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Category:Horizon Changes: Difference between revisions
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* Significant changes to the relic weapon [[Ragnarok]]. | * Significant changes to the relic weapon [[Ragnarok]]. | ||
<section begin=Provoke/>* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR).<section end=Provoke/> | <section begin=Provoke/>* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR).<section end=Provoke/> | ||
<section begin=Defender/>*Defender | <section begin=Defender/>*Defender provides a -25% enmity loss reduction when taking damage (works with /WAR subjob). Additionally gives a +10% chance to block with a shield, but for WAR main job only.<br>It also adds 250 [[Enmity|cumulative enmity (CE)]] to provoke, when [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR). <section end=Defender/><section end=Warrior/> | ||
=== [[Monk]] === | === [[Monk]] === | ||
<section begin=Monk/> | <section begin=Monk/> |
Revision as of 15:07, 29 October 2024
HorizonXI Wiki - HorizonXI Changes
HorizonXI is an 'era+' FFXI private server. The 'era+' alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all KNOWN custom changes.
Jobs
Warrior
- Starts the game with an Onion Greataxe instead of an Onion Sword.
- Minor changes to Artifact Armor.
- Significant changes to the relic weapon Ragnarok.
- Provoke now receives an additional 250 cumulative enmity (CE) when Defender is active and Warrior is set as main job. This number is reduced to +180 for (/WAR).
- Defender provides a -25% enmity loss reduction when taking damage (works with /WAR subjob). Additionally gives a +10% chance to block with a shield, but for WAR main job only.
It also adds 250 cumulative enmity (CE) to provoke, when Warrior is set as main job. This number is reduced to +180 for (/WAR).
Monk
- Minor changes to Artifact Armor.
- Moderate changes to the relic weapon Spharai.
- Boost has a larger attack bonus of 20% , a longer recast of 30 seconds and a duration 3 minutes.
- Focus is learned at level 15 instead of 25, has a 3 minute duration.
- Dodge is learned at level 25, has a 3 minute duration and increases guard rate by ???.
- Chakra's recast time has been reduced to 2 minutes from 3. It also removes multiple status effects the player is inflicted with.
- Chi Blast now also removes 1 mob buff (Dispel). Testing is required to see whether this effect is random.
- Boost's effect on Chi Blast has need lessened from retail.
White Mage
- Minor changes to Artifact Armor.
- Significant changes to the relic weapon Mjollnir.
- +3 to base MP recovery rate for a total of +7, gained upon obtaining level 75.
- Devotion is available at level 45 instead of via merits.
- Divine Veil can also double the potency and duration of the next Regen spell, as well as it's usual effects, whilst the job ability Divine Seal is active.
- Clear Mind VI can be obtained, obtainable by only White Mage's has been confirmed to have access to.
- The Banish Effect (Merit) category has been buffed and it's effects against undead now extend to Cure spells and Holy. - Version 1.2
- Reraise is available to White Mage's at level 25 instead of 33.
- Haste has had its recast reduced from 20 to 18 seconds. - Version 1.1
- The effect of Banish has been 'era+'ed' to inhibit the target undead monster's TP gain.
- Protectra V is now obtained via scrolls and not merits.
- Shellra V is now obtained via scrolls and not merits.
Black Mage
- Minor changes to Artifact Armor and significant changes to Casting Wand.
- Major changes to the relic weapon Claustrum.
- +2 to base MP recovery rate for a total of +6, gained upon obtaining level 75.
- Some Elemental magic scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.
- Elemental Debuffs have had their base duration extended from 90 seconds to 120 seconds.
- Magic Bursts receive an extra +35 Magic Accuracy, +35 Magic Attack and reduced enmity generation, except on notorious monsters.
- Poison's DoT effect has been increased from 1 a tick to 4 a tick.
Red Mage
- Starts the game with an Onion Sword instead of an Onion Dagger.
- Minor changes to Artifact Armor and significant changes to Fencing Degen.
- Major changes to the relic weapon Mandau including the new Adaptive Effect.
- 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.
- Fast Cast has had its recast reduction halved (cast time reduction is unaffected).
- +1 to base MP recovery rate for a total of +5, gained upon obtaining level 75.
- Convert has had its recast increased from 10 to 13 minutes.
- The group 1 merit Convert Recast Reduction now only reduces the recast by 12 seconds as opposed to 20.
- Some Elemental magic scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.
- The cost of Refresh has been increased from 40 to 50 MP and it's recast time has been decreased from 18 to 16 seconds. - Version 1.1
- Poison's DoT effect has been increased from 1 a tick to 4 a tick.
Thief
- Minor changes to Artifact Armor.
- Major changes to the relic weapon Mandau including the new Adaptive Effect.
- Treasure Hunter has been removed from Thief's Knife and has moved to the custom item Nanaa's Charm.
- The player's Accuracy and Ranged Accuracy when using Perfect Dodge are increased by 999.
- Many elemental type weapon skills have been changed to the "hybrid" type and will now stack with Sneak Attack.
- Triple Attack unlocks at level 30 instead of 55.
- Assassin is unlocked at level 50 instead of 60.
- Accomplice was not available in the current era, can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and no longer shares a recast timer with Collaborator.
- Collaborator was not available in the current era, can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and its recast time increased from 1 to 5 minutes. It no longer shares a recast timer with Accomplice and it now redirects 50% of the Thief's enmity to their chosen target. Note that the chat log will state that you stole the target's enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.
- Bully was not available in the current era, has had its level reduced from 93 to 40, its recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the Thief. On Notorious Monsters, the chance of landing a status effect bolt has been increased but not guaranteed. The omni-directional sneak attack portion has been removed.
- Mug grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug, its in-game message reads the "<target>'s Bewildered Daze effect wears off." after 30 seconds.
Paladin
- Minor changes to Artifact Armor.
- Significant changes to the relic weapon Ragnarok.
- Holy Circle increased damage for party member against undead mobs. Protects against blood aggro but further testing is required to ascertain how.
Recast has also been doubled to 10 minutes. - Chivalry is available at level 45. It was originally a merit ability. It's recast has also been reduced from 20 to 15 minutes.
- The accuracy of the stun component of the job ability “Shield Bash” has been increased. It will now provide a similar stun rate to the job ability “Weapon Bash”. - Version 1.2
- The job ability “Cover” is now usable on alliance members. Version 1.2
- Auto-Refresh's level has been reduced to 25, from 35. It wasn't available until the Treasures of Aht Urhgan era.
- Shield Mastery wasn't available until the Treasures of Aht Urhgan era.
- Paladin's are able to use most clubs now. Changes have also been made to club weapon skills to make them a viable choice for paladins.
- Shields have been buffed and now have an increased block rate and damage reduction when blocking.
- The effect of Banish has been 'era+'ed' to inhibit the target undead monster's TP gain.
- Enlight wasn't originally in the Chains of Promathia era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by Paladin's at level 40.
Dark Knight
- Moderate changes toArtifact Armor.
- Minor change to the relic weapon Apocalypse.
- Significant changes to the relic weapon Ragnarok.
- Arcane Circle has a damage bonus against arcana for all parties members as well as providing protection against magic aggro. The recast of this ability has also been doubled to 10 minutes.
- Arcane Circle Recast merits now decrease its recast time by 20 seconds per merit, instead of 10.
- Desperate Blows was a merit ability in era.
- Desperate Blows was a merit ability in era and wasn't available until the Treasures of Aht Urhgan era.
- Souleater now has a recast time of 5 minutes, instead of 6.
- Souleater Recast merits now decreases its recast by 10 seconds per merit, instead of 12.
- Last Resort's duration has been doubled from 30 to 60 seconds.
- Poison's DoT effect has been increased from 1 a tick to 4 a tick.
Beastmaster
- Moderate changes to Artifact Armor.
- Significant changes to the relic weapon Guttler.
- The night flowers that need to be examined while doing the Save My Son can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.
- Ready wasn't available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.
- Every physical and magical damage dealing TP moves are no longer imbued with Skillchain Attributes/Magic Burst Properties.
- Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.
- All HQ Familiar's now cap at 75.
Bard
- Minor changes to Artifact Armor.
- Significant changes to Mandau.
Ranger
- Moderate changes to Artifact Armor.
- Significant changes to the relic weapon Yoichinoyumi.
- Eagle Eye Shot now has 100% accuracy (it could miss in era).
- Scavenge is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.
- Camouflage grants an enmity reduction on the next attack.
- Velocity Shot wasn't available until the Wings of the Goddess era.
- Dead Aim is available via the Sharpshooter's Ring and wasn't available during the current era.
Samurai
- Minor changes to Artifact Armor.
- Significant changes to the relic weapon Yoichinoyumi.
- Hasso was't available in the CoP era. It now shares a recast time of 45 seconds with Seigan. The bonus effects of Zanshin appears to no longer be in effect .
- Seigan - was't available in the CoP era. It now shares a recast time of 45 seconds with Hasso. The bonus effects of Zanshin appears to no longer be in effect .
- Warding Circle increases party-wide damage dealt against Demon enemies.
- Zanshin - Doesn't gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage.
Ninja
- Minor changes to Artifact Armor.
- Mijin Gakure has been replaced with Mikage. - Version 1.1
- Utsusemi: Ni has had its recast increased by 15 seconds.
- Utsusemi: Ichi has had its recast increased by 15 seconds.
- Yonin is learned at Level 20 instead of 40, is modified to only reduce attack by 15%, increase enmity by 10 and reduces recast of utsusemi by 10 seconds. It does not grant nor enhances the job trait Ninja Tool Expertise.
- Ninja Tool Expertise is learned at Level 40 as a trait.
- Ichi elemental wheel spells are learnable at 12 but only useable from level 15.
- Ninjutsu Magic Bursts receive an extra +50 Magic Accuracy, +35 Magic Attack and reduced enmity generation, except on notorious monsters.
- The resistance down on an elemental ninjutsu is -30 regardless of the level of the ninjutsu. The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through Merit Points.
- Elemental wheel spells receiving a total of +25 magic accuracy. - Update 1.1
- All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on magic bursts, on all non-notorious monsters.
- Hojo: Ni provides +40 cumulative enmity (CE) and +450 volatile enmity (VE). Essentially CE is halved and VE is doubled compared to retail/era.
- Kurayami: Ni provides +40 cumulative enmity (CE) and +450 volatile enmity (VE). Essentially CE is halved and VE is doubled compared to retail/era.
Dragoon
- Moderate changes to Artifact Armor.
- Moderate changes to the relic weapon Gungnir.
- Ancient Circle now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.
- Steady Wing was not available in the current era and its level has been reduced from 95 to 30.
Summoner
- Moderate changes to Artifact Armor.
- Significant changes to the relic weapon Claustrum.
- Whispering Wind has erase effect.
- Spring Water gives AoE 2 mp/tic refresh.
- Crimson Howl lasts 3 minutes.
- Ecliptic Growl has swapped with Ecliptic Howl and is level 54 vs 43.
- Ecliptic Howl has swapped with Ecliptic Growl is level 43 vs 54.
- The value of Hastega (Blood Pact) has been increased to be inline with the white magic spell Haste. This means the two will be interchangeable and can overwrite each other.
Combat
- Attack and Accuracy modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - Version 1.2
- Club damage was buffed
- All damage-type (piercing, blunt, slashing) bonus is reduced from 25% to 12.5% against monsters with a particular weakness to one of the types eg. birds now only take 12.5% extra damage.
- TP is measured in 1000% increments whereas in era this was in 100%.
- If the status effect paralyze procs whilst a player attempts to use a scroll, the scroll will no longer be lost.
Experience Points
- WotG exp rates.
- Level Sync is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.
- All Experience Scrolls give triple the amount of EXP. - Update. 1.1
Weapon Skills
- Every weapon type will now obtain its first weapon skill at skill level 5 instead of skill level 10. - Version 1.2
- Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.
- Many Weapon Skills have been found to have their had property changes but not had their in-game help text updated (yet).
- Most Elemental WS changed to hybrid and will stack with Sneak Attack.
Click on a weapon type to display changes to the respective Weapon Skills
[Archery] - [Axe] - [Club] - [Dagger] - [Great Axe] - [Great Katana] - [Great Sword] - [Hand-to-Hand] - [Katana] - [Marksmanship] - [Polearm] - [Scythe] - [Staff] - [Sword]
Archery
- Flaming Arrow is now available at level 5 (would have been level 10 in era). It has also been changed to be considered a hybrid weapon skill.
- Piercing Arrow's primary skillchain attribute is now Induration instead of Reverberation.
- Blast Arrow now has a chance to stun.
- Namas Arrow's aftermath has been changed to now remove ammunition cost.
Axe
- Raging Axe is obtained at skill level 5 instead of 10.
- Gale Axe can now inflict weight on the target and the duration of this effect varies with TP.
- Avalanche Axe has had its primary skillchain attribute changed from Scission to Induration. The secondary skillchain attribute (Impaction) has been removed.
- Spinning Axe has had it's tertiary skillchain attribute of Impaction removed.
- Decimation now ignores defense with the amount ignored varying with TP, with the effect previously being "accuracy varies with TP". The secondary skillchain attribute is now Detonation instead of Reverberation.
- Onslaught is now a five-hit Weapon Skill instead of one-hit.
- It's modifier is now STR instead of DEX.
- The duration of the Accuracy Down additional effect of Onslaught has been increased from 90 to 120 seconds.
- The Accuracy Down additional effect of Onslaught has been increased from -20 to -30.
Club
- Shining Strike is now obtained at skill level 5 instead of 10. It's skillchain attributes have been changed from Impactions to Transfixion. Finally it has been changed to a hybrid weapon skill, allowing it to stack with Sneak Attack.
- Starlight is now obtained at skill level 40 instead of 100 (switched with Seraph Strike). Paladins now have access to this Weapon Skill.
- Seraph Strike is now obtained at skill level 100 instead of 40 (switched with Starlight). It's skillchain attribute has been changed from Impaction to Scission. Finally it has been changed to a hybrid weapon skill, allowing it to stack with Sneak Attack.Judgement
- Randgrith is now a 2 hit weapon skill, with it's ftp being mirrored by all future hits.
- It's aftermath effect now grants +5% Haste (which is considered to be gear haste).
Dagger
- Wasp Sting has had it's damage increased substantially, allowing it to work much more effectively with Sneak Attack.
- Gust Slash has been changed to a Hybrid weapon skill, allowing it to stack with Sneak Attack.
- Shadowstitch now has the skillchain propery Reverberation (it had none in era).
- Energy Drain has been changed to now drain haste from the target.
- Now deals DMG.
Great Sword
- Scourge modifiers are now STR: 40% ; MND: 40% instead of STR: 40% ; VIT: 40%
- Scourge can now Critical Hit. At 3000% TP close to 100% chance.
- Scourge Aftermath effect has been changed from Critical Hit Rate to Critical Hit Damage +10%.
Hand-to-Hand
- Howling Fist has been changed to a 2 hit weapon skill. It's modifiers have been changed to "50%" STR, from 20%.
- Dragon Kick has been changed to a 2-hit weapon skill. It's secondary modifier has been changed from DEX to VIT.
- Final Heaven has had it's "Weapon Skill Secondary Attribute Modifier (“WSC”) increased". Originally this was 60% and it is speculated, but not confirmed that it's been increased to 80%, as in the Seekers of Adoulin era.
Marksmanship
- Blast Shot now has a chance to Stun.
Polearm
- Wheeling Thrust TP multiplier has been increased. - Update 1.1
- Skewer WS modifier has been increased. - Update 1.1
Scythe
- Nightmare Scythe now has chance of Terror on target.
Sword
- Swift Blade has swapped critical chance and accuracy effects.
Great Katana
- Tachi: Goten, Tachi: Jinpu and Tachi: Kagero have been changed to Hybrid and will now stack with Sneak Attack.
- The TP Multiplier (“ƒTP”) for Tachi: Yukikaze, Tachi: Gekko and Tachi: Kasha have been increased at both 1000 and 2000 TP. The exact amounts still need verifying - Version 1.2.
Signet
- The Treasures of Aht Urhgan signet bonus changes are in effect.
- Signet gives a bonus to HP Recovered While Healing.
- Signet gives a bonus to XP rates, in CoP areas only, at the following level ranges:
- Level 50-59: 5%
- Level 60-69: 7.5%
- Level 70-75: 10%.
- There is an additional bonus to experience points when xping in a "territory not controlled by your home nation" of 5% starting at level 50, but only in CoP areas.
Spells and Magic
- Base MP recovery rate starts at 12. Each tick thereafter increases by four. This effect was originally 1 a tick.
- Certain jobs have a further increase to their base MP recovery rate, and MP/tick scaling, due to increases to the scaling of Clear Mind.
At 75 this is:
- Red Mage: +1 for a total of 5 MP recovery rate scaling
- Black Mage and Summoner: +2 for a total of 6 MP recovery rate scaling
- White Mage: +3 for a total of 7 MP recovery rate scaling
- Magic Bursts receive an extra +35 Magic Accuracy, +35 Magic Attack and reduced enmity generation, except on notorious monsters.
White Magic
Changes to the White Magic spells:
- Reraise is available to White Mage's at level 25 instead of 33.
- Haste has had its recast reduced from 20 to 18 seconds. - Version 1.1
- The effect of Banish has been 'era+'ed' to inhibit the target undead monster's TP gain.
- Protectra V is now obtained via scrolls and not merits.
- Shellra V is now obtained via scrolls and not merits.
- The cost of Refresh has been increased from 40 to 50 MP and it's recast time has been decreased from 18 to 16 seconds. - Version 1.1
- Enlight wasn't originally in the Chains of Promathia era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by Paladin's at level 40.
Black Magic
- Some Elemental magic scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.
- Elemental Debuffs have had their base duration extended from 90 seconds to 120 seconds.
- Poison's DoT effect has been increased from 1 a tick to 4 a tick.
Ninjutsu
- Ichi elemental wheel spells are learnable at 12 but only useable from level 15.
- Ninjutsu Magic Bursts receive an extra +50 Magic Accuracy, +35 Magic Attack and reduced enmity generation, except on notorious monsters.
- The resistance down on an elemental ninjutsu is -30 regardless of the level of the ninjutsu. The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through Merit Points.
- Elemental wheel spells receiving a total of +25 magic accuracy. - Update 1.1
- All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on magic bursts, on all non-notorious monsters.
- Hojo: Ni provides +40 cumulative enmity (CE) and +450 volatile enmity (VE). Essentially CE is halved and VE is doubled compared to retail/era.
- Kurayami: Ni provides +40 cumulative enmity (CE) and +450 volatile enmity (VE). Essentially CE is halved and VE is doubled compared to retail/era.
Weapons
- Many weapons have had weapon skill properties changed to increase their skill chain utility.
- Paladin's are able to use most clubs now. Changes have also been made to club weapon skills to make them a viable choice for paladins.
- Octave Club has been changed and has replaced the Kraken club.
- Relic weapons: please review the Category:Relic Weapons page for a compleate list of know changes.
- Rune Chopper Had its Latent Effect: Haste reduced from 9% to 2%.
Thief
- Thief's Knife has been significantly changed and now providing +18 DMG and occassionally attacks 2 times on it. The original Treasure Hunter +1 effect can now be obtained via Nanaa's Charm.
Samurai
- Hagun:DMG: Decreased from 75 to 64
- As a result of the Dmg change, Hagun's DPS has decreased from 10 to 8.53 with a major indirect nerf to WS's due to the high natural Attack+ percentages given by WS's such as Tachi: Gekko
Ninja
- The recipes for Shuriken, Juji Shuriken, Manji Shuriken and Fuma Shuriken have been changed.
- These can now be bundled together in a pouch, each via a synthesis recipe.
Armor
- Shields have been buffed and now have an increased block rate and damage reduction when blocking.
- RoZ Rewards earrings all changed.
- CoP Rewards rings except Rajas Ring.
- Stealth Earring now has the enhances "Dual Wield" effect that Suppanomimi used to have.
- Added Shepherd's Armor Set for pet jobs.
- Speed Belt reduces to 5% haste.
- Armada Set gained small haste buff of +1~2% per piece.
- Many of the LVL 30 JSE Accessories for Subjobs were modified to attempt to offer more sub optional enhancements.
- Healer's Belt (/WHM)
- Pilferer's Belt (/THF)
- Shield Belt (/PLD)
- Song Belt (/BRD)
- Warlock's Belt (/RDM)
- Wizard's Belt (/BLM)
- Wyvern Belt (/DRG)
- Most Artifact Armor has had adjustments to the "Less desirable pieces" to have a small stat buff added to make them not entirely useless.
- All Artifact Weapons were changed to level 40, with some adjustments.
- Many Endgame armor pieces were modified from era (ie. Koenig Cuirass).
- Some Conquest items were changed.
- Exp Rings have been modified to provide more charges, reduce cooldowns etc. See page for further information.
- Level 30 latent effect earrings have been changed.
- Yinyang Robe now drops in the BCNM Waking the Beast. - Update 06/04/2023
- The recipe for Sonic Belt has been adjusted.
- Checkered Scarf now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.
Feet
- Trotter Boots can now be obtained via the HorizonXI custom content HENM and the BCNM The Hills Are Alive.
- Evokers Boots have the Hidden Effect: Summoning Magic Casting time: -1
Rings
- Players no longer start with their corresponding nation's ring (eg. San d'Orian Ring). Instead they are awarded upon completing nation mission 1-3.
Back
Custom Gear
- Buffalo Armor Set
- Carapace Bullet
- Deflecting Band
- Dilation Ring
- Ducal Aketon
- Horus's Helm
- Luftpause Mark
- Overlord's Ring
- Rucke's Rung
- Sprinter's Belt
Items
- Notorious Monsters drop the non RA/EX versions of gear and weapons if possible.
- Warp rings are no longer usable.
- Laurel crown is now cosmetic and not able to teleport.
- Some items are stackable that weren't in era eg. Yagudo Necklace.
- Coffer Key's and Chest Key's have had their drop rates adjusted across the board. It is believed that they have been increased from "Rare" to "Uncommon". Further drop rate information can be founds here. - Patch Notes: December 24th 2022
Drops
Food
- Tuna Sushi and Fatty Tuna Sushi reworked to give positive stats to pets. - 01/20/2023
- Ikra Gunkan and its +1 version have been reworked to generally suit, but not limited to tanking roles.
Quests, Missions, & Battlefields
New Quests
- Fill In to obtain Nanaa's Charm.
- Dyer's Woad Quest added. - updated version 1.1
- Custom quest for the multi-nation Ducal Aketon.
Quest Updates
- Some quest cooldowns removed, allowing them to be repeated quickly.
- Chocobo's Wounds now only requires about one Vana'diel hour (2.5 minutes) between trades.
- Eco-Warrior (Bastok), Eco-Warrior (San d'Oria) and Eco-Warrior (Windurst) now yield 8k EXP upon completion.
Battlefields
- Multiple adjustments made to loot pools of various BCNM's. Notable changes are:
- New HorizonXI specific items added to BCNM's such as:
BCNM
- Early Bird Catches the Wyrm - Wyrm Beard now has a 50% chance of dropping. - Update 1-1
- Steamed Sprouts - Morbolger Vine now has a chance to drop. - Update 1-1
- Scrolls no longer drop from Under Observation and have been replace with items "that fetch reasonable amounts of gil from vendor NPCs". - Version 1.2.2
KSNM
- Contaminated Colosseum - Morbolger Vine now has a 100% chance of dropping. - Update 1-1
Quest Battlefields
- Waking the Beast
- Difficulty of the fight has been increased - Update 06/04/2023
- Drop rate of weapons has been increased - Update 06/04/2023
- Yinyang Robe has been added as a possible drop - Update 06/04/2023
Custom Content
HENM
- The custom tiered endgame content HENM has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.
Horizon Adventuring Assistance Program
- HAAP was added to reward players who have cleared certain content when they help those who haven't.
Horizon Adventurer Rewards Program
- HARP was implemented to reward players who assisted in the beta testing of HorizonXI.
Crafting, Gathering, Fishing
- Many gathered items (such as ores) are stackable.
- Many 'NPC-able' recipes eg. Darksteel Picks have had their NPC price reduced.
- The delay between HELM attempts has been lowered by 1 second. - 01/06/2023
Chocobo Digging
- Now has visible skill-up messages when undertaking in the activity.
- Real life daily limit in place.
- Loot pools have been changed to increase the amount of profitable locations. - Version 1.1
Clamming
- Clamming loot pools have been reworked to make the activity more worthwhile.
Excavation
- Pools in Tahrongi Canyon, Maze of Shakhrami, Attohwa Chasm and Korroloka Tunnel have been adjusted to increase the value of harvesting. - Version 1.1
Fishing
- Fishing is only available once adventurers have obtained level 15.
- Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification.
- The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it's working as a +1 fishing skill.
Harvesting
- Pools in West Sarutabaruta and Giddeus have been adjusted to increase the value of harvesting. - Version 1.1
- May now be done in Beaucedine Glacier. - Version 1.1
Logging
- Pools in Buburimu Peninsula, Lufaise Meadows, Misareaux Coast, Yuhtunga Jungle and Yhoator Jungle have been adjusted to increase the value of logging. - Version 1.1
Mining
- Oldton Movalpolos and Newton Movalpolos Mining Points have had their item pools adjusted to increase the value of mining in these zones. - Version 1.1
Monsters
- Undead mobs spawn at 17:00 in-game time instead of 20:00.
- The monster family treants are now weak to slashing damage. - Patch 1.2 part 1
- The monster family morbols are now weak to slashing damage. - Patch 1.2 part 1
- The monster family funguars are now weak to slashing damage. - Patch 1.2 part 1
- The monster family crabs are now weak to blunt damage. - Patch 1.2 part 1
- The monster family uragnites are now weak to blunt damage. - Patch 1.2 part 1
- Beastmen seals weren't storable with Shami until September 2008. source.
- Beastmen's Seals no longer drop from any level one mobs. - Patch 1.2.2
- Kindred seals weren't storable with Shami until September 2008. source.
Regular Mobs
- Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.
- New mobs have been added to many zones to increase the amount of xping locations.
- The respawn time of certain Dungeon type mobs has been reduced to 5 minutes, in line with outdoor zone respawn times. However, this change is NOT across the board for all dungeon mobs. Mob pages are continually updated when respawn times are verified.
Notorious Monsters
- The ??? for Forced Spawn notorious monsters have a respawn time of 2 minutes, as of Patch 1.2 part 1.
- "The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content." It is currently unknown whether this change applies to some or all NM ??? pops.
- Various notorious monsters have claimshield in place.
Endgame
Sky
- Despot has a 2 hour cooldown (reduced) before the lottery re-opens. - Version 1.1
- Steam Cleaner has a 2 hour cooldown (reduced) before the lottery re-opens. - Version 1.1
- Zipacna respawns 2-3 hours (reduced) after its previous death. - Version 1.1
- Mother Globe respawns 2-3 hours (reduced) after its previous death. - Version 1.1
- Faust respawns 2-3 hours (reduced) after its previous death. - Version 1.1
- Curtana ??? respawns 2-3 hours (reduced) after being found. - Version 1.1
- Ullikummi is force spawned by trading a diorite to its corresponding ???. - Version 1.1
- Diorites drop from Aura Statues at a rate of 1%. - Version 1.1
- Kirin will always drop at least 1 abjuration. - Version 1.1
Limbus
- Cosmo-Cleanse can be obtained just short of every 72 hours. - Version 1.1
- The Armoury Crate spawned by defeating Proto-Ultima will now always drop a Silver Chip, Cerulean Chip, or Orchid Chip. - Version 1.1
- The damage of Proto-Ultima's Holy II has been increased. - Version 1.1
- Citadel Buster will now always begin casting once Proto-Ultima reaches 20% health. - Version 1.1
Sea
- Ix'aern (Dark Knight) will not reraise itself more than 20 times per spawn. - Version 1.1
Dynamis
- The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - Version 1.1
- New NPC's added: Billrox, Bronzvox and Sheltrix. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - Version 1.1
- Dynamis - Bastok, Dynamis - Jeuno, Dynamis - San d'Oria & Dynamis - Windurst have had their average ancient currency yields lowered by roughly eight percent. - Version 1.2.2
- Dynamis - Buburimu, Dynamis - Qufim & Dynamis - Valkurm have had their average ancient currency yields increased by roughly sixty percent. - Version 1.2.2
Dynamis Lord
- Now drops at least ONE 100 piece.
Dynamis - Tavnazia
- The era+ item Sack of Dream Sand has been confirmed to drop from Diabolos Heart. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.
- The era+ items Dream Collar and Dream Ribbon are confirmed to drop from Diabolos Spade. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.
HNM
- The three kings have been moved back to their original zones of: Dragon's Aery, Valley of Sorrows, and Behemoth's Dominion. - Update 11/17/2023
- The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.
Aspidochelone
- Now drops the era+ item Ancient Adamantoise Egg.
- See Aspid's page for information it's era+ mechanic changes.
System
- All Auction Houses are linked and each player has a 21 item limit.
- Bazaar tax is set to 10% across the world.
- Yells only appear in the log whilst being inside a town or city zone.
- Items inside a players Storage can be accessed in Jeuno as well as their home nation.
- Mog Wardrobes 1 & 2 can be obtained via certain progress conditions. See the page for further details. This wasn't available until well beyond Horizon's current era.
- Wardrobe 8 is now available but only for storing cosmetic items. - Version 1.2
- Mog Satchel is available by linking your discord and in-game character. See Discord for more information.
- Players may have 2 linkshells equipped at the same time.
- Key items sort into 4 categories: Temporary Key Items, Permanent Key Items, Claim Slips and Magical Maps. These categories were only introduced in June 2007 (source).
- Macro books were only introduced in November 2007 (source).
- Mog house exit cutscenes are disabled and mog house home points are enabled.
- Lynx Leather for the quest The Gobbiebag Part VII was only available during the Wings of the Goddess era but can be obtained on Horizon via the crafting of HENM drops.
Commands
- New command - !unstuck
- New command - !uptime
- The command bstpet is available. It was only available much later than the CoP era.
NPCs:
- All Outpost Teleportation NPC's have been located in their era accurate positions. Their locations were adjusted in December 2008 (source).
- New Outpost Teleportation NPC's have been added to Jeuno. See Twinkstix/Burnstix/Sprinkstix.
- Two new warp taru's have been added to Windurst Woods - Port Windurst. See Polo-Colo/Mumbo-Bumbo.
- The chocobo rental NPC's in Yhoator Jungle and Eastern Altepa Desert are out of era, only being introduced in June 2007 (source)!
- Nomad Moogles in Selbina and Mhaura were only added in June 2008 (source).
Claimed adjustments from their website.
Server Settings
- Launch Expansion: Chains of Promathia ("CoP")
- Level Cap: 75
- Launch Patch Date: April 17, 2006 (day before ToAU update)
- Accounts/Characters: 1 account (single box) and 3 characters per IP address
- Movement Speed: 40 - Level 75 cap era default movement speed (-20% speed)
- Experience Rates: 1.0 - Wings of the Goddess (“WoTG”) EXP rates
- Crafting Rates: 1.0
- Level Sync: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)
- Equipment Scaling (Level Sync): Disabled
- Auction House: Stocked by players - 21 item limit per character
- Fishing: Enabled
- Gardening: Enabled
- Chocobo Digging: Enabled
- Dynamis: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.
- Claim Shield: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.
- Inventory Expansions: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)
- Treasure Hunter: Era accurate (we used SE's official Treasure Hunter chart to build our system)
- Era accurate drop rates: Drop rates for all items have been adjusted to reflect the era experience more accurately
Verification Needed
- Counterstance reduces more defense than normal and doesn't give any positive buffs.
- Gravity movement speed issues. Fixed with update on 03/03/2023?
Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Horizon Changes"
The following 200 pages are in this category, out of 316 total.
(previous page) (next page)A
B
- Balladeer's Harp
- Barbaroi Axe
- Bard
- Beast Armor Set
- Beast Gaiters
- Beast Helm
- Beast Helm +1
- Beast Jackcoat
- Beastly Earring
- Beastmaster
- Begrudging Ring
- Billrox
- Black Cotehardie
- Black Mage
- Black Mage/Equipment
- Blessed Hammer
- Bounding Boots
- Brass Hammer
- Bravery Band
- Bronze Hammer
- Bronze Mace
- Bronze Mace +1
- Bronzvox
- Buffalo Helm
- Bugsquasher Shirt
- Burnstix
- Bushinomimi
C
- Cactus Bee
- Cactus Grub
- Canyon Wasp
- Cape Coney
- Cape Dhalmel
- Carapace Bullet
- Carbuncle Prime
- Casting Wand
- Castor's Ring
- Template:Changes
- Chaos Armor Set
- Chaos Armor Set +1
- Chaos Cuirass
- Chaos Flanchard
- Chaos Sollerets
- Chaos Sollerets +1
- Charity Cap
- Checkered Scarf
- Choral Roundlet
- Choral Slippers
- Claustrum
- Coastal Slime
- CoP Rewards
- Cross-Counters
D
- Dark Knight
- Dark Knight Artifact/Relic Sets Comparison
- Darksteel Mace
- Darksteel Maul +1
- Decurion's Hammer
- Deflecting Band
- Desert Gazer
- Desert Slime
- Dilation Ring
- Dominion Mace
- Doom Toad
- Downslime
- Drachen Armet
- Drachen Armor Set
- Drachen Brais
- Drachen Mail
- Dragoon
- Dream Collar
- Dromaeosaurus
- Drooling Hound
- Duality Loop
- Ducal Aketon
- Dust Bat
- Dust Lizard
E
F
G
H
K
L
M
- Magoroku
- Maledictor's Shawl
- Mandau
- Manji Shuriken
- Maul
- Mee Deggi the Punisher
- Mercenary's Earring
- Mercenary's Knife
- Mercenary's Tekko
- Migrant Hawker
- Mineral Eater
- Mjollnir
- Monk
- Monster Gloves
- Monster Gloves +1
- Morgenstern
- Mud Crab
- Musketeer Commander's Rod
- Musketeer Commander's Shield
- Musketeer's Sword
- Myochin Kabuto
- Myochin Sune-Ate