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Category:Horizon Changes: Difference between revisions
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* [[:Category:Undead|Undead]] mobs spawn at 17:00 [[Time of Day|in-game time]] instead of 20:00. | * [[:Category:Undead|Undead]] mobs spawn at 17:00 [[Time of Day|in-game time]] instead of 20:00. | ||
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 5 minutes. | * The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 5 minutes. | ||
* Various notorious monsters have claimshield in place. | |||
== Endgame == | == Endgame == |
Revision as of 21:09, 16 October 2023
HorizonXI Wiki - HorizonXI Changes
HorizonXI is an 'era+' FFXI private server. The 'era+' alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all KNOWN custom changes.
Jobs
Warrior
- Defender - Now also reduces enmity loss and increase shield block rate. Changes apply to WAR main only. - updated version 1.1
Monk
- Boost - Larger attack bonus of 20% , longer recast of 30 seconds, duration 3 minutes.
- Focus - learned 15, 3 minute duration, increase crit hit rate by ???
- Dodge - learned 25, 3 minute duration, increases guard rate by ???
- Chakra - recast time now 2 minutes
- Chi Blast - also removes 1 mob buff (Dispel)
White Mage
- Divine Veil - Enhances Regen (doubles potency and duration) and makes status ailment removing spells AoE (limited to your party) when Divine Seal is active.
- Devotion - Was unlocked via merits in era, now unlocked at level 45.
- The spells Protectra V and Shellra V are available in scroll form and not via merits.
- Banish Effect group 1 merit effectsn now extend to the spells Cure and Holy. v1.2
- "Adjustments have been made to the era+ effects of banish. v1.2
Black Mage
- Elemental magic scrolls bought from vendors have reduced prices. The amount needs further investigation.
Red Mage
- Convert - Recast upped from 10 to 13 minutes. Reduction per merit reduced from 20s to 12s.
- Refresh - MP cost upped from 40 to 50. Recast reduced from 18 to 16 seconds.
Thief
- Perfect Dodge - increases accuracy and ranged accuracy by 999 when used.
- Triple Attack - unlocked at level 30
- Assassin - unlocked at level 50
Paladin
- Holy Circle - many changes to give the ability real purpose vs undead.
- Enlight - wasn't originally in CoP era and level 85 to unlock on retail, now learnable at level 40.
- Auto-Refresh - changed to level 25. It was also unavailable in the CoP era.
- Club Skill - able to use most clubs now and Starlight available at skill level 40.
- Chivalry - available at level 45 (was originaly a merit ability)
- Shield - Block rate and damage reduced when blocking adjustments
- Shield Mastery - this trait was unavailable in the CoP era.
- Cover - Now no longer requires the paladin to put themselves in between party member and enemy. Works as long as party member stays in range and does not move.
Dark Knight
- Arcane Circle - damage bonus against arcana for all parties members.
- Desperate Blows - trait is out of era.
Beastmaster
- The night flowers that need to be examined while doing the BST quest can be examined at any point during the night.
- Ready - Out of era ability added in.
Bestial Loyalty- This ability was removed with Version 1.1.Call Beast- shared a cooldown with bestial loyalty until it was removed in Version 1.1.
Bard
Ranger
- Camoflage - Now grants Enmity reduction on next attack.
- Velocity Shot - This ability was implemented outside of HorizonXI's current era.
Samurai
- Hasso/Seigan - These abilities weren't available in the CoP era. They now share a recast time of 45 seconds.The bonus effects of Zanshin are no longer in effect (needs verifying ).
- Warding Circle - changes similar to arcane circle/holy circle?
- Zanshin - Doesn't gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage.
Ninja
- Mijin Gakure - Has been replaced with Mikage. - Version 1.1
- Utsusemi - recast increased by 15 seconds for both spells.
- Yonin - learned at Lv.20 instead of Lv.40, modified to only -15% att, emn +10, and reduces recast of utsus by 10 seconds. Does not grant Ninja Tool Expertise. Unknown if it enhances it.
- Ninja Tool Expertise - learned at Lv.40 as a trait.
- Ninjutsu
- All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on magic bursts, on all non-notorious monsters.
- The ichi elemental wheel starts at 12 (would have been 15 in era).
- Mikage - Custom 2hr ability. Player receives 4 shadows upon activation. Grants a 30 second duration where elemental ninjutsu spells deal a multiplied amount of damage, with the amount of multiplication decided on the amount of shadows remaining. - Version 1.1
Dragoon
- Ancient Circle - changes similar to arcane circle?
- Steady Wing - Wasn't available in era, learned at level 30.
Summoner
- Whispering Wind has erase effect
- Spring Water gives AoE 2 mp/tic refresh
- Crimson Howl lasts 3 minutes
- Ecliptic Growl has swaped with Ecliptic Howl and is level 54 vs 43
- Ecliptic Howl has swaped with Ecliptic Growl is level 43 vs 54
Combat
- WotG exp rates.
- Level Sync is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.
- Two handed weapon changes from WotG implented. One handed changes also from later time.
- Club damage was buffed
- 2007 Signet bonus changes are in effect.
- All Experience Scrolls give triple the amount of EXP. - Update. 1.1
Weapon Skills:
- Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.
- Many Weapon Skills have been found to have their had property changes but not had their in-game help text updated (yet).
- Energy Drain reworked to drain haste from target.
- Nightmare Scythe now has chance of Terror on target.
- Blast Arrow and Blast Shot now has chance of Stun.
- Swift Blade has swapped critical chance and accuracy effects.
- Gale Axe now inflicts weight to the target.
- Decimation now is a 3 hit attack that ignores def and varies with tp.
- Starlight and Seraph Strike have swapped from 100 to 40 Skill to learn.
- Wasp Sting has been buffed to be about equal to Viper bite.
- Most Elemental WS, including Gust Slash Changed to Hybrid.
- All new hybrid ws's can now stack with Sneak Attack.
- Wheeling Thrust TP multiplier has been increased. - Update 1.1
- Skewer WS modifier has been increased. - Update 1.1
Spells and Magic
- Magic Burst damage and magic accuracy has been enhanced on regular mobs, with the effect removed for notorious monsters. "The current system follows the era magic system except in the following instances:
- Magic Bursts Grant 35MACC 35MATT. (Except on NMs)
- Ninjutsu has bonus 15MACC on top of that."
- The incremental rate at which MP is recovered through /heal is now +4, differing from the +1 value from retail/era.
- The set of Clear Mind job traits has been modified. Clear Mind III now features +15 total hMP but without any bonuses to the incremental rate. Clear Mind V now features +17 total hMP while only adding +2 to the incremental rate.
- Haste recast time reduced from 20 to 18 seconds. - Version 1.1
- Refresh recast time reduced from 18 to 16 seconds. - Version 1.1
- Ninjutsu - ichi elemental wheel spells are learnable at 12 but only useable from level 15.
- Reraise was level 33 in era whereas it can be obtained at level 25.
- Elemental magic scrolls bought from vendors have reduced prices. The amount needs further investigation.
Items
- Notorious Monsters drop the non RA/EX versions of gear and weapons if possible.
- Warp rings are no longer usable.
- Laurel crown is now cosmetic and not able to teleport.
- Some items are stackable that weren't in era eg. Yagudo Necklace.
Drops
Weapons
- Octave Club has been changed to Work as the Kraken club
- Added Malignance Sword.
- Hagun Damage Nerf.
- Thief's Knife no longer Treasure Hunter, replaced with quest for Nanaa's Charm
- Relic weapons: please review the Category:Relic Weapons page for a compleate list of know changes.
- Rune Chopper Had its Latent Effect: Haste reduced from 9% to 2%.
- The recipes for Shuriken, Juji Shuriken, Manji Shuriken and Fuma Shuriken have been changed.
- These can now be bundled together in a pouch, each via a synthesis recipe.
Armor
- RoZ Rewards earrings all changed.
- CoP Rewards rings except Rajas Ring.
- Stealth Earring now has the enhances "Dual Wield" effect that Suppanomimi used to have.
- Added Shepherd's Armor Set for pet jobs.
- Speed Belt reduces to 5% haste.
- Armada Set gained small haste buff of +1~2% per piece.
- Many of the LVL 30 JSE Accessories for Subjobs were modified to attempt to offer more sub optional enhancements.
- Healer's Belt (/WHM)
- Pilferer's Belt (/THF)
- Shield Belt (/PLD)
- Song Belt (/BRD)
- Warlock's Belt (/RDM)
- Wizard's Belt (/BLM)
- Wyvern Belt (/DRG)
- Most jobs Artifact Armor has had adjustments to the "Less desirable pieces" to have a small stat buff added to make them not entirely useless.
- All Artifact Weapons were changed to level 40, with some adjustments.
- Many Endgame armor pieces were modified from era (ie. Koenig Cuirass)
- Some Conquest items were changed.
- Exp Rings have been modified to provide more charges, reduce cooldowns etc. See page for further information.
- Level 30 latent effect earrings have been changed
- Players no longer start with their corresponding nations ring (eg. San d'Orian Ring. Instead they are awarded upon completing nation mission 1-3.
- Yinyang Robe now drops in the BCNM Waking the Beast - Update 06/04/2023
- The recipe for Sonic Belt has been adjusted.
Food
- Tuna Sushi and Fatty Tuna Sushi reworked to give positive stats to pets.
Quests, Missions, & Battlefields
New Quests
- Fill In to obtain Nanaa's Charm
- Dyer's Woad Quest added. - updated version 1.1
Quest Updates
- Some quest cooldowns removed, allowing them to be repeated quickly.
- Chocobo's Wounds now only requires about one Vana'diel hour (2.5 minutes) between trades.
- Eco-Warrior (Bastok), Eco-Warrior (San d'Oria) and Eco-Warrior (Windurst) now yield 8k EXP upon completion.
Battlefields
- Multiple adjustments made to loot pools of various BCNM's. Notable changes are:
- New HorizonXI specific items added to BCNM's such as:
BCNM
- Early Bird Catches the Wyrm - Wyrm Beard now has a 50% chance of dropping. - Update 1-1
- Steamed Sprouts - Morbolger Vine now has a chance to drop. - Update 1-1
KSNM
- Contaminated Colosseum - Morbolger Vine now has a 100% chance of dropping. - Update 1-1
Quest Battlefields
- Waking the Beast
- Difficulty of the fight has been increased - Update 06/04/2023
- Drop rate of weapons has been increased - Update 06/04/2023
- Yinyang Robe has been added as a possible drop - Update 06/04/2023
Crafting, Gathering, Fishing
- Many gathered items (such as ores) are stackable.
- Many 'NPC-able' recipes eg. Darksteel Picks have had their NPC price reduced.
- The delay between HELM attempts has been lowered by 1 second. - 01/06/2023
Chocobo Digging
- Now has visible skill-up messages when undertaking in the activity.
- Real life daily limit in place.
- Loot pools have been changed to increase the amount of profitable locations. - Version 1.1
Clamming
- Clamming loot pools have been reworked to make the activity more worthwhile.
Excavation
- Pools in Tahrongi Canyon, Maze of Shakhrami, Attohwa Chasm and Korroloka Tunnel have been adjusted to increase the value of harvesting. - Version 1.1
Harvesting
- Pools in West Sarutabaruta and Giddeus have been adjusted to increase the value of harvesting. - Version 1.1
- May now be done in Beaucedine Glacier. - Version 1.1
Logging
- Pools in Buburimu Peninsula, Lufaise Meadows, Misareaux Coast, Yuhtunga Jungle and Yhoator Jungle have been adjusted to increase the value of logging. - Version 1.1
Mining
- Oldton Movalpolos and Newton Movalpolos Mining Points have had their item pools adjusted to increase the value of mining in these zones. - Version 1.1
Monsters
- Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.
- New mobs have been added to many zones to increase the amount of xping locations.
- Dungeon type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.
- Undead mobs spawn at 17:00 in-game time instead of 20:00.
- The ??? for Forced Spawn notorious monsters have a respawn time of 5 minutes.
- Various notorious monsters have claimshield in place.
Endgame
Sky
- Despot has a 2 hour cooldown (reduced) before the lottery re-opens. - Version 1.1
- Steam Cleaner has a 2 hour cooldown (reduced) before the lottery re-opens. - Version 1.1
- Zipacna respawns 2-3 hours (reduced) after its previous death. - Version 1.1
- Mother Globe respawns 2-3 hours (reduced) after its previous death. - Version 1.1
- Faust respawns 2-3 hours (reduced) after its previous death. - Version 1.1
- Curtana ??? respawns 2-3 hours (reduced) after being found. - Version 1.1
- Ullikummi is force spawned by trading a diorite to its corresponding ???. - Version 1.1
- Diorites drop from Aura Statues at a rate of 1%. - Version 1.1
- Kirin will always drop at least 1 abjuration. - Version 1.1
Limbus
- Cosmo-Cleanse can be obtained just short of every 72 hours. - Version 1.1
- The Armoury Crate spawned by defeating Proto-Ultima will now always drop a Silver Chip, Cerulean Chip, or Orchid Chip. - Version 1.1
- The damage of Proto-Ultima's Holy II has been increased. Version 1.1
- Citadel Buster will now always begin casting once Proto-Ultima reaches 20% health. - Version 1.1
Sea
- Ix'aern (Dark Knight) will not reraise itself more than 20 times per spawn. - Version 1.1
Dynamis
- The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - Version 1.1
- New NPC's added: Billrox, Bronzvox and Sheltrix. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - Version 1.1
- Dynamis Lord now drops at least ONE 100 piece.
HNM
- Each of the 3 ground kings can spawn in multiple zones. "These monsters will now only spawn in one small area in each of the relative zones that they spawn in." - Update 06/04/2023
- Each of the 3 ground kings will always spawn in a different location to the previous day. "Fearful of the Adventuring alliance's activities the three ground kings now refuse to spawn in the same zone twice in a row." - Update 06/04/2023
Behemoth & King Behemoth can spawn in Qufim Island- removed in Update 06/04/2023
System
- All Auction Houses are linked and each player has a 21 item limit.
- Bazaar tax is set to 10% across the world.
- Yells only appear in the log whilst being inside a town or city zone.
- Items inside a players Storage can be accessed in Jeuno as well as their home nation.
- Mog Wardrobes 1 & 2 via certain progress conditions.
- Mog Satchel is available by linking your discord and in-game character. See discord for more information.
- Players may have 2 linkshells equipped at the same time.
- Key items sort into 4 categories: Temporary Key Items, Permanent Key Items, Claim Slips and Magical Maps. These categories were only introduced in June 2007 source.
- Macro books were only introduced in November 2007 source.
- Beastmen seals etc. weren't storable with Shami until September 2008 source.
NPCs:
- All Outpost Teleportation NPC's have been located in their era accurate positions. Their locations were adjusted in December 2008. source.
- New Outpost Teleportation NPC's have been added to Jeuno. See Twinkstix/Burnstix/Sprinkstix.
- Two new warp taru's have been added to Windurst Woods - Port Windurst. See Polo-Colo/Mumbo-Bumbo.
- The chocobo rental NPC's in Yhoator Jungle and Eastern Altepa Desert are out of era, only being introduced in June 2007! source
- Nomad Moogles in Selbina and Mhaura were only added in June 2008 source.
Claimed adjustments from their website.
Server Settings
- Launch Expansion: Chains of Promathia ("CoP")
- Level Cap: 75
- Launch Patch Date: April 17, 2006 (day before ToAU update)
- Accounts/Characters: 1 account (single box) and 3 characters per IP address
- Movement Speed: 40 - Level 75 cap era default movement speed (-20% speed)
- Experience Rates: 1.0 - Wings of the Goddess (“WoTG”) EXP rates
- Crafting Rates: 1.0
- Level Sync: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)
- Equipment Scaling (Level Sync): Disabled
- Auction House: Stocked by players - 21 item limit per character
- Fishing: Enabled
- Gardening: Enabled
- Chocobo Digging: Enabled
- Dynamis: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.
- Claim Shield: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.
- Inventory Expansions: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)
- Treasure Hunter: Era accurate (we used SE's official Treasure Hunter chart to build our system)
- Era accurate drop rates: Drop rates for all items have been adjusted to reflect the era experience more accurately
Verification Needed
- Counterstance reduces more defense than normal and doesn't give any positive buffs.
- Gravity movement speed issues. Fixed with update on 03/03/2023?
Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Horizon Changes"
The following 200 pages are in this category, out of 316 total.
(previous page) (next page)A
B
- Balladeer's Harp
- Barbaroi Axe
- Bard
- Beast Armor Set
- Beast Gaiters
- Beast Helm
- Beast Helm +1
- Beast Jackcoat
- Beastly Earring
- Beastmaster
- Begrudging Ring
- Billrox
- Black Cotehardie
- Black Mage
- Black Mage/Equipment
- Blessed Hammer
- Bounding Boots
- Brass Hammer
- Bravery Band
- Bronze Hammer
- Bronze Mace
- Bronze Mace +1
- Bronzvox
- Buffalo Helm
- Bugsquasher Shirt
- Burnstix
- Bushinomimi
C
- Cactus Bee
- Cactus Grub
- Canyon Wasp
- Cape Coney
- Cape Dhalmel
- Carapace Bullet
- Carbuncle Prime
- Casting Wand
- Castor's Ring
- Template:Changes
- Chaos Armor Set
- Chaos Armor Set +1
- Chaos Cuirass
- Chaos Flanchard
- Chaos Sollerets
- Chaos Sollerets +1
- Charity Cap
- Checkered Scarf
- Choral Roundlet
- Choral Slippers
- Claustrum
- Coastal Slime
- CoP Rewards
- Cross-Counters
D
- Dark Knight
- Dark Knight Artifact/Relic Sets Comparison
- Darksteel Mace
- Darksteel Maul +1
- Decurion's Hammer
- Deflecting Band
- Desert Gazer
- Desert Slime
- Dilation Ring
- Dominion Mace
- Doom Toad
- Downslime
- Drachen Armet
- Drachen Armor Set
- Drachen Brais
- Drachen Mail
- Dragoon
- Dream Collar
- Dromaeosaurus
- Drooling Hound
- Duality Loop
- Ducal Aketon
- Dust Bat
- Dust Lizard
E
F
G
H
K
L
M
- Magoroku
- Maledictor's Shawl
- Mandau
- Manji Shuriken
- Maul
- Mee Deggi the Punisher
- Mercenary's Earring
- Mercenary's Knife
- Mercenary's Tekko
- Migrant Hawker
- Mineral Eater
- Mjollnir
- Monk
- Monster Gloves
- Monster Gloves +1
- Morgenstern
- Mud Crab
- Musketeer Commander's Rod
- Musketeer Commander's Shield
- Musketeer's Sword
- Myochin Kabuto
- Myochin Sune-Ate