Category:Horizon Changes: Difference between revisions

From HorizonXI Wiki
(→‎HNM: updated 3 kings info to their original zone spawns only.)
(→‎Armor: Added missing change.)
Line 431: Line 431:
* [[Yinyang Robe]] now drops in the BCNM [[Waking the Beast]] - [[Patch Notes: June 4th 2023|Update 06/04/2023]]
* [[Yinyang Robe]] now drops in the BCNM [[Waking the Beast]] - [[Patch Notes: June 4th 2023|Update 06/04/2023]]
* The recipe for [[Sonic Belt]] has been adjusted.
* The recipe for [[Sonic Belt]] has been adjusted.
* [[Checkered Scarf]] now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.


=== Feet ===
=== Feet ===

Revision as of 15:14, 15 December 2023

HorizonXI Wiki - HorizonXI Changes

HorizonXI is an 'era+' FFXI private server. The 'era+' alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all KNOWN custom changes.

Jobs

Warrior

Monk

  • Minor changes to Artifact Armor.
  • Moderate changes to the relic weapon Spharai.
  • Boost has a larger attack bonus of 20% Verification Needed, a longer recast of 30 seconds and a duration 3 minutes.
  • Focus is learned at level 15 instead of 25, has a 3 minute duration and increases critical hit rate by ???. Verification Needed
  • Dodge is learned at level 25, has a 3 minute duration and increases guard rate by ???. Verification Needed
  • Chakra's recast time has been reduced to 2 minutes from 3. It also removed multiple status effects the player is inflicted with.
  • Chi Blast now also removes 1 mob buff (Dispel). Testing is required to see whether this effect is random. Verification Needed

White Mage

  • Reraise is available to White Mage's at level 25 instead of 33.
  • Haste has had its recast reduced from 20 to 18 seconds. - Version 1.1
  • The effect of Banish has been 'era+'ed' but testing is required to verify how Verification Needed
  • Protectra V is now obtained via scrolls and not merits.
  • Shellra V is now obtained via scrolls and not merits.

Black Mage

  • Some Elemental magic scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.
  • Magic Bursts receive an extra +35 Magic Accuracy, +35 Magic Attack and reduced enmity generation, except on notorious monsters.
  • Poison's DoT effect has been increased from 1 a tick to 4 a tick.

Red Mage

  • Starts the game with an Onion Sword instead of an Onion Dagger.
  • Minor changes to Artifact Armor and significant changes to Fencing Degen.
  • Major changes to the relic weapon Mandau including the new Adaptive Effect.
  • 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.
  • +1 to base MP recovery rate for a total of +5, gained upon obtaining level 75.
  • Convert has had its recast increased from 10 to 13 minutes.
  • The group 1 merit Convert Recast Reduction now only reduces the recast by 12 seconds as opposed to 20.
  • Some Elemental magic scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.
  • The cost of Refresh has been increased from 40 to 50 MP and it's recast time has been decreased from 18 to 16 seconds. - Version 1.1
  • Poison's DoT effect has been increased from 1 a tick to 4 a tick.

Thief

  • Minor changes to Artifact Armor.
  • Major changes to the relic weapon Mandau including the new Adaptive Effect.
  • Treasure Hunter has been removed from Thief's Knife and has moved to the custom item Nanaa's Charm.
  • The player's Accuracy and Ranged Accuracy when using Perfect Dodge are increased by 999.
  • Many elemental type weapon skills have been changed to the "hybrid" type and will now stack with Sneak Attack.
  • Triple Attack unlocks at level 30 instead of 55.
  • Assassin is unlocked at level 50 instead of 60.
  • Accomplice was not available in the current era, can now be used on an alliance (it was party only on retail), has had it's level reduced from 65 to 45 and no longer shares a recast timer with Collaborator.
  • Collaborator was not available in the current era, can now be used on an alliance (it was party only on retail), has had it's level reduced from 65 to 45 and it's recast time increased from 1 to 5 minutes It no longer shares a recast timer with Accomplice and it now redirects 50% of the Thief's enmity to their chosen target.
  • Bully was not available in the current era, has had it's level reduced from 93 to 40, it's recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the Thief. On Notorious Monsters, the chance of landing a status effect bolt has been increased but not guarenteed. The omni-directional sneak attack portion has been removed.
  • Mug grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes


Paladin

  • Minor changes to Artifact Armor.
  • Significant changes to the relic weapon Ragnarok.
  • Paladin's are able to use most clubs now.
  • Shields have been buffed and now have an increased block rate and damage reduction when blocking.

Job Abilities

  • Holy Circle increased damage for party member against undead mobs. Protects against blood aggro but further testing is required to ascertain how. Verification Needed
    Recast has also been doubled to 10 minutes.
  • Chivalry is available at level 45. It was originally a merit ability. It's recast has also been reduced from 20 to 15 minutes.
  • The accuracy of the stun component of the job ability “Shield Bash” has been increased. It will now provide a similar stun rate to the job ability “Weapon Bash”. Version 1.2
  • The job ability “Cover” is now usable on alliance members. Version 1.2
  • Cover no longer requires the paladin to put themselves in between party member and enemy. Works as long as party member stays in range and does not move. Verification Needed

Job Traits

Spells

  • The effect of Banish has been 'era+'ed' but testing is required to verify how Verification Needed
  • Enlight wasn't originally in the Chains of Promathia era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by Paladin's at level 40.

Weapon Skills

Dark Knight

  • Moderate changes to Artifact Armor.
  • Minor change to the relic weapon Apocalypse.
  • Significant changes to the relic weapon Ragnarok.
  • Arcane Circle has a damage bonus against arcana for all parties members as well as providing protection against magic aggro but further testing is required to ascertain how effective this is. Verification Needed The recast of this ability has also been doubled to 10 minutes.
  • Arcane Circle Recast merits now decrease its recast time by 20 seconds per merit, instead of 10.
  • Souleater now has a recast time of 5 minutes, instead of 6.
  • Souleater Recast merits now decreases its recast by 10 seconds per merit, instead of 12.
  • Last Resort's duration has been doubled from 30 to 60 seconds.

Beastmaster

  • Moderate changes to Artifact Armor.
  • Significant changes to the relic weapon Guttler.
  • The night flowers that need to be examined while doing the Save My Son can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.
  • Ready wasn't available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.
  • Every physical and magical damage dealing TP moves are no longer imbued with Skillchain Attributes/Magic Burst Properties.
  • Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.
  • All HQ Familiar's now cap at 75


Bard

  • Minor changes to artifact armor.
  • Significant changes to Mandau.


Ranger

Samurai

  • Hasso was't available in the CoP era. Hasso now shares a recast time of 45 seconds with Seigan.The bonus effects of Zanshin appear to no longer in effectVerification Needed.
  • Seigan - was't available in the CoP era. Seigan now shares a recast time of 45 seconds with Hasso.The bonus effects of Zanshin appear to no longer in effectVerification Needed.
  • Warding Circle - changes similar to arcane circle/holy circle?
  • Zanshin - Doesn't gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. Verification Needed

Ninja

  • Mijin Gakure - Has been replaced with Mikage. - Version 1.1
  • Utsusemi: Ni - recast increased by 15 seconds.
  • Utsusemi: Ni - recast increased by 15 seconds.
  • Yonin - learned at Lv.20 instead of Lv.40, modified to only -15% att, emn +10, and reduces recast of utsus by 10 seconds. Does not grant Ninja Tool Expertise. Unknown if it enhances it. Verification Needed
  • Ninja Tool Expertise - learned at Lv.40 as a trait.
  • Mikage - Custom 2hr ability. Player receives 4 shadows upon activation. Grants a 30 second duration where elemental ninjutsu spells deal a multiplied amount of damage, with the amount of multiplication decided on the amount of shadows remaining. - Version 1.1

Dragoon

  • Ancient Circle changes similar to arcane circle? Verification Needed
  • Steady Wing was not available in the current era, has had it's level reduced from 95 to 30.

Summoner


Combat

Experience Points

  • WotG exp rates.
  • Level Sync is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.
  • All Experience Scrolls give triple the amount of EXP. - Update. 1.1

Signet

  • The Treasures of Aht Urghan signet bonus changes are in effect.
  • Signet gives a bonus to HP Recovered While Healing.
  • Signet gives a bonus to XP rates, in CoP areas only, at the following level ranges:
    • Level 50-59:- 5%
    • Level 60-69:- 7.5%
    • Level 70-75:- 10%.
  • There is an additional bonus tp experience points when xping in a "territory not controlled by your home nation" of 5%, but only in CoP areas.

General Combat

  • Attack and Accuracy modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - Version 1.2
Attack&Accuracy modifiers 1.2.png
  • Club damage was buffed
  • Piercing damage bonus is reduced from 25 to 12.5%
  • TP is measured in 1000's whereas it was in 100s in era.

Weapon Skills

  • Every weapon type will now obtain its first weapon skill at skill level 5 instead of skill level 10. - Version 1.2
  • Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.
  • Many Weapon Skills have been found to have their had property changes but not had their in-game help text updated (yet).
  • Most Elemental WS changed to Hybrid and will stack with Sneak Attack.

Click on a weapon type to display changes to the respective Weapon Skills

[Archery] - [Axe] - [Club] - [Dagger] - [Hand-to-Hand] - [Great Axe] - [Great Katana] - [Great Sword] - [Katana] - [Marksmanship] - [Polearm] - [Scythe] - [Staff] - [Sword]

Archery

Axe

Raging Axe
  • Raging Axe is obtained at skill level 5 instead of 10.
Smash Axe
Gale Axe
  • Gale Axe can now inflict weight on the target and the duration of this effect varies with TP.
Avalanche Axe
Spinning Axe
Rampage
Calamity
Mistral Axe
Decimation
Onslaught

Club

Shining Strike
  • Shining Strike is now obtained at skill level 5 instead of 10. It's skillchain attributes have been changed from Impactions to Transfixion. Finally it has been changed to a hybrid weapon skill, allowing it to stack with Sneak Attack.
Starlight
Brainshaker
Seraph Strike
Moonlight
Skullbreaker
True Strike
Judgement

Judgement

Hexa Strike
Black Halo
Randgrith
  • Randgrith is now a 2 hit weapon skill, with it's ftp being mirrored by all future hits.
  • It's aftermath effect now grants +5% Haste (which is considered to be gear haste).

Dagger

Wasp Sting
  • Wasp Sting has had it's damage increased substantially, allowing it to work much more effectively with Sneak Attack.
Gust Slash
Shadowstitch
Energy Drain

Great Sword

Marksmanship

Polearm

Scythe

Sword

  • Swift Blade has swapped critical chance and accuracy effects.

Great Katana

Spells and Magic

White Magic

Changes to the White Magic spells:

  • Reraise is available to White Mage's at level 25 instead of 33.
  • Haste has had its recast reduced from 20 to 18 seconds. - Version 1.1
  • The effect of Banish has been 'era+'ed' but testing is required to verify how Verification Needed
  • Protectra V is now obtained via scrolls and not merits.
  • Shellra V is now obtained via scrolls and not merits.
  • The cost of Refresh has been increased from 40 to 50 MP and it's recast time has been decreased from 18 to 16 seconds. - Version 1.1
  • Enlight wasn't originally in the Chains of Promathia era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by Paladin's at level 40.

Black Magic

  • Some Elemental magic scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.
  • Poison's DoT effect has been increased from 1 a tick to 4 a tick.

Ninjutsu

Weapons

Thief

Samurai

Ninja

Armor

Feet

Rings

  • Players no longer start with their corresponding nations ring (eg. San d'Orian Ring. Instead they are awarded upon completing nation mission 1-3.

Custom Gear

Items

  • Notorious Monsters drop the non RA/EX versions of gear and weapons if possible.
  • Warp rings are no longer usable.
  • Laurel crown is now cosmetic and not able to teleport.
  • Some items are stackable that weren't in era eg. Yagudo Necklace.

Drops

Food

Quests, Missions, & Battlefields

New Quests

Quest Updates

Battlefields

BCNM

KSNM

Quest Battlefields

Crafting, Gathering, Fishing

  • Many gathered items (such as ores) are stackable.
  • Many 'NPC-able' recipes eg. Darksteel Picks have had their NPC price reduced.
  • The delay between HELM attempts has been lowered by 1 second. - 01/06/2023

Chocobo Digging

  • Now has visible skill-up messages when undertaking in the activity.
  • Real life daily limit in place.
  • Loot pools have been changed to increase the amount of profitable locations. - Version 1.1

Clamming

  • Clamming loot pools have been reworked to make the activity more worthwhile.

Excavation

Fishing

  • Fishing is only available once adventurers have obtained level 15.
  • Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. Verification Needed

Harvesting

Logging

Mining

Monsters

Regular Mobs

  • Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.
  • New mobs have been added to many zones to increase the amount of xping locations.
  • Dungeon type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.

Notorious Monsters

  • The ??? for Forced Spawn notorious monsters have a respawn time of 5 minutes. As of Patch 1.2 part 1 "The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content." It is currently unknown whether this change applies to some or all NM ??? pops.
  • Various notorious monsters have claimshield in place.

Endgame

Sky

Limbus

Sea

Dynamis

  • The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - Version 1.1
  • New NPC's added: Billrox, Bronzvox and Sheltrix. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - Version 1.1
  • Dynamis Lord now drops at least ONE 100 piece.

HNM

System

  • All Auction Houses are linked and each player has a 21 item limit.
  • Bazaar tax is set to 10% across the world.
  • Yells only appear in the log whilst being inside a town or city zone.
  • Items inside a players Storage can be accessed in Jeuno as well as their home nation.
  • Mog Wardrobes 1 & 2 can be obtained via certain progress conditions. See the page for futher details. This wasn't available until well beyond Horizon's current era.
  • Wardrobe 8 is now available but only for storing cosmetic items. - Version 1.2
  • Mog Satchel is available by linking your discord and in-game character. See discord for more information.
  • Players may have 2 linkshells equipped at the same time.
  • Key items sort into 4 categories: Temporary Key Items, Permanent Key Items, Claim Slips and Magical Maps. These categories were only introduced in June 2007 source.
  • Macro books were only introduced in November 2007 source.
  • Beastmen/Kindred seals etc. weren't storable with Shami until September 2008 source.
  • Mog house exit cutscenes are disabled and mog house home points are enabled.

Commands

NPCs:

Claimed adjustments from their website.

Server Settings

  • Launch Expansion: Chains of Promathia ("CoP")
  • Level Cap: 75
  • Launch Patch Date: April 17, 2006 (day before ToAU update)
  • Accounts/Characters: 1 account (single box) and 3 characters per IP address
  • Movement Speed: 40 - Level 75 cap era default movement speed (-20% speed)
  • Experience Rates: 1.0 - Wings of the Goddess (“WoTG”) EXP rates
  • Crafting Rates: 1.0
  • Level Sync: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)
  • Equipment Scaling (Level Sync): Disabled
  • Auction House: Stocked by players - 21 item limit per character
  • Fishing: Enabled
  • Gardening: Enabled
  • Chocobo Digging: Enabled
  • Dynamis: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.
  • Claim Shield: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.
  • Inventory Expansions: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)
  • Treasure Hunter: Era accurate (we used SE's official Treasure Hunter chart to build our system)
  • Era accurate drop rates: Drop rates for all items have been adjusted to reflect the era experience more accurately

Verification Needed

  • Counterstance reduces more defense than normal and doesn't give any positive buffs.
  • Gravity movement speed issues. Fixed with update on 03/03/2023? Verification Needed

Subcategories

This category has the following 7 subcategories, out of 7 total.

Pages in category "Horizon Changes"

The following 200 pages are in this category, out of 337 total.

(previous page) (next page)
(previous page) (next page)