) or ({{Location Tooltip|area=Inner Horutoto Ruins|map=Lily Tower|pos=G-9}})
* Be aware of mobs aggroing by sight and sound on the way to camp.
* [[Beady Beetle|Beetles]] and [[Bat Battalion|Bats]] don't aggro but do link via sight and sound respectively.   
|-
|-
|10-14
|11-15
|[[La Theine Plateau]] {{Changes}}
|[[Carpenters' Landing]] via [[Northern San d'Oria]] Wooden Shutter entrance 
|'''(K-11) Pond'''
|
* [[Mineral Eater]] (15-18){{Changes}}
* ({{Location Tooltip|area=Carpenters' Landing|pos=G-8}})
* Snapper (17-19){{Changes}}
|
|
* [[Digger Wasp]] (14-17)
* [[Beady Beetle]] (15-17)
* [[Orcish Grunt]]
* [[Orcish Neckchopper]]
* [[Orcish Stonechucker]] (16-18)
* [[Poison Funguar]] (17-19)
* [[Flytrap]] (20-22)
|
* Wooden Shutter is at [[Northern San d'Oria]] ({{Location Tooltip|area=Northern San d'Oria|pos=F-5}})
* [[Poison Funguar|Funguars]] can [[Poison]], [[Blind]], [[Paralysis|Paralyze]], and [[Silence]].
* [[Flytrap]] uses [[Soporific]], a small range [[Area of Effect|AoE]] [[Sleep (Status Effect)|Sleep]] and potent [[Paralyze (Status Effect)|Paralyze]] ability.
* Can support multiple parties and different level ranges.
|-
|-
|10-15
|12-14
|[[Konschtat Highlands]] {{Changes}}
|'''(F-3),(I-5),(L-6)'''
* [[Mineral Eater]] (15-18){{Changes }}
* [[Yellow Jackets]] (18-20){{Changes }}
|F-3 Camp has a [[Goblin Digger]] that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.
|-
|10-15
|Tahrongi Canyon {{Changes}}
|'''(I-8)'''
 
* [[Cactus Grub]] (19-20) {{Changes }}
* [[Canyon Wasp]] (15-19) {{Changes }}
|Not far from Kolshushu Outpost.
|-
|10-15
|Tahrongi Canyon {{Changes}}
|'''(F-6)'''
 
* [[Killer Bees]] (15-20) {{Changes }}
* [[Goblin Tinkerer (18-20)
|Bees seem to use Pollen more often than others. [[:Category:Goblins|Goblins]] in area.  Not too far from Kolshushu OP or teleport mea.
|-
|10-14
|[[Valkurm Dunes]]
|[[Valkurm Dunes]]
|'''(L-10), (K-9) Tunnel, (D-7), (D-6)Valley, (E-7)'''
|
* Hill Lizard (15-19)
* ({{Location Tooltip|area=Valkurm Dunes|pos=D-7|pos 2=E-6|pos 3=E-7}})
|Welcome to the dunes. [[Baleful Gaze]] petrifies the target if facing. If you are tanking make sure to fight unlocked so you can quickly turn. Lots of camps.  Some camps can hold 2 parties.  Pull lizards from both sides at the valley camp.
* ({{Location Tooltip|area=Valkurm Dunes|pos=K-9|pos 2=L-9|pos 3=L-10}})
|
* [[Hill Lizard]] (15-19)
|
* Welcome to the dunes.
* [[Baleful Gaze]] [[Petrification|Petrifies]] the target it's looking at. Turn to avoid!
* Level 11 parties take care when pulling level 18-19 [[Hill Lizard|Lizards]].
* Multiple camps, can support multiple parties.
|-
|-
|10-14
|12-14
|[[Buburimu Peninsula]]                 
|[[Buburimu Peninsula]]                 
|'''(E-7) Outpost, (F-8), (E-9)'''
|
* [[Sylvestre]] (15-19),
* Outpost ({{Location Tooltip|area=Buburimu Peninsula|pos=E-7}})  
* [[Mighty Rarab]] (15-20)
* ({{Location Tooltip|area=Buburimu Peninsula|pos=E-9|}})
|If starting at 10, take care of the level of mob you pull. Try to avoid pulling 7 or more levels above your parties level.  Quick walk from Kolshushu Outpost.
* ({{Location Tooltip|area=Buburimu Peninsula|pos=F-8}})
|
* [[Sylvestre]] (15-18),
* [[Mighty Rarab]] (15-18)
|
* Quick walk from [[Kolshushu]] [[Outpost Teleportation|Outpost]].
* Try to avoid pulling mobs that are 7+ levels above your party.
|-
|-
|10-15
|12-15
|Carpenter's Landing, Northern San D'oria Wooden Shutter entrance 
|[[Ordelle's Caves]]
|'''(G-8)'''
|
* Digger Wasp (14-17)
* ({{Location Tooltip|area=Ordelle's Caves|pos=F-3|map=Map 2}})
* Beady Beetle (15-17)
|
* Orcs (16-18)
* [[Blood Bunny|Blood Bunnies]] (17-19)
* Poison Funguar (17-19)
|
* Flytrap (20-22)
* Enter from [[La Theine Plateau]] ({{Location Tooltip|area=La Theine Plateau|pos=F-7}}). To get down, follow the winding path at ({{Location Tooltip|area=La Theine Plateau|pos=F-6}}) from the East end of the chasm.
| Wooden Shutter is at (F-5) in North Sandy.  Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Can support multiple parties.  
* Can either sit in place or run up and down the tunnel.
|-
|-
|10-13
|13-15
|[[Inner Horutoto Ruins]]
|[[Tahrongi Canyon]]
|'''(F-10)/(F-11) Map #2 Beetle's Burrow, outside Magic Gate of Horutoto '''
|
* Beady Beetle (12-15)
* ({{Location Tooltip|area=Tahrongi Canyon|pos=I-8}})
* Bat Battalion (12-15)
|
* Goblin Tinkerer, Butcher, Ambusher (14-18)
*{{Changes|Horizon custom mob}} [[Canyon Wasp]] (15-19)
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.
*{{Changes|Horizon custom mob}} [[Cactus Grub]] (19-20)
|
* Not far from [[Kolshushu]] [[Outpost Teleportation|Outpost]].
|-
|-
|11-13
|13-15
 
|[[Tahrongi Canyon]]
|[[Maze of Shakhrami]]
|
|'''Tahrongi Canyon Entrance, Western Side'''
* ({{Location Tooltip|area=Tahrongi Canyon|pos=F-6}})
* [[Maze Maker]] (18-21)
|
* [[Bats]](15-17)
*{{Changes|Added mobs with higher level range}} [[Killer Bee]] (15-20)  
* Goblin Tinkerer, Butcher (16-17)
* [[Goblin Tinkerer]] (18-20)
|
|
 
* Not too far from [[Kolshushu]] [[Outpost Teleportation|Outpost]] or [[Teleport-Mea]].
* [[Killer Bee]]s seem to use Pollen more often than other [[Bee]]s.
|-
|-
 
|13-15
|11-15
|[[Konschtat Highlands]]
|Jugner Forest
|
|'''(H-11)/(H-12)'''
* ({{Location Tooltip|area=Konschtat Highlands|pos=F-3}})
* Screamer (15-17)
* ({{Location Tooltip|area=Konschtat Highlands|pos=I-5}})
* Land Pugil (18-20)
* ({{Location Tooltip|area=Konschtat Highlands|pos=L-6}})  
* Snipper (18-20)
|
* Forest Tiger (22-24)
*{{Changes|Horizon custom mob}} [[Mineral Eater]] (15-19)
|Not far from Norvallen OP. Will need invisible/prism powders to avoid orc and tiger aggro to reach camp. Note: Norvallen OP warp is level 15+.
*{{Changes|Horizon custom mob}} [[Yellow Jacket]] (18-20)  
 
|
* ({{Location Tooltip|area=Konschtat Highlands|pos=F-3}}) Camp has a [[Goblin Digger]] that can extend chains.
* ({{Location Tooltip|area=Konschtat Highlands|pos=L-6}}) Camp has [[Poltergeist]]s (18-20) that can extend chains.
|-
|-
|11-15
|13-15
|Pashaw Marshlands
|[[La Theine Plateau]]
|'''Derfland Outpost (K-6)'''
|
* Land Pugil (17-20)
* ({{Location Tooltip|area=La Theine Plateau|pos=H-11|pos 2=I-11}})
* Snipper (17-20)
|
* Carnivorous Crawler (20-23)
* {{Changes|Horizon custom mob}} [[Mineral Eater]] (15-18)  
* Gadfly (18-21)
* {{Changes|Horizon custom mob}} [[Plateau Hare]] (19-20)  
|Camp right at the outpost. Note: Defland OP warp is level 15+.
|
 
* [[Plateau Hare|Hares]] link.
* [[Plateau Hare|Hares]] should not be fought until at least level 13.
* 1 Orc spawn can also be used to fill chains.  
* Supports 1 party.
|-
|-
 
|13-15
|12-15
|[[La Theine Plateau]]
|[[Buburimu Peninsula]] {{Changes}}
|
|'''(G-6)'''
* Pond ({{Location Tooltip|area=La Theine Plateau|pos=K-11}})
 
|
* [[Cape Coney]] (20-21) {{Changes }}
* {{Changes|Horizon custom mob}} [[Mineral Eater]] (15-19)  
* [[Cactus Bee]] (20-22) {{Changes }}
* {{Changes|Horizon custom mob}} [[Snapper]] (17-20)  
|Supports up to 2 parties. Quick walk from Kolshushu Outpost.
|
|-
|-
|12-14
|13-15
|[[Ordelle's Caves]]
|[[Ordelle's Caves]]
|'''(F-3)'''
|
* Entrance ({{Location Tooltip|area=Ordelle's Caves|pos=G-3|map= Map 2}})
|
* [[Stink Bats]] (15-18)
* [[Snipper]] (18-20)
|
* Enter from [[La Theine Plateau]] ({{Location Tooltip|area=La Theine Plateau|pos=F-7}}). To get down, follow the winding path at ({{Location Tooltip|area=La Theine Plateau|pos=F-6}}) from the East end of the chasm.
* Not far from [[Ronfaure]] [[Outpost Teleportation|Outpost]].
* [[Stink Bats|Bats]] link via sound.


* [[Blood Bunnies]] (17-19)
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel
|-
|-
|13-15
|13-15
| [[Jugner Forest]]
|[[Maze of Shakhrami]]
|'''(J-5)'''
|
* [[Stag Beetle]] (20-23)
* ({{Location Tooltip|area=Tahrongi Canyon|pos=K-5}})
|'''Black mage strongly recommended.'''  Will need invisible/prism powders to reach camp and avoid aggro.  6 spawns.  1 beetle is around the corner, a little SW.  Not far from Norvallen Outpost.
|
* [[Maze Maker]] (18-21)
* [[Stink Bats]] (15-17)
* [[Goblin Butcher]]
* [[Goblin Tinkerer]] (16-17)
|
|-
|-
|13-15
|14-16
|[[Meriphataud Mountains]]
|'''(E-6) Aragoneu Outpost'''
 
* [[Crane Fly]] (18-21),
* [[Hill Lizard]] (19-22)
|2 [[:Category:Goblins|Goblins]] around, can be fought depending on party
|-
|13-18
|[[Valkurm Dunes]]
|[[Valkurm Dunes]]
|'''(H-9), (E-9), (I-9), (J-6), (J-8), (I-7)Oasis, (J-7)Signpost, (B-7)Secret Beach'''
|
 
* Secret Beach ({{Location Tooltip|area=Valkurm Dunes|pos=B-7}})
* West Forest ({{Location Tooltip|area=Valkurm Dunes|pos=F-7}})
* Whitebone Sands ({{Location Tooltip|area=Valkurm Dunes|pos=F-9}})
* Oasis ({{Location Tooltip|area=Valkurm Dunes|pos=I-7}})
* Siren Sands ({{Location Tooltip|area=Valkurm Dunes|pos=I-9}})
* North Forest ({{Location Tooltip|area=Valkurm Dunes|pos=J-6}})
* South Forest ({{Location Tooltip|area=Valkurm Dunes|pos=J-8}})
*(H-7) NW of OP corner
|
* [[Night Bats]] (12-15)
* [[Star Bat]] (17-20)
* [[Snipper]] (18-22)
* [[Snipper]] (18-22)
* [[Brutal Sheep]]
* [[Damselfly]] (20-23)
* [[Damselfly]] (20-23)
* [[Brutal Sheep]] (20-23)
|
* Night Bats (12-15)
* [[Damselfly|Flies]] & [[Snipper]]s are primary targets.
* Star Bat (17-20)
* Can throw in [[Brutal Sheep|Sheep]] and [[Star Bat|Bats]] at night to keep chains going.
|Valkurm phase 2. Snippers are primary target for level 13-15 parties. Flies and Sheep are good for 15+ parties but watch out for flies aoe and sheep sleep aoe, especially if you have lots of melee in the party. Mages stay back to avoid aoe/sleep.  Lots of camps. Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.
* [[Damselfly]] can [[Poison]], and use [[Cursed Sphere]], a damaging [[Area of Effect|AoE]] TP move.  
* [[Brutal Sheep]] can use [[Sheep Song]], which is an [[Area of Effect|AoE]] [[Sleep]].
|-
|-
|13-18
|14-16
| [[Pashow Marshlands]]
|[[Buburimu Peninsula]]
|'''(G-9)'''
|
 
* ({{Location Tooltip|area=Buburimu Peninsula|pos=G-6}})
* [[Gadfly]] (18-21),
|
* [[Marsh Funguar]] (21-25)
* {{Changes|Horizon custom mob}} [[Cape Coney]] (20-21)
|Be wary of Funguars linking by sound. Note: Derfland OP is level 15+.
* {{Changes|Horizon custom mob}} [[Cactus Bee]] (20-22)
|
* Quick walk from [[Kolshushu]] [[Outpost Teleportation|Outpost]].
* Supports up to 2 parties.
|-
|14-17
|[[Inner Horutoto Ruins]]
|
* Behind Magic Gate of Horutoto ({{Location Tooltip|area=Inner Horutoto Ruins|pos=E-10|map=Beetle's Burrow}})
|
* [[Battle Bat]] (17-19)
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (20-23)
|  
* Enter via {{Location|East Sarutabaruta|J-7}}.
* Mobs near camp aggro sight/sound.
* [[Goblin Leecher]]s are casters.
* Careful of links - [[Battle Bat|Bats]] link by sound, and [[:Category:Goblins|Goblins]] link by sight.
* All of the mobs are aggressive.
* Could support 2 parties.
|-
|-
|13-16
|14-17
|Inner Horutoto Ruins
|[[Ordelle's Caves]]
|'''(E-10) Inside Magic Gate of Horutoto'''
|
* Battle Bat (17-19)
* ({{Location Tooltip|area=Ordelle's Caves|pos=H-7|map=Map 1}})
* Goblin Leecher, Gambler, Mugger (20-23)
|
| Notes: [[Silence]] recommended. Could support 2 parties. [[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach camp. All of the mobs are aggressive.  Enter via (J-7) in East Saru/Lilly Tower.
* [[Hognosed Bat]] (17-19)
* [[Fly Agaric]] (21-23)
|
* Not far from [[Ronfaure]] [[Outpost Teleportation|Outpost]].
* Sound and Sight aggro near camp.
* [[Hognosed Bat|Bats]] link via sound.
* [[Fly Agaric]]s have TP moves that can inflict [[Poison]], [[Blind]], [[Paralysis]], and [[Silence]].
|-
|-
|14-16
|15-17
|[[Carpenter's Landing]]
|[[Valkurm Dunes]]
|'''(F-8), (F-9), (F-10)'''
|
 
* Cliff Side ({{Location Tooltip|area=Valkurm Dunes|pos=G-8}})
* Signpost ({{Location Tooltip|area=Valkurm Dunes|pos=J-7}})
|
* [[Brutal Sheep]]
* [[Damselfly]] (20-23)
|
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.
* [[Brutal Sheep|Sheep]] use [[Sheep Song]], an AoE sleep TP attack.
|-
|15-17
|[[Jugner Forest]]
|
* ({{Location Tooltip|area=Jugner Forest|pos=J-5}})
|
* [[Stag Beetle]] (20-23)
* [[Stag Beetle]] (20-23)
* [[Marsh Funguar]] (21-24)
|
|[[Antidote]]s and echo drops strongly recommended. WHM required.
* [[Norvallen]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].
Black Mage recommended.
* Aggressive mobs on the way to camp.
Use NW [[Jugner Forest]] zone at (E-6).
* 6 spawns, 1 [[Stag Beetle|Beetle]] is around the corner, a little Southwest.
[[Silent Oil|Oils]] and invisible/prism powders required to reach camp if not on chocobo. Fungur aggro sound and linkBeetles link sight.  Not far from Norvallen OP.  
* [[Stag Beetle|Beetle]]s have defense and evasion boosting TP abilities.
|-
|15-17
|[[Jugner Forest]]
|
* ({{Location Tooltip|area=Jugner Forest|pos=H-11|pos 2=H-12}})
|
* [[Land Pugil]]
* [[Snipper]] (18-20)
* [[Forest Tiger]] (22-24)
|
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]], which is a level 15+ warp from [[Jeuno]].
* Aggressive mobs on the way to camp.
* [[Forest Tiger|Tigers]] have a strong [[Paralyze]] TP attack.
|-
|15-18
|[[Dangruf Wadi]]
|
* ({{Location Tooltip|area=Dangruf Wadi|pos=G-5}})
* ({{Location Tooltip|area=Dangruf Wadi|pos=H-3}})
|
* [[Goblin Gambler]]
* [[Goblin Leeecher]]
* [[Goblin Mugger]] (21-23)
|
* [[Goblin Leecher]]s are casters.
|-
|-
|14-16
|15-18
|[[Buburimu Peninsula]]
|[[Buburimu Peninsula]]
|'''(F-9)/(E-9), (J-6), (J-7), (K-9), (G-8), (I-8), (K-9)'''
|
 
* ({{Location Tooltip|area=Buburimu Peninsula|pos=E-9|pos 2=F-9}})
* Tier 3 [[:Category:Goblins|Goblins]] (22-25)
* ({{Location Tooltip|area=Buburimu Peninsula||pos=G-8}})
* ({{Location Tooltip|area=Buburimu Peninsula||pos=I-8}})  
* ({{Location Tooltip|area=Buburimu Peninsula|pos=J-6|pos 2=J-7}})
* ({{Location Tooltip|area=Buburimu Peninsula|pos=K-9}})
|
* [[Bull Dhalmel]] (20-23)
* [[Bull Dhalmel]] (20-23)
* [[Zu]] (20-23)
* [[Zu]] (20-23)
* [[Crawler]] (20-23)
* [[Carnivorous Crawler]] (20-23)
| Notes: Leecher's cast Cure 3, [[Silence]] recommended
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (22-25)
|  
* [[Goblin Leecher]] is a caster.
* [[Carnivorous Crawler|Crawlers]] use [[Sticky Thread]] which slows the targets in front of them.
* Be wary of linking.
|-
|15-18
| [[Pashhow Marshlands]]
|
* ({{Location Tooltip|area=Pashhow Marshlands|pos=G-9}})
|
* [[Gadfly]] (18-21)
* [[Marsh Funguar]] (21-25)
|
* [[Derfland]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].
* [[Marsh Funguar|Funguars]] link by sound.
* [[Marsh Funguar]] have TP moves that can inflict [[Poison]], [[Blind]], [[Paralysis]], and [[Silence]].
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.
|-
|15-18
|[[Meriphataud Mountains]]
|
* ({{Location Tooltip|area=Meriphataud Mountains|pos=E-6}})
|
* [[Crane Fly]] (18-21),
* [[Hill Lizard]] (19-22)
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (21-25)
|
* [[Aragoneu]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].
* 2 [[:Category:Goblins|Goblins]] around which may prove too much for a level 15/16 group.
|-
|-
|15-18
|15-18
|[[Inner Horutoto Ruins]]
|[[Carpenters' Landing]]
|'''(H-9) Map #3, Rose Tower, 3 Mage Gate '''
|
 
* ({{Location Tooltip|area=Carpenters' Landing|pos=F-8|pos 2=F-9|pos 3=F-10}})
* Boggart (23-26)
|
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.
* [[Stag Beetle]] (20-23)
* [[Marsh Funguar]] (21-24)
|
* Use Northwest entrance from [[Jugner Forest]] at ({{Location Tooltip|area=Jugner Forest|pos=E-6}}).
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]], which is a level 15+ warp from [[Jeuno]].
* Sight and Sound aggro on the way to camp.
* [[Marsh Funguar|Funguars]] use [[Paralyze (Status Effect)|Paralyze]], [[Blind (Status Effect)|Blind]], [[Poison (Status Effect)|Poison]] and [[Silence (Status Effect)|Silence]] TP abilities.
* [[Marsh Funguar|Funguar]] aggro and link via sound.  
* [[Stag Beetle|Beetles]] link via sight.
|-
|15-17
|[[Pashhow Marshlands]]
|
* ({{Location Tooltip|area=Pashhow Marshlands|pos=K-6}})
|
* [[Land Pugil]]
* [[Snipper]] (17-20)
* [[Gadfly]] (18-21)
* [[Carnivorous Crawler]] (20-23)
|
* Camp right at the outpost.
* [[Defland]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].
* [[Carnivorous Crawler|Crawlers]] use [[Sticky Thread]] which slows the targets infront of them.
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.
|-
|-


|15-18
|15-18
| [[Pashow Marshlands]]
| [[Pashhow Marshlands]]
|'''(F-5)'''
|
 
* ({{Location Tooltip|area=Pashhow Marshlands|pos=F-5}})
* [[Crawlers]] (20-23)
|
* Leeches (20-23)
* [[Crawlers]]
* [[Marsh Funguar]]s(21-25)
* [[Leeches]] (20-23)
|[[Water elemental]] can sometimes spawn in the back,
* [[Marsh Funguar]] (21-25)
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed
|
* [[Water Elemental]] can sometimes spawn in the back.
* [[Marsh Funguar]]s spawn in the road leading to the area, possibly extending this camp to Level 19 depending on kill speed.
|-
|-
|15-19
|15-19
|[[Korroloka Tunnel]]
|[[Korroloka Tunnel]]
|'''Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side'''
|
 
* Western Tunnel ({{Location Tooltip|area=Korroloka Tunnel|map=Map 2|pos=D-8|pos 2=D-9|pos 3=E-9}})
* Eastern Tunnel({{Location Tooltip|area=Korroloka Tunnel|map=Map 1|pos=L-6|pos 2=L-7|pos 3=M-6}})
|
* [[Land Worm]] (20-25)
* [[Land Worm]] (20-25)
* Seeker Bats (22-26)
* [[Seeker Bats]] (22-26)
|Silence Recommended. If 2 worms are close to each other. Have 1 member agro and run out of range. Great for piercing (THF, NIN, RNG)
|
* Worms cast lots of spells, including [[Area of Effect|AoE]] spells.
* Ideal for a ranged attack burn style party.
* [[Seeker Bats|Bats]] take extra damage from piercing weapons.
|-
|-
|16-18
|16-18
|[[Valkurm Dunes]]
|[[Valkurm Dunes]]
|'''(F-7) Goblin Camp'''
|
* Goblin Mugger, Leecher, Gambler (23-25)
* Goblin Camp ({{Location Tooltip|area=Valkurm Dunes|pos=E-7|pos 2=F-7}})
* Damselfly (20-23)
|
* Brutal Sheep (20-23)
* [[Brutal Sheep]]
|Primary targets are goblins.  Need a silence. Watch out for sight-based links.  Supports 1 party.
* [[Damselfly]] (20-23)
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (23-25)
|
* [[Goblin Leecher]] is a caster.
* Watch out for sight-based links.   
* Supports 1 party.
|-
|-
|16-19
|16-18
|Jugner Forest
|[[Meriphataud Mountains]]
|'''(K-7)Spore Hollow, (K-9) '''
|
* Jugner Funguar (22-25)
* By Spine at ({{Location Tooltip|area=Meriphataud Mountains|pos=D-6}})
|Not far from Norvallen OP. (K-9) camp is reached from the south. Bring a WHM.  Be wary of Funguars linking by sound  
|
* [[Crane Fly]] (18-21)
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]]  (21-25)
* [[Couerl]] (22-26)
* [[Boggart]] (25-27)
|
* Close to [[Aragoneu]] [[Outpost Teleportation|Outpost]].
* [[Paralyna]] and [[Silena]] recommended.
|-
|17-19
|[[Sauromugue Champaign]]
|
* ({{Location Tooltip|area=Sauromugue Champaign|pos=K-9}})
|
* [[Hill Lizard]] (23-25)
* [[Moon Bat]] (23-26)
* [[Midnight Wings]] (22-25)
|
* Quick walk from Aragoneu OP.
* Mobs located on both N and S sides of the fort. 
|-
|17-19
|[[Ordelle's Caves]]
|
* ({{Location Tooltip|area=Ordelle's Caves|map= Map 1|pos=F-10}}),  Going East from Entrance
|
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (22-26)
* [[Dung Beetle]] (23-25)
|
* Further down, past the [[Fly Agaric]]s.
* Sight and Sound aggro on the way to camp.
* [[Dung Beetle|Beetles]] link via sight. 
|-
|17-19
|[[Ordelle's Caves]]
|
* ({{Location Tooltip|area=Ordelle's Caves|map= Map 1|pos=H-10}}),  Going East from Entrance
|
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (22-26)
* [[Vorpal Bunny]] (23-25)
|
* Sight and Sound aggro on the way to camp.
|-
|17-19
|[[Jugner Forest]]
|
* Spore Hollow ({{Location Tooltip|area=Jugner Forest|pos=K-7}})
* ({{Location Tooltip|area=Jugner Forest|pos=K-9}})
|
* [[Jugner Funguar]] (22-25)
|
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]].  
* ({{Location Tooltip|area=Jugner Forest|pos=K-9}}) camp is reached from the South.  
* [[Jugner Funguar|Funguars]] link by sound.
|-
|-
|17-20
|17-20
|[[Valkurm Dunes]]
|[[Valkurm Dunes]]
|'''(H-9), (I-9), (E-9) Beaches, (B-7)Secret Beach/Gustav Zone'''
|
 
* Secret Beach/Gustav Zone ({{Location Tooltip|area=Valkurm Dunes|pos=B-7}})
* ({{Location Tooltip|area=Valkurm Dunes|pos=E-9}})
* ({{Location Tooltip|area=Valkurm Dunes|pos=I-9}})
|
* [[Snipper]] (20-23)
* [[Beach Pugil]] (23-26)
* [[Beach Pugil]] (23-26)
* Snipper (20-23)
|
|Valkrum, the final phase.  [[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach Gustav zone. Use [[:Category:Goblins|Goblins]] or Damselflies to fill in chains.
* Sight and Sound aggro near camp.
|-
|-
|17-18
|17-19
|[[Rolanberry Fields]]
|[[Rolanberry Fields]]
|'''(G-10), (J-10)'''
|
 
* ({{Location Tooltip|area=Rolanberry Fields|pos=G-10}})
* ({{Location Tooltip|area=Rolanberry Fields|pos=J-10}})
|
* [[Death Wasp]] (23-26)
* [[Death Wasp]] (23-26)
* [[Clipper]] (24-26)
* [[Clipper]] (24-26)
Line 289: Line 552:
|17-19
|17-19
|[[Buburimu Peninsula]] {{Changes}}
|[[Buburimu Peninsula]] {{Changes}}
|'''(I-6)'''
|
 
* ({{Location Tooltip|area=Buburimu Peninsula|pos=I-6}})
* [[Cape Dhalmel]]s (24-26) {{Changes }}
|
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)
* [[Goblin Gambler]], [[Goblin Leecher]], [[Goblin Mugger]] (21-25)
|'''Cape Dhalmels and Bull Dhalmels (20-23) will link''', bind or sleep recommended.
*{{changes|Horizon custom mob}} [[Cape Dhalmel]]s (24-26)  
Significant nearby [[:Category:Goblins|Goblins]] presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.
|
* [[Cape Dhalmel]]s and [[Bull Dhalmels]] (20-23) will link, [[Bind]] or [[Sleep]] recommended.
|-
|-
|17-20
|17-20
|[[Maze of Shakrami]]
|[[Maze of Shakhrami]]
|'''(H-5) Map 2'''
|
 
* Map 2: ({{Location Tooltip|area=Maze of Shakhrami|map= Map 2|pos=H-5}})
|
* [[Carnivorous Crawler]] (22-25)
* [[Carnivorous Crawler]] (22-25)
|8 crawlers, 10 if you roam into the eastern tunnel
|
* Enter from [[Tahrongi Canyon]] ({{Location Tooltip|area=Tahrongi Canyon|pos=K-5}}).
* Sight and Sound aggro on the way to camp.
* 8 [[Carnivorous Crawler|Crawlers]], 10 if you roam into the Eastern tunnel.
|-
|-
|17-23
|17-20
|[[Buburimu Peninsula]]
|[[Buburimu Peninsula]]
|'''(J-7) East Beach, (H-9) South Beach'''
|
* ({{Location Tooltip|area=Buburimu Peninsula|pos=H-9}})
* ({{Location Tooltip|area=Buburimu Peninsula|pos=J-7}})
|
* [[Snipper]] (18-23)
* [[Poison Leech]] (21-25)
* [[Shoal Pugil]] (24-28)
|
* Watch for [[Bogy]] spawns at night. Both beaches have safe places to camp outside of blood aggro range. 
* Start on [[Snipper]]s at Level 17. Can start mixing [[Shoal Pugil|Pugils]] in at 18.


* [[Poison Leech]] (21-25)
* [[Snipper]]s (24-26)
* [[Shoal Pugil]] (25-28)
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.
|-
|-
|17-20
|18-20
|[[Meriphataud Mountains]]
|[[Inner Horutoto Ruins]]
|'''(D-6) by Spine'''
|  
 
* Rose Tower, [[Three Mage Gate]] ({{Location Tooltip|area=Inner Horutoto Ruins|map= Rose Tower 1|pos=H-9}})
* [[Boggart]] (22-25)
|
* [[Couerl]] (22-26)
* [[Boggart]] (23-26)
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)
|
* [[Crane Fly]] (18-21)
* Enter via ({{Location Tooltip|area=East Sarutabaruta|pos=J-7}}) in [[East Sarutabaruta]], Lily Tower.
|Crane Flies can help fill a chain if they're high enough level, but there are plenty of boggarts on both sides of the spine
* Sight and Sound aggro on the way to camp.
|-
|-


|18-22
|[[Meriphataud Mountains]] {{Changes}}
|'''(H-5), (E-4), (D-5)'''
* [[Migrant Hawker]] (24-27) {{Changes }}
* [[Dust Lizard]] (26-28){{Changes }}
| Quick walk from Aragoneu OP.  3 camps/supports 3 parties.
|-
|18-21
|18-21
| [[Castle Oztroja]]
|[[Castle Oztroja]]
|'''Main Zone/Entry'''
|
 
* Main Zone/Entry ({{Location Tooltip|area=Castle Oztroja|map=Map 1|pos=G-8}})
* Tier 3 [[:Category:Yagudo|Yagudo]]
|
* [[Bastion Bats]]
* [[Bastion Bats]] (18-21)
| Layout of the zone heavily favors a moving party. Everything aggros.
* [[Yagudo Persecutor]]
* [[Yagudo Priest]]
* [[Yagudo Theologist]]
* [[Yagudo Votary]] (22-27)
|  
* All of the mobs aggro.
|-
|-
|18-21
|18-21
|[[Beadeaux]]
|[[Beadeaux]]
|'''Main Zone/Entry'''
|
 
* Main Zone/Entry ({{Location Tooltip|area=Beadeaux|map=Map 1|pos=E-7}})
* Tier 3 Quadav
|
* [[Land Pugil]]
* [[Land Pugil]] (20-23)
| All of the mobs aggro.
* [[Old Quadav]] (22-26)
* [[Copper Quadav]] (22-27)
|  
* All of the mobs aggro.
|-
|19-21
|[[Qufim Island]]
|
* ({{Location Tooltip|area=Qufim Island|pos=H-7}})
* ({{Location Tooltip|area=Qufim Island|pos=I-8}})
|
* [[Clipper]]
* [[Land Worm]] (25-27)
|
* Circle around Ice Pond for ({{Location Tooltip|area=Qufim Island|pos=H-7}}) camp.
* At night, [[Banshee]]s spawn at Ice Pond so you will need to camp in a tunnel and pull [[Clippers]] to you.
* Popular exp zone.
|-
|-
|19-21
|19-21
|[[Qufim Island]]
|[[Qufim Island]]
|'''(H-7)(I-8)'''
|
 
* ({{Location Tooltip|area=Qufim Island|pos=H-8|pos 2=I-7|pos 3=I-8}})
* [[Clipper]] (25-27)
* ({{Location Tooltip|area=Qufim Island|pos=G-6|pos 2=H-6}})
|
* [[Clipper]]
* [[Dark Bats]]
* [[Land Worm]] (25-27)
* [[Land Worm]] (25-27)
| Circle around lake killing worms and crabs.
* [[Glow Bat]] (28-29)
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you.  
|
Crabs here spawn slightly lower level than others.  '''Popular exp zone''' Consider /searching the zone and exping in another zone if you see many people in the zone already.
* Potentially supports 2 parties at opposite ends of the cliff.  
* Popular exp zone.
|-
|19-22
|[[Meriphataud Mountains]]
|
* ({{Location Tooltip|area=Meriphataud Mountains|pos=D-5}})
* ({{Location Tooltip|area=Meriphataud Mountains|pos=E-4}})
* ({{Location Tooltip|area=Meriphataud Mountains|pos=H-5}})
|
* {{changes|Horizon custom mob}} [[Migrant Hawker]] (24-27)
* {{changes|Horizon custom mob}}  [[Dust Lizard]] (26-28)
|
* Quick walk from [[Aragoneu]] [[Outpost Teleportation|Outpost]].  
* 3 camps/supports 3 parties.  
|-
|-
|19-22
|19-22
|[[Carpenter's Landing]]
|[[Carpenters' Landing]]
|'''<small>Center Landing Docs (NW Jugner Zone)</small>'''
|
 
* Center Landing Docks ({{Location Tooltip|area=Carpenters' Landing|map=Map 1|pos=H-6}})
* Tier 3 Orc
|
* [[Forest Tiger]]
* [[Orcish Cursemaker]]
* [[Pugil]]
* [[Orcish Fighter]]
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] recommended
* [[Orcish Serjeant]] (21-25)
* [[Fosse Pugil]] (22-24)
* [[Forest Tiger]] (22-25)
|
* Use Northwest entrance from [[Jugner Forest]] at ({{Location Tooltip|area=Jugner Forest|pos=E-6}}).
* Sight and Sound aggro on the way to camp.
|-
|-
|19-22
|19-22
|[[Davoi]]
|[[Davoi]]
|'''Jugner Zone'''
|
 
* Main Entrance ({{Location Tooltip|area=Davoi|pos=J-7}})
* Tier 3 Orc
|
|[[Bats]] that pop at night aggro.
* [[Orcish Cursemaker]]
* [[Orcish Fighter]]
* [[Orcish Serjeant]] (22-28)
|
* [[Bats]] that pop at night aggro via sound.
|-
|-
|19-22
|19-22
|[[Yughott Grotto]]
|[[Yughott Grotto]]
|'''Upper Grotto'''
|
 
* Map 2: ({{Location Tooltip|area=Yughott Grotto|map=Map 2|pos=J-6}})
* Tier 3 Orc
* Map 2: ({{Location Tooltip|area=Yughott Grotto|map=Map 2|pos=J-9}})
* [[Bats]]
|
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach either Horlais Peak zoneline.
* [[Orcish Cursemaker]]
* [[Orcish Fighter]]
* [[Orcish Serjeant]] (21-23)
|
* Sight and sound aggro on the way to camp.
* All orcs link by sight, be careful.
|-
|-
|19-24
|[[Rolanberry Fields]]
|'''(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)'''


* [[Berry Grub]] (25-28)
|}</div>
* [[Death Wasp]] (23-26)
| [[Acid bolt]]s recommended.  Quadav and ocuhu aggro sound.
|}


== Level 20-30 ==
== Level 20-30 ==
{| class="wikitable sortable mw-collapsible mw-collapsed"
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed"
|+
|+
!'''Level'''
!'''Zone'''
!'''Mob'''
!'''Notes'''
|-
|-
|20-24
! width="8%" | Level
|[[Qufim Island]]
! width="17%" | Zone
|'''(I-8), (I-7), (G-6), (H-6), (H-8)/(H-9), (F-8)'''
! width="18%" | Camp
 
! width="17%" | Mob(s)
* Clipper (25-27)
! width="40%" | Notes
* Dark Bats (25-27)
|-
* Glow [[Bats (28-29)
|20-22
* Greater Pugil (28-30)
|[[Rolanberry Fields]]
* Gigas (28-30)
|
* Acrophies (32-33)
* Between Fences at ({{Location Tooltip|area=Rolanberry Fields|pos=F-7}})
|Multiple camps. Potentially supports 2 parties at opposite ends of the cliff.  Crabs and bats for 20-22 parties. Pugs and giants for 22+ parties.  '''Popular exp zone''' consider /searching the zone and choosing another area to exp in if there are many people in zone.
* Shack at ({{Location Tooltip|area=Rolanberry Fields|pos=F-11}})  
* Stone Wall/Signpost at ({{Location Tooltip|area=Rolanberry Fields|pos=H-12}})  
* Crates at ({{Location Tooltip|area=Rolanberry Fields|pos=I-10}})
|
* [[Death Wasp]] (23-26)
* [[Berry Grub]] (25-28)
|   
* [[Quadav]] and [[Ochu]] aggro sound.  
* Can fill in with [[Bats]] at night.
|-
|-
|20-23
|20-23
|Sanctuary of Zi'tah
|[[Ordelle's Caves]]
|'''Zone to Meriphataud, (G-10)'''
|
 
* Waterfall/PLD ??? ({{Location Tooltip|area=Ordelle's Caves|map=Map 2|pos=G-7}})
* [[:Category:Goblins|Goblins]] Mugger, Gambler (26-29)
|
* Ancient [[Bats (26-28)
* [[Shrieker]] (25-27)
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.
* [[Clipper]] (26-29)
Highly recommended to bring a BRD to sleep [[Bats pops (bats will not resist sheep song/lullaby).  
* [[Goliath Beetle]] (29-31)
Beware of Rock Golem (magic sensitive and will destroy your party).
|
* Enter through [[La Theine Plateau]] at ({{Location Tooltip|area=La Theine Plateau|pos=H-7}}).
* Sight and sound aggro near camp.
* [[Clipper]]s link by sound.  
* [[Will-o'-the-Wisp|Bomb]] nearby.
* Supports 1 party.
|-
|-
|20-24
|21-23
|Lower Delkfutt's Tower
|[[The Sanctuary of Zi'Tah]]
|'''Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7) '''
|
 
* Zone to [[Meriphataud Mountains|Meriphataud]], ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=G-10}})
* Gigas Gatekeeper, Guard, Lobber, Sentry (28-30)
|
* [[:Category:Goblins|Goblins]] Leecher, Mugger, Gambler (27-30)
* [[Ancient Bat]] (26-28)
* Ancient [[Bats (27-29)
* [[Goblin Gambler]]
* Seeker Bats (25-27)
* [[Goblin Mugger]] (26-29)
|Giga Rangers (Lobbers). Hurt. Pull with caution.
|
* Southwest part of the zone is littered with [[:Category:Goblins|Goblins]] and [[Bats]].
* Beware of links.
* Beware of [[Rock Golem]] (magic sensitive and will destroy your party).
* Supports 1 party.
|-
|-
|20-24
|Ranguement Pass
|'''H-10. Beyond the door'''


* Tier 3 [[:Category:Goblins|Goblins]]
|21-24
* Seeker Bats
|[[Ranguemont Pass]]
|Strongly recommended to bring someone to neutralize the Ooze located in between the [[:Category:Goblins|Goblins]] pops.
|
[[Sneak]] required to reach H-10 camp.
* Beyond the door ({{Location Tooltip|area=Ranguemont Pass|pos=H-10}})
|
* [[Seeker Bats]] (25-28)
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (26-30)
|
* Sound aggro on the way to camp.
* Be careful of [[Ooze]].
|-
|-
|21-24
|22-24
|Carptenter's Landing
|[[Carpenters' Landing]]
|'''Camp at either end of the caves'''
|
 
* Camp at either end of the caves ({{Location Tooltip|area=Carpenters' Landing|pos=I-11|pos 2=I-12}})
* Diving Beetle (27-30)
|
* Shreiker (28-31)
* [[Diving Beetle]] (27-30)
| '''Use SE [[Jugner Forest]] zone'''. Shriekers ([[Sneak]]) aggro/Beetles link by sight.2 parties.
* [[Shreiker]] (28-31)
|  
* Use Southeast [[Jugner Forest]] zone entrance, ({{Location Tooltip|area=Jugner Forest|pos=J-8}}).
* Quick walk from [[Norvallen]] [[Outpost Teleportation|Outpost]].
* Sight and sound aggro en route to camp.
* [[Shrieker]]s are sound aggro/[[Diving Beetle|Beetles]] link by sight.  
|-
|-
|21-24
|22-24
|Sauromugue Champaign
|[[Lower Delkfutt's Tower]]
|'''(J-9)'''
|  
 
* Northwest Stairs ({{Location Tooltip|area=Lower Delkfutt's Tower|map=First Floor|pos=F-7}})
* [[:Category:Goblins|Goblins]] Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)
* Southwest Stairs ({{Location Tooltip|area=Lower Delkfutt's Tower|map=First Floor|pos=F-10}})
* Champaign Courel (32)
* Entrance ({{Location Tooltip|area=Lower Delkfutt's Tower|map=First Floor|pos=H-10}})
*Diving Beetle (30-32)
* Northeast Area ({{Location Tooltip|area=Lower Delkfutt's Tower|map=First Floor|pos=K-7}})
| Bonfire camp. Next to flying beetles. Could possibly support 2 parties.
|
* [[Seeker Bats]] (25-27)
* [[Ancient Bat]]s (27-29)
* [[Goblin Gambler]]
* [[Goblin Leecher]]
* [[Goblin Mugger]] (27-30)
* [[Giant Gatekeeper]]
* [[Giant Guard]]
* [[Giant Lobber]]
* [[Giant Sentry]] (28-30)
|
* Be careful of aggro if not using entrance camp.
* [[Giant Lobber]]s hurt. Pull with caution.
|-
|-
| 22-26  
| 22-26  
|| [[Maze of Shakhrami]]  
|| [[Maze of Shakhrami]]  
|| '''(L-8)'''
|
* Ancient [[Bats (26-29)
* ({{Location Tooltip|area=Maze of Shakhrami|pos=L-8}})
* Caterchipillar (30-31)
|
* [[:Category:Goblins|Goblins]] Smithy, Shaman, Pathfinder (31-34)  
* [[Ancient Bat]]s (26-29)
|| Buburimu Side/OP.  Enter at (F-6). Lower level parties focus on bats and  crawlers.   
* [[Caterchipillar]] (30-31)
* [[Goblin Pathfinder]]
* [[Goblin Shaman]]
* [[Goblin Smithy]] (31-34)  
|
* [[Buburimu Peninsula|Buburimu]] Side/[[Outpost Teleportation|Outpost]].  Enter at ({{Location Tooltip|area=Buburimu Peninsula|pos=F-6}}).  
* Lower level parties focus on [[Ancient Bat|Bats]] and  [[Caterchipillar|Crawlers]].   
|-
|22-24
|[[Qufim Island]]
|
* ({{Location Tooltip|area=Qufim Island|pos=F-8}})
* ({{Location Tooltip|area=Qufim Island|pos=G-6}})
* ({{Location Tooltip|area=Qufim Island|pos=H-6}})
* ({{Location Tooltip|area=Qufim Island|pos=H-8|pos 2=H-9}})
|
* [[Greater Pugil]] (28-30)
* [[Giant Ascetic]]
* [[Giant Hunter]]
* [[Giant Ranger]]
* [[Giant Trapper]] (28-31)
* [[Acrophies]] (32-33)
|
* '''Popular exp zone,''' area can get overcrowded and you may need to find alternative camps.
* Take care with [[Thunder Elemental]] spawn at ({{Location Tooltip|area=Qufim Island|pos=F-8}}) during thunder weather.
* Supports 3 parties. 
* Be careful with Gigas (Giants), they hit quite hard, especially Gigas Hunter (the RNG-type that throws rocks).
|-
|-
 
|23-27
|23-25
|[[Meriphataud Mountains]] {{Changes }}
|Sauromugue Champaign
|
| (H-7)
* ({{Location Tooltip|area=Meriphataud Mountains|pos=D-10}})
 
* ({{Location Tooltip|area=Meriphataud Mountains|pos=G-10}})
* [[:Category:Yagudo|Yagudo]] priest, votary, theologist, oracle (28-33)
|
* Sauromuge Skink (28-32)
* [[Ridge Lizard]] {{Changes }} (29-31)
|Supports 1 party. Bonfire [[:Category:Yagudo|Yagudo]] camp. Camp at fallen pillar. Beware of links. Bring a smn, rdm, blm, or brd for crowd control.  
* [[Puma]] {{Changes }} (29-33)
* [[Drooling Hound]] {{Changes }} (31-35)
|  
* Not a a bad walk from [[Outpost Teleportation|Outpost]] or [[Crag of Mea]].
* Can be done at level 23 if going slow between pulls, at level 25, [[Drooling Hound]]s can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr ''without'' rings because kills go quickly. Easy chain 5's with a solid party.  
* [[Puma]] inflicts [[Paralysis]] (Blaster) and [[Silence]] (Chaotic Eye.) Chaotic Eye is a very quick cast, so be careful.
* [[Ridge Lizard|Lizard's]] Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!
* Beware [[Drooling Hound]] (31-33) at night, it has [[Area of Effect|AoE]] [[Disease]].
* Supports 2 parties, 1 at each coordinate.
|-
|-
|23-26
|24-26
|[[Ordelle's Caves]]
|[[Ranguemont Pass]]
|'''Waterfall'''
|
 
* ({{Location Tooltip|area=Ranguemont Pass|pos=J-5}})
* Clipper
* ({{Location Tooltip|area=Ranguemont Pass|pos=I-8}})
* Shrieker
|
* Goliath Beetle
* [[Stirge]] (30-33)
|'''Clipper links. Take care of bomb.Use eastern La Theine zone'''.
* [[Hecteyes]] (31-33)
[[Sneak]] required to reach camp.  
|
'''Supports 1 party.'''
* ~12 minute walk from [[Ronfaure]] [[Outpost Teleportation|Outpost]].
* Sight and Sound aggro en route to camp.
* ({{Location Tooltip|area=Ranguemont Pass|pos=J-5}}) has about 8 [[Stirge]] spawns along the tunnel.  May need to roam a bit.  
|-
|-
|24-27
|24-27
|[[Meriphataud Mountains]]{{Changes }}
|[[Sauromugue Champaign]]
|'''(D-10), (G-10)'''
|
 
* ({{Location Tooltip|area=Sauromugue Champaign|pos=I-7}})
* Puma {{Changes }} (30-33)
|
* Drooling Hound {{Changes }}(31-35)
* [[Sauromugue Skink]] (28-32)
* Ridge Lizard {{Changes }}(29-31)
* [[Diving Beetle]] (30-32)
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr ''without'' rings because kills go quickly. Easy chain 5's with a solid party.
* [[Yagudo Interrogator]]
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.
* [[Yagudo Oracle]]
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease. Not a a bad walk from OP or mea crag.
* [[Yagudo Priest]]
* [[Yagudo Theologist]]
* [[Yagudo Votary]] (26-36)
|
* Camp at fallen pillar/crumbling wall or outside of fort.
* Mob density a bit scarce. [[Yagudo]] have a large level range.
|-
|-
|24-27
|24-27
|Sauromugue Champaign
|[[Carpenters' Landing]]
|'''(I-7)'''
|
 
* Logs near Dock ({{Location Tooltip|area=Carpenters' Landing|map=Map 1|pos=J-10}})
* Sauromugue Skink (28-32)
|
* Diving Beetle (30-32)
* [[Spinous Pugil]] (29-31)
|11 total spawns. Supports 2 parties.
* [[Sabretooth Tiger]] (29-32)
* [[Birdtrap]] (29-33)
|
* Use Southeast [[Jugner Forest]] entrance at ({{Location Tooltip|area=Jugner Forest|pos=J-8}}).
* Sound aggro on the way to camp.
* [[Sabretooth Tiger|Tigers]] aggro/link by sight, [[Birdtrap]]s don't aggro or link. [[Spinous Pugil|Pugils]] aggro by sound.
* [[Birdtrap|Traps]] [[Area of Effect|AoE]] [[Sleep]], Single-Target [[Paralysis|paralyze]].
* [[Sabretooth Tiger|Tigers]] [[Area of Effect|AoE]] [[Paralysis|paralyze]].
* Be mindful of big [[Sabretooth Tiger|Tiger]] crits.  
|-
|-
|24-28
|25-27
|Yuhtunga Jungle '''(Kazham Pass Req)'''
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(G-6),(G-7),(H-6)'''
|
* Yuhtunga Mandragora (30-33)
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-6|pos 2=G-6|pos 3=G-7}})
|Patrolling [[:Category:Goblins|Goblins]] Smithy
|
* [[Yuhtunga Mandragora]] (30-33)
|
* Beware patrolling [[Goblin Smithy]].
|-
|-
|24-27
|25-27
|Ranguemont Pass {{Changes }}
|[[Sauromugue Champaign]]
|'''(E-6)/(F-6)'''
|
* Stirge (30-33)
* ({{Location Tooltip|area=Sauromugue Champaign|pos=F-8|pos 2=G-8}})
* Goblins {{Changes }} (32-33)
|
|4 Gob spawns (Era+) with 3-4 Bat spawns in the same open area and connecting caves. May be able to extend camp to 28 depending on kill speed.
* [[Diving Beetle]] (30-32)
* [[Tabar Beak]] (31-33)
|
* Supports maybe 2 parties.  
|-
|-
|24-28
|25-27
|Sauromugue Champaign
|[[Sauromugue Champaign]]
|'''(F-8), (G-8)'''
|
* Diving Beetle (30-32)
* ({{Location Tooltip|area=Sauromugue Champaign|pos=H-7}})
* Tabar Beak (31-33)
|
* [[Sauromugue Skink]] (28-32)
* [[Diving Beetle]] (30-32)
* [[Yagudo Oracle]]
* [[Yagudo Priest]]
* [[Yagudo Theologist]]
* [[Yagudo Votary]] (26-36)
|
|
* Camp on hill by bonfire [[:Category:Yagudo|Yagudo]] camp. 
* Beware of links.
* [[:Category:Yagudo|Yagudo]] have large level range.
|-
|-
 
|26-28
|27-30
|[[Ranguemont Pass]] {{Changes }}
|Sauromugue Champaign
|
|'''(L-9)'''
* ({{Location Tooltip|area=Ranguemont Pass|pos=E-6|pos 2=F-6}})
 
|
*Champaign Courel (35-37)
* [[Stirge]] (30-33)
*Diving Beetle (35-37)
* [[Goblin Pathfinder]]
*Yagudo (36-38)
* [[Goblin Smithy]] {{Changes }} (32-36)
| 1 party. Have paralyna and silena ready. BLM recommended.
|
* ~11.5 minute walk from [[Ronfaure]] [[Outpost Teleportation|Outpost]]
* Sight and Sound aggro on the way to camp.
* 4 [[:Category:Goblins|Goblin]] spawns (Era+) with 3-4 [[Stirge]] spawns in the same open area and connecting caves.
* May be able to extend camp to level 28 depending on kill speed.
|-
|-
|27-30
|26-30
|Yuhtunga Jungle '''(Kazham Pass Req)'''
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(J-7),(K-7)'''
|
* Ivory Lizard
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=J-7|pos 2=K-7}})
* Jungle Coeurl
|
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.
* [[Ivory Lizard]] (32-35)
Take chocobo from Kazham as if you were going to Yhoator Jungle. Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.
* [[Jungle Coeurl]] (35-38)
|
* Take Chocobo from [[Kazham]] to ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-6}}) and drop down. Then after emerging from the tunnel after the drop, go down ramp when you see the [[Overgrown Rose]] ([[Morbol]]), into another tunnel. Camp at the edge of the cliff overlooking the Volcano.
* Start with [[Ivory Lizard|Lizards]] at level 26.  Mix in [[Jungle Couerl|Coeurls]] at level 28+.
|-
|-
|27-31
|27-31
|Yuhtunga Jungle '''(Kazham Pass Req)'''
|[[Bibiki Bay]]
|'''(I-7)'''
|
* Death Jacket (33-37)
* Docks ({{Location Tooltip|area=Bibiki Bay|pos=H-7}})
|Camp inside the tunnel.
|
* [[Eft]]
* [[Goblin Pathfinder]]
* [[Goblin Shaman]] (33-36)
* [[Raven]] (36-38)
|
* Start on [[Eft]]s. 
* [[Eft]]s link via sound. 
* Move to [[Raven]]s around level 29.
* [[Raven]]s link via sight. 
|-
|27-31
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=I-7}})
|
* [[Death Jacket]] (33-37)
|
* '''BEE LOG'''.  Camp inside the tunnel.
|-
|-
| 27-30  
| 27-30  
|| [[Attohwa Chasm]]  
|| [[Attohwa Chasm]]  
||'''(H-9)'''
|
* Flesh Eater (35-37)
* ({{Location Tooltip|area=Attohwa Chasm|pos=H-9}})  
* Hecteyes (35-38)
|
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.
* [[Flesh Eater]] (35-37)
* [[Hecteyes]] (35-38)
|
* Both mobs are casters.
* [[Hecteyes]] are weak to all elemental damage except for dark. They are also resistant to blunt.
|-
|-
| 27-29  
| 27-29  
|| [[Oldton Movalpolos]]
|| [[Oldton Movalpolos]]
|| '''(F-8), (G-9), (H-10), (G-13)'''
|
* Tier 1 [[:Category:Goblins|Goblins]] Craftsman, Hammerman, Leadman, Gutterman (33-36)
* ({{Location Tooltip|area=Oldton Movalpolos|pos=F-8}})
* Tier 1 [[:Category:Moblins|Moblins]] Ragman, Chapman, Witchman, Pickman (33-36)
* ({{Location Tooltip|area=Oldton Movalpolos|pos=G-9}})
* Bugbear Servingman (33-36)
* ({{Location Tooltip|area=Oldton Movalpolos|pos=G-13}})
* ({{Location Tooltip|area=Oldton Movalpolos|pos=H-10}})  
|
* [[Bugbear Servingman]]
* [[Goblin Craftsman]]
* [[Goblin Gutterman]]
* [[Goblin Hammerman]]
* [[Goblin Leadman]]
* [[Moblin Chapman]]
* [[Moblin Pickman]]
* [[Moblin Ragman]]
* [[Moblin Witchman]]
* [[Stirge]] (33-36)
* [[Stirge]] (33-36)
|| Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. Escape or Warp is recommended. Mages must /whm. [[Earth Elemental]] danger at E-4 camp. Silence highly recommended.  Drops gil and craft materials.
|
* Not too bad of a walk from [[Crag of Dem]]
* Careful of sight aggro en route to camp.  
* Take care not to link - especially with ranged mobs. Can get very dangerous very quickly.
* [[Earth Elemental]] danger at ({{Location Tooltip|area=Oldton Movalpolos|pos=E-4}}) camp.  
*
* Drops gil and craft materials.
|-
|27-30
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|
* Outpost ({{Location Tooltip|area=Yuhtunga Jungle|pos=G-11}})
|
* [[Young Opo-Opo]] (34-36)
* [[Goblin Furrier]]
* [[Goblin Smithy]] (32-37)
|
* Beware of holes when pulling.  
|-
|-


|28-30
|28-30
|Yhoator Jungle '''(Kazham Pass Req)'''
|[[Misareaux Coast]]
|'''(F-7), (F-8)'''
|
 
* ({{Location Tooltip|area=Misareaux Coast|pos=J-11}}), ({{Location Tooltip|area=Misareaux Coast|pos=K-11}}) coast
* Yhoator Mandragora (35-37)
|
* [[Tavnazian Sheep]] (33-37)
* [[Bugard]] (34-37)
* [[Crimson Knight Crab]] (33-36)
|
* Need to be on CoP chapter 2 to access.
* Supports 2 parties.
|-
|28-30
|[[Sauromugue Champaign]]
|
* ({{Location Tooltip|area=Sauromugue Champaign|pos=L-9}})  
|
|
* [[Champaign Coeurl]] (35-37)
* [[Diving Beetle]] (35-37)
* [[Midnight Wings]] (35-37)
* [[:Category:Yagudo|Yagudo]] (36-38)
|
* [[Champaign Coeurl|Coeurls]] [[Silence]] and [[Paralysis|Paralyze]] using TP moves.
* Supports 1 party.
|-
|-
|29-31
|28-30
|Yuhtunga Jungle '''(Kazham Pass Req)'''
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] required)'''
|'''(G-11) - Outpost'''
|
 
* ({{Location Tooltip|area=Yhoator Jungle|pos=F-7|pos 2=F-8}})
* Young Opo-Opo (34-36)
|
* [[:Category:Goblins|Goblins]] (32-37)
* [[Yhoator Mandragora]] (35-37)
|Beware of holes when pulling
|
|-
|-
|29-33
|28-32
|Yuhtunga Jungle '''(Kazham Pass Req)'''
|[[Lufaise Meadows]]
|'''(F-11/G-11)'''
|
 
* ({{Location Tooltip|area=Lufaise Meadows|pos=H-10}})  
* Sahagin (34-38),
|
* Makara (35-38)
* [[Tavnazian Sheep]] (33-37)
|Close to the zone for Sea Serpent Grotto
* [[Bugard]] (34-37)
* [[Crimson Knight Crab]] (33-36)
* [[Orcs]] (35-39)
|
* Lower level parties beware of orcs.
* Need to be on CoP chapter 2 to access.
* Supports 1 party.
|-
|-
 
|29-31
|29-32
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] required)'''
|Bibiki Bay
|
|'''(H-6),(H-7),(I-6),(I-7)'''
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=F-11|pos 2=G-11}})
 
|
* Eft (33-36),
* [[Creek Sahagin]]
* sland Rarab (34-38),
* [[River Sahagin]]
* Marine Dhalmel (34-37)
* [[Stream Sahagin]] (34-38)
* Raven (36-38)
* [[Makara]] (35-38)
* [[:Category:Goblins|Goblins]] (33-36)
|
|Dhalmels can silence, the area supports 3 parties
* Close to the zone exit for [[Sea Serpent Grotto]].
|-
|-
|29-31
|29-31
|Sauromugue Champaign
|[[Sauromugue Champaign]]
|'''(G-7)'''
|
 
* ({{Location Tooltip|area=Sauromugue Champaign|pos=G-7}})
* Evil Weapons (34-38)
|
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.
* [[Evil Weapon]]s (34-38) {{changes|adjusted level range 34-38 instead of 36-38}}
 
|
* The weapons on Horizon here spawn as low as 34 (retail was 36).  
* Supports 1 party.
|-
|-
|29-31
|29-31
|Batallia Downs
|[[Batallia Downs]]
|'''(J-10)'''
|
 
* ({{Location Tooltip|area=Batallia Downs|pos=J-10}})
* Evil Weapon (36-38)
|
* [[:Category:Goblins|Goblins]] shaman, pathfinder, furrier (31-36)
* [[Goblin Furrier]]
 
* [[Goblin Pathfinder]]
|1 party.  Only 5 spawns.  Pull [[:Category:Goblins|Goblins]] by the coast to fill in. Not a bad alternate camp if Sauromugue is taken and party members don't have OPs, kaz pass, or crystals.
* [[Goblin Shaman]] (31-36)
* [[Evil Weapon]] (36-38)
|
* Only 5 spawns.  Pull [[:Category:Goblins|Goblins]] by the coast to fill in.  
* Not a bad alternate camp if Sauromugue is taken and party members don't have [[Outpost Teleportation|Outpost Warps]], [[Kazham Airship Pass]], or [[Telepoint]]s.
* Supports 1 party.
|-
|-
|29-31
|29-31
|[[Rolanberry Fields]]
|[[Rolanberry Fields]]
|'''(K-7)'''
|
 
* ({{Location Tooltip|area=Rolanberry Fields|pos=K-7}})
* Evil Weapon (36-38)
|
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides
* [[Evil Weapon]] (36-38)
|
* Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides.
|-
|29-31
|[[Bibiki Bay]]
|
* ({{Location Tooltip|area=Bibiki Bay|pos=H-6|pos 2=H-7|pos 3=I-6|pos 4=I-7}})
|
* [[Eft]]
* [[Goblin Pathfinder]]
* [[Goblin Shaman]] (33-36)
* [[Marine Dhalmel]] (34-37)
* [[Island Rarab]] (34-38)
* [[Raven]] (36-38)
|
* Dhalmels can [[Silence]].
* The whole area supports 2 parties.
|-
|}
|}
</div>


== Level 30-40 ==
== Level 30-40 ==
{| class="wikitable sortable mw-collapsible mw-collapsed"
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
|+
!'''Level'''
! width="8%" | Level
!'''Zone'''
! width="17%" | Zone
!'''Camp/Mob(s)'''
! width="18%" | Camp
!'''Notes'''
! width="17%" | Mob(s)
 
! width="40%" | Notes
|-
|-
|30-34
|30-33
|Bibiki Bay: Purgonorgo Isle
|[[Bibiki Bay - Purgonorgo Isle]]
|'''(Everywhere)'''
|
 
* '''(Everywhere)'''
* Jaggal (35-38)                        
|
* Toucan (38-40)
* [[Jagil]] (35-38)  
* Costal Opo-opo (36-39)
* [[Coastal Opo-opo]] (36-39)
* Kraken (37-40)
* [[Toucan]] (38-40)
* Alraune (37-40)
* [[Kraken]] (37-40)
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don't touch the urganite. No [[Sneak]] or [[Invisible]] needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.
* [[Alraune]] (37-40)
|
* Take the [[Manaclipper]] (need [[Manaclipper Ticket]] or [[Manaclipper multi-ticket]]: 80gil for 1 ride, 500gil for 10, sold on pier).
* Possible [[Notorious Monster|NM]] on [[Manaclipper]]. Careful.  
* [[Clot]]s are infrequent but can be taken care of.  
* Don't touch the [[Urganite]].  
* Island can support probably 8 parties.
|-
|-
|30-34
|30-34
|[[Attohwa Chasm]]
|[[Attohwa Chasm]]
|'''(I-9)/(I-10)'''
|
* Gallinipper (36-39)
* ({{Location Tooltip|area=Attohwa Chasm|pos= I-9|pos 2=I-10}})
* [[:Category:Goblins|Goblins]] Smithy, Furrier, Pathfinder, Shaman (37-39)
|
* Tracer Antlion (38-40)
* [[Gallinipper]] (36-39)
|[[Sneak]] required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.
* [[Goblin Furrier]]
* [[Goblin Pathfinder]]
* [[Goblin Shaman]]
* [[Goblin Smithy]] (37-39)
* [[Tracer Antlion]] (38-40)
|
* Be aware of Sound aggro on the way to camp.
* Cross the first bridge. Camp against the wall.  Beware of doom scorpions.
|-
|30-33
|[[Sea Serpent Grotto]] '''([[Kazham Airship Pass]] Req)'''
|
* Hallway, First Map: ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 1|pos=J-10}})
|
* [[Lake Sahagin]]
* [[Pond Sahagin]]
* [[Spring Sahagin]]
* [[Undead Bats]] (36-39)
* [[Ironshell]] (37-40)
|
* Be aware of sound aggro.   
* Camp in hallway in front of the ornamental door.
* Sahagin link via sound. 
* Beware [[Undead Bats|Bats]] that pop in back of the hallway (don't aggro but will link with other bats).
* Supports 1 party.  Lots of mobs but long repop timer.
|-
|-
|31-33
|31-33
|Sea Serpent Grotto '''(Kazham Pass Req)'''
|[[Eastern Altepa Desert]]
|'''(J-10), hallway, First Map'''
|
 
* ({{Location Tooltip|area=Eastern Altepa Desert|pos=H-6}})  
*Ironshell (38-40)
* ({{Location Tooltip| area=Eastern Altepa Desert| pos=I-6
*Pond Sahagin (38-39)
}})  
*Spring Sahagin (36-39)
* ({{Location Tooltip|area=Eastern Altepa Desert| pos=J-7
*Undead Bats (37-39)
}})
| Need [[Sneak]] to reach. Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.
|
* [[Sand Beetle]] (36-40){{changes}}
* [[Desert Dhalmel]] (38-41){{changes}}
|
* Several sight/sound aggro mobs near camp.
* Supports 3 parties, 1 at each location.
|-
|-
|31-33
|31-33
|Eastern Altepa Desert '''(Altep gate crystal req)'''
|[[Yuhtunga Jungle]] '''([[Kazham Airship Pass]] Req)'''
|'''(H-6), (I-6), (J-7)'''
|
 
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=E-9}})
* Sand Beetle (34-40)
|
* Desert Dhalmel (39-44)
* [[Soldier Crawler]] (37-40)
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps ([[Sneak]]), and antica([[Sneak]]) aggro when traveling to camp.
|
* Beware sight/sound aggro on way to camp.
|-
|-
|31-34
|32-34
|Yhoator Jungle '''(Kazham Pass Req)'''
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] Req)'''
|'''(G-7),(H-8)'''
|
* Yhoator Wasp (37-41)
* ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}})
* [[:Category:Goblins|Goblins]] Reaper (41-43)
* ({{Location Tooltip|area=Yhoator Jungle|pos=H-8}})
* [[:Category:Goblins|Goblins]] Pathfinder
|
* Young Opo-Opo (42-43)
* [[Yhoator Wasp]] (37-41)
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and [[:Category:Goblins|Goblins]] aggro. Can also kill [[:Category:Goblins|Goblins]].  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.
* [[Goblin Pathfinder]]
|-
* [[Goblin Reaper]] (41-43)
| 34-36
* [[Young Opo-Opo]] (42-43)
|| [[Oldton Movalpolos]]
|
|| '''(I-8), (J-10). (K-10)'''
* Camp on top of bridge or in top tunnel ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}}).  
* Goblin Doorman, Oilman, Tollman, Shovelman (41-44)
* Watch out for links.
* Moblin Repairman, Pikeman, Coalman, Gasman,  (41-44)
* Supports 1 party at ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}}). 2 parties at ({{Location Tooltip|area=Yhoator Jungle|pos=H-8}}), camp up top, either side.
* Bugbear Bondman (41-44)
|| Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. Escape or Warp is recommended.  Beware Moblin Gourneyman and Goblin Freelance as they are a much higher level (~47). Silence highly recommended. Drops gil and craft materials.
|-
|-
|34-36
|34-36
|Eldieme Necropolis
|[[The Eldieme Necropolis]]
|'''Enter at (G-8) Batallia Downs'''
|
* Gazer (41-43)
* Entrance 4: ({{Location Tooltip|area=The Eldieme Necropolis|map=Map 2|pos=F-8|pos 2=F-9}})  
|
|
* [[Gazer]] (41-43)
|
* Enter from [[Batallia Downs]] ({{Location Tooltip|area=Batallia Downs|pos=G-8}})
|-
|-
|34-37
|34-37
|Garliage Citadel
|[[Garlaige Citadel]]
|'''Entrance, in front of Banishing Gate 1, (I-8)/(I-7)'''
|
* Siege [[Bats (40-43)
* Entrance ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=G-7|pos 2=G-8}})
* Borer Beetle (41-44)
* Front of Banishing Gate 1: ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=I-7|pos 2=I-8|pos 3=I-9}})
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.   
|
* [[Siege Bat]] (40-43)
* [[Borer Beetle]] (41-44)
|
* [[Borer Beetles|Beetles]] sight aggro, bats link, beetles will be difficult at 34.  
* [[Borer Beetles|Beetles]] can inflict Strength Down and Evasion Down.
* Sufficient mobs for at least 3 parties.   
|-
|-
|35-38
|35-37
|Sanctuary of Zi'tah
|[[Lufaise Meadows]]
|'''(H-10) Outpost, (I-9), (J-9) Hidden path, (F-8)'''
|
 
* ({{Location Tooltip|area=Lufaise Meadows|pos=F-7}})
* Lesser Gaylas (39-42)
|
* [[Gigantobugard]] (40-43)
* [[Orcs]] (41-44)
* [[Gigas]] (41-44)
|
* Beware sight/sound aggro on way to camp.
* Need to have CoP Promies cleared to access.
|-
|35-37
|[[The Sanctuary of Zi'Tah]]
|
* ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=F-8}})
* Outpost ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=H-10}})  
* ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=I-9}})
* Hidden path ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=J-9}})
|
* [[Lesser Gaylas]] (39-42)
* [[Goobbue Gardener]] (40-43)
* [[Ogrefly]] (41-44)  
* [[Ogrefly]] (41-44)  
* [[:Category:Goblins|Goblins]] Trader/Robber/Reaper/Poacher (42-46)
* [[Goblin Poacher]]
* Goobue Gardener (40-43)
* [[Goblin Reaper]]
|Barfira recommended if fighting at OP,(F-8)/gobs. Silena recommended at (J-9) camp/gobbues.  Supports many parties.  Lvl 36+ parties recommended at OP and (F-8)camp for gobs.
* [[Goblin Robber]]
* [[Goblin Trader]] (42-46)
|
* Level 36+ parties recommended at Outpost and ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=F-8}}) camp for Goblins.
* [[Goobbue Gardener|Goobbue]]s have an [[Area of Effect|AoE]] [[Silence]] TP move. Be careful fighting them.   
* Supports many parties.  
|-
|-


|35-38
|35-38
|Crawler's Nest
|[[Crawlers' Nest]]
|'''(K-8) (I-9) Map 1'''
|
 
* ({{Location Tooltip|area=Crawlers' Nest|map=Map 1|pos=I-9}})
* Worker Crawler (40-44)
* ({{Location Tooltip|area=Crawlers' Nest|map=Map 1|pos=K-8}})
* Death Jacket (40-42)
|
* Maze Lizard (41-43)
* [[Worker Crawler]] (40-44)
|Many total spawns, easily supports 2+ parties.
* [[Death Jacket]] (40-42)
* [[Maze Lizard]] (41-43)
|
* [[Worker Crawler|Crawlers]] can use a Defense Up TP move.
* Many total spawns, easily supports 2+ parties.  
|-
|-
|35-38
|35-38
|Western Altepa Desert '''(Altep gate crystal req)'''
|[[Western Altepa Desert]]
|'''(M-8) - Korroloka Zone, (L-6) - near Rabao Zone'''
|
 
* ({{Location Tooltip|area=Western Altepa Desert|pos=L-6}})
* Desert Spider (40-44)
* ({{Location Tooltip|area=Western Altepa Desert|pos=M-8}})
|
* [[Desert Spider]] (40-44)
|
* Spiders use AoE slow frequently. Bring a WHM for erase or a party composition that doesn't care about slow (ranger burn?)
* Also a popular spot for solo farmers to farm spider webs
|-
| 35-38
|| [[Oldton Movalpolos]]
|
* ({{Location Tooltip|area=Oldton Movalpolos|pos=I-8}})
* ({{Location Tooltip|area=Oldton Movalpolos|pos=J-10}})
* ({{Location Tooltip|area=Oldton Movalpolos|pos=K-10}})
|
* [[Bugbear Bondman]]
* [[Goblin Doorman]]
* [[Goblin Oilman]]
* [[Goblin Tollman]]
* [[Goblin Shovelman]]
* [[Moblin Repairman]]
* [[Moblin Pikeman]]
* [[Moblin Coalman]]
* [[Moblin Gasman]]  (41-44)
|
|
* Not too bad of a walk from Dem.
* Sight aggro en route to camps.
* Beware [[Moblin Gourneyman]] and [[Goblin Freelance]] as they are a much higher level (~47).
* If the [[:Category:Moblins|Moblins]] are allowed to use Crispy Candle and damage themselves, they will not give EXP. Can be stunned.
|-
|-
|36-39
|36-39
|Sanctuary of Zi'tah
|[[The Sanctuary of Zi'Tah]]
|'''(E-8)'''
|
* ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=E-8}})
|
* [[Master Coeurl]] (44-47)
* [[Master Coeurl]] (44-47)
|Need silena and paralyna. 2 Hellhounds (47-50) pop at night in the area but shouldn't be a problem.
|
 
* [[Master Coeurl|Couerls]] have a gaze TP move that silences. They can also paralyze.
 
* 2 Hellhounds (47-50) pop at night in the area.
* Forewarning, area is often farmed for Coeurl drops.
|-
|36-43
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] Req)'''
|
* Bloodlet Spring ({{Location Tooltip|area=Yhoator Jungle|pos=J-7}})
|
* [[Big Jaw]] (43-45)
* [[Goblin Poacher]]
* [[Goblin Reaper]]
* [[Goblin Robber]]
* [[Goblin Trader]] (45-47)
* [[Master Coeurl]] (48-49)
|
* Beware of [[Notorious Monster|NM]] at camp.
|-
|-
|37-39
|37-39
|Yhoator Jungle '''(Kazham Pass Req)'''
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] Req)'''
|'''(F-9) Yhoat Telepoint'''
|
 
* ({{Location Tooltip|area=Yhoator Jungle|pos=F-9|pos 2=F-10}})
* Worker Crawler (43-46)
|
* [[Worker Crawler]] (43-46)
|
|
|-
|-
|37-40
|37-40
|Yhoator Jungle '''(Kazham Pass Req)'''
|[[Yhoator Jungle]] '''([[Kazham Airship Pass]] Req)'''
|'''(J-11) Temple of Uggalepih entrance'''
|
 
* Temple of Uggalepih Entrance ({{Location Tooltip|area=Yhoator Jungle|pos=J-11}})
* Big Jaw (43-47)
|
| Dispel and BLM recommended.  Not far from Uplands OP. Sneak/oils and invis/powders needed to reach camp.  
* [[Big Jaw]] (43-47)
|
* Not far from [[Elshimo Uplands]] [[Outpost Teleportation|Outpost]].  
* Sight and sound aggro on the way to camp.
* [[Big Jaw]] can gain evasion and defense up TP moves.
|-
|-
|37-40
|38-40
|Sea Serpent Grotto '''(Kazham Pass Req)'''
|[[Sea Serpent Grotto]]
|'''(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door'''
|
 
* Behind Silver Beastcoin Door ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 2|pos=J-11}})
* Rivulet Sahagin (41-45)
|
* Brook Sahagin (42-48)
* [[Brook Sahagin]]
* Vampire [[Bats (43-45)
* [[Grotto Pugil]]
* Big Claw (44-48)
* [[Rivulet Sahagin]] (42-46)
| Need [[Sneak]] to get to.  Supports 2 parties.  Start on Rivulet (WHM mob need *Silence*) and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.
* [[Bigclaw]]
* [[Riparin Sahagin]] (42-48)
|
* Enter through door by trading it a [[Silver Beastcoin]] at ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 1|pos=N-14}})
* Lots of sound aggro en route.
* Sahagin link via sound, area is quite crowded.
* Party may need to roam a bit.   
* Lots of spawns but high respawn time (~16min).
* Beware NM spawn at (J-10) area.
|-
|-
|38-41
|38-41
|Crawler's Nest
|[[Crawlers' Nest]]
|'''(G-9) Map 1'''
|
 
* ({{Location Tooltip|area=Crawlers' Nest|map=Map 1|pos=G-9}})
* Nest Beetle (45-47)
|
|Supports 1 good party, 2 parties is questionable.
* [[Nest Beetle]] (45-47)
|
* [[Nest Beetle|Beetles]] gain evasion from TP move.
* Supports 1 good party, 2 parties is questionable.
|-
|-
|38-41
|38-41
|Fei'Yin
|[[Fei'Yin]]
|'''Hallway east of Fountain Room'''
|  
 
* Hallway ({{Location Tooltip|area=Fei'Yin|map=Map 1|pos=I-8}})
* Ore Golem
|
* Shadow
* [[Ore Golem]] (43-45)
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.
* [[Shadow]] (44-46)
|
* Lots of sound aggro, magic aggro in area. Some sight aggro as well.
* 2 parties. Beware of farmers in area.  
|-
|-
|39-42
|39-42
|Western Altepa Desert '''(Altep gate crystal req)'''
|[[Misareaux Coast]]
|'''(I-8)'''
|  
 
({{Location Tooltip|area=Misareaux Coast|pos=I-6}})
* Desert Dhalmel (44-48)
|
|Dhalmels found on all sides of the fork, watch out for Antican aggro.  Could also pull nearby Sand Beetle.
* [[Big Claw]] (45-48)
* [[Makara]] (46-49)
|
* Need to be on CoP chapter 2 to access.
* 2 parties
|-
|-
|38-41
|39-42
|Sea Serpent Grotto '''(Kazham Pass Req)'''
|[[Western Altepa Desert]]
|'''Silver Beastcoin Door (L-12) Map 1'''
|
* Grotto Pugil (44-46)
* ({{Location Tooltip|area=Western Altepa Desert|pos=I-8}})
* Big Claw (43-45)
|
* Sahagin (41-48)
* [[Desert Dhalmel]] (44-48)
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.
|
|-
* [[Desert Dhalmel|Dhalmels]] found on all sides of the fork, watch out for Antican aggro.
|38-43
* Could also pull nearby [[Sand Beetle]] to help extend chains.
|Yhoator Jungle '''(Kazham Pass Req)'''
|'''Bloodlet Spring (J-7)'''
* Big Jaw (43-45)
* Tier 5 [[:Category:Goblins|Goblins]] (45-47)
* [[Master Coeurl]] (48-49)
|Beware of NM at J-7 camp
|-
|-
|39-42
|39-42
|Gustav Tunnel
|[[Gustav Tunnel]]
|'''(K-7) Valkurm Side'''
|
 
* Valkurm Side ({{Location Tooltip|area=Gustav Tunnel|map=Map 1|pos=K-7}})
* Hawker(45-48)
|
* Hell Bats(44-48)
* [[Hell Bats]](44-48)
* [[:Category:Goblins|Goblins]] (46-49)
* [[Hawker]](45-48)
|Sufficient mobs for 2 parties.
* [[Goblin Poacher]]
* [[Goblin Reaper]]
* [[Goblin Robber]]
* [[Goblin Trader]] (46-49)
|
* Sufficient mobs for 2 parties.
|-
|-
|39-41
|39-41
|Garlaige Citadel
|[[Garlaige Citadel]]
|'''Right behind banishing gate #1'''
|'''
* Citadel Bats (46-48)
* Behind Banishing Gate #1 ({{Location Tooltip|area=Garlaige Citadel|map= Map 2|pos=G-8}})
|Link potentials.
|
* [[Citadel Bats]] (46-48)
|
* Banishing Gate requires 4 players to stand on floor switches to open door. Switches are located on the walls to the side of the gate. You'll know you're standing on one as the switch will depress.
* Careful of potential sound links.
|-
|-
|39-41
|39-41
|Misareaux Coast '''(CoP Chapter 2 Req)'''
|[[Misareaux Coast]] '''(CoP Chapter 2 Req)'''
|'''(F-8)'''
|
* Mantrap (47-48)
* ({{Location Tooltip|area=Misareaux Coast|pos=F-8}})
|Have paralyna erase poisona and silenas ready.
|
* [[Mantrap]] (47-48)
|
* [[Mantrap]] can inflict [[Slow]], [[Paralysis]], and [[Sleep]].
|-
|-
|39-44
|39-44
|Misareaux Coast '''(CoP Chapter 2 Req)'''
|[[Misareaux Coast]] '''(CoP Chapter 2 Req)'''
|'''(G-5)'''
|
* Diatryma (47-51)
* ({{Location Tooltip|area=Misareaux Coast|pos=G-5}})
* Bigclaw (46-48)
|
* Makara (47-49)
* [[Bigclaw]] (46-48)
* Mantrap (47-48)
* [[Mantrap]] (47-48)
| Scenic.  Bigclaws, makaras, and mantraps for 39-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 [[:Category:Chains of Promathia Missions|CoP]].  Diatryma resists melee damage except for piercing.
* [[Makara]] (47-49)
|}
* [[Diatryma]] (47-51)
|
* Need to be on at least on Chapter 2 of [[:Category:Chains of Promathia Missions|CoP]]
* Target [[Bigclaw]]s, [[Makara]], and [[Mantraps]] for while in the 39-42 range.
* Start targeting Diatryma around 42-44.   
* [[Mantrap]] can inflict [[Slow]], [[Paralysis]], and [[Sleep]].
* Diatryma resists melee damage except for piercing.
|}</div>


== Level 40-50==
== Level 40-50==
{| class="wikitable sortable mw-collapsible mw-collapsed"
<div class="flex-container">
|+
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
!'''Level'''
|+  
!'''Zone'''
! width="8%" | Level
!'''Camp/Mob(s)'''
! width="17%" | Zone
!'''Notes'''
! width="18%" | Camp
! width="17%" | Mob(s)
! width="40%" | Notes
|-
|40-42
|[[Crawlers' Nest]]
|
*Map 2 ({{Location Tooltip|area=Crawlers' Nest|map=Map 2|pos=H-9}})
*Map 3 ({{Location Tooltip|area=Crawlers' Nest|map=Map 3|pos=I-8}})
|
* [[Soldier Crawler]] (47-49)
|At least 2 camps.  Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.
|-
|-
|40-43
|40-43
|Eastern Altepa Desert
|[[Beaucedine Glacier]]
|'''(F-9)(F-10)'''
|
 
*({{Location Tooltip|area=Beaucedine Glacier|pos=J-8|pos 2=J-9}}) Lower level, by the coast.
* [[:Category:Goblins|Goblins]] poacher, robber, reaper, digger (45-52)
|
|[[:Category:Goblins|Goblins]] Bomb Toss can be an issue, stuns recommendedLower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.
* {{changes|Horizon Drop Rate change}} [[Stone Golem]] (47-49)
* {{changes|Horizon added mob}} [[Diremite]] (49-50)
|Supports 1 partyDispel recommended.  
|-
|-
|40-42
|41-43
|Yhoator Jungle
|[[Yhoator Jungle]]
|'''(F-9), Yhoat Telepoint'''
|
 
*({{Location Tooltip|area=Yhoator Jungle|pos=F-9}}), Yhoat Telepoint
|
* [[Master Coeurl]] (48-50)
* [[Master Coeurl]] (48-50)
|Popular BST camp
|Popular BST camp
 
|-
|41-43
|[[Eastern Altepa Desert]]
|
*({{Location Tooltip|area=Eastern Altepa Desert|pos=F-9|pos 2=F-10}})
|
* [[Goblin Poacher]]
* [[Goblin Robber]]
* [[Goblin Reaper]]
* [[Goblin Digger]] (45-52)
|[[:Category:Goblins|Goblins]] Bomb Toss can be an issue, stuns recommended. Lower level parties should beware of the diggers as they are higher in level. Supports 2 parties.
|-
|-
|41-44
|41-44
|Yhoator Jungle {{Changes }}
|[[Yhoator Jungle]]
|'''(K-10)'''
|
* Opotrap (Flytrap, 47-51) {{Changes }}
*({{Location Tooltip|area=Yhoator Jungle|pos=K-10}})
* Snap Jaw (Pugil, 48-51) {{Changes }}
|
*{{Changes|Horizon custom mob}} [[Opotrap]] (47-51)
*{{Changes|Horizon custom mob}} [[Snap Jaw]] (48-51)  
|Mobs do not raise defense (Confirmed by Charsi)
|Mobs do not raise defense (Confirmed by Charsi)
|-
|-
|41-45
|42-44
|Sea Serpent Grotto
|[[Western Altepa Desert]]
|'''Silver Beastcoin Door (L-12) Map 1'''
|
* Grotto Pugil
*({{Location Tooltip|area=Western Altepa Desert|pos=G-6|pos 2=H-6|pos 3=G-7|pos 4=H-7}})
* Big Claw
|
* Sahagin
* [[Desert Beetle]] (47-51)
|2 parties. Strongest mobs behind Silver Beastcoin door. '''Roaming parties heavily recommended if fighting behind the door.'''
|
 
Beetles all around Revelation Rock, supports many parties, Beetles link. BLM or Dispel recommended for beetles.
|-
|-
|41-44
|43-45
|Western Altepa Desert
|[[Xarcabard]]
|'''(G-6), (H-6), (G-7), (H-7)'''
|
 
* Baileys Zone, ({{Location Tooltip|area=Xarcabard|pos=E-8}})
* Desert Beetle (47-51)
|
|Beetles all around Revelation Rock, supports many parties, Beetles link
* [[Demon Knight]]
* [[Demon Pawn]]
* [[Demon Wizard]] (48-52)
|
* Supports 1 party
|-
|-
|41-43
|43-45
|[[Beaucedine Glacier]]
|[[Yhoator Jungle]]
|(J-8), (J-9) Lower level, by the coast.
|
* Stone Golem (47-49)
* Ifrit Cauldron zones ({{Location Tooltip|area=Yhoator Jungle|pos=H-6}})
|Supports 1 party.  Dispel recommended.
|
|-
* [[Goblin Bouncer]]
|41-43
* [[Goblin Hunter]] (52-54)
|Crawler's Nest
|2 parties. RNG and WAR [[:Category:Goblins|Goblins]]. 6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.
|(H-9) Map 2, (J-7) Map 3
* Soldier Crawler (47-49)
|At least 2 camps. Dispel recommended for cocoon.  
|-
|42-45
|Xarcabard
|'''Baileys Zone, (E-8)'''
* Demon Knight, Wizard, Pawn (48-52)
|1 party
|-
|-
|43-45
|43-45
|Yhoator Jungle
|[[Toraimarai Canal]]
|'''Ifrit Cauldron zones (H-6)'''
|
* [[:Category:Goblins|Goblins]] Bouncer, Hunter (52-54)
*({{Location Tooltip|area=Toraimarai Canal|map=Map 1|pos=F-9}}) 1st map, by Full Moon Fountain
|2 parties. RNG and WAR [[:Category:Goblins|Goblins]]6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.
|
 
* [[Bigclaw]]
* [[Makara]] (49-52)
|
Supports 1 party. Dispel and/or BLM recommended. Need either Portal Charm for Three Mage Gate or Rhinostery Certificate to accessWill need sneak/oils to access without aggro. '''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''.
|-
|-
|43-45
|43-45
|Toraimari Canal
|[[Crawlers' Nest]]
|'''(F-9) 1st map, by Full Moon Fountain'''
|
* Bigclaw (49-52)
*({{Location Tooltip|area=Crawlers' Nest|map=Map 2|pos=H-7}}) 2nd Map
* Makara (49-52)
|
|Supports 1 party. Dispel and BLM recommended. Need either portal charm for 3 mage gate or rhinostery certificate to access. Will need sneak/oils to access without aggro.
* [[Labyrinth Lizard]] (49-52)
|
Supports 1 party. Lizards aggro sound and link! Reliable Sleep, Bind, or Lullaby recommended.'''About a 7.5 minute walk from Derfland OP.'''
|-
|-
|43-46  
|43-46  
|[[Lufaise Meadows]] (Req. [[:Category:Chains of Promathia Missions|CoP]] Crag completion)
|[[Lufaise Meadows]] (Req. [[:Category:Chains of Promathia Missions|CoP]] Crag completion)
|'''(G-6)'''
|
* Leshachikha (49-51)
*({{Location Tooltip|area=Lufaise Meadows|pos=G-6}})
* Leshy (52-54)
|
|Beware of [[Thunder Elemental]] that spawns by Leshys. All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.
* [[Leshachikha]] (49-51)
* [[Leshy]] (52-54)
|
Beware of [[Thunder Elemental]] that spawns by Leshys. All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.
|-
|-
 
|44-46
|43-45
|[[Labyrinth of Onzozo]]
|Labyrinth of Onzozo
|
|'''(I-9), 2 tunnels'''
*({{Location Tooltip|area=Labyrinth of Onzozo|pos=I-9}}), 2 tunnels
* Cockatrice (50-52)
|
* Tier 6 [[:Category:Goblins|Goblins]] (51-57)
* [[Cockatrice]] (50-53)
|Supports 2 parties. Know when Cockatrice in tunnels will repop. '''WHM required for Stona'''. Echo Drops strongly recommended. Avoid [[:Category:Goblins|Goblins]] Miners if possible (THF [[:Category:Goblins|Goblins]])
* [[Goblin Bouncer]]
|-
* [[Goblin Enchanter]]
|43-45
* [[Goblin Miner]] (51-58)
|Quicksand Caves
* [[Goblin Hunter]] (52-58)
|'''(J-5), (E-5) Map 1. Titan entrance from East Desert (K-7)'''
|Supports 2 parties. Know when Cockatrice in tunnels will repop (Reliable sleep/bind/lullaby recommended). '''WHM required for Stona'''. Cockatrice do not link but are aggressive via sound. Echo Drops strongly recommended. Avoid [[:Category:Goblins|Goblins]] Miners if possible (THF [[:Category:Goblins|Goblins]])
* Helm Beetle (51-54)
* Sand Spider (52-54)
* Antica (54-58)
|Beetles and spiders no aggro but link.  Bring WHM for Erase if you fight spiders.  Supports 2 parties.
|-
|-
|44-46  
|44-46  
|[[Beaucedine Glacier]] {{Changes }}
|[[Beaucedine Glacier]] {{Changes }}
|'''(J-5) By Fei Yin'''
|
* Rime Lynx (51-53) {{Changes }}
*({{Location Tooltip|area=Beaucedine Glacier|pos=J-5}}) By Fei'Yin
|Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful.
|
* [[Rime Lynx]] (51-53) {{Changes }}
|
Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful. '''~8.5 minute walk from Fauregandi OP'''
|-
|-
|44-47
|44-47
|Crawler's Nest
|[[Crawlers' Nest]]
|'''(J-8) Map 3'''
|
* Hornfly (50-53)
*({{Location Tooltip|area=Crawlers' Nest|map=Map 3|pos=J-8}})
|Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well.
*({{Location Tooltip|area=Crawlers' Nest|map=Map 3|pos=H-9}})
|
* [[Hornfly]] (50-53)
* [[Exoray]] (51-54)
* [[Blazer Beetle]] (52-54)
|
Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well. BLM or Dispel recommended for beetles.
|-
|-
 
|45-47
|45-51
|[[Quicksand Caves]]
|Garliage Citadel
|
|'''(G-6) or (J-8) Basement Map'''
*{{Location Tooltip|area=Quicksand Caves|map=Map 1|pos=J-5}}
* Funnel Bats(53-55)
*{{Location Tooltip|area=Quicksand Caves|map=Map 1|pos=E-5}}
* Chamber Beetles(56-58)
Titan entrance from Eastern Desert ({{Location Tooltip|area=Eastern Altepa Desert|pos=K-7}})
|Funnel Bats initially, moving up to Chamber Beetles around level ~48. Supports 2 parties.
|
* [[Helm Beetle]] (51-54)
* [[Sand Spider]] (52-54)
* [[Antican Hastatus]]
* [[Antican Princeps]]
* [[Antican Signifer]] (52-59)
|
Beetles and spiders don't aggro but link. BLM or Dispel recommended for beetles. Bring WHM for Erase if you fight spiders. Anticas have AoE silence. Supports 2 parties. Drops coffer keys.
|-
|-
|46-48
|46-48
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)
|
|'''South of Sewer Hatch Landing, (G-8)'''
[[Bostaunieux Oubliette]](Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)
* Funnel Bats (52-55)
|
|'''[[Sneak]] up before dropping down, slimes below.''' Watch out for pops. Lots of link potential.  Bring a Bard and/or Carby pull. Don't go past the hounds.  Supports at least 2 parties.   
*{{Location Tooltip|area=Bostaunieux Oubliette|map=Map 2|pos=I-7}}
*{{Location Tooltip|area=Bostaunieux Oubliette|map=Map 2|pos=D-10}}
|
* [[Funnel Bats]] (52-55)
|
'''[[Sneak]] up before dropping down, slimes below.''' Watch out for pops. Lots of link potential.  Bring a Bard and/or Carby pull. Don't go past the hounds.  Supports at least 2 parties.   
|-
|-
|46-48
|46-48
|Crawler's Nest
|[[Crawlers' Nest]]
|'''(G-9) Map 3'''
|
 
*({{Location Tooltip|area=Crawlers' Nest|map=Map 2|pos=G-7}})
* Rumble Crawler (53-55)
*({{Location Tooltip|area=Crawlers' Nest|map=Map 3|pos=G-9}})
|Dispel/Finale recommended.
|
* [[Rumble Crawler]] (53-55)
|
Dispel/Finale or BLM recommended.
|-
|-
|47-54
|48-50
|Quicksand Caves
|[[Quicksand Caves]]
|'''(J-9) or (E-10), Map 3.  Entry at West Desert (J-9)'''
|
 
*{{Location Tooltip|area=Quicksand Caves|map=Map 3|pos=H-9}}
* Helm Beetle(~51-55)
Entry at Western Desert ({{Location Tooltip|area=Western Altepa Desert|pos=J-9}})
* Antica(~56-59)
|
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.
* [[Helm Beetle]] (51-58)
 
* [[Antican Hastatus]]
* [[Antican Princeps]]
* [[Antican Signifer]] (52-59)
|
High level range of mobs. Bring echo drops and/or mages /whm for silena. BLM or Dispel recommended for beetles.
|-
|-
|48-50
|48-50
|Misareaux Coast {{Changes }}
|[[Misareaux Coast]] {{Changes }}
|(G-7), (G-5)
|
 
*({{Location Tooltip|area=Misareaux Coast|pos=G-5}})
* Migrant Dobsonfly (55-57) {{Changes }}
*({{Location Tooltip|area=Misareaux Coast|pos=G-7}})
|1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on [[:Category:Chains of Promathia Missions|CoP]] Chapter 2 to access.
|
* [[Migrant Dobsonfly]] (55-57) {{Changes }}
|
1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on [[:Category:Chains of Promathia Missions|CoP]] Chapter 2 to access.
|-
|48-51
|[[Garlaige Citadel]]
|
*({{Location Tooltip|area=Garlaige Citadel|map=Map 4|pos=G-6}})
*({{Location Tooltip|area=Garlaige Citadel|map=Map 4|pos=J-8}})
|
* [[Funnel Bats]] (52-54)
* [[Chamber Beetles]] (56-58)
|
Supports 2 parties. BLM or Dispel recommended for beetles. While you can kill the bats and beetles as low as 45, camping here at 45 will result in ~3k exp/hour.
|-
| 49-51
|[[Crawlers' Nest]]
|
*({{Location Tooltip|area=Crawlers' Nest|map=Map 2|pos=F-6|pos 2=G-6}})
|
* [[Dragonfly]] (55-58)
* [[Den Beetle]] (56-58)
| Will need sneak/oils to reach camp. Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. BLM or Dispel recommended for beetles. '''About a 10.5 minute walk from Derfland OP'''
|-
|49-51
|[[Western Altepa Desert]]
|
*({{Location Tooltip|area=Western Altepa Desert|pos=F-6|pos 2=G-6}})
|
* [[Antican Hoplomachus]]
* [[Antican Lanista]] (54-58)
|
Pull Antica from below. They do not link. Bring RDM/Silencer - Lanista are BLM. Silena/echo drops recommended. Could also fight manticore and beetles in the area.   
|-
|-
| 49-51  
| 49-51  
|| Garlaige Citadel
|[[Garlaige Citadel]]
||'''Behind banishing gate 2'''
|
* Chamber Beetle (56-58)  
*({{Location Tooltip|area=Garlaige Citadel|map=Map 3|pos=F-8}})
|| Supports 2 parties.  Over/Vault Weapons, Hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party).  
|
* [[Chamber Beetle]] (56-58)  
|  
Supports 2 parties in the basement. Another 2 behind banishing gate 2. BLM or Dispel recommended.
|-
|-
|}
|}</div>


== Level 50-60==
== Level 50-60==
{| class="wikitable sortable mw-collapsible mw-collapsed"
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+  
|+  
! width="8%" | Level
! width="17%" | Zone
! width="18%" | Camp
! width="17%" | Mob(s)
! width="40%" | Notes
|-
|-
! Level !! Zone !! Camp/Mob !! Notes
| 50-52
|[[Bostaunieux Oubliette]]
|
*'''Zone to West Ronfaure (D-9), (G-7)'''
|
* [[Hecatomb Hound]] (56-58)
* [[Werebat]] (57-59)
|
Supports 2 parties.  Need sneak/oils to reach camp, before you drop down.  '''~8 minute walk from Ronfaure OP.'''
|-
|-
| 50-52
| 50-54
|| Crawler's Nest
|[[Toraimarai Canal]]
||'''(G-6, F-6) 2nd map'''
|
* Dragonfly (55-58)
'''(G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance'''
* Den Beetle (57)  
|
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.
* [[Canal Pugil]] (57-59)
* [[Scavenger Crab]] (59-62)
|
Very close to Windurst Walls entrance (Head west, in tunnel.  Keep going south to 2nd camp with crabs).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm) '''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''.  Need sneak/oils to get to camp. Pugs don't link. Dispel/BLM recommended.
|-
|-
| 50-52
| 52-54
|| Bostaunieux Oubliette
|[[Uleguerand Range]]
||'''Zone to West Ronfaure (D-9), (G-8)'''
|
* Werebat (57-59)  
'''(G-11)'''
* Hecatomb Hound (56-58)
|
|| Supports 2 parties
* [[Variable Hare]] (58-61)  
 
* [[Uleguerand Tiger]] (60-62)
|
Having a support highly recommended for AOEs/paralyze.  Hares link.  '''Hares give +10% exp bonus.'''
|-
|-
| 50-52
|52-54
|| Labyrinth of Onzozo
|[[Garlaige Citadel]]
||'''(G-6)'''
|
* Flying Manta (55-59)  
'''(H-9) Basement Map'''
* Goblins (52-58)
|
|| Will need sneak and invis to get to camp.
* [[Chamber Beetle]] (55-58)
 
* [[Over Weapon]]
* [[Vault Weapon]] (59-62)
* [[Tainted Flesh]] (63-65)
|
Typically a "bridge" camp after leveling to 51 from beetles.  Not too many higher mobs present.  Drops coffer keys.  BLM/Dispel recommended.  
|-
|-
| 52-54
| 53-55
|| Sea Serpent Grotto
|[[Crawlers' Nest]]
|| '''(F-8) Hallway. Behind Mythril Door'''
|
*  Razorjaw Pugil (58-60)
'''(F-9) 3rd map, Take South tunnel on the first map'''
* Sahagin (53-56)
|
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62). 
* [[Helm Beetle]] (59-62)
|
BLM and/or Dispel recommended. Drops coffer keys.  Supports 1 party  
|-
|-
 
| 53-56
| 53-59
|[[Crawlers' Nest]]
|| King Ranperre's Tomb
|
||'''(G-8),(H-8) Map 2 '''
'''(E-7) 2nd map'''
* Dire Bats (62-64)
|
* Thousand Eyes (Hecteyes, 60-62)
* [[Crawler Hunter]] (60-62)
* Armet Beetle (64-66)
* [[Knight Crawler]] (60-63)
* Tomb Worm (60-61)
|
|| Eyes good alternative when bats or worms are full. One Dire [[Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.
Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel or BLM needed for cocoon. Drops coffer keys. Supports 1 party.   
'''Warning''': Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies. 57+ parties can focus on beetles by the ramp further inSupports at least 2 parties.
|-
|-
| 54-56  
| 54-56
|| Kuftal Tunnel
|[[The Boyahda Tree]]
|| '''Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp'''
|
* Robber Crab (60-63)  
'''(L-9)/Entrance'''  
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. [[Sneak]] will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support/dispel.
|
 
* [[Bark Spider]]
* [[Death Cap]] (60-63)
|
Drops coffer keys. Lots of links! Bring a BRD and/or BLM and a WHM. Spiders have a nasty aoe slow and critical attack ability.  Death Caps have a gross breath attack with silence and paralyze.  Can be a challenging camp but will make you some money with web drops. 
|-
|-
| 54-56  
| 54-56  
|| Crawler's Nest
|[[Kuftal Tunnel]]
|| '''(E-7) 2nd map'''
|
* Knight Crawler (60-63)
'''Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp'''
*  Crawler Hunter (61)
|
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party
* [[Robber Crab]] (60-63)  
|
Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. [[Sneak]] will be required to travel through this area. Drops coffer keys. Dispel or BLM recommended.
|-
|-
| 54-57
| 55-57
|| Ro'Maeve  
|[[Ro'Maeve]]
|| '''(H-11), (H-9)'''  
|
* Killing Weapon (61-63)
'''(H-11), (H-9)'''  
* Ominous Weapon (62-64)
|
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.
* [[Killing Weapon]] (61-63)
* [[Ominous Weapon]] (62-64)
|  
Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.
|-
|-
| 55-57
|[[King Ranperre's Tomb]]
|
'''(G-7),(H-8) Map 2 '''
|
* [[Tomb Worm]] (60-61)
* [[Thousand Eyes]] (60-62)
* [[Dire Bats]] (62-64)
* [[Armet Beetle]] (64-66)
|
Worm's dont aggro but link.  Bats aggro by sound.  Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.  There are only 4 beetles so not enough to make a camp for a full higher level party.


| 55-57
'''Warning''': Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.  
|| Cape Terrigan
|| '''Outpost, (H-7)'''  
* Sand Lizard(62-65)
* Beach Bunny (62-65)
|| Have Stona ready for Lizards.
|-
|-
| 55-57  
| 55-57  
|| Ifrit's Cauldron {{Changes }}  
|[[Ifrit's Cauldron]] {{Changes }}  
||'''(G-9), (J-7)/(J-8) 4th map'''
|
* Cauldron Eruca (62-64) {{Changes }}  
'''(G-9), (J-7)/(J-8) 4th map'''
|| West entrance.  Supports 2 parties.  Yes aggro.  Yes link.
|
* [[Cauldron Eruca]] (62-64) {{Changes }}  
|  
West entrance.  Supports 2 parties.  Yes aggro.  Yes link.
|-
|-
 
| 56-58
| 55-57
|[[Cape Teriggan]]
|| Western Altepa Desert{{Changes }}
|
|| '''(D-11, E-11)'''
'''Outpost, (H-7)'''  
* Scorch Dhalmel (63-65) {{Changes }}
|
|| Supports 1 party. No defense up. Falls off at 57.
* [[Beach Bunny]]
* [[Sand Lizard]] (62-65)
|
Have Stona ready for Lizards.
|-
|-
| 56-58 || The Boyahda Tree || '''Map 1 (G-8), (J-9), (E-6), (D-4)'''
| 56-58  
* Robber Crab(62-65)
|[[Western Altepa Desert]]{{Changes }}
* Knight Crawler(62-65)
|  
|| Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.
'''(D-11, E-11)'''
|
* [[Scorch Dhalmel]] (63-65) {{Changes }}
|
Supports 1 party. No defense up.
|-
|-
| 56-58  
| 56-58  
|| Temple of Uggalepih
|[[Toraimarai Canal]]
||'''(H-8) 3rd map, north hallway'''
|
* Temple Bee (60-63)
'''2nd Map (I-10)'''  
* Tonberry (62-67)
|
* Hover Tank (65-66)
* [[Stygian Pugil]] (63-65)
|| Drops coffer keysGet in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding doorBees are primary targets, 5 spawnsBeware of the bee that pops at campBit of a challenging camp but good way to get exp while coffer key hunting.
|
Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm)'''(~15 minute walk from Sarutabarta OP going through 3 mage gate)'''Need sneak/oils to get to campPugs don't linkDispel/BLM recommended.  
|-
|-
| 55-59  
| 57-59  
|| Uleguerand Range
|[[The Boyahda Tree]]
|| '''(E-9)'''  
|  
* Buffalo (62-65)
'''Map 1 (G-8), (E-6), (D-4)'''
|| Supports 1 party. Beware of NM Buffalo. Bring WHM for viruna.
|
* [[Robber Crab]] (62-66)
* [[Knight Crawler]] (62-67)
|
Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler or blm.
|-
|-
 
| 58-60  
 
|[[Attohwa Chasm]]  
| 57-60  
|
|| [[Attohwa Chasm]]  
'''(G-9), (F-6)'''
|| '''(F-6)'''
|
* Monarch [[Ogrefly]] (65-67)
* [[Monarch Ogrefly]] (65-67)
|| Bring WHM for healing heavy AoE Damage. Flies like to spam Cursed Sphere.
* [[Sand Lizard]] (65-68)
|
Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere.
|-
|-
| 57-60
| 58-60  
|| Sea Serpent Grotto
|[[Toraimarai Canal]]
|| '''(H-9) Behind Gold Door'''  
|
* Dire [[Bats (65-66)
'''(H-8) 2nd Map'''
* Robber Crab (65-67)
|
* Coastal, Shore Sahagin (66-69)
* [[Starmite]] (65-67)
|| Supports 1 partyCan pull Bats and Crab from up top.  bring dispel and silencer.
|
Dispel/BLM recommendedPast Stygian Pugils, north up stairs.  
|-
|-
| 58-61  
| 58-61  
|| Cape Terrigan
|[[Cape Teriggan]]
|| '''(I-8), (I-9), (G-6), (H-8)'''
|
* Robber Crab (66-67)
'''(I-8), (I-9), (G-6), (H-6), (H-8)'''
* Velociraptor (66-68)
|
* Terror Pugil(67-69)
* [[Robber Crab]] (64-67)
* [[:Category:Goblins|Goblins]] (65-68) ((G-6) camp)
* [[Goblin Alchemist]]
|| Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.
* [[Goblin Bandit]]
* [[Goblin Mercenary]]
* [[Goblin Shepherd]] (65-68) ((G-6), (H-6) camps))
* [[Velociraptor]] (66-69)
* [[Terror Pugil]](67-70)
|
Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.  BLM or Dispel recommended for crabs.  Beware Sand Cockatrice, aggro sight, will be difficult (lvl 71-74).
|-
|-
| 59-61 || Kuftal Tunnel || '''(H-8) Map 4'''  
| 59-60 {{verification}}
* Deinonychus (66-68)
|| Pso'Xja
* Kuftal Digger (67-69)
||(60 level cap zone) '''(H-10) Tower in Beaucedine Glacier'''  
* [[:Category:Goblins|Goblins]] (67-69)
||
 
* Diremite Assaulter (63-68)
| Supports 2 partiesViruna highly recommended. Go down the path at (F-7) map #1.  [[Sneak]] needed.
* Dire Bat (64-68)
 
* Goblins (62-68)
* Thousand Eyes (65-68)
* Maledict Millstone (64-68)
|| {{verification}} Verification needed on mob respawn times.
|-
| 59-61
|[[Uleguerand Range]]
|
'''(J-11) '''
|
* [[Polar Hare]] (65-68)
|
Support and/or melee sub /nin recommended for AoEHares link.  '''Hares give +10% exp bonus.'''
|-
| 59-61
|[[Pso'Xja]]
|
'''(I-7) 2nd Map'''
|
* [[Diremite Assaulter]] (63-68)
* [[Dire Bat]] (64-68)
* [[Snow Lizard]] (65-68)
|
'''Note this is a popular spot where high levels farm Florid Stones.''' Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.
|-
|-
| 59-62
| 59-61
|| Upper Delkfutt's Tower
|[[Kuftal Tunnel]]
|| '''Floor 11, (H-9)'''  
|  
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)
'''(H-8) Map 4, (L-7) Map 1'''  
* Magic Pot (68-69)
|
* Dire [[Bats (64-66)
* [[Deinonychus]] (65-68)
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.
* [[Kuftal Digger]]
* [[Goblin Alchemist]]
* [[Goblin Bandit]]
* [[Goblin Mercenary]]
* [[Goblin Tamer]] (66-69)
|
Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1 to reach basement camp.  [[Sneak]] needed. Beware NM Yowie.
|-
|-
| 59-61  
| 59-61  
|| Newton Movalpolos
|[[Newton Movalpolos]]
|| '''(D-10)'''  
|
* Bugbear trashman (66-68)
'''(D-10)'''  
* Goblin Fireman, Packman, Foreman, Lengthman (66-68)
|
|| Enter from (I-12) or (J-11) from Oldton.   
* [[Bugbear Trashman]] (65-67)
* [[Goblin Fireman]]
* [[Goblin Foreman]]
* [[Goblin Lengthman]]
* [[Goblin Packman]] (66-69)
|
Enter from (I-12) or (J-11) from Oldton.   
|-
|-
|  ||  ||  ||
|}</div>
|}


== Level 60-75==
== Level 60-75==
 
<div class="flex-container">
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+  
|+  
|-
|-
Line 1,162: Line 2,006:


|-
|-
| 60-64 || Labryinth of Onzozo || '''(H-6), (I-6)'''
 
* Torama (70-72)
| 60-62
* [[:Category:Goblins|Goblins]] (67-69)
* Labyrinth Manticore (72-74)
|| Supports up to 2 parties.
|-
| 60-63
|| Valley of Sorrows
|| Valley of Sorrows
|| '''(F-8), (J-9) (Either zone line)'''  
|| '''(G-7) (corner), (J-9) (zone line)'''  
* Velociraptor (66-69)
* Velociraptor (66-69)
* Peryton (69-72)
* Peryton (69-72)
Line 1,179: Line 2,018:




| 60-63 || Uleguernd Range || '''(I-10), (J-10), (J-11)'''
| 60-63 || Uleguerand Range || '''(I-10), (J-10), (J-11)'''
* Nivial Raptor (68-70)
* Nival Raptor (68-70)
|| Supports at least 2 parties.  Viruna highly recommended.   
|| Supports at least 2 parties.  Paralyna highly recommended.   
|-
|-
|61-65
| 62-64 || Labyrinth of Onzozo || '''(H-6), (I-6)'''
|Sea Serpent Grotto
* Torama (70-72)
|'''Behind Gold Beastcoin Door, WSNM spot'''
* [[:Category:Goblins|Goblins]] (67-69)
* Great Claw
* Labyrinth Manticore (72-74)
* Sahagin
|| Supports up to 2 parties.  Have silena, echo drops, and paralyna ready. Beware NM Ose.
* Mind Gazer
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. '''Roaming party possible. [[Water elemental]] Danger''', but only if you go towards WSNM spot.  
* WSNM camp will require a Sahagin Key


|-
|-
| 62-66 || Bibiki Bay || '''(G-6)'''  
| 63-65 || Attohwa Chasm || '''(F-7)'''
* Tracker Antlion (70-73)
|| Supports 1 party.  Blindna and erase recommended. 
|-
| 63-66 || Bibiki Bay || '''(G-6)'''  
* Tragopan (71-73)
* Tragopan (71-73)
* Hobgoblins
* Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)
|| Supports 1 party
|| Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.
|-
| 64-67 || Boyhada Tree ||''' (I-6) map 2'''
* Skimmer (72-74)
* Steelshell (73-76)
|Rabbits no aggro. Water elemental spawns during weather on i-6 and will aggro frequently.
|-
|-
| 64-66 || Cape Terrigan || '''(H-7), (I-8)'''
| 65-67 || Cape Terrigan || '''(I-7) Boulder, (I-8) Boulder'''
* Sand Cockatrice (71-73)
* Sand Cockatrice (71-74)
  || Stona highly recommended.   
  || WHM with Stona pretty much required.  Can pull lower level velociraptors to fill in.  Beware Manticores (lvl 77-79), sight aggro, will be difficult.   
|-
|-


|65-69
| 66-70 || Boyhada Tree ||'''(3rd map, down waterfall at (F-8) up top) (H-6), (H-10), (H-9), (F-9), (F-12), (H-8) '''
|Den of Rancor (I-9), (F-7)
* Processionaire (72-75)
|'''Bloodlet Springs Entrance from Yhoater Jungle'''
* Korrigan (72-75)
* Tormentor (75-78)
* Steelshell (73-76)
* Puk (Mandragora) (75-78)
* Elder Gobbue (74-77)
|Lots of links. Mages stay back from puks for dreamflowerStona for lizards.
* Darter (76-78)
* Blood Ball (76-78)
|Supports multiple parties.  Dispel/finale/chi blast/acid bolts/blm nukes recommended for defense up on crawlers and crabs.  Echo drops recommended if targeting gobbues.  Higher level parties can start to roam around the rooms instead of camp. Can pull additional Processionaires in the tunnels.  Link potentialsHave sleepga/lullaby ready. Consider targeting Darters and Blood Balls at level 68+.  
|-
|-
| 65-67 || Boyhada Tree ||''' (I-6) map 2'''
| 67-69 || Boyhada Tree ||''' map 2, up top (F-6), (G-10)'''
* Skimmer (72-73)
* Elder Gobbue (74-77)
* Steelshell (74-76)
* Steelshell (73-76)
|Rabbits no aggro.  
|Silena/echo drops highly recommended.  Could also fill in Processionaires (72-75)  at (G-10) camp.  Link potentials.  Have sleepga/lullaby ready.
|-
|-
| 66-70 || Boyhada Tree ||'''(H-6), (H-10), (H-8) (3rd map)'''
| 67-69 || Al'Taieu ||'''(D-10) Tower, (K-11) Between Islands'''
* Processionaire (72-75)
* Om'hpemde (73-77)
* Darter (76-78)
* Om'xzomit (74-76)
|
* Om'aern (75-78)
|Need Sea access (CoP 8-1). (D-10) camp is all Om'hpemde.
|-
|-
| 67-69
| 67-69
Line 1,225: Line 2,073:
* Demonic Pugil (74-76)
* Demonic Pugil (74-76)
* Doom Toad (74-76)
* Doom Toad (74-76)
|Supports 1 party. 1 party member needs a Paintbrush of Souls to reach.  Enter den from Temple of Uggalepih paintbrush room.
|Supports 1 party. 1 party member needs a Paintbrush of Souls to reach.  Enter den from Temple of Uggalepih paintbrush room. *Note: 15 minute respawn.  A good party can wipe all mobs and be sitting waiting for repops.
|-
|-
| 67-69 || Pso'Xja  ||''' Nue Tower Entrance, Golden-Tongued Culberry Map'''
* Frost Lizard (74-77)
* Diremite Dominator (74-76)
* Million Eyes (75-77)
* Purgatory Bat (72-76)
|Drop down to the bottom map.  Need sneak and invis.  Can support 2 parties.  East and west sides/drop downs.
|-
|68-70
|Den of Rancor (I-9), (F-7)
|'''Bloodlet Springs Entrance from Yhoater Jungle'''
* Tormentor (75-78)
* Puck (Mandragora) (75-78)
|Lots of links. Have sleep(ga)/lullaby ready.  Mages stay back from puks for dreamflower.  Stona/WHM recommended for lizards.


| 67-69 || Boyhada Tree ||''' (F-6), (G-10) map 2'''
* Elder Gobbue (74-77)
* Steelshell (74-76)
|Silena/echo drops needed.
|-
| 68-71 || Bibiki Bay || '''(G-10)'''
* Tartarus Eft (76-79)
* Hobgoblins (78-80)
||
|-
|-
| 68-71 || Cape Terrigan {{Changes }}  || '''Zone to Gustav Tunnel (J-6)'''
| 68-71 || Cape Terrigan {{Changes }}  || '''Zone to Gustav Tunnel (J-6)'''
* Arid Lizard (76-78) {{Changes}}
* Arid Lizard (76-78) {{Changes}}
* Dust Bats (77-78)  {{Changes}}
* Dust Bats (77-78)  {{Changes}}
* Manticore
* Manticore (77-79)
|| Erase (Manticore Debuff Max HP Debuff) & Stona Recommended
|| Erase (Manticore Debuff Max HP/MP Debuff) & Stona Recommended.  Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.
|-
| 69-71 || Bibiki Bay || '''(G-8), (G-10)'''
* Tartarus Eft (76-79)
* Hobgoblins (78-80)
|| - Mobs AoE Dispel and AoE shadow wipe.. better for BST burns
|-
|-
| 68-71 || Newton Movalpolos ||''' Exit from Mine shaft #2716 entry '''
 
| 69-75 || Newton Movalpolos ||''' Exit from Mine shaft #2716 entry '''
* Moblins (76-79)
* Moblins (76-79)
* Bugbears (76-79)
* Bugbears (76-79)
|Get twinkbrix to teleport you to the mine shaft.  Camp favors a roaming party.  Sleep and silence recommended.  Teleport Dem and escape recommended for faster travel.
|Get twinkbrix to teleport you to the mine shaft.  Camp favors a roaming party.  Sleep and silence recommended.  Teleport Dem and escape recommended for faster travel.
|-
|-
| 69-71 || Cape Terrigan || '''(G-5)'''
| 69-75 || Cape Terrigan || '''(G-5)'''
* Greater Manticore (76-79)
* Greater Manticore (76-79)
* Sand Cockatrice (71-73)
* Sand Cockatrice (71-73)
  || Erase, Stona, & Silena Recommended
  || Erase recommended.  Silena and Stona recommended if lower level parties are fighing Cockatrice as well.  Mages stay back due to Riddle (max mp down). '''Greater Manticores give +10% exp bonus.'''  Camp will make you some money.
|-
|-
| 69-73 || Bibiki Bay || '''(G-6), (F-9), (G-9)'''
| 70-75 || Kuftal Tunnel || '''(H-6), (I-8) Map #3'''
* Catoblepas (79-81)
* Greater Cockatrice (78-80)
* Hobgoblins
* Ovinnik (77-79)
* Tropical Rarab
* Ladon (80-82)
|| Berserk is your friend.
|| Past moving boulder at (G-9).  Path opens at certain times depending on moon phase.  Maximum up time is about 15 minutes (6 game hours).  Supports at least 2 parties.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move '''and give +23% exp bonus'''.  Camp will make you some money.
|-
|-
| 70-75 || Ro'Maeve || '''(0-9) (A-9)''' East and West Moon gates
| 71-75 || Ro'Maeve || '''(N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates '''
* Apocalyptic Weapon (78-80)
* Apocalyptic Weapon (78-80)
* Infernal Weapon(78-80)
* Infernal Weapon(79-81)
* Darksteel Golem (81-82)
* Darksteel Golem (80-82)
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.
|| Supports 4 parties.  No moon pass needed for 2 camps.  2 more camps available behind each moongate.  Lots of AOE.  Melee DPS subbing /nin is a good idea.  Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.
|-
|-
| 70-75 || Kuftal Tunnel || '''(H-6), (I-8) Map #3'''
| 71-75 || Bibiki Bay {{Changes}} || '''(G-6), (F-7), (F-8), (G-9)'''
* Greater Cockatrice (78-79)
* Catoblepas (79-81) {{Changes}}
* Ovinnik (77-79)
* Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)
* Ladon (80-82)
* Tropical Rarab (73-76)
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00Supports at least 2 partiesWill need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move.
* Tartarus Eft (76-79)
|| Supports 4 parties.  Berserk is your friendHealing wind spam can be annoying if cows aren't dealt with swiftly.  Fill in with Rarabs and Efts(F-8) camp has lots of GoblinsWatch out for bombs/AoE, Barfira up.
|-
|-
|}
 
|}</div>


== Sky Camps (63-75+) '''(Sky Access Required)''' ==
== Sky Camps (63-75+) '''(Sky Access Required)''' ==
{| class="wikitable sortable mw-collapsible mw-collapsed"
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+  
|+  
|-
|-
! Level !! Zone !! Camp/Mob !! Notes
! Level !! Zone !! Camp !! Mob !! Notes
|-
|-
| 63-68
| 63-66
|| Ru'Aun Gardens  
|| [[Ru'Aun Gardens]]
|| '''(F-9)Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water   '''
|| ({{Location Tooltip|area=Ru'Aun Gardens|pos=F-9}}) Earth, ({{Location Tooltip|area=Ru'Aun Gardens|pos=E-8}}) Ice, ({{Location Tooltip|area=Ru'Aun Gardens|pos=F-6}}) Dark, ({{Location Tooltip|area=Ru'Aun Gardens|pos=G-5}}) Light, ({{Location Tooltip|area=Ru'Aun Gardens|pos=I-5}}) Air, ({{Location Tooltip|area=Ru'Aun Gardens|pos=J-6}}) Thunder, ({{Location Tooltip|area=Ru'Aun Gardens|pos=K-8}}) Fire, ({{Location Tooltip|area=Ru'Aun Gardens|pos=J-9}}) Water
* Flamingo (72-74)
|| [[Flamingo]] (72-74)
|| Up to 8 camps.
|| Up to 8 camps.
|-
|-
| 70-75  
| 71-75  
|| The Shrine of Ru'Avitau  
|| [[The Shrine of Ru'Avitau]]
|| '''(G-10), (I-10) Map #2   '''  
|| ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=G-10}}), ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=I-10}}) Map #2, ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 3|pos=H-8}}) Map #3
* Decorative Weapon (79-81)
|| [[Decorative Weapon]] (79-81)
|| Enter at Ru'Aun Gardens (H-9), south entrance.
|| Enter at Ru'Aun Gardens (H-9), south entrance. Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
|-
|-
| 71-75
| 72-75
|| The Shrine of Ru'Avitau  
|| [[The Shrine of Ru'Avitau]]
|| '''(I-8), (G-8)) Map #2   '''
|| ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=I-8}}), ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=G-8}})) Map #2
* Aura Weapon (80-82)
|| [[Aura Weapon]] (80-82)
|| Enter at Ru'Aun Gardens (J-6) Genbu entrance.
|| Enter at Ru'Aun Gardens ({{Location Tooltip|area=Ru'Aun Gardens|pos=I-6}}) Genbu entrance. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
|-
|-
| 73-75+  
| 74-75+  
|| The Shrine of Ru'Avitau  
|| [[The Shrine of Ru'Avitau]]
|| '''The Nexus Loop (H-8) Map #1, Ullikummi Camp   '''  
|| The Celestial Nexus Loop ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 1|pos=H-8}}) Map #1, Ullikummi Camp ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 6|pos=F-8|pos 2=F-9|pos 3=G-8|pos 4=G-9}})
* Aura Statue (81-84)
|| [[Aura Statue]] (81-84)
|| Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open.
|| Enter at Ru'Aun Gardens ({{Location Tooltip|area=Ru'Aun Gardens|pos=I-6}}), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open.
|-
|-
|}
|}</div>


== Merit Camps==
== Merit Camps==
* These camps are designed for higher levels (75+) to exp/gain merit points on.
* These camps are designed for higher levels (75+) to exp/gain merit points on.
* If your party has a strong line up, and is coordinated, you could probably start exping at these camps at around 71.
* If your party has a strong line up, and is coordinated, you could start exping at these camps earlier.
{| class="wikitable sortable mw-collapsible mw-collapsed"
* Some camps can turn into roaming camps for faster kills at higher levels.
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
|+
!'''Zone'''
!'''Zone'''
!'''Camp/Mob(s)'''
!'''Camp'''
!'''Mob(s)'''
!'''Notes'''
!'''Notes'''
|-
| [[Newton Movalpolos]]
|
* Exit from Mine shaft #2716 entry ({{Location Tooltip|area=Newton Movalpolos|pos=J-6}})
|
* Moblins (76-79)
* Bugbears (76-79)
|Get [[Twinkbrix]] to teleport you to the mine shaft. Roaming party. Sleep and silence recommended. Lots of bombs, AoEs. Teleport Dem and escape recommended for faster travel.
|-
| [[Cape Teriggan]]
|
* ({{Location Tooltip|area=Cape Teriggan|pos=G-5}})
|
* [[Greater Manticore]] (76-79)
| Erase recommended. No AoEs, but conals. Can roam around a bit. Cockatrice may agro but can be easily dealt with. Mages stay back due to Riddle (reduces max mp). '''Greater Manticores give +10% exp bonus.''' Manticore drops will make you some money.
|-
| [[Kuftal Tunnel]]
|
* ({{Location Tooltip|area=Kuftal Tunnel|map=Map 3|pos=H-6}})
* ({{Location Tooltip|area=Kuftal Tunnel|map=Map 3|pos=I-8}})
|
* [[Greater Cockatrice]] (78-80)
* [[Ovinnik]] (77-79)
* [[Ladon]] (80-82)
| Past moving boulder at ({{Location Tooltip|area=Kuftal Tunnel|map=Map 2|pos=G-9}}). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Roam around.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice. Ladons have dispelga move '''and give +23% exp bonus'''. Camp will make you some money.
|-
|[[Ro'Maeve]]
|
* ({{Location Tooltip|area=Ro'Maeve|pos=N-9}}), ({{Location Tooltip|area=Ro'Maeve|pos=D-5}}) Behind East and West Moongates. ({{Location Tooltip|area=Ro'Maeve|pos=M-9}}), ({{Location Tooltip|area=Ro'Maeve|pos=C-9}}) outside of Moongates
|
* [[Apocalyptic Weapon]] (78-80)
* [[Infernal Weapon]] (79-81)
* [[Darksteel Golem]] (80-82)
| Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of physical AOE. Melee DPS subbing /nin is a good idea. Camp on far bridges and/or roam around.
|-
|-
|[[Lufaise Meadows]]
|[[Lufaise Meadows]]
|'''(K-7)'''
|
* Abraxas (80-83)
* ({{Location Tooltip|area=Lufaise Meadows|pos=K-7}})
* Tavnazian Ram (82-84)
|
|Need to be on CoP Chapter 2+ to access.
* [[Abraxas]] (80-83)
* [[Tavnazian Ram]] (82-84)
|Need to be on CoP Chapter 2+ to access. Lot's of magical AoE, will wipe shadows and still cause damage. WHM recommended for AoE healing [[Stona]] and [[Erase]]. Camp will make you some money. '''Tavnazian Rams give +23% exp bonus.'''
|-
| [[The Shrine of Ru'Avitau]]
|
* ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=I-8}}), ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 2|pos=G-8}}) Map #2
|
* [[Aura Weapon]] (80-82)
| **Need Sky Access** Enter at Ru'Aun Gardens ({{Location Tooltip|area=Ru'Aun Gardens|pos=I-6}}) Genbu entrance. Open yellow gate. Roaming camp. Lot's of physical AoE. '''~8 minute walk from crag shortcut or ~15 minute walk from Li'Telor OP without Mazurka.'''
|-
|-
|[[Ro'Maeve]] {{Changes}}
|[[Ro'Maeve]] {{Changes}}
|'''(0-9) (A-9).  Behind East and West Moon gates'''.
* Luminous Cluste (81-82) {{Changes}}
* Lunar Guardian (81-82){{Changes}}
|
|
* ({{Location Tooltip|area=Ro'Maeve|pos=A-9}}) ({{Location Tooltip|area=Ro'Maeve|pos=O-9}}). Behind East and West Moon gates.
|
* [[Luminous Cluster]] (81-82) {{Changes}}
* [[Lunar Guardian]] (81-82){{Changes}}
|Supports 2 parties. Lots of physical AoE, graviga, and slowga. Pull weapons to fill to maintain chain.'''~7 minute walk from Li'Telor OP without Mazurka'''
|-
|-


|[[Fei'Yin]] {{Changes}}
|[[Fei'Yin]] {{Changes}}
|'''Cassie Room'''
|
 
* Basement ({{Location Tooltip|area=Fei'Yin|map=Map 2|pos=H-6|pos 2=H-5}})
* Rancid Flesh(81-82) {{Changes}}
|
* Apparition (82-83) {{Changes}}
* [[Rancid Flesh]] (81-82) {{Changes}}
| Supports 1 party.
* [[Apparition]] (81-83) {{Changes}}
* [[Perdition Bat]] (81-83) {{Changes}}
| Supports 1 party. Not much AoE or conal.  Roam around as needed.  '''~12.5 minute walk from Fauregandi OP without Mazurka'''
|-
|-
| [[The Shrine of Ru'Avitau]]  
| [[The Shrine of Ru'Avitau]]  
| '''The Nexus Loop (H-8) Map #1, Ullikummi Camp   '''  
|
* Aura Statue (81-84)
* The Celestial Nexus Loop ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 1|pos=H-8}}) Map #1, Ullikummi Camp ({{Location Tooltip|area=The Shrine of Ru'Avitau|map=Map 6|pos=F-8|pos 2=F-9|pos 3=G-8|pos 4=G-9}})
  | **Need Sky Access** Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open.  Drops Diorite, Ullikummi pop item.
|
* [[Aura Statue]] (81-84)
  | **Need Sky Access** Enter at Ru'Aun Gardens ({{Location Tooltip|area=Ru'Aun Gardens|pos=I-6}}), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open.  Drops Diorite, Ullikummi pop item. Lot's of AoE/wipes shadows, bindga, and stunga.  Roam around the Nexus loop. Can roam around a bit at Ullikummi.
|-
|-
|[[Meriphataud Mountains]] {{Changes}}
|[[Meriphataud Mountains]] {{Changes}}
|'''(J-9)'''
|
 
* ({{Location Tooltip|area=Meriphataud Mountains|pos=J-9}})
* Dromaeosaurus(82-84) {{Changes}}
|
* Cliff Glider (81-83) {{Changes}}
* [[Dromaeosaurus]] (82-84) {{Changes}}
| Supports 1 party. South of spine. Raptors have virus and slow.  Flies AOE.   
* [[Cliff Glider]]  (81-83) {{Changes}}
| Supports 1 party. South of spine. Raptors have virus and slow.  Flies have lots of AoE and poison.   
|-
|-
|[[Misareaux Coast]] {{Changes}}
|[[Misareaux Coast]] {{Changes}}
|'''Close to Tavnazia Safehold Zone'''
* Beast Bugard (82-84) {{Changes}}
* Raging Sheep (82-83) {{Changes}}
|
|
*Close to Tavnazia Safehold Zone ({{Location Tooltip|area=Misareaux Coast|pos=J-8}})
|
* [[Beast Bugard]] (82-84) {{Changes}}
* [[Raging Sheep]] (81-83) {{Changes}}
|Mobs seem to be blunt resistant.  Mages stay back due to AoE sleep. Dispel/acid bolts/chi blast recommedned for defense up abilities.
|-
|-
 
|[[Toraimarai Canal]] {{Changes}}
|Toriamarai Canal {{Changes}}
|
|'''(J-8, 9) Map 2'''
* ({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=J-8|pos 2=J-9}}) Map 2
* Diphylla (82-84) {{Changes}}
|
* Channel Pugil (81-82) {{Changes}}
* [[Diphylla]] (81-84) {{Changes}}
|Need Rhinostery Certificate for fast access from Windurst Walls.
* [[Channel Pugil]] (81-82) {{Changes}}
Could also use 3 mage gate to get to but need portal charm.
|Need {{KeyItem}}[[Rhinostery Certificate]] for fast access from Windurst Walls.
Could also use 3 mage gate to get to but need portal charm. Some magical AoE.  Dispel/acid bolts/chi blast recommedned for defense up abilities.'''(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)'''
|-
|-
|Bibiki Bay, Purgonorgo Isle {{Changes}}
|[[Purgonorgo Isle|Bibiki Bay, Purgonorgo Isle]] {{Changes}}
|'''(H-10), (H-11)'''
|
* Toco Tucan (83-84) {{Changes}}
* ({{Location Tooltip|area=Bibiki Bay - Purgonorgo Isle|pos=H-10|pos 2=H-11}})
* Island Jugil (81-83) {{Changes}}
|
|Right by the [[:Category:Chains of Promathia Missions|CoP]] warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.
* [[Toco Tucan]] (83-84) {{Changes}}
* [[Island Jugil]] (81-83) {{Changes}}
|Right by the [[:Category:Chains of Promathia Missions|CoP]] warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.  Not much AoE.  Some conals.
|-
|-
|Uleguerand Range
|[[Uleguerand Range]]
|'''(I-5), (F-6)'''
|
* Kindred Black Mage (81-84)
* ({{Location Tooltip|area=Uleguerand Range|pos=I-5}}), ({{Location Tooltip|area=Uleguerand Range|pos=F-6}})
* Kindred Dark Night (81-84)
|
* Kindred Summoner (81-84)
* [[Kindred Black Mage]] (81-84)
* Kindred Warrior (81-84)
* [[Kindred Dark Night]] (81-84)
* Smolenkos (81-84)
* [[Kindred Summoner]] (81-84)
* Molech (80-82)
* [[Kindred Warrior]] (81-84)
|Bit of a walk. Go east/counter-clockwise from the entrance to climb up.  Will need [[Sneak]]/invis/meds. Watch out for true sight tauri on the way up.
* [[Smolenkos]] (81-84)
* [[Molech]] (80-82)
| Bit of a walk. Go east/counter-clockwise from the entrance to climb up.  Will need [[Sneak]]/invis/meds. Watch out for true sight tauri on the way up. Roam around. Slowga. Conals.  Blind. Doom.
Note: 3 mobs per kilometer, Molech has Doom (they look at you and you die) NOT WORTH IT tested by blacklung
|-
|-
|Uleguerand Range
|[[Uleguerand Range]]
|'''(G-8)'''
|
* King Buffalo (80-82)
* ({{Location Tooltip|area=Uleguerand Range|pos=G-8}})
* Kindred Demons (81-84)
|
| A bit further of a walk. Past Jormy, by frozen waterfall.
* [[King Buffalo]] (80-82)
* [[Kindred Demon]] (81-84)
| A bit further of a walk. Past Jormy, by frozen waterfall. Plague.
|-
|-
|Uleguerand Range
|[[Uleguerand Range]] {{Changes}}
|'''(G-7)'''
|
* Scowlenkos (86-87)
* ({{Location Tooltip|area=Uleguerand Range|pos=G-7}})
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispelWHM also recommended for stona.
|
* [[Gigas Brawler]] (84-86) {{Changes}}
* [[Gigas Crusher]] (84-86) {{Changes}}
| Before you get to Jormy.  You probably want to have decent gear and a few merits under your belt before meriting on these.  Lots of physical AoE and conalsMelee subbing /nin isn't a bad idea.
|-
|-
|}
|}</div>


== Alpha Camps {{Changes}} ==
== Alpha Camps {{Changes}} ==
*Coming soon in patch 1.2
*Coming soon in patch 1.2
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
|+
!'''Level'''
!'''Level'''
Line 1,402: Line 2,328:
!'''Notes'''
!'''Notes'''
|-
|-
|}
|}</div>
== Shatter Camps {{Changes}} ==
== Shatter Camps {{Changes}} ==
*Coming soon in patch 1.2
*Coming soon in patch 1.2
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
|+
!'''Level'''
!'''Level'''
Line 1,412: Line 2,340:
!'''Notes'''
!'''Notes'''
|-
|-
|}
|}</div>
==Mana Burn Camps {{Changes }}==
==Mana Burn Camps {{Changes }}==
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a [[skillchain]] + [[magic burst]] combo.  
<div class="flex-container">
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a [[Skillchain]] + [[Magic Burst]] combo.  
* SMN x2, 3 BLM, 1 Support (BRD, RDM) works.
* SMN x2, 3 BLM, 1 Support (BRD, RDM) works.
*These camps were originally intended for a traditional party with skill chaining and BLM magic bursting.  
*These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting.  


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
|+
!'''Level'''
!'''Level'''
Line 1,428: Line 2,357:
|[[La Theine Plateau]]
|[[La Theine Plateau]]
|'''(G-6) Carbuncle Quest'''
|'''(G-6) Carbuncle Quest'''
* Eikon Worm (19-23) {{Changes }}
* [[Eikon Worm]] (19-23) {{Changes }}
|Raises defenses at start of fight. MP Burn recommended or [[magic burst]] required. Ghosts pop at night.
|Raises defenses at start of fight. MP Burn recommended or [[magic burst]] required. [[Ghost]]s pop at night.
|-
|-
|17-20
|17-20
|[[Qufim Island]]
|[[Qufim Island]]
|'''(F-5)'''
|'''(F-5)'''
* Island Goop (26-28) {{Changes }}
* [[Island Goop]] (26-28) {{Changes }}
|Raises defenses.
|Raises defenses.
|-
|-
Line 1,448: Line 2,377:
|'''(G-8)'''
|'''(G-8)'''


* Hexed Weapon (31-33) {{Changes }}
* [[Hexed Weapon]] (31-33) {{Changes }}
* Cliff Worm (30-33) {{Changes }}
* [[Cliff Worm]] (30-33) {{Changes }}
|Raises defense at start of fight. MP Burn recommended or [[magic burst]] required.
|Raises defense at start of fight. MP Burn recommended or [[magic burst]] required.
|-
|-


|25-28
|25-28
|Eastern Altepa Desert
|[[Eastern Altepa Desert]]
|'''(J-9)'''
|'''(J-9)'''


* Muddy Slime (34-36) {{Changes }}
* [[Muddy Slime]] (34-36) {{Changes }}
|Raises defense at the start of fight, MP Burn recommended or [[magic burst]] required.
|Raises defense at the start of fight, MP Burn recommended or [[magic burst]] required. Tried this at 26, was rough. AoE move does a ton of damage. 28 might be better starting point when you get firaga.
|-
|-
|29-32
|29-32
|Sauromugue Champaign
|[[Sauromugue Champaign]]
|'''(J-9)'''
|'''(J-9)'''
* Flying Beetle (35-37) {{Changes }}
* [[Flying Beetle]] (35-37) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|-
|-
|31-34
|31-34
|Eastern Altepa Desert
|[[Eastern Altepa Desert]]
|'''(F-6)'''
|'''(F-6)'''


Line 1,474: Line 2,403:
|-
|-
|33-37
|33-37
|Sauromugue Champaign
|[[Sauromugue Champaign]]
|'''(K-5)'''
|('''{{Location Tooltip| text = K-5| tooltip = | area = Sauromugue Champaign| pos = K-5| highlight background = transparent| marker pos x = -4| marker pos y = 12| marker size = 35| marker opacity = 0.4| marker background = #5555ff}})'''
*Young Uragnite (36-42) {{Changes }}
* [[Young Uragnite]] (36-42) {{Changes }}
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have [[poisona]] and [[paralyna]] ready.
|-
|-




|29-32
|29-32
|Yuhtunga Jungle
|Rolanberry Fields
|'''(E-9)'''
|'''(E-9)'''


* Shell Grubs (38-40)  
* [[Shell Grubs]] (38-41)  
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn't Link
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn't Link
|-
|-
Line 1,491: Line 2,420:
|[[Beaucedine Glacier]]
|[[Beaucedine Glacier]]
|'''(G-10) Pond'''
|'''(G-10) Pond'''
* Winter Slime (39-41)                         
* [[Winter Slime]] (39-41)                         
|Raises defenses
|Raises defenses
|-
|-
Line 1,497: Line 2,426:
|[[Beaucedine Glacier]]
|[[Beaucedine Glacier]]
|'''(J-9) Upper level'''
|'''(J-9) Upper level'''
* Boreal Worm (39-42)   
* [[Boreal Worm]] (39-42)   
|Raises defenses.
|Raises defenses.
|-
|-
|33-37  
|33-37  
|Beaucedine Glacier  
|[[Beaucedine Glacier]]
|'''(H-7)/(I-7)'''
|'''(H-7)/(I-7)'''


* Snofallo (43-45)  
* [[Snofallo]] (43-45)  
|Quick run from OP/Vahzl.  Raises defenses.
|Quick run from [[Outpost]]/[[Telepoint|Telepoint Vahzl]].  Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.
|-
|-
|36-40             
|36-40             
|Yuhtunga Jungle
|[[Yuhtunga Jungle]]
|'''(H-10)'''
|'''(H-10)'''


*Jungle Crawlers (44-48) {{Changes }}
*[[Jungle Crawlers]] (44-48) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|-
|-
 
|34-39
 
|[[Batallia Downs]]
|36-41
|'''{{location Tooltip|area= Batallia Downs|pos=I-10}} / {{location Tooltip|area= Batallia Downs|pos=J-10}}'''
* [[Downslime]] (41-44){{Changes }}
|Are [[Shielded]].
|-
|39-41
|[[Beaucedine Glacier]]
|[[Beaucedine Glacier]]
|'''(J-8)'''
|'''(J-8)'''


* Glacier Crab (47-50) {{Changes }}
* [[Glacier Crab]] (47-50) {{Changes }}
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.
|-
|-
|39-42  
|39-42  
|Battalia Downs
|[[Battalia Downs]]
|'''(H-5)'''
|'''(H-5)'''


* Rancideyes (48-51) {{Changes }}
* [[Rancideyes]] (48-51) {{Changes }}
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage. '''Fast movement. Recommend having someone with silence. REALLY FAST CASTS''' (Data updated as of 5/16)
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage. '''Fast movement. Recommend having someone with silence. REALLY FAST CASTS''' (Data updated as of 5/16)
|-
|-
|42-46  
|42-46  
|Yhoater Jungle
|[[Yhoator Jungle]]
|'''(I-11)'''
|'''(I-11)'''


* Jungle Crab (51-53) {{Changes }}
* [[Jungle Crab]] (51-53) {{Changes }}
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage.
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage.
|-
|-
|44-47  
|44-47  
|Western Altepa Desert
|[[Western Altepa Desert]]
|'''(E-11)'''
|'''(E-11)'''


* Bloody Beetle (53-56) {{Changes }}
* [[Bloody Beetle]] (53-56) {{Changes }}
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link
|-
|-
|47-50  
|47-50  
|Western Altepa Desert
|[[Western Altepa Desert]]
|'''(E-9'''
|'''(E-9)'''


* Desert Gazer (Hecteyes, 56-59){{Changes }}
* [[Desert Gazer]] ([[:Category:Hecteyes|Hecteyes]], 56-59){{Changes }}
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required. Piercing damage resistant.
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required. {{Verification}}Couldn't be slept. '''Casts -aga II magic. Avoid this camp unless you can reliably land silence.'''
|-
|-
|50-53  
|50-53  
|Western Altepa Desert
|[[Western Altepa Desert]]
|'''(F-7)'''
|'''(F-7)'''
*   Desert Worm (59-61){{Changes }}
* [[Desert Worm]] (59-61){{Changes }}
|On pull, Raises it's Defenses - Goes away during the day
|On pull, Raises it's Defenses - Goes away during the day
|-
|-
|48-54  
|49-54  
|Eastern Altepa Desert
|[[Eastern Altepa Desert]]
|'''(F-9)'''
|'''(F-9)'''
*   Mud Crab (59-62){{Changes }}
* [[Mud Crab]] (59-62){{Changes }}
|Raises defense at start of fight.{{Verification}}
|Raises defense at start of fight.{{Verification}}
|-
|-
|50-56  
|53-56  
|Western Altepa Desert
|[[Western Altepa Desert]]
|'''(H-10)'''
|'''(H-10)'''
*   Desert Slime (61-64){{Changes }}
* [[Desert Slime]] (61-64){{Changes }}
|Defense boost possible, untested.{{Verification}}
|Defense boost possible, best to have Firaga 2 at 53.
|-
|-
|51-56  
|51-56  
|Eastern Altepa Desert
|[[Eastern Altepa Desert]]
|'''(I-10)'''
|'''(I-10)'''
*   Muddyeyes (62-66){{Changes }}
* [[Muddyeyes]] (62-66){{Changes }}
|Raises defense at start of fight.{{Verification}}
|Raises defense at start of fight.{{Verification}} Casts magic and cannot be slept. Avoid.
|-
|-
|57-62  
|57-62  
|[[Beaucedine Glacier]]
|[[Beaucedine Glacier]]
|'''(J-9) Lower level'''
|'''(J-9) Lower level'''
*   Glacier Crab (69-72){{Changes }}
* [[Glacier Crab]] (69-72){{Changes }}
|Raises defense at start of fight.
|Raises defense at start of fight.
|-
|65-68
|[[Lufaise Meadows]]
|'''(K-9) By Dunes Warp'''
* [[Meadow Buffalo]] (75-78){{Changes }}
|Raises defense at start of fight.  [[Aspir]]able mobs.
|-
|-
|64-75  
|64-75  
|Misareaux Coast
|[[Misareaux Coast]]
|'''(G-8)'''
|'''(G-8)'''
*   Coastal Slime (78-81){{Changes }}
* [[Coastal Slime]] (78-81){{Changes }}
|Raises defense at start of fight.
|Raises defense at start of fight.
|-
|-
|66-75  
|64-75  
|Xarcabard
|[[Xarcabard]]
|'''(I-9)'''
|'''(I-9)'''
*   Ice  Crab (81-82){{Changes }}
* [[Ice  Crab]] (81-82){{Changes }}
|Raises defense at start of fight.  Supports 2 manaburn parties.
|Raises defense at start of fight.  Supports 2 manaburn parties.
|-
|-
|66-75  
|66-75  
|Xarcabard
|[[Xarcabard]]
|'''(I-8)'''
|'''(I-8)'''
*   Icefallo (81-82){{Changes }}
* [[Icefallo]] (81-82){{Changes }}
|Raises defense at start of fight.  Vriuna recommended for plague.
|Raises defense at start of fight.  [[Viruna]] recommended for [[plague]].
|}
|}</div>


==Undead Burn Camps==
==Undead Burn Camps==
{| class="wikitable sortable mw-collapsible mw-collapsed"
<div class="flex-container">
{| class="droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed"
|+
|+
!'''Level'''
!'''Level'''
Line 1,619: Line 2,559:
|[[Gusgen Mines]]
|[[Gusgen Mines]]
|'''Stairs'''
|'''Stairs'''
* Ghouls (21-24) {{Changes }}
* [[Ghoul]]s (21-24) {{Changes }}
|Camp is for MNK/PLD/WHM (Holy Party)
|Camp is for MNK/PLD/WHM (Holy Party)
|-
|-
|20-23
|20-23
|Outer Horutoto Ruins
|[[Outer Horutoto Ruins]]
|'''Strange Apparatus Room'''
|'''Strange Apparatus Room'''


* Ghoul
* [[Ghoul]]
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. [[Sneak]] required to reach camp
|Use northernmost [[West Sarutabaruta]] zone. Monk or manaburn party recommended. [[Sneak]] required to reach camp
|-
|-
|21-28
|21-28
Line 1,633: Line 2,573:
|'''G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.'''
|'''G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.'''


* Mauthe Doog (28-31)
* [[Mauthe Doog]] (28-31)
* Wright (29-34),
* [[Wight]] (29-34),
* Wendigo (26-30)
* [[Wendigo]] (26-30)
* Banshee (31-34),  
* [[Banshee]] (31-34),  
* Bogy (27-29),  
* [[Bogy]] (27-29),  
* Ghast (30-34)
* [[Ghast]] (30-34)
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.  Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  [[Sneak]] is required to reach camp.
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.  Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  [[Sneak]] is required to reach camp.
|-
|-
|30-33   
|30-33   
|Sea Serpent Grotto
|[[Sea Serpent Grotto]]
|'''F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.'''
|'''F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.'''


* Ghast (38-41)
*[[Ghast]] (38-41)
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  [[Sneak]] is required to reach camp.
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  [[Sneak]] is required to reach camp.
|-
|-
|34-37   
|34-37   
|Xarcabard
|[[Xarcabard]]
|'''(E-8)/(F-8), (J-9)'''
|'''(E-8)/(F-8), (J-9)'''


* Lost Soul (42-45)
* [[Lost Soul]] (42-45)
* Etemmu (43-46)
* [[Etemmu]] (43-46)
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.
|-
|-
|34-37
|34-37
|Eldieme Necropolis
|[[Eldieme Necropolis]]
|'''Main entrance from Batallia Downs'''
|'''Main entrance from [[Batallia Downs]]'''


* Lost Soul (42-46)
* [[Lost Soul]] (42-46)
|Level Sync 32 too low, 33 still iffy.
|Level Sync 32 too low, 33 still iffy.
|-
|-
|41-47
|41-47
|Eldieme Necropolis
|[[Eldieme Necropolis]]
|'''E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance'''
|'''E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance'''


* Lich (51-55)
* [[Lich]] (51-55)
* Fallen Knight (54-56)
* [[Fallen Knight]] (54-56)
* Mummy (50-52)
* [[Mummy]] (50-52)
* Hell Hound (46-49),  
* [[Hell Hound]]  (46-49),  
* Ka (52-54)
* [[Ka]] (52-54)
* Tomb Wolf (53-55),  
* [[Tomb Wolf]] (53-55),  
* Dark Stalker (55-57)
* [[Dark Stalker]] (55-57)
|[[Earth Elemental]] Danger at E-7 and Hume Bones camp.
|[[Earth Elemental]] Danger at E-7 and Hume Bones camp.
|-
|-
|41-44
|41-44
|Garliage Citadel
|[[Garlaige Citadel]]
|'''Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn'''
|'''Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn'''


* Fallen Officer (52-55)
* [[Fallen Officer]] (52-55)
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.
|-
|-
|50-54   
|50-54   
|Eldieme Necropolis
|[[Eldieme Necropolis]]
|'''M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1'''
|'''M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1'''


* Tomb Mage (60-63)
* [[Tomb Mage]] (60-63)
* Tomb Warrior (60-62)
* [[Tomb Warrior]] (60-62)
* Spriggan (64-66)
* [[Spriggan]] (64-66)
* Haunt (63-65)
* [[Haunt]] (63-65)
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.
|-
|-
|50-54
|50-54
|Garliage Citadel
|[[Garlaige Citadel]]
|'''In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)'''
|'''In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)'''


* Fallen Mage (59-62)  
* [[Fallen Mage]] (59-62)  
* Fallen Major (59-62)  
* [[Fallen Major]] (59-62)  
* Wraith (60-62)
* [[Wraith]] (60-62)
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.
|-
|-
|55-57
|55-57
|Gustav Tunnel
|[[Gustav Tunnel]]
|'''I-7 Map 2'''
|'''I-7 Map 2'''


* Doom Soldier (65-67)  
* [[Doom Soldier]] (65-67)  
* Doom Mage (65-67)
* [[Doom Mage]] (65-67)
* Robber Crab (65-68)
* [[Robber Crab]] (65-68)
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).
|-
|-
|65-67{{Verification}}
|65-67{{Verification}}
|Gustav Tunnel
|[[Gustav Tunnel]]
|'''(H-7), (G-8)'''
|'''(H-7), (G-8)'''


* Doom Warlock (76-78)
* [[Doom Warlock]] (76-78)
* Doom Guard (75-77)
* [[Doom Guard]] (75-77)
* Erlik (75-78)
* [[Erlik]] (75-78)
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.
|-
|65-68
|[[King Ranperre's Tomb]]
|'''Map 2 (J-9) ((K-9) and (E-7) Secondary)'''
* [[Spartoi Warrior]] (78-82)
* [[Spartoi Sorcerer]] (80-82)
* [[Lemures]] (80-82)
* [[Hati]] (77-79)
|2x SMN/4x WHM/BLM or PLD. SMN do Ifrit (Punch) > Ramuh (Shock Strike) = Fusion. WHM and PLD do Banish III > Holy for 2x MB. If avatars miss, spam Cure and Banish spells until dead. Main camp is on a ledge outside Vrtra room.
Additional camps are inside Vrtra Room and on west side in hidden room near Strange Apparatus.
|-
|-
|73+
|73+
|King Ranperre's Tomb
|[[King Ranperre's Tomb]]
|'''Map 2 (E-7)'''
|'''Map 2 (E-7)'''


* Skeletons (78-82)
* [[Skeletons]] (78-82)
* Lemures (80-82)
* [[Lemures]] (80-82)
* Hati (77-79)
* [[Hati]] (77-79)
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.
|}
|}</div>

Latest revision as of 13:32, 1 December 2025

New Horizon specific camps are marked with HorizonXI specific changes.

Notes:

  • These camps are all aimed at standard 6 member parties.
  • Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.
  • If your party has a strong line-up, eats food, and is coordinated with Skillchains/Magic Bursts, you can target a higher level camp.
  • Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.
  • Starting at level 50 adventures will gain an experience point bonus by simply having the Signet buff, up to a total of 10%, in conquest (Vanilla/RoZ/CoP) areas HorizonXI specific changes.
  • Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having SignetHorizonXI specific changes. Consider camping in regions that your nation doesn't control for maximum experience point gains!

Camps - Verify if viable

Level Zone Camp Mob(s) Notes
28-32 Lufaise Meadows
  • Lake
29-33 Beaucedine Glacier
  • Mages must sub WHM.
  • Mobs in area that detect magic.
  • The (H-9) camp is a mostly a roaming camp loaded with tigers
  • Bring someone to kill all other mobs except for the BST Gigas (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).
29-33 Castle Oztroja
  • Behind Trap Door.
  • Layout of zone favors a moving party.
41-44 Attohwa Chasm
  • Supports one party.
  • WHM is required.
  • Mages must sub WHM.

Level 10-20

Level Zone Camp Mob(s) Notes
10-15 Inner Horutoto Ruins
  • Enter via East Sarutabaruta (J-7), Lily Tower. Access Beetle's Burrow through hidden doors at either (G-8) or (G-9)
  • Be aware of mobs aggroing by sight and sound on the way to camp.
  • Beetles and Bats don't aggro but do link via sight and sound respectively.
11-15 Carpenters' Landing via Northern San d'Oria Wooden Shutter entrance
12-14 Valkurm Dunes
  • Welcome to the dunes.
  • Baleful Gaze Petrifies the target it's looking at. Turn to avoid!
  • Level 11 parties take care when pulling level 18-19 Lizards.
  • Multiple camps, can support multiple parties.
12-14 Buburimu Peninsula
  • Quick walk from Kolshushu Outpost.
  • Try to avoid pulling mobs that are 7+ levels above your party.
12-15 Ordelle's Caves
  • Enter from La Theine Plateau (F-7). To get down, follow the winding path at (F-6) from the East end of the chasm.
  • Can either sit in place or run up and down the tunnel.
13-15 Tahrongi Canyon
13-15 Tahrongi Canyon
13-15 Konschtat Highlands
13-15 La Theine Plateau
  • Hares link.
  • Hares should not be fought until at least level 13.
  • 1 Orc spawn can also be used to fill chains.
  • Supports 1 party.
13-15 La Theine Plateau
13-15 Ordelle's Caves
13-15 Maze of Shakhrami
14-16 Valkurm Dunes
  • Secret Beach (B-7)
  • West Forest (F-7)
  • Whitebone Sands (F-9)
  • Oasis (I-7)
  • Siren Sands (I-9)
  • North Forest (J-6)
  • South Forest (J-8)
  • (H-7) NW of OP corner
14-16 Buburimu Peninsula
14-17 Inner Horutoto Ruins
  • Behind Magic Gate of Horutoto (E-10)
14-17 Ordelle's Caves
15-17 Valkurm Dunes
  • Cliff Side (G-8)
  • Signpost (J-7)
15-17 Jugner Forest
  • Norvallen Outpost Warp is level 15+ from Jeuno.
  • Aggressive mobs on the way to camp.
  • 6 spawns, 1 Beetle is around the corner, a little Southwest.
  • Beetles have defense and evasion boosting TP abilities.
15-17 Jugner Forest
15-18 Dangruf Wadi
15-18 Buburimu Peninsula
15-18 Pashhow Marshlands
15-18 Meriphataud Mountains
15-18 Carpenters' Landing
15-17 Pashhow Marshlands
15-18 Pashhow Marshlands
  • Water Elemental can sometimes spawn in the back.
  • Marsh Funguars spawn in the road leading to the area, possibly extending this camp to Level 19 depending on kill speed.
15-19 Korroloka Tunnel
  • Worms cast lots of spells, including AoE spells.
  • Ideal for a ranged attack burn style party.
  • Bats take extra damage from piercing weapons.
16-18 Valkurm Dunes
  • Goblin Leecher is a caster.
  • Watch out for sight-based links.
  • Supports 1 party.
16-18 Meriphataud Mountains
  • By Spine at (D-6)
17-19 Sauromugue Champaign
  • Quick walk from Aragoneu OP.
  • Mobs located on both N and S sides of the fort.
17-19 Ordelle's Caves
  • (F-10), Going East from Entrance
  • Further down, past the Fly Agarics.
  • Sight and Sound aggro on the way to camp.
  • Beetles link via sight.
17-19 Ordelle's Caves
  • (H-10), Going East from Entrance
  • Sight and Sound aggro on the way to camp.
17-19 Jugner Forest
17-20 Valkurm Dunes
  • Sight and Sound aggro near camp.
17-19 Rolanberry Fields
17-19 Buburimu Peninsula HorizonXI specific changes
17-20 Maze of Shakhrami
17-20 Buburimu Peninsula
  • Watch for Bogy spawns at night. Both beaches have safe places to camp outside of blood aggro range.
  • Start on Snippers at Level 17. Can start mixing Pugils in at 18.
18-20 Inner Horutoto Ruins
18-21 Castle Oztroja
  • Main Zone/Entry (G-8)
  • All of the mobs aggro.
18-21 Beadeaux
  • Main Zone/Entry (E-7)
  • All of the mobs aggro.
19-21 Qufim Island
  • Circle around Ice Pond for (H-7) camp.
  • At night, Banshees spawn at Ice Pond so you will need to camp in a tunnel and pull Clippers to you.
  • Popular exp zone.
19-21 Qufim Island
  • Potentially supports 2 parties at opposite ends of the cliff.
  • Popular exp zone.
19-22 Meriphataud Mountains
19-22 Carpenters' Landing
  • Center Landing Docks (H-6)
  • Use Northwest entrance from Jugner Forest at (E-6).
  • Sight and Sound aggro on the way to camp.
19-22 Davoi
  • Main Entrance (J-7)
  • Bats that pop at night aggro via sound.
19-22 Yughott Grotto
  • Sight and sound aggro on the way to camp.
  • All orcs link by sight, be careful.

Level 20-30

Level Zone Camp Mob(s) Notes
20-22 Rolanberry Fields
  • Between Fences at (F-7)
  • Shack at (F-11)
  • Stone Wall/Signpost at (H-12)
  • Crates at (I-10)
20-23 Ordelle's Caves
  • Waterfall/PLD ??? (G-7)
21-23 The Sanctuary of Zi'Tah
  • Southwest part of the zone is littered with Goblins and Bats.
  • Beware of links.
  • Beware of Rock Golem (magic sensitive and will destroy your party).
  • Supports 1 party.
21-24 Ranguemont Pass
  • Beyond the door (H-10)
  • Sound aggro on the way to camp.
  • Be careful of Ooze.
22-24 Carpenters' Landing
22-24 Lower Delkfutt's Tower
  • Northwest Stairs (F-7)
  • Southwest Stairs (F-10)
  • Entrance (H-10)
  • Northeast Area (K-7)
  • Be careful of aggro if not using entrance camp.
  • Giant Lobbers hurt. Pull with caution.
22-26 Maze of Shakhrami
22-24 Qufim Island
  • Popular exp zone, area can get overcrowded and you may need to find alternative camps.
  • Take care with Thunder Elemental spawn at (F-8) during thunder weather.
  • Supports 3 parties.
  • Be careful with Gigas (Giants), they hit quite hard, especially Gigas Hunter (the RNG-type that throws rocks).
23-27 Meriphataud Mountains HorizonXI specific changes
  • Not a a bad walk from Outpost or Crag of Mea.
  • Can be done at level 23 if going slow between pulls, at level 25, Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr without rings because kills go quickly. Easy chain 5's with a solid party.
  • Puma inflicts Paralysis (Blaster) and Silence (Chaotic Eye.) Chaotic Eye is a very quick cast, so be careful.
  • Lizard's Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!
  • Beware Drooling Hound (31-33) at night, it has AoE Disease.
  • Supports 2 parties, 1 at each coordinate.
24-26 Ranguemont Pass
  • ~12 minute walk from Ronfaure Outpost.
  • Sight and Sound aggro en route to camp.
  • (J-5) has about 8 Stirge spawns along the tunnel. May need to roam a bit.
24-27 Sauromugue Champaign
  • Camp at fallen pillar/crumbling wall or outside of fort.
  • Mob density a bit scarce. Yagudo have a large level range.
24-27 Carpenters' Landing
  • Logs near Dock (J-10)
25-27 Yuhtunga Jungle (Kazham Airship Pass required)
25-27 Sauromugue Champaign
  • Supports maybe 2 parties.
25-27 Sauromugue Champaign
  • Camp on hill by bonfire Yagudo camp.
  • Beware of links.
  • Yagudo have large level range.
26-28 Ranguemont Pass HorizonXI specific changes
  • ~11.5 minute walk from Ronfaure Outpost
  • Sight and Sound aggro on the way to camp.
  • 4 Goblin spawns (Era+) with 3-4 Stirge spawns in the same open area and connecting caves.
  • May be able to extend camp to level 28 depending on kill speed.
26-30 Yuhtunga Jungle (Kazham Airship Pass required)
  • Take Chocobo from Kazham to (H-6) and drop down. Then after emerging from the tunnel after the drop, go down ramp when you see the Overgrown Rose (Morbol), into another tunnel. Camp at the edge of the cliff overlooking the Volcano.
  • Start with Lizards at level 26. Mix in Coeurls at level 28+.
27-31 Bibiki Bay
27-31 Yuhtunga Jungle (Kazham Airship Pass required)
  • BEE LOG. Camp inside the tunnel.
27-30 Attohwa Chasm
  • Both mobs are casters.
  • Hecteyes are weak to all elemental damage except for dark. They are also resistant to blunt.
27-29 Oldton Movalpolos
  • Not too bad of a walk from Crag of Dem.
  • Careful of sight aggro en route to camp.
  • Take care not to link - especially with ranged mobs. Can get very dangerous very quickly.
  • Earth Elemental danger at (E-4) camp.
  • Drops gil and craft materials.
27-30 Yuhtunga Jungle (Kazham Airship Pass required)
  • Beware of holes when pulling.
28-30 Misareaux Coast
  • Need to be on CoP chapter 2 to access.
  • Supports 2 parties.
28-30 Sauromugue Champaign
28-30 Yhoator Jungle (Kazham Airship Pass required)
28-32 Lufaise Meadows
  • Lower level parties beware of orcs.
  • Need to be on CoP chapter 2 to access.
  • Supports 1 party.
29-31 Yuhtunga Jungle (Kazham Airship Pass required)
29-31 Sauromugue Champaign
  • The weapons on Horizon here spawn as low as 34 (retail was 36).
  • Supports 1 party.
29-31 Batallia Downs
29-31 Rolanberry Fields
  • Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides.
29-31 Bibiki Bay
  • Dhalmels can Silence.
  • The whole area supports 2 parties.

Level 30-40

Level Zone Camp Mob(s) Notes
30-33 Bibiki Bay - Purgonorgo Isle
  • (Everywhere)
30-34 Attohwa Chasm
  • Be aware of Sound aggro on the way to camp.
  • Cross the first bridge. Camp against the wall. Beware of doom scorpions.
30-33 Sea Serpent Grotto (Kazham Airship Pass Req)
  • Hallway, First Map: (J-10)
  • Be aware of sound aggro.
  • Camp in hallway in front of the ornamental door.
  • Sahagin link via sound.
  • Beware Bats that pop in back of the hallway (don't aggro but will link with other bats).
  • Supports 1 party. Lots of mobs but long repop timer.
31-33 Eastern Altepa Desert
  • Several sight/sound aggro mobs near camp.
  • Supports 3 parties, 1 at each location.
31-33 Yuhtunga Jungle (Kazham Airship Pass Req)
  • Beware sight/sound aggro on way to camp.
32-34 Yhoator Jungle (Kazham Airship Pass Req)
  • Camp on top of bridge or in top tunnel (G-7).
  • Watch out for links.
  • Supports 1 party at (G-7). 2 parties at (H-8), camp up top, either side.
34-36 The Eldieme Necropolis
34-37 Garlaige Citadel
  • Beetles sight aggro, bats link, beetles will be difficult at 34.
  • Beetles can inflict Strength Down and Evasion Down.
  • Sufficient mobs for at least 3 parties.
35-37 Lufaise Meadows
  • Beware sight/sound aggro on way to camp.
  • Need to have CoP Promies cleared to access.
35-37 The Sanctuary of Zi'Tah
  • Level 36+ parties recommended at Outpost and (F-8) camp for Goblins.
  • Goobbues have an AoE Silence TP move. Be careful fighting them.
  • Supports many parties.
35-38 Crawlers' Nest
  • Crawlers can use a Defense Up TP move.
  • Many total spawns, easily supports 2+ parties.
35-38 Western Altepa Desert
  • Spiders use AoE slow frequently. Bring a WHM for erase or a party composition that doesn't care about slow (ranger burn?)
  • Also a popular spot for solo farmers to farm spider webs
35-38 Oldton Movalpolos
  • Not too bad of a walk from Dem.
  • Sight aggro en route to camps.
  • Beware Moblin Gourneyman and Goblin Freelance as they are a much higher level (~47).
  • If the Moblins are allowed to use Crispy Candle and damage themselves, they will not give EXP. Can be stunned.
36-39 The Sanctuary of Zi'Tah
  • Couerls have a gaze TP move that silences. They can also paralyze.
  • 2 Hellhounds (47-50) pop at night in the area.
  • Forewarning, area is often farmed for Coeurl drops.
36-43 Yhoator Jungle (Kazham Airship Pass Req)
  • Bloodlet Spring (J-7)
  • Beware of NM at camp.
37-39 Yhoator Jungle (Kazham Airship Pass Req)
37-40 Yhoator Jungle (Kazham Airship Pass Req)
  • Temple of Uggalepih Entrance (J-11)
38-40 Sea Serpent Grotto
  • Behind Silver Beastcoin Door (J-11)
  • Enter through door by trading it a Silver Beastcoin at (N-14)
  • Lots of sound aggro en route.
  • Sahagin link via sound, area is quite crowded.
  • Party may need to roam a bit.
  • Lots of spawns but high respawn time (~16min).
  • Beware NM spawn at (J-10) area.
38-41 Crawlers' Nest
  • Beetles gain evasion from TP move.
  • Supports 1 good party, 2 parties is questionable.
38-41 Fei'Yin
  • Lots of sound aggro, magic aggro in area. Some sight aggro as well.
  • 2 parties. Beware of farmers in area.
39-42 Misareaux Coast
  • Need to be on CoP chapter 2 to access.
  • 2 parties
39-42 Western Altepa Desert
  • Dhalmels found on all sides of the fork, watch out for Antican aggro.
  • Could also pull nearby Sand Beetle to help extend chains.
39-42 Gustav Tunnel
  • Valkurm Side (K-7)
  • Sufficient mobs for 2 parties.
39-41 Garlaige Citadel
  • Behind Banishing Gate #1 (G-8)
  • Banishing Gate requires 4 players to stand on floor switches to open door. Switches are located on the walls to the side of the gate. You'll know you're standing on one as the switch will depress.
  • Careful of potential sound links.
39-41 Misareaux Coast (CoP Chapter 2 Req)
39-44 Misareaux Coast (CoP Chapter 2 Req)

Level 40-50

Level Zone Camp Mob(s) Notes
40-42 Crawlers' Nest At least 2 camps. Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.
40-43 Beaucedine Glacier Supports 1 party. Dispel recommended.
41-43 Yhoator Jungle
  • (F-9), Yhoat Telepoint
Popular BST camp
41-43 Eastern Altepa Desert Goblins Bomb Toss can be an issue, stuns recommended. Lower level parties should beware of the diggers as they are higher in level. Supports 2 parties.
41-44 Yhoator Jungle Mobs do not raise defense (Confirmed by Charsi)
42-44 Western Altepa Desert

Beetles all around Revelation Rock, supports many parties, Beetles link. BLM or Dispel recommended for beetles.

43-45 Xarcabard
  • Baileys Zone, (E-8)
  • Supports 1 party
43-45 Yhoator Jungle
  • Ifrit Cauldron zones (H-6)
2 parties. RNG and WAR Goblins. 6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.
43-45 Toraimarai Canal
  • (F-9) 1st map, by Full Moon Fountain

Supports 1 party. Dispel and/or BLM recommended. Need either Portal Charm for Three Mage Gate or Rhinostery Certificate to access. Will need sneak/oils to access without aggro. (~15 minute walk from Sarutabarta OP going through 3 mage gate).

43-45 Crawlers' Nest

Supports 1 party. Lizards aggro sound and link! Reliable Sleep, Bind, or Lullaby recommended.About a 7.5 minute walk from Derfland OP.

43-46 Lufaise Meadows (Req. CoP Crag completion)

Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.

44-46 Labyrinth of Onzozo
  • (I-9), 2 tunnels
Supports 2 parties. Know when Cockatrice in tunnels will repop (Reliable sleep/bind/lullaby recommended). WHM required for Stona. Cockatrice do not link but are aggressive via sound. Echo Drops strongly recommended. Avoid Goblins Miners if possible (THF Goblins)
44-46 Beaucedine Glacier HorizonXI specific changes
  • (J-5) By Fei'Yin

Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful. ~8.5 minute walk from Fauregandi OP

44-47 Crawlers' Nest

Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well. BLM or Dispel recommended for beetles.

45-47 Quicksand Caves

Titan entrance from Eastern Desert (K-7)

Beetles and spiders don't aggro but link. BLM or Dispel recommended for beetles. Bring WHM for Erase if you fight spiders. Anticas have AoE silence. Supports 2 parties. Drops coffer keys.

46-48

Bostaunieux Oubliette(Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)

Sneak up before dropping down, slimes below. Watch out for pops. Lots of link potential. Bring a Bard and/or Carby pull. Don't go past the hounds. Supports at least 2 parties.

46-48 Crawlers' Nest

Dispel/Finale or BLM recommended.

48-50 Quicksand Caves

Entry at Western Desert (J-9)

High level range of mobs. Bring echo drops and/or mages /whm for silena. BLM or Dispel recommended for beetles.

48-50 Misareaux Coast HorizonXI specific changes

1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on CoP Chapter 2 to access.

48-51 Garlaige Citadel

Supports 2 parties. BLM or Dispel recommended for beetles. While you can kill the bats and beetles as low as 45, camping here at 45 will result in ~3k exp/hour.

49-51 Crawlers' Nest Will need sneak/oils to reach camp. Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. BLM or Dispel recommended for beetles. About a 10.5 minute walk from Derfland OP
49-51 Western Altepa Desert

Pull Antica from below. They do not link. Bring RDM/Silencer - Lanista are BLM. Silena/echo drops recommended. Could also fight manticore and beetles in the area.

49-51 Garlaige Citadel

Supports 2 parties in the basement. Another 2 behind banishing gate 2. BLM or Dispel recommended.

Level 50-60

Level Zone Camp Mob(s) Notes
50-52 Bostaunieux Oubliette
  • Zone to West Ronfaure (D-9), (G-7)

Supports 2 parties. Need sneak/oils to reach camp, before you drop down. ~8 minute walk from Ronfaure OP.

50-54 Toraimarai Canal

(G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance

Very close to Windurst Walls entrance (Head west, in tunnel. Keep going south to 2nd camp with crabs). All party members will need the Rhinostey certificate for quick access. Or go through the 3 mage gate (portal charm) (~15 minute walk from Sarutabarta OP going through 3 mage gate). Need sneak/oils to get to camp. Pugs don't link. Dispel/BLM recommended.

52-54 Uleguerand Range

(G-11)

Having a support highly recommended for AOEs/paralyze. Hares link. Hares give +10% exp bonus.

52-54 Garlaige Citadel

(H-9) Basement Map

Typically a "bridge" camp after leveling to 51 from beetles. Not too many higher mobs present. Drops coffer keys. BLM/Dispel recommended.

53-55 Crawlers' Nest

(F-9) 3rd map, Take South tunnel on the first map

BLM and/or Dispel recommended. Drops coffer keys. Supports 1 party

53-56 Crawlers' Nest

(E-7) 2nd map

Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel or BLM needed for cocoon. Drops coffer keys. Supports 1 party.

54-56 The Boyahda Tree

(L-9)/Entrance

Drops coffer keys. Lots of links! Bring a BRD and/or BLM and a WHM. Spiders have a nasty aoe slow and critical attack ability. Death Caps have a gross breath attack with silence and paralyze. Can be a challenging camp but will make you some money with web drops.

54-56 Kuftal Tunnel

Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp

Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area. Drops coffer keys. Dispel or BLM recommended.

55-57 Ro'Maeve

(H-11), (H-9)

Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.

55-57 King Ranperre's Tomb

(G-7),(H-8) Map 2

Worm's dont aggro but link. Bats aggro by sound. Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it. There are only 4 beetles so not enough to make a camp for a full higher level party.

Warning: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.

55-57 Ifrit's Cauldron HorizonXI specific changes

(G-9), (J-7)/(J-8) 4th map

West entrance. Supports 2 parties. Yes aggro. Yes link.

56-58 Cape Teriggan

Outpost, (H-7)

Have Stona ready for Lizards.

56-58 Western Altepa DesertHorizonXI specific changes

(D-11, E-11)

Supports 1 party. No defense up.

56-58 Toraimarai Canal

2nd Map (I-10)

Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel). All party members will need the Rhinostey certificate for quick access. Or go through the 3 mage gate (portal charm)(~15 minute walk from Sarutabarta OP going through 3 mage gate). Need sneak/oils to get to camp. Pugs don't link. Dispel/BLM recommended.

57-59 The Boyahda Tree

Map 1 (G-8), (E-6), (D-4)

Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler or blm.

58-60 Attohwa Chasm

(G-9), (F-6)

Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere.

58-60 Toraimarai Canal

(H-8) 2nd Map

Dispel/BLM recommended. Past Stygian Pugils, north up stairs.

58-61 Cape Teriggan

(I-8), (I-9), (G-6), (H-6), (H-8)

Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors. BLM or Dispel recommended for crabs. Beware Sand Cockatrice, aggro sight, will be difficult (lvl 71-74).

59-60 Verification Needed Pso'Xja (60 level cap zone) (H-10) Tower in Beaucedine Glacier
  • Diremite Assaulter (63-68)
  • Dire Bat (64-68)
  • Goblins (62-68)
  • Thousand Eyes (65-68)
  • Maledict Millstone (64-68)
Verification Needed Verification needed on mob respawn times.
59-61 Uleguerand Range

(J-11)

Support and/or melee sub /nin recommended for AoE. Hares link. Hares give +10% exp bonus.

59-61 Pso'Xja

(I-7) 2nd Map

Note this is a popular spot where high levels farm Florid Stones. Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.

59-61 Kuftal Tunnel

(H-8) Map 4, (L-7) Map 1

Supports 2 parties. Viruna highly recommended. Go down the path at (F-7) map #1 to reach basement camp. Sneak needed. Beware NM Yowie.

59-61 Newton Movalpolos

(D-10)

Enter from (I-12) or (J-11) from Oldton.

Level 60-75

Level Zone Camp/Mob Notes
60-62 Valley of Sorrows (G-7) (corner), (J-9) (zone line)
  • Velociraptor (66-69)
  • Peryton (69-72)
  • Valley Manticore (72-74)
Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.
60-63 Uleguerand Range (I-10), (J-10), (J-11)
  • Nival Raptor (68-70)
Supports at least 2 parties. Paralyna highly recommended.
62-64 Labyrinth of Onzozo (H-6), (I-6)
  • Torama (70-72)
  • Goblins (67-69)
  • Labyrinth Manticore (72-74)
Supports up to 2 parties. Have silena, echo drops, and paralyna ready. Beware NM Ose.
63-65 Attohwa Chasm (F-7)
  • Tracker Antlion (70-73)
Supports 1 party. Blindna and erase recommended.
63-66 Bibiki Bay (G-6)
  • Tragopan (71-73)
  • Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)
Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.
64-67 Boyhada Tree (I-6) map 2
  • Skimmer (72-74)
  • Steelshell (73-76)
Rabbits no aggro. Water elemental spawns during weather on i-6 and will aggro frequently.
65-67 Cape Terrigan (I-7) Boulder, (I-8) Boulder
  • Sand Cockatrice (71-74)
WHM with Stona pretty much required. Can pull lower level velociraptors to fill in. Beware Manticores (lvl 77-79), sight aggro, will be difficult.
66-70 Boyhada Tree (3rd map, down waterfall at (F-8) up top) (H-6), (H-10), (H-9), (F-9), (F-12), (H-8)
  • Processionaire (72-75)
  • Korrigan (72-75)
  • Steelshell (73-76)
  • Elder Gobbue (74-77)
  • Darter (76-78)
  • Blood Ball (76-78)
Supports multiple parties. Dispel/finale/chi blast/acid bolts/blm nukes recommended for defense up on crawlers and crabs. Echo drops recommended if targeting gobbues. Higher level parties can start to roam around the rooms instead of camp. Can pull additional Processionaires in the tunnels. Link potentials. Have sleepga/lullaby ready. Consider targeting Darters and Blood Balls at level 68+.
67-69 Boyhada Tree map 2, up top (F-6), (G-10)
  • Elder Gobbue (74-77)
  • Steelshell (73-76)
Silena/echo drops highly recommended. Could also fill in Processionaires (72-75) at (G-10) camp. Link potentials. Have sleepga/lullaby ready.
67-69 Al'Taieu (D-10) Tower, (K-11) Between Islands
  • Om'hpemde (73-77)
  • Om'xzomit (74-76)
  • Om'aern (75-78)
Need Sea access (CoP 8-1). (D-10) camp is all Om'hpemde.
67-69 Den of Rancor (I-8) map 6, in front of Cloister of Tides
  • Demonic Pugil (74-76)
  • Doom Toad (74-76)
Supports 1 party. 1 party member needs a Paintbrush of Souls to reach. Enter den from Temple of Uggalepih paintbrush room. *Note: 15 minute respawn. A good party can wipe all mobs and be sitting waiting for repops.
67-69 Pso'Xja Nue Tower Entrance, Golden-Tongued Culberry Map
  • Frost Lizard (74-77)
  • Diremite Dominator (74-76)
  • Million Eyes (75-77)
  • Purgatory Bat (72-76)
Drop down to the bottom map. Need sneak and invis. Can support 2 parties. East and west sides/drop downs.
68-70 Den of Rancor (I-9), (F-7) Bloodlet Springs Entrance from Yhoater Jungle
  • Tormentor (75-78)
  • Puck (Mandragora) (75-78)
Lots of links. Have sleep(ga)/lullaby ready. Mages stay back from puks for dreamflower. Stona/WHM recommended for lizards.
68-71 Cape Terrigan HorizonXI specific changes Zone to Gustav Tunnel (J-6)
  • Arid Lizard (76-78) HorizonXI specific changes
  • Dust Bats (77-78) HorizonXI specific changes
  • Manticore (77-79)
Erase (Manticore Debuff Max HP/MP Debuff) & Stona Recommended. Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.
69-71 Bibiki Bay (G-8), (G-10)
  • Tartarus Eft (76-79)
  • Hobgoblins (78-80)
- Mobs AoE Dispel and AoE shadow wipe.. better for BST burns
69-75 Newton Movalpolos Exit from Mine shaft #2716 entry
  • Moblins (76-79)
  • Bugbears (76-79)
Get twinkbrix to teleport you to the mine shaft. Camp favors a roaming party. Sleep and silence recommended. Teleport Dem and escape recommended for faster travel.
69-75 Cape Terrigan (G-5)
  • Greater Manticore (76-79)
  • Sand Cockatrice (71-73)
Erase recommended. Silena and Stona recommended if lower level parties are fighing Cockatrice as well. Mages stay back due to Riddle (max mp down). Greater Manticores give +10% exp bonus. Camp will make you some money.
70-75 Kuftal Tunnel (H-6), (I-8) Map #3
  • Greater Cockatrice (78-80)
  • Ovinnik (77-79)
  • Ladon (80-82)
Past moving boulder at (G-9). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Will need paralyna for tigers, stona and poisona for cockatrice. Ladons have dispelga move and give +23% exp bonus. Camp will make you some money.
71-75 Ro'Maeve (N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates
  • Apocalyptic Weapon (78-80)
  • Infernal Weapon(79-81)
  • Darksteel Golem (80-82)
Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of AOE. Melee DPS subbing /nin is a good idea. Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.
71-75 Bibiki Bay HorizonXI specific changes (G-6), (F-7), (F-8), (G-9)
  • Catoblepas (79-81) HorizonXI specific changes
  • Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)
  • Tropical Rarab (73-76)
  • Tartarus Eft (76-79)
Supports 4 parties. Berserk is your friend. Healing wind spam can be annoying if cows aren't dealt with swiftly. Fill in with Rarabs and Efts. (F-8) camp has lots of Goblins. Watch out for bombs/AoE, Barfira up.

Sky Camps (63-75+) (Sky Access Required)

Level Zone Camp Mob Notes
63-66 Ru'Aun Gardens (F-9) Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water Flamingo (72-74) Up to 8 camps.
71-75 The Shrine of Ru'Avitau (G-10), (I-10) Map #2, (H-8) Map #3 Decorative Weapon (79-81) Enter at Ru'Aun Gardens (H-9), south entrance. Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
72-75 The Shrine of Ru'Avitau (I-8), (G-8)) Map #2 Aura Weapon (80-82) Enter at Ru'Aun Gardens (I-6) Genbu entrance. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.
74-75+ The Shrine of Ru'Avitau The Celestial Nexus Loop (H-8) Map #1, Ullikummi Camp (F-8 / F-9 / G-8 / G-9) Aura Statue (81-84) Enter at Ru'Aun Gardens (I-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open.

Merit Camps

  • These camps are designed for higher levels (75+) to exp/gain merit points on.
  • If your party has a strong line up, and is coordinated, you could start exping at these camps earlier.
  • Some camps can turn into roaming camps for faster kills at higher levels.
Zone Camp Mob(s) Notes
Newton Movalpolos
  • Exit from Mine shaft #2716 entry (J-6)
  • Moblins (76-79)
  • Bugbears (76-79)
Get Twinkbrix to teleport you to the mine shaft. Roaming party. Sleep and silence recommended. Lots of bombs, AoEs. Teleport Dem and escape recommended for faster travel.
Cape Teriggan Erase recommended. No AoEs, but conals. Can roam around a bit. Cockatrice may agro but can be easily dealt with. Mages stay back due to Riddle (reduces max mp). Greater Manticores give +10% exp bonus. Manticore drops will make you some money.
Kuftal Tunnel Past moving boulder at (G-9). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Roam around. Will need paralyna for tigers, stona and poisona for cockatrice. Ladons have dispelga move and give +23% exp bonus. Camp will make you some money.
Ro'Maeve
  • (N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates
Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of physical AOE. Melee DPS subbing /nin is a good idea. Camp on far bridges and/or roam around.
Lufaise Meadows Need to be on CoP Chapter 2+ to access. Lot's of magical AoE, will wipe shadows and still cause damage. WHM recommended for AoE healing Stona and Erase. Camp will make you some money. Tavnazian Rams give +23% exp bonus.
The Shrine of Ru'Avitau **Need Sky Access** Enter at Ru'Aun Gardens (I-6) Genbu entrance. Open yellow gate. Roaming camp. Lot's of physical AoE. ~8 minute walk from crag shortcut or ~15 minute walk from Li'Telor OP without Mazurka.
Ro'Maeve HorizonXI specific changes
  • (A-9) (O-9). Behind East and West Moon gates.
Supports 2 parties. Lots of physical AoE, graviga, and slowga. Pull weapons to fill to maintain chain.~7 minute walk from Li'Telor OP without Mazurka
Fei'Yin HorizonXI specific changes Supports 1 party. Not much AoE or conal. Roam around as needed. ~12.5 minute walk from Fauregandi OP without Mazurka
The Shrine of Ru'Avitau **Need Sky Access** Enter at Ru'Aun Gardens (I-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open. Drops Diorite, Ullikummi pop item. Lot's of AoE/wipes shadows, bindga, and stunga. Roam around the Nexus loop. Can roam around a bit at Ullikummi.
Meriphataud Mountains HorizonXI specific changes Supports 1 party. South of spine. Raptors have virus and slow. Flies have lots of AoE and poison.
Misareaux Coast HorizonXI specific changes
  • Close to Tavnazia Safehold Zone (J-8)
Mobs seem to be blunt resistant. Mages stay back due to AoE sleep. Dispel/acid bolts/chi blast recommedned for defense up abilities.
Toraimarai Canal HorizonXI specific changes Need Key ItemRhinostery Certificate for fast access from Windurst Walls.

Could also use 3 mage gate to get to but need portal charm. Some magical AoE. Dispel/acid bolts/chi blast recommedned for defense up abilities.(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)

Bibiki Bay, Purgonorgo Isle HorizonXI specific changes Right by the CoP warmachine. Take Manaclipper. Takes time to get to. Supports 1 party. Not much AoE. Some conals.
Uleguerand Range Bit of a walk. Go east/counter-clockwise from the entrance to climb up. Will need Sneak/invis/meds. Watch out for true sight tauri on the way up. Roam around. Slowga. Conals. Blind. Doom.

Note: 3 mobs per kilometer, Molech has Doom (they look at you and you die) NOT WORTH IT tested by blacklung

Uleguerand Range A bit further of a walk. Past Jormy, by frozen waterfall. Plague.
Uleguerand Range HorizonXI specific changes Before you get to Jormy. You probably want to have decent gear and a few merits under your belt before meriting on these. Lots of physical AoE and conals. Melee subbing /nin isn't a bad idea.

Alpha Camps HorizonXI specific changes

  • Coming soon in patch 1.2
Level Zone Mob Notes

Shatter Camps HorizonXI specific changes

  • Coming soon in patch 1.2
Level Zone Mob Notes

Mana Burn Camps HorizonXI specific changes

  • These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle. The defense is lost with a Skillchain + Magic Burst combo.
  • SMN x2, 3 BLM, 1 Support (BRD, RDM) works.
  • These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting.
Level Zone Camp/Mob(s) Notes
12-16 La Theine Plateau (G-6) Carbuncle Quest Raises defenses at start of fight. MP Burn recommended or magic burst required. Ghosts pop at night.
17-20 Qufim Island (F-5) Raises defenses.
20-25 Qufim Island (G-6)/(H-6) G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23.
23-25 Qufim Island (G-8) Raises defense at start of fight. MP Burn recommended or magic burst required.
25-28 Eastern Altepa Desert (J-9) Raises defense at the start of fight, MP Burn recommended or magic burst required. Tried this at 26, was rough. AoE move does a ton of damage. 28 might be better starting point when you get firaga.
29-32 Sauromugue Champaign (J-9) Raises defense at start of fight, MP Burn recommended or magic burst required, does not link
31-34 Eastern Altepa Desert (F-6) Raises defense at start of fight, MP Burn recommended or magic burst required, Doesn't Link
33-37 Sauromugue Champaign (K-5) Raises defenses. Wide level range. Higher levels (40-42) seem to spawn more on the western side of camp. Have poisona and paralyna ready.
29-32 Rolanberry Fields (E-9) Raises defense at start of fight, MP Burn recommended or magic burst required, Doesn't Link
33-36 Beaucedine Glacier (G-10) Pond Raises defenses
31-33 Beaucedine Glacier (J-9) Upper level Raises defenses.
33-37 Beaucedine Glacier (H-7)/(I-7) Quick run from Outpost/Telepoint Vahzl. Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.
36-40 Yuhtunga Jungle (H-10) Raises defense at start of fight, MP Burn recommended or magic burst required, does not link
34-39 Batallia Downs I-10 / J-10 Are Shielded.
39-41 Beaucedine Glacier (J-8) Raises defense at start of fight. Similar name to crabs on the other side of the coast but different level range.
39-42 Battalia Downs (H-5) Raises defense at start of fight, MP burn recommended or magic burst required. Resistant to piercing damage. Fast movement. Recommend having someone with silence. REALLY FAST CASTS (Data updated as of 5/16)
42-46 Yhoator Jungle (I-11) Raises defense at start of fight, MP burn recommended or magic burst required. Resistant to piercing damage.
44-47 Western Altepa Desert (E-11) Raises defense at start of fight, MP Burn recommended or magic burst required, does not link
47-50 Western Altepa Desert (E-9) Raises defense at start of fight, MP burn recommended or magic burst required. Verification NeededCouldn't be slept. Casts -aga II magic. Avoid this camp unless you can reliably land silence.
50-53 Western Altepa Desert (F-7) On pull, Raises it's Defenses - Goes away during the day
49-54 Eastern Altepa Desert (F-9) Raises defense at start of fight.Verification Needed
53-56 Western Altepa Desert (H-10) Defense boost possible, best to have Firaga 2 at 53.
51-56 Eastern Altepa Desert (I-10) Raises defense at start of fight.Verification Needed Casts magic and cannot be slept. Avoid.
57-62 Beaucedine Glacier (J-9) Lower level Raises defense at start of fight.
65-68 Lufaise Meadows (K-9) By Dunes Warp Raises defense at start of fight. Aspirable mobs.
64-75 Misareaux Coast (G-8) Raises defense at start of fight.
64-75 Xarcabard (I-9) Raises defense at start of fight. Supports 2 manaburn parties.
66-75 Xarcabard (I-8) Raises defense at start of fight. Viruna recommended for plague.

Undead Burn Camps

Level Zone Camp/Mob(s) Notes
11-13 Gusgen Mines Konschtat Zone Monk or manaburn party recommended.
16-19 Gusgen Mines Stairs Camp is for MNK/PLD/WHM (Holy Party)
20-23 Outer Horutoto Ruins Strange Apparatus Room Use northernmost West Sarutabaruta zone. Monk or manaburn party recommended. Sneak required to reach camp
21-28 Gusgen Mines G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door. WHM Cure Burn party. WHM/NIN with Utsusemi recommended (if not able, Blink is required). Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes. Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn. Sneak is required to reach camp.
30-33 Sea Serpent Grotto F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room. WHM Cure Burn party. Level Sync 29 is too low. 31 is preferred. Blink, Stoneskin, and Reraise is a must. Sneak is required to reach camp.
34-37 Xarcabard (E-8)/(F-8), (J-9) Outpost warp or Vazhl gate crystal required to reach camp. WHM x6 Cure Burn party.
34-37 Eldieme Necropolis Main entrance from Batallia Downs Level Sync 32 too low, 33 still iffy.
41-47 Eldieme Necropolis E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance Earth Elemental Danger at E-7 and Hume Bones camp.
41-44 Garlaige Citadel Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.
50-54 Eldieme Necropolis M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1 2x SMN 4x WHM. Holy and Banishga II burst from Ifrit Fusion. Coffer key mobs. Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.
50-54 Garlaige Citadel In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room) 2x SMN/4x WHM burn party. Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with. Mobs drop coffer keys required for white mage artifact hat.
55-57 Gustav Tunnel I-7 Map 2 2x SMN/4x WHM for skeletons. Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).
65-67Verification Needed Gustav Tunnel (H-7), (G-8) 2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.
65-68 King Ranperre's Tomb Map 2 (J-9) ((K-9) and (E-7) Secondary) 2x SMN/4x WHM/BLM or PLD. SMN do Ifrit (Punch) > Ramuh (Shock Strike) = Fusion. WHM and PLD do Banish III > Holy for 2x MB. If avatars miss, spam Cure and Banish spells until dead. Main camp is on a ledge outside Vrtra room.

Additional camps are inside Vrtra Room and on west side in hidden room near Strange Apparatus.

73+ King Ranperre's Tomb Map 2 (E-7) Monk burn, mana burn, or the 2x SMN/4x WHM groups work. White mage burn parties can start at 65.