Category:Horizon Changes: Difference between revisions

From HorizonXI Wiki
m (Finished BLM section transclusions)
Line 39: Line 39:


=== [[Black Mage]] ===  
=== [[Black Mage]] ===  
{{#section:Category:Horizon Changes|Magic Burst}}
<section begin=Black Mage/>
<section begin=Black Mage/>
* Minor changes to [[Artifact Armor]] and significant changes to [[Casting Wand]].
* Major changes to the relic weapon [[Claustrum]].
* ''Some'' [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.
* ''Some'' [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.
<section end=Black Mage/>
<section end=Black Mage/>
{{#section:Category:Horizon Changes|Magic Burst}}
{{#section:Category:Horizon Changes|Poison}}


=== [[Red Mage]] ===
=== [[Red Mage]] ===
{{#section:Category:Horizon Changes|Refresh}}
<section begin=Red Mage/>
<section begin=Red Mage/>
<section begin=Convert/>* [[Convert]] has had its recast increased from 10 to 13 minutes. Recast reduction merit now only reduces the recast by 12 seconds as opposed to 20.<section end=Convert/>
<section begin=Convert/>* [[Convert]] has had its recast increased from 10 to 13 minutes. Recast reduction merit now only reduces the recast by 12 seconds as opposed to 20.<section end=Convert/>
* 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job
* 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job
<section end=Red Mage/>
<section end=Red Mage/>
{{#section:Category:Horizon Changes|Refresh}}
{{#section:Category:Horizon Changes|Poison}}


=== [[Thief]] ===  
=== [[Thief]] ===  
Line 103: Line 107:
<section end=Samurai/>
<section end=Samurai/>
=== [[Ninja]] ===
=== [[Ninja]] ===
{{#section:Category:Horizon Changes|Magic Burst Ninjutsu}}
{{#section:Category:Horizon Changes|Ninjutsu-Magic Burst}}
<section begin=Ninja/>
<section begin=Ninja/>
* [[Mijin Gakure]] - Has been replaced with [[Mikage]]. - [[Patch Notes: April 14th 2023|Version 1.1]]
* [[Mijin Gakure]] - Has been replaced with [[Mikage]]. - [[Patch Notes: April 14th 2023|Version 1.1]]
Line 163: Line 167:
<br>
<br>
<section begin=Magic Burst/>* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. <section end=Magic Burst/>
<section begin=Magic Burst/>* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. <section end=Magic Burst/>
<section begin=Magic Burst Ninjutsu/>* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. <section end=Magic Burst Ninjutsu/>
 


* The incremental rate at which [[MP Recovered While Healing|MP is recovered]] through [[Healing|/heal]] is now +4, differing from the +1 value from retail/era.
* The incremental rate at which [[MP Recovered While Healing|MP is recovered]] through [[Healing|/heal]] is now +4, differing from the +1 value from retail/era.
* The set of [[Clear Mind]] job traits has been modified. Clear Mind III now features +15 total hMP but without any bonuses to the incremental rate. Clear Mind V now features +17 total hMP while only adding +2 to the incremental rate.
* The set of [[Clear Mind]] job traits has been modified. Clear Mind III now features +15 total hMP but without any bonuses to the incremental rate. Clear Mind V now features +17 total hMP while only adding +2 to the incremental rate.


=== Ninjutsu ===
<section begin=Ninjutsu-Magic Burst/>* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. <section end=Ninjutsu-Magic Burst/>


=== Black Magic ===
=== Black Magic ===

Revision as of 13:55, 1 November 2023

HorizonXI Wiki - HorizonXI Changes

HorizonXI is an 'era+' FFXI private server. The 'era+' alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all KNOWN custom changes.

Jobs

Warrior

  • Defender now adds 250 cumulative enmity (CE) to provoke, when Warrior is set as main job. This number is reducde to +180 for (/WAR). Defender has a -25% enmity loss reduction when taking damage and a +10% chance to block with a shield, but for WAR main job only.


Monk

  • Minor changes to Artifact Armor.
  • Moderate changes to the relic weapon Spharai.
  • Boost has a larger attack bonus of 20% Verification Needed, a longer recast of 30 seconds and a duration 3 minutes.
  • Focus is learned at level 15 instead of 25, has a 3 minute duration and increases critical hit rate by ???. Verification Needed
  • Dodge is learned at level 25, has a 3 minute duration and increases guard rate by ???. Verification Needed
  • Chakra's recast time has been reduced to 2 minutes from 3. It also removed multiple status effects the player is inflicted with.
  • Chi Blast now also removes 1 mob buff (Dispel). Testing is required to see whether this effect is random. Verification Needed


White Mage

Black Mage

  • Minor changes to Artifact Armor and significant changes to Casting Wand.
  • Major changes to the relic weapon Claustrum.
  • Some Elemental magic scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.

Red Mage

  • Convert has had its recast increased from 10 to 13 minutes. Recast reduction merit now only reduces the recast by 12 seconds as opposed to 20.
  • 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job
  • The cost of Refresh has been increased from 40 to 50 MP and it's recast time has been decreased from 18 to 16 seconds. - Version 1.1
  • Poison's DoT effect has been increased from 1 a tick to 4 a tick.

Thief

Paladin

  • Holy Circle increased damage for party member against undead mobs. Protects against blood aggro but further testing is required to ascertain how. Verification Needed
    Recast has also been doubled to 10 minutes.
  • Enlight wasn't originally in the Chains of Promathia era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt at level 40.
  • Auto-Refresh's level has been reduced to 25, from 35. It wasn't available until the Treasures of Aht Urghan era.
  • Paladin's are able to use most Club Skill now and Starlight is available to them at skill level 40.
  • Chivalry is available at level 45. It was originally a merit ability.
  • Shields have been buffed and now have an increased block rate and damage reduction when blocking.
  • Cover - Now no longer requires the paladin to put themselves in between party member and enemy. Works as long as party member stays in range and does not move. Verification Needed While a Paladin is covering another player eg. a Warrior while using Berserk, the defense calculation is incorrect and the player will find themselves taking increased damage (it's as if the PLD has inherited the WAR's defense). It's generally regarded that cover isn't working correctly currently and as such is hard to decipher what is an era+ change and what is broken.


Dark Knight

  • Arcane Circle has a damage bonus against arcana for all parties members as well as providing protection against magic aggro but further testing is required to ascertain how effective this is. Verification Needed
    The recast of this ability has been doubled to 10 minutes.
  • Arcane Circle Recast now decreases the recast time of Arcane Circle by 20 seconds each level instead of 10 seconds each level
  • Souleater now has a recast time of 5 minutes instead of 6 minutes
  • Souleater Recast Merit now decreases the recast time of Souleater by 10 seconds each level instead of 12 seconds each level
  • Last Resort's duration has been doubled from 30s to 60s


Beastmaster

  • The night flowers that need to be examined while doing the BST quest can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.
  • Ready wasn't available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.

Bard

  • None

Ranger

Samurai

  • Hasso/Seigan - These abilities weren't available in the CoP era. They now share a recast time of 45 seconds.The bonus effects of Zanshin are no longer in effect (needs verifying Verification Needed ).
  • Warding Circle - changes similar to arcane circle/holy circle?
  • Zanshin - Doesn't gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. Verification Needed

Ninja

  • Mijin Gakure - Has been replaced with Mikage. - Version 1.1
  • Utsusemi - recast increased by 15 seconds for both spells.
  • Yonin - learned at Lv.20 instead of Lv.40, modified to only -15% att, emn +10, and reduces recast of utsus by 10 seconds. Does not grant Ninja Tool Expertise. Unknown if it enhances it. Verification Needed
  • Ninja Tool Expertise - learned at Lv.40 as a trait.
  • Ninjutsu
    • All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on magic bursts, on all non-notorious monsters.
    • The ichi elemental wheel starts at 12 (would have been 15 in era).
  • Mikage - Custom 2hr ability. Player receives 4 shadows upon activation. Grants a 30 second duration where elemental ninjutsu spells deal a multiplied amount of damage, with the amount of multiplication decided on the amount of shadows remaining. - Version 1.1

Dragoon

Summoner

Combat

  • WotG exp rates.
  • Level Sync is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.
  • Two handed weapon changes from WotG implented. One handed changes also from later time.
  • Club damage was buffed
  • 2007 Signet bonus changes are in effect.
  • All Experience Scrolls give triple the amount of EXP. - Update. 1.1

Weapon Skills:

  • Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.
  • Many Weapon Skills have been found to have their had property changes but not had their in-game help text updated (yet).
  • Energy Drain reworked to drain haste from target.
  • Nightmare Scythe now has chance of Terror on target.
  • Blast Arrow and Blast Shot now has chance of Stun.
  • Swift Blade has swapped critical chance and accuracy effects.
  • Gale Axe now inflicts weight to the target.
  • Decimation now is a 3 hit attack that ignores def and varies with tp.
  • Starlight and Seraph Strike have swapped from 100 to 40 Skill to learn.
  • Wasp Sting has been buffed to be about equal to Viper bite.
  • Most Elemental WS, including Gust Slash Changed to Hybrid.

Spells and Magic

White Magic

Changes to the White Magic spells:

  • Reraise is available to White Mage's at level 25 instead of 33.
  • Haste has had its recast reduced from 20 to 18 seconds. - Version 1.1
  • The effect of Banish has been 'era+'ed' but testing is required to verify how Verification Needed
  • Protectra V is now obtained via scrolls and not merits.
  • Shellra V is now obtained via scrolls and not merits.
  • The cost of Refresh has been increased from 40 to 50 MP and it's recast time has been decreased from 18 to 16 seconds. - Version 1.1



  • The incremental rate at which MP is recovered through /heal is now +4, differing from the +1 value from retail/era.
  • The set of Clear Mind job traits has been modified. Clear Mind III now features +15 total hMP but without any bonuses to the incremental rate. Clear Mind V now features +17 total hMP while only adding +2 to the incremental rate.

Ninjutsu

Black Magic

  • Elemental magic scrolls bought from vendors have reduced prices. The amount needs further investigation.
  • Poison's DoT effect has been increased from 1 a tick to 4 a tick.

Ninjutsu

Changes to the Ninjutsu spells:


Items

  • Notorious Monsters drop the non RA/EX versions of gear and weapons if possible.
  • Warp rings are no longer usable.
  • Laurel crown is now cosmetic and not able to teleport.
  • Some items are stackable that weren't in era eg. Yagudo Necklace.

Drops

Weapons

Armor

Food

Quests, Missions, & Battlefields

New Quests

Quest Updates

Battlefields

BCNM

KSNM

Quest Battlefields

Crafting, Gathering, Fishing

  • Many gathered items (such as ores) are stackable.
  • Many 'NPC-able' recipes eg. Darksteel Picks have had their NPC price reduced.
  • The delay between HELM attempts has been lowered by 1 second. - 01/06/2023

Chocobo Digging

  • Now has visible skill-up messages when undertaking in the activity.
  • Real life daily limit in place.
  • Loot pools have been changed to increase the amount of profitable locations. - Version 1.1

Clamming

  • Clamming loot pools have been reworked to make the activity more worthwhile.

Excavation

Harvesting

Logging

Mining

Monsters

  • Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.
  • New mobs have been added to many zones to increase the amount of xping locations.
  • Dungeon type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.
  • Undead mobs spawn at 17:00 in-game time instead of 20:00.
  • The ??? for Forced Spawn notorious monsters have a respawn time of 5 minutes.
  • Various notorious monsters have claimshield in place.

Endgame

Sky

Limbus

Sea

Dynamis

  • The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - Version 1.1
  • New NPC's added: Billrox, Bronzvox and Sheltrix. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - Version 1.1
  • Dynamis Lord now drops at least ONE 100 piece.

HNM

  • Each of the 3 ground kings can spawn in multiple zones. "These monsters will now only spawn in one small area in each of the relative zones that they spawn in." - Update 06/04/2023
  • Each of the 3 ground kings will always spawn in a different location to the previous day. "Fearful of the Adventuring alliance's activities the three ground kings now refuse to spawn in the same zone twice in a row." - Update 06/04/2023
  • Behemoth & King Behemoth can spawn in Qufim Island - removed in Update 06/04/2023

System

  • All Auction Houses are linked and each player has a 21 item limit.
  • Bazaar tax is set to 10% across the world.
  • Yells only appear in the log whilst being inside a town or city zone.
  • Items inside a players Storage can be accessed in Jeuno as well as their home nation.
  • Mog Wardrobes 1 & 2 via certain progress conditions.
  • Mog Satchel is available by linking your discord and in-game character. See discord for more information.
  • Players may have 2 linkshells equipped at the same time.
  • Key items sort into 4 categories: Temporary Key Items, Permanent Key Items, Claim Slips and Magical Maps. These categories were only introduced in June 2007 source.
  • Macro books were only introduced in November 2007 source.
  • Beastmen seals etc. weren't storable with Shami until September 2008 source.
  • Mog house exit cutscenes are disabled and mog house home points are enabled.


NPCs:

Claimed adjustments from their website.

Server Settings

  • Launch Expansion: Chains of Promathia ("CoP")
  • Level Cap: 75
  • Launch Patch Date: April 17, 2006 (day before ToAU update)
  • Accounts/Characters: 1 account (single box) and 3 characters per IP address
  • Movement Speed: 40 - Level 75 cap era default movement speed (-20% speed)
  • Experience Rates: 1.0 - Wings of the Goddess (“WoTG”) EXP rates
  • Crafting Rates: 1.0
  • Level Sync: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)
  • Equipment Scaling (Level Sync): Disabled
  • Auction House: Stocked by players - 21 item limit per character
  • Fishing: Enabled
  • Gardening: Enabled
  • Chocobo Digging: Enabled
  • Dynamis: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.
  • Claim Shield: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.
  • Inventory Expansions: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)
  • Treasure Hunter: Era accurate (we used SE's official Treasure Hunter chart to build our system)
  • Era accurate drop rates: Drop rates for all items have been adjusted to reflect the era experience more accurately

Verification Needed

  • Counterstance reduces more defense than normal and doesn't give any positive buffs.
  • Gravity movement speed issues. Fixed with update on 03/03/2023? Verification Needed

Subcategories

This category has the following 5 subcategories, out of 5 total.

Pages in category "Horizon Changes"

The following 200 pages are in this category, out of 335 total.

(previous page) (next page)
(previous page) (next page)